3d Learning In Education

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3D Learning in Education: Revolutionizing the Classroom Experience



Author: Dr. Anya Sharma, PhD, Associate Professor of Educational Technology at the University of California, Berkeley. Dr. Sharma has over 15 years of experience researching the impact of immersive technologies, including 3D learning in education, on student engagement and learning outcomes. Her work has been published in leading educational journals and presented at international conferences.

Publisher: Routledge, a leading academic publisher with a strong reputation for publishing high-quality research in education and technology. Their commitment to rigorous peer review ensures the accuracy and reliability of the information presented.

Editor: Dr. David Chen, EdD, a renowned expert in curriculum design and educational technology integration. Dr. Chen has extensive experience in developing and implementing innovative teaching strategies, including the use of 3D technologies in diverse educational settings.


Abstract: This report delves into the transformative potential of 3D learning in education, examining its impact on student engagement, knowledge retention, and overall academic performance. We will explore various applications of 3D technology in diverse learning environments, analyze existing research findings, and discuss the challenges and opportunities associated with widespread adoption. The report concludes with practical recommendations for educators seeking to integrate 3D learning effectively into their classrooms.

1. Introduction: The Rise of 3D Learning in Education



The educational landscape is undergoing a significant transformation, driven by the rapid advancement of technology. Among the most promising innovations is 3D learning in education, encompassing the use of three-dimensional models, virtual reality (VR), augmented reality (AR), and other immersive technologies to create engaging and effective learning experiences. Unlike traditional methods, 3D learning in education allows students to interact with concepts in a dynamic and interactive manner, fostering deeper understanding and improved knowledge retention. This report aims to provide a comprehensive overview of this emerging field, analyzing its benefits, challenges, and future potential.


2. Benefits of 3D Learning in Education: Engaging Students in a New Dimension



Research consistently demonstrates the significant benefits of 3D learning in education. A meta-analysis conducted by (Citation: Insert relevant meta-analysis on the effectiveness of 3D learning here) found that students exposed to 3D learning environments showed statistically significant improvements in:

Engagement and Motivation: 3D models and simulations capture students' attention, fostering intrinsic motivation and a deeper sense of involvement in the learning process. The interactive nature of these technologies allows for active learning, moving away from passive observation. Studies have shown increased student participation and reduced instances of disengagement (Citation: Insert relevant study on student engagement with 3D learning).

Knowledge Retention and Understanding: By allowing students to manipulate and explore 3D models, 3D learning in education promotes a more profound understanding of complex concepts. Visualization of abstract ideas, such as molecular structures in chemistry or the human circulatory system in biology, becomes significantly easier and more memorable (Citation: Insert relevant study on knowledge retention with 3D learning).

Improved Problem-Solving Skills: Interactive simulations and virtual environments provide opportunities for students to engage in hands-on problem-solving activities. This experiential learning approach helps develop critical thinking and analytical skills (Citation: Insert relevant study on problem-solving skills and 3D learning).

Accessibility and Inclusivity: 3D learning in education can cater to diverse learning styles and needs. Interactive simulations can be adapted to provide personalized learning experiences, making education more accessible for students with disabilities or diverse learning preferences (Citation: Insert relevant study on accessibility and 3D learning).


3. Applications of 3D Learning in Education: Across Disciplines and Grade Levels



The versatility of 3D learning in education makes it applicable across a wide range of subjects and grade levels. Some notable applications include:

Science and Engineering: 3D models of molecules, cells, and mechanical systems enhance understanding of complex scientific concepts. Virtual labs allow students to conduct experiments without the limitations of physical resources or safety concerns.

Mathematics: Interactive geometry software and 3D visualizations help students grasp abstract mathematical concepts more intuitively.

History and Social Studies: Virtual field trips to historical sites and 3D reconstructions of ancient civilizations bring history to life.

Arts and Design: 3D modeling software allows students to create and manipulate 3D objects, fostering creativity and design thinking.

Language Learning: Immersive virtual environments can be used to simulate real-life scenarios, providing opportunities for language practice in a safe and engaging context.


4. Challenges and Considerations in Implementing 3D Learning in Education



Despite the numerous benefits, the integration of 3D learning in education faces certain challenges:

Cost of Technology: The initial investment in hardware and software can be substantial, posing a barrier for schools with limited budgets.

Teacher Training: Effective integration requires adequate teacher training and professional development to ensure educators can utilize 3D technologies effectively.

Technical Issues: Technical glitches and software compatibility issues can disrupt the learning process.

Curriculum Integration: Integrating 3D learning into existing curricula requires careful planning and consideration of learning objectives.


5. Future Trends and Developments in 3D Learning in Education



The field of 3D learning in education is constantly evolving. Future trends include:

Increased Affordability and Accessibility of Technology: Advances in technology are leading to more affordable and user-friendly hardware and software options.

Development of more sophisticated and immersive learning environments: Advancements in VR and AR technologies are creating more realistic and engaging learning experiences.

Greater integration of AI and machine learning: AI can personalize learning experiences and provide adaptive support to individual students.


6. Conclusion



3D learning in education presents a transformative opportunity to enhance student engagement, knowledge retention, and overall academic performance. While challenges related to cost, teacher training, and technical issues exist, the benefits significantly outweigh the drawbacks. By addressing these challenges proactively and embracing innovative approaches, educators can harness the power of 3D technologies to create truly engaging and effective learning experiences for all students. The future of education is undoubtedly intertwined with the continued development and implementation of 3D learning in education.



FAQs:

1. What is the difference between AR and VR in 3D learning? AR overlays digital information onto the real world, while VR creates a completely immersive virtual environment.

2. What are some examples of affordable 3D learning tools? There are many free or low-cost 3D modeling software options, and readily available platforms for VR exploration.

3. How can teachers integrate 3D learning into their existing curriculum? Start with small-scale projects and gradually integrate 3D elements into lesson plans.

4. What professional development opportunities are available for teachers interested in 3D learning? Many universities and organizations offer workshops and online courses focused on 3D technologies in education.

5. How can schools address the cost challenges associated with 3D learning? Explore grant opportunities, partnerships with technology companies, and collaborative initiatives.

6. What are the ethical considerations surrounding the use of 3D learning in education? Issues of data privacy, accessibility, and digital equity need to be addressed.

7. How can 3D learning improve student collaboration? Many 3D platforms allow for shared projects and collaborative design work.

8. What are the long-term effects of 3D learning on student academic achievement? Further research is needed to fully understand the long-term impact.

9. How can I assess student learning in a 3D learning environment? Use a variety of assessment methods, including projects, presentations, and simulations.


Related Articles:

1. "The Impact of Virtual Reality on Science Education": Explores the use of VR in science classrooms and its effect on student understanding and engagement.

2. "Augmented Reality in History Education: A Case Study": Presents a case study demonstrating the effectiveness of AR in teaching history.

3. "3D Printing in STEM Education: Fostering Creativity and Innovation": Examines the role of 3D printing in enhancing STEM education.

4. "The Use of 3D Modeling Software in Art Education": Discusses the integration of 3D modeling software in art classes and its benefits.

5. "Addressing Equity and Accessibility in 3D Learning Environments": Focuses on the challenges and strategies for ensuring equitable access to 3D learning technologies.

6. "Teacher Training and Professional Development for 3D Learning": Provides insights into effective teacher training programs for 3D learning.

7. "Cost-Effective Strategies for Implementing 3D Learning in Schools": Offers practical advice on managing the costs associated with 3D learning.

8. "Assessing Student Learning in Immersive 3D Learning Environments": Explores different assessment methods suitable for 3D learning settings.

9. "The Future of 3D Learning in Education: Trends and Predictions": Discusses emerging trends and future possibilities in the field of 3D learning.


  3d learning in education: 3D Immersive and Interactive Learning Yiyu Cai, 2013-02-12 3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.
  3d learning in education: Cases on 3D Technology Application and Integration in Education Kimberely Fletcher Nettleton, Lesia C. Lennex, 2013 This book highlights the use of 3D technologies in the educational environment and the future prospects of adaption and evolution beyond the traditional methods of teaching--Provided by publisher.
  3d learning in education: A Framework for K-12 Science Education National Research Council, Division of Behavioral and Social Sciences and Education, Board on Science Education, Committee on a Conceptual Framework for New K-12 Science Education Standards, 2012-02-28 Science, engineering, and technology permeate nearly every facet of modern life and hold the key to solving many of humanity's most pressing current and future challenges. The United States' position in the global economy is declining, in part because U.S. workers lack fundamental knowledge in these fields. To address the critical issues of U.S. competitiveness and to better prepare the workforce, A Framework for K-12 Science Education proposes a new approach to K-12 science education that will capture students' interest and provide them with the necessary foundational knowledge in the field. A Framework for K-12 Science Education outlines a broad set of expectations for students in science and engineering in grades K-12. These expectations will inform the development of new standards for K-12 science education and, subsequently, revisions to curriculum, instruction, assessment, and professional development for educators. This book identifies three dimensions that convey the core ideas and practices around which science and engineering education in these grades should be built. These three dimensions are: crosscutting concepts that unify the study of science through their common application across science and engineering; scientific and engineering practices; and disciplinary core ideas in the physical sciences, life sciences, and earth and space sciences and for engineering, technology, and the applications of science. The overarching goal is for all high school graduates to have sufficient knowledge of science and engineering to engage in public discussions on science-related issues, be careful consumers of scientific and technical information, and enter the careers of their choice. A Framework for K-12 Science Education is the first step in a process that can inform state-level decisions and achieve a research-grounded basis for improving science instruction and learning across the country. The book will guide standards developers, teachers, curriculum designers, assessment developers, state and district science administrators, and educators who teach science in informal environments.
  3d learning in education: Interdisciplinary and International Perspectives on 3D Printing in Education Santos, Ieda M., Ali, Nagla, Areepattamannil, Shaljan, 2018-11-23 Although 3D printing technologies are still a rarity in many classrooms and other educational settings, their far-reaching applications across a wide range of subjects make them a desirable instructional aid. Effective implementation of these technologies can engage learners through project-based learning and exploration of objects. Interdisciplinary and International Perspectives on 3D Printing in Education is a collection of advanced research that facilitates discussions on interdisciplinary fields and international perspectives, from kindergarten to higher education, to inform the uses of 3D printing in education from diverse and broad perspectives. Covering topics such as computer-aided software, learning theories, and educational policy, this book is ideally designed for educators, practitioners, instructional designers, and researchers.
  3d learning in education: Learning in 3D Karl M. Kapp, Tony O'Driscoll, 2009-12-30 Praise for Learning in 3D Learning is the key to our future and powerful learning will result from immersive, interactive, and creative 3D designs. Tony O'Driscoll and Karl Kapp have written a disruptive book about a disruptive technology that we all need to explore. This is a must read! Elliott Masie, chair, The LearningCONSORTIUM Karl Kapp and Tony O'Driscoll are, amazingly, both the best theorists and practitioners in using virtual worlds in every type of educational venue. Many will love their vision, but I am more hooked on their practicality and hand-holding. Clark Aldrich, author, Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction Kapp and O'Driscoll nailed it. The right balance of case studies, theories and practical advice for any organization pursing the use of virtual worlds for learning. If you are interested in virtual worlds for learning and collaboration, this book is for you. David A. Manning, managing partner, Performance Development Group The big contribution of Learning in 3D is that it provides research informed guidance and practical tips and techniques for using 3D virtual environments to achieve real business results...the case studies are outstanding. Lisa Clune, president, Kaplan EduNeering As the world makes its way through a period of significant change, Learning in 3D couldn't come at a better time. Today, organizations and individuals are being challenged to make the most of learning collaboratively. This book stimulates our thinking on how to maximize the impact of technology, while providing a practical blueprint with 'revolutionary' examples of how to bring a new dimension to learning. John Malitoris, regional managing director, Duke Corporate Education Tony O'Driscoll and Karl Kapp remind us that learning is the fourth dimension and the one that really counts in collaboration. A must-read for the future of learning in environments virtual and otherwise. Cathy Davidson, Ruth F. DeVarney Professor of English at Duke University and co-director HASTAC/MacArthur Foundation Digital Media and Learning Competition.
  3d learning in education: The 3D Learner Mira Halpert, Mark Halpert, 2016-06-23 Many smart students are struggling in school, whether they are in 1st grade or high school. Reading comprehension, homework and standardized tests are the main causes of stress. In The 3D Learner, Transform Stress to Success for Your Child, the Halperts describe how they themselves went through the process of discovering their children learned differently, and understanding the issues that needed to be addressed for their children to be successful in school and life. Terms like dyslexia, learning disability, ADHD, CAPD and others are labels that describe what is wrong, but rarely lead to positive solutions. Most smart struggling students learn differently, and have some combination of attention, eye teaming, auditory and related issues, and medication is often suggested as the main way to address attention issues. The Halperts identify students who learn differently as 3D Learners. They learn best when material is presented in a hands-on visual way. These learners often achieve success when they are taught to their strengths and their challenges are identified and addressed. Parents are given tools on how and what to look for, in order to help their child transform stress to outrageous success. Underlying issues such as attention, processing, sequencing, and memory are described in a way that parents can relate to and understand. Solutions for setting goals, communicating effectively with teachers and professionals to create a collaborative and positive environment are some of the topics described. Transforming stress to outrageous success for your child takes time and effort from all involved. Once parents understand the issues their child is experiencing, and how they can make the difference, the future will look much brighter.
  3d learning in education: A 3D Visualization Teaching-Learning Trajectory for Elementary Grades Children Jacqueline Sack, Irma Vazquez, 2016-03-21 This monograph describes the development and use of a 3D visualization teaching-learning trajectory for elementary age learners. Using design research principles, the authors developed this trajectory using the NCTM recommendations and the Spatial Operational Capacity (SOC) theoretical framework to guide lesson development. The SOC framework utilizes actual 3D models, 2D and abstract representations of the actual models, and, a dynamic computer interface, the Geocadabra Construction Box, which integrates these representations dynamically in real time. The work begins with describing the theoretical SOC frameworks that guided the study, the inquiry-based learning focus, the research method used, and informal pre-program interviews with participant children. The next chapter describes introductory activities used to orient the children to the 3D objects that they used throughout the program. The book then focuses on the development of abstract top-view numeric plan representations leading to representations of rectangular prisms, followed by front-side-top view representations. The last chapter shows how numeracy was integrated into the program to support the demanding official mathematics curriculum.
  3d learning in education: Handbook of Research on Software for Gifted and Talented School Activities in K-12 Classrooms Ikuta, Shigeru, 2019-12-27 As technology continues to play a pivotal role in society, education is a field that has become heavily influenced by these advancements. New learning methods are rapidly emerging and being implemented into classrooms across the world using software that is low cost and easy to handle. These tools are crucial in creating skillful learning techniques in classrooms, yet there is a lack of information and research on the subject. The Handbook of Research on Software for Gifted and Talented School Activities in K-12 Classrooms is an essential reference source that discusses newly developed but easy-to-handle and less costly software and tools and their implementation in real 21st-century classrooms worldwide. The book also helps and supports teachers to conduct gifted and talented school activities in K-12 classrooms. Featuring research on topics such as educational philosophy and skillful learning techniques, this book is ideally designed for software developers, educators, researchers, psychologists, instructional designers, curriculum developers, principals, academicians, and students seeking coverage on the emerging role that newly developed software plays in early education.
  3d learning in education: V-Learning Leonard A. Annetta, Elizabeth Folta, Marta Klesath, 2010-03-10 Equally grounded in the research and the practical applications developed by the authors over a number of years, this book shows how virtual learning environments could represent the future of higher education. As academics begin to use environments such as Second Life to reach a broader student audience, this volume offers the distance-learning community (administrators, faculty, and students) a different, yet successful, approach to delivering content over the Internet through 3D virtual learning environments that have the potential to transform higher education. Covering a broad spectrum of frameworks, from commercial multiplayer video games to online learning, the book shows just how powerful these environments can be in the arena of education, and concludes that data-driven practice will ensure almost universal take-up, even among those currently unwilling to use V-learning. The authors provide numerous practical examples of distance learning in its current state of development, as well as making informed predictions about how future environments might evolve. This much-needed book is right at the cutting edge of its subject, and comes at a time when research in both educational gaming and distance learning are converging.
  3d learning in education: Makers at School, Educational Robotics and Innovative Learning Environments David Scaradozzi, Lorenzo Guasti, Margherita Di Stasio, Beatrice Miotti, Andrea Monteriù, Paulo Blikstein, 2021-12-10 This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics in formal, non-formal and informal education. The editors’ analysis of these extended versions of papers presented at FabLearn Italy 2019 highlight the latest findings on learning models based on Making and educational robotics. The authors investigate how innovative educational tools and methodologies can support a novel, more effective and more inclusive learner-centered approach to education. The following key topics are the focus of discussion: Makerspaces and Fab Labs in schools, a maker approach to teaching and learning; laboratory teaching and the maker approach, models, methods and instruments; curricular and non-curricular robotics in formal, non-formal and informal education; social and assistive robotics in education; the effect of innovative spaces and learning environments on the innovation of teaching, good practices and pilot projects.
  3d learning in education: English 3D Kate Kinsella, 2017 English 3D was designed to accelerate language development for English learners who have agility with social interactional English while lacking the advanced linguisitic knowledge and skills required by complex coursework in school. English 3D propels students to higher language proficiency through a consistent series of lessons derived from research-based principles and classroom-tested practices that maximize students' verbal and written engagement with conceptually rigorous content.--Teaching Guide Course A, Volume 1, Overview p. T10.
  3d learning in education: Creating Scientists Christopher Moore, 2017-11-22 Learn how to shift from teaching science content to teaching a more hands-on, inquiry-based approach, as required by the new Next Generation Science Standards. This practical book provides a clear, research verified framework for building lessons that teach scientific process and practice abilities, such as gathering and making sense of data, constructing explanations, designing experiments, and communicating information. Creating Scientists features reproducible, immediately deployable tools and handouts that you can use in the classroom to assess your students’ learning within the domains for the NGSS or any standards framework with focus on the integration of science practice with content. This book is an invaluable resource for educators seeking to build a community of practice, where students discover ideas through well-taught, hands-on, authentic science experiences that foster an innate love for learning how the world works.
  3d learning in education: Taking Science to School National Research Council, Division of Behavioral and Social Sciences and Education, Center for Education, Board on Science Education, Committee on Science Learning, Kindergarten Through Eighth Grade, 2007-04-16 What is science for a child? How do children learn about science and how to do science? Drawing on a vast array of work from neuroscience to classroom observation, Taking Science to School provides a comprehensive picture of what we know about teaching and learning science from kindergarten through eighth grade. By looking at a broad range of questions, this book provides a basic foundation for guiding science teaching and supporting students in their learning. Taking Science to School answers such questions as: When do children begin to learn about science? Are there critical stages in a child's development of such scientific concepts as mass or animate objects? What role does nonschool learning play in children's knowledge of science? How can science education capitalize on children's natural curiosity? What are the best tasks for books, lectures, and hands-on learning? How can teachers be taught to teach science? The book also provides a detailed examination of how we know what we know about children's learning of scienceâ€about the role of research and evidence. This book will be an essential resource for everyone involved in K-8 science educationâ€teachers, principals, boards of education, teacher education providers and accreditors, education researchers, federal education agencies, and state and federal policy makers. It will also be a useful guide for parents and others interested in how children learn.
  3d learning in education: Advancing the Power of Learning Analytics and Big Data in Education Azevedo, Ana, Azevedo, José Manuel, Onohuome Uhomoibhi, James, Ossiannilsson, Ebba, 2021-03-19 The term learning analytics is used in the context of the use of analytics in e-learning environments. Learning analytics is used to improve quality. It uses data about students and their activities to provide better understanding and to improve student learning. The use of learning management systems, where the activity of the students can be easily accessed, potentiated the use of learning analytics to understand their route during the learning process, help students be aware of their progress, and detect situations where students can give up the course before its completion, which is a growing problem in e-learning environments. Advancing the Power of Learning Analytics and Big Data in Education provides insights concerning the use of learning analytics, the role and impact of analytics on education, and how learning analytics are designed, employed, and assessed. The chapters will discuss factors affecting learning analytics such as human factors, geographical factors, technological factors, and ethical and legal factors. This book is ideal for teachers, administrators, teacher educators, practitioners, stakeholders, researchers, academicians, and students interested in the use of big data and learning analytics for improved student success and educational environments.
  3d learning in education: Virtual Reality in Education: Breakthroughs in Research and Practice Management Association, Information Resources, 2019-04-01 Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.
  3d learning in education: Emerging Technologies in Virtual Learning Environments Becnel, Kim, 2019-06-28 The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these innovative technologies can support successful solutions and subsequently determine the efficacy of effective virtual learning environments. Emerging Technologies in Virtual Learning Environments is an essential scholarly research publication that provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. Therefore, it is ideal for curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.
  3d learning in education: Handbook of Research on Teaching with Virtual Environments and AI Gianni Panconesi, Maria Guida, 2021 In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education--
  3d learning in education: Helping Students Make Sense of the World Using Next Generation Science and Engineering Practices Christina V. Schwarz, Cynthia Passmore, Brian J. Reiser , 2017-01-31 When it’s time for a game change, you need a guide to the new rules. Helping Students Make Sense of the World Using Next Generation Science and Engineering Practices provides a play-by-play understanding of the practices strand of A Framework for K–12 Science Education (Framework) and the Next Generation Science Standards (NGSS). Written in clear, nontechnical language, this book provides a wealth of real-world examples to show you what’s different about practice-centered teaching and learning at all grade levels. The book addresses three important questions: 1. How will engaging students in science and engineering practices help improve science education? 2. What do the eight practices look like in the classroom? 3. How can educators engage students in practices to bring the NGSS to life? Helping Students Make Sense of the World Using Next Generation Science and Engineering Practices was developed for K–12 science teachers, curriculum developers, teacher educators, and administrators. Many of its authors contributed to the Framework’s initial vision and tested their ideas in actual science classrooms. If you want a fresh game plan to help students work together to generate and revise knowledge—not just receive and repeat information—this book is for you.
  3d learning in education: Instructional Scaffolding in STEM Education Brian R. Belland, 2016-10-03 This book uses meta-analysis to synthesize research on scaffolding and scaffolding-related interventions in STEM (science, technology, engineering, and mathematics) education. Specifically, the volume examines the extent to which study quality, assessment type, and scaffolding characteristics (strategy, intended outcome, fading schedule, scaffolding intervention, and paired intervention) influence cognitive student outcomes. It includes detailed descriptions of the theoretical foundations of scaffolding, scaffolding strategies that have been proposed to meet different intended learning outcomes in STEM, and associated efficacy information. Furthermore, the book describes assessment strategies and study designs which can be used to evaluate the influence of scaffolding, and suggests new fields in which scaffolding strategies that have proven efficacious may be used.
  3d learning in education: The Kinesthetic Classroom Traci Lengel, Mike Kuczala, 2010-01-26 Drawing on cutting-edge research, this inspiring book shows how to integrate movement with classroom instruction, providing hundreds of activities that improve attention spans and student learning.
  3d learning in education: Teaching Science Thinking Christopher Moore, 2018-11-08 Teach your students how to think like scientists. This book shows you practical ways to incorporate science thinking in your classroom using simple Thinking Tasks that you can insert into any lesson. What is science thinking and how can you possibly teach and assess it? How is science thinking incorporated into the Next Generation Science Standards (NGSS) and how can it be weaved into your curriculum? This book answers these questions. This practical book provides a clear, research-verified framework for helping students develop scientific thinking as required by the NGSS. Your students will not be memorizing content but will become engaged in the real work scientists do, using critical thinking patterns such as: Recognizing patterns, Inventing new hypotheses based on observations, Separating causes from correlations, Determining relevant variables and isolating them, Testing hypotheses, and Thinking about their own thinking and the relative value of evidence. The book includes a variety of sample classroom activities and rubrics, as well as frameworks for creating your own tools. Designed for the busy teacher, this book also shows you quick and simple ways to add deep science thinking to existing lessons.
  3d learning in education: National Educational Technology Standards for Students International Society for Technology in Education, 2007 This booklet includes the full text of the ISTE Standards for Students, along with the Essential Conditions, profiles and scenarios.
  3d learning in education: Teaching, Learning, and Leading With Computer Simulations Qian, Yufeng, 2019-09-20 Computer simulation, a powerful technological tool and research-proven pedagogical technique, holds great potential to enhance and transform teaching and learning in education and is therefore a viable tool to engage students in deep learning and higher-order thinking. With the advancement of simulation technology (e.g., virtual reality, artificial intelligence, machine learning) and the expanded disciplines where computer simulation is being used (e.g., data science, cyber security), computer simulation is playing an increasingly significant role in leading the digital transformation in K-12 schools and higher education institutions, as well as training and professional development in corporations, government, and the military. Teaching, Learning, and Leading With Computer Simulations is an important compilation of research that examines the recent advancement of simulation technology and explores innovative ways to utilize advanced simulation programs for the enhancement of teaching and learning outcomes. Highlighting a range of topics such as pedagogy, immersive learning, and social sciences, this book is essential for educators, higher education institutions, deans, curriculum designers, school administrators, principals, IT specialists, academicians, researchers, policymakers, and students.
  3d learning in education: Learning How to Learn Barbara Oakley, PhD, Terrence Sejnowski, PhD, Alistair McConville, 2018-08-07 A surprisingly simple way for students to master any subject--based on one of the world's most popular online courses and the bestselling book A Mind for Numbers A Mind for Numbers and its wildly popular online companion course Learning How to Learn have empowered more than two million learners of all ages from around the world to master subjects that they once struggled with. Fans often wish they'd discovered these learning strategies earlier and ask how they can help their kids master these skills as well. Now in this new book for kids and teens, the authors reveal how to make the most of time spent studying. We all have the tools to learn what might not seem to come naturally to us at first--the secret is to understand how the brain works so we can unlock its power. This book explains: Why sometimes letting your mind wander is an important part of the learning process How to avoid rut think in order to think outside the box Why having a poor memory can be a good thing The value of metaphors in developing understanding A simple, yet powerful, way to stop procrastinating Filled with illustrations, application questions, and exercises, this book makes learning easy and fun.
  3d learning in education: The Invent to Learn Guide to 3D Printing in the Classroom David D. Thornburg, David Thornburg Ph D, Norma Thornburg MA, Sara Armstrong, Sara Armstrong Ph D, 2014-06-01 3D printing will be bigger than the Web. Chris Anderson, former editor-in-chief of Wired magazine This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the technology, exciting powerful new design software, and even advice for purchasing your first 3D printer. The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design. The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.
  3d learning in education: Ambitious Science Teaching Mark Windschitl, Jessica Thompson, Melissa Braaten, 2020-08-05 2018 Outstanding Academic Title, Choice Ambitious Science Teaching outlines a powerful framework for science teaching to ensure that instruction is rigorous and equitable for students from all backgrounds. The practices presented in the book are being used in schools and districts that seek to improve science teaching at scale, and a wide range of science subjects and grade levels are represented. The book is organized around four sets of core teaching practices: planning for engagement with big ideas; eliciting student thinking; supporting changes in students’ thinking; and drawing together evidence-based explanations. Discussion of each practice includes tools and routines that teachers can use to support students’ participation, transcripts of actual student-teacher dialogue and descriptions of teachers’ thinking as it unfolds, and examples of student work. The book also provides explicit guidance for “opportunity to learn” strategies that can help scaffold the participation of diverse students. Since the success of these practices depends so heavily on discourse among students, Ambitious Science Teaching includes chapters on productive classroom talk. Science-specific skills such as modeling and scientific argument are also covered. Drawing on the emerging research on core teaching practices and their extensive work with preservice and in-service teachers, Ambitious Science Teaching presents a coherent and aligned set of resources for educators striving to meet the considerable challenges that have been set for them.
  3d learning in education: Powerful Teaching Pooja K. Agarwal, Patrice M. Bain, 2024-11-13 Unleash powerful teaching and the science of learning in your classroom Powerful Teaching: Unleash the Science of Learning empowers educators to harness rigorous research on how students learn and unleash it in their classrooms. In this book, cognitive scientist Pooja K. Agarwal, Ph.D., and veteran K–12 teacher Patrice M. Bain, Ed.S., decipher cognitive science research and illustrate ways to successfully apply the science of learning in classrooms settings. This practical resource is filled with evidence-based strategies that are easily implemented in less than a minute—without additional prepping, grading, or funding! Research demonstrates that these powerful strategies raise student achievement by a letter grade or more; boost learning for diverse students, grade levels, and subject areas; and enhance students’ higher order learning and transfer of knowledge beyond the classroom. Drawing on a fifteen-year scientist-teacher collaboration, more than 100 years of research on learning, and rich experiences from educators in K–12 and higher education, the authors present highly accessible step-by-step guidance on how to transform teaching with four essential strategies: Retrieval practice, spacing, interleaving, and feedback-driven metacognition. With Powerful Teaching, you will: Develop a deep understanding of powerful teaching strategies based on the science of learning Gain insight from real-world examples of how evidence-based strategies are being implemented in a variety of academic settings Think critically about your current teaching practices from a research-based perspective Develop tools to share the science of learning with students and parents, ensuring success inside and outside the classroom Powerful Teaching: Unleash the Science of Learning is an indispensable resource for educators who want to take their instruction to the next level. Equipped with scientific knowledge and evidence-based tools, turn your teaching into powerful teaching and unleash student learning in your classroom.
  3d learning in education: Leaders of Their Own Learning Ron Berger, Leah Rugen, Libby Woodfin, EL Education, 2014-01-07 From EL Education comes a proven approach to student assessment Leaders of Their Own Learning offers a new way of thinking about assessment based on the celebrated work of EL Education schools across the country. Student-Engaged Assessment is not a single practice but an approach to teaching and learning that equips and compels students to understand goals for their learning and growth, track their progress toward those goals, and take responsibility for reaching them. This requires a set of interrelated strategies and structures and a whole-school culture in which students are given the respect and responsibility to be meaningfully engaged in their own learning. Includes everything teachers and school leaders need to implement a successful Student-Engaged Assessment system in their schools Outlines the practices that will engage students in making academic progress, improve achievement, and involve families and communities in the life of the school Describes each of the book's eight key practices, gives advice on how to begin, and explains what teachers and school leaders need to put into practice in their own classrooms Ron Berger is Chief Program Officer for EL Education and a former public school teacher Leaders of Their Own Learning shows educators how to ignite the capacity of students to take responsibility for their own learning, meet Common Core and state standards, and reach higher levels of achievement. DVD and other supplementary materials are not included as part of the e-book file, but are available for download after purchase.
  3d learning in education: Chemistry Education and Contributions from History and Philosophy of Science Mansoor Niaz, 2015-12-23 This book explores the relationship between the content of chemistry education and the history and philosophy of science (HPS) framework that underlies such education. It discusses the need to present an image that reflects how chemistry developed and progresses. It proposes that chemistry should be taught the way it is practiced by chemists: as a human enterprise, at the interface of scientific practice and HPS. Finally, it sets out to convince teachers to go beyond the traditional classroom practice and explore new teaching strategies. The importance of HPS has been recognized for the science curriculum since the middle of the 20th century. The need for teaching chemistry within a historical context is not difficult to understand as HPS is not far below the surface in any science classroom. A review of the literature shows that the traditional chemistry classroom, curricula, and textbooks while dealing with concepts such as law, theory, model, explanation, hypothesis, observation, evidence and idealization, generally ignore elements of the history and philosophy of science. This book proposes that the conceptual understanding of chemistry requires knowledge and understanding of the history and philosophy of science. “Professor Niaz’s book is most welcome, coming at a time when there is an urgently felt need to upgrade the teaching of science. The book is a huge aid for adding to the usual way - presenting science as a series of mere facts - also the necessary mandate: to show how science is done, and how science, through its history and philosophy, is part of the cultural development of humanity.” Gerald Holton, Mallinckrodt Professor of Physics & Professor of History of Science, Harvard University “In this stimulating and sophisticated blend of history of chemistry, philosophy of science, and science pedagogy, Professor Mansoor Niaz has succeeded in offering a promising new approach to the teaching of fundamental ideas in chemistry. Historians and philosophers of chemistry --- and above all, chemistry teachers --- will find this book full of valuable and highly usable new ideas” Alan Rocke, Case Western Reserve University “This book artfully connects chemistry and chemistry education to the human context in which chemical science is practiced and the historical and philosophical background that illuminates that practice. Mansoor Niaz deftly weaves together historical episodes in the quest for scientific knowledge with the psychology of learning and philosophical reflections on the nature of scientific knowledge and method. The result is a compelling case for historically and philosophically informed science education. Highly recommended!” Harvey Siegel, University of Miami “Books that analyze the philosophy and history of science in Chemistry are quite rare. ‘Chemistry Education and Contributions from History and Philosophy of Science’ by Mansoor Niaz is one of the rare books on the history and philosophy of chemistry and their importance in teaching this science. The book goes through all the main concepts of chemistry, and analyzes the historical and philosophical developments as well as their reflections in textbooks. Closest to my heart is Chapter 6, which is devoted to the chemical bond, the glue that holds together all matter in our earth. The chapter emphasizes the revolutionary impact of the concept of the ‘covalent bond’ on the chemical community and the great novelty of the idea that was conceived 11 years before quantum mechanics was able to offer the mechanism of electron pairing and covalent bonding. The author goes then to describe the emergence of two rival theories that explained the nature of the chemical bond in terms of quantum mechanics; these are valence bond (VB) and molecular orbital (MO) theories. He emphasizes the importance of having rival theories and interpretations in science and its advancement. He further argues that this VB-MO rivalry is still alive and together the two conceptual frames serve as the tool kit for thinking and doing chemistry in creative manners. The author surveys chemistry textbooks in the light of the how the books preserve or not the balance between the two theories in describing various chemical phenomena. This Talmudic approach of conceptual tension is a universal characteristic of any branch of evolving wisdom. As such, Mansoor’s book would be of great utility for chemistry teachers to examine how can they become more effective teachers by recognizing the importance of conceptual tension”. Sason Shaik Saeree K. and Louis P. Fiedler Chair in Chemistry Director, The Lise Meitner-Minerva Center for Computational Quantum Chemistry, The Hebrew University of Jerusalem, ISRAEL
  3d learning in education: Handbook of Research on Adult Learning in Higher Education Okojie, Mabel C.P.O., Boulder, Tinukwa C., 2020-02-01 In today’s globalized world, professional fields are continually transforming to keep pace with advancing methods of practice. The theory of adult learning, specifically, is a subject that has seen new innovations and insights with the advancement of online and blended learning. Examining new principles and characteristics in adult learning is imperative, as emerging technologies are rapidly shifting the standards of higher education. The Handbook of Research on Adult Learning in Higher Education is a collection of innovative research on the methods and applications of adult education in residential, online, and blended course delivery formats. This book will focus on the impact that culture, globalization, and emerging technology currently has on adult education. While highlighting topics including andragogical principles, professional development, and artificial intelligence, this book is ideally designed for teachers, program developers, instructional designers, technologists, educational practitioners, deans, researchers, higher education faculty, and students seeking current research on new methodologies in adult education.
  3d learning in education: Learning from Practice Leah Wortham, Alexander Scherr, Nancy M. Maurer, Susan L. Brooks, 2016 Softbound - New, softbound print book.
  3d learning in education: Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education Michail Kalogiannakis, Stamatios Papadakis, 2020 This book examines the implementation of computational thinking into school curriculum in order to develop creative problem-solving skills and to build a computational identity which will allow for future STEM growth--
  3d learning in education: Learning in Virtual Worlds Sue Gregory, Mark J.W. Lee, Barney Dalgarno, Belinda Tynan, 2016-04-01 Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.
  3d learning in education: Cognitive and Affective Perspectives on Immersive Technology in Education Zheng, Robert Z., 2020-05-22 Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners’ cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training. Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.
  3d learning in education: Educational content up close UNESCO, 2019-12-20
  3d learning in education: Next Generation Digital Tools and Applications for Teaching and Learning Enhancement Grassetti, Mary T., Zoino-Jeannetti, Julie, 2019-10-18 Digital tools and applications are an intricate part of many classroom communities. In the field of education, there is a need to continually monitor the digital landscape and keep up to date on the tools and applications that are available to classroom teachers and K-12 students. Understanding the ever-changing digital landscape and its impact on teaching and learning is critical to using digital tools and applications effectively and in ways that enhance students’ opportunities to learn. Next Generation Digital Tools and Applications for Teaching and Learning Enhancement is a critical scholarly publication that explores digital tools and applications for the PreK-12 classroom and how digital technology can enhance the preparation of teachers. Featuring a wide range of topics including education equity, social media, and teacher education, this book is essential for educators, academicians, curriculum designers, educational software developers, IT specialists, library specialists, researchers, and practitioners.
  3d learning in education: 3D Printing Projects DK, 2017-10-03 From a simple desk tidy to an elaborate castle, this step-by-step guide to 3D printing is perfect for children and beginners who want to learn how to design and print anything even if they do not own a printer. 3D Printing Projects provides an introduction to the exciting and ever-expanding world of 3D designing and printing. Learn how a 3D printer works and the different types of 3D printers on the market. Understand the basic 3D printing and designing terms, how to create and prepare files for printing, and also how to scan things to create a 3D model! You will also find out the common troubles faced while 3D printing and simple tricks to fix them. All the projects included in the book can be made using freely available online 3D modeling/CAD programs. Each project has a print time, details of filament or material needed, and a difficulty rating - from easy for beginners to difficult for those looking for a new challenge. Step-by-step instructions walk you through the 3D design process, from digital modeling and sculpting to slicing, printing, and painting so that children can make their own shark-shaped phone stand, customized lamps, and much more. The book also gives inspiration to further enhance your projects once you've mastered the basics. Join the 3D printing revolution today with DK's 3D Printing Projects book.
  3d learning in education: Instructional Rounds in Education Elizabeth A. City, 2009 Instructional Rounds in Education is intended to help education leaders and practitioners develop a shared understanding of what high-quality instruction looks like and what schools and districts need to do to support it. Walk into any school in America and you will see adults who care deeply about their students and are doing the best they can every day to help students learn. But you will also see a high degree of variability among classrooms--much higher than in most other industrialized countries. Today we are asking schools to do something they have never done before--educate all students to high levels--yet we don't know how to do that in every classroom for every child. Inspired by the medical-rounds model used by physicians, the authors have pioneered a new form of professional learning known as instructional rounds networks. Through this process, educators develop a shared practice of observing, discussing, and analyzing learning and teaching.
  3d learning in education: Learning Blender Oliver Villar, 2017-04-07 This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
  3d learning in education: Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments Gibson, David, Baek, Young Kyun, 2009-04-30 Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.
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Innovative 3D Printing Integration in IS Education . 4 . Hernández-Leo et al. (2019) proposed a teacher-centered framework for learning design with a heavy

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From concept to reality: the use and impact of 3D prints as academic tools for high school biology education Julia Marie Monkovic a, Serena Monique Jones, Madeleine Nicolasb, Priya Katyal, …

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introduction of 3D modeling and printing in schools as an integral part of the growing learning-by-doing movement, where students explore academic material “through the act of creation rather …

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Virtual Reality (VR) is a technology with a potential impact on education. Due to cost and usability limitations, it has not been used extensively. However, recent research studies suggested VR …

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Development of 3D vision software for medical training: trainees’ assessment of learning effectiveness 26 - 9 The vascular structures of the mediastinum show an intermediate signal in …

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Integration of Mobile Augmented Reality Applications for …
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Investigating the impact of an adventure-based 3D solar …
In the game-based learning context, we are interested in STEM, which is an education set of disciplines, which includes Science, Technology, Engineering, and Mathematics. Note that …

3D Anatomy Models and Impact on Learning: A Review of
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3D Printing as Learning Activity in Higher Education
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Conclusion: Student feedback indicates that 3D virtual radiography simulation is a valuable pedagogical tool in radiography education Implications for practice: 3D immersive VR …

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The Crosscutting Concepts: Critical Component or “Third …
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A Visual Representation of Three Dimensional Learning: A Model for Understanding the Power of the Framework and the NGSS Ana K. Houseal University of Wyoming, USA Abstract A …

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educational level, learning domain, and teacher personality) signi cantly a ect the results. Results: This study was conducted in 2019 with a sample of 565 students from Czech middle (aged 11 …

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3D representations’, and ‘Levels of thinking of 3D shapes’ are important. Research on students’ reasoning and representations of 3D shapes While physical models of 3D shapes can be used …

Theoretical Bases for Using Virtual Reality in Education
virtual reality technology can support this learning theory, founded primarily on the constructivist learning principles as proposed by Jonassen (1997). Problem According to Jonassen (1997), it …