3d Modelling In Education

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3D Modelling in Education: A Critical Analysis of its Impact and Current Trends



Author: Dr. Anya Sharma, Associate Professor of Educational Technology, University of California, Berkeley. (Expertise: Educational Technology, Curriculum Design, Digital Literacy, 3D Modelling Applications)

Publisher: Routledge (Credibility: Established academic publisher with a strong reputation in education and technology).

Editor: Dr. David Miller, Professor Emeritus of Educational Psychology, Stanford University (Experience: Over 30 years of experience in educational research and curriculum development).


Keywords: 3D modelling in education, educational technology, STEM education, digital literacy, virtual reality, augmented reality, 3D printing, collaborative learning, student engagement, assessment in 3D modelling.


Abstract: This critical analysis explores the burgeoning role of 3D modelling in education, examining its impact on current pedagogical trends. It investigates the benefits and challenges associated with integrating 3D modelling across various disciplines, from STEM subjects to the humanities, considering its potential to enhance student engagement, promote deeper learning, and foster crucial 21st-century skills. The analysis also discusses the implications of 3D modelling for assessment and the necessary infrastructure and teacher training required for successful implementation.


1. Introduction: The Rise of 3D Modelling in Education



The integration of technology into education is constantly evolving, and 3D modelling has emerged as a powerful tool with transformative potential. 3D modelling in education transcends simple visualization; it provides students with the opportunity to design, create, and manipulate three-dimensional objects, fostering a deeper understanding of concepts across various subjects. This analysis delves into the multifaceted impact of 3D modelling in education, considering its pedagogical implications, technological requirements, and the challenges involved in its effective implementation.


2. Benefits of 3D Modelling in Education: Enhanced Learning and Engagement



The advantages of incorporating 3D modelling in education are numerous. Firstly, it significantly enhances student engagement. The hands-on, creative nature of 3D modelling appeals to diverse learning styles, making abstract concepts more tangible and relatable. Students actively participate in the learning process, fostering a sense of ownership and accomplishment.

Secondly, 3D modelling promotes deeper learning. By creating their own models, students grapple with the underlying concepts in a more meaningful way than passively receiving information. This active learning approach leads to better knowledge retention and a deeper understanding of complex relationships between variables. For example, in biology, students can build 3D models of cells or organs, gaining a far more nuanced grasp of their structure and function than from studying static diagrams. In history, they can recreate historical artifacts, fostering a sense of connection to the past.

Furthermore, 3D modelling cultivates crucial 21st-century skills. Students develop problem-solving skills as they navigate the challenges of designing and constructing their models. They learn to collaborate effectively, working together on projects and sharing ideas. Digital literacy skills are honed as they become proficient in using 3D modelling software. Finally, 3D modelling provides opportunities for creativity and innovation, encouraging students to think outside the box and explore new possibilities.


3. 3D Modelling Across Disciplines: Applications and Examples



The applications of 3D modelling in education extend far beyond STEM subjects. While it is particularly useful in fields like engineering, architecture, and medicine, where spatial reasoning is crucial, its benefits are equally relevant in other disciplines.

STEM: In science, 3D modelling allows students to visualize complex molecular structures, simulate scientific experiments, and design innovative solutions to real-world problems. In mathematics, it aids in understanding geometric concepts and spatial relationships.
Humanities: Students can recreate historical artifacts, design virtual museum exhibits, or even build 3D models of literary settings, enriching their understanding of the subject matter.
Arts and Design: 3D modelling opens up a world of creative expression, allowing students to design and create their own sculptures, animations, and interactive installations.


4. Challenges and Considerations in Implementing 3D Modelling in Education



Despite its numerous benefits, implementing 3D modelling in education presents several challenges. Firstly, access to appropriate technology and software is crucial. Schools need to invest in computers with sufficient processing power, reliable internet access, and licensed 3D modelling software. The cost of this infrastructure can be a significant barrier for many educational institutions.

Secondly, teacher training is essential. Educators need to be equipped with the skills and knowledge to effectively integrate 3D modelling into their teaching practices. This requires professional development opportunities and ongoing support.

Thirdly, curriculum design plays a critical role. The integration of 3D modelling needs to be thoughtfully planned and aligned with learning objectives. Activities need to be engaging, challenging, and appropriately scaffolded to support students of varying abilities.

Finally, assessment in 3D modelling presents unique challenges. Traditional assessment methods may not be suitable for evaluating the complex skills involved in 3D modelling. Innovative assessment strategies that consider the creative process and the application of knowledge are needed.


5. The Future of 3D Modelling in Education: Emerging Trends



The future of 3D modelling in education is bright. The development of increasingly user-friendly software, the decreasing cost of hardware, and the integration of 3D modelling with other technologies such as virtual reality (VR) and augmented reality (AR) are all contributing to its wider adoption. We are likely to see an increasing emphasis on collaborative projects, the use of 3D printing to create physical models, and the development of more sophisticated assessment tools.


6. Conclusion: Embracing the Transformative Power of 3D Modelling



3D modelling in education holds immense potential to transform the learning experience, enhancing student engagement, promoting deeper learning, and fostering crucial 21st-century skills. While challenges remain, the benefits far outweigh the obstacles. By addressing the issues related to technology access, teacher training, and curriculum design, educators can unlock the transformative power of 3D modelling and prepare students for the demands of the 21st-century world. Investing in 3D modelling in education is an investment in the future of learning.


FAQs



1. What software is commonly used for 3D modelling in education? Popular options include Tinkercad (beginner-friendly), Blender (open-source and powerful), and Fusion 360 (industry-standard).

2. How can 3D modelling be assessed effectively? Assessment should focus on the design process, problem-solving skills, creativity, and the technical proficiency of the model. Rubrics and portfolios are effective assessment tools.

3. What are the costs associated with implementing 3D modelling in education? Costs include software licenses, hardware (computers, 3D printers), and teacher training. Open-source software and affordable 3D printers can mitigate some costs.

4. Is 3D modelling appropriate for all age groups? Yes, with age-appropriate software and projects. Simplified tools are available for younger students, while more advanced software can be used by older students.

5. How can teachers integrate 3D modelling into their existing curriculum? It can be used for project-based learning, enhancing existing lessons, or creating entirely new learning experiences.

6. What is the role of 3D printing in 3D modelling in education? 3D printing allows students to create physical representations of their digital models, providing a tangible outcome and enhancing the learning experience.

7. How can schools ensure equitable access to 3D modelling resources? Schools can explore grant opportunities, partnerships with businesses, and creative funding solutions to provide access for all students.

8. What safety precautions should be considered when using 3D printers in schools? Appropriate ventilation, supervision, and adherence to manufacturer safety guidelines are crucial when using 3D printers.

9. How does 3D modelling contribute to collaborative learning? Students can work together on projects, sharing ideas and responsibilities, fostering teamwork and communication skills.


Related Articles:



1. "The Impact of 3D Modelling on STEM Education": This article explores the specific benefits of 3D modelling in science, technology, engineering, and mathematics education, providing case studies and research findings.

2. "Integrating 3D Modelling into Project-Based Learning": This article examines the effective integration of 3D modelling into project-based learning environments, outlining best practices and strategies.

3. "Assessing Student Learning in 3D Modelling Environments": This article focuses on the challenges and opportunities in assessing student learning in 3D modelling, proposing innovative assessment methods.

4. "The Affordability of 3D Modelling in Education: A Practical Guide": This article provides practical tips and strategies for schools to implement 3D modelling affordably.

5. "Teacher Training in 3D Modelling for Education": This article explores the essential elements of effective teacher training programs in 3D modelling for educators.

6. "3D Modelling and Augmented Reality in the Classroom": This article examines the synergistic potential of combining 3D modelling with augmented reality technologies in educational settings.

7. "Ethical Considerations in 3D Modelling Education": This article discusses the ethical implications of using 3D modelling in education, such as copyright, plagiarism, and responsible use of technology.

8. "3D Modelling for Inclusive Education": This article explores how 3D modelling can be adapted to meet the needs of students with diverse learning styles and abilities.

9. "The Future of 3D Modelling in Education: A Vision for 2030": This article presents a forward-looking perspective on the potential future trends and developments in 3D modelling in education.


  3d modelling in education: Interdisciplinary and International Perspectives on 3D Printing in Education Santos, Ieda M., Ali, Nagla, Areepattamannil, Shaljan, 2018-11-23 Although 3D printing technologies are still a rarity in many classrooms and other educational settings, their far-reaching applications across a wide range of subjects make them a desirable instructional aid. Effective implementation of these technologies can engage learners through project-based learning and exploration of objects. Interdisciplinary and International Perspectives on 3D Printing in Education is a collection of advanced research that facilitates discussions on interdisciplinary fields and international perspectives, from kindergarten to higher education, to inform the uses of 3D printing in education from diverse and broad perspectives. Covering topics such as computer-aided software, learning theories, and educational policy, this book is ideally designed for educators, practitioners, instructional designers, and researchers.
  3d modelling in education: Cases on 3D Technology Application and Integration in Education Kimberely Fletcher Nettleton, Lesia C. Lennex, 2013 This book highlights the use of 3D technologies in the educational environment and the future prospects of adaption and evolution beyond the traditional methods of teaching--Provided by publisher.
  3d modelling in education: Handbook of Research on Adult Learning in Higher Education Okojie, Mabel C.P.O., Boulder, Tinukwa C., 2020-02-01 In today’s globalized world, professional fields are continually transforming to keep pace with advancing methods of practice. The theory of adult learning, specifically, is a subject that has seen new innovations and insights with the advancement of online and blended learning. Examining new principles and characteristics in adult learning is imperative, as emerging technologies are rapidly shifting the standards of higher education. The Handbook of Research on Adult Learning in Higher Education is a collection of innovative research on the methods and applications of adult education in residential, online, and blended course delivery formats. This book will focus on the impact that culture, globalization, and emerging technology currently has on adult education. While highlighting topics including andragogical principles, professional development, and artificial intelligence, this book is ideally designed for teachers, program developers, instructional designers, technologists, educational practitioners, deans, researchers, higher education faculty, and students seeking current research on new methodologies in adult education.
  3d modelling in education: Makers at School, Educational Robotics and Innovative Learning Environments David Scaradozzi, Lorenzo Guasti, Margherita Di Stasio, Beatrice Miotti, Andrea Monteriù, Paulo Blikstein, 2021-12-10 This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics in formal, non-formal and informal education. The editors’ analysis of these extended versions of papers presented at FabLearn Italy 2019 highlight the latest findings on learning models based on Making and educational robotics. The authors investigate how innovative educational tools and methodologies can support a novel, more effective and more inclusive learner-centered approach to education. The following key topics are the focus of discussion: Makerspaces and Fab Labs in schools, a maker approach to teaching and learning; laboratory teaching and the maker approach, models, methods and instruments; curricular and non-curricular robotics in formal, non-formal and informal education; social and assistive robotics in education; the effect of innovative spaces and learning environments on the innovation of teaching, good practices and pilot projects.
  3d modelling in education: Mathematical Modelling in Education Research and Practice Gloria Ann Stillman, Werner Blum, Maria Salett Biembengut, 2015-07-20 In this volume cultural, social and cognitive influences on the research and teaching of mathematical modelling are explored from a variety of theoretical and practical perspectives. The authors of the current volume are all members of the International Community of Teachers of Mathematical Modelling and Applications, the peak research body in this field. A distinctive feature of this volume is the high number of authors from South American countries. These authors bring quite a different perspective to modelling than has been showcased in previous books in this series, in particular from a cultural point of view. As well as recent international research, there is a strong emphasis on pedagogical issues including those associated with technology and assessment, in the teaching and learning of modelling. Applications at various levels of education are exemplified. The contributions reflect common issues shared globally and represent emergent or on-going challenges.
  3d modelling in education: AutoCAD 2019 3D Modeling Munir Hamad, 2018-04-25 This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for this popular application. Use the companion CD to set up drawing exercises and projects and see all of the book’s figures including color. AutoCAD 2019 3DModeling includes 50 “mini-workshops,” that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2019. Features: • Covers 3D solid modeling, 3D surface modeling, working with cameras/lighting, rendering and imaging, dimensioning and drafting, and model interchange • Includes 50 “mini-workshops,” that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) • Provides new and seasoned users with step-by-step procedures on creating and modifying 3D models in both metric and imperial units • Companion disc can be used to set up in-text drawing exercises and projects and to see the book’s figures in color • Written by an AutoDesk® Approved Instructor and Certified AutoDesk AutoCAD Master The companion files include (files are also available for downloading from the publisher): --Drawing Exercises and Projects --Solutions to Exercises and Projects --All Images from the Text eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
  3d modelling in education: Integrating 3D Printing into Teaching and Learning , 2020-01-20 This book covers recent attempts to integrate 3D printing into the curriculum in schools and universities and research on its efficacies and usefulness from the practitioners' perspectives. The book unveils the exemplary works by educators and researchers in the field highlighting the current trends, theoretical and practical aspects of 3D printing in teaching and learning.
  3d modelling in education: 3D Immersive and Interactive Learning Yiyu Cai, 2013-02-12 3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.
  3d modelling in education: Educational Research and Innovation Measuring Innovation in Education 2019 What Has Changed in the Classroom? Vincent-Lancrin Stéphan, Urgel Joaquin, Kar Soumyajit, Jacotin Gwénaël, 2019-03-05 Measuring innovation in education and understanding how it works is essential to improve the quality of the education sector. Monitoring systematically how pedagogical practices evolve would considerably increase the international education knowledge base. We need to examine whether, and how ...
  3d modelling in education: Recent Advances in 3D Imaging, Modeling, and Reconstruction Voulodimos, Athanasios, Doulamis, Anastasios, 2020-02-28 3D image reconstruction is used in many fields, such as medicine, entertainment, and computer science. This highly demanded process comes with many challenges, such as images becoming blurry by atmospheric turbulence, getting snowed with noise, or becoming damaged within foreign regions. It is imperative to remain well-informed with the latest research in this field. Recent Advances in 3D Imaging, Modeling, and Reconstruction is a collection of innovative research on the methods and common techniques of image reconstruction as well as the accuracy of these methods. Featuring coverage on a wide range of topics such as ray casting, holographic techniques, and machine learning, this publication is ideally designed for graphic designers, computer engineers, medical professionals, robotics engineers, city planners, game developers, researchers, academicians, and students.
  3d modelling in education: Teaching and Learning in 3D Immersive Worlds Amy Cheney, Amelia Cheney, Robert L. Sanders, 2011 This book examines successful implementation of social constructivist instructional design tenets in 3D virtual immersive environments--Provided by publisher.
  3d modelling in education: AutoCAD 2018 3D Modeling Munir Hamad, 2017-05-19 This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for this popular application. Use the companion CD to set up drawing exercises and projects and see all of the book’s figures including color. AutoCAD 2018 3DModeling includes 50 “mini-workshops,” that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2018. Features: * Provides new and seasoned users with step-by-step procedures on creating and modifying 3D models in both metric and imperial units * CD can be used to set up in-text drawing exercises and projects and to see the book’s figures in color eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
  3d modelling in education: 3D Printing Projects DK, 2017-10-03 From a simple desk tidy to an elaborate castle, this step-by-step guide to 3D printing is perfect for children and beginners who want to learn how to design and print anything even if they do not own a printer. 3D Printing Projects provides an introduction to the exciting and ever-expanding world of 3D designing and printing. Learn how a 3D printer works and the different types of 3D printers on the market. Understand the basic 3D printing and designing terms, how to create and prepare files for printing, and also how to scan things to create a 3D model! You will also find out the common troubles faced while 3D printing and simple tricks to fix them. All the projects included in the book can be made using freely available online 3D modeling/CAD programs. Each project has a print time, details of filament or material needed, and a difficulty rating - from easy for beginners to difficult for those looking for a new challenge. Step-by-step instructions walk you through the 3D design process, from digital modeling and sculpting to slicing, printing, and painting so that children can make their own shark-shaped phone stand, customized lamps, and much more. The book also gives inspiration to further enhance your projects once you've mastered the basics. Join the 3D printing revolution today with DK's 3D Printing Projects book.
  3d modelling in education: Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education Michail Kalogiannakis, Stamatios Papadakis, 2020 This book examines the implementation of computational thinking into school curriculum in order to develop creative problem-solving skills and to build a computational identity which will allow for future STEM growth--
  3d modelling in education: Advancing Next-Generation Teacher Education through Digital Tools and Applications Grassetti, Mary, Brookby, Silvy, 2016-11-04 The implementation of the Common Core State Standards program has spearheaded many changes within the education field. As this initiative is ultimately designed to optimize student performance and success, it is critical that teacher education programs and technological tools being utilized in classrooms align with Common Core State Standards. Advancing Next-Generation Elementary Teacher Education through Digital Tools and Applications examines the impact of Common Core State Standards on teaching and learning within elementary classrooms. Focusing on the influence that Common Core has on teacher education programs and how the implementation of educational technologies is continuously changing the field, this book is ideally suited for teacher educators, researchers, administrators, classroom teachers, policy makers, and technology support personnel.
  3d modelling in education: Handbook of Research on Software for Gifted and Talented School Activities in K-12 Classrooms Ikuta, Shigeru, 2019-12-27 As technology continues to play a pivotal role in society, education is a field that has become heavily influenced by these advancements. New learning methods are rapidly emerging and being implemented into classrooms across the world using software that is low cost and easy to handle. These tools are crucial in creating skillful learning techniques in classrooms, yet there is a lack of information and research on the subject. The Handbook of Research on Software for Gifted and Talented School Activities in K-12 Classrooms is an essential reference source that discusses newly developed but easy-to-handle and less costly software and tools and their implementation in real 21st-century classrooms worldwide. The book also helps and supports teachers to conduct gifted and talented school activities in K-12 classrooms. Featuring research on topics such as educational philosophy and skillful learning techniques, this book is ideally designed for software developers, educators, researchers, psychologists, instructional designers, curriculum developers, principals, academicians, and students seeking coverage on the emerging role that newly developed software plays in early education.
  3d modelling in education: Teaching, Learning, and Leading With Computer Simulations Qian, Yufeng, 2019-09-20 Computer simulation, a powerful technological tool and research-proven pedagogical technique, holds great potential to enhance and transform teaching and learning in education and is therefore a viable tool to engage students in deep learning and higher-order thinking. With the advancement of simulation technology (e.g., virtual reality, artificial intelligence, machine learning) and the expanded disciplines where computer simulation is being used (e.g., data science, cyber security), computer simulation is playing an increasingly significant role in leading the digital transformation in K-12 schools and higher education institutions, as well as training and professional development in corporations, government, and the military. Teaching, Learning, and Leading With Computer Simulations is an important compilation of research that examines the recent advancement of simulation technology and explores innovative ways to utilize advanced simulation programs for the enhancement of teaching and learning outcomes. Highlighting a range of topics such as pedagogy, immersive learning, and social sciences, this book is essential for educators, higher education institutions, deans, curriculum designers, school administrators, principals, IT specialists, academicians, researchers, policymakers, and students.
  3d modelling in education: AutoCAD 2021 3D Modelling Munir Hamad, 2020 This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for this popular application. Use the companion CD to set up drawing exercises and projects and see all of the book's figures including color. AutoCAD 2021 3D Modelingincludes 50 mini-workshops, that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2021. FEATURES * Provides new and seasoned users with step-by-step procedures on creating and modifying 3D models in both metric and imperial units * CD can be used to set up in-text drawing exercises and projects and to see the book's figures in color
  3d modelling in education: 3D Printing for the Radiologist, E-Book Nicole Wake, 2021-05-27 Comprehensive, yet concise, 3D Printing for the Radiologist presents an overview of three-dimensional printing at the point of care. Focusing on opportunities and challenges in radiology practice, this up-to-date reference covers computer-aided design principles, quality assurance, training, and guidance for integrating 3D printing across radiology subspecialties. Practicing and trainee radiologists, surgeons, researchers, and imaging specialists will find this an indispensable resource for furthering their understanding of the current state and future outlooks for 3D printing in clinical medicine. - Covers a wide range of topics, including basic principles of 3D printing, quality assurance, regulatory perspectives, and practical implementation in medical training and practice. - Addresses the challenges associated with 3D printing integration in clinical settings, such as reimbursement, regulatory issues, and training. - Features concise chapters from a team of multidisciplinary chapter authors, including practicing radiologists, researchers, and engineers. - Consolidates today's available information on this timely topic into a single, convenient, resource.
  3d modelling in education: A 3D Visualization Teaching-Learning Trajectory for Elementary Grades Children Jacqueline Sack, Irma Vazquez, 2016-03-21 This monograph describes the development and use of a 3D visualization teaching-learning trajectory for elementary age learners. Using design research principles, the authors developed this trajectory using the NCTM recommendations and the Spatial Operational Capacity (SOC) theoretical framework to guide lesson development. The SOC framework utilizes actual 3D models, 2D and abstract representations of the actual models, and, a dynamic computer interface, the Geocadabra Construction Box, which integrates these representations dynamically in real time. The work begins with describing the theoretical SOC frameworks that guided the study, the inquiry-based learning focus, the research method used, and informal pre-program interviews with participant children. The next chapter describes introductory activities used to orient the children to the 3D objects that they used throughout the program. The book then focuses on the development of abstract top-view numeric plan representations leading to representations of rectangular prisms, followed by front-side-top view representations. The last chapter shows how numeracy was integrated into the program to support the demanding official mathematics curriculum.
  3d modelling in education: Immersive Learning Research Network Marie-Luce Bourguet, Jule M. Krüger, Daniela Pedrosa, Andreas Dengel, Anasol Peña-Rios, Jonathon Richter, 2023-12-01 This volume constitutes the refereed proceedings of the 9th International Conference of the Immersive Learning Network, iLRN 2023, held in San Luis Obispo, USA, in June 2023 as a hybrid event. The 26 revised full papers and 13 shprt papers presented in this volume were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on foundations in immersive learning research and theory; assessment and evaluation; galleries, libraries, archives and museums; inclusion, diversity, equity, access, and social justice; STEM education; language, culture and heritage; nature & environmental sciences; workforce development & industry training; self and co-regulated learning with immersive learning environments; special track: immersive learning across Latin America: state of research, use cases and projects.
  3d modelling in education: Next Generation Digital Tools and Applications for Teaching and Learning Enhancement Grassetti, Mary T., Zoino-Jeannetti, Julie, 2019-10-18 Digital tools and applications are an intricate part of many classroom communities. In the field of education, there is a need to continually monitor the digital landscape and keep up to date on the tools and applications that are available to classroom teachers and K-12 students. Understanding the ever-changing digital landscape and its impact on teaching and learning is critical to using digital tools and applications effectively and in ways that enhance students’ opportunities to learn. Next Generation Digital Tools and Applications for Teaching and Learning Enhancement is a critical scholarly publication that explores digital tools and applications for the PreK-12 classroom and how digital technology can enhance the preparation of teachers. Featuring a wide range of topics including education equity, social media, and teacher education, this book is essential for educators, academicians, curriculum designers, educational software developers, IT specialists, library specialists, researchers, and practitioners.
  3d modelling in education: 3D Printed Science Projects Joan Horvath, Rich Cameron, 2016-05-11 Create 3D printable models that can help students from kindergarten through grad school learn math, physics, botany, chemistry, engineering and more. This book shows parents and teachers how to use the models inside as starting points for 3D printable explorations. Students can start with these models and vary them for their own explorations. Unlike other sets of models that can just be scaled, these models have the science built-in to allow for more insight into the fundamental concepts. Each of the eight topics is designed to be customized by you to create a wide range of projects suitable for science fairs, extra credit, or classroom demonstrations. Science fair project suggestions and extensive where to learn more resources are included, too. You will add another dimension to your textbook understanding of science. What You'll Learn Create (and present the science behind) 3D printed models. Use a 3D printer to create those models as simply as possible. Discover new science insights from designing 3D models. Who This Book Is For Parents and teachers
  3d modelling in education: Drawing from the Model Frank Melendez, 2019-04-16 Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies. Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book. Bridges analog hand-drawing and digital design drawing techniques Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics. Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes. Features tutorial-based instruction using the latest versions of Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino.
  3d modelling in education: Handbook of Research on Redesigning Teaching, Learning, and Assessment in the Digital Era Meletiadou, Eleni, 2023-05-15 Recent evolutions, such as pervasive networking and other enabling technologies, have been increasingly changing human life, knowledge acquisition, and the way works are performed and students learn. In this societal change, educational institutions must maintain their leading role. They have therefore embraced digitally enhanced learning to provide increased flexibility and access for their students. The Handbook of Research on Redesigning Teaching, Learning, and Assessment in the Digital Era provides insights into the transformation of education in the digital era and responds to the needs of learners of any context and background through relevant studies that include sound pedagogical and content knowledge. Covering key topics such as hybrid learning, media, remote learning, and social media, this major reference work is ideal for administrators, policymakers, academicians, researchers, scholars, practitioners, librarians, instructors, and students.
  3d modelling in education: Getting Started in 3D with Maya Adam Watkins, 2012 Teaches how to use Maya to create three-dimensional animation projects, including focusing on such topics as lighting, modeling, and character skinning.
  3d modelling in education: Biomedical Visualisation Paul M. Rea, 2019-07-16 This edited book explores the use of technology to enable us to visualise the life sciences in a more meaningful and engaging way. It will enable those interested in visualisation techniques to gain a better understanding of the applications that can be used in visualisation, imaging and analysis, education, engagement and training. The reader will be able to explore the utilisation of technologies from a number of fields to enable an engaging and meaningful visual representation of the biomedical sciences. This use of technology-enhanced learning will be of benefit for the learner, trainer and faculty, in patient care and the wider field of education and engagement. This second volume on Biomedical Visualisation will explore the use of a variety of visualisation techniques to enhance our understanding of how to visualise the body, its processes and apply it to a real world context. It is divided into three broad categories – Education; Craniofacial Anatomy and Applications and finally Visual Perception and Data Visualization. In the first four chapters, it provides a detailed account of the history of the development of 3D resources for visualisation. Following on from this will be three major case studies which examine a variety of educational perspectives in the creation of resources. One centres around neuropsychiatric education, one is based on gaming technology and its application in a university biology curriculum, and the last of these chapters examines how ultrasound can be used in the modern day anatomical curriculum. The next three chapters focus on a complex area of anatomy, and helps to create an engaging resource of materials focussed on craniofacial anatomy and applications. The first of these chapters examines how skulls can be digitised in the creation of an educational and training package, with excellent hints and tips. The second of these chapters has a real-world application related to forensic anatomy which examines skulls and soft tissue landmarks in the creation of a database for Cretan skulls, comparing it to international populations. The last three chapters present technical perspetives on visual perception and visualisation. By detailing visual perception, visual analytics and examination of multi-modal, multi-parametric data, these chapters help to understand the true scientific meaning of visualisation. The work presented here can be accessed by a wide range of users from faculty and students involved in the design and development of these processes, to those developing tools and techniques to enable visualisation in the sciences.
  3d modelling in education: Memoria Romana Karl Galinsky, 2014 An illumination of memory-the defining aspect of Roman civilization
  3d modelling in education: K-12 Education: Concepts, Methodologies, Tools, and Applications Management Association, Information Resources, 2013-09-30 Primary and Secondary education is a formative time for young students. Lessons learned before the rigors of higher education help to inform learners’ future successes, and the increasing prevalence of learning tools and technologies can both help and hinder students in their endeavors. K-12 Education: Concepts, Methodologies, Tools, and Applications investigates the latest advances in online and mobile learning, as well as pedagogies and ontologies influenced by current developments in information and communication technologies, enabling teachers, students, and administrators to make the most of their educational experience. This multivolume work presents all stakeholders in K-12 education with the tools necessary to facilitate the next generation of student-teacher interaction.
  3d modelling in education: Virtual Reality in Education: Breakthroughs in Research and Practice Management Association, Information Resources, 2019-04-01 Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.
  3d modelling in education: Learning Blender Oliver Villar, 2017-04-07 This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
  3d modelling in education: Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023) Xueming Yuan, Yohannes Kurniawan, Zhenyan Ji, 2023-06-29 This is an open access book.With the successful experience of the past 3 years, we believe that the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023) will be an even greater success in 2023, and welcome all scholars and experts to submit their papers for the conference!The 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023) will be held on January 13-15, 2023 in Zhengzhou, China. In the era of information explosion, there is no doubt that education is an important way of knowledge production, dissemination and diffusion. Education plays an important role in promoting human development and promoting the development of society and human knowledge. ICEKIM 2023 is to bring together innovative academics and industrial experts in the field of Education, Knowledge and Information Management to a common forum. The primary goal of the conference is to promote research and developmental activities in Education, Knowledge and Information Management and another goal is to promote scientific information interchange between researchers, developers, engineers, students, and practitioners working all around the world. The conference will be held every year to make it an ideal platform for people to share views and experiences in international conference on Education, Knowledge and Information Management and related areas.
  3d modelling in education: Learning in 3D Karl M. Kapp, Tony O'Driscoll, 2009-12-30 Praise for Learning in 3D Learning is the key to our future and powerful learning will result from immersive, interactive, and creative 3D designs. Tony O'Driscoll and Karl Kapp have written a disruptive book about a disruptive technology that we all need to explore. This is a must read! Elliott Masie, chair, The LearningCONSORTIUM Karl Kapp and Tony O'Driscoll are, amazingly, both the best theorists and practitioners in using virtual worlds in every type of educational venue. Many will love their vision, but I am more hooked on their practicality and hand-holding. Clark Aldrich, author, Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction Kapp and O'Driscoll nailed it. The right balance of case studies, theories and practical advice for any organization pursing the use of virtual worlds for learning. If you are interested in virtual worlds for learning and collaboration, this book is for you. David A. Manning, managing partner, Performance Development Group The big contribution of Learning in 3D is that it provides research informed guidance and practical tips and techniques for using 3D virtual environments to achieve real business results...the case studies are outstanding. Lisa Clune, president, Kaplan EduNeering As the world makes its way through a period of significant change, Learning in 3D couldn't come at a better time. Today, organizations and individuals are being challenged to make the most of learning collaboratively. This book stimulates our thinking on how to maximize the impact of technology, while providing a practical blueprint with 'revolutionary' examples of how to bring a new dimension to learning. John Malitoris, regional managing director, Duke Corporate Education Tony O'Driscoll and Karl Kapp remind us that learning is the fourth dimension and the one that really counts in collaboration. A must-read for the future of learning in environments virtual and otherwise. Cathy Davidson, Ruth F. DeVarney Professor of English at Duke University and co-director HASTAC/MacArthur Foundation Digital Media and Learning Competition.
  3d modelling in education: Blended learning environments to foster self-directed learning Christo van der Westhuizen, Mncedisi C. Maphalala, Roxanne Bailey, 2023-03-31 This book on blended learning environments to foster self-directed learning highlights the focus on research conducted in several teaching and learning contexts where blended learning had been implemented and focused on the fostering of self-directed learning. Several authors have contributed to the book, and each chapter provides a unique perspective on blended learning and self-directed learning research. From each chapter, it becomes evident that coherence on the topics mentioned is established. One of the main aspects drawn in this book, and addressed by several authors in the book, is the use of the Community of Inquiry (CoI) framework when implementing teaching and learning strategies in blended learning environments to foster self-directed learning. This notion of focusing on the CoI framework is particularly evident in both theoretical and empirical dissemination presented in this book. What makes this book unique is the fact that researchers and peers in varied fields would benefit from the findings presented by each chapter, albeit theoretical, methodological or empirical in nature – this, in turn, provides opportunities for future research endeavours to further the narrative of how blended learning environments can be used to foster self-directed learning.
  3d modelling in education: E-Learning as a Socio-Cultural System: A Multidimensional Analysis Zuzevi?i?t?, Vaiva, 2014-06-30 Information and communication technologies play a crucial role in a number of modern industries. Among these, education has perhaps seen the greatest increases in efficiency and availability through Internet-based technologies. E-Learning as a Socio-Cultural System: A Multidimensional Analysis provides readers with a critical examination of the theories, models, and best practices in online education from a social perspective, evaluating blended, distance, and mobile learning systems with a focus on the interactions of their practitioners. Within the pages of this volume, teachers, students, administrators, policy makers, and IT professionals will all find valuable advice and enriching personal experiences in the field of online education.
  3d modelling in education: Mixed Reality for Education Yiyu Cai, Eleni Mangina, Sui Lin Goei, 2023-09-16 This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games in their education. Chapter Development of AR Interactive Components for Positive Behavioral Interventions and Supports is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
  3d modelling in education: International Journal of 3D Information Modeling (IJ3DIM). IGI Global, 2014
  3d modelling in education: Forecasting: principles and practice Rob J Hyndman, George Athanasopoulos, 2018-05-08 Forecasting is required in many situations. Stocking an inventory may require forecasts of demand months in advance. Telecommunication routing requires traffic forecasts a few minutes ahead. Whatever the circumstances or time horizons involved, forecasting is an important aid in effective and efficient planning. This textbook provides a comprehensive introduction to forecasting methods and presents enough information about each method for readers to use them sensibly.
  3d modelling in education: ICEL 2017 - Proceedings of the 12th International Conference on e-Learning Laurie O. Campbell, Richard Hartshorn, 2017
  3d modelling in education: Creating Scientists Christopher Moore, 2017-11-22 Learn how to shift from teaching science content to teaching a more hands-on, inquiry-based approach, as required by the new Next Generation Science Standards. This practical book provides a clear, research verified framework for building lessons that teach scientific process and practice abilities, such as gathering and making sense of data, constructing explanations, designing experiments, and communicating information. Creating Scientists features reproducible, immediately deployable tools and handouts that you can use in the classroom to assess your students’ learning within the domains for the NGSS or any standards framework with focus on the integration of science practice with content. This book is an invaluable resource for educators seeking to build a community of practice, where students discover ideas through well-taught, hands-on, authentic science experiences that foster an innate love for learning how the world works.
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Figuro is a free online 3D modeling tool for students, hobbyists, 3D artists, game developers and more. Use Figuro to create 3D models quickly and easily.

Sketchfab - The best 3D viewer on the web
Market-leading 3D player for the web. Interactive and configurable, VR and AR ready. Works with all operating systems, browsers and devices. Embeddable everywhere, for eCommerce, …

3D Design - Tinkercad
3D design is the first step in bringing your ideas to life. Start your journey to change how the world is designed and made today.

Thingiverse - Digital Designs for Physical Objects
Download millions of 3D models and files for your 3D printer, laser cutter, or CNC. From custom parts to unique designs, you can find them on Thingive.

3D Warehouse
Share your models and get inspired with the world’s largest 3D model library. 3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp. 3D …

Cults・Download free 3D printer models・STL, OBJ, 3MF, CAD
Discover and download the best 3D models for all your projects: 3D printing, CNC machining - Laser cutting, Papercraft & Origami, Sewing pattern, and Electronics - PCB. Cults is a digital …

Free 3D Modeling Software | 3D Design Online - SketchUp
SketchUp Free is the simplest free 3D modeling software on the web — no strings attached. Bring your 3D design online, and have your SketchUp projects with you wherever you go.

Figuro: Powerful & Intuitive 3D Modeling Online
Figuro is a free online 3D modeling tool for students, hobbyists, 3D artists, game developers and more. Use Figuro to create 3D models quickly and easily.