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arduino create for education: Getting Started with Arduino Massimo Banzi, 2011-09-13 Presents an introduction to the open-source electronics prototyping platform. |
arduino create for education: Arduino for Beginners John Baichtal, 2013-11-22 ARDUINO for BEGINNERS ESSENTIAL SKILLS EVERY MAKER NEEDS Loaded with full-color step-by-step illustrations! Absolutely no experience needed! Learn Arduino from the ground up, hands-on, in full color! Discover Arduino, join the DIY movement, and build an amazing spectrum of projects... limited only by your imagination! No “geekitude” needed: This full-color guide assumes you know nothing about Arduino or programming with the Arduino IDE. John Baichtal is an expert on getting newcomers up to speed with DIY hardware. First, he guides you gently up the learning curve, teaching you all you need to know about Arduino boards, basic electronics, safety, tools, soldering, and a whole lot more. Then, you walk step-by-step through projects that reveal Arduino’s incredible potential for sensing and controlling the environment–projects that inspire you to create, invent, and build the future! · Use breadboards to quickly create circuits without soldering · Create a laser/infrared trip beam to protect your home from intruders · Use Bluetooth wireless connections and XBee to build doorbells and more · Write useful, reliable Arduino programs from scratch · Use Arduino’s ultrasonic, temperature, flex, and light sensors · Build projects that react to a changing environment · Create your own plant-watering robot · Control DC motors, servos, and stepper motors · Create projects that keep track of time · Safely control high-voltage circuits · Harvest useful parts from junk electronics · Build pro-quality enclosures that fit comfortably in your home |
arduino create for education: TinyML Pete Warden, Daniel Situnayake, 2019-12-16 Deep learning networks are getting smaller. Much smaller. The Google Assistant team can detect words with a model just 14 kilobytes in size—small enough to run on a microcontroller. With this practical book you’ll enter the field of TinyML, where deep learning and embedded systems combine to make astounding things possible with tiny devices. Pete Warden and Daniel Situnayake explain how you can train models small enough to fit into any environment. Ideal for software and hardware developers who want to build embedded systems using machine learning, this guide walks you through creating a series of TinyML projects, step-by-step. No machine learning or microcontroller experience is necessary. Build a speech recognizer, a camera that detects people, and a magic wand that responds to gestures Work with Arduino and ultra-low-power microcontrollers Learn the essentials of ML and how to train your own models Train models to understand audio, image, and accelerometer data Explore TensorFlow Lite for Microcontrollers, Google’s toolkit for TinyML Debug applications and provide safeguards for privacy and security Optimize latency, energy usage, and model and binary size |
arduino create for education: The TAB Book of Arduino Projects: 36 Things to Make with Shields and Proto Shields Simon Monk, 2014-11-05 The ultimate collection of DIY Arduino projects! In this easy-to-follow book, electronics guru Simon Monk shows you how to create a wide variety of fun and functional gadgets with the Arduino Uno and Leonardo boards. Filled with step-by-step instructions and detailed illustrations, The TAB Book of Arduino Projects: 36 Things to Make with Shields and Proto Shields provides a cost estimate, difficulty level, and list of required components for each project. You’ll learn how to design custom circuits with Proto Shields and solder parts to the prototyping area to build professional-quality devices. Catapult your Arduino skills to the next level with this hands-on guide. Build these and many more innovative Arduino creations: Persistence-of-vision (POV) display High-power LED controller Color recognizer RFID door lock Fake dog Person counter Laser alarm Theramin-like instrument FM radio receiver Email notifier Network temperature and humidity sensor Seven segment LED clock Larson scanner Conway's game of life Singing plant Ultrasonic rangefinder Temperature and light logger Autoranging capacitance meter Geiger counter |
arduino create for education: Programming Arduino Getting Started with Sketches Simon Monk, 2011-12-22 Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists. |
arduino create for education: Arduino Cookbook Michael Margolis, Brian Jepson, Nicholas Robert Weldin, 2020-04-17 Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as IoT solutions, environmental monitors, location and position-aware systems, and products that can respond to touch, sound, heat, and light. Updated for the Arduino 1.8 release, the recipes in this third edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an engineer, designer, artist, student, or hobbyist. Get up to speed on the Arduino board and essential software concepts quickly Learn basic techniques for reading digital and analog signals Use Arduino with a variety of popular input devices and sensors Drive visual displays, generate sound, and control several types of motors Connect Arduino to wired and wireless networks Learn techniques for handling time delays and time measurement Apply advanced coding and memory-handling techniques |
arduino create for education: Arduino Project Handbook Mark Geddes, 2016-06-01 Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with microcontrollers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board. |
arduino create for education: Make: Lego and Arduino Projects John Baichtal, Matthew Beckler, Adam Wolf, 2012-11-30 Provides step-by-step instructions for building a variety of LEGO Mindstorms NXT and Arduino devices. |
arduino create for education: Educational Robotics in the Makers Era Dimitris Alimisis, Michele Moro, Emanuele Menegatti, 2017-03-13 This book includes papers presented at the International Conference “Educational Robotics 2016 (EDUROBOTICS)”, Athens, November 25, 2016. The papers build on constructivist and constructionist pedagogy and cover a variety of topics, including teacher education, design of educational robotics activities, didactical models, assessment methods, theater robotics, programming & making electronics with Snap4Arduino, the Duckietown project, robotics driven by tangible programming, Lego Mindstorms combined with App Inventor, the Orbital Education Platform, Anthropomorphic Robots and Human Meaning Makers in Education, and more. It provides researchers interested in educational robotics with the latest advances in the field with a focus on science, technology, engineering, arts and mathematics (STEAM) education. At the same time it offers teachers and educators from primary to secondary and tertiary education insights into how educational robotics can trigger the development of technological interest and 21st century skills in STEAM education (creative thinking, team working, problem solving). |
arduino create for education: Robotics in Education Wilfried Lepuschitz, Munir Merdan, Gottfried Koppensteiner, Richard Balogh, David Obdržálek, 2018-09-01 This proceedings volume comprises the latest achievements in research and development in educational robotics presented at the 9th International Conference on Robotics in Education (RiE) held in Qawra, St. Paul's Bay, Malta, during April 18-20, 2018. Researchers and educators will find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Extensive evaluation results are presented that highlight the impact of robotics on the students’ interests and competence development. The presented approaches cover the whole educative range from elementary school to the university level in both formal as well as informal settings. |
arduino create for education: Make: Arduino Bots and Gadgets Kimmo Karvinen, Tero Karvinen, 2011-03-24 Provides information on creating a variety of gadgets and controllers using Arduino. |
arduino create for education: Theoretical and Practical Teaching Strategies for K-12 Science Education in the Digital Age Trumble, Jason, Asim, Sumreen, Ellis, Joshua, Slykhuis, David, 2023-01-17 Digital age learners come to the science classroom equipped with a wide range of skills and a wealth of information at their fingertips. Although science and technology have enjoyed a symbiotic relationship, the ubiquity of information technologies requires teachers to modify instruction and experiences for K-12 science learners. Environmental and societal changes have impacted how and when students acquire and synthesize knowledge. These changes compel us to modify and adjust to improve the practice of teaching science to meet the unique needs of students who are growing up in a society dominated by connected digital devices, constant communication, and the ubiquity of information. Theoretical and Practical Teaching Strategies for K-12 Science Education in the Digital Age disseminates theory-informed practices for science teachers that increase their instructional effectiveness in teaching digital age learners. It communicates how to increase science educators understandings of the needs of digital age learners, develops theoretical and practical teaching strategies that align with science content, and integrates technologies for learning with fidelity. Covering topics such as design-based inclusive science, project-based learning, and science instruction, this premier reference source is an excellent resource for administrators and science educators within K-12 education, pre-service teachers, teacher educators, librarians, researchers, and academicians. |
arduino create for education: Robotics in Education Richard Balogh, David Obdržálek, Eftychios Christoforou, 2023-11-04 This book provides an overview of Educational Robotics and includes information that reflects the current status of the field, research activity, experiences, and new tools. It compiles the contributions presented at the 14th International Conference on Robotics in Education (RiE2023). Beyond insights into theoretical aspects, practical projects and syllabus activities exemplify the concepts and provide implementation ideas, which span the whole educational system from kindergarten to the university level. The relevance to science, technology, engineering, and mathematics (STEM) education is highlighted by teaching the topics in a unified framework. The book constitutes a valuable resource for educators, researchers, scientists, and engineers interested in robotics. It covers topics including school teaching curricula, educational methodologies and pedagogy, projects, competitions, hardware, simulations, programming, machine learning, and artificial intelligence in education. |
arduino create for education: Arduino For Dummies John Nussey, 2018-08-10 Bring your ideas to life with the latest Arduino hardware and software Arduino is an affordable and readily available hardware development platform based around an open source, programmable circuit board. You can combine this programmable chip with a variety of sensors and actuators to sense your environment around you and control lights, motors, and sound. This flexible and easy-to-use combination of hardware and software can be used to create interactive robots, product prototypes and electronic artwork, whether you’re an artist, designer or tinkerer. Arduino For Dummies is a great place to start if you want to find out about Arduino and make the most of its incredible capabilities. It helps you become familiar with Arduino and what it involves, and offers inspiration for completing new and exciting projects. • Covers the latest software and hardware currently on the market • Includes updated examples and circuit board diagrams in addition to new resource chapters • Offers simple examples to teach fundamentals needed to move onto more advanced topics • Helps you grasp what’s possible with this fantastic little board Whether you’re a teacher, student, programmer, hobbyist, hacker, engineer, designer, or scientist, get ready to learn the latest this new technology has to offer! |
arduino create for education: Designing Embedded Systems with Arduino Tianhong Pan, Yi Zhu, 2017-05-16 In this DIY guide, you will learn how to use Arduino – the open-source hardware board for makers, hobbyists, and inventors. You will learn how to develop your own projects, create prototypes, and produce professional-quality embedded systems. A simple step-by-step demonstration system accompanies you from vision to reality – and just like riding a bike, you’ll get better at it, the more you do it. Featuring a wealth of detailed diagrams and more than 50 fully functional examples, this book will help you get the most out of this versatile tool and bring your electronic inventions to life. |
arduino create for education: Using Educational Robots to Enhance Learning Dejian Liu, |
arduino create for education: The Arduino Inventor's Guide Brian Huang, Derek Runberg, 2017-05-15 With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard |
arduino create for education: Exploring Arduino Jeremy Blum, 2019-10-24 The bestselling beginner Arduino guide, updated with new projects! Exploring Arduino makes electrical engineering and embedded software accessible. Learn step by step everything you need to know about electrical engineering, programming, and human-computer interaction through a series of increasingly complex projects. Arduino guru Jeremy Blum walks you through each build, providing code snippets and schematics that will remain useful for future projects. Projects are accompanied by downloadable source code, tips and tricks, and video tutorials to help you master Arduino. You'll gain the skills you need to develop your own microcontroller projects! This new 2nd edition has been updated to cover the rapidly-expanding Arduino ecosystem, and includes new full-color graphics for easier reference. Servo motors and stepper motors are covered in richer detail, and you'll find more excerpts about technical details behind the topics covered in the book. Wireless connectivity and the Internet-of-Things are now more prominently featured in the advanced projects to reflect Arduino's growing capabilities. You'll learn how Arduino compares to its competition, and how to determine which board is right for your project. If you're ready to start creating, this book is your ultimate guide! Get up to date on the evolving Arduino hardware, software, and capabilities Build projects that interface with other devices—wirelessly! Learn the basics of electrical engineering and programming Access downloadable materials and source code for every project Whether you're a first-timer just starting out in electronics, or a pro looking to mock-up more complex builds, Arduino is a fantastic tool for building a variety of devices. This book offers a comprehensive tour of the hardware itself, plus in-depth introduction to the various peripherals, tools, and techniques used to turn your little Arduino device into something useful, artistic, and educational. Exploring Arduino is your roadmap to adventure—start your journey today! |
arduino create for education: Programming Arduino Next Steps: Going Further with Sketches Simon Monk, 2013-11-05 Take your Arduino skills to the next level! In this practical guide, electronics guru Simon Monk takes you under the hood of Arduino and reveals professional programming secrets. Featuring coverage of the Arduino Uno, Leonardo, and Due boards, Programming Arduino Next Steps: Going Further with Sketches shows you how to use interrupts, manage memory, program for the Internet, maximize serial communications, perform digital signal processing, and much more. All of the 75+ example sketches featured in the book are available for download. Learn advanced Arduino programming techniques, including how to: Use hardware and timer interrupts Boost performance and speed by writing time-efficient sketches Minimize power consumption and memory usage Interface with different types of serial busses, including I2C, 1-Wire, SPI, and TTL Serial Use Arduino with USB, including the keyboard and mouse emulation features of the Leonardo and Due boards Program Arduino for the Internet Perform digital signal processing Accomplish more than one task at a time—without multi-threading Create and release your own code library |
arduino create for education: Arduino Electronics Blueprints Don Wilcher, 2015-07-24 Arduino is an open source electronics prototyping platform for building a multitude of smart devices and gadgets. Developers can benefit from using Arduino in their projects because of the ease of coding, allowing you to build cool and amazing devices supported by numerous hardware resources such as shields in no time at all. Whether you're a seasoned developer or brand new to Arduino, this book will provide you with the knowledge and skill to build amazing smart electronic devices and gadgets. First, you will learn how to build a sound effects generator using recorded audio-wave files you've made or obtained from the Internet. Next, you will build DC motor controllers operated by a web page, a slide switch, or a touch sensor. Finally, the book will explain how to build an electronic operating status display for an FM radio circuit using Arduino. |
arduino create for education: ICT Education George Wells, Monelo Nxozi, Bobby Tait, 2022-01-01 This book constitutes the refereed proceedings of the 49th Annual Conference of the Southern African Computer Lecturers' Association on ICT Education, SACLA 2019, held in a virtual mode in South Africa, in July 2020. The 13 revised full papers presented were carefully reviewed and selected from 55 submissions. The papers focus on practical experiences in computing education, novel tools for learning and/or assessment, and research investigating aspects of computing education. |
arduino create for education: Robotics in Education Munir Merdan, Wilfried Lepuschitz, Gottfried Koppensteiner, Richard Balogh, David Obdržálek, 2019-08-06 This proceedings book gathers the latest achievements and trends in research and development in educational robotics from the 10th International Conference on Robotics in Education (RiE), held in Vienna, Austria, on April 10–12, 2019. It offers valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. It also discusses the introduction of technologies ranging from robotics platforms to programming environments and languages and presents extensive evaluations that highlight the impact of robotics on students’ interests and competence development. The approaches included cover the entire educative range, from the elementary school to the university level in both formal and informal settings. |
arduino create for education: Learning by Playing. Game-based Education System Design and Development Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose, 2009-07-31 With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA. |
arduino create for education: Arduino Projects For Dummies Brock Craft, 2013-06-05 Discover all the amazing things you can do with Arduino Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board. Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first project Features a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much more Provides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages Arduino Projects For Dummies is your guide to turning everyday electronics and plain old projects into incredible innovations. Get Connected! To find out more about Brock Craft and his recent Arduino creations, visit www.facebook.com/ArduinoProjectsForDummies |
arduino create for education: Smart Learning with Educational Robotics Linda Daniela, 2019-06-28 This book will offer ideas on how robots can be used as teachers' assistants to scaffold learning outcomes, where the robot is a learning agent in self-directed learning who can contribute to the development of key competences for today's world through targeted learning - such as engineering thinking, math, physics, computational thinking, etc. starting from pre-school and continuing to a higher education level. Robotization is speeding up at the moment in a variety of dimensions, both through the automation of work, by performing intellectual duties, and by providing support for people in everyday situations. There is increasing political attention, especially in Europe, on educational systems not being able to keep up with such emerging technologies, and efforts to rectify this. This edited volume responds to this attention, and seeks to explore which pedagogical and educational concepts should be included in the learning process so that the use of robots is meaningful from the point of view of knowledge construction, and so that it is safe from the technological and cybersecurity perspective. |
arduino create for education: Handbook of Research on Using Educational Robotics to Facilitate Student Learning Papadakis, Stamatios, Kalogiannakis, Michail, 2020-12-05 Over the last few years, increasing attention has been focused on the development of children’s acquisition of 21st-century skills and digital competences. Consequently, many education scholars have argued that teaching technology to young children is vital in keeping up with 21st-century employment patterns. Technologies, such as those that involve robotics or coding apps, come at a time when the demand for computing jobs around the globe is at an all-time high while its supply is at an all-time low. There is no doubt that coding with robotics is a wonderful tool for learners of all ages as it provides a catalyst to introduce them to computational thinking, algorithmic thinking, and project management. Additionally, recent studies argue that the use of a developmentally appropriate robotics curriculum can help to change negative stereotypes and ideas children may initially have about technology and engineering. The Handbook of Research on Using Educational Robotics to Facilitate Student Learning is an edited book that advocates for a new approach to computational thinking and computing education with the use of educational robotics and coding apps. The book argues that while learning about computing, young people should also have opportunities to create with computing, which have a direct impact on their lives and their communities. It develops two key dimensions for understanding and developing educational experiences that support students in engaging in computational action: (1) computational identity, which shows the importance of young people’s development of scientific identity for future STEM growth; and (2) digital empowerment to instill the belief that they can put their computational identity into action in authentic and meaningful ways. Covering subthemes including student competency and assessment, programming education, and teacher and mentor development, this book is ideal for teachers, instructional designers, educational technology developers, school administrators, academicians, researchers, and students. |
arduino create for education: Handbook of Research on Educational Technology Integration and Active Learning Keengwe, Jared, 2015-05-31 As today’s teachers prepare to instruct a new generation of students, the question is no longer whether technology should be integrated into the classroom, but only “how?” Forced to combat shorter attention spans and an excess of stimuli, teachers sometimes see technology as a threat rather than a potential enhancement to traditional teaching methods. The Handbook of Research on Educational Technology Integration and Active Learning explores the need for new professional development opportunities for teachers and educators as they utilize emerging technologies to enhance the learning experience. Highlighting the advancements of ubiquitous computing, authentic learning, and student-centered instruction, this book is an essential reference source for educators, academics, students, researchers, and librarians. |
arduino create for education: Arduino + Android Projects for the Evil Genius: Control Arduino with Your Smartphone or Tablet Simon Monk, 2011-12-12 TEAM ARDUINO UP WITH ANDROID FOR SOME MISCHIEVOUS FUN! Filled with practical, do-it-yourself gadgets, Arduino + Android Projects for the Evil Genius shows you how to create Arduino devices and control them with Android smartphones and tablets. Easy-to-find equipment and components are used for all the projects in the book. This wickedly inventive guide covers the Android Open Application Development Kit (ADK) and USB interface and explains how to use them with the basic Arduino platform. Methods of communication between Android and Arduino that don't require the ADK--including sound, Bluetooth, and WiFi/Ethernet are also discussed. An Arduino ADK programming tutorial helps you get started right away. Arduino + Android Projects for the Evil Genius: Contains step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying principles behind the projects Removes the frustration factor--all required parts are listed Provides all source code on the book's website Build these and other devious devices: Bluetooth robot Android Geiger counter Android-controlled light show TV remote Temperature logger Ultrasonic range finder Home automation controller Remote power and lighting control Smart thermostat RFID door lock Signaling flags Delay timer |
arduino create for education: Integrative STEM and STEAM Education for Real-Life Learning David J. Shernoff, |
arduino create for education: Transdisciplinary Approaches to Learning Outcomes in Higher Education Kumar, Rajendra, Ong, Eng Tek, Anggoro, Subuh, Toh, Tin Lam, 2024-08-05 The isolated nature of academic disciplines restricts the potential for collaborative problem-solving and innovative approaches to teaching and learning. This fragmentation limits the effectiveness of educational outcomes and fails to prepare students for the multidimensional demands of the modern world. To address this pressing issue, Transdisciplinary Approaches to Learning Outcomes in Higher Education provides a comprehensive framework for transdisciplinary research in higher education. This book offers a systematic approach to transdisciplinary research and equips researchers, educators, and policymakers with the tools needed to break down disciplinary barriers and foster interdisciplinary collaboration. Through a series of case studies, theoretical frameworks, and practical guidelines, the book demonstrates how transdisciplinary approaches can lead to more effective teaching practices, curriculum design, and student engagement. It highlights the importance of integrating digital transformation, creativity, communication skills, and information technology tools to enhance learning outcomes in higher education. |
arduino create for education: Learning Technology for Education Challenges Lorna Uden, Dario Liberona, 2022-07-04 This book constitutes the refereed proceedings of the 10th International Workshop on Learning Technology for Education Challenges, LTEC 2022, held in Hagen, Germany, in July 2022. The 14 revised full papers and 6 short papers presented were carefully reviewed and selected from 41 submissions. The papers are organized in the following topical sections: learning methodologies and pandemic impact; learning practices and methodologies; learning technologies; learning technologies performance; serious games and virtual learning environments. |
arduino create for education: Interactive Mobile Communication Technologies and Learning Michael E. Auer, Thrasyvoulos Tsiatsos, 2018-02-13 Interactive mobile technologies have now become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices. This book contains papers in the fields of: Future Trends and Emerging Mobile Technologies Design and Development of Mobile Learning Apps and Content Mobile Games—Gamification and Mobile Learning Adaptive Mobile Environments Augmented Reality and Immersive Applications Tangible, Embedded and Embodied Interaction Interactive Collaborative and Blended Learning Digital Technology in Sports Mobile Health Care and Training Multimedia Learning in Music Education 5G Network Infrastructure Case Studies Real-World Experiences The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc. |
arduino create for education: The SAGE Encyclopedia of Out-of-School Learning Kylie Peppler, 2017-04-11 The SAGE Encyclopedia of Out-of-School Learning documents what the best research has revealed about out-of-school learning: what facilitates or hampers it; where it takes place most effectively; how we can encourage it to develop talents and strengthen communities; and why it matters. Key features include: Approximately 260 articles organized A-to-Z in 2 volumes available in a choice of electronic or print formats. Signed articles, specially commissioned for this work and authored by key figures in the field, conclude with Cross References and Further Readings to guide students to the next step in a research journey. Reader’s Guide groups related articles within broad, thematic areas to make it easy for readers to spot additional relevant articles at a glance. Detailed Index, the Reader’s Guide, and Cross References combine for search-and-browse in the electronic version. Resource Guide points to classic books, journals, and web sites, including those of key associations. |
arduino create for education: Arduino Robotics John-David Warren, Josh Adams, Harald Molle, 2011-10-08 This book will show you how to use your Arduino to control a variety of different robots, while providing step-by-step instructions on the entire robot building process. You'll learn Arduino basics as well as the characteristics of different types of motors used in robotics. You also discover controller methods and failsafe methods, and learn how to apply them to your project. The book starts with basic robots and moves into more complex projects, including a GPS-enabled robot, a robotic lawn mower, a fighting bot, and even a DIY Segway-clone. Introduction to the Arduino and other components needed for robotics Learn how to build motor controllers Build bots from simple line-following and bump-sensor bots to more complex robots that can mow your lawn, do battle, or even take you for a ride Please note: the print version of this title is black & white; the eBook is full color. |
arduino create for education: Smart Industry & Smart Education Michael E. Auer, Reinhard Langmann, 2018-07-24 The REV conference aims to discuss the fundamentals, applications and experiences in remote engineering, virtual instrumentation and related new technologies, as well as new concepts for education on these topics, including emerging technologies in learning, MOOCs & MOOLs, Open Resources, and STEM pre-university education. In the last 10 years, remote solutions based on Internet technology have been increasingly deployed in numerous areas of research, science, industry, medicine and education. With the new focus on cyber-physical systems, Industry 4.0, Internet of Things and the digital transformation in industry, economy and education, the core topics of the REV conference have become indispensable elements of a future digitized society. REV 2018, which was held at the University of Applied Sciences in Duesseldorf from 21–23 March 2018, addressed these topics as well as state-of-the-art and future trends. |
arduino create for education: Smart STEM-Driven Computer Science Education Vytautas Štuikys, Renata Burbaitė, 2018-06-28 At the centre of the methodology used in this book is STEM learning variability space that includes STEM pedagogical variability, learners’ social variability, technological variability, CS content variability and interaction variability. To design smart components, firstly, the STEM learning variability space is defined for each component separately, and then model-driven approaches are applied. The theoretical basis includes feature-based modelling and model transformations at the top specification level and heterogeneous meta-programming techniques at the implementation level. Practice includes multiple case studies oriented for solving the task prototypes, taken from the real world, by educational robots. These case studies illustrate the process of gaining interdisciplinary knowledge pieces identified as S-knowledge, T-knowledge, E-knowledge, M-knowledge or integrated STEM knowledge and evaluate smart components from the pedagogical and technological perspectives based on data gathered from one real teaching setting. Smart STEM-Driven Computer Science Education: Theory, Methodology and Robot-based Practices outlines the overall capabilities of the proposed approach and also points out the drawbacks from the viewpoint of different actors, i.e. researchers, designers, teachers and learners. |
arduino create for education: Sams Teach Yourself Arduino Programming in 24 Hours Richard Blum, 2014 In just 24 sessions of one hour or less, Sams Teach Yourself Arduino Programming in 24 Hours teaches you C programmingon Arduino, so you can start creating inspired DIY hardwareprojects of your own! Using this book's straightforward, step-by-stepapproach, you'll walk through everything from setting up yourprogramming environment to mastering C syntax and features, interfacing your Arduino to performing full-fledged prototyping.Every hands-on lesson and example builds on what you've alreadylearned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Arduino programming tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Get the right Arduino hardware and accessories for your needs Download the Arduino IDE, install it, and link it to your Arduino Quickly create, compile, upload, and run your first Arduino program Master C syntax, decision control, strings, data structures, and functions Use pointers to work with memory--and avoid common mistakes Store data on your Arduino's EEPROM or an external SD card Use existing hardware libraries, or create your own Send output and read input from analog devices or digital interfaces Create and handle interrupts in software and hardware Communicate with devices via the SPI interface and I2C protocol Work with analog and digital sensors Write Arduino C programs that control motors Connect an LCD to your Arduino, and code the output Install an Ethernet shield, configure an Ethernet connection, and write networking programs Create prototyping environments, use prototyping shields, and interface electronics to your Arduino |
arduino create for education: The SparkFun Guide to Processing Derek Runberg, 2015-08-01 Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: –Make detailed pixel art and scale it to epic proportions –Write a maze game and build a MaKey MaKey controller with fruit buttons –Play, record, and sample audio to create your own soundboard –Fetch weather data from the Web and build a custom weather dashboard –Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. The code in this book is compatible with Processing 2 and Processing 3. |
arduino create for education: Learning and Education Games: Volume Two: Bringing Games into Educational Contexts Karen Schrier Shaenfeld, 2016 The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association). |
arduino create for education: Intelligent Educational Robots Stamatios Papadakis, Georgios Lampropoulos, 2024-12-16 This book focuses on recent advances in maker education and in human-robot interaction and on the integration of intelligent educational robots (IER) in P-12 education. It covers various topics and trends about the evolution of maker education and the use of IER and artificial intelligence (AI) in P-12 education. This book offers an overview of recent research into the adoption, integration, advancements, and impact of IER and AI in education. It helps researchers, practitioners, professionals, and academicians of various scientific disciplines explore and better comprehend the state of the art of maker education, AI, and IER, their advancements, impact, and future potentials in education. |
Arduino Maker Kit - wclibrary.info
Open the Arduino IDE program on your computer, then copy and paste the code or “sketch” for the mission from the DuinoKit “Show and Tell” forum linked above. Verify your sketch and then …
Arduino For Beginners - Makerspaces.com
More and more makerspaces around the world are looking to add coding and electronics to their maker education programs. One of the best ways to do this is by integrating an Arduino board …
Visual Programming with the Genuino 101 - Intel
Alternative Arduino Interfaces - learn.sparkfun.com This lesson uses Ardublock, a visual program builder for Arduino, to help transition from visual programming languages to text based …
ARDUINO EDUCATION STARTER KIT
Each lesson is designed to be completed by a pair of students working with one Arduino Education Starter Kit and one computer. The online course comes with a logbook in a PDF …
Arduino Education Starter Kit FAQ
The Arduino Education Starter Kit is divided into nine step-by-step lessons and two open-ended group projects. The kit contains boards, a collection of sensors and actuators, access to an …
ARDUINO CTC 101 PROGRAM - FULL - Digi-Key
• ONLINE PLATFORM: Access to the Arduino Education Learning Management System with step-by-step instructions and lessons for more than 25 hands-on experiments based on …
Arduino Education Starter Kit FAQ - RS Components
The Arduino Education Starter Kit is divided into nine step-by-step lessons and two open-ended group projects. The kit contains boards, a collection of sensors and actuators, access to an …
Introduction to Arduino - SparkFun Electronics
Provide a thorough introduction to the Arduino programming environment. Develop a use of simple functions to interact with the LEDs, light sensor, push button, and buzzer on the …
EducationStarterKit ProductFactSheet Page 1 - Arduino
The Arduino Education Starter Kit contains all the hardware and software you need for eight students (in groups of 2). You get step-by-step-lessons, a teacher guide, exercises, and for a …
Arduino Student Kit FAQ
Students can use this kit to teach themselves the basics of electronics, programming, and coding. As all the lessons follow step-by-step instructions, it’s easy for them to work their way through …
Discover the Arduino Student Kit
The Arduino Student Kit is a hands-on, step-by-step remote learning starter kit: get started with the basics of electronics, programming, and coding at home. No prior knowledge or …
Discover the Arduino Engineering Kit R2
Students are able to connect what they learn with real-world industries. The kit is a practical, versatile, hands-on learning tool that demonstrates key control system concepts, core aspects …
FAQ - Arduino
How is the Education Starter Kit structured? The Arduino Education Starter Kit is divided into nine step-by-step lessons and two open-ended group projects. The kit contains boards, a collection …
Using Arduino in Science, Technology, Engineering, and …
For the activity, students learned about how to use Arduino electronic components, microcontrollers, and Scratch programming language. These two studies with the …
Target areas: Description - Arduino Docs
The Arduino® Make Your UNO Kit is the perfect kit to learn the basics of electronics and coding by assembling your own Arduino® UNO . Become familiar with soldering by mounting every …
Using Arduino in Engineering Education: Motivating Students …
Use of Arduino-based projects as motivators for learning is beneficial to both the student and the instructor: (a) To a student, clear goals for advanced learning; (b) To a teacher, a fresh look at …
the Arduino CTC GO! Core Module Discover
the Arduino CTC GO! Core Module Engage high school students in STEAM subjects, teach them how to use technology as a tool in a playful, hands-on learning environment, and how to apply …
Computational thinking and programming with Arduino in …
Nov 14, 2023 · The use of Arduino in the education field has experienced a considerable increase due to its potential, the versatility of design and types that exist, the enormous possibilities for …
LOW-COST ARDUINO TO FOSTER THE ENGINEERING DESIGN …
Fifteen teachers participated in the program, successfully developing five distinct Arduino projects that integrated engineering design processes.
EDUCATORS INFORMATION GUIDE - Arduino
Arduino Education is a dedicated global team formed by education experts, content developers, engineers and interaction designers, focused on developing the next generation of STEAM …
Arduino Maker Kit - wclibrary.info
Open the Arduino IDE program on your computer, then copy and paste the code or “sketch” for the mission from the DuinoKit “Show and Tell” forum linked above. Verify your sketch and then …
Arduino For Beginners - Makerspaces.com
More and more makerspaces around the world are looking to add coding and electronics to their maker education programs. One of the best ways to do this is by integrating an Arduino board …
Visual Programming with the Genuino 101 - Intel
Alternative Arduino Interfaces - learn.sparkfun.com This lesson uses Ardublock, a visual program builder for Arduino, to help transition from visual programming languages to text based …
ARDUINO EDUCATION STARTER KIT
Each lesson is designed to be completed by a pair of students working with one Arduino Education Starter Kit and one computer. The online course comes with a logbook in a PDF format that …
Arduino Education Starter Kit FAQ
The Arduino Education Starter Kit is divided into nine step-by-step lessons and two open-ended group projects. The kit contains boards, a collection of sensors and actuators, access to an …
ARDUINO CTC 101 PROGRAM - FULL - Digi-Key
• ONLINE PLATFORM: Access to the Arduino Education Learning Management System with step-by-step instructions and lessons for more than 25 hands-on experiments based on themed …
Arduino Education Starter Kit FAQ - RS Components
The Arduino Education Starter Kit is divided into nine step-by-step lessons and two open-ended group projects. The kit contains boards, a collection of sensors and actuators, access to an …
Introduction to Arduino - SparkFun Electronics
Provide a thorough introduction to the Arduino programming environment. Develop a use of simple functions to interact with the LEDs, light sensor, push button, and buzzer on the Protosnap Pro …
EducationStarterKit ProductFactSheet Page 1 - Arduino
The Arduino Education Starter Kit contains all the hardware and software you need for eight students (in groups of 2). You get step-by-step-lessons, a teacher guide, exercises, and for a …
Arduino Student Kit FAQ
Students can use this kit to teach themselves the basics of electronics, programming, and coding. As all the lessons follow step-by-step instructions, it’s easy for them to work their way through …
Discover the Arduino Student Kit
The Arduino Student Kit is a hands-on, step-by-step remote learning starter kit: get started with the basics of electronics, programming, and coding at home. No prior knowledge or experience is …
Discover the Arduino Engineering Kit R2
Students are able to connect what they learn with real-world industries. The kit is a practical, versatile, hands-on learning tool that demonstrates key control system concepts, core aspects of …
FAQ - Arduino
How is the Education Starter Kit structured? The Arduino Education Starter Kit is divided into nine step-by-step lessons and two open-ended group projects. The kit contains boards, a collection …
Using Arduino in Science, Technology, Engineering, and …
For the activity, students learned about how to use Arduino electronic components, microcontrollers, and Scratch programming language. These two studies with the simultaneous …
Target areas: Description - Arduino Docs
The Arduino® Make Your UNO Kit is the perfect kit to learn the basics of electronics and coding by assembling your own Arduino® UNO . Become familiar with soldering by mounting every single …
Using Arduino in Engineering Education: Motivating Students …
Use of Arduino-based projects as motivators for learning is beneficial to both the student and the instructor: (a) To a student, clear goals for advanced learning; (b) To a teacher, a fresh look at …
the Arduino CTC GO! Core Module Discover
the Arduino CTC GO! Core Module Engage high school students in STEAM subjects, teach them how to use technology as a tool in a playful, hands-on learning environment, and how to apply …
Computational thinking and programming with Arduino in …
Nov 14, 2023 · The use of Arduino in the education field has experienced a considerable increase due to its potential, the versatility of design and types that exist, the enormous possibilities for …
LOW-COST ARDUINO TO FOSTER THE ENGINEERING …
Fifteen teachers participated in the program, successfully developing five distinct Arduino projects that integrated engineering design processes.