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army synthetic training environment: Army RD & A. , 1999 Professional publication of the RD & A community. |
army synthetic training environment: The Staff Ride William Glenn Robertson, 2014-12-11 Discusses how to plan a staff ride of a battlefield, such as a Civil War battlefield, as part of military training. This brochure demonstrates how a staff ride can be made available to military leaders throughout the Army, not just those in the formal education system. |
army synthetic training environment: TRADOC Pamphlet TP 600-4 The Soldier's Blue Book United States Government Us Army, 2019-12-14 This manual, TRADOC Pamphlet TP 600-4 The Soldier's Blue Book: The Guide for Initial Entry Soldiers August 2019, is the guide for all Initial Entry Training (IET) Soldiers who join our Army Profession. It provides an introduction to being a Soldier and Trusted Army Professional, certified in character, competence, and commitment to the Army. The pamphlet introduces Solders to the Army Ethic, Values, Culture of Trust, History, Organizations, and Training. It provides information on pay, leave, Thrift Saving Plans (TSPs), and organizations that will be available to assist you and your Families. The Soldier's Blue Book is mandated reading and will be maintained and available during BCT/OSUT and AIT.This pamphlet applies to all active Army, U.S. Army Reserve, and the Army National Guard enlisted IET conducted at service schools, Army Training Centers, and other training activities under the control of Headquarters, TRADOC. |
army synthetic training environment: Army RD & A Bulletin , 1999-05 |
army synthetic training environment: The United States Army ... Modernization Plan , 2003 |
army synthetic training environment: Collective Simulation-based Training in the U.S. Army Susan G. Straus, Matthew W. Lewis, Kathryn Connor, Rick Eden, Matthew E. Boyer, Timothy Marler, Christopher M. Carson, Geoffrey E. Grimm, Heather Smigowski, 2019 The U.S. Army uses virtual systems for collective skills training. This report examines the needs for fidelity in simulators and associated costs to support effective and efficient collective training. |
army synthetic training environment: Army Science and Technology Master Plan United States. Department of the Army, 2001 |
army synthetic training environment: Army Science And Technology Master Plan 2001, Volume 1, January 2001 , 2001 |
army synthetic training environment: Professional Journal of the United States Army , 1996 |
army synthetic training environment: Martial Aesthetics Anders Engberg-Pedersen, 2023-03-07 The twenty-first century has witnessed a pervasive militarization of aesthetics with Western military institutions co-opting the creative worldmaking of art and merging it with the destructive forces of warfare. In Martial Aesthetics, Anders Engberg-Pedersen examines the origins of this unlikely merger, showing that today's creative warfare is merely the extension of a historical development that began long ago. Indeed, the emergence of martial aesthetics harkens back to a series of inventions, ideas, and debates in the eighteenth and early nineteenth century. Already then, military thinkers and inventors adopted ideas from the field of aesthetics about the nature, purpose, and force of art and retooled them into innovative military technologies and a new theory that conceptualized war not merely as a practical art, but as an aesthetic art form. This book shows how military discourses and early war media such as star charts, horoscopes, and the Prussian wargame were entangled with ideas of creativity, genius, and possible worlds in philosophy and aesthetic theory (by thinkers such as Leibniz, Baumgarten, Kant, and Schiller) in order to trace the emergence of martial aesthetics. Adopting an approach that is simultaneously historical and theoretical, Engberg-Pedersen presents a new frame for understanding war in the twenty-first century. |
army synthetic training environment: Proceedings of the 11th Annual Generalized Intelligent Framework for Tutoring (GIFT) Users Symposium (GIFTSym11) Benjamin Goldberg, 2023-07-01 Welcome to the Proceedings of the 11th Annual GIFT User Symposium! This year we are celebrating 11 years of GIFT Symposiums and have accepted 15 papers for publication. All of the presentations that occurred at GIFTSym11, and the papers in this volume show the versatility of the Generalized Intelligent Framework for Tutoring (GIFT), and the work that is being done with GIFT. GIFT is an open-source intelligent tutoring system (ITS) architecture that is freely available online at GIFTtutoring.org. There are both Cloud and Downloadable version of GIFT. GIFT has been developed with multiple goals in mind including supporting ITS research, and simplified creation of ITSs and Adaptive Instructional Systems (AISs). Our fantastic team, and our program committee did a great job supporting the development of GIFTSym11, reviewing papers, and assisting with the facilitation of the event this year. We want to recognize them for their efforts: • Benjamin Goldberg • Gregory Goodwin • Michele Myers • Alexandra Lutz • Randall Spain • Lisa N. Townsend We were very pleased to have GIFTSym11 return to being an in-person event this year! Additionally, this was our first year offering a hybrid option for attendees. We are very happy that both modalities were well attended! |
army synthetic training environment: Department of Defense Appropriations for 2004 United States. Congress. House. Committee on Appropriations. Subcommittee on Department of Defense, 2004 |
army synthetic training environment: The Military-Entertainment Complex Tim Lenoir, Luke Caldwell, 2018-02-19 With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror. While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare. In addition to obvious military-entertainment titles like AmericaÕs Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the publicÕs imagination of war in the post-9/11 era and naturalized the U.S. PentagonÕs vision of a new way of war. |
army synthetic training environment: Human Perception and Digital Information Technologies Tomoko Tamari, 2024-02-29 Computational media govern our experiences by externalizing our knowledge and memories, mining data from our behaviour to influence our decision-making, and creating emotionally rewarding and sensory pleasures. But does that mean human perception is becoming a product of human-machine symbiosis in this new media ecology? This ground-breaking collection explores the ways in which digital information technologies form and influence human perception and experience. Examining the relationship between technological reductionism and the body, it takes on board discursive perspectives from the humanities and brings digital media, affect, and body studies into conversation with one another. Written by pioneering authors in the field, this book expands our understanding of human perception, animation, technology, and the body. |
army synthetic training environment: Weapon Systems, United States Army, 1999 United States Government Printing Office, 1999-03 |
army synthetic training environment: Proceedings of the 12th Annual Generalized Intelligent Framework for Tutoring (GIFT) Users Symposium (GIFTSym12) Benjamin Goldberg, 2024-08-16 Welcome to the Proceedings of the 12th Annual GIFT User Symposium! This year we are celebrating 12 years of GIFT Symposiums and have accepted 12 papers for publication. All of the presentations and the papers in this volume show the versatility of the Generalized Intelligent Framework for Tutoring (GIFT), and the work that is being done with GIFT. GIFT is an open-source intelligent tutoring system (ITS) architecture that is freely available online at GIFTtutoring.org. There are both Cloud and Downloadable version of GIFT. GIFT has been developed with multiple goals in mind including supporting ITS research, and simplified creation of ITSs and Adaptive Instructional Systems (AISs). Our fantastic team, and our program committee did a great job supporting the development of GIFTSym12, reviewing papers, and assisting with the facilitation of the event this year. We want to recognize them for their efforts: • Benjamin Goldberg • Gregory Goodwin • Anne Sinatra • Michele Myers • Alexandra Lutz • Randall Spain • Lisa N. Townsend We were very pleased to have GIFTSym11 return to being an in-person event this year! Additionally, this was our first year offering a hybrid option for attendees. We are very happy that both modalities were well attended! |
army synthetic training environment: Adaptive Instructional Systems Robert A. Sottilare, Jessica Schwarz, 2019-07-10 This book constitutes the refereed proceedings of the First International Conference on Adaptive Instructional Systems, AIS 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 50 papers presented in this volume are organized in topical sections named: Adaptive Instruction Design and Authoring, Interoperability and Standardization in Adaptive Instructional Systems, Instructional Theories in Adaptive Instruction, Learner Assessment and Modelling, AI in Adaptive Instructional Systems, Conversational Tutors. |
army synthetic training environment: Army Logistician , 2002 The official magazine of United States Army logistics. |
army synthetic training environment: Recent Advances in Applying Identity and Society Awareness to Virtual Learning Stricker, Andrew G., Calongne, Cynthia, Truman, Barbara, Arenas, Fil J., 2019-06-14 Online and virtual learning has developed into an essential aspect of learning technologies. A transdisciplinary perspective is needed to evaluate the interplay between social awareness and online virtual environments. Recent Advances in Applying Identity and Society Awareness to Virtual Learning is a critical academic publication that provides a robust examination of the social aspects of virtual learning by providing groundbreaking research on the use of 3D design thinking and cognitive apprenticeship in virtual learning spaces for team science, transdisciplinarity, idea incubation, and curation. It also identifies new patterns, methods, and practices for virtual learning using enhanced educational technology that leverages artificial intelligence, cloud computing, and the Internet of Things (IoT) to integrate 3D immersive environments, augmented reality, games, simulations, and wearable technology, while also evaluating the impact of culture, community, and society on lifelong learning and self-determinism to address critical problems in education, such as STEM. Focusing on a broad range of topics including learning spaces, cloud computing, and organizational strategy, this publication is ideal for professionals, researchers, educators, and administrators. |
army synthetic training environment: Design Recommendations for Intelligent Tutoring Systems: Volume 10 - Strengths, Weaknesses, Opportunities and Threats (SWOT) Analysis of Intelligent Tutoring Systems Anne Sinatra, Art Graesser, Xiangen Hu, Gregory Goodwin, Vasile Rus, 2023-03-10 This book is a resource for those who are new to intelligent tutoring systems (ITSs), as well as those with a great deal of experience with them. This is the tenth book in our Design Recommendations for Intelligent Tutoring Systems book series. The focus of this book is on Strengths, Weaknesses, Opportunities, and Threats (SWOT) Analyses of varying components of ITSs. Each chapter in the book represents a different topic area, and includes a SWOT analysis that is specific to that topic and how it relates to ITSs. This book can be read in order, or a reader can choose a specific topic area and move directly to that chapter. Each SWOT Analysis describes the current state of the topic area, and how the lessons learned from the analysis could be applied to the Generalized Intelligent Framework for Tutoring (GIFT) (Sottilare et al., 2012; Sottilare et al., 2017). GIFT is an ITS architecture that is open-source, modular, and domain independent (Sottilare et al., 2017). Each book in the design recommendations series has addressed a different ITS topic area, and how the work in each chapter can relate to and inform the GIFT architecture. GIFT has continually been in development, with features consistently being added to improve functionality, as well as reduce the skill requirement for authoring content in GIFT. GIFT is freely available in both downloadable and Cloud versions at https://www.GIFTtutoring.org. |
army synthetic training environment: Design Recommendations for Intelligent Tutoring Systems: Volume 9 - Competency-Based Scenario Design Anne Sinatra, Arthur C. Graesser, Xiangen Hu, Benjamin Goldberg, Andrew J. Hampton, Joan H. Johnston, 2022-02-02 This book focuses on the topic of competency-based scenario design as it relates to Intelligent Tutoring Systems (ITSs). The current book is the ninth in a series of books that examine key topics in ITSs. The chapters in this book specifically relate the work presented to applications for the Generalized Intelligent Framework for Tutoring (GIFT) (Sottilare, Brawner, Goldberg, & Holden, 2012; Sottilare, Brawner, Sinatra, & Johnston, 2017). GIFT is an open-source, domain independent, service-oriented, modular architecture for ITSs. GIFT has specifically been designed to allow for reusability of the GIFT architecture, GIFT tools, and instructional content materials. Further, GIFT has been designed with the goals of reducing the amount of time necessary to author ITSs, and reducing the skill level required for the authoring process. GIFT can be used to create ITSs that can be distributed both locally on a computer and virtually in the Cloud. In addition to creating ITSs, GIFT can be used to examine instructional outcomes, and conduct research. The topic of this book, Competency-Based Scenario Design is highly relevant to the development of ITSs. Scenarios are information-rich task/problem contexts that are closely aligned with real-world situations that professionals face in their jobs. The tasks/problems exhibit ecological validity rather than stripped-down abstract simplifications. Developers of ITSs and other adaptive instructional systems need to have principled guidance on how to design these scenarios. An example scenario may be a close match to a particular situation in the past, but not be representative of a large range of situations that professionals experience in their job. An example scenario may be very realistic, but not provide reliable and valid assessments of the learners' performance to guide assessments (summative, formative, or stealth). Research teams that build high quality scenarios need to include expertise in the targeted profession, assessment, learning science, and computer science. The current book brings together experts on ITSs to discuss their work as it applies to Competency-Based Scenario Design. We believe that this book can be used as a resource for those who have an interest in developing Scenarios for ITSs, and who want to learn more about how to do so. |
army synthetic training environment: U.S. Military Forces in FY 2022 Mark F. Cancian, 2022-05-27 CSIS's Mark Cancian annually produces a series of white papers on U.S. military forces, including their composition, new initiatives, long-term trends, and challenges. This report is a compilation of these papers. It takes a deep look at each military service, as well as special operations forces, DOD civilians, and contractors in the FY 2022 budget. The report also discusses the debate about legacy equipment, the interaction of the budget and force size, and the decline in force size that the services face with retiring older systems without adequate replacements. |
army synthetic training environment: U.S. Military Forces in FY 2021 Mark F. Cancian, 2021-09-14 CSIS senior adviser Mark Cancian annually produces a series of white papers on U.S. military forces, including their composition, new initiatives, long-term trends, and challenges. This report is a compilation of these papers and takes a deep look at each of the military services, the new Space Force, special operations forces, DOD civilians, and contractors in the FY 2021 budget. This report further includes a foreword regarding how the Biden administration might approach decisions facing the military forces, drawing on insights from the individual chapters. |
army synthetic training environment: Human Factors and Simulation Julia Wright, Daniel Barber, 2024-07-24 Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024. |
army synthetic training environment: Proceedings of the Tenth Annual GIFT Users Symposium Anne Sinatra, 2022-05-27 The attached proceedings resulted from papers accepted for the 10th Annual GIFT Users Symposium held virtually on 24-25 May 2022. The first GIFT Users Symposium was held in 2013 with the goal to capture successful implementations of GIFT from the user community and to share recommendations leading to more useful capabilities for authors, researchers, and learners of Adaptive Instructional Systems (AISs). We are proud to publish our 10th edition of the proceedings, which provides an excellent collection of contributions covering all aspects of (AIS), with special attention towards future training and education concepts centered around competency-based learning, multi-modal methods, collaboration and team dynamics. |
army synthetic training environment: SIGMUND RINGECK`S KNIGHTLY ART OF THE LONGSWORD David Lindholm, Peter Svard, 2008-12 Ringeck's invaluable 15th-century compilation of the lessons of German fencing master Johannes Liechtenauer is given new life by two modern students of the sword. The original text is presented with extensive interpretations and detailed, instructive drawings to capture the medieval swordsman's art. |
army synthetic training environment: Design Recommendations for Intelligent Tutoring Systems: Volume 8 - Data Visualization Anne Sinatra, Arthur C. Graesser, Xiangen Hu, Benjamin Goldberg, Andrew J. Hampton, 2020-12-30 This book on data visualization is the eighth in a planned series of books that examine key topics (e.g., learner modeling, instructional strategies, authoring, domain modeling, assessment, team tutoring, self-improving systems, data visualization, and competency based scenario design) in intelligent tutoring system (ITS) design. This book focuses on data visualization and how it is applied in ITSs. The chapters within this book specifically examine topics in relationship to the Generalized Intelligent Framework for Tutoring (GIFT) (Sottilare, Brawner, Goldberg & Holden, 2012; Sottilare, Brawner, Sinatra, & Johnston, 2017). GIFT is an open-source, domain-independent, modular, service-oriented architecture for ITSs. The design of GIFT allows for reusability, reduction in authoring time, and reducing the skill level needed to create an ITS. GIFT provides functionality to create ITSs, distribute ITSs to learners through the Cloud, conduct research to evaluate ITSs, and to examine instructional outcomes. Data visualization is an important topic for ITSs, as there are many different users of the systems (including learners, instructors, researchers, subject matter experts). The data that is collected by the ITS can be organized and displayed in a number of different ways. The current book includes a general discussion of how data visualizations can be applied in ITSs, as well as detailed specific examples of existing implementations, and technical details related to incorporating data visualization in ITSs. We believe this book can be used as a design tool for data visualization interfaces in ITSs. |
army synthetic training environment: The 71F Advantage National Defense University Press, 2010-09 Includes a foreword by Major General David A. Rubenstein. From the editor: 71F, or 71 Foxtrot, is the AOC (area of concentration) code assigned by the U.S. Army to the specialty of Research Psychology. Qualifying as an Army research psychologist requires, first of all, a Ph.D. from a research (not clinical) intensive graduate psychology program. Due to their advanced education, research psychologists receive a direct commission as Army officers in the Medical Service Corps at the rank of captain. In terms of numbers, the 71F AOC is a small one, with only 25 to 30 officers serving in any given year. However, the 71F impact is much bigger than this small cadre suggests. Army research psychologists apply their extensive training and expertise in the science of psychology and social behavior toward understanding, preserving, and enhancing the health, well being, morale, and performance of Soldiers and military families. As is clear throughout the pages of this book, they do this in many ways and in many areas, but always with a scientific approach. This is the 71F advantage: applying the science of psychology to understand the human dimension, and developing programs, policies, and products to benefit the person in military operations. This book grew out of the April 2008 biennial conference of U.S. Army Research Psychologists, held in Bethesda, Maryland. This meeting was to be my last as Consultant to the Surgeon General for Research Psychology, and I thought it would be a good idea to publish proceedings, which had not been done before. As Consultant, I'd often wished for such a document to help explain to people what it is that Army Research Psychologists do for a living. In addition to our core group of 71Fs, at the Bethesda 2008 meeting we had several brand-new members, and a number of distinguished retirees, the grey-beards of the 71F clan. Together with longtime 71F colleagues Ross Pastel and Mark Vaitkus, I also saw an unusual opportunity to capture some of the history of the Army Research Psychology specialty while providing a representative sample of current 71F research and activities. It seemed to us especially important to do this at a time when the operational demands on the Army and the total force were reaching unprecedented levels, with no sign of easing, and with the Army in turn relying more heavily on research psychology to inform its programs for protecting the health, well being, and performance of Soldiers and their families. |
army synthetic training environment: Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) Sebastiano Bagnara, Riccardo Tartaglia, Sara Albolino, Thomas Alexander, Yushi Fujita, 2018-08-06 This book presents the proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018), held on August 26-30, 2018, in Florence, Italy. By highlighting the latest theories and models, as well as cutting-edge technologies and applications, and by combining findings from a range of disciplines including engineering, design, robotics, healthcare, management, computer science, human biology and behavioral science, it provides researchers and practitioners alike with a comprehensive, timely guide on human factors and ergonomics. It also offers an excellent source of innovative ideas to stimulate future discussions and developments aimed at applying knowledge and techniques to optimize system performance, while at the same time promoting the health, safety and wellbeing of individuals. The proceedings include papers from researchers and practitioners, scientists and physicians, institutional leaders, managers and policy makers that contribute to constructing the Human Factors and Ergonomics approach across a variety of methodologies, domains and productive sectors. This volume includes papers addressing the following topics: Human Simulation and Virtual Environments, Work With Computing Systems (WWCS), and Process Control. |
army synthetic training environment: Air University Library Index to Military Periodicals , 1999 |
army synthetic training environment: Military Review , 2018 |
army synthetic training environment: The Military Balance 2022 The International Institute for Strategic Studies (IISS), 2022-02-14 Published each year since 1959, The Military Balance is an indispensable reference to the capabilities of armed forces across the globe. It is used by academia, the media, armed forces, the private sector and government. It is an open-source assessment of the military forces and equipment inventories of 171 countries, with accompanying defence economics and procurement data. Alongside detailed country data, The Military Balance assesses important defence issues, by region, as well as key global trends, such as in defence technology and equipment modernisation. This analysis is accompanied by full-colour graphics, including maps and illustrations. With extensive explanatory notes and reference information, The Military Balance is as straightforward to use as it is extensive. The 2022 edition is accompanied by a fullcolour wall chart illustrating security dynamics in the Arctic. |
army synthetic training environment: The COVID-19 Pandemic and the Digitalization of Diplomacy Endong, Floribert Patrick Calvain, 2023-04-11 New technological innovations have given birth to paradigms such as robotization, increased and advanced mechanization, and dehumanization of public diplomacy around the world. Other related developments have been the acceleration and growing popularization of the smart city concept as well as the COVID-19 pandemic, which have all combined to compel almost all major industries—including diplomacy—to shift online and to be revolutionized. The COVID-19 Pandemic and the Digitalization of Diplomacy explores the influences of the new ICTs, AI, and smart cultures on the conduct of public diplomacy. It further examines the impact of the COVID-19 pandemic on the conduct of digital diplomacy in the world and analyzes the implications of the dynamics of ICTs and AI for teaching and research in digital diplomacy. Covering topics such as defense diplomacy, the fourth industrial revolution, and technological determinism, this premier reference source is an essential resource for diplomats, politicians, government officials, ICT developers, students and educators of higher education, librarians, researchers, and academicians. |
army synthetic training environment: Advanced Computer System Design George Zobrist, Kallol Bagchi, Kishor Trivedi, 1999-01-18 This text focuses on the major issues involved in computer design and architectures. Dealing primarily with systems and applications as related to advanced computer system design, it provides tutorials and surveys and relates new important research results. The intent is to provide a set of tools based on current research that will enable readers to overcome difficulties with the design and construction of advanced computer systems. Each chapter provides background information, describes and analyzes important work done in the field and provides important direction to the reader on future work and further readings. This book may be purchased as a set with its companion volume, Advanced Computer Performance Modeling and Simulation, edited by Kallol Bagchi, Jean Walrand and George Zobrist. |
army synthetic training environment: Handbook of Research on Facilitating Collaborative Learning Through Digital Content and Learning Technologies Keengwe, Jared, 2022-12-28 Digital content and learning technologies are now the norm at all levels of education. However, there is evidence to suggest that this digital shift is on a spectrum and the spectrum impacts learners in different ways. This means that some instructors who seek to integrate digital content may do so using traditional teaching methods while others use innovative practices to engage learners. Those who integrate innovative digital practices align their instructional practice with theories to facilitate student-centered pedagogies that support and improve the depth and scope of student learning. A primary characteristic of student-centered learning is facilitating collaborative learning using digital content and learning technologies to engage students as well as to enhance meaningful learning. The Handbook of Research on Facilitating Collaborative Learning Through Digital Content and Learning Technologies provides K-20 educators with alternative pedagogical and andragogical models that are innovative and incorporate digital content and learning technologies that promote constructive learning. Further, this book explores the relationship between constructivist learning, digital content, and learning technologies. A primary argument in this book is that constructivist teaching strategies such as collaborative learning coupled with digital content and purposeful learning technologies could benefit student learning in ways that are different from those practiced in traditional, non-digital learning environments. Covering topics such as instructional design, self-efficacy, and library engagement, this major reference work is an essential resource for pre-service teachers, teacher educators, faculty and administrators of K-20 education, librarians, researchers, and academicians. |
army synthetic training environment: Fantasies of Virtual Reality Marcus Carter, Ben Egliston, 2024-09-10 The fantasies that underpin common perceptions of Virtual Reality—and what we need to know about VR’s potential risks as well as its opportunities. Virtual reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta’s investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education and health, as well as the way we work and communicate. But will VR achieve all this? In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry’s vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology’s potential. Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What’s more, there is nothing truly virtual about virtual reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics. An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do—and what is just plain fantasy. |
army synthetic training environment: The metaverse and its impact on human rights, the rule of law and democracy Council of Europe, IEEE Standards Association, 2024-05-01 How can rights and freedoms be guaranteed in the metaverse, whilst the frontiers between the physical and virtual worlds are becoming increasingly blurred? This collaborative report by the Council of Europe and the IEEE Standards Association navigates the complexities of technology and human rights, emphasising the importance of a human-centric approach to immersive realities development, such as the metaverse. The report highlights key issues and risks while exploring the potential benefits of the metaverse. Grounded in ethical considerations, it underscores the necessity of upholding the principles of human rights, the rule of law and democracy. Authored by a consortium of over 50 IEEE experts and peer reviewed by the Council of Europe relevant sectors, the report provides essential perspectives on technical, ethical and governance dimensions. As the metaverse evolves, so too will the guidance offered within, ensuring policy makers remain informed and adaptable in this dynamic landscape. |
army synthetic training environment: Weapon Systems Handbook , 2020-05-03 July 2019 Printed in BLACK AND WHITE The Army's Weapon Systems Handbook was updated in July 2019, but is still titled Weapon Systems Handbook 2018. We are printing this in black and white to keep the price low. It presents many of the acquisition programs currently fielded or in development. The U.S. Army Acquisition Corps, with its 36,000 professionals, bears a unique responsibility for the oversight and systems management of the Army's acquisition lifecycle. With responsibility for hundreds of acquisition programs, civilian and military professionals collectively oversee research, development and acquisition activities totaling more than $20 billion in Fiscal Year 2016 alone. Why buy a book you can download for free? We print this so you don't have to. We at 4th Watch Publishing are former government employees, so we know how government employees actually use the standards. When a new standard is released, somebody has to print it, punch holes and put it in a 3-ring binder. While this is not a big deal for a 5 or 10-page document, many DoD documents are over 400 pages and printing a large document is a time- consuming effort. So, a person that's paid $25 an hour is spending hours simply printing out the tools needed to do the job. That's time that could be better spent doing mission. We publish these documents so you can focus on what you are there for. It's much more cost-effective to just order the latest version from Amazon.com. SDVOSB If there is a standard you would like published, let us know. Our web site is usgovpub.com |
army synthetic training environment: Signal , 2015 |
army synthetic training environment: Proceedings of the 8th Annual Generalized Intelligent Framework for Tutoring (GIFT) Users Symposium (GIFTSym8) Benjamin Goldberg, 2020-05-28 The GIFT Users Symposia began in 2013 with the goal to capture successful implementations of GIFT from the user community and to share recommendations leading to more useful capabilities for authors, researchers, and learners of Adaptive Instructional Systems (AIS). The attached proceedings resulted from papers accepted for the 8th Annual GIFT Users Symposium held virtually (due to COVID-19) on 28-29 May 2020. It is a excellent collection of contributions covering all aspects of AIS implementation, with special attention towards future training and education concepts centered around collaboration and team dynamics. |
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The Army Modernization Strategy (AMS) describes how the Total Army — Regular Army, National Guard, Army Reserve, and Army Civilians — will transform into a multi-domain force by 2035, …
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Chief of Staff of the Army Randy A. George's official web page, including a biography, news, photos, and videos related to the U.S. Army senior leader.
U.S. Army's 250th Birthday Celebration
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Bringing quality young men and women into the Army - people who will complete their tours of duty and make a contribution to the Nation’s defense - is the objective of the U.S. Army Recruiting …
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The Official Home Page of the United States Army
The latest news, images, videos, career information, and links from the U.S. Army
A-Z | The United States Army
The U.S. Army A-Z index for installations, commands, organizations and more Information, contacts and bios from the Office of Public Affairs for the U.S. Army top of page
Join and Serve | Jobs and Careers in The United States Army
Click for information on ways to join the U.S. Army as an Active Duty Soldier, National Guard, Army Reserve or even serve working jobs in a civilian role.
The Army's Vision and Strategy | The United States Army
The Army Modernization Strategy (AMS) describes how the Total Army — Regular Army, National Guard, Army Reserve, and Army Civilians — will transform into a multi-domain force by 2035, …
The U.S. Army's Command Structure
The U.S. Army Command Structure, which includes all Army Commands (ACOM), Army Service Component Commands (ASCC) and Direct Reporting Units (DRU).
Chief of Staff of the Army | The United States Army
Chief of Staff of the Army Randy A. George's official web page, including a biography, news, photos, and videos related to the U.S. Army senior leader.
U.S. Army's 250th Birthday Celebration
2 days ago · This year we are celebrating how America's Army has challenged, empowered and equipped our Soldiers, because “Be All You Can Be” is more than just a slogan, it's the Army …
Army Public Affairs | The United States Army
APAC develops, provides guidance for and prepares Army Public Affairs doctrine, organizations, training, materiel, leadership and education, personnel, facilities, and policy (DOTMLPF-P).
U.S. Army Recruiting Command
Bringing quality young men and women into the Army - people who will complete their tours of duty and make a contribution to the Nation’s defense - is the objective of the U.S. Army …
Army Newsroom | The United States Army
5 days ago · For general inquiries and public comments about the Army, please visit our Frequently Asked Questions or Contact Us Form.