Artificer Level Up Guide

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  artificer level up guide: Magic of Eberron Bruce R. Cordell, Stephen Schubert, Chris Thomasson, 2005 The ultimate magic sourcebook for the newest Dungeons & Dragons(R) world. Magic of Eberron explores the variety of magic available in the Eberron world. It introduces a wealth of new arcane and divine spells, and artificer infusions. Chapters explore the more unusual manifestations of magic in Eberron, such as elemental binding, dragonshards and dragon magic, and the corrupted magic of the daelkyr. A chapter on lost magic explains how to make the discovery of new magical secrets a central feature of any Eberron campaign.
  artificer level up guide: Races of Eberron Jesse Decker, Matthew Sernett, Keith Baker, Gwendolyn F. M. Kestrel, 2005-04 This new D&D sourcebook details the major races of the Eberron world, with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged.
  artificer level up guide: Player's Guide to Eberron James Wyatt, Keith Baker, Luke Johnson, 2006 Describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, the book provides new feats, prestige classes, spells, and magic items.
  artificer level up guide: The Student's Guide to the Practice of Measuring and Valuing Artificer's Works. Edited by E. D. Edward DOBSON (Civil Engineer), 1858
  artificer level up guide: Special Edition Dungeon Master's Guide Monte Cook, Wizards Team, 2005-10 A deluxe version of the essential core rulebook every D&D Dungeon Master needs, this special release features an embossed, leather-bound cover and premium, gilt-edged paper.
  artificer level up guide: Magic of Incarnum James Wyatt, Frank Brunner, Richard Baker, Stephen Schubert, 2005 A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.
  artificer level up guide: Weapons of Legacy Bruce R. Cordell, Kolja Raven Liquette, Travis Stout, 2005 For centuries, Inuit in the Arctic have lived on and around the frozen ocean. Now, as climate change is rapidly melting the sea ice between Canada and Greenland, development here threatens to upset the delicate balance between their communities, land and wildlife.
  artificer level up guide: City of Towers Keith Baker, 2010-04-07 The first in a thrilling line of novels set in Eberron, a fantasy world ravaged by endless war and full of magic, danger, and adventure Hardened by the Last War, four soldiers have come to Sharn—fabled City of Towers, capital of adventure, home to the best and worst that Eberron has to offer. After a lifetime of fighting, war is all they know. Kingdoms lie shattered, armies are broken, and an entire country has been laid to waste. Now, in a time of uneasy peace, they must struggle to survive. But then people start turning up dead. The battle-weary heroes—Daine, Jode, Lei, and Pierce—soon find themselves caught in a plot that will take them from the highest reaches of power to the most sordid depths of the city of wonder, shadow, and adventure.
  artificer level up guide: Eberron Keith Baker, Bill Slavicsek, James Wyatt, 2004 Provides guidance and fresh angles to the Dungeons & dragons game Eberron.
  artificer level up guide: Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) Dungeons & Dragons, 2020-03-17 HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
  artificer level up guide: The Monsters Know What They're Doing Keith Ammann, 2019-10-29 From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
  artificer level up guide: VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER) , 2021
  artificer level up guide: Dragon Magazine Annual Torah Cottrill, Miranda Horner, Chris Youngs, 2009 This book collects the best Dragon magazine content from the past year intoone easy-to-reference source.
  artificer level up guide: Deep Magic for 5th Edition Jeff Lee, Dan Dillon, Chris Harris, Wolfgang Baur, Phillip Larwood, Kelly Pawlik, Matthew Corley, Mike Welham, Steve Winter, 2020-10-06 Command 700 new spells for fifth edition--Back cover.
  artificer level up guide: Tome of Battle Richard Baker, Frank Brunner, Matthew Sernett, 2006 The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
  artificer level up guide: Storm King's Thunder Dungeons & Dragons, 2016-09-06 Take a stand against the giants in this adventure for the world’s greatest roleplaying game Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them. To defeat giants, you need to be giant!
  artificer level up guide: Player's Handbook Jeremy Crawford, Mike Mearls, James Wyatt, 2009 This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer.
  artificer level up guide: Playing at the World Jon Peterson, 2012 Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
  artificer level up guide: Explorer's Handbook David Noonan, Frank Brunner, Rich Burlew, 2005 The ultimate sourcebook for players wishing to explore the world of Eberron, the Explorer's Handbook showcases the multi-continental aspect of the Eberron setting. This handbook encourages players to explore the entire world rather than remain fixed in one region.
  artificer level up guide: Secrets of Sarlona Keith Baker, 2007 Join the struggle to save the cradle of humanity from monstrous and alien overlords. Venture to the frozen land of the shifters to make your fortune, or smuggle exotic goods and strange dissidents from a freewheeling southern port. Stand on the world's tallest mountain, or rove the vast wilderness that makes up the empire of Riedra. Seek venerated masters, and learn powers and abilities unheard of in Khorvaire. Come to Sarlona, ancient homeland of couatls and fiends, and explore a land of lost empires and esoteric arts. Inside this book, you'll find everything you need to explore the enigmatic continent of Sarlona: Comprehensive overview of Sarlona's nations, including their governments and relations, as well as locations, communities, organizations, and NPCs. Detailed maps of the continent, nations, settlements, and adventure sites. Unique new feats, magic items, prestige classes, psionic powers, and spells. Bizarre monsters and templates unique to Sarlona. Book jacket.
  artificer level up guide: The Magic Net Fatima Wittemund, 2020-01-02 A little boy faces a tough challenge. He is so excited about getting a basketball net but he realizes that the net is too tall for him. He almost gives up until something magical happens and he learns a valuable lesson on perseverance.
  artificer level up guide: Strongholds & Followers Matthew Colville, 2019-06 Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one. -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)
  artificer level up guide: TSR Inc Ed Greenwood, Eric L. Boyd, 1996-09-01
  artificer level up guide: Netheril Slade, Jim Butler, 1996-11
  artificer level up guide: Tal'Dorei Campaign Setting Reborn Matthew Mercer, Joey Haeck, Hannah Rose, 2021-12-31 Welcome to Tal'Dorei, a fantasy-filled continent brimming with grand tales of heroes and adventure - and eagerly awaiting your own epic stories. Soar on a skyship from the metropolis of Emon to the distant haven of Whitestone, venture into wilderness rife with terrifying monsters and wayward mages, and uncover magic items that range from simple trinkets to the legendary Vestiges of Divergence. The hit series Critical Role first explored this continent through the epic adventures of Vox Machina. Now the world moves on in their wake. This campaign setting is newly revised and expanded to cover the exciting conclusion of the Vox Machina campaign and the characters lives in the years following. Let your footsteps, too, shape the fate of Tal'Dorei and perhaps the wider world of Exandria.This definitive, art-filled tomb is revised and expanded, containing everything you need to unlock the rich campaign setting of Tal'Dorei and make it your own:- A guide to each major region, with story hooks to fuel your campign- Expanded character options, including 9 subclasses and 5 backgrounds- Magic items such as the Vestiges of Divergence, legendary artifacts that grow in power with their wielders- Dozens of creatures, including many featured in the Critical Role campaigns- New lore and updated stat blocks for each member of Vox Machina
  artificer level up guide: Heroes of Horror James Wyatt, Ari Marmell, C. A. Suleiman, 2005 The essential handbook integrating fear and horror into D&D play, this guide provides everything Dungeon Masters need to run a horror-oriented campaign or integrate elements of creepiness and tension into their existing campaigns.
  artificer level up guide: Dungeon Survival Guide Bill Slavicsek, Christopher Perkins, 2007 Aimed at the novice dungeoneer, this lavishly illustrated book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and terrible traps.
  artificer level up guide: Complete Adventurer Jesse Decker, 2005 This essential sourcebook serves primarily as a player resource focused on adventuring skills for characters of any class. It also provides new information on several organizations and guilds.
  artificer level up guide: Pure Steam Campaign Setting 5e Adam Crockett, Brennan Ashby, Benton Spiker, 2019-07-06 In the age of steam, coal is king, and so Appalachia is the center of the economy. Pure Steam is a steampunk campaign setting for 5e including races, classes, equipment, monsters, maps and more!
  artificer level up guide: Complete Mage Ari Marmell, Skip Williams, 2006-10 Taking a fresh look at arcane magic in the D&D game, this guide provides new ideas that put arcane magic into the hands of the players and Dungeon Masters in interesting ways. It also provides new types of feats, spells, warlock invocations, prestige classes, and magic items for characters that cast arcane spells.
  artificer level up guide: (Free Sample) Guide to Indian Navy Senior Secondary Recruit (SSR) & Artificer Apprentice (AA) Exam 2021-22 Disha Experts, 2021-11-02 Complete Guide for NAVY SSR /AA has been specially designed for the aspirants of ‘Indian Navy SSR (Senior Secondary Recruitment/Artificer Apprentice) recruitment Exam 2021-22. The book is highly recommended to study and improve your problem solving skills with thorough study and practice of numerous questions provided in the book. This book covers: 1. Thorough syllabus of each section; a) English; b) General Awareness; c) Maths; d) Physics 2. Based on latest pattern 3. 2000+ Questions for practice including previous year Questions. 4. Detailed Solution to each and every question. Based on the Current pattern of the exam, the book will prove very useful for study, practice and during the precious moments before the exam for reference and revision. While the specialized study and practice material of this book has been aimed to prepare you well for sure success.
  artificer level up guide: Guide to Indian Navy Senior Secondary Recruit (SSR) & Artificer Apprentice (AA) Exam 2021-22 Disha Experts, 2021-10-27 Complete Guide for NAVY SSR /AA has been specially designed for the aspirants of ‘Indian Navy SSR (Senior Secondary Recruitment/Artificer Apprentice) recruitment Exam 2021-22. The book is highly recommended to study and improve your problem solving skills with thorough study and practice of numerous questions provided in the book. This book covers: 1. Thorough syllabus of each section; a) English; b) General Awareness; c) Maths; d) Physics 2. Based on latest pattern 3. 2000+ Questions for practice including previous year Questions. 4. Detailed Solution to each and every question. Based on the Current pattern of the exam, the book will prove very useful for study, practice and during the precious moments before the exam for reference and revision. While the specialized study and practice material of this book has been aimed to prepare you well for sure success.
  artificer level up guide: CheeveGuide - Achievement Guide for Dragon Age: Inquisition Matt Fuller, 2015-03-07 CheeveGuide's help players along the way to the elusive 1000/1000 gamerscore or Platinum Trophy. In this Dragon Age: Inquisition edition, we show how to get all achievements including The Brightest of Their Age and all possible party member locations, how to complete Belle of the Ball and the locations of all dragons for the Dragons' Bane achievement to name but a few. This guide can be used with all platforms, including Xbox 360, Xbox One, PS3 and PS4. Not only that but it will also provide the most efficient way of unlocking all achievements so you spend the least aount of time unlocking them. If you enjoy unlocking all achievements in a game, this guide will be invaluable to you all for an unbeatable price.
  artificer level up guide: The Complete Idiot's Guide to Understanding Intelligent Design Christopher Carlisle, M.Div, W. Thomas Smith Jr., 2006-12-05 An objective overview of the biggest controversy in American education. Intelligent Design is one of the hottest issues facing parents and educators to day, but it can be hard to separate the facts from the heated rhetoric. This expert and objective guide gets to the bottom of the questions: What is Intelligent Design? Should it replace or complement traditional science? What's all the fuss about? * Explains the terms, the controversy, and the involvement of the American courts * Indispensable guide for concerned educators and parents * Written by an expert in the field
  artificer level up guide: Magic of Faerun Sean K. Reynolds, Duane Maxwell, Angel McCoy, 2002
  artificer level up guide: Artificers & Alchemy (Dungeons & Dragons) Jim Zub, Stacy King, Official Dungeons & Dragons Licensed, 2024-04-16 An immersive, one-of-a-kind guide to the wondrous magical items and creatures of Dungeons & Dragons, the world’s most beloved tabletop role-playing game Featuring amazing illustrations and expert insights, Artificers & Alchemy explores peculiar phenomena, sentient weapons, guardian gear, and the artificers who create these enchanted objects. If you’re eager to start your own D&D adventures, this guidebook provides the perfect starting point to creating worlds of fantasy and weaving an epic story all your own.
  artificer level up guide: Craftsmen of the Army Prince Philip, 2017-10-30 The Corps of Royal Electrical and Mechanical Engineers (REME) provides the Armys integral repair and recovery capability. Its soldiers are deployed at the front line and have to be capable of switching instantly from a technical role to fighting alongside those they support, as their many awards for gallantry demonstrate.This, the third volume of REMEs distinguished history covers the period from post-Cold War drawdown to the end of UK combat operations in Afghanistan, during which time REME was continuously involved in operations. The narrative knits together personal accounts of front line experiences with an explanation the political and military background, with a particular focus on equipment support issues.It explains how REME operates and deals with broader issues related to the procurement and support of equipment, and the changing organizations delivering these vital services, within which members of REME have frequently played key enabling roles.
  artificer level up guide: Competition Science Vision , 2001-06 Competition Science Vision (monthly magazine) is published by Pratiyogita Darpan Group in India and is one of the best Science monthly magazines available for medical entrance examination students in India. Well-qualified professionals of Physics, Chemistry, Zoology and Botany make contributions to this magazine and craft it with focus on providing complete and to-the-point study material for aspiring candidates. The magazine covers General Knowledge, Science and Technology news, Interviews of toppers of examinations, study material of Physics, Chemistry, Zoology and Botany with model papers, reasoning test questions, facts, quiz contest, general awareness and mental ability test in every monthly issue.
  artificer level up guide: Competition Science Vision , 2001-04 Competition Science Vision (monthly magazine) is published by Pratiyogita Darpan Group in India and is one of the best Science monthly magazines available for medical entrance examination students in India. Well-qualified professionals of Physics, Chemistry, Zoology and Botany make contributions to this magazine and craft it with focus on providing complete and to-the-point study material for aspiring candidates. The magazine covers General Knowledge, Science and Technology news, Interviews of toppers of examinations, study material of Physics, Chemistry, Zoology and Botany with model papers, reasoning test questions, facts, quiz contest, general awareness and mental ability test in every monthly issue.
  artificer level up guide: Careers Guide , 1963
Artificer 101: A Beginner’s Guide to Making Magical Marvels
Jul 30, 2020 · You need to own the artificer class from Eberron: Rising from the Last War to make full use of this guide. If you don’t want to purchase the full book, simply purchasing the artificer …

artificer - Search - D&D Beyond
Artificer Specialist 3rd-level artificer feature Choose the type of specialist you are: Alchemist, Armorer, Artillerist, or Battle Smith, each of which is detailed after the class’s description. Your …

Artificer 201: The Best Magic Items for Artificers
Oct 13, 2022 · This intended to help you explore more options for magic items. That said, any uncommon item on this list is easily craftable once your artificer reaches 10th level and gains …

Artificer 101: Alchemist (from Tasha's Cauldron of Everything)
Nov 17, 2020 · As an artificer, you choose what kind of Artificer Specialist you want to be at 3rd level. This gives you time to figure out what sort of role you want to fill in the party. If you …

Artificer Spells - D&D Beyond
Artificer Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). A comprehensive list of all official Artificer spells for Fifth Edition.

Explain the Artificer - Artificer - Class Forums - D&D Beyond
Nov 19, 2020 · The Artificer is a magical artisan who craft magical items That's it. Thats the explanation, is an artisan who can use magic and imbue magic into the objects it creates, …

What are the Strongest Artificer Builds for Each Level?
Feb 20, 2025 · These are interesting, thanks for sharing. Given the lack of martial weapons at 1st level, I tend to go Fire Bolt which packs a pretty good punch.

New Unearthed Arcana - Eberron Updates! - D&D Beyond
Feb 27, 2025 · This is a massive nerf to the Artificer, and weakens the class to be useless. If anything Infusions should be buffed and allowed on magical items. As it is the only benefit to …

Artificer 101 - D&D Beyond
Oct 13, 2022 · Become a master of every subclass in D&D with Class 101, starting with the artificer! This week’s entry is the Alchemist, an artificer that can create elixirs and compounds …

SURPRISE! New Unearthed Arcana: The Artificer (2024)
Dec 17, 2024 · Armorer artificer also has a new armor model (but given that artificers don't interact with the mastery system, they're even less impressive in combat than they were …

Artificer 101: A Beginner’s Guide to Making Magical Marvels
Jul 30, 2020 · You need to own the artificer class from Eberron: Rising from the Last War to make full use of this guide. If you don’t want to purchase the full book, simply purchasing the artificer …

artificer - Search - D&D Beyond
Artificer Specialist 3rd-level artificer feature Choose the type of specialist you are: Alchemist, Armorer, Artillerist, or Battle Smith, each of which is detailed after the class’s description. Your …

Artificer 201: The Best Magic Items for Artificers
Oct 13, 2022 · This intended to help you explore more options for magic items. That said, any uncommon item on this list is easily craftable once your artificer reaches 10th level and gains …

Artificer 101: Alchemist (from Tasha's Cauldron of Everything)
Nov 17, 2020 · As an artificer, you choose what kind of Artificer Specialist you want to be at 3rd level. This gives you time to figure out what sort of role you want to fill in the party. If you …

Artificer Spells - D&D Beyond
Artificer Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). A comprehensive list of all official Artificer spells for Fifth Edition.

Explain the Artificer - Artificer - Class Forums - D&D Beyond
Nov 19, 2020 · The Artificer is a magical artisan who craft magical items That's it. Thats the explanation, is an artisan who can use magic and imbue magic into the objects it creates, …

What are the Strongest Artificer Builds for Each Level?
Feb 20, 2025 · These are interesting, thanks for sharing. Given the lack of martial weapons at 1st level, I tend to go Fire Bolt which packs a pretty good punch.

New Unearthed Arcana - Eberron Updates! - D&D Beyond
Feb 27, 2025 · This is a massive nerf to the Artificer, and weakens the class to be useless. If anything Infusions should be buffed and allowed on magical items. As it is the only benefit to …

Artificer 101 - D&D Beyond
Oct 13, 2022 · Become a master of every subclass in D&D with Class 101, starting with the artificer! This week’s entry is the Alchemist, an artificer that can create elixirs and compounds …

SURPRISE! New Unearthed Arcana: The Artificer (2024)
Dec 17, 2024 · Armorer artificer also has a new armor model (but given that artificers don't interact with the mastery system, they're even less impressive in combat than they were …