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assa rogue pvp guide: Dark Factions Rob Baxter, Scott Bennie, Richard Farrese, Bob Fitch, Bruce Graw, Luke Johnson, 2008-04 |
assa rogue pvp guide: World of Warcraft: Rise of the Horde Christie Golden, 2007-05-01 Though the young Warchief Thrall ended the demon curse that had plagued his people for generations, the orcs still wrestle with the sins of their bloody past. As the rampaging Horde, they waged a number of devastating wars against their perennial enemy -- the Alliance. Yet the rage and bloodlust that drove the orcs to destroy everything in their path nearly consumed them as well. Long ago, on the idyllic world of Draenor, the noble orc clans lived in relative peace with their enigmatic neighbors, the draenei. But the nefarious agents of the Burning Legion had other plans for both of the unsuspecting races. The demon-lord Kil'jaeden set in motion a dark chain of events that would succeed not only in eradicating the draenei, but forging the orc clans into an single, unstoppable juggernaut of hatred and destruction. |
assa rogue pvp guide: World of Warcraft: Arthas Christie Golden, 2009-04-21 New York Times bestselling and award-winning author Christie Golden brings Arthas the Lick King to life in the book World of Warcraft fans have been clamoring for. Author Christie Golden does for Arthas what she once did for the Orc Lord Thrall in the bestselling Warcraft: Lord of the Clans in another epic exploration of one of the key characters from the eleven-million subscriber massively multiplayer online role-playing game. Arthas: Rise of the Lick King reveals the true and thrilling story behind one of the Warcraft universe’s most terrifying villains whose evil is legendary. |
assa rogue pvp guide: Fantasy Freaks and Gaming Geeks Ethan Gilsdorf, 2010-09-01 An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post |
assa rogue pvp guide: The Elven Way The Silver Elves, 2013-03-07 “The Elven Way” describes the Mystical, Magical, Spiritual Path of the Elf folk and their connection to the Shining Ones, those supra-dimensional beings who are our guides, guardians, ancient kindred and the source of our enlightenment. This is High Elven Spirituality and Magic and written for advanced elven adepts and magical folk of all kinds. |
assa rogue pvp guide: Advanced Guide to Python 3 Programming John Hunt, 2023-11-02 Advanced Guide to Python 3 Programming 2nd Edition delves deeply into a host of subjects that you need to understand if you are to develop sophisticated real-world programs. Each topic is preceded by an introduction followed by more advanced topics, along with numerous examples, that take you to an advanced level. This second edition has been significantly updated with two new sections on advanced Python language concepts and data analytics and machine learning. The GUI chapters have been rewritten to use the Tkinter UI library and a chapter on performance monitoring and profiling has been added. In total there are 18 new chapters, and all remaining chapters have been updated for the latest version of Python as well as for any of the libraries they use. There are eleven sections within the book covering Python Language Concepts, Computer Graphics (including GUIs), Games, Testing, File Input and Output, Databases Access, Logging, Concurrency and Parallelism, Reactive Programming, Networking and Data Analytics. Each section is self-contained and can either be read on its own or as part of the book as a whole. It is aimed at those who have learnt the basics of the Python 3 language but wish to delve deeper into Python’s eco system of additional libraries and modules. |
assa rogue pvp guide: A Critical Pronouncing Dictionary, and Expositor of the English Language ... John Walker, 1839 |
assa rogue pvp guide: Great Fashion Designs of the Eighties Paper Dolls Tom Tierney, 1998-01-13 2 dolls, 30 elegant costumes. Sophisticated cocktail dresses, lavish ball gowns, stunning casual wear, and more by Bill Blass, Halston, Ungaro, Armani, others. |
assa rogue pvp guide: Great Fashion Designs of the Seventies Paper Dolls Tom Tierney, 1996-01-23 2 dolls and 30 stylish costumes. Styles range from casual elegance and the punk look to Middle Eastern and folk from such fashion gurus as Dior, Mary Quant, Givenchy, Courrèges, Lauren, and many more. |
assa rogue pvp guide: Twisty Little Passages Nick Montfort, 2005-02-11 A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration. |
assa rogue pvp guide: Yvain Chretien de Troyes, 1987-09-10 The twelfth-century French poet Chrétien de Troyes is a major figure in European literature. His courtly romances fathered the Arthurian tradition and influenced countless other poets in England as well as on the continent. Yet because of the difficulty of capturing his swift-moving style in translation, English-speaking audiences are largely unfamiliar with the pleasures of reading his poems. Now, for the first time, an experienced translator of medieval verse who is himself a poet provides a translation of Chrétien’s major poem, Yvain, in verse that fully and satisfyingly captures the movement, the sense, and the spirit of the Old French original. Yvain is a courtly romance with a moral tenor; it is ironic and sometimes bawdy; the poetry is crisp and vivid. In addition, the psychological and the socio-historical perceptions of the poem are of profound literary and historical importance, for it evokes the emotions and the values of a flourishing, vibrant medieval past. |
assa rogue pvp guide: The Dark Marianne Curley, 2012-12-20 A dark and compelling sequel to The Named, The Dark crackles with suspense and intrigue. Hell-bent on avenging the death of one of their best, the Order of Chaos gain the upper hand in their battle against the Guardians. As the Order's attempts to change history bear fruit, Ethan and Isabel notice subtle changes in their daily lives as an altered past impacts on the future. Before they can confront the Order, Ethan and Isabel, joined by Isabel's brother Matt, must risk everything to travel through a dark world and save Arkarian, without whom the future looks bleak. Told from the perspectives of Isabel and Arkarian, the edgy relationships and pacy narrative make for an unputdownable read. |
assa rogue pvp guide: Unit Operations Ian Bogost, 2008-01-25 In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of game studies. The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology. |
assa rogue pvp guide: Micro Meso Macro: Addressing Complex Systems Couplings Hans Liljenstrom, Uno Svedin, 2005-05-03 In the domain of science concerned with systems structure and behavior, the issue of the relationship between the micro and the macro level is of key importance. This book concentrates on the interplay between these levels and has a special focus on the level “in between” — the meso level.An investigation of those links is made through a number of cases from different domains of science, including physics, chemistry, ecology, social science, economics and technology. What is evident is that there are facets regarding meso-level issues that are similar between cases, but also that the domains differ in various ways. This is particularly exemplified by the differences in perspectives from which the natural and social sciences deal with scaling issues. The various examples provided in this book mirror its overriding theme: systems complexity. |
assa rogue pvp guide: 100 naked girls Petter Hegre, 2005 - Exciting work from an important artist - Beautiful, inspiring nudes Petter Hegre is hailed as the master of the New Nude, a unique and instantly recognizable style based firmly in reality: real people in authentic situations. In his sixth book, this dynamic photographer has banished the counterfeit glamour of the old century, replacing it with an inimitable and graphic romanticism. Intimate and insightful, dramatic and fun, 100 Naked Girls offers truth in advertising--the name says it all!--and in art. |
assa rogue pvp guide: Drama in Sanskrit Literature Śrīraṅga, 1967 |
assa rogue pvp guide: Classics for Young Readers , 2003 |
assa rogue pvp guide: The Simmons Quarterly , 1911 |
assa rogue pvp guide: A Grammar of the English Tongue Samuel Johnson, 2018-12-07 This book has been considered by academicians and scholars of great significance and value to literature. This forms a part of the knowledge base for future generations. We havent used any OCR or photocopy to produce this book. The whole book has been typeset again to produce it without any errors or poor pictures and errant marks. |
assa rogue pvp guide: Charles Pettigrew, First Bishop-elect of the North Carolina Episcopal Church Bennett H Wall, 2021-09-10 This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant. |
assa rogue pvp guide: Hyperion Cantos Dan Simmons, 1990 Eight centuries from now-- long after the Big Mistake and the death of Old Earth-- humanity is again on the brink of war. Galactic war this time. |
assa rogue pvp guide: Cow & Boy Mark Leiknes, 2008-04 With fatherhood looming, I kept seeing that six-year-old version of myself drawing comics in his bedroom, and I thought how crushed he would be to find out that I had given up on our dream. . . . So, three months after my daughter was born, I submitted Cow and Boy. -Mark Leiknes, creator of Cow and Boy Evocative of a boy and his pet beagle, or a precocious six-year-old and his imaginary pet tiger, Cow and Boy isn't afraid to tackle the complex relationship that exists between a boy and his cow. More Cow and Boy To balance yin, there is yang. To complement day, we have night. There are just some things in life that harmonize with one another and Mark Leiknes's Cow and Boy creation definitely benefits from the paradox of its two central characters, namely one towheaded boy named Billy and his trusty bell-ringing sidekick Cow, who move through life's adventures with a refined balance of curiosity, meaning, pathos, and humor. From inspired games of chess to grassy afternoon talks of reincarnation to lakeside swimming-hole ponderings that make room for a game of charades, Cow and Boy thoughtfully explores a different species of friendship in the funny pages. |
assa rogue pvp guide: The Computational Beauty of Nature Gary William Flake, 2000-01-27 Gary William Flake develops in depth the simple idea that recurrent rules can produce rich and complicated behaviors. In this book Gary William Flake develops in depth the simple idea that recurrent rules can produce rich and complicated behaviors. Distinguishing agents (e.g., molecules, cells, animals, and species) from their interactions (e.g., chemical reactions, immune system responses, sexual reproduction, and evolution), Flake argues that it is the computational properties of interactions that account for much of what we think of as beautiful and interesting. From this basic thesis, Flake explores what he considers to be today's four most interesting computational topics: fractals, chaos, complex systems, and adaptation. Each of the book's parts can be read independently, enabling even the casual reader to understand and work with the basic equations and programs. Yet the parts are bound together by the theme of the computer as a laboratory and a metaphor for understanding the universe. The inspired reader will experiment further with the ideas presented to create fractal landscapes, chaotic systems, artificial life forms, genetic algorithms, and artificial neural networks. |
assa rogue pvp guide: Living Room Wars Ien Ang, 2006-07-13 Living Room Wars brings together Ien Ang's recent writings on television audiences, and , in response to recent criticisms of cultural studies, argues that it is possible to study audience pleasures and popular television in a way that is not naively populist. Ang examines how the makers and marketers of television attempt to mould their audience and looks at the often unexpected ways in which the viewers actively engage with the programmes they watch. Living Room Wars highlights the inherent contradictions of a `politics of pleasure' of television consumption: Ang moves beyond the trditional forcus on textual meanings to explore the structural and historical representations fo television audiences as an integral part of modern culture. Her wide-ranging and illuminating discussion takes in the battle between television and its audiences; the politics of empirical audience research; new technologies and the tactics of television consumption; ethnography and radical contextualism in audience studies; television fiction and women's fantasy; feminist desire and female pleasure in media consumption, and the transnational media system. |
assa rogue pvp guide: Cats With Hands Joe Martin, 2006 Imagine a universe where felines have the upper hand, as if they didn't already. This volume is the first compilation of the popular Cats With Hands comic strip by Joe Martin, Guinness Book of RecordsU World's Most Prolific Cartoonist. (Graphic Novels) |
assa rogue pvp guide: Batch Rejection Garey Mckee, 2016-06-01 A mortgage for an ink cartridge. A dog named Password Hint. Real life screen savers. A new cartoon from the creator of Police Limit, Batch Rejection mimics the classic style of early to mid 20th century magazine cartoons while exploring the mundane, everyday foibles of 21st century technology. |
assa rogue pvp guide: Morning Face Mulk Raj Anand, 1976 |
assa rogue pvp guide: Luminous Ages Anthony Christou, 2019-03-04 The first volume in the fantasy comic series, Luminous Ages. Published by popular Australian artist Anthony Christou |
assa rogue pvp guide: Starfire Agency , 2020-07 The government has special task forces dedicated to the capture, study and protection from aliens, ghosts, vampires and all manner of things that go bump in the night. The starfire agency is not one of those groups. They are a bunch of enthusiastic people with expertise and experience studying and fighting the paranormal.In a world that wants to believe, they want to believe even harder. |
assa rogue pvp guide: Grickle Graham Annable, 2001 Twenty-four stories including: a man carried safely through the ugly harshness of the world by his own Polaroid-enabled brand of narcissism ; the sadistic make-believe of two little boys and the laid-back cruelty of their grandfather ; a factory drone discovers his creative side with the help of the toilet ; and vehicular manslaughter turns to out be okay if there are no witnesses. |
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