Advertisement
assassin's creed odyssey guided or exploration: Assassin's Creed: Odyssey - Strategy Guide GamerGuides.com, 2018-12-07 The year is 431 BCE in Ancient Greece. The Peloponnesian War is under way, with Athens and Sparta fighting for supremacy in the Aegean. Command the story of Alexios or Kassandra, two powerful figures with crucial roles in the events at hand. This guide features an ideal chronological order for experiencing the main events of the game, informing the player about the consequences of their actions in specific quests, while directing them through the world by highlighting quests, objectives and points of interest to ensure that they do not miss any of the most captivating content in the game world. Included in the guide: - Complete walkthrough of the main story - Guides to the most relevant and difficult side quests along the way - Reference to important points of interest and historical context - Useful tips regarding game features and mechanics |
assassin's creed odyssey guided or exploration: Engagement Design Nelson Zagalo, 2020-03-17 Interactive media designers have been discussing modes to optimize interaction design beyond mere usability. With the arrival of Emotional Design followed by the success of the User Experience (UX) approaches, the discussion continued and augmented. Experience has become a complex buzzword, which is more about the subject’s experience than the product, and this is why it's difficult, or even impossible, to define it in a concise manner. We propose to move the discussion from Experience towards Engagement, to emphasize the design of the relationship between artefacts, contexts and users. Engagement asks for a more concrete type of experience, with specific needs, motives, skills and competences, which can be more clearly worked into the design of artefacts. Engagement also differs from other concepts e.g. fun, enjoyment, happiness or well-being and is open enough to grant freedom to designers in creating their personal world views. To push this new approach, we offer in this book a full model for the design of engagement in interactive media, still believing it can be applied beyond that. The model is arranged around what we call the three engagement streams: Progression, Expression and Relation. |
assassin's creed odyssey guided or exploration: ›Assassin’s Creed‹ in the Classroom Erik Champion, Juan Francisco Hiriart Vera, 2023-12-18 The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum. |
assassin's creed odyssey guided or exploration: Plugged in Patti M. Valkenburg, Jessica Taylor Piotrowski, 2017-01-01 Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z |
assassin's creed odyssey guided or exploration: Assassin's Creed Odyssey Grzegorz Misztal, Jacek Hałas, 2020-08-04 Poradnik do Assassin's Creed Odyssey odkryje przed Tobą wszystkie sekrety i znajdźki ukryte w antycznej Grecji. W poradniku opisaliśmy wszystkie aktywności poboczne takie jak rozwiązywanie zagadek ostrakonów, badanie grobowców czy branie udziału w walkach na Arenie. Nasza rozbudowana solucja pokrywa zadania główne oraz misje poboczne, a skrupulatnie przygotowane mapy pomogą zwiedzić wszystkie zakątki dawnej Grecji. Poradnik do tak potężnej gry, jaką jest Assassin's Creed Odyssey nie obyłby się bez rozbudowanego opisu przejścia. Nasza solucja opisuje wszystkie misje główne oraz zadania poboczne, w tym dodatkowe aktywności takie jak grobowce. Opis przejścia pomoże więc poznać nie tylko całą fabułę i wykonać najtrudniejsze questy, na których możecie się zaciąć, ale również odkryć tajemnice świata najnowszej części Assassyna. Nasza solucja uwzględnia ważne wybory, które należy podejmować w niektórych questach. Najważniejsze decyzje i ich konsekwencje zostały ponadto dokładniej omówione w oddzielnym rozdziale poradnika. Najlepsze porady to kolejna sekcja poradnika, która pomoże w przyjemnym przechodzeniu gry. Assassin's Creed Odyssey to rozległa gra, ale również rozbudowana pod względem mechanik gry. Dlatego nasze porady na start przydadzą się początkującym, a objaśnienie kluczowych zagadnień z zakresu walki, eksploracji, skradania się, wygrywania bitew Podboju czy podróżowania statkiem umożliwi przyjemną i płynną rozgrywkę. Poradnik do Assassin's Creed Odyssey to porady i mapy, które pomogą odnaleźć wszystkie sekrety i znajdźki. Nasza solucja umożliwi wykonanie wszystkich zadań głównych i pobocznych, w tym odnalezienie ostrakonów. Assassin's Creed Odyssey – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Spis trofeów Oczy Kosmosa (Trofea i osiągnięcia) Srebrny szlak (Trofea i osiągnięcia) Sfinks (Trofea i osiągnięcia) Wyznawcy Rodu (Trofea i osiągnięcia) Czym są Czciciele Kosmosa? (Trofea i osiągnięcia) Bogowie Morza Egejskiego (Trofea i osiągnięcia) Symmachia Spartańska (Trofea i osiągnięcia) Ateński związek morski (Trofea i osiągnięcia) Cyklop (Trofea i osiągnięcia) |
assassin's creed odyssey guided or exploration: Narrative Mechanics Beat Suter, René Bauer, Mela Kocher, 2021-05-31 What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics. |
assassin's creed odyssey guided or exploration: Henchmen of Ares Josho Brouwers, 2013 Henchmen of Ares is a new overview of warfare in ancient Greece from the Mycenaean Bronze Age down to the Persian Wars. |
assassin's creed odyssey guided or exploration: Quests Jeff Howard, 2008-01-24 This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh |
assassin's creed odyssey guided or exploration: Ancient Greece and Rome in Videogames Ross Clare, 2021-06-03 This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”. |
assassin's creed odyssey guided or exploration: Video Games Nicholas David Bowman, 2018-07-16 This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies. |
assassin's creed odyssey guided or exploration: The Poetics of Aristotle Aristotle, 1920 |
assassin's creed odyssey guided or exploration: Transmedia Storytelling Max Giovagnoli, 2011 Transmedia Storytelling explores the theories and describes the use of the imagery and techniques shared by producers, authors and audiences of the entertainment, information and brand communication industries as they create and develop their stories in this new, interactive ecosystem. |
assassin's creed odyssey guided or exploration: Narrative Design Michael Breault, 2020-04-22 Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry. |
assassin's creed odyssey guided or exploration: The Persian Army 560–330 BC Nicholas Sekunda, 1992-09-25 The Persian Empire grew in the vacuum left by Assyria's destruction of the Kingdom of Elam (648 BC). Prince Teispes captured Anshan, once a stonghold of the Elamites. His father, Achaemenes is the person who is apparently responsible for training and organising the early Persian army and it is his name that is the beginning of the royal line of Achaemenian Kings. It is a dynasty which includes Darius the Great – the finest ruler of the Achaemenid era. The army he commanded included the infamous 'Immortals', who formed the elite of the Persian army, their numbers always kept to exactly 10,000 men. |
assassin's creed odyssey guided or exploration: Gamification Mindset Ole Goethe, 2019-06-17 This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems. The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a ‘gamification’ design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications’ abilities to immerse and change the user’s intrinsic and extrinsic motivations. Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable. |
assassin's creed odyssey guided or exploration: Assassin's Creed Odyssey Tim Bogenn, Kenny Sims, 2018-10 Explore a world of untamed environments and cities at the peak of Greece's Golden Age. Charge into epic clashes, showing off your extraordinary warrior abilities during one of the deadliest conflicts of the time, the Peloponnesian War. Experience an entire ancient world that constantly evolves and reacts to your every decision as you journey to uncover the truth about your mysterious past. Find detailed maps that identify points of interest, rare treasures, and other important locations throughout Ancient Greece. |
assassin's creed odyssey guided or exploration: Gaming and the Virtual Sublime Matthew Spokes, 2020-08-28 Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment. |
assassin's creed odyssey guided or exploration: Virtual, Augmented Reality and Serious Games for Healthcare 1 Minhua Ma, Lakhmi C. Jain, Paul Anderson, 2014-04-25 There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further. |
assassin's creed odyssey guided or exploration: Computer Games for Learning Richard E. Mayer, 2014-07-11 A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games. |
assassin's creed odyssey guided or exploration: Artificial Intelligence, China, Russia, and the Global Order Shazeda Ahmed, 2019 Artificial intelligence (AI) and big data promise to help reshape the global order. For decades, most political observers believed that liberal democracy offered the only plausible future pathways for big, industrially sophisticated countries to make their citizens rich. Now, by allowing governments to monitor, understand, and control their citizens far more effectively than ever before, AI offers a plausible way for big, economically advanced countries to make their citizens rich while maintaining control over them--the first since the end of the Cold War. That may help fuel and shape renewed international competition between types of political regimes that are all becoming more digital. Just as competition between liberal democratic, fascist, and communist social systems defined much of the twentieth century, how may the struggle between digital liberal democracy and digital authoritarianism define and shape the twenty-first? This work highlights several key areas where AI-related technologies have clear implications for globally integrated strategic planning and requirements development-- |
assassin's creed odyssey guided or exploration: A Study of History: Reconsiderations Arnold Joseph Toynbee, 1961 |
assassin's creed odyssey guided or exploration: Virtual Heritage Erik Malcolm Champion, 2021-07-22 Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments. |
assassin's creed odyssey guided or exploration: Desert Oath Oliver Bowden, 2017-10-12 THE LATEST in the Assassin's Creed series . . . Travel further back in time than ever before . . . Discover an ancient Egypt on the brink of collapse, and meet the characters in the official prequel to the latest instalment of the bestselling Assassin's Creed video game series. Before Assassin's Creed Origins, there was an Oath. Egypt, 70BC, a merciless killer stalks the land. His mission: to find and destroy the last members of an ancient order, the Medjay - to eradicate the bloodline. In peaceful Siwa, the town's protector abruptly departs, leaving his teenage son, Bayek, with questions about his own future and a sense of purpose he knows he must fulfill. Bayek sets off in search of answers, his journey taking him along the Nile and through an Egypt in turmoil, facing the dangers and the mysteries of the Medjay's path. |
assassin's creed odyssey guided or exploration: Instructional-Design Theories and Models, Volume IV Charles M. Reigeluth, Brian J. Beatty, Rodney D. Myers, 2016-07-22 Instructional-Design Theories and Models, Volume IV provides a research-based description of the current state of instructional theory for the learner-centered paradigm of education, as well as a clear indication of how different theories and models interrelate. Significant changes have occurred in learning and instructional theory since the publication of Volume III, including advances in brain-based learning, learning sciences, information technologies, internet-based communication, a concern for customizing the student experience to maximize effectiveness, and scaling instructional environments to maximize efficiency. In order to complement the themes of Volume I (commonality and complementarity among theories of instruction), Volume II (diversity of theories) and Volume III (building a common knowledge base), the theme of Volume IV is shifting the paradigm of instruction from teacher-centered to learner-centered and integrating design theories of instruction, assessment, and curriculum. Chapters in Volume IV are collected into three primary sections: a comprehensive view of the learner-centered paradigm of education and training, elaborations on parts of that view for a variety of K-12 and higher education settings, and theories that address ways to move toward the learner-centered paradigm within the teacher-centered paradigm. Instructional-Design Theories and Models, Volume IV is an essential book for anyone interested in exploring more powerful ways of fostering human learning and development and thinking creatively about ways to best meet the needs of learners in all kinds of learning contexts. |
assassin's creed odyssey guided or exploration: The Odyssey Homer, 2020-02-08T01:55:23Z The Odyssey is one of the oldest works of Western literature, dating back to classical antiquity. Homer’s epic poem belongs in a collection called the Epic Cycle, which includes the Iliad. It was originally written in ancient Greek, utilizing a dactylic hexameter rhyme scheme. Although this rhyme scheme sounds beautiful in its native language, in modern English it can sound awkward and, as Eric McMillan humorously describes it, resembles “pumpkins rolling on a barn floor.” William Cullen Bryant avoided this problem by composing his translation in blank verse, a rhyme scheme that sounds natural in English. This epic poem follows Ulysses, one of the Greek leaders that brought an end to the ten-year-long Trojan war. Longing for home, he travels across the Mediterranean Sea to return to his kingdom in Ithaca; unfortunately, our hero manages to anger Neptune, the god of the sea, making his trip home agonizingly slow and extremely dangerous. While Ulysses is trying to return home, his family in Ithaca is also in danger. Suitors have traveled to the home of Ulysses to marry his wife, Penelope, believing that her husband did not survive the war. These men are willing to kill anyone who stands in their way. This book is part of the Standard Ebooks project, which produces free public domain ebooks. |
assassin's creed odyssey guided or exploration: Assassin's Creed Brenden Fletcher, Karl Kerschl, Cameron Stewart, 2014-02-11 Who is Jot Soora? Devoted fiance of movie star Monima Das, gifted programmer at software giant MysoreTech, or deadly Assassin with a secret? When Jot stumbles into a layer of code deep in his company's new device, the discovery threatens his relationship, his job, and his life. It also reveals shocking links to an ancestral past that cause him to question everything he knows about himself. As he delves further into memories stored in his genetic makeup, he uncovers an age-old battle between The Templar Order and The Assassin Brotherhood, both of whom are racing to find a mysterious artifact buried in the past that has the power to alter the fate of all mankind! |
assassin's creed odyssey guided or exploration: Imagine Design Create Tom Wujec, 2011-05 Imagine, Design, Create offers a wide-ranging look at how the creative process and the tools of design are dramatically changing--and where design is headed in the coming years. Bringing together stories of good design happening around the world, the book shows how people are using fresh design approaches and new capabilities to solve problems, create opportunities, and improve the way we live and work. From the impact of SOM's Cathedral of Christ the Light in Oakland to the spark that inspired Thomas Heatherwick's U.K. Pavilion in Shanghai; from the new processes fueling Zaha Hadid's extraordinary architecture to the digital tools Ford is using to transform car design, each of these stories explores questions that swirl around the idea of design. How does design change our lives for the better? How is our capacity to produce good design evolving? How will the next generation of designers work? What will they make? What new areas of human experience is design opening for us? Now that designers can do almost anything--what should they do? The Publisher has two cover versions for this title. The books will ship with either a black or white cover. The interior contents are the same. |
assassin's creed odyssey guided or exploration: Vikings at War Kim Hjardar, Vegard Vike, 2016-11-22 An illustrated guide to Viking warfare from strategy and weapons to culture and tradition: “a very excellent introduction to the Viking age as a whole” (Justin Pollard, historical consultant for the Amazon television series Vikings). From the time when sailing was first introduced to Scandinavia, Vikings reached virtually every corner of Europe and even America with their raids and conquests. Wherever Viking ships roamed, enormous suffering followed in their wake, but the encounters between cultures also brought immense change to both European and Nordic societies. In Vikings at War, historian Kim Hjardar presents a comprehensive overview of Viking weapons technology, military traditions and tactics, offensive and defensive strategies, fortifications, ships, and command structure. The most crucial element of the Viking’s success was their strategy of arriving by sea, attacking with great force, and withdrawing quickly. In their militarized society, honor was everything, and ruining one’s posthumous reputation was considered worse than death itself. Vikings at War features more than 380 color illustrations, including beautiful reconstruction drawings, maps, cross-section drawings of ships, line-drawings of fortifications, battle plan reconstructions, and photos of surviving artifacts, including weapons and jewelry. Winner of Norway’s Saga Prize, Vikings at War is now available in English with this new translation. “A magnificent piece of work [that] I’d recommend to anyone with an interest in the Viking period.” —Justin Pollard, historical consultant for the Amazon television series Vikings |
assassin's creed odyssey guided or exploration: Gaming the Past Jeremiah McCall, 2013-06-17 Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet. |
assassin's creed odyssey guided or exploration: Neurocapitalism Giorgio Griziotti, 2018-11-19 'Neurocapitalism' takes us on an extraordinarily original journey through the effects that cutting-edge technology has on cultural, anthropological, socio-economic and political dynamics. |
assassin's creed odyssey guided or exploration: Ecological Literature and the Critique of Anthropocentrism Bryan L. Moore, 2017-10-14 This book is an analysis of literary texts that question, critique, or subvert anthropocentrism, the notion that the universe and everything in it exists for humans. Bryan Moore examines ancient Greek and Roman texts; medieval to twentieth-century European texts; eighteenth-century French philosophy; early to contemporary American texts and poetry; and science fiction to demonstrate a historical basis for the questioning of anthropocentrism and contemplation of responsible environmental stewardship in the twenty-first century and beyond. Ecological Literature and the Critique of Anthropocentrism is essential reading for ecocritics and ecofeminists. It will also be useful for researchers interested in the relationship between science and literature, environmental philosophy, and literature in general. |
assassin's creed odyssey guided or exploration: Avant-garde Videogames Brian Schrank, 2014-04-18 An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality—as in alternate reality games, which adapt Situationist strategies for a mass audience. |
assassin's creed odyssey guided or exploration: Gaming Representation Jennifer Malkowski, TreaAndrea M. Russworm, 2017 Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination. |
assassin's creed odyssey guided or exploration: Understanding Video Games Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca, 2015-12-07 Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of serious games. Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society. |
assassin's creed odyssey guided or exploration: Paratextualizing Games Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, 2021-11-30 Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text? |
assassin's creed odyssey guided or exploration: Assassin's Creed Valhalla: Sword of the White Horse Elsa Sjunneson, 2022-04-26 A Celtic warrior defending her people from Viking raiders infiltrates an ancient sect to save her homeland, in this gripping original saga set in the world of Assassin's Creed® Valhalla Mercia, 878. Witch-warrior Niamh discovers a new order called the Hidden Ones is seeking to establish a foothold in Lunden. Her land is already scarred by Viking raiders, bloody wars, and clashing cultures. Determined to protect what remains of her homeland, she infiltrates this new group to discover whether they stand with her… or against her. Yet when Niamh learns the Hidden Ones have stolen an artifact sacred to her people, her own loyalties are challenged. Casting aside newfound alliances and friendships, Niamh soon discovers that betrayal comes with a heavy price and it will take everything in her power – her gods willing – to survive. |
assassin's creed odyssey guided or exploration: Assassin's Creed: The Secret Crusade Oliver Bowden, 2011-06-28 In this novel based on the Assassin's Creed™ video game series, Niccolò Polo, father of Marco, will finally reveal the story he has kept secret all his life—the story of Altaïr, one of the Brotherhood’s most extraordinary Assassins. Altaïr embarks on a formidable mission—one that takes him throughout the Holy Land and shows him the true meaning of the Assassin’s Creed. To demonstrate his commitment, Altaïr must defeat nine deadly enemies, including Templar leader Robert de Sable. Altaïr’s life story is told here for the first time: a journey that will change the course of history; his ongoing battle with the Templar conspiracy; a family life that is as tragic as it is shocking; and the ultimate betrayal of an old friend. An Original Novel Based on the Multiplatinum Video Game from Ubisoft |
assassin's creed odyssey guided or exploration: An Architectural Approach to Level Design Christopher W. Totten, 2018-09-03 Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds. |
assassin's creed odyssey guided or exploration: Wrath of Ashardalon , 2011-02-15 A cooperative game of adventure for 1–5 players set in the world of Dungeons & Dragons®. A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon. Who will survive the perils of Wrath of Ashardalon™? Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. This game includes the following components: • 42 plastic heroes and monsters • 13 sheets of interlocking cardstock dungeon tiles • 200 encounter and treasure cards • Rulebook • Scenario book • 20-sided die |
assassin's creed odyssey guided or exploration: Morality in Cormac McCarthy's Fiction Russell M. Hillier, 2017-02-28 This book argues that McCarthy’s works convey a profound moral vision, and use intertextuality, moral philosophy, and questions of genre to advance that vision. It focuses upon the ways in which McCarthy’s fiction is in ceaseless conversation with literary and philosophical tradition, examining McCarthy’s investment in influential thinkers from Marcus Aurelius to Hannah Arendt, and poets, playwrights, and novelists from Dante and Shakespeare to Fyodor Dostoevsky and Antonio Machado. The book shows how McCarthy’s fiction grapples with abiding moral and metaphysical issues: the nature and problem of evil; the idea of God or the transcendent; the credibility of heroism in the modern age; the question of moral choice and action; the possibility of faith, hope, love, and goodness; the meaning and limits of civilization; and the definition of what it is to be human. This study will appeal alike to readers, teachers, and scholars of Cormac McCarthy. |
ASSASSIN Definition & Meaning - Merriam-Webster
The meaning of ASSASSIN is a person who commits murder; especially : one who murders a politically important person either for money or from fanatical adherence to a cause. How to …
Assassination - Wikipedia
Assassination is the willful killing, by a sudden, secret, or planned attack, of a person—especially if prominent or important. [1][2] It may be prompted by political, ideological, religious, personal, …
ASSASSIN | English meaning - Cambridge Dictionary
ASSASSIN definition: 1. someone who kills a famous or important person, usually for political reasons or in exchange for…. Learn more.
ASSASSIN definition and meaning | Collins English Dictionary
An assassin is a person who assassinates someone. He saw the shooting and memorized the number of the assassin's car. 2 meanings: a murderer, esp one who kills a prominent political …
ASSASSIN Definition & Meaning - Dictionary.com
Assassin definition: a murderer, especially one who kills a politically prominent person for fanatical or monetary reasons.. See examples of ASSASSIN used in a sentence.
assassin, n. meanings, etymology and more - Oxford English …
There are three meanings listed in OED's entry for the noun assassin, one of which is considered offensive. See ‘Meaning & use’ for definitions, usage, and quotation evidence.
Assassin - definition of assassin by The Free Dictionary
assassin - a murderer (especially one who kills a prominent political figure) who kills by a surprise attack and often is hired to do the deed; "his assassins were hunted down like animals"; …
What does assassin mean? - Definitions.net
An assassin is an individual who is skilled in carrying out targeted killings, often for political, religious, or ideological reasons, usually discreetly and covertly. They are typically trained and …
Assassin (disambiguation) - Wikipedia
An assassin is a person who commits targeted murder. The origin of the term is the medieval Order of Assassins, a sect of Shia Islam 1090–1275 CE. Assassin, or variants, may also refer to:
Best friend of accused Minnesota assassin Vance Boelter reveals ...
1 day ago · The best friend and roommate of suspected political assassin Vance Boelter said that he got a chilling final text message from the suspected killer saying he would soon be dead …
ASSASSIN Definition & Meaning - Merriam-Webster
The meaning of ASSASSIN is a person who commits murder; especially : one who murders a politically important person either for money or from fanatical adherence to a cause. How to use …
Assassination - Wikipedia
Assassination is the willful killing, by a sudden, secret, or planned attack, of a person—especially if prominent or important. [1][2] It may be prompted by political, ideological, religious, personal, …
ASSASSIN | English meaning - Cambridge Dictionary
ASSASSIN definition: 1. someone who kills a famous or important person, usually for political reasons or in exchange for…. Learn more.
ASSASSIN definition and meaning | Collins English Dictionary
An assassin is a person who assassinates someone. He saw the shooting and memorized the number of the assassin's car. 2 meanings: a murderer, esp one who kills a prominent political …
ASSASSIN Definition & Meaning - Dictionary.com
Assassin definition: a murderer, especially one who kills a politically prominent person for fanatical or monetary reasons.. See examples of ASSASSIN used in a sentence.
assassin, n. meanings, etymology and more - Oxford English …
There are three meanings listed in OED's entry for the noun assassin, one of which is considered offensive. See ‘Meaning & use’ for definitions, usage, and quotation evidence.
Assassin - definition of assassin by The Free Dictionary
assassin - a murderer (especially one who kills a prominent political figure) who kills by a surprise attack and often is hired to do the deed; "his assassins were hunted down like animals"; …
What does assassin mean? - Definitions.net
An assassin is an individual who is skilled in carrying out targeted killings, often for political, religious, or ideological reasons, usually discreetly and covertly. They are typically trained and …
Assassin (disambiguation) - Wikipedia
An assassin is a person who commits targeted murder. The origin of the term is the medieval Order of Assassins, a sect of Shia Islam 1090–1275 CE. Assassin, or variants, may also refer to:
Best friend of accused Minnesota assassin Vance Boelter reveals ...
1 day ago · The best friend and roommate of suspected political assassin Vance Boelter said that he got a chilling final text message from the suspected killer saying he would soon be dead just …