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astral adventurer's guide: Places & Portals (Dungeons & Dragons) Stacy King, Jim Zub, Official Dungeons & Dragons Licensed, 2023-09-19 Explore the geography, inhabitants, and legends of Dungeons & Dragons landscapes, from the challenges of the Forgotten Realms to spaces and places beyond, with this illustrated guide to adventurous travel. In this illustrated guide for new players, you’ll be transported to the wondrous and magical realms of Dungeons & Dragons and given a one-of-a-kind course on all the places and portals adventurers can explore. Featuring fascinating lore and easy-to-follow explanations, young fans’ imaginations will ignite as they discover the unique quests, challenges, and magic that await in each destination. With original, action-packed illustrations and advice on wilderness survival, creating overland maps, and the basics needed for any journey, this book provides the perfect introduction to young fans looking to traverse the worlds of D&D—and encourages them to create their own! Adventure exists in incredible locations, and Places & Portals will help you explore it all! |
astral adventurer's guide: Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game) Dungeons & Dragons, 2014-08-19 Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. |
astral adventurer's guide: Manual of the Planes Lynn Richard Baker, 2008 The planes have always been a place of great mystery and danger in the Dungeons & Dragons Roleplaying Game, and the new array of planes debuting in this fourth edition continues that grand tradition. |
astral adventurer's guide: Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) Dungeons & Dragons, 2020-03-17 HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer. |
astral adventurer's guide: Dungeons & Dragons Worlds & Realms Adam Lee, Official Dungeons & Dragons Licensed, 2024-10-29 Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse. “A wonderful collection. This incredible journey through the fantastical realms that inspired countless tables to roll dice together is both an educational and a visual treat!”—Matt Mercer Worlds & Realms is an illustrated, story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game’s inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse, delving into memorable and fascinating lore and locations across all five editions of the game. With Mordenkainen’s guidance, readers will revisit worlds that have come to define D&D over the decades, from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen’s philosophical musings provide a mage’s-eye view of the worlds’ unique features, creatures, and characters, captivating readers’ imaginations as they learn more about the history and mysteries of the multiverse. Additionally, readers will join adventuring parties with inhabitants of each realm through exclusive short stories by award-winning contributors Jaleigh Johnson, Jody Houser and Eric Campbell, Jasmine Bhullar, and Geoffrey Golden. Full of exciting and enchanting artwork showing fifty years of gameplay evolution from vintage D&D through the present, with original cover and chapter-opener illustrations, Worlds & Realms is a spellbinding tour of the strange and wonderful worlds of the multiverse, appealing to both new and long-standing fans alike. |
astral adventurer's guide: The Short & Effective Guide To Astral Projection Quentin Q., 2023-12-15 The Short & Effective Guide To Astral Projection Ready to leave the sheets behind and explore the cosmos? This isn't a dusty tome of esoteric musings. The Short & Effective Guide To Astral Projection is your rocket ship to the extraordinary, packed with actionable techniques and straightforward tips to get you astral projecting in no time. No fluff, just flight: Cut through the mystery: Ditch the confusing jargon and unlock the secrets of astral travel in plain English. Master the basics: Learn proven methods for stepping through the veil and experiencing the vibrant landscapes beyond. Safely navigate the astral plane: Avoid common pitfalls and cultivate responsible practices for a smooth, enriching journey. Level up your skills: Explore advanced techniques like time travel, energy manipulation, and connecting with higher beings. Real results, real quick: Witness inspiring success stories from everyday people who unlocked their astral potential. This is your no-nonsense guide to: Unleashing your hidden potential: Discover abilities you never knew you had and tap into the boundless possibilities of your consciousness. Finding self-discovery and healing: Gain profound insights into your past lives, clear blockages, and experience deep inner peace. Embarking on mind-blowing adventures: Soar through starlit skies, meet fascinating entities, and explore alternate realities beyond your wildest dreams. The Short & Effective Guide To Astral Projection is your passport to a hidden world within reach. So, ditch the snooze button, grab this book, and prepare for liftoff! |
astral adventurer's guide: The Planewalker's Handbook Monte Cook, 1996-09-01 |
astral adventurer's guide: Dungeons & Dragons Lore & Legends Michael Witwer, Kyle Newman, Jon Peterson, Sam Witwer, Official Dungeons & Dragons Licensed, 2023-10-03 An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana. |
astral adventurer's guide: The Llewellyn Practical Guide to Astral Projection Melita Denning, Osborne Phillips, 2001 The Practical Guide to Astral Projection by Denning and Phillips is simply the best step-by-step set of lessons for learning this skill ever published. Over a quarter-million people are using this book to help them learn this valuable skill. If you want to learn how to project your consciousness onto the astral plane, you should use it, too. First, as the book shows, this skill is natural. You do it all the time (in dreams, for example.) In a sense, it is more natural than walking. It is a skill you can develop with practice. Further, it allows you to have spiritual experiences on the astral plane. Plus, what you create on the astral plane creates changes on the physical plane. This is true magick! Heal someone on the astral and they will be healed on the physical. Create opportunities on the astral and you will have them on the physical. You can even experience sex on the astral plane for one of the most dynamic experiences you will ever have. And you can learn how to do all of this in The Practical Guide to Astral Projection. But it is not only the information in this book that makes it easy to understand and use. The very design of each chapter--as well as the illustrations, photos, charts, etc.--make it easy for you to learn the techniques to consciously control your astral projection experiences. The book begins by showing you what astral projection is and what it is not, what can happen and what is fantasy. As a result, you will discover that astral projection can be safe, comforting, exhilarating, and fun. Then you will learn methods of being able to let your consciousness leave your body and safely explore the astral plane. With this book in hand you can explore realms you've only dreamed of. Make your dreams a reality. |
astral adventurer's guide: VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER) , 2021 |
astral adventurer's guide: Storm King's Thunder Dungeons & Dragons, 2016-09-06 Take a stand against the giants in this adventure for the world’s greatest roleplaying game Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them. To defeat giants, you need to be giant! |
astral adventurer's guide: The Plane Above: Secrets of the Astral Sea Rob Heinsoo, 2010 This supplement builds on the overview of the Astral Sea presented in the Manual of the Planes game and explores the heavenly plane is greater detail. The work also presents a multitude of new monsters. |
astral adventurer's guide: Special Edition Player's Handbook Dungeons & Dragons, 2004-10 This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs. |
astral adventurer's guide: The Children's Guide to Astral Projection J. A. Homes, 2015-06-01 A comic that teaches children how to have radical adventures on the Astral Plane. |
astral adventurer's guide: Astral Projection for Beginners Edain McCoy, 1999 Detailing six different methods of astral projection, McCoy shows how to gain a broad awareness of other realms of existence, explore other worlds, engage in astral sex with loving spirit partners, and build sturdy psychic self-defense barriers. |
astral adventurer's guide: Out of the Abyss Dungeons & Dragons, 2015-09-15 Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15 |
astral adventurer's guide: Dungeon Master's Guide II Jesse Decker, David Noonan, James Jacobs, Chris Thomasson, Robin D. Laws, 2005 Building upon existing materials in the Dungeon Master's Guide, this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. |
astral adventurer's guide: OCS Adventurer's Handbook Nitehawk Interactive Games, 2012-07-13 The Outcastia Campaign Setting Adventurer's Handbook is for tabletop gamers that want to add some more flavor to their d20 (version 3.5) campaigns. Every adventurer about to go out into the world to make his mark needs something to help in his quest for greatness and this revison of the accessory will help you in that endeavor. Inside this second revision of the Adventurer's Handbook you will find updated descriptions for many things to liven up your d20 gaming experience. It has been edited and revamped from top to bottom to adhere to d20 3.5 rules more efficiently. Among the entries offered to you are: Many races, including a slew of new half-breeds, Updated and interesting player classes, lots of updated spells and a few new schools of interest, equipment, weapons, and armor to fill your backpack, some Prestige Classes to amaze you, and much more in this almost 200 page volume. Don't go out into the adventuring world ill-equipped. Grab your Adventurer's Handbook and trek out into the unknown prepared |
astral adventurer's guide: Forgotten Realms Player's Guide Rob Heinsoo, 2008 The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting. |
astral adventurer's guide: Expedition to Castle Ravenloft Bruce R. Cordell, James Wyatt, 2006-10 This text is a Dungeons and Dragons adventure that harkens back to classic first-edition adventure, Ravenloft. It expands on the original adventure, introduces some never-before-seen threats, and features a new encounter format designed to make running the adventure easier for the Dungeon Master. |
astral adventurer's guide: Class Paul Fussell, 1992 This book describes the living-room artifacts, clothing styles, and intellectual proclivities of American classes from top to bottom. |
astral adventurer's guide: Astral Projection: A Comprehensive Astral Projection Guide to Mastery (A Comprehensive Astral Projection Guide to Mastery With Simple and Tested Techniques) Jesse Lodge, 101-01-01 This book contains proven steps and strategies on how you will be able to use astral projection. It will also help you to learn some quick tips that will enable you to overcome fears and mental blocks as you attempt to begin your astral journey. Astral projection is an adventure that not many get to experience. It will empower you, teach you about yourself, meet astral entities, and possibly convince you of proof of an afterlife. My hope is that with this book, you will be able to successfully perform your first out of body experience. This book will open the door to the astral plane for you to finally discover its treasures. • Discover the truth about how many bodies you have. • Get acquainted with your multidimensional self. • Learn the difference between fact and fiction regarding the astral plane. • Discover over twenty-five of the most potent methods to help you get out of your physical body. • Become a master of your mind by working with the most potent mindfulness techniques. • Experience high-definition visuals on each of your astral trips. Look no further for a brief history of astral travel, a run-down of kai’s own past, and a step-by-step guide describing how to induce both sleep paralysis and out-of-body experiences. There is a huge variety of tips, suggestions and advice for beginners and experts alike. Anyone can have a go at astral projection and learn to open up entire new worlds to explore, so whether you’re just starting out on this adventure or if you’re looking to hone your techniques, then this is the book for you. |
astral adventurer's guide: The Adventure Guide to the Dominican Republic Harry S. Pariser, 1994-10-01 |
astral adventurer's guide: Astral Projection Daniel Kai, 2015-04-03 Astral Projection: Interdimensional Guide to Out of Body Experiences Learn the bizarre secrets to Astral Projection and Out of Body Experiences! Astral Projection: The Interdimensional Guide for Out of Body Experiences is your must-have handbook containing everything you need to know about astral projection. It is the newest title from Daniel Kai, who has written the book from his own personal experiences. Divided into eleven chapters, this book tackles the bizarre and misunderstood topic of out of body experiences with both confidence and humour. Decades of research, trial and error have taught the author everything that he knows about the topic today. Look no further for a brief history of astral travel, a run-down of Kai's own past, and a step-by-step guide describing how to induce both sleep paralysis and out of body experiences. There is a huge variety of tips, suggestions and advice for beginners and experts alike. Anyone can have a go at astral travel and learn to open up entire new worlds to explore, so whether you're just starting out on this adventure or if you're looking to hone your techniques, then this is the book for you. In Astral Projection: Interdimensional Guide to Out of Body Experiences you will learn: Three rapid ways to induce an astral projection The role of sleep paralysis in out of body experiences How to get past the initial fear and shock of being separated from your body The important differences between lucid dreaming and real astral projections Strange encounters on the astral planes How to travel anywhere, anytime during your astral voyages The role of guides and other interdimensional Much, much more! Are you ready to begin your out of body adventures? Take action now. Scroll up and click the 'buy' button at the top of this page and you will soon be reading Astral Projection: Interdimensional Guide to Out of Body Experiences. |
astral adventurer's guide: The Plane Below Ari Marmell, Bruce R. Cordell, Luke Johnson, 2009 A hotbed of adventure opportunities awaits gamers in the roiling maelstrom of the Elemental Chaos. This game supplement builds on the overview of the Elemental Chaos presented in the Manual of the Planes supplement. |
astral adventurer's guide: Astral Projection Peter Longley, 2019-12-17 Astral projection has been talked about in different cultures for hundreds of years. With the steps provided in this book, most people are able to experience the amazing occurrence of astral projection for themselves within one month of practice! So begin learning today, and in no time you'll be confidently able to engage in astral projection! |
astral adventurer's guide: Night Below Carl Sargent, TSR Inc. Staff, 1995-11 The ultimate dungeon adventure is back in print again because the fans demanded it! Set in the Underdark and designed to be used in any AD&DRM campaign, Night Below presents an epic adventure that takes player characters from 1st level to loth level and beyond. Available again for a limited time, this huge adventure is packed with plots, subplots, sinister conspiracies, and action on a grand scale. |
astral adventurer's guide: Planar Handbook Bruce R. Cordell, Gwendolyn F. M. Kestrel, 2004 This new handbook is the complete guide to integrating planar travel into anyD&D( campaign. |
astral adventurer's guide: Demonomicon Mike Mearls, Brian R. James, Steve Townshend, 2010-07-20 Demons and demon lords for your Dungeons & Dragons® campaign! Demonomicon(tm) presents the definitive treatise on demons and their masters, the demon lords. Whether you're looking to introduce demons into your D&D® campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns. |
astral adventurer's guide: Otherwhere Kurt Leland, 2019-05-08 I wrote Otherwhere: A Field Guide to Nonphysical Reality for the Out-of-Body Traveler in the early 1990s to sum up nearly twenty years of out-of-body adventures that began when I was fifteen years old. These adventures took me into nonphysical realms in which time and space behaved differently, quite other than we normally experience them. |
astral adventurer's guide: Astral Projection Mari Silva, 2020-10-05 This book covers intentional out-of-body experiences covers, astral projection, and exploration of the astral realm. From A to Z, it tells you everything you need to know. |
astral adventurer's guide: Player's Handbook Races: Tieflings Mike Mearls, Matthew Sernett, 2010 Roleplaying game supplement.--P. [1] of cover. |
astral adventurer's guide: Adventure Guide to the Pacific Northwest Don Young, Marjorie Young, 1999 This region offers many opportunities for the adventurous traveller, and this book aims to list the best of them. It is part of a series focusing on outdoor activities such as hiking, biking, rock climbing, horseback riding, downhill skiing, parasailing, backpacking, waterskiing and scuba diving. |
astral adventurer's guide: D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit Wizards RPG Team, 2021-09-21 The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. |
astral adventurer's guide: Developing Sixth Sense: An Easy Guide to Psychic Development (Master Your Sixth Sense in a Week and Live a Guided Life) Michael Roberts, 101-01-01 Many have discovered personal psychic abilities that go well beyond tarot card readings or medium ship. From telepathy to telekinesis, clairvoyance to clairsentience, the expanded use of our minds knows only the bounds we choose. Moreover, evidence indicates we can hone these skills through psychic development. Covering such topics as the sixth sense the third eye and chakras, opening your intuitive awareness, overcoming blocks, psychic protection, psychometric, clairvoyance, clairsentience, clairaudience, claircognizance, working with auras, telepathy, remote viewing, astral travel and medium ship. We can always bring love to any situation and work from a love based center instead of worries, doom, gloom, the ego, or fear. You will gain the knowledge and awareness of how the cycle of life works, and be able to continue on your personal path, while maintaining good physical, mental-emotional, and spiritual health. |
astral adventurer's guide: Planar Adventures James Jacobs, 2018-07-24 The world we know is but one reality. Countless others exist in the realms beyond. Dimensions carved from dreams. Worlds constructed from pure life energy. First drafts of our consciousness, and shadows of the same. Entire realities populated by angels and demons, ruled by deities and subject to physical laws mortals can barely comprehend. This is the Great Beyond, and within its reaches, the possibilities for grand adventure or devastating defeat are truly endless. This far-reaching hardcover rulebook explores Pathfinder RPG Planar Adventures explores the wondrous and horrifying regions that comprise the other dimensions and planes of reality that feature in the Pathfinder Roleplaying Game. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. |
astral adventurer's guide: Adventure Guide to Grenada, St. Vincent and the Grenadines Cindy Kilgore Brown, Alan Moore, 2011-02-06 My wife and I took this book with us on a recent Yankee Clipper cruise from Windjammer. The book was quite useful with good descriptions (usually a paragraph or two) of the accomodations and restaurants on the islands we visited (Grenada, Mayreau, Bequia, Carricou, Tobago Cays). The authors were very up front about the experiences they DIDN'T like which helped us to avoid frustration. The book also had a nicely organized table of contents which helped navigate the book quickly... This is an excellent guidebook for the area and is highly recommended. -- Matthew Clark (Amazon reviewer). A guide to St Vincent, Grenada and the Grenadines. It covers Mustique, Bequia, Palm Island, Tobago Cays, Carriacou, Mayreau, Petit St Vincent, St Vincent and Grenada, at the southern end of the Caribbean arc, just below St Lucia. St Vincent has the oldest botanical gardens in the Americas; on Bequia, some islanders still harpoon whales as their ancestors did; Grenada has pristine reefs and abundant natural beauty; and tiny Mustique, home to countless celebrities, has verdant mountains. The series of Adventure Guides are about living more intensely, waking up to your surroundings and truly experiencing all that you encounter. Each book offers a mix of practical travel information along with activities designed for everyone, no matter what their age or ability. Comprehensive background information - history, culture, geography and climate - presents a knowledge of each destination and its people. Regional chapters take you on an introductory tour, with stops at museums, historic sites and local attractions. The volumes also cover: places to stay and eat; transportation to, from and around your destination; practical concerns; useful websites; e-mail addresses; and tourism contacts. Detailed regional and town maps feature walking and driving tours. This guide is immediate and thorough; it give a host of places and activities that could fulfill even the most bored tourist's desires. The book is salted with the kind of personal experience that makes visiting these islands so special. They take us away from palm beaches, island vistas and rugged emerald mountains and put us in touch with the people who inhabit these beautiful places. From fishermen in Barrouallie to Rastas in the Port Elizabeth market and a botanist in St. George's, we get a sense of the lives that entwine to make up the fabric of these islands. Also, each section begins with a history of the place at hand, so important to understanding the southern Windwards. The authors have produced a journeyman labor, a product of discernment and enterprise tempered with warmth and humor. Those of us who have seen the southern Windwards as a special place for so long have reason to be thankful and relieved.Paul Tyler, Caribbean Compass |
astral adventurer's guide: The Path of Return Trilogy: Jamayah: Adventures on the Path of Return, Collateral Karma, Letters from the Afterworld T. L. Orcutt, 2011-11 The Path of Return Trilogy is a remarkable literary contribution outside the commercial romance and detective formulas - a raw tale painted with heartfelt humor which captures the innocence of imagination and the mystical forces that navigate life. In the first novel, Jamayah: Adventures on the Path of Return, baby-boomer Bob Kramer arrives in mid-life crisis with a job loss and recent divorce. Jamayah, an unlikely cosmopolitan guru, mysteriously recruits Bob as an initiate on the Path of Return - a fusion of wisdom traditions tempered toward paranormal mastery and cosmic awareness. The progressively intense challenge is how Bob will reconcile his scientific skepticism in a mystical adventure that embraces a strip bar and the horrors of war. In the end, Bob returns to ordinary life, but feels detached, alone, and indifferent - a malaise Jamayah reframes as having passed a sacred rite of passage. The sequel, Collateral Karma, opens after Rickshaw Lubowski (formerly Bob Kramer) has ditched the Path of Return in search of more tangible things - like sex, occultism, and sorcery. As a result, he becomes the target of a curse cast by the evil leader of a ceremonial cult who practices ritual sex and black magick. Rickshaw's descent into the world of sensation and desire incurs mysterious nightmares all too real, starting with the obsessively expected death of his new fianc . Desperate, he meets a blind fortuneteller who knows more about his destiny than anyone should and with whom he falls in love. Only when he loses touch with reality does his mentor, Jamayah, appear. Together, they join forces with shamanic sorcerers to reverse the deadly curse. The last novel in the series, Letters from the Afterworld, begins with Rickshaw reminiscing about his marriage to Crystal a year before. Rickshaw attends a seance in Los Angeles conducted by a medium with a gift for automatic writing and receives a channeled letter for his friend Murdock. Evidently, Murdock is on a soul recall list for people whose souls prematurely inhabited their selected bodies. Other friends of Rickshaw have dreams of the same recall letters and incur near fatal illnesses and accidents. Jamayah distrusts the source of the afterworld letters and believes hybrid souls (who formerly incarnated on an alien planet), are exploiting humans for metabolic enzymes through enzymatic blood transfusions. Stakes are raised when Rattlesnake Dan and Murdock are kidnapped and a ten year old boy is murdered. Finally, Rickshaw, Jamayah, SBL, Weird Willie, Raoul, Juan, Apollo, and Billy the Kid mobilize the Cosmic Rangers with the pledge of liberty and justice for all. |
astral adventurer's guide: Truth about Astral Projection Keith Randolph, 1983 Free yourself from the constraints of biology, gravity, and distance. Go into outer space, the depths of the ocean, or anywhere your heart desires--without worrying about your physical body. With this book, you will learn the truth about astral healing, reuniting with loved ones on the astral plane, your astral guides, the other side of death, near-death experiences, and astral visions of the future. |
astral adventurer's guide: The Rise of Tiamat Wizards RPG Team, 2014-11-04 Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press. |
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ASTRAL Definition & Meaning - Merriam-Webster
The meaning of ASTRAL is of, relating to, or coming from the stars. How to use astral in a sentence.
ASTRAL | English meaning - Cambridge Dictionary
ASTRAL definition: 1. relating to the stars or outer space: 2. relating to a non-physical universe with mysterious…. Learn more.
What does astral mean? - Definitions.net
Astral generally refers to something related to the stars, celestial bodies or the unseen spiritual world. It can be used in various contexts such as astronomy, astrology, spiritual beliefs, and …
astral adjective - Definition, pictures, pronunciation and usage …
Definition of astral adjective in Oxford Advanced Learner's Dictionary. Meaning, pronunciation, picture, example sentences, grammar, usage notes, synonyms and more.
astral, adj. & n. meanings, etymology and more - Oxford English …
There are seven meanings listed in OED's entry for the word astral. See ‘Meaning & use’ for definitions, usage, and quotation evidence.
Astral - Definition, Meaning & Synonyms - Vocabulary.com
Astral is starlike or having to do with stars. You may wear your hair in a spiky, astral style, resembling the Statue of Liberty's crown.
Astral - Wikipedia
Astral, a character in the anime and manga series Yu-Gi-Oh! Zexal.
ASTRAL - Learn the Meaning, Synonyms & Translations | Collins …
Learn all about the word "ASTRAL" in English: definitions, translations, synonyms, pronunciations, examples, and grammar insights - all in one complete resource.
ASTRAL Definition & Meaning | Dictionary.com
pertaining to or proceeding from the stars; stellar; star-shaped. Biology. pertaining to, consisting of, or resembling an aster; having a discoid, radiate flower head. Theosophy. having to do with …
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ASTRAL Definition & Meaning - Merriam-Webster
The meaning of ASTRAL is of, relating to, or coming from the stars. How to use astral in a sentence.
ASTRAL | English meaning - Cambridge Dictionary
ASTRAL definition: 1. relating to the stars or outer space: 2. relating to a non-physical universe with mysterious…. Learn more.
What does astral mean? - Definitions.net
Astral generally refers to something related to the stars, celestial bodies or the unseen spiritual world. It can be used in various contexts such as astronomy, astrology, spiritual beliefs, and …
astral adjective - Definition, pictures, pronunciation and usage …
Definition of astral adjective in Oxford Advanced Learner's Dictionary. Meaning, pronunciation, picture, example sentences, grammar, usage notes, synonyms and more.
astral, adj. & n. meanings, etymology and more - Oxford English …
There are seven meanings listed in OED's entry for the word astral. See ‘Meaning & use’ for definitions, usage, and quotation evidence.
Astral - Definition, Meaning & Synonyms - Vocabulary.com
Astral is starlike or having to do with stars. You may wear your hair in a spiky, astral style, resembling the Statue of Liberty's crown.
Astral - Wikipedia
Astral, a character in the anime and manga series Yu-Gi-Oh! Zexal.
ASTRAL - Learn the Meaning, Synonyms & Translations | Collins …
Learn all about the word "ASTRAL" in English: definitions, translations, synonyms, pronunciations, examples, and grammar insights - all in one complete resource.
ASTRAL Definition & Meaning | Dictionary.com
pertaining to or proceeding from the stars; stellar; star-shaped. Biology. pertaining to, consisting of, or resembling an aster; having a discoid, radiate flower head. Theosophy. having to do with …