Augmented Reality In Construction Case Study

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  augmented reality in construction case study: XR Case Studies Timothy Jung, Jeremy Dalton, 2021-09-11 This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various industries. Augmented reality and virtual reality are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies provided in this volume explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The book includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how augmented reality and virtual reality can be used in business.
  augmented reality in construction case study: Quality Management in Construction Projects Abdul Razzak Rumane, 2017-10-17 The first edition published in 2010. The response was encouraging and many people appreciated a book that was dedicated to quality management in construction projects. Since it published, ISO 9000: 2008 has been revised and ISO 9000: 2015 has published. The new edition will focus on risk-based thinking which must be considered from the beginning and throughout the project life cycle. There are quality-related topics such as Customer Relationship, Supplier Management, Risk Management, Quality Audits, Tools for Construction Projects, and Quality Management that were not covered in the first edition. Furthermore, some figures and tables needed to be updated to make the book more comprehensive.
  augmented reality in construction case study: Virtual Reality & Augmented Reality in Industry Dengzhe Ma, Jürgen Gausemeier, Xiumin Fan, Michael Grafe, 2012-01-02 Virtual Reality & Augmented Reality in Industry collects the proceedings of the 2nd Sino-German Workshop on the same topic held in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application in industrial processes and presents readers with innovative methods, typical case studies and the latest information on VR/AR basic research results and industrial applications, such as 3D rendering, innovative human-machine design, VR/AR methodology and new tools for assisting in industry, virtual assembly, virtual factory, training and education, etc. The book is intended for computer scientists, IT engineers as well as researchers in Mechanical Engineering. Dr. Dengzhe Ma and Dr. Xiumin Fan are both professors at Shanghai Jiao Tong University, China; Dr.-Ing. Jürgen Gausemeier is a professor of Computer-Integrated Manufacturing at the Heinz Nixdorf Institute, University of Paderborn, Germany; Dipl.-Ing. Michael Grafe is a senior engineer in the Product Engineering Research Group at the Heinz Nixdorf Institute, University of Paderborn.
  augmented reality in construction case study: Augmented Reality and Virtual Reality Timothy Jung, M. Claudia tom Dieck, Philipp A. Rauschnabel, 2020-03-24 This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
  augmented reality in construction case study: Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education Akcayir, Gokce, Demmans Epp, Carrie, 2020-10-23 Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.
  augmented reality in construction case study: Mixed Reality In Architecture, Design, And Construction Xiangyu Wang, Marc Aurel Schnabel, 2008-12-21 Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.
  augmented reality in construction case study: Smart Cities and Construction Technologies Sara Shirowzhan, Kefeng Zhang, 2020-05-13 This book includes nine chapters presenting the outcome of research projects relevant to building, cities, and construction. A description of a smart city and the journey from conventional to smart cities is discussed at the beginning of the book. Innovative case studies of underground cities and floating city bridges are presented in this book. BIM and GIS applications on different projects, and the concept of intelligent contract and virtual reality are discussed. Two concepts relevant to conventional buildings including private open spaces and place attachments are also included, and these topics can be upgraded in the future by smart technologies.
  augmented reality in construction case study: Green BIM Eddy Krygiel, Brad Nies, 2008-04-11 Meet the challenge of integrating Building Information Modeling and sustainability with this in-depth guide, which pairs these two revolutionary movements to create environmentally friendly design through a streamlined process. Written by an award-winning team that has gone beyond theory to lead the implementation of Green BIM projects, this comprehensive reference features practical strategies, techniques, and real-world expertise so that you can create sustainable BIM projects, no matter what their scale.
  augmented reality in construction case study: New Perspectives on Virtual and Augmented Reality Linda Daniela, 2020-05-31 New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual reality solutions can be exciting, create interest in learning, make learning more accessible and make learning faster. This book analyses the capabilities of virtual, augmented and mixed reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools and how a learning process can be structured. The virtual reality (VR) solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available. This book will be of great interest to academics, researchers and post-graduate students in the field of educational technology.
  augmented reality in construction case study: Research Methods in Education Louis Cohen, Lawrence Manion, Keith Morrison, 2007-05-07 This fully updated sixth edition of the international bestseller Research Methods in Education covers the whole range of methods currently employed by educational research at all stages. It is divided into five main parts: the context of educational research; planning educational research; styles of educational research; strategies for data collection and researching; and data analysis. The book also contains references to a comprehensive dedicated website of accompanying materials. The sixth edition includes new material on: complexity theory, ethics, sampling and sensitive educational research experimental research, questionnaire design and administration with practical guidance qualitative and quantitative data analysis, with practical examples internet based research. Research Methods in Education is essential reading for the professional researcher and continues to be the standard text for students and lecturers in educational research. To access the dedicated website of accompanying materials, please visit: www.routledge.com/textbooks/9780415368780.
  augmented reality in construction case study: Augmented Reality Dieter Schmalstieg, Tobias Hollerer, 2016-06-01 Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualization to enhance intuitive understanding Interaction–from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.
  augmented reality in construction case study: Practical Augmented Reality Steve Aukstakalnis, 2016-09-08 The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.
  augmented reality in construction case study: Virtual Reality and Augmented Reality Bruno Arnaldi, Pascal Guitton, Guillaume Moreau, 2018-05-08 Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.
  augmented reality in construction case study: Construction Safety Rita Yi Man Li, Sun Wah Poon, 2013-03-01 A close-to-ideal blend of suburb and city, speedy construction of towers of Babylon, the sparkling proportion of glass and steel buildings’ facade at night showcase the wisdom of humans. They also witness the footsteps, sweats and tears of architects and engineers. Unfortunately, these signatures of human civilizations are swathed in towering figures of construction accidents. Fretting about these on sites, different countries adopt different measures on sites. This book firstly sketches the construction accidents on sites, followed by a review on safety measures in some of the developing countries such as Bermuda, Egypt, Kuwait and China; as well as developed countries, for example, the United States, France and Singapore. It also highlights the enormous compensation costs with the courts’ experiences in the United Kingdom and Hong Kong.
  augmented reality in construction case study: Virtual and Augmented Reality (VR/AR) Ralf Doerner, Wolfgang Broll, Paul Grimm, Bernhard Jung, 2022-01-12 This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.
  augmented reality in construction case study: Spatial Augmented Reality Oliver Bimber, Ramesh Raskar, 2005-08-08 Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r
  augmented reality in construction case study: Augmented Reality in Educational Settings , 2019-11-11 New digital technologies offer many exciting opportunities to educators who are looking to develop better teaching practices. When technologies are new, however, the potential for beneficial and effective implementations and applications is not yet fully recognized. This book is intended to provide teachers and researchers with a wide range of ideas from researchers working to integrate the new technology of Augmented Reality into educational settings and processes. It is hoped that the research and theory presented here can support both teachers and researchers in future work with this exciting new technology. Contributors are: Miriam Adamková, Gilles Aldon, Panayiota Anastasi, Ferdinando Arzarello, Martina Babinská, Robert Bohdal, Francisco Botana, Constadina Charalambous, Eva Csandova, Omer Deperlioglu, Monika Dillingerová, Christos Dimopoulos, Jiri Dostal, Jihad El-Sana, Michael N. Fried, Maria Fuchsová, Marianthi Grizioti, Tomas Hlava, Markus Hohenwarter, Kateřina Jančaříková, Konstantinos Katzis, Lilla Korenova, Utku Köse, Zoltán Kovács,Blanka Kožík Lehotayová, Maria Kožuchová, Chronis Kynigos, Ilona-Elefteryja Lasica, Zsolt Lavicza, Álvaro Martínez, Efstathios Mavrotheris, Katerina Mavrou, Maria Meletiou-Mavrotheris, Georgios Papaioannou, Miroslava Pirháčová Lapšanská, Stavros Pitsikalis, Corinne Raffin, Tomás Recio, Cristina Sabena, Florian Schacht, Eva Severini, Martina Siposova, Zacharoula Smyrnaiou, Nayia Stylianidou, Osama Swidan, Christos Tiniakos, Melanie Tomaschko, Renata Tothova, Christina Vasou, and Ibolya Veress-Bágyi.
  augmented reality in construction case study: Telegeoinformatics Hassan A. Karimi, 2004-03-15 Telegeoinformatics is a new discipline resulting from the integration of mobile computing with wired and wireless communications, geoinformatics (including GIS and GPS), and remote sensing techniques and technologies. Users of telegeoinformatics from every field will need a comprehensive reference to solve multiple types of problems involving locat
  augmented reality in construction case study: State of the Art Virtual Reality and Augmented Reality Knowhow Nawaz Mohamudally, 2018-05-23 State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.
  augmented reality in construction case study: BIM Handbook Rafael Sacks, Charles Eastman, Ghang Lee, Paul Teicholz, 2018-07-03 Discover BIM: A better way to build better buildings Building Information Modeling (BIM) offers a novel approach to design, construction, and facility management in which a digital representation of the building product and process is used to facilitate the exchange and interoperability of information in digital format. BIM is beginning to change the way buildings look, the way they function, and the ways in which they are designed and built. The BIM Handbook, Third Edition provides an in-depth understanding of BIM technologies, the business and organizational issues associated with its implementation, and the profound advantages that effective use of BIM can provide to all members of a project team. Updates to this edition include: Information on the ways in which professionals should use BIM to gain maximum value New topics such as collaborative working, national and major construction clients, BIM standards and guides A discussion on how various professional roles have expanded through the widespread use and the new avenues of BIM practices and services A wealth of new case studies that clearly illustrate exactly how BIM is applied in a wide variety of conditions Painting a colorful and thorough picture of the state of the art in building information modeling, the BIM Handbook, Third Edition guides readers to successful implementations, helping them to avoid needless frustration and costs and take full advantage of this paradigm-shifting approach to construct better buildings that consume fewer materials and require less time, labor, and capital resources.
  augmented reality in construction case study: Modern Construction Case Studies Andrew Watts, 2016-10-24 In the context of tight budgets, complex geometries, high energy efficiency, and flexible user functions mean that the requirements for technical details, and their execution in modern buildings, are very exacting. Modern Construction Case Studies presents planned, under construction and completed, innovative avant-garde projects – all designed by internationally recognized architectural practices such as Zaha Hadid, BIG, Jean Nouvel, Gensler, Lab Architecture Studio, RMJM Architecture, Nordic Office of Architecture, and others. The case studies are analyzed in a structured way under technical criteria, using text, photographs, 3D illustrations, and diagrams. They provide inspiration for new approaches that also work for smaller-scale projects.
  augmented reality in construction case study: Proceedings of the Third International Conference on Sustainable Civil Engineering and Architecture J. N. Reddy, Chien Ming Wang, Van Hai Luong, Anh Tuan Le, 2024-01-12 This book includes articles from the Third International Conference on Sustainable Civil Engineering and Architecture (ICSSEA 2023), held at Da Nang City, Vietnam, on July 19-21, 2023. The conference brings together international experts from both academia and industry to share their knowledge and expertise, facilitate collaboration, and improve cooperation in the field. The book focuses on the most recent developments in sustainable architecture and civil engineering, including offshore structures, structural engineering, building materials, and architecture.
  augmented reality in construction case study: Virtual Reality and the Built Environment Jennifer Whyte, 2007-08-22 This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.
  augmented reality in construction case study: Virtual and Augmented Reality for Architecture and Design Elisângela Vilar, Ernesto Filgueiras, Francisco Rebelo, 2022-06-08 Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which adds layers of information to the real environment, VR is a powerful tool for designers and architects in the development of new responsive products, systems and built environments, that meets user's needs. VR and AR are tools that enhance design and architecture students' comprehension about complex and abstract concepts. Informative and accessible, this publication presents, analyses, and discusses the integration and use of Virtual and Augmented Reality within the process of planning, development and research for Design and Architecture. The book also presents case studies with multidisciplinary collaborative work. This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies, bridging the gap between Architectural and Design abstraction and human requirements through technology.
  augmented reality in construction case study: Virtual, Augmented and Mixed Reality. Applications and Case Studies Jessie Y.C. Chen, Gino Fragomeni, 2019-07-10 This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.
  augmented reality in construction case study: Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native Ebner, Martin, Schiefner, Mandy, 2009-12-31 This book evaluated the incorporation of technology into educational processes reviewing topics from primary and secondary school to higher education, from Second Life to wiki technology, from physical education to cultural learning--Provided by publisher.
  augmented reality in construction case study: Virtual Reality: Concepts and Technologies Philippe Fuchs, Guillaume Moreau, Pascal Guitton, 2011-07-27 A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read
  augmented reality in construction case study: Virtual, Augmented and Mixed Reality. Design and Interaction Jessie Y. C. Chen, Gino Fragomeni, 2020-07-10 The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.
  augmented reality in construction case study: Applications of Augmented Reality - Current State of the Art Pierre Boulanger, 2024-01-17 Augmented Reality (AR) uses information in the form of text, graphics, audio, and other virtual enhancements that are registered with real-world objects in real-time. AR enhances the user's interaction with the real world and provides added value over virtual reality. This book presents various AR applications ranging from real-time information display and applications in the construction industry and architecture to medical applications. It provides an overview of how AR is applied in these areas and showcases the current state of the art. This book is essential reading not only for researchers and technology developers but also for students (both graduates and undergraduates) and anyone who is interested in the application of AR technology in practice.
  augmented reality in construction case study: Augmented Reality and Its Application Dragan Cvetković, 2022-03-16 Augmented Reality (AR) is a discipline that includes the interactive experience of a real-world environment, in which real-world objects and elements are enhanced using computer perceptual information. It has many potential applications in education, medicine, and engineering, among other fields. This book explores these potential uses, presenting case studies and investigations of AR for vocational training, emergency response, interior design, architecture, and much more.
  augmented reality in construction case study: Mixed Reality and Gamification for Cultural Heritage Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis, 2017-04-26 This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.
  augmented reality in construction case study: Augmented Reality José María Ariso, 2017-04-10 There is at present no publication specifically dedicated to analyzing the philosophical implications of augmented reality, especially regarding knowledge formation, which constitutes a fundamental trait of knowledge society. That is why this volume includes an analysis of the applications and implications of augmented reality. While applications cover diverse fields like psychopathology and education, implications concern issues as diverse as negative knowledge, group cognition, the internet of things, and ontological issues, among others. In this way, it is intended not only to generate answers, but also, to draw attention to new problems that arise with the diffusion of augmented reality. In order to contemplate these problems from diverse perspectives, the auhors are from a variety of fields - philosophy, computer sciencess, education, psychology, and many more. Accordingly, the volume offers varied and interesting contributions which are of interest to professionals from multiple disciplines.
  augmented reality in construction case study: New Approaches for Multi-Criteria Analysis in Building Constructions Valentino Sangiorgio, Luis G. Vargas, Fabio Fatiguso, Francesco Fiorito, 2021-08-30 This book is focused on the challenges of digital transition in building construction, and potential solutions through the use of multi-criteria analysis. It provides clear explanations of proposed approaches from both a theoretical and practical point of view, including augmented reality and user-reporting. New Approaches for Multi-Criteria Analysis in Constructions begins by explaining classic multi-criteria analysis methods, such as Analytic Hierarchy Processes and the Simos-Roy-Figueira method, before moving on to discuss Augmented Reality - Decision Making. This new approach provides a tool to investigate user’s perceptions, and utilises an interactive experience of the real-world environment combined with classic methods to provide a large amount of visual information. Finally, a detailed guide to user-reporting is presented. Offering new possibilities for applying multi-criteria analysis in a simpler, faster and more accessible way, this book supports analysis which considers users experience and perception. Architects, engineers, researchers and practitioners will be able to utilise augmented reality environments, multi-criteria analysis and user reporting for the building design choices, supply selection, maintenance strategies, risk and complex performance assessment.
  augmented reality in construction case study: Sustainability and Automation in Smart Constructions Hugo Rodrigues, Florindo Gaspar, Paulo Fernandes, Artur Mateus, 2020-09-14 This book gathers outstanding papers presented at the Conference on Automation Innovation in Construction (CIAC-2019). In recent years, there have been significant transformations in the construction sector regarding production and the use of computers and automation to create smart and autonomous systems. At the same time, innovative construction materials and alternative technologies are crucial to overcoming the challenges currently facing the building materials industry. The book presents numerous examples of smart construction technologies, discusses the applications of new construction materials and technologies, and includes studies on recent trends in automation as applied to the construction sector.
  augmented reality in construction case study: New Perspectives on Virtual and Augmented Reality Linda Daniela, 2020-05-31 New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual reality solutions can be exciting, create interest in learning, make learning more accessible and make learning faster. This book analyses the capabilities of virtual, augmented and mixed reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools and how a learning process can be structured. The virtual reality (VR) solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available. This book will be of great interest to academics, researchers and post-graduate students in the field of educational technology.
  augmented reality in construction case study: Construction 4.0 Anil Sawhney, Michael Riley, Javier Irizarry, 2020-02-06 Modelled on the concept of Industry 4.0, the idea of Construction 4.0 is based on a confluence of trends and technologies that promise to reshape the way built environment assets are designed, constructed, and operated. With the pervasive use of Building Information Modelling (BIM), lean principles, digital technologies, and offsite construction, the industry is at the cusp of this transformation. The critical challenge is the fragmented state of teaching, research, and professional practice in the built environment sector. This handbook aims to overcome this fragmentation by describing Construction 4.0 in the context of its current state, emerging trends and technologies, and the people and process issues that surround the coming transformation. Construction 4.0 is a framework that is a confluence and convergence of the following broad themes discussed in this book: Industrial production (prefabrication, 3D printing and assembly, offsite manufacture) Cyber-physical systems (actuators, sensors, IoT, robots, cobots, drones) Digital and computing technologies (BIM, video and laser scanning, AI and cloud computing, big data and data analytics, reality capture, Blockchain, simulation, augmented reality, data standards and interoperability, and vertical and horizontal integration) The aim of this handbook is to describe the Construction 4.0 framework and consequently highlight the resultant processes and practices that allow us to plan, design, deliver, and operate built environment assets more effectively and efficiently by focusing on the physical-to-digital transformation and then digital-to-physical transformation. This book is essential reading for all built environment and AEC stakeholders who need to get to grips with the technological transformations currently shaping their industry, research, and teaching.
  augmented reality in construction case study: CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality Pietro Capone, Vito Getuli , Farzad Pour Rahimian, Nashwan Dawood , Alessandro Bruttini, Tommaso Sorbi, Within the overarching theme of “Managing the Digital Transformation of Construction Industry” the 23rd International Conference on Construction Applications of Virtual Reality (CONVR 2023) presented 123 high-quality contributions on the topics of: Virtual and Augmented Reality (VR/AR), Building Information Modeling (BIM), Simulation and Automation, Computer Vision, Data Science, Artificial Intelligence, Linked Data, Semantic Web, Blockchain, Digital Twins, Health & Safety and Construction site management, Green buildings, Occupant-centric design and operation, Internet of Everything. The editors trust that this publication can stimulate and inspire academics, scholars and industry experts in the field, driving innovation, growth and global collaboration among researchers and stakeholders.
  augmented reality in construction case study: Advances in Construction Materials and Management Aneetha Vilventhan,
  augmented reality in construction case study: Architecture and Design for Industry 4.0 Maurizio Barberio, Micaela Colella, Angelo Figliola, Alessandra Battisti, 2023-10-06 This book collects contributions of forefront research and practices related to the use of the enabling technologies of Industry 4.0 in the architecture and design fields and their impact on the UN's Sustainable Developments goals. The book is structured into three sections (research, practice, and technologies), with the goal of creating a new framework useful for widespread awareness necessary to initiate technology transfer processes for the benefit of the public sector, universities, research centers, and innovative companies, and a new professional figure capable of controlling the entire process is essential. Thus, the book chapters arouse a series of relevant topics such as computational and parametric design, performance-based architecture, data-driven design strategies, parametric environmental design and analysis, computational and parametric structural design and analysis, AI and machine learning, BIM and interoperability, VR and AR, digital and robotic fabrication, additive manufacturing and 3D printing, R&D and entrepreneurship, circular architecture, and didactics. In the post-digital era, where the essence of design lies in the control and information of the process that holistically involves all the aspects mentioned above, rather than in formal research, it is necessary to understand technologies and analyze the advantages that they can bring in terms of environmental sustainability and product innovation.
  augmented reality in construction case study: Architecture and Technological Advancements of Education 4.0 Pandey, Rajiv, Srivastava, Nidhi, Chatterjee, Parag, 2023-11-27 Academics 4.0 has become increasingly crucial in recent times due to the impact of Industry 4.0 on various fields. The emergence of disruptive technologies and the cyber-physical world has underscored the need for experts in these areas, which requires proper training of students from an early stage. Education 4.0 is essential in preparing faculties and students adequately for this purpose. This approach shifts the focus from teaching to learning and employs blended learning, MOOC courses, and flipped classrooms to achieve better understanding and application of knowledge. The practical aspect of the subject is discussed in the classroom, while the theoretical aspect is taught outside the class. The book, Architecture and Technological Advancements of Education 4.0, aims to explain the rationale, advantages, and features of Academics 4.0, explore assessment tools and techniques, and describe the national policy for bringing change in education. It also covers blended learning, MOOC courses, virtual labs, and mobile learning, with a focus on their benefits. The book will be useful for universities and educational entities that aim to follow Academics 4.0 in the education system, serve as a reference manual for research articles, and be helpful to faculties and academicians who wish to implement and assess online techniques. Additionally, it will be an excellent learning platform for providers and users of relevant domains, with a broad range of topics covering its impact on the education system, students, and workforce.
word usage - Is "augmented with" or "augmented by" preferable ...
May 22, 2020 · The usage "A is augmented by B" indicates that B is the implied subject in the passive-voice construction "A is augmented". That is, B is doing the augmentation: "B …

expressions - What is the best way to describe someone who is …
Dec 1, 2013 · If a person is very social in a party, striking up conversations with different people from one end of the hall to the other end, are there some good expressions to describe this …

Is it ever more appropriate to use "cognizant" over "aware"?
Jun 12, 2012 · "Personally, I eschew utilization of an over-augmented, trisyllabic linguistic unit like "cognizant" to express a paradigm when diminutive constructions are accessible." Personally, I …

capitalization - Should I capitalize the phrase that has its ...
In the case of something like "This product features an Augmented Filter Subsystem (AFS)", I would normally capitalise it like that (and include the bracketed abbreviation) on the first …

terminology - Why "line of business" applications? - English …
Feb 10, 2011 · If that was the case back in the day, I'd not be surprised since the verbose explanation of the passage would pretty much be talking about the things someone is doing …

What does "pneumatic" mean when applied to a person?
When a female is described as pneumatic it means she has large breasts (possibly artificially augmented by plastic surgery). To my mind, there's also the implication of her being both well …

Difference between etymologies of 'allocable' and 'allocatable'
Aug 12, 2022 · A decree of augmentation being obtained, the question occurred, How the augmented stipend was to be localled? The Lords found, That the stipend modified was to be …

punctuation - Em dash vs semicolon: which is more appropriate in …
Em dashes. Em dashes provide a brief escape from "grammatical" syntax so you can express or emphasize a word or idea that is loosely or abstractly connected to the subject of a given …

Which preposition should follow "facilitated" (by or with)?
Jul 13, 2015 · Which preposition is correct to use with facilitated? This product is facilitated with three powerful tools to help you in testing tasks. or This product is facilitated by three powerful …

word usage - Is "augmented with" or "augmented by" preferable ...
May 22, 2020 · The usage "A is augmented by B" indicates that B is the implied subject in the passive-voice construction "A is augmented". That is, B is doing the augmentation: "B …

expressions - What is the best way to describe someone who is …
Dec 1, 2013 · If a person is very social in a party, striking up conversations with different people from one end of the hall to the other end, are there some good expressions to describe this …

Is it ever more appropriate to use "cognizant" over "aware"?
Jun 12, 2012 · "Personally, I eschew utilization of an over-augmented, trisyllabic linguistic unit like "cognizant" to express a paradigm when diminutive constructions are accessible." Personally, I …

capitalization - Should I capitalize the phrase that has its ...
In the case of something like "This product features an Augmented Filter Subsystem (AFS)", I would normally capitalise it like that (and include the bracketed abbreviation) on the first …

terminology - Why "line of business" applications? - English …
Feb 10, 2011 · If that was the case back in the day, I'd not be surprised since the verbose explanation of the passage would pretty much be talking about the things someone is doing …

What does "pneumatic" mean when applied to a person?
When a female is described as pneumatic it means she has large breasts (possibly artificially augmented by plastic surgery). To my mind, there's also the implication of her being both well …

Difference between etymologies of 'allocable' and 'allocatable'
Aug 12, 2022 · A decree of augmentation being obtained, the question occurred, How the augmented stipend was to be localled? The Lords found, That the stipend modified was to be …

punctuation - Em dash vs semicolon: which is more appropriate in …
Em dashes. Em dashes provide a brief escape from "grammatical" syntax so you can express or emphasize a word or idea that is loosely or abstractly connected to the subject of a given …

Which preposition should follow "facilitated" (by or with)?
Jul 13, 2015 · Which preposition is correct to use with facilitated? This product is facilitated with three powerful tools to help you in testing tasks. or This product is facilitated by three powerful …