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bard's tale walkthrough: The Bard's Tale Craig Keller, 2004 A legendary series returns . . . and gets the game guide it deserves! ·Combat tactics, puzzle solutions, Bard leveling tips, and more! ·Fully labeled maps of every area! ·Complete stats on weapons, monsters, and tunes! ·All unlockables and secrets revealed, including extra dungeons, bonus art, movie and song galleries, and Cheat Mode! ·Overview of the original Bard's Tale series! ·Extensive interview with the inXile production staff! |
bard's tale walkthrough: Internet Games Directory Marc Saltzman, Sean McFadden, 1996 This book includes descriptions of Web sites where readers can find the hottest online real-time games, in addition to how-to and strategy guides, non-real-time, proprietary, e-mail and listserv games. |
bard's tale walkthrough: Quest for Clues Shay Addams, 1989-07 |
bard's tale walkthrough: The CRPG Book: A Guide to Computer Role-Playing Games Felipe Pepe, 2019-09 Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware. |
bard's tale walkthrough: The Temple of Elemental Evil Gary Gygax, Frank Mentzer, 1985 |
bard's tale walkthrough: Fact Hunt Larry Bundy, 2020-05-12 A full-colour compendium of the strangest, funniest and most captivating facts and stories from video game history |
bard's tale walkthrough: War of the River Kings Jason Nelson, 2010-08-17 The War of the River Kings erupts in full fervor across the Stolen Lands, pitting the heroes' forces against an alliance of barbarians, bandit kings, and sinister fey creatures in an all-out clash! Only one ruler can claim the Stolen Lands, and that ruler must earn his prize through the blood of battle! A Pathfinder Roleplaying Game adventure for 13th-level characters, this volume continues the highly anticipated Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic. This volume features an extensive war using streamlined rules to resolve mass combat, a gazetteer of the bandit down of Pitax, and an article exploring the faith and fervor of Gorum, the god of war! Plus five all-new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder Journal, and more! |
bard's tale walkthrough: Fear to Tread James Swallow, 2012-08-28 The latest Horus Heresy novel There is war on Signus Prime; Horus sends the Blood Angels to the Signus system, where an army of Khornate daemons waits for them. The Warmaster’s plan is to use the flaw in the Blood Angels’ gene-seed – which will later be known as the Red Thirst – to turn them to the worship of the Blood God. At the height of the battle, Sanguinius fights with the Bloodthirster Ka’Bandha. The Blood Angels fight for survival of thier minds and bodies |
bard's tale walkthrough: Women in Gaming: 100 Professionals of Play Meagan Marie, 2018-12-04 Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong, NPC: On Being Unseen in the Game Dev Community, and Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career. *A Day in the Life of Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more. |
bard's tale walkthrough: Procedural Generation in Game Design Tanya Short, Tarn Adams, 2017-06-12 Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design |
bard's tale walkthrough: Out of the Abyss Dungeons & Dragons, 2015-09-15 Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15 |
bard's tale walkthrough: The Secret River Kate Grenville, 2011 'Winner of the Commonwealth Writers Prize and Australian Book Industry Awards, Book of the Year. After a childhood of poverty and petty crime in the slums of London, William Thornhill is transported to New South Wales for the term of his natural life. With his wife Sal and children in tow, he arrives in a harsh land that feels at first like a de... |
bard's tale walkthrough: The Thousand and One Nights Muhsin S. Mahdi, 2023-08-07 Almost three centuries have passed since the oldest manuscript of The Thousand and One Nights arrived in Europe. Since then, the Nights have occupied the minds of scholars world-wide, in particular the questions of origin, composition, language and literary form. In this book, Muhsin Mahdi, whose critical edition of the text brought so much praise, explores the complex literary history of the Nights, bringing to fruition the search for the archetype that constituted the core of the surviving editions, and treating the fascinating story of the growth of the collection of stories that we now know as The Thousand and One Nights. |
bard's tale walkthrough: The Last Wish Andrzej Sapkowski, 2010-08-19 Geralt is a witcher, a man whose magic powers, enhanced by long training and a mysterious elixir, have made him a brilliant fighter and a merciless assassin. Yet he is no ordinary murderer: his targets are the multifarious monsters and vile fiends that ravage the land and attack the innocent. He roams the country seeking assignments, but gradually comes to realise that while some of his quarry are unremittingly vile, vicious grotesques, others are the victims of sin, evil or simple naivety. One reviewer said: 'This book is a sheer delight. It is beautifully written, full of vitality and endlessly inventive: its format, with half a dozen episodes and intervening rest periods for both the hero and the reader, allows for a huge range of characters, scenarios and action. It's thought-provoking without being in the least dogmatic, witty without descending to farce and packed with sword fights without being derivative. The dialogue sparkles; characters morph almost imperceptibly from semi-cliche to completely original; nothing is as it first seems. Sapkowski succeeds in seamlessly welding familiar ideas, unique settings and delicious twists of originality: his Beauty wants to rip the throat out of a sensitive Beast; his Snow White seeks vengeance on all and sundry, his elves are embittered and vindictive. It's easily one of the best things I've read in ages.' |
bard's tale walkthrough: Dungeons and Desktops Matt Barton, Shane Stacks, 2019 An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure. |
bard's tale walkthrough: The Arkadians Lloyd Alexander, 2008-08-11 To escape the wrath of the king and his wicked soothsayers, an honest young man joins forces with a poet-turned-jackass and a young girl with mystical powers as they embark on a series of epic adventures through the land of Arkadia. Reprint. |
bard's tale walkthrough: Computer Gaming World , 1988 |
bard's tale walkthrough: Roleplaying Game Paizo Publishing, 2017-06-20 Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison--Title page verso. |
bard's tale walkthrough: Storyplaying Sebastian Domsch, 2013-08-28 Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay. |
bard's tale walkthrough: The Guide to Classic Graphic Adventures Kurt Kalata, 2011 Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included. |
bard's tale walkthrough: Go, Went, Gone Jenny Erpenbeck, 2017-09-15 New York Times Notable Book 2018; Foreign Affairs Best Book of 2018; Lois Roth Award Winner An unforgettable German bestseller about the European refugee crisis: “Erpenbeck will get under your skin” (Washington Post Book World) Go, Went, Gone is the masterful new novel by the acclaimed German writer Jenny Erpenbeck, “one of the most significant German-language novelists of her generation” (The Millions). The novel tells the tale of Richard, a retired classics professor who lives in Berlin. His wife has died, and he lives a routine existence until one day he spies some African refugees staging a hunger strike in Alexanderplatz. Curiosity turns to compassion and an inner transformation, as he visits their shelter, interviews them, and becomes embroiled in their harrowing fates. Go, Went, Gone is a scathing indictment of Western policy toward the European refugee crisis, but also a touching portrait of a man who finds he has more in common with the Africans than he realizes. Exquisitely translated by Susan Bernofsky, Go, Went, Gone addresses one of the most pivotal issues of our time, facing it head-on in a voice that is both nostalgic and frightening. |
bard's tale walkthrough: The Johns Hopkins Guide to Digital Media Marie-Laure Ryan, Lori Emerson, Benjamin J. Robertson, 2014-04-15 The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media. The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field. |
bard's tale walkthrough: Interactive Digital Narrative Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen, 2015-04-10 The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles. |
bard's tale walkthrough: All the Light We Cannot See Anthony Doerr, 2014-05-06 *NOW A NETFLIX LIMITED SERIES—from producer and director Shawn Levy (Stranger Things) starring Mark Ruffalo, Hugh Laurie, and newcomer Aria Mia Loberti* Winner of the Pulitzer Prize and National Book Award finalist, the beloved instant New York Times bestseller and New York Times Book Review Top 10 Book about a blind French girl and a German boy whose paths collide in occupied France as both try to survive the devastation of World War II. Marie-Laure lives with her father in Paris near the Museum of Natural History where he works as the master of its thousands of locks. When she is six, Marie-Laure goes blind and her father builds a perfect miniature of their neighborhood so she can memorize it by touch and navigate her way home. When she is twelve, the Nazis occupy Paris, and father and daughter flee to the walled citadel of Saint-Malo, where Marie-Laure’s reclusive great uncle lives in a tall house by the sea. With them they carry what might be the museum’s most valuable and dangerous jewel. In a mining town in Germany, the orphan Werner grows up with his younger sister, enchanted by a crude radio they find. Werner becomes an expert at building and fixing these crucial new instruments, a talent that wins him a place at a brutal academy for Hitler Youth, then a special assignment to track the Resistance. More and more aware of the human cost of his intelligence, Werner travels through the heart of the war and, finally, into Saint-Malo, where his story and Marie-Laure’s converge. Doerr’s “stunning sense of physical detail and gorgeous metaphors” (San Francisco Chronicle) are dazzling. Deftly interweaving the lives of Marie-Laure and Werner, he illuminates the ways, against all odds, people try to be good to one another. Ten years in the writing, All the Light We Cannot See is a magnificent, deeply moving novel from a writer “whose sentences never fail to thrill” (Los Angeles Times). |
bard's tale walkthrough: Game Writing Chris Bateman, 2021-01-28 As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry. |
bard's tale walkthrough: McGraw-Hill Personal Computer Programming Encyclopedia William J. Birnes, 1989 |
bard's tale walkthrough: The Varnhold Vanishing Greg A. Vaughan, 2010-06 As the war with the bandit kings of the River Kingdoms escalates, the nascent kingdom of Varnhold to the east of the heroes' new realm falls silent. An investigation reveals that something dire has seized Varnhold, leaving an entire town empty of life or even signs of violence. What fell influence from the wildlands east of the River Kingdoms is responsible for the Varnhold vanishing? This volume of Pathfinder contains the first detailed look at the blasted plains east of the Inner Sea region, a ruined swath of the realm of Iobaria ruled today by sinister druids, feral barbarians, centaur tribes, and an ancient slumbering menace whose remnants still haunt this realm today. A Pathfinder Roleplaying Game adventure for 5th-level characters. |
bard's tale walkthrough: Burning Tower Larry Niven, Jerry Pournelle, 2006-12-01 Return to the vivid and unusual (Kirkus Reviews) world of Larry Niven and Jerry Pournelle's The Burning City, where the fire god has retreated into myth, leaving the residents of Tep's Town unprotected for the first time in their history. Unfortunately, a fiery fate isn't the only danger the town is facing. From out of the desert come monsters -- great birds with blades instead of wings, driven by some unknown force. Although they can be killed, the threat these terror birds pose is worse than death. Danger on the roads means no trade. No trade means that Tep's Town will be no more. Sent by the Lords of Lordshills to discover the source of the terror birds, Lord Sandry and his beloved, Burning Tower, must travel into a world where magic is still strong -- and where someone or something waits to destroy them! Filled with the sweeping adventure, memorable characters, and imaginative world-building that have defined the novels of Larry Niven and Jerry Pournelle, Burning Tower is another triumph. |
bard's tale walkthrough: Players Unleashed! Tanja Sihvonen, 2012 A compelling examination of the practice and implications of modding as they apply to the best-selling computer game The Sims. |
bard's tale walkthrough: Ransom David Malouf, 2010-01-05 In his first novel in more than a decade, award-winning author David Malouf reimagines the pivotal narrative of Homer’s Iliad—one of the most famous passages in all of literature. This is the story of the relationship between two grieving men at war: fierce Achilles, who has lost his beloved Patroclus in the siege of Troy; and woeful Priam, whose son Hector killed Patroclus and was in turn savaged by Achilles. A moving tale of suffering, sorrow, and redemption, Ransom is incandescent in its delicate and powerful lyricism and its unstated imperative that we imagine our lives in the glow of fellow feeling. |
bard's tale walkthrough: Thunder of the Captains Holly Lisle, Aaron Allston, 1996 A peace treaty leads to shipwreck and disaster, and the survivors, including the leaders of two mighty nations, find that the slippery footing of internation diplomacy is nothing compared to the struggle for survival. King and queen alike are stranded in a land where danger lies everywhere, and hope is an ocean away. |
bard's tale walkthrough: Getting Gamers Jamie Madigan, 2016 A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them. |
bard's tale walkthrough: Virtual Cities Konstantinos Dimopoulos, 2020-11-12 Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games. |
bard's tale walkthrough: A Guide to Japanese Role-Playing Games Bitmap Books, 2021-10-25 |
bard's tale walkthrough: Parasite Eve Hideaki Sena, 2016-02-02 When Dr. Nagashima loses his wife in a mysterious car crash, he is overwhelmed with grief but also an eerie sense of purpose; he becomes obsessed with reincarnating his dead wife. Her donated kidney is transplanted into a young girl with a debilitating disorder, but the doctor also feels compelled to keep a small sample of her liver in his laboratory. When these cells start mutating rapidly, a consciousness bent on determining its own fate awakens, bent on becoming the new dominant species on earth. Parasite Eve was the basis of the hugely popular video game of the same name in the U.S. and has been cinematized in Japan. |
bard's tale walkthrough: The Fall of the House of Usher Edgar Allan Poe, 2016-12-12 Why buy our paperbacks? Standard Font size of 10 for all books High Quality Paper Fulfilled by Amazon Expedited shipping 30 Days Money Back Guarantee BEWARE of Low-quality sellers Don't buy cheap paperbacks just to save a few dollars. Most of them use low-quality papers & binding. Their pages fall off easily. Some of them even use very small font size of 6 or less to increase their profit margin. It makes their books completely unreadable. How is this book unique? Unabridged (100% Original content) Font adjustments & biography included Illustrated About The Fall Of The House Of Usher: By Edgar Allan Poe The story begins with the unnamed narrator arriving at the house of his friend, Roderick Usher, having received a letter from him in a distant part of the country complaining of an illness and asking for his help. As he arrives, the narrator notes a thin crack extending from the roof, down the front of the building and into the lake. Although Poe wrote this short story before the invention of modern psychological science, Roderick's condition can be described according to its terminology. It includes a form of sensory overload known as hyperesthesia (hypersensitivity to textures, light, sounds, smells and tastes), hypochondria (an excessive preoccupation or worry about having a serious illness) and acute anxiety. It is revealed that Roderick's twin sister, Madeline, is also ill and falls into cataleptic, deathlike trances. The narrator is impressed with Roderick's paintings, and attempts to cheer him by reading with him and listening to his improvised musical compositions on the guitar. Roderick sings The Haunted Palace, then tells the narrator that he believes the house he lives in to be alive, and that this sentience arises from the arrangement of the masonry and vegetation surrounding it. |
bard's tale walkthrough: Imperium Omni Matthew S. Thomas, 2016-04-10 Away in the distant, savage Eastern Continent, a hole is ripped in the fabric of the universe, and from it a brutal horror emerges sizzling and burning as it crashes to the ground. Inches away from its clawed grasp, a golden amulet rests in the dirt. The peasant nearby can't resist the lure of wealth and he snatches the necklace and scampers away, leaving the unconscious monster lying in the dust. But two other peasants witnessed these events. But they take no action, because something even worse than the monster has taken them. And the world begins an irrevocable change. |
bard's tale walkthrough: Season of Storms Andrzej Sapkowski, 2018-05-22 Before he was the guardian of Ciri, the child of destiny, Geralt of Rivia was a legendary swordsman. Join the Witcher as he undertakes a deadly mission in this stand-alone adventure set in the Andrzej Sapkowki’s groundbreaking epic fantasy world that inspired the hit Netflix show and the blockbuster video games. Geralt of Rivia is a Witcher, one of the few capable of hunting the monsters that prey on humanity. He uses magical signs, potions, and the pride of every Witcher—two swords, steel and silver. But a contract has gone wrong, and Geralt finds himself without his signature weapons. Now he needs them back, because sorcerers are scheming, and across the world clouds are gathering. The season of storms is coming. . . Witcher collections The Last Wish Sword of Destiny Witcher novels Blood of Elves The Time of Contempt Baptism of Fire The Tower of Swallows Lady of the Lake Season of Storms Hussite Trilogy The Tower of Fools Warriors of God Translated from original Polish by David French |
bard's tale walkthrough: Beowulf , 2012-03-01 Finest heroic poem in Old English celebrates the exploits of Beowulf, a young nobleman of southern Sweden. Combines myth, Christian and pagan elements, and history into a powerful narrative. Genealogies. |
bard's tale walkthrough: Role-Playing Game Studies Sebastian Deterding, José Zagal, 2018-04-17 This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field. |
编著《电化学方法—基础和应用》的电化学家Allen J Bard去世,他 …
Bard先生也把自己在ECL上的一些基础研究成果写成了专著。 就是下面这本《Electrogenerated Chemiluminescence》 这本书基本已经成为了国内ECL研究者们的启蒙教材。
谷歌 Gemini 开始收费,价格为每月 19.99 美元,并提供两个月的 …
谷歌官宣Bard更名为Gemini 正如此前爆料所称,Gemini Advanced将开启收费模式: 价格为每月19.99美元,并提供两个月的免费试用。 这是谷歌全新的Google One…
什么是 CRPG?有哪些游戏可以被分类至 CRPG? - 知乎
Interplay 的《未知的传说 Vol.1(Tales of the Unknown Vol.1)》(1985 年)以副标题《冰城传奇(The Bard’s Tale)》广为人知,取得了巨大成功,在采取《巫术》的第一人称视角的同时, …
poet 和 bard 有什么区别? - 知乎
Nov 21, 2012 · Bard 是英语里诗人的旧称,类似于中文「诗家」,古有「史阁行人在,诗家秀句传」这样的句子,但现代人已经不说「他是个现代朦胧派诗家」了。 同样道理,你可以描述一 …
现在这些大模型,哪个在代码编写上表现的最好呀? - 知乎
gpt好像出了o3,但似乎是更追求效率?deepseek听说是更专门针对代码编写的,有没有大佬说说体验。
电化学CV曲线上,氧化峰和还原峰怎么看? - 知乎
关于CV详细的内容可以看下面这篇文献或者Bard的电化学方法中的相关章节来学习。 【1】Noémie Elgrishi, Kelley J. Rountree, Brian D. McCarthy, Eric S. Rountree, Thomas T. …
如何最简单、通俗地理解Transformer? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …
公司让员工取花名,让我做几个花名方案,实在想不出啊!大家有 …
出现 王射狗 李金猪 张水牛 刘双鸡之类的名字请不要打我 ===== 正经一点,既然贵司要花名,我就送上一套秘籍
AI 技术的核心本质是什么?背后的技术原理有哪些? - 知乎
特别是那些基础模型,比如ChatGPT,Claude,Bard等等。 因为只有这样,你才能够在人工智能时代至少不落于下风。 如果同样的工作,一个熟练掌握LLM的人的工作效率可能是不会LLM的 …
编著《电化学方法—基础和应用》的电化学家Allen J Bard去世, …
Bard先生也把自己在ECL上的一些基础研究成果写成了专著。 就是下面这本《Electrogenerated Chemiluminescence》 这本书基本已经成为了国内ECL研究者们的启蒙教材。
谷歌 Gemini 开始收费,价格为每月 19.99 美元,并提供两个月的 …
谷歌官宣Bard更名为Gemini 正如此前爆料所称,Gemini Advanced将开启收费模式: 价格为每月19.99美元,并提供两个月的免费试用。 这是谷歌全新的Google One…
什么是 CRPG?有哪些游戏可以被分类至 CRPG? - 知乎
Interplay 的《未知的传说 Vol.1(Tales of the Unknown Vol.1)》(1985 年)以副标题《冰城传奇(The Bard’s Tale)》广为人知,取得了巨大成功,在采取《巫术》的第一人称视角的同时,《冰城 …
poet 和 bard 有什么区别? - 知乎
Nov 21, 2012 · Bard 是英语里诗人的旧称,类似于中文「诗家」,古有「史阁行人在,诗家秀句传」这样的句子,但现代人已经不说「他是个现代朦胧派诗家」了。 同样道理,你可以描述一个人像 …
现在这些大模型,哪个在代码编写上表现的最好呀? - 知乎
gpt好像出了o3,但似乎是更追求效率?deepseek听说是更专门针对代码编写的,有没有大佬说说体验。
电化学CV曲线上,氧化峰和还原峰怎么看? - 知乎
关于CV详细的内容可以看下面这篇文献或者Bard的电化学方法中的相关章节来学习。 【1】Noémie Elgrishi, Kelley J. Rountree, Brian D. McCarthy, Eric S. Rountree, Thomas T. Eisenhart, and Jillian …
如何最简单、通俗地理解Transformer? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业、友善的社区 …
公司让员工取花名,让我做几个花名方案,实在想不出啊!大家有 …
出现 王射狗 李金猪 张水牛 刘双鸡之类的名字请不要打我 ===== 正经一点,既然贵司要花名,我就送上一套秘籍
AI 技术的核心本质是什么?背后的技术原理有哪些? - 知乎
特别是那些基础模型,比如ChatGPT,Claude,Bard等等。 因为只有这样,你才能够在人工智能时代至少不落于下风。 如果同样的工作,一个熟练掌握LLM的人的工作效率可能是不会LLM的人的几倍, …