Big Tower Tiny Square 2 Cool Math Games

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  big tower tiny square 2 cool math games: The Grace of Kings Ken Liu, 2015-04-07 One of the Time 100 Best Fantasy Books Of All Time Two men rebel together against tyranny—and then become rivals—in this first sweeping book of an epic fantasy series from Ken Liu, recipient of Hugo, Nebula, and World Fantasy awards. Hailed as one of the best books of 2015 by NPR. Wily, charming Kuni Garu, a bandit, and stern, fearless Mata Zyndu, the son of a deposed duke, seem like polar opposites. Yet, in the uprising against the emperor, the two quickly become the best of friends after a series of adventures fighting against vast conscripted armies, silk-draped airships, and shapeshifting gods. Once the emperor has been overthrown, however, they each find themselves the leader of separate factions—two sides with very different ideas about how the world should be run and the meaning of justice. Fans of intrigue, intimate plots, and action will find a new series to embrace in the Dandelion Dynasty.
  big tower tiny square 2 cool math games: Games C. Thi Nguyen, 2020 Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a library of agency which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
  big tower tiny square 2 cool math games: TheDadLab Sergei Urban, 2019-05-14 The ultimate collection of DIY activities to do with your kids to teach STEM basics and beyond, from a wildly popular online dad. With more than 3 million fans, TheDadLab has become an online sensation, with weekly videos of fun and easy science experiments that parents can do with their kids. These simple projects use materials found around the house, making it easier than ever for busy moms and dads to not only spend more quality time with their children but also get them interested in science and technology. In this mind-blowing book, Sergei Urban takes the challenge off-screen with fifty step-by-step projects, including some that he has never shared online before. Each activity will go beyond the videos, featuring detailed explanations to simplify scientific concepts for parents and help answer the hows and whys of their curious children. Learn how to: explore new fun ways to paint; make slime with only two ingredients; defy gravity with a ping-pong ball; produce your own electricity, and more! With TheDadLab, parents everywhere will have an easy solution to the dreaded I'm bored complaint right at their fingertips!
  big tower tiny square 2 cool math games: Sophie's World Jostein Gaarder, 2007-03-20 A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: Who are you? and Where does the world come from? From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.
  big tower tiny square 2 cool math games: Shoot Fuzzy Richard Taylor, 2015-04-14 Geeze O'Pete is a small town farmer going about his business cutting hay for his cattle. Until he finds himself face-to-face with a tiny purple creature bent on revenge. He must fight against the impossible. If he fails everyone he loves could be in danger.
  big tower tiny square 2 cool math games: The Monsters Know What They're Doing Keith Ammann, 2019-10-29 From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
  big tower tiny square 2 cool math games: Homeschool Bravely Jamie Erickson, 2019-04-02 Quiet the voices of not good enough and step courageously into guilt-free homeschooling Many homeschool parents have a long-term relationship with self-doubt. Did I make the right decision? Could someone else do this better? Am I robbing my kids of something by not sending them to ‘regular school’? What if there’s a better way? Not a 3-step technique or a shiny, new curriculum, but a change in perspective that transforms the way you plan, teach, and homeschool? Homeschool Bravely teaches you to see homeschooling as a calling, helps you overthrow the tyranny of impossible expectations, and guides you through the common bumps in the road, including how to: juggle school and parenting with toddlers at home teach a struggling learner plan with the end in mind accept your own limitations without feeling guilty stay the course even in the face of criticism Reclaim your hope, renew your purpose, and transform your homeschool. Because the truth is: God will use every part of your homeschool, even your fears, faults, and failures, to weave good plans for your kids.
  big tower tiny square 2 cool math games: Between the Lines Jodi Picoult, Samantha van Leer, 2013-06-25 Told in their separate voices, sixteen-year-old Prince Oliver, who wants to break free of his fairy-tale existence, and fifteen-year-old Delilah, a loner obsessed with Prince Oliver and the book in which he exists, work together to seek his freedom.
  big tower tiny square 2 cool math games: Game Feel Steve Swink, 2008-10-13 Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
  big tower tiny square 2 cool math games: A Complaint Free World Will Bowen, 2013-02-05 Full of practical ideas and inspiring stories from people who have already transformed their lives through the Complaint Free program, you'll learn not only how to stop complaining but also how to become more positive and live the life you’ve always dreamed about. More than ten million people in 106 countries have used the simple principles found in this book to eradicate the toxicity of complaining from their lives. And, as a result, they have experienced better health, happier relationships, greater career success and a significant increase in happiness. A Complaint Free World will explain what constitutes a complaint, why we complain, what benefits we think we receive from complaining, how complaining is destructive to our lives, and how we can get others around us to stop complaining. Find out how forming the simple habit of not complaining can transform your health, relationships, career and life. Consciously striving to reformat your mental hard drive is not easy, but you can start now by using the steps Bowen presents here. If you stay with it, you'll find that not only will you stop complaining, but others around you will cease to do so as well and in a short period of time, you'll have a more positive life. “A Complaint Free World is an engaging, enjoyable, easy-to-read reminder that the only permanent, constructive changes you can make in the world are the changes that you make in yourself.” –Gary Zukav, author of The Seat of the Soul and Soul to Soul
  big tower tiny square 2 cool math games: Brothers, We are Not Professionals John Piper, 2013 John Piper pleads with fellow pastors to abandon the professionalization of the pastorate and pursue the prophetic call of the Bible for radical ministry.
  big tower tiny square 2 cool math games: Seeing Like a State James C. Scott, 2020-03-17 “One of the most profound and illuminating studies of this century to have been published in recent decades.”—John Gray, New York Times Book Review Hailed as “a magisterial critique of top-down social planning” by the New York Times, this essential work analyzes disasters from Russia to Tanzania to uncover why states so often fail—sometimes catastrophically—in grand efforts to engineer their society or their environment, and uncovers the conditions common to all such planning disasters. “Beautifully written, this book calls into sharp relief the nature of the world we now inhabit.”—New Yorker “A tour de force.”— Charles Tilly, Columbia University
  big tower tiny square 2 cool math games: Programming Game AI by Example Mat Buckland, 2005 This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
  big tower tiny square 2 cool math games: The Percy Jackson and the Olympians, Book Three: Titan's Curse Rick Riordan, 2007-05 In this third book of the acclaimed series, Percy and his friends are escorting two new half-bloods safely to camp when they are intercepted by a manticore and learn that the goddess Artemis has been kidnapped.
  big tower tiny square 2 cool math games: Heat Mike Lupica, 2007-03-01 The #1 Bestseller! Michael Arroyo has a pitching arm that throws serious heat along with aspirations of leading his team all the way to the Little League World Series. But his firepower is nothing compared to the heat Michael faces in his day-to-day life. Newly orphaned after his father led the family’s escape from Cuba, Michael’s only family is his seventeen-yearold brother Carlos. If Social Services hears of their situation, they will be separated in the foster-care system—or worse, sent back to Cuba. Together, the boys carry on alone, dodging bills and anyone who asks too many questions. But then someone wonders how a twelve-year-old boy could possibly throw with as much power as Michael Arroyo throws. With no way to prove his age, no birth certificate, and no parent to fight for his cause, Michael’s secret world is blown wide open, and he discovers that family can come from the most unexpected sources. Perfect for any Little Leaguer with dreams of making it big--as well as for fans of Mike Lupica's other New York Times bestsellers Travel Team, The Big Field, The Underdogs, Million-Dollar Throw, and The Game Changers series, this cheer-worthy baseball story shows that when the game knocks you down, champions stand tall.
  big tower tiny square 2 cool math games: A Little History of the World E. H. Gombrich, 2014-10-01 E. H. Gombrich's Little History of the World, though written in 1935, has become one of the treasures of historical writing since its first publication in English in 2005. The Yale edition alone has now sold over half a million copies, and the book is available worldwide in almost thirty languages. Gombrich was of course the best-known art historian of his time, and his text suggests illustrations on every page. This illustrated edition of the Little History brings together the pellucid humanity of his narrative with the images that may well have been in his mind's eye as he wrote the book. The two hundred illustrations—most of them in full color—are not simple embellishments, though they are beautiful. They emerge from the text, enrich the author's intention, and deepen the pleasure of reading this remarkable work. For this edition the text is reset in a spacious format, flowing around illustrations that range from paintings to line drawings, emblems, motifs, and symbols. The book incorporates freshly drawn maps, a revised preface, and a new index. Blending high-grade design, fine paper, and classic binding, this is both a sumptuous gift book and an enhanced edition of a timeless account of human history.
  big tower tiny square 2 cool math games: Strengthening Forensic Science in the United States National Research Council, Division on Engineering and Physical Sciences, Committee on Applied and Theoretical Statistics, Policy and Global Affairs, Committee on Science, Technology, and Law, Committee on Identifying the Needs of the Forensic Sciences Community, 2009-07-29 Scores of talented and dedicated people serve the forensic science community, performing vitally important work. However, they are often constrained by lack of adequate resources, sound policies, and national support. It is clear that change and advancements, both systematic and scientific, are needed in a number of forensic science disciplines to ensure the reliability of work, establish enforceable standards, and promote best practices with consistent application. Strengthening Forensic Science in the United States: A Path Forward provides a detailed plan for addressing these needs and suggests the creation of a new government entity, the National Institute of Forensic Science, to establish and enforce standards within the forensic science community. The benefits of improving and regulating the forensic science disciplines are clear: assisting law enforcement officials, enhancing homeland security, and reducing the risk of wrongful conviction and exoneration. Strengthening Forensic Science in the United States gives a full account of what is needed to advance the forensic science disciplines, including upgrading of systems and organizational structures, better training, widespread adoption of uniform and enforceable best practices, and mandatory certification and accreditation programs. While this book provides an essential call-to-action for congress and policy makers, it also serves as a vital tool for law enforcement agencies, criminal prosecutors and attorneys, and forensic science educators.
  big tower tiny square 2 cool math games: The Use of Computer and Video Games for Learning Alice Mitchell, Carol Savill-Smith, 2004
  big tower tiny square 2 cool math games: Mathematical Circle Diaries, Year 2 Anna Burago, 2018-07-03 Mathematical circles, with their question-driven approach and emphasis on problem solving, expose students to the type of mathematics that stimulates the development of logical thinking, creativity, analytical abilities, and mathematical reasoning. These skills, while scarcely introduced at school, are in high demand in the modern world. This book, a sequel to Mathematical Circle Diaries, Year 1, teaches how to think and solve problems in mathematics. The material, distributed among twenty-nine weekly lessons, includes detailed lectures and discussions, sets of problems with solutions, and contests and games. In addition, the book shares some of the know-how of running a mathematical circle. The book covers a broad range of problem-solving strategies and proofing techniques, as well as some more advanced topics that go beyond the limits of a school curriculum. The topics include invariants, proofs by contradiction, the Pigeonhole principle, proofs by coloring, double counting, combinatorics, binary numbers, graph theory, divisibility and remainders, logic, and many others. When students take science and computing classes in high school and college, they will be better prepared for both the foundations and advanced material. The book contains everything that is needed to run a successful mathematical circle for a full year. This book, written by an author actively involved in teaching mathematical circles for fifteen years, is intended for teachers, math coaches, parents, and math enthusiasts who are interested in teaching math that promotes critical thinking. Motivated students can work through this book on their own. In the interest of fostering a greater awareness and appreciation of mathematics and its connections to other disciplines and everyday life, MSRI and the AMS are publishing books in the Mathematical Circles Library series as a service to young people, their parents and teachers, and the mathematics profession.
  big tower tiny square 2 cool math games: Signs and Symbols Adrian Frutiger, 1998 Discusses the elements of a sign, and looks at pictograms, alphabets, calligraphy, monograms, text type, numerical signs, symbols, and trademarks.
  big tower tiny square 2 cool math games: The Circle Dave Eggers, 2013-10-08 INTERNATIONAL BESTSELLER • A bestselling dystopian novel that tackles surveillance, privacy and the frightening intrusions of technology in our lives—a “compulsively readable parable for the 21st century” (Vanity Fair). When Mae Holland is hired to work for the Circle, the world’s most powerful internet company, she feels she’s been given the opportunity of a lifetime. The Circle, run out of a sprawling California campus, links users’ personal emails, social media, banking, and purchasing with their universal operating system, resulting in one online identity and a new age of civility and transparency. As Mae tours the open-plan office spaces, the towering glass dining facilities, the cozy dorms for those who spend nights at work, she is thrilled with the company’s modernity and activity. There are parties that last through the night, there are famous musicians playing on the lawn, there are athletic activities and clubs and brunches, and even an aquarium of rare fish retrieved from the Marianas Trench by the CEO. Mae can’t believe her luck, her great fortune to work for the most influential company in the world—even as life beyond the campus grows distant, even as a strange encounter with a colleague leaves her shaken, even as her role at the Circle becomes increasingly public. What begins as the captivating story of one woman’s ambition and idealism soon becomes a heart-racing novel of suspense, raising questions about memory, history, privacy, democracy, and the limits of human knowledge.
  big tower tiny square 2 cool math games: Précis of the Lectures on Architecture Jean-Nicolas-Louis Durand, 2000-01-01 Jean-Nicolas-Louis Durand (1760–1834) regarded the Précis of the Lectures on Architecture (1802–5) and its companion volume, the Graphic Portion (1821), as both a basic course for future civil engineers and a treatise. Focusing the practice of architecture on utilitarian and economic values, he assailed the rationale behind classical architectural training: beauty, proportionality, and symbolism. His formal systematization of plans, elevations, and sections transformed architectural design into a selective modular typology in which symmetry and simple geometrical forms prevailed. His emphasis on pragmatic values, to the exclusion of metaphysical concerns, represented architecture as a closed system that subjected its own formal language to logical processes. Now published in English for the first time, the Précis and the Graphic Portion are classics of architectural education.
  big tower tiny square 2 cool math games: The Keillor Reader Garrison Keillor, 2014-05-01 Stories, essays, poems, and personal reminiscences from the sage of Lake Wobegon When, at thirteen, he caught on as a sportswriter for the Anoka Herald, Garrison Keillor set out to become a professional writer, and so he has done—a storyteller, sometime comedian, essayist, newspaper columnist, screenwriter, poet. Now a single volume brings together the full range of his work: monologues from A Prairie Home Companion, stories from The New Yorker and The Atlantic, excerpts from novels, newspaper columns. With an extensive introduction and headnotes, photographs, and memorabilia, The Keillor Reader also presents pieces never before published, including the essays “Cheerfulness” and “What We Have Learned So Far.” Keillor is the founder and host of A Prairie Home Companion, celebrating its fortieth anniversary in 2014. He is the author of nineteen books of fiction and humor, the editor of the Good Poems collections, and a member of the American Academy of Arts and Letters.
  big tower tiny square 2 cool math games: How to Solve the Rubik's Cube Rubik's Cube, 2018 The Rubik's Cube is the world's best-known puzzle, a magical object that has baffled and fascinated the world for over fifty years. This clearly-illustrated step-by-step guide teaches you a foolproof beginners' method for solving the Cube, plus advanced techniques if you want to learn to solve it in seconds. An Official Guide to cracking the cube!
  big tower tiny square 2 cool math games: Odyssey of the Dragonlords RPG Modiphius, 2020-03-03 Campaign book; compatible with the 5E edition rules of Dungeons & Dragons.
  big tower tiny square 2 cool math games: Math for Programmers Paul Orland, 2021-01-12 In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks
  big tower tiny square 2 cool math games: Class Paul Fussell, 1992 This book describes the living-room artifacts, clothing styles, and intellectual proclivities of American classes from top to bottom.
  big tower tiny square 2 cool math games: In the Loop Office of Office of English Language Programs, Bureau of Bureau of Cultural and Educational Affairs, United States United States Department of State, Office of English Langua, 2015-02-17 In the Loop is divided into three parts: Part 1, Idioms and Definitions; Part 2, Selected Idioms by Category; and Part 3, Classroom Activities. The idioms are listed alphabetically in Part 1. Part 2 highlights some of the most commonly used idioms, grouped into categories. Part 3 contains classroom suggestions to help teachers plan appropriate exercises for their students. There is also a complete index at the back of the book listing page numbers for both main entries and cross-references for each idiom.
  big tower tiny square 2 cool math games: Magical Fury Ewen Cluney, 2015-01-28 It started out as another boring day at work. Then a magical girl showed up, like something straight out of an anime. Except that I haven't seen an anime where the magical girl threatens to kill people. She was throwing lightning bolts around and saying something about the reincarnation of Star Princess Astraia being in the building. It turns out that was me. So now I look like a scrawny teenage girl, and I have magical star powers, and a psychotic magical girl named Shadow Princess Umbra is making my life hell. She blew up my parents' house. And the more of Astraia's memories I uncover, the more I think that Umbra isn't even close to being the worse of it. But I'm going to keep fighting, because giving up isn't an option. Magical Fury is a dark magical girl RPG, inspired by anime series like Madoka Magica, Sailor Moon, and Magical Girl Lyrical Nanoha. Your characters start out as normal girls who discover that they are reincarnated magical girls. They awaken to their powers under fire, and it will be up to you to decide where she goes with new her life from there. The game uses a very simple variant of the Apocalypse World engine, aimed at fast and flavorful play that you can jump into on short notice or play in a more deliberate, long-term style. Battles come down to a handful of rolls, and throughout the emphasis is decidedly on the consequences of the course of action you choose. The book also includes an appendix with 17 random tables to help you along with character creation and other things that pop up during play. To play you will need some six-sided dice, character sheets, and something to write with.
  big tower tiny square 2 cool math games: Mexican WhiteBoy Matt de la Peña, 2008-08-12 Newbery Award-winning and New York Times bestselling author Matt de la Peña's Mexican WhiteBoy is a story of friendship, acceptance, and the struggle to find your identity in a world of definitions. Danny's tall and skinny. Even though he’s not built, his arms are long enough to give his pitch a power so fierce any college scout would sign him on the spot. Ninety-five mile an hour fastball, but the boy’s not even on a team. Every time he gets up on the mound he loses it. But at his private school, they don’t expect much else from him. Danny’ s brown. Half-Mexican brown. And growing up in San Diego that close to the border means everyone else knows exactly who he is before he even opens his mouth. Before they find out he can’t speak Spanish, and before they realize his mom has blond hair and blue eyes, they’ve got him pegged. But it works the other way too. And Danny’s convinced it’s his whiteness that sent his father back to Mexico. That’s why he’s spending the summer with his dad’s family. Only, to find himself, he may just have to face the demons he refuses to see--the demons that are right in front of his face. And open up to a friendship he never saw coming. Matt de la Peña's critically acclaimed novel is an intimate and moving story that offers hope to those who least expect it. [A] first-rate exploration of self-identity.-SLJ Unique in its gritty realism and honest portrayal of the complexities of life for inner-city teens...De la Peña poignantly conveys the message that, despite obstacles, you must believe in yourself and shape your own future.-The Horn Book Magazine The baseball scenes...sizzle like Danny's fastball...Danny's struggle to find his place will speak strongly to all teens, but especially to those of mixed race.-Booklist De la Peña blends sports and street together in a satisfying search for personal identity.-Kirkus Reviews Mexican WhiteBoy...shows that no matter what obstacles you face, you can still reach your dreams with a positive attitude. This is more than a book about a baseball player--this is a book about life.-Curtis Granderson, New York Mets outfielder An ALA-YALSA Top Ten Best Book for Young Adults A Junior Library Guild Selection
  big tower tiny square 2 cool math games: The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies Erik Brynjolfsson, Andrew McAfee, 2014-01-20 The big stories -- The skills of the new machines : technology races ahead -- Moore's law and the second half of the chessboard -- The digitization of just about everything -- Innovation : declining or recombining? -- Artificial and human intelligence in the second machine age -- Computing bounty -- Beyond GDP -- The spread -- The biggest winners : stars and superstars -- Implications of the bounty and the spread -- Learning to race with machines : recommendations for individuals -- Policy recommendations -- Long-term recommendations -- Technology and the future (which is very different from technology is the future).
  big tower tiny square 2 cool math games: The Financial Crisis Inquiry Report Financial Crisis Inquiry Commission, 2011-05-01 The Financial Crisis Inquiry Report, published by the U.S. Government and the Financial Crisis Inquiry Commission in early 2011, is the official government report on the United States financial collapse and the review of major financial institutions that bankrupted and failed, or would have without help from the government. The commission and the report were implemented after Congress passed an act in 2009 to review and prevent fraudulent activity. The report details, among other things, the periods before, during, and after the crisis, what led up to it, and analyses of subprime mortgage lending, credit expansion and banking policies, the collapse of companies like Fannie Mae and Freddie Mac, and the federal bailouts of Lehman and AIG. It also discusses the aftermath of the fallout and our current state. This report should be of interest to anyone concerned about the financial situation in the U.S. and around the world.THE FINANCIAL CRISIS INQUIRY COMMISSION is an independent, bi-partisan, government-appointed panel of 10 people that was created to examine the causes, domestic and global, of the current financial and economic crisis in the United States. It was established as part of the Fraud Enforcement and Recovery Act of 2009. The commission consisted of private citizens with expertise in economics and finance, banking, housing, market regulation, and consumer protection. They examined and reported on the collapse of major financial institutions that failed or would have failed if not for exceptional assistance from the government.News Dissector DANNY SCHECHTER is a journalist, blogger and filmmaker. He has been reporting on economic crises since the 1980's when he was with ABC News. His film In Debt We Trust warned of the economic meltdown in 2006. He has since written three books on the subject including Plunder: Investigating Our Economic Calamity (Cosimo Books, 2008), and The Crime Of Our Time: Why Wall Street Is Not Too Big to Jail (Disinfo Books, 2011), a companion to his latest film Plunder The Crime Of Our Time. He can be reached online at www.newsdissector.com.
  big tower tiny square 2 cool math games: How I Became a Quant Richard R. Lindsey, Barry Schachter, 2011-01-11 Praise for How I Became a Quant Led by two top-notch quants, Richard R. Lindsey and Barry Schachter, How I Became a Quant details the quirky world of quantitative analysis through stories told by some of today's most successful quants. For anyone who might have thought otherwise, there are engaging personalities behind all that number crunching! --Ira Kawaller, Kawaller & Co. and the Kawaller Fund A fun and fascinating read. This book tells the story of how academics, physicists, mathematicians, and other scientists became professional investors managing billions. --David A. Krell, President and CEO, International Securities Exchange How I Became a Quant should be must reading for all students with a quantitative aptitude. It provides fascinating examples of the dynamic career opportunities potentially open to anyone with the skills and passion for quantitative analysis. --Roy D. Henriksson, Chief Investment Officer, Advanced Portfolio Management Quants--those who design and implement mathematical models for the pricing of derivatives, assessment of risk, or prediction of market movements--are the backbone of today's investment industry. As the greater volatility of current financial markets has driven investors to seek shelter from increasing uncertainty, the quant revolution has given people the opportunity to avoid unwanted financial risk by literally trading it away, or more specifically, paying someone else to take on the unwanted risk. How I Became a Quant reveals the faces behind the quant revolution, offering you?the?chance to learn firsthand what it's like to be a?quant today. In this fascinating collection of Wall Street war stories, more than two dozen quants detail their roots, roles, and contributions, explaining what they do and how they do it, as well as outlining the sometimes unexpected paths they have followed from the halls of academia to the front lines of an investment revolution.
  big tower tiny square 2 cool math games: Bruised Tanya Boteju, 2022-02-15 Since her parents died in an accident Daya Wijesinghe survived, bruises have become a way to keep her pain on the surface of her skin so she doesn't need to deal with the ache deep in her heart. When chance brings her to a roller derby bout, Daya is hooked. Yes, the rules are confusing and the sport seems to require the kind of teamwork and human interaction Daya generally avoids, but the opportunities to bruise are countless. As her rough-and-tumble teammates and their fans push her limits in ways she never imagined, Daya realizes some big truths about love, loss, strength, and healing-- Adapted from jacket.
  big tower tiny square 2 cool math games: Martin Gardner's Mathematical Games Martin Gardner, 2005 The entire collection of Martin Gardner's Scientific American columns are on one searchable CD! Martin Gardner's ``Mathematical Games'' column ran in Scientific American from 1956 to 1986. In these columns, Gardner introduced hundreds of thousands of readers to the delights of mathematics and of puzzles and problem solving. His column broke such stories as Rivest, Shamir and Adelman on public-key cryptography, Mandelbrot on fractals, Conway on Life, and Penrose on tilings. He enlivened classic geometry and number theory and introduced readers to new areas such as combinatorics and graph theory. The CD contains the following articles: (1) Hexaflexagons and Other Mathematical Diversions; (2) The Second Scientific American Book of Mathematical Puzzles and Diversions; (3) New Mathematical Diversions; (4) The Unexpected Hanging and Other Mathematical Diversions; (5) Martin Gardner's 6th Book of Mathematical Diversions from Scientific American; (6) Mathematical Carnival; (7) Mathematical Magic Show; (8) Mathematical Circus; (9) The Magic Numbers of Dr. Matrix; (10) Wheels, Life, and Other Mathematical Amusements; (11) Knotted Doughnuts and Other Mathematical Entertainers; (12) Time Travel and Other Mathematical Bewilderments; (13) Penrose Tiles to Trapdoor Ciphers; (14) Fractal Music, Hypercards, and more Mathematical Recreations from Scientific American and (15) The Last Recreations: Hydras, Eggs, and Other Mathematical Mystifications. A profile and interview with Martin Gardner is included in this collection.
  big tower tiny square 2 cool math games: Proofreading, Revising & Editing Skills Success in 20 Minutes a Day Brady Smith, 2017 In this eBook, you'll learn the principles of grammar and how to manipulate your words until they're just right. Strengthen your revising and editing skills and become a clear and consistent writer. --
  big tower tiny square 2 cool math games: Game Architecture and Design Andrew Rollings, Dave Morris, 2004 A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.
  big tower tiny square 2 cool math games: McGraw-Hill's Dictionary of American Idoms and Phrasal Verbs Richard A. Spears, 2006-02-03 Learn the language of Nebraska . . .and 49 other states With more entries than any other reference of its kind,McGraw-Hill’s Dictionary of American Idioms and Phrasal Verbs shows you how American English is spoken today. You will find commonly used phrasal verbs, idiomatic expressions, proverbial expressions, and clichés. The dictionary contains more than 24,000 entries, each defined and followed by one or two example sentences. It also includes a Phrase-Finder Index with more than 60,000 entries.
  big tower tiny square 2 cool math games: Book of Vile Darkness Monte Cook, 2002-10 The most evil and complex elements of the Dungeons & Dragons world are presented for the first time--such as moral dilemma, slavery, human sacrifice, prostitution, and other sensitive issues--to allow players to add a level of complexity to their campaigns.
  big tower tiny square 2 cool math games: Mathematics for Computer Programmers Christine Benedyk Kay, 1984 Number systems I. Sets. Integer and real number sets. Format arithmetic. Algorithms. Solving problems using input. process, and output. Algorithms. Flowcharts. Algebraic applications for programming. Language of algebra. Algebraic expressions of not equal. Exponents. Equations. Advanced algebra concepts. Quadratic equations. Linear equations. Linear programming. Functions. Sequence and subscripted variables. Matrices. Binary systems. Number base concepts. Binary, octal, and hexadecimal numbers. Computer codes. Boolean algebra concepts. Mathematical logic. Boolean algebra and computer logic.
BIG | Bjarke Ingels Group
BIG has grown organically over the last two decades from a founder, to a family, to a force of 700. Our latest transformation is the BIG LEAP: Bjarke Ingels Group of Landscape, Engineering, …

Bjarke Ingels Group - BIG
Since BIG inception in 2006, David Zahle has been responsible for delivering imaginative and pioneering designs for buildings such as Copenhill, a waste-to energy plant with a ski slope on …

Athletics Las Vegas Ballpark | BIG | Bjarke Ingels Group
The project builds on a longstanding collaboration between BIG and the Athletics dating back to a different ballpark design in Oakland, California in 2018. The new ballpark’s roof is accentuated …

Jinji Lake Pavilion | BIG | Bjarke Ingels Group
Our latest transformation is the BIG LEAP: Bjarke Ingels Group of Landscape, Engineering, Architecture, Planning and Products. A plethora of in-house perspectives allows us to see …

Gowanus 175 Third Street | BIG | Bjarke Ingels Group
Catalyzed by the major Gowanus rezoning in 2021 – one of the most significant rezonings in New York City in recent years – 175 Third Street builds on years of BIG’s prior study and design …

Sankt Lukas Hospice and Lukashuset | BIG | Bjarke Ingels Group
A small step for each of us becomes a BIG LEAP for all of us. BIG has grown organically over the last two decades from a founder, to a family, to a force of 700. Our latest transformation is the …

Google Bay View | BIG | Bjarke Ingels Group
Leon Rost — Partner, BIG The campus includes 17.3 acres of high-value natural areas – including wet meadows, woodlands, and marsh – that contribute to Google’s broader efforts to …

Gelephu International Airport | BIG | Bjarke Ingels Group
As Bhutan’s second international airport, the project is a collaboration with aviation engineering firm NACO and an integral part of the Gelephu Mindfulness City (GMC) masterplan designed …

Opera and Ballet Theatre of Kosovo | BIG | Bjarke Ingels Group
BIG proposes a simple and prag matic arrangement of the performance venues draped in a soft, undulating exterior skin of photovoltaic tiles. The theatre ’s form is reminiscent of the free …

Freedom Plaza | BIG | Bjarke Ingels Group
Freedom Plaza will extend BIG’s contribution to New York City’s waterfront, alongside adjacent coastal projects that include the East Side Coastal Resiliency project, the Battery Park City …

BIG | Bjarke Ingels Group
BIG has grown organically over the last two decades from a founder, to a family, to a force of 700. Our latest transformation is the BIG LEAP: Bjarke Ingels Group of Landscape, Engineering, …

Bjarke Ingels Group - BIG
Since BIG inception in 2006, David Zahle has been responsible for delivering imaginative and pioneering designs for buildings such as Copenhill, a waste-to energy plant with a ski slope on …

Athletics Las Vegas Ballpark | BIG | Bjarke Ingels Group
The project builds on a longstanding collaboration between BIG and the Athletics dating back to a different ballpark design in Oakland, California in 2018. The new ballpark’s roof is accentuated …

Jinji Lake Pavilion | BIG | Bjarke Ingels Group
Our latest transformation is the BIG LEAP: Bjarke Ingels Group of Landscape, Engineering, Architecture, Planning and Products. A plethora of in-house perspectives allows us to see …

Gowanus 175 Third Street | BIG | Bjarke Ingels Group
Catalyzed by the major Gowanus rezoning in 2021 – one of the most significant rezonings in New York City in recent years – 175 Third Street builds on years of BIG’s prior study and design …

Sankt Lukas Hospice and Lukashuset | BIG | Bjarke Ingels Group
A small step for each of us becomes a BIG LEAP for all of us. BIG has grown organically over the last two decades from a founder, to a family, to a force of 700. Our latest transformation is the …

Google Bay View | BIG | Bjarke Ingels Group
Leon Rost — Partner, BIG The campus includes 17.3 acres of high-value natural areas – including wet meadows, woodlands, and marsh – that contribute to Google’s broader efforts to …

Gelephu International Airport | BIG | Bjarke Ingels Group
As Bhutan’s second international airport, the project is a collaboration with aviation engineering firm NACO and an integral part of the Gelephu Mindfulness City (GMC) masterplan designed …

Opera and Ballet Theatre of Kosovo | BIG | Bjarke Ingels Group
BIG proposes a simple and prag matic arrangement of the performance venues draped in a soft, undulating exterior skin of photovoltaic tiles. The theatre ’s form is reminiscent of the free …

Freedom Plaza | BIG | Bjarke Ingels Group
Freedom Plaza will extend BIG’s contribution to New York City’s waterfront, alongside adjacent coastal projects that include the East Side Coastal Resiliency project, the Battery Park City …