Bigby S Guide To Giants

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  bigby's guide to giants: Bigby Presents: Glory of Giants (Dungeons & Dragons Expansion Book) Wizards, RPG Team, 2023-08-15 Explore the wondrous realms of giants with this supplement for the world’s greatest roleplaying game. Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants’ All-Father, Annam, unveil the secrets of Annam’s mighty descendants. Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke the strength and primal magic of the giants. Dungeon Masters will gain inspiration for bringing giants to life, from maps of giant-built sites and big new monsters to tremendous treasures and intriguing trinkets in a giant’s bag! Let Bigby and Diancastra teach you everything about the iconic giants of D&D! Delves into unrevealed giant lore, including an overview of the hierarchical structure of the ordning and giants’ religion, and ideas about giants’ organizations and societies across the multiverse. Adds giant-themed player character options where adventurers can evoke the glory of giants with 1 new barbarian subclass, explore the vast world of giants with 2 new backgrounds, and unlock 8 new feats to unleash runic magic and wield elemental power. Displays a wondrous collection of 30+ magic items, including 3 illustrious artifacts. Offers a plethora of tools for Dungeon Masters including lair maps, adventure hooks, encounter tables, treasures, and giant roleplaying inspiration. Presents a giant bestiary! More than a third of the book is devoted to monster descriptions, lore, and stat blocks. Discover a vibrant ecosystem filled with new giant kinds, 70+ new monsters, and other enormous creatures.
  bigby's guide to giants: Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) Dungeons & Dragons, 2020-03-17 HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
  bigby's guide to giants: The Book of Holding (Dungeons & Dragons) Official Dungeons & Dragons Licensed, 2020-08-04 This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.
  bigby's guide to giants: VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER) , 2021
  bigby's guide to giants: Complete Arcane Richard Baker, 2004 Duels, arcane organizations, and other aspects of a campaign world imbued with magic. Book jacket.
  bigby's guide to giants: Drow of the Underdark Robert J. Schwalb, Ari Marmell, Anthony Pryor, Greg A. Vaughn, 2007 This supplement provides the definitive treatise on the drow, arguably the games most evocative evil race. Everything readers want to know about drow and their subterranean homeland can be found in this tome.
  bigby's guide to giants: Sourcery Terry Pratchett, 2009-10-13 “Delightful. . . logically illogical as only Terry Pratchett can write.”—Anne McCaffrey Will the most unlikely hero in all of Discworld save the universe once again . . . or has his luck finally run out in this wildly funny installment in Sir Terry Pratchett’s internationally bestselling series, a hilarious mix of magic, mayhem, and Luggage. Once upon a time, there was an eighth son of an eighth son who was, of course, a wizard. As if that wasn’t complicated enough, said wizard then had seven sons. And then he had an eighth son—a wizard squared (that’s all the math, really)—who, of course, was a source of magic, a sourcerer. Unseen University, the most magical establishment on the Discworld, has finally got its wish: the emergence of a wizard more powerful than they’ve ever seen. But be careful what you wish for . . . As the drastic consequences of sourcery begin to unfold, it’s up to one unlikely wizard to save them. Rincewind has survived a string of misadventures, including falling off the edge of the world—which is no mean feat when it’s flying through space on the back of a turtle and held up by four elephants. Now, he must take the University’s most precious artifact, the very embodiment of magic itself, and deliver it halfway across the Disc to prevent a mathematically blessed sourcerer from leading the wizards to dominate all of Discworld. Can Rincewind and his tiny band, including the carnivorous Luggage, stave off the Apocalypse? The Discworld novels can be read in any order, but Sourcery is the 3rd installment in the Wizards series and the 5th Discworld book. The other books in the Wizards collection include: The Color of Magic The Light Fantastic Eric Interesting Times The Last Continent Unseen Academicals
  bigby's guide to giants: Explorer's Handbook David Noonan, Frank Brunner, Rich Burlew, 2005 The ultimate sourcebook for players wishing to explore the world of Eberron, the Explorer's Handbook showcases the multi-continental aspect of the Eberron setting. This handbook encourages players to explore the entire world rather than remain fixed in one region.
  bigby's guide to giants: Expanded Psionics Handbook Bruce R. Cordell, 2004 This updated version of the bestselling D&D Psionics Handbook is now largerand with a new cover.
  bigby's guide to giants: Magic of Incarnum James Wyatt, Frank Brunner, Richard Baker, Stephen Schubert, 2005 A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.
  bigby's guide to giants: Giants and Ogres Madeline Smoot, 2016-06 Clever and daring, the artful reimaginings in this delightful collection of ten new tales offer readers another look at the fairy tale villains they thought they knew. Whether they are helping instead of hurting or appearing in unexpected forms, you will never quite look at giants or ogres the same way again. Includes stories by Jessica Lee Anderson, Melanie Cole, K.L. Critchley, J.G. Formato, John Linwood Grant, Justine Cogan Gunn, Laura Keating, Laura Ring, Hope Erica Schultz, and Lisa Timpf.
  bigby's guide to giants: Salt and Sea Dogs: The Pirates of Tellene Travis Stout, 2003
  bigby's guide to giants: Fables Vol. 8: Wolves Bill Willingham, Mark Buckhingham, Shawn McManus, 2006-12-06 WINNER OF FOURTEEN EISNER AWARDS. The community of Fables living undercover in our midst has endured plenty of suffering at the hands of their longtime antagonist, the Adversary. Now it-s time to return the favor and put the would-be conqueror on notice that the cost of subjugating this last stronghold of independent magic will be higher than even he can bear. The one Fable who can accomplish this mission, however, has hidden himself in the wild and will take some convincing-if he can ever be found. Luckily for Fabletown, there is something more than a trip behind enemy lines awaiting Bigby Wolf-s return-. Collects issues #48-51 in Bill Willingham-s Eisner Award-winning Vertigo series.
  bigby's guide to giants: Dungeon Masters Wizards RPG Team Staff, James Wyatt, 2010-10-19 Awesome tools, rules, and adventure content for every Dungeon Master. If yoursre aDungeons & Dragonsplayer interested in taking on the role of the Dungeon Master, or if yoursre an experienced DM looking for more game advice, tools, and adventure content, theDungeon Masterrss Kittrade;has exactly what you need to build your ownDungeons & Dragonscampaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 130. It also includes useful DM tools such as a Dungeon Masterrss screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components: bull; 96-page book of rules and advice for Dungeon Masters bull; 32-page monster book bull; Two 32-page adventures bull; 2 sheets of die-cut dungeon terrain tiles bull; 2 sheets of die-cut monster tokens bull; 2 double-sided battle maps bull; Fold-out Dungeon Masterrss screen
  bigby's guide to giants: The Ring of Winter James Lowder, 2012-06-12 As a Harper agent scours the jungle in search of a magical ring, he finds that dinosaurs, a lost civilization, and an evil cult all stand in his way For centuries, adventurers have sought the fabled Ring of Winter, rumored to possess the magical might to make its wearer immortal and bring a second Ice Age down upon the Realms. Artus Cimber knows where it is. After discovering the ring is hidden in the jungles of Chult, he sets off to fulfill the quest that has devoured a decade of his life. Knowing that the artifact is hidden somewhere in the danger-filled jungles and recovering it are two entirely different matters, however—especially when a lost city, rampaging dinosaurs, and the villainous Cult of Frost all stand between Artus and his goal. The Ring of Winter is the fifth book in a series of loosely-connected novels about the Harpers.
  bigby's guide to giants: Lore & Legends Michael Witwer, Kyle Newman, Jon Peterson, Sam Witwer, Official Dungeons & Dragons Licensed, 2023-10-03 An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.
  bigby's guide to giants: Book of Vile Darkness Monte Cook, 2002-10 The most evil and complex elements of the Dungeons & Dragons world are presented for the first time--such as moral dilemma, slavery, human sacrifice, prostitution, and other sensitive issues--to allow players to add a level of complexity to their campaigns.
  bigby's guide to giants: Book of Erotic Fantasy Gwendolyn F. M. Kestrel, Duncan Scott, 2006-09
  bigby's guide to giants: Unearthed Arcana Andy Collins, Jesse Decker, Rich Redman, David Noonan, 2004 This all-new sourcebook provides D&D players with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, the rules are modular and can be imported into any campaign and in any amount desired. (Games)
  bigby's guide to giants: Tome of Magic Matthew Sernett, Dave Noonan, Ari Marmell, Robert J. Schwalb, 2006 This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.
  bigby's guide to giants: Netheril Slade, Jim Butler, 1996-11
  bigby's guide to giants: Libris Mortis Andy Collins, Bruce R. Cordell, 2004 An art-filled sourcebook for the Dungeons & Dragons world, this title takes a comprehensive look at the game's undead creatures and characters.
  bigby's guide to giants: Tome of Horrors 5e Edwin Nagy, G. Scott Swift, 2019-12 Now for 5th Edition! Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players' expectations. Bursting with hundreds of creatures, new additions as well as converted classics, in a library-bound and stitched full color volume, the next Tome of Horrors will be a must have for your 5th edition campaign. Everybody needs more monsters. The Tome of Horrors for Fifth Edition includes a selection of creatures from earlier volumes as a kick off for an entire series of fifth edition books.
  bigby's guide to giants: Kobold Guide to Magic Wolfgang Baur, Monte Cook, Ray Vallese, 2014-03 Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it's unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work, you have to get your reader or player to believe the unbelievable. The Kobold Guide to Magic takes you behind the scenes to learn the secrets of designing and writing about magic from 20 top fantasy authors and game designers. Find out how to create more compelling, more interesting, and more playable magic at your table or in your stories-with the word from some of the most talented creators working today. The topics are wide-ranging, from the secrets of Irish magic to tricks of impractical magic, from how to generate a sense of wonder at the gaming table to how to rejigger the teleport spell for stronger adventures tohow to sell a character's soul and how to run a game with visions and prophecies. There's even sections on the magic of J.R.R. Tolkien and the tools available to a game master for making magic their own. The Essential Guide to Magic in Fiction and Games This essential companion for fantasy gamers and readers alike feature essays by: Wolfgang Baur Clinton Boomer David Chart David Zeb Cook James Enge Ed Greenwood Jeff Grubb Kenneth Hite James Jacobs Colin McComb Richard Pett Tim Pratt John Rateliff Thomas Reid Aaron Rosenberg Ken Scholes F. Wesley Schneider Amber E. Scott Willie Walsh Martha Wells Steve Winter This latest volume in the best-selling and award-winning series of Kobold Guides tackles the mystery at the heart of the fantasy genre. Improve your game and expand your magical power with the Kobold Guide to Magic! This book ships early in 2014 and will be in high demand. Don't miss out, and get it in print before everyone else!
  bigby's guide to giants: Holy Orders of the Stars Sovereign Press, 2005-05 The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the constellations of the gods of good, evil, and balance wheel about in silent struggle to influence their children who live and die on the world below. The gods have blessed the world with miracles of healing and salvation, but so also have they inflicted war and terrible cataclysms.
  bigby's guide to giants: Critical Role: Tal'Dorei Campaign Setting Matthew Mercer, James Haeck, Joseph D. Carriker, Stephen Kenson, 2017 Critical Role has taken the roleplaying world by storm and now you can join the adventure! Until now, the wondrous and dangerous lands of Tal'Dorei have been the sole stomping grounds of the show's adventuring company, Vox Machina. But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! Will you find one of the revered Vestiges of Divergence or perhaps discover part of the Chroma Conclave's legacy? Can you help the Ashari in their sacred charge to prevent the elemental vortices from overwhelming the world, or will you find yourself embroiled in the machinations of the Clasp? This setting book takes an in-depth look at the history, people, and places of Tal'Dorei, and includes new backgrounds, magic items, and monsters for the Fifth Edition rules--Provided by publisher.
  bigby's guide to giants: Fiend Folio Don Turnbull, 1981 Alphabetical listing, with descriptions and illustrations, of monsters designed for for use with the Advanced dungeons and dragons game system.
  bigby's guide to giants: Dragon Magazine Issue #203 March 1994 Kim Mohan, 1994-03-01
  bigby's guide to giants: Your Best Game Ever Monte Cook, 2019-07
  bigby's guide to giants: A BOOK OF GIANTS - 25 stories about giants through the ages Anon E. Mouse, 2018-09-15 Mankind has ever been fascinated by extraordinary aspects of humanity, but none so much as giants. Many ancient gods, and indeed kings and emperors, were said to be vast in size: witness, for instance, the colossal statues of Egypt, China or the South Seas. But the palm for bigness must go to those giant beings whom we find amid the chaos in the East: like that Tiamat from whom the Babylonian god Bel formed heavens and earth; and Purushu of the Hindu Vedas, whose severed head was sufficient for making the sky, his feet for the earth, his eye for the sun, and his mind for the moon. Herein are 25 stories of giants from the annuls of fact and fiction around the world compiled and retold by Henry Wysham Lanier. Lanier has categorised the stories into four parts being: I Giants Of The Morning Of The World II From The Days Of Romance III Nursery Tales of Giants from Many Lands IV Real Giants The stories in these four sections are: I. How Zeus Fought With Titans And Giants II. The Giant Who Shines In The Sky III. The Outwitting Of Polyphemus IV. When Thor Went To Jotunheim V. The Giant Pyramid-Builder VI. The Fatal Pride Of Vukub VII. Og, King Of Bashan VIII. A Son Of Anak IX. Ferragus, Who Owned The Brazen Head X. The Giant Of St. Michael's Mount XI. Sir Launcelot And Tarquin XII. The Adventures Of Yvain XIII. The Turke And Gawain XIV. Amadis Among The Giants XV. Gogmagog XVI. The Giant Behind The Waterfall XVII. The One Good Giant: St. Christopher XVIII. The Giant Hand (Irish) XIX. The Giant Who Had No Heart In His Body (Norse) XX. The Biter Bit (Serbian) XXI. The Peach's Son (Japanese) XXII. The Man Who Lost His Legs (Korean) XXIII. The Stone Giantess (North American Indian) XXIV. Some Real Giants XXV. What Science Has Learned About Giants 10% of the profit from the sale of this book will be donated to charities. YESTERDAYS BOOKS raising funds for TODAYS CHARITIES ============== KEYWORDS/TAGS: Folklore, fairy tales, myths, legends, folk tales, children’s stories, bedtime, fables, culture, cultural, virtues, action, adventure, lessons, morals, teach, learn, Zeus, Fought, fight, Titans, Giants, Shine, In The Sky, Outwitting, Polyphemus, Thor, Jotunheim, Giant Pyramid-Builder, Fatal Pride, Vukub, Og, King Of Bashan, Son Of Anak, Ferragus, Brazen Head, St. Michael's Mount, Sir Launcelot, Tarquin, Yvain, Turke, Gawain, Amadis, Gogmagog, Gog, Magog, Behind The Waterfall, One Good Giant, St. Christopher, Giant Hand, Ireland, Irish, No Heart In His Body, Norse, Biter Bit, Serbia, Peach's Son, Japanese, Japan, Man Who Lost His Legs, Korea, Stone Giantess, North American Indian, Real Giants, What Science Has Learned About Giants
  bigby's guide to giants: Giants Christopher Rawson, 1979 Ten short stories about different kinds of giants, good and bad, cruel and kind, intelligent and stupid.
  bigby's guide to giants: The Giant Book of Giants Alan Brown, Saviour Pirott+, M. P. Robertson, Michelle Misra, Yvonne Deutch, 2011-10-01 One GIANT gift book for children who like their literature to be spectacular. Enjoy a collection of classic giant tales and a spectacular 3D giant poster. Be brave and dare to enter the realm of the giants . . . This enormous collection features giants from all over the world. From Jack and the Beanstalk to sailing the Seven Seas with Sinbad, meeting the curious Giantess to helping Coyote, Momotaro and Finn McCool rid their people of ferocious giants. Now take a deep breath, and pop open the giant 3D poster . . . Meet a mighty giant who has come to stay with you. Don’t be scared though, this is a gentle giant who will guard your room. Hang him on your wall and discover how he collected a treasure trove of secrets.
  bigby's guide to giants: Skylanders Giants: Master Eon's Official Guide Activision Publishing Inc, Grosset and Dunlap Staff, Activision Publishing Staff, 2013 Includes removable poster inside back cover.
  bigby's guide to giants: The Book of Giant Stories David Lee Harrison, 1972 Three original poems and stories about giants and witches.
  bigby's guide to giants: The Giants and the Joneses Julia Donaldson, 2005-09 When Jumbeelia, an eight-year-old giant, climbs down a beanstalk and collects some iggly plops, the little people of children's stories, she treats them like toys, unaware that she is endangering their lives.
  bigby's guide to giants: When the Giants Came to Town Marcia Leonard, 1994 Stories about the giants that lived on the other side of the mountains when Grammy was a little girl.
  bigby's guide to giants: Giants Mark L. Lewis, 2021-08-01 This book introduces readers to tales of giants, from ancient myths to modern stories. The book also includes a table of contents, one infographic, informative sidebars, a Story Spotlight special feature, quiz questions, a glossary, additional resources, and an index. This Focus Readers title is at the Beacon level, aligned to reading levels of grades 2–3 and interest levels of grades 3–5.
  bigby's guide to giants: The Giant Book of Giants Saviour Pirotta, 2011-08-02 Combines six traditional giant tales from around the world, including Jack and the Beanstalk, Coyote Tricks the Giant, and Sinbad's Third Voyage, with a four-foot-tall folding pop-up giant complete with flaps to lift.
  bigby's guide to giants: A Book of Giants , 1908
  bigby's guide to giants: The Giants , 2014
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Bigby Wolf | Fables Wiki | Fandom
Bigby Wolf is a Fable; who is half-wolf and half-wind; who lives in Fabletown in New York City. He debuts in Fables #1 — "Chapter One: Old Tales Revisited." He is the renowned …

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Bigby Wolf | Fables Wiki | Fandom
Bigby Wolf is a Fable; who is half-wolf and half-wind; who lives in Fabletown in New York City. He debuts in Fables #1 — "Chapter One: Old Tales Revisited." He is the renowned Big Bad Wolf …

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Our online shop offers various coffee options, including whole bean and ground coffee--available for individual purchase or through coffee subscriptions.

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