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example of abstraction in computer science: Computer Science National Research Council, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Committee on the Fundamentals of Computer Science: Challenges and Opportunities, 2004-10-06 Computer Science: Reflections on the Field, Reflections from the Field provides a concise characterization of key ideas that lie at the core of computer science (CS) research. The book offers a description of CS research recognizing the richness and diversity of the field. It brings together two dozen essays on diverse aspects of CS research, their motivation and results. By describing in accessible form computer science's intellectual character, and by conveying a sense of its vibrancy through a set of examples, the book aims to prepare readers for what the future might hold and help to inspire CS researchers in its creation. |
example of abstraction in computer science: Concrete Abstractions Max Hailperin, Barbara Kaiser, Karl Knight, 1999 CONCRETE ABSTRACTIONS offers students a hands-on, abstraction-based experience of thinking like a computer scientist. This text covers the basics of programming and data structures, and gives first-time computer science students the opportunity to not only write programs, but to prove theorems and analyze algorithms as well. Students learn a variety of programming styles, including functional programming, assembly-language programming, and object-oriented programming (OOP). While most of the book uses the Scheme programming language, Java is introduced at the end as a second example of an OOP system and to demonstrate concepts of concurrent programming. |
example of abstraction in computer science: Simply Scheme Brian Harvey, Matthew Wright, 1999 Showing off scheme - Functions - Expressions - Defining your own procedures - Words and sentences - True and false - Variables - Higher-order functions - Lambda - Introduction to recursion - The leap of faith - How recursion works - Common patterns in recursive procedures - Advanced recursion - Example : the functions program - Files - Vectors - Example : a spreadsheet program - Implementing the spreadsheet program - What's next? |
example of abstraction in computer science: How to Design Programs, second edition Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi, 2018-05-25 A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming. |
example of abstraction in computer science: Programming Abstractions in C++ Eric Roberts, 2014 This text is intended for use in the second programming course Programming is a matter of learning by doing. Eric Roberts' Programming Abstractions in C++ gives students opportunities to practice and learn with engaging graphical assignments. A client-first approach to data structures helps students absorb, and then apply the material. Teaching and Learning Experience This program presents a better teaching and learning experience--for you and your students. It will help: Improve Student Comprehension with a Client-first Approach to Data Structures: To aid in student understanding, this book presents the full set of collection classes early. Defer the Presentation of C++ Features that Require a Detailed Understanding of the Underlying Machine: Introducing collection classes early enables students to master other equally important topics without having to struggle with low-level details at the same time. Engage Students with Exciting Graphical Assignments: An open-source library supports graphics and interactivity in a simple, pedagogically appropriate way. Support Instructors and Students: The companion website provides source code, sample run PDFs, answers to review questions, and more. |
example of abstraction in computer science: An Introduction to Functional Programming Through Lambda Calculus Greg Michaelson, 2013-04-10 Well-respected text for computer science students provides an accessible introduction to functional programming. Cogent examples illuminate the central ideas, and numerous exercises offer reinforcement. Includes solutions. 1989 edition. |
example of abstraction in computer science: Hibernate Tips Thorben Janssen, 2018-01-09 When you use Hibernate in your projects, you quickly recognize that you need to do more than just add @Entity annotations to your domain model classes. Real-world applications often require advanced mappings, complex queries, custom data types and caching. Hibernate can do all of that. You just have to know which annotations and APIs you need to use. Hibernate Tips - More than 70 solutions to common Hibernate problems shows you how to efficiently implement your persistence layer with Hibernate's basic and advanced features. Each Hibernate Tip consists of one or more code samples and an easy to follow step-by-step explanation. You can also download an example project with executable test cases for each Hibernate Tip. Throughout this book, you will get more than 70 ready-to-use solutions that show you how to: - Define standard mappings for basic attributes and entity associations. - Implement your own attribute mappings and support custom data types. - Use Hibernate's Java 8 support and other proprietary features. - Read data from the database with JPQL, Criteria API, and native SQL queries. - Call stored procedures and database functions. This book is for developers who are already working with Hibernate and who are looking for solutions for their current development tasks. It's not a book for beginners who are looking for extensive descriptions of Hibernate's general concepts. The tips are designed as self-contained recipes which provide a specific solution and can be accessed when needed. Most of them contain links to related tips which you can follow if you want to dive deeper into a topic or need a slightly different solution. There is no need to read the tips in a specific order. Feel free to read the book from cover to cover or to just pick the tips that help you in your current project. |
example of abstraction in computer science: Computer Science Logo Style Brian Harvey, 1997 |
example of abstraction in computer science: Data Abstraction and Problem Solving with Java: Walls and Mirrors Janet Prichard, Frank M. Carrano, 2014-09-18 This edition of Data Abstraction and Problem Solving with Java: Walls and Mirrors employs the analogies of Walls (data abstraction) and Mirrors (recursion) to teach Java programming design solutions, in a way that beginning students find accessible. The book has a student-friendly pedagogical approach that carefully accounts for the strengths and weaknesses of the Java language. With this book, students will gain a solid foundation in data abstraction, object-oriented programming, and other problem-solving techniques. The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed. |
example of abstraction in computer science: Computer Science Subrata Dasgupta, 2016 While the development of Information Technology has been obvious to all, the underpinning computer science has been less apparent. Subrata Dasgupta provides a thought-provoking introduction to the field and its core principles, considering computer science as a science of symbol processing. |
example of abstraction in computer science: Vacant Fire Ray Gardener, 2019-05-17 Alan Fisher was a young engineer with a dream of deriving morality from the laws of physics. But he got more than he bargained for when he accidentally discovered a shocking possibility: that not all people are conscious. Now he and an emergency team at DARPA must find the answers - and the cure - before the world implodes in a hotbed of prejudice and fear, and the powerful, greedy, and racist exploit his discovery to risk evil beyond imagining.A tense and often disturbing near-future thriller that examines science, discrimination, and just how thin society's veneer of acceptance and tolerance really is. A gripping and entertaining read. -- J.V. Bolkan for IndieReader (4.6 rating) |
example of abstraction in computer science: Principles of Computer System Design Jerome H. Saltzer, M. Frans Kaashoek, 2009-05-21 Principles of Computer System Design is the first textbook to take a principles-based approach to the computer system design. It identifies, examines, and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering, security, fault tolerance, and architecture.Through carefully analyzed case studies from each of these disciplines, it demonstrates how to apply these concepts to tackle practical system design problems. To support the focus on design, the text identifies and explains abstractions that have proven successful in practice such as remote procedure call, client/service organization, file systems, data integrity, consistency, and authenticated messages. Most computer systems are built using a handful of such abstractions. The text describes how these abstractions are implemented, demonstrates how they are used in different systems, and prepares the reader to apply them in future designs.The book is recommended for junior and senior undergraduate students in Operating Systems, Distributed Systems, Distributed Operating Systems and/or Computer Systems Design courses; and professional computer systems designers. - Concepts of computer system design guided by fundamental principles - Cross-cutting approach that identifies abstractions common to networking, operating systems, transaction systems, distributed systems, architecture, and software engineering - Case studies that make the abstractions real: naming (DNS and the URL); file systems (the UNIX file system); clients and services (NFS); virtualization (virtual machines); scheduling (disk arms); security (TLS) - Numerous pseudocode fragments that provide concrete examples of abstract concepts - Extensive support. The authors and MIT OpenCourseWare provide on-line, free of charge, open educational resources, including additional chapters, course syllabi, board layouts and slides, lecture videos, and an archive of lecture schedules, class assignments, and design projects |
example of abstraction in computer science: Abstraction, Refinement and Proof for Probabilistic Systems Annabelle McIver, Carroll Morgan, 2005 Provides an integrated coverage of random/probabilistic algorithms, assertion-based program reasoning, and refinement programming models, providing a focused survey on probabilistic program semantics. This book illustrates, by examples, the typical steps necessary to build a mathematical model of any programming paradigm. |
example of abstraction in computer science: Exploring Computer Science with Scheme Oliver Grillmeyer, 2013-04-17 A presentation of the central and basic concepts, techniques, and tools of computer science, with the emphasis on presenting a problem-solving approach and on providing a survey of all of the most important topics covered in degree programmes. Scheme is used throughout as the programming language and the author stresses a functional programming approach to create simple functions so as to obtain the desired programming goal. Such simple functions are easily tested individually, which greatly helps in producing programs that work correctly first time. Throughout, the author aids to writing programs, and makes liberal use of boxes with Mistakes to Avoid. Programming examples include: * abstracting a problem; * creating pseudo code as an intermediate solution; * top-down and bottom-up design; * building procedural and data abstractions; * writing progams in modules which are easily testable. Numerous exercises help readers test their understanding of the material and develop ideas in greater depth, making this an ideal first course for all students coming to computer science for the first time. |
example of abstraction in computer science: Learning to Program Steven Foote, 2014 Learning to Program will help students build a solid foundation in programming that can prepare them to achieve just about any programming goal. Whether they want to become a professional software programmer, learn how to more effectively communicate with programmers, or are just curious about how programming works, this book is a great first step in helping to get there. |
example of abstraction in computer science: A Certain Ambiguity Gaurav Suri, Hartosh Singh Bal, 2010-07-01 While taking a class on infinity at Stanford in the late 1980s, Ravi Kapoor discovers that he is confronting the same mathematical and philosophical dilemmas that his mathematician grandfather had faced many decades earlier--and that had landed him in jail. Charged under an obscure blasphemy law in a small New Jersey town in 1919, Vijay Sahni is challenged by a skeptical judge to defend his belief that the certainty of mathematics can be extended to all human knowledge--including religion. Together, the two men discover the power--and the fallibility--of what has long been considered the pinnacle of human certainty, Euclidean geometry. As grandfather and grandson struggle with the question of whether there can ever be absolute certainty in mathematics or life, they are forced to reconsider their fundamental beliefs and choices. Their stories hinge on their explorations of parallel developments in the study of geometry and infinity--and the mathematics throughout is as rigorous and fascinating as the narrative and characters are compelling and complex. Moving and enlightening, A Certain Ambiguity is a story about what it means to face the extent--and the limits--of human knowledge. |
example of abstraction in computer science: Program Development in Java Barbara Liskov, John Guttag, 2001 Liskov (engineering, Massachusetts Institute of Technology) and Guttag (computer science and engineering, also at MIT) present a component- based methodology for software program development. The book focuses on modular program construction: how to get the modules right and how to organize a program as a collection of modules. It explains the key types of abstractions, demonstrates how to develop specifications that define these abstractions, and illustrates how to implement them using numerous examples. An introduction to key Java concepts is included. Annotation copyrighted by Book News, Inc., Portland, OR. |
example of abstraction in computer science: The Productive Programmer Neal Ford, 2008-07-03 Anyone who develops software for a living needs a proven way to produce it better, faster, and cheaper. The Productive Programmer offers critical timesaving and productivity tools that you can adopt right away, no matter what platform you use. Master developer Neal Ford not only offers advice on the mechanics of productivity-how to work smarter, spurn interruptions, get the most out your computer, and avoid repetition-he also details valuable practices that will help you elude common traps, improve your code, and become more valuable to your team. You'll learn to: Write the test before you write the code Manage the lifecycle of your objects fastidiously Build only what you need now, not what you might need later Apply ancient philosophies to software development Question authority, rather than blindly adhere to standards Make hard things easier and impossible things possible through meta-programming Be sure all code within a method is at the same level of abstraction Pick the right editor and assemble the best tools for the job This isn't theory, but the fruits of Ford's real-world experience as an Application Architect at the global IT consultancy ThoughtWorks. Whether you're a beginner or a pro with years of experience, you'll improve your work and your career with the simple and straightforward principles in The Productive Programmer. |
example of abstraction in computer science: Feynman Lectures On Computation Richard P. Feynman, 2018-07-03 When, in 1984?86, Richard P. Feynman gave his famous course on computation at the California Institute of Technology, he asked Tony Hey to adapt his lecture notes into a book. Although led by Feynman, the course also featured, as occasional guest speakers, some of the most brilliant men in science at that time, including Marvin Minsky, Charles Bennett, and John Hopfield. Although the lectures are now thirteen years old, most of the material is timeless and presents a ?Feynmanesque? overview of many standard and some not-so-standard topics in computer science such as reversible logic gates and quantum computers. |
example of abstraction in computer science: Programming Methodology David Gries, 1978-12-13 |
example of abstraction in computer science: Program Verification Timothy T.R. Colburn, J.H. Fetzer, R.L. Rankin, 2012-12-06 Among the most important problems confronting computer science is that of developing a paradigm appropriate to the discipline. Proponents of formal methods - such as John McCarthy, C.A.R. Hoare, and Edgar Dijkstra - have advanced the position that computing is a mathematical activity and that computer science should model itself after mathematics. Opponents of formal methods - by contrast, suggest that programming is the activity which is fundamental to computer science and that there are important differences that distinguish it from mathematics, which therefore cannot provide a suitable paradigm. Disagreement over the place of formal methods in computer science has recently arisen in the form of renewed interest in the nature and capacity of program verification as a method for establishing the reliability of software systems. A paper that appeared in Communications of the ACM entitled, `Program Verification: The Very Idea', by James H. Fetzer triggered an extended debate that has been discussed in several journals and that has endured for several years, engaging the interest of computer scientists (both theoretical and applied) and of other thinkers from a wide range of backgrounds who want to understand computer science as a domain of inquiry. The editors of this collection have brought together many of the most interesting and important studies that contribute to answering questions about the nature and the limits of computer science. These include early papers advocating the mathematical paradigm by McCarthy, Naur, R. Floyd, and Hoare (in Part I), others that elaborate the paradigm by Hoare, Meyer, Naur, and Scherlis and Scott (in Part II), challenges, limits and alternatives explored by C. Floyd, Smith, Blum, and Naur (in Part III), and recent work focusing on formal verification by DeMillo, Lipton, and Perlis, Fetzer, Cohn, and Colburn (in Part IV). It provides essential resources for further study. This volume will appeal to scientists, philosophers, and laypersons who want to understand the theoretical foundations of computer science and be appropriately positioned to evaluate the scope and limits of the discipline. |
example of abstraction in computer science: Design Patterns Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides, 1995 Software -- Software Engineering. |
example of abstraction in computer science: The Cambridge Handbook of Computing Education Research Sally A. Fincher, Anthony V. Robins, 2019-02-13 This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry. |
example of abstraction in computer science: An Episodic History of Mathematics Steven G. Krantz, 2010-04 A series of snapshots of the history of mathematics from ancient times to the twentieth century. |
example of abstraction in computer science: The Sciences of the Artificial, reissue of the third edition with a new introduction by John Laird Herbert A. Simon, 2019-08-13 Herbert Simon's classic work on artificial intelligence in the expanded and updated third edition from 1996, with a new introduction by John E. Laird. Herbert Simon's classic and influential The Sciences of the Artificial declares definitively that there can be a science not only of natural phenomena but also of what is artificial. Exploring the commonalities of artificial systems, including economic systems, the business firm, artificial intelligence, complex engineering projects, and social plans, Simon argues that designed systems are a valid field of study, and he proposes a science of design. For this third edition, originally published in 1996, Simon added new material that takes into account advances in cognitive psychology and the science of design while confirming and extending the book's basic thesis: that a physical symbol system has the necessary and sufficient means for intelligent action. Simon won the Nobel Prize for Economics in 1978 for his research into the decision-making process within economic organizations and the Turing Award (considered by some the computer science equivalent to the Nobel) with Allen Newell in 1975 for contributions to artificial intelligence, the psychology of human cognition, and list processing. The Sciences of the Artificial distills the essence of Simon's thought accessibly and coherently. This reissue of the third edition makes a pioneering work available to a new audience. |
example of abstraction in computer science: Operating Systems Remzi H. Arpaci-Dusseau, Andrea C. Arpaci-Dusseau, 2018-09 This book is organized around three concepts fundamental to OS construction: virtualization (of CPU and memory), concurrency (locks and condition variables), and persistence (disks, RAIDS, and file systems--Back cover. |
example of abstraction in computer science: Computational Thinking Education Siu-Cheung Kong, Harold Abelson, 2019-07-04 This This book is open access under a CC BY 4.0 license.This book offers a comprehensive guide, covering every important aspect of computational thinking education. It provides an in-depth discussion of computational thinking, including the notion of perceiving computational thinking practices as ways of mapping models from the abstraction of data and process structures to natural phenomena. Further, it explores how computational thinking education is implemented in different regions, and how computational thinking is being integrated into subject learning in K-12 education. In closing, it discusses computational thinking from the perspective of STEM education, the use of video games to teach computational thinking, and how computational thinking is helping to transform the quality of the workforce in the textile and apparel industry. |
example of abstraction in computer science: Practical Object-Oriented Design Sandi Metz, 2018-07-10 The Complete Guide to Writing Maintainable, Manageable, Pleasing, and Powerful Object-Oriented Applications Object-oriented programming languages exist to help you create beautiful, straightforward applications that are easy to change and simple to extend. Unfortunately, the world is awash with object-oriented (OO) applications that are difficult to understand and expensive to change. Practical Object-Oriented Design, Second Edition, immerses you in an OO mindset and teaches you powerful, real-world, object-oriented design techniques with simple and practical examples. Sandi Metz demonstrates how to build new applications that can “survive success” and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples in the easy-to-understand Ruby programming language, all downloadable from the companion website, poodr.com. Fully updated for Ruby 2.5, this guide shows how to Decide what belongs in a single class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Whatever your previous object-oriented experience, this concise guide will help you achieve the superior outcomes you’re looking for. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details. |
example of abstraction in computer science: Great Ideas in Computer Science, second edition Alan W. Biermann, 1997-03-06 In Great Ideas in Computer Science: A Gentle Introduction, Alan Biermann presents the great ideas of computer science that together comprise the heart of the field. He condenses a great deal of complex material into a manageable, accessible form. His treatment of programming, for example, presents only a few features of Pascal and restricts all programs to those constructions. Yet most of the important lessons in programming can be taught within these limitations. The student's knowledge of programming then provides the basis for understanding ideas in compilation, operating systems, complexity theory, noncomputability, and other topics. Whenever possible, the author uses common words instead of the specialized vocabulary that might confuse readers. Readers of the book will learn to write a variety of programs in Pascal, design switching circuits, study a variety of Von Neumann and parallel architectures, hand simulate a computer, examine the mechanisms of an operating system, classify various computations as tractable or intractable, learn about noncomputability, and explore many of the important issues in artificial intelligence. This second edition has new chapters on simulation, operating systems, and networks. In addition, the author has upgraded many of the original chapters based on student and instructor comments, with a view toward greater simplicity and readability. |
example of abstraction in computer science: Programming Fundamentals Kenneth Leroy Busbee, 2018-01-07 Programming Fundamentals - A Modular Structured Approach using C++ is written by Kenneth Leroy Busbee, a faculty member at Houston Community College in Houston, Texas. The materials used in this textbook/collection were developed by the author and others as independent modules for publication within the Connexions environment. Programming fundamentals are often divided into three college courses: Modular/Structured, Object Oriented and Data Structures. This textbook/collection covers the rest of those three courses. |
example of abstraction in computer science: Computer Systems J. Stanley Warford, 2009-06-23 Computer Architecture/Software Engineering |
example of abstraction in computer science: Report of a Workshop on the Scope and Nature of Computational Thinking National Research Council, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Committee for the Workshops on Computational Thinking, 2010-04-20 Report of a Workshop on the Scope and Nature of Computational Thinking presents a number of perspectives on the definition and applicability of computational thinking. For example, one idea expressed during the workshop is that computational thinking is a fundamental analytical skill that everyone can use to help solve problems, design systems, and understand human behavior, making it useful in a number of fields. Supporters of this viewpoint believe that computational thinking is comparable to the linguistic, mathematical and logical reasoning taught to all children. Various efforts have been made to introduce K-12 students to the most basic and essential computational concepts and college curricula have tried to provide a basis for life-long learning of increasingly new and advanced computational concepts and technologies. At both ends of this spectrum, however, most efforts have not focused on fundamental concepts. The book discusses what some of those fundamental concepts might be. Report of a Workshop on the Scope and Nature of Computational Thinking explores the idea that as the use of computational devices is becoming increasingly widespread, computational thinking skills should be promulgated more broadly. The book is an excellent resource for professionals in a wide range of fields including educators and scientists. |
example of abstraction in computer science: Handbook of Model Checking Edmund M. Clarke, Thomas A. Henzinger, Helmut Veith, Roderick Bloem, 2018-05-18 Model checking is a computer-assisted method for the analysis of dynamical systems that can be modeled by state-transition systems. Drawing from research traditions in mathematical logic, programming languages, hardware design, and theoretical computer science, model checking is now widely used for the verification of hardware and software in industry. The editors and authors of this handbook are among the world's leading researchers in this domain, and the 32 contributed chapters present a thorough view of the origin, theory, and application of model checking. In particular, the editors classify the advances in this domain and the chapters of the handbook in terms of two recurrent themes that have driven much of the research agenda: the algorithmic challenge, that is, designing model-checking algorithms that scale to real-life problems; and the modeling challenge, that is, extending the formalism beyond Kripke structures and temporal logic. The book will be valuable for researchers and graduate students engaged with the development of formal methods and verification tools. |
example of abstraction in computer science: Computational Thinking Peter J. Denning, Matti Tedre, 2019-05-14 This pocket-sized introduction to computational thinking and problem-solving traces its genealogy centuries before the digital computer. A few decades into the digital era, scientists discovered that thinking in terms of computation made possible an entirely new way of organizing scientific investigation. Eventually, every field had a computational branch: computational physics, computational biology, computational sociology. More recently, “computational thinking” has become part of the K–12 curriculum. But what is computational thinking? This volume in the MIT Press Essential Knowledge series offers an accessible overview—tracing a genealogy that begins centuries before digital computers and portraying computational thinking as the pioneers of computing have described it. The authors explain that computational thinking (CT) is not a set of concepts for programming; it is a way of thinking that is honed through practice: the mental skills for designing computations to do jobs for us, and for explaining and interpreting the world as a complex of information processes. Mathematically trained experts (known as “computers”) who performed complex calculations as teams engaged in CT long before electronic computers. In each chapter, the author identify different dimensions of today's highly developed CT: • Computational Methods • Computing Machines • Computing Education • Software Engineering • Computational Science • Design Along the way, they debunk inflated claims for CT and computation while making clear the power of CT in all its complexity and multiplicity. |
example of abstraction in computer science: Mathematics as a Science of Patterns Michael D. Resnik, 1997 Resnik expresses his commitment to a structuralist philosophy of mathematics and links this to a defence of realism about the metaphysics of mathematics - the view that mathematics is about things that really exist. |
example of abstraction in computer science: Concepts in Programming Languages John C. Mitchell, 2003 A comprehensive undergraduate textbook covering both theory and practical design issues, with an emphasis on object-oriented languages. |
example of abstraction in computer science: Abstraction and Specification in Program Development B. Liskov, John Guttag, 1986 Abstraction and Specification in Program Development offers professionals in program design and software engineering a methodology that will enable them to construct programs that are reliable and reasonably easy to understand, modify, and maintain. Good programming involves the systematic mastery of complexity, and this book provides the first unified treatment of the techniques of abstraction and specification, which, the authors argue, are the linchpin of any effective approach to programming. They place particular emphasis on the use of data abstraction to produce highly modular programs.The authors focus on the process of decomposing large program projects into independent modules that can be assigned to independent working groups. They discuss methods of decomposition, the kinds of modules that are most useful in this process, and techniques to increase the likelihood that modules produced can in fact be recombined to solve the original programming problem. There are many examples of abstractions throughout the text, and each chapter ends with pertinent references and exercises.Most of the sample implementations in the book are written in CLU, one of a growing number of languages able to support data abstraction. Sufficient material is included, however, to allow the reader to work in Pascal as well.The material in this book was developed by the authors during a decade of teaching undergraduate, graduate, and professional-level courses. Barbara Liskov, the developer of CLU, is Professor and John Guttag an Associate Professor of Computer Science at MIT. Abstraction and Specification in Program Development is included in the MIT Electrical Engineering and Computer Science series. |
example of abstraction in computer science: Inventing the Medium Janet H. Murray, 2011-11-23 A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts. |
example of abstraction in computer science: Probability Theory , 2013 Probability theory |
example of abstraction in computer science: Abstraction in Artificial Intelligence and Complex Systems Lorenza Saitta, Jean-Daniel Zucker, 2013-06-05 Abstraction is a fundamental mechanism underlying both human and artificial perception, representation of knowledge, reasoning and learning. This mechanism plays a crucial role in many disciplines, notably Computer Programming, Natural and Artificial Vision, Complex Systems, Artificial Intelligence and Machine Learning, Art, and Cognitive Sciences. This book first provides the reader with an overview of the notions of abstraction proposed in various disciplines by comparing both commonalities and differences. After discussing the characterizing properties of abstraction, a formal model, the KRA model, is presented to capture them. This model makes the notion of abstraction easily applicable by means of the introduction of a set of abstraction operators and abstraction patterns, reusable across different domains and applications. It is the impact of abstraction in Artificial Intelligence, Complex Systems and Machine Learning which creates the core of the book. A general framework, based on the KRA model, is presented, and its pragmatic power is illustrated with three case studies: Model-based diagnosis, Cartographic Generalization, and learning Hierarchical Hidden Markov Models. |
EXAMPLE Definition & Meaning - Merriam-Webster
The meaning of EXAMPLE is one that serves as a pattern to be imitated or not to be imitated. How to use example in a sentence. Synonym Discussion of Example.
EXAMPLE | English meaning - Cambridge Dictionary
EXAMPLE definition: 1. something that is typical of the group of things that it is a member of: 2. a way of helping…. Learn …
EXAMPLE Definition & Meaning | Dictionary.com
one of a number of things, or a part of something, taken to show the character of the whole. This painting is an example of his early work. a pattern or model, as of …
Example - definition of example by The Free Dictionary
1. one of a number of things, or a part of something, taken to show the character of the whole. 2. a pattern or model, as of something to be imitated or avoided: to …
Example Definition & Meaning - YourDictionary
To be illustrated or exemplified (by). Wear something simple; for example, a skirt and blouse.
EXAMPLE Definition & Meaning - Merriam-Webster
The meaning of EXAMPLE is one that serves as a pattern to be imitated or not to be imitated. How to use …
EXAMPLE | English meaning - Cambridge Dictionary
EXAMPLE definition: 1. something that is typical of the group of things that it is a member of: 2. a way of helping…. …
EXAMPLE Definition & Meaning | Dictionary.com
one of a number of things, or a part of something, taken to show the character of the whole. This painting is an …
Example - definition of example by The Free Dictiona…
1. one of a number of things, or a part of something, taken to show the character of the whole. 2. a pattern …
Example Definition & Meaning - YourDictionary
To be illustrated or exemplified (by). Wear something simple; for example, a skirt and blouse.