Devil S Lair Gm Guide

Advertisement



  devil's lair gm guide: Field Guide to Frogs of Western Australia M J Tyloer, P Doughty, 2009-08-01 Western Australia is home to more than one third of the known frog species in Australia and new ones are still being discovered. This guide presents up to date information on all species, including their distribution and habitat — including the cane toad, which has just arrived in the state. The book also features extensive colour photographs and location maps to assist identification.
  devil's lair gm guide: Realm of the Fellknight Queen Neil Spicer, 2010-03-23 When a bitter gnome falls on hard times and succumbs to the humiliating condition known as the Bleaching, he looks to forbidden magic for answers to his plight, only to unwittingly release a sinister race of cruel fey imprisoned ages ago in the mysterious First World. Their hateful queen, Rhoswen, now turns her gaze upon the forest town of Bellis, weaving a cloying mist among the trees and snaring all in a deadly dimension of madness and horror. Can the player characters brave the eldritch mist and stop the queen before she permanently makes Bellis part of her domain? A wilderness adventure for 7th-level Pathfinder Roleplaying Game characters.
  devil's lair gm guide: Records of the Western Australian Museum Western Australian Museum, 1991
  devil's lair gm guide: Environmental Archaeology Chris Turney, Matthew Canti, Nick Branch, Peter Clark, 2014-05-12 Environmental Archaeology: Theoretical and Practical Approaches outlines and assesses the various methods used to reconstruct and explain the past interaction between people and their environment. Emphasising the importance of a highly scientific approach to the subject, the book combines geoarchaeological, bioarchaeological (archaeobotany and zooarchaeology) and geochronological information and examines how these various aspects of archaeology may be used to enhance our knowledge and understanding of past human environments. Drawing from both the practical experiences of the authors and cutting-edge research, Environmental Archaeology: Theoretical and Practical Approaches is a valuable contribution to the subject. It will be essential reading for students and professionals in archaeology, geography and anthropology.
  devil's lair gm guide: The Official Railway Guide , 1984
  devil's lair gm guide: Catalog of Copyright Entries. Third Series Library of Congress. Copyright Office, 1964 Includes Part 1, Number 1: Books and Pamphlets, Including Serials and Contributions to Periodicals (January - June)
  devil's lair gm guide: Live to Tell the Tale Keith Ammann, 2020-07-07 From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.
  devil's lair gm guide: Rise of the Drow Jonathan G. Nelson, Stephen Yeardley, 2014-06 The Underworld is boiling from the flames of war - Matron Maelora of House Gullion has taken control over the drow city of Holoth via a coup d'état - allying herself with the alien Vidre and siphoning power from an artifact granted by these enigmatic, crystalline schemers, she indeed triumphed and funneled the souls of her captives through the artifact to gain immense power. Unbeknownst to her, half of the souls have been funneled to the greedy clutches of the alien Vidre and sacrifices have become harder and harder to come by. Not one to be dictated what to do, the matron managed to sever the binding ties and arcane entwinements of the pact between her and the Vidre via the help of Naraneus the Spider Goddess for the promise of a conquest of the worlds above - the goddess has spoken and so it shall be done. The Vidre, meanwhile, prepare for war - their thirst for souls must be slaked. Rise of the Drow is a Pathfinder Roleplaying Game compatible adventure for 4-6 PCs of Levels 6-18. This book is hardbound, over 550 pages and is presented in full color on premium paper.
  devil's lair gm guide: Roleplaying Game Paizo Publishing, 2017-06-20 Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison--Title page verso.
  devil's lair gm guide: Australian Books in Print , 1987
  devil's lair gm guide: Rule of Fear F. Wesley Schneider, 2011-05-10 Enter the shadow-cloaked realm of Ustalav, the seat of horror in the Pathfinder campaign setting. Here, accursed Counts vie for power over terror-torn lands of mystery and dark legend, endlessly plagued by terrifying creatures of the night and the eternal curses of a haunted past. In the shadows of both cities and wilds prowl vampires and werewolves, while ghosts and worse lurk amid the ruins of glories squandered long ago. Here, superstition, fortune-telling, and bargains with dark powers hold sway over folk that know all too well not to venture out at night. Learn what horrors lurk in Ustalav's shadows in this in-depth guide to the mysterious realm, along with harrowing investigations into its most infamous ruins and haunted houses.
  devil's lair gm guide: Guide to Darkmoon Vale , 2008 Explore the forbidden reaches of the treacherous Darkmoon Vale, a fey-haunted wilderness on the outskirts of civilization. Face-off against the diabolical forces of the dreaded Kobold King, explore the ancient dwarven dungeons of Droskar's Crag, and confront a cabal of evil druids in this detail-packed regional sourcebook for the Pathfinder Chronicles campaign setting. The lumber-town of Falcon's Hollow holds deadly secrets of its own, and vicious orcs and hobgoblins from the neighboring mountains look upon its modest riches with deadly envy. A perfect locale for low-level adventuring, Darkmoon Vale and its secrets are laid bare for players and game masters alike!
  devil's lair gm guide: Strongholds & Followers Matthew Colville, 2019-06 Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one. -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)
  devil's lair gm guide: Carrion Hill Richard Pett, 2010-01-05 Dark horror stalks the streets of Carrion Hill, the strangest and most debased city in the star-crossed gothic horror kingdom of Ustalav. Following the once-forgotten instructions of an ancient eldritch ritual, a cabal of villains conjured up a creature of terrible power in the ruined catacombs of the city. Putting a stop to the abomination means dealing with the cabal one by one, from its weakest devotee to its most potent dark master. A dark urban horror adventure for 5th-level Pathfinder Roleplaying Game characters, Carrion Hill brings Lovecraftian horror to the game table and irreparable psychic damage to your player characters.
  devil's lair gm guide: Bookseller and the Stationery Trades' Journal , 1953
  devil's lair gm guide: Out of the Abyss Dungeons & Dragons, 2015-09-15 Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15
  devil's lair gm guide: Books and Pamphlets, Including Serials and Contributions to Periodicals Library of Congress. Copyright Office, 1963
  devil's lair gm guide: The Art Of Seduction Robert Greene, 2010-09-03 Which sort of seducer could you be? Siren? Rake? Cold Coquette? Star? Comedian? Charismatic? Or Saint? This book will show you which. Charm, persuasion, the ability to create illusions: these are some of the many dazzling gifts of the Seducer, the compelling figure who is able to manipulate, mislead and give pleasure all at once. When raised to the level of art, seduction, an indirect and subtle form of power, has toppled empires, won elections and enslaved great minds. In this beautiful, sensually designed book, Greene unearths the two sides of seduction: the characters and the process. Discover who you, or your pursuer, most resembles. Learn, too, the pitfalls of the anti-Seducer. Immerse yourself in the twenty-four manoeuvres and strategies of the seductive process, the ritual by which a seducer gains mastery over their target. Understand how to 'Choose the Right Victim', 'Appear to Be an Object of Desire' and 'Confuse Desire and Reality'. In addition, Greene provides instruction on how to identify victims by type. Each fascinating character and each cunning tactic demonstrates a fundamental truth about who we are, and the targets we've become - or hope to win over. The Art of Seduction is an indispensable primer on the essence of one of history's greatest weapons and the ultimate power trip. From the internationally bestselling author of The 48 Laws of Power, Mastery, and The 33 Strategies Of War.
  devil's lair gm guide: The Monsters Know What They're Doing Keith Ammann, 2019-10-29 From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
  devil's lair gm guide: The Red Hand of Doom Richard Baker, James Jacobs, 2006 An exciting super-adventure that pits heroes against an army bent on domination, this D&D Accessory includes encounters designed for use with the D&D miniatures game.
  devil's lair gm guide: APAIS, Australian Public Affairs Information Service , 1981 Vol. for 1963 includes section Current Australian serials; a subject list.
  devil's lair gm guide: Odyssey of the Dragonlords RPG Modiphius, 2020-03-03 Campaign book; compatible with the 5E edition rules of Dungeons & Dragons.
  devil's lair gm guide: The Lazy DM's Workbook Michael Shea, 2018-11-09 The Lazy DM's Workbook contains a wide range of tools, maps, and reference sheets to help you run your fifth edition fantasy roleplaying game--and is designed to be useful right at the table. This book contains numerous fifth edition rules references, guides, and random generators to help fire up your imagination as you prepare and run your games. The workbook also contains ten lazy lairs: full-color maps and quick descriptions of locations common to most fantasy roleplaying games. When the characters take a game session in a direction you didn't expect, you can use any of these lairs with minimal prep time, running it straight out of the book. The Lazy DM's Workbook is an indispensable reference, designed to be kept at your side as tales of high adventure unfold at your gaming table.
  devil's lair gm guide: Australian Government Publications , 1985
  devil's lair gm guide: Backpacker , 2004-03 Backpacker brings the outdoors straight to the reader's doorstep, inspiring and enabling them to go more places and enjoy nature more often. The authority on active adventure, Backpacker is the world's first GPS-enabled magazine, and the only magazine whose editors personally test the hiking trails, camping gear, and survival tips they publish. Backpacker's Editors' Choice Awards, an industry honor recognizing design, feature and product innovation, has become the gold standard against which all other outdoor-industry awards are measured.
  devil's lair gm guide: Fortress of the Stone Giants Wolfgang Baur, 2008 Driven to battle by a maniacal warlord, the once-peaceful Stone Giants of the Storval Plateau threaten to destroy the sleepy town of Sandpoint.
  devil's lair gm guide: Crime, Shame and Reintegration John Braithwaite, 1989-03-23 Crime, Shame and Reintegration is a contribution to general criminological theory. Its approach is as relevant to professional burglary as to episodic delinquency or white collar crime. Braithwaite argues that some societies have higher crime rates than others because of their different processes of shaming wrongdoing. Shaming can be counterproductive, making crime problems worse. But when shaming is done within a cultural context of respect for the offender, it can be an extraordinarily powerful, efficient and just form of social control. Braithwaite identifies the social conditions for such successful shaming. If his theory is right, radically different criminal justice policies are needed - a shift away from punitive social control toward greater emphasis on moralizing social control. This book will be of interest not only to criminologists and sociologists, but to those in law, public administration and politics who are concerned with social policy and social issues.
  devil's lair gm guide: Ignition! John Drury Clark, 2018-05-23 This newly reissued debut book in the Rutgers University Press Classics Imprint is the story of the search for a rocket propellant which could be trusted to take man into space. This search was a hazardous enterprise carried out by rival labs who worked against the known laws of nature, with no guarantee of success or safety. Acclaimed scientist and sci-fi author John Drury Clark writes with irreverent and eyewitness immediacy about the development of the explosive fuels strong enough to negate the relentless restraints of gravity. The resulting volume is as much a memoir as a work of history, sharing a behind-the-scenes view of an enterprise which eventually took men to the moon, missiles to the planets, and satellites to outer space. A classic work in the history of science, and described as “a good book on rocket stuff…that’s a really fun one” by SpaceX founder Elon Musk, readers will want to get their hands on this influential classic, available for the first time in decades.
  devil's lair gm guide: The Liar's Ball Vicky Ward, 2014-10-27 Inside the world of the real Great Gatsby of New York real estate Harry Macklowe is one of the most notorious wheelers and dealers of the real estate world, and Liar's Ball is the story of the gamblers and thieves who populate his world. Watch as Harry makes the gutsy bid for midtown Manhattan's famous GM building and put almost no money down, landing the billion-dollar transaction that made him the poster child for New York's real estate royalty. Listen in on the secret conversations, back-door deals, and blackmail that put Macklowe and his cronies on top—and set them up for an enormous fall. Vanity Fair contributing editor Vicky Ward skillfully paints the often scandalous picture of the giants who owned the New York skyline until their empires came crumbling down in the 2008 financial crisis. Based on more than 200 interviews with real estate moguls like Donald Trump, William Zeckendorf, Mort Zuckerman, and David Simon, Liar's Ball is the never-before-told story of the egomaniacal elites of New York City. Read about: The epic rise and fall of one of the richest American real estate barons Outlandish greed and cravings for power, attention, and love Relationships built and destroyed by vanity and gossip The bursting of the real estate bubble and its aftermath This is no fiction—this is a real life tale of extravagance, ambition, and power. Harry Macklowe ruthlessly clawed his way to the top with the help of his loyal followers, each grubbing for a piece of the real estate pie. Liar's Ball reveals their secrets and tells the tale of business as usual for this group—lying, backstabbing, and moving in for the kill when things look patchy. From the bestselling author of The Devil's Casino comes an expos??? on the real estate elite that you'll hardly believe.
  devil's lair gm guide: Lake Pavin Télesphore Sime-Ngando, Pierre Boivin, Emmanuel Chapron, Didier Jezequel, Michel Meybeck, 2016-10-31 This book represents the first multidisciplinary scientific work on a deep volcanic maar lake in comparison with other similar temperate lakes. The syntheses of the main characteristics of Lake Pavin are, for the first time, set in a firmer footing comparative approach, encompassing regional, national, European and international aquatic science contexts. It is a unique lake because of its permanently anoxic monimolimnion, and furthermore, because of its small surface area, its substantially low human influence, and by the fact that it does not have a river inflow. The book reflects the scientific research done on the general limnology, history, origin, volcanology and geological environment as well as on the geochemistry and biogeochemical cycles. Other chapters focus on the biology and microbial ecology whereas the sedimentology and paleolimnology are also given attention. This volume will be of special interest to researchers and advanced students, primarily in the fields of limnology, biogeochemistry, and aquatic ecology.
  devil's lair gm guide: Midgard Worldbook Wolfgang Baur, Richard Green, Jeff Grubb, 2018-10 Pathfinder roleplaying game compatible.
  devil's lair gm guide: The Athenæum James Silk Buckingham, John Sterling, Frederick Denison Maurice, Henry Stebbing, Charles Wentworth Dilke, Thomas Kibble Hervey, William Hepworth Dixon, Norman Maccoll, Vernon Horace Rendall, John Middleton Murry, 1908
  devil's lair gm guide: The Greek Reader Arthur Lawrence Whall, 1950
  devil's lair gm guide: Spire Grant Howitt, Christopher Taylor, 2018
  devil's lair gm guide: Archaeology in Practice Jane Balme, Alistair Paterson, 2009-02-09 Archaeology in Practice: A Student Guide to ArchaeologicalAnalyses offers students in archaeology laboratory courses adetailed and invaluable how-to manual of archaeological methods andprovides insight into the breadth of modern archaeology. Written by specialists of material analyses, whose expertiserepresents a broad geographic range Includes numerous examples of applications of archaeologicaltechniques Organized by material types, such as animal bones, ceramics,stone artifacts, and documentary sources, or by themes, such asdating, ethics, and report writing Written accessibly and amply referenced to provide readers witha guide to further resources on techniques and theirapplications Enlivened by a range of boxed case studies throughout the maintext
  devil's lair gm guide: Burnt Offerings James Jacobs, Wolfgang Baur, 2007-09 Five years after a tragic fire and dark times at Sandpoint, at the height of a ceremony to consecrate a new temple during the Swallowtail Festival, disaster strikes. Sandpoint's newest heroes, the PC's, must protect the citizens through rumors of goblin armies, wrathful monsters and the rise of a forgotten empire that may not be as dead as history records.
  devil's lair gm guide: Elder Evils Robert J. Schwalb, 2007 Providing Dungeon Masters with 160 pages of truly wicked threats to challenge high-level heroes, this tome comes with stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, and how to create unique villains and endgame encounters.
  devil's lair gm guide: Dungeon Master's Guide II Jesse Decker, David Noonan, James Jacobs, Chris Thomasson, Robin D. Laws, 2005 Building upon existing materials in the Dungeon Master's Guide, this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.
  devil's lair gm guide: AB Bookman's Weekly , 1996
  devil's lair gm guide: The Curse of the Crimson Throne Tito Leati, 2008-08 The heroes return to Korvosa to find their home city in a stranglehold of martial law and cruelty -- and that Queen Ileosa has neared her goal of achieving immortality! With the holy weapon Serithtial in their hands, they must confront old enemies and explore ancient Thassilonian ruins if they hope to save the people of Korvosa from fueling a mad queen's lust for immortality. This installment of Pathfinder closes out the Curse of the Crimson Throne Adventure Path, and also features a discussion of Varisia's largest dungeon -- the untold vaults below Castle Korvosa, full details on the notorious dragon behind the Curse of the Crimson Throne, and many new monsters to vex and plague high-level heroes.
Devil 和 Demon 的区别是什么? - 知乎
Devil is the ultimate evil spirit or the god of evil. Demons are spirits that do the work of the devil. However, sometimes they are used interchangeably. Another popular way to use "devil": As …

demon和devil有什么区别? - 知乎
相对于demon,devil是比较高级的恶魔。 Devil: 一般来说,devil是恶魔头头,能叫devil的恶魔,层次都非常高,都是Satan、Lucifer之类的魔鬼。此外,devil有强烈的宗教意味,基本上都用来 …

请问恶魔(英语里应该是Demon)与魔鬼(英语中为Devil)在西 …
devil相当于你看到的教父里的黑手党,除了devil不是家族结构,他们干坏事是为了利益,会提前计划好,不会随随便便搞事情(教父Ⅲ里的丹特因为拷问一个人时过于残忍而被批评过)。

英文中的devil和demon还有evil有什么区别? - 知乎
但等级有些不同,可以这样记,devil是demon的首领。 再者“Demon”有时可形容一个人对某件事的投入,比如“he studied English every day for 10 hours like a demon” 而devil 有时会会用做对 …

有问题,就会有答案 - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

路西法(Lucifer)和撒旦是什么关系? - 知乎
但是,有一点值得我们注意。当时还存在着一种次要传统,将路西法和撒但区别开来,只有路西法才是完全对立于上帝的魔鬼(the devil)。比如,在我们提到的威廉 ? 兰格伦的《农夫皮尔斯 …

2025年AMD显卡推荐哪个品牌好性价比高?(4500字选购攻略)
May 12, 2025 · 可额外购买通过磁吸固定的可替换背板Devil Skins,让显卡背板具备独特风格。 正面、侧边与背板的RGB能通过软件或连接信号线与其他设备同步,轻松打造专属灯效。 规 …

INTP T和 INTP A 的区别是什么? - 知乎
intp-t内耗自闭 谨慎 心理创伤严重 . intp-a自信乐观 不容易内耗 . 都不擅长社交. intp-a 像infp+ entj intp-t像intj +entp

中级经济师难考吗?通过率高吗? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

游戏史上各个时期有哪些「里程碑」级别的游戏? - 知乎
《鬼泣》/《Devil May Cry》 CAPCOM/PS2/2001 “3D动作游戏鼻祖” 三上真司对游戏品质的要求一直很高。 在生化危机成功后,1998年的生化危机2就曾经经历过一次全盘推倒重做(即坊间称 …

Devil 和 Demon 的区别是什么? - 知乎
Devil is the ultimate evil spirit or the god of evil. Demons are spirits that do the work of the devil. However, sometimes they are used interchangeably. Another popular way to use "devil": As …

demon和devil有什么区别? - 知乎
相对于demon,devil是比较高级的恶魔。 Devil: 一般来说,devil是恶魔头头,能叫devil的恶魔,层次都非常高,都是Satan、Lucifer之类的魔鬼。此外,devil有强烈的宗教意味,基本上都用来 …

请问恶魔(英语里应该是Demon)与魔鬼(英语中为Devil)在西 …
devil相当于你看到的教父里的黑手党,除了devil不是家族结构,他们干坏事是为了利益,会提前计划好,不会随随便便搞事情(教父Ⅲ里的丹特因为拷问一个人时过于残忍而被批评过)。

英文中的devil和demon还有evil有什么区别? - 知乎
但等级有些不同,可以这样记,devil是demon的首领。 再者“Demon”有时可形容一个人对某件事的投入,比如“he studied English every day for 10 hours like a demon” 而devil 有时会会用做对 …

有问题,就会有答案 - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

路西法(Lucifer)和撒旦是什么关系? - 知乎
但是,有一点值得我们注意。当时还存在着一种次要传统,将路西法和撒但区别开来,只有路西法才是完全对立于上帝的魔鬼(the devil)。比如,在我们提到的威廉 ? 兰格伦的《农夫皮尔斯 …

2025年AMD显卡推荐哪个品牌好性价比高?(4500字选购攻略)
May 12, 2025 · 可额外购买通过磁吸固定的可替换背板Devil Skins,让显卡背板具备独特风格。 正面、侧边与背板的RGB能通过软件或连接信号线与其他设备同步,轻松打造专属灯效。 规 …

INTP T和 INTP A 的区别是什么? - 知乎
intp-t内耗自闭 谨慎 心理创伤严重 . intp-a自信乐观 不容易内耗 . 都不擅长社交. intp-a 像infp+ entj intp-t像intj +entp

中级经济师难考吗?通过率高吗? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

游戏史上各个时期有哪些「里程碑」级别的游戏? - 知乎
《鬼泣》/《Devil May Cry》 CAPCOM/PS2/2001 “3D动作游戏鼻祖” 三上真司对游戏品质的要求一直很高。 在生化危机成功后,1998年的生化危机2就曾经经历过一次全盘推倒重做(即坊间称 …