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factorio space exploration guide: Planet Swap Madeleine Kaddatz, Penne Kaddatz, 2022-07-04 Have you ever wanted to live somewhere else? Or wished that your life was more exciting? Maybe you dream of having more friends? Or perhaps some quiet space, just to think. The planets of our Solar System are unhappy ... so they decide to swap places! Is it a good idea? |
factorio space exploration guide: Piping and Pipelines Assessment Guide Keith Escoe, 2006-04-10 Whether it's called fixed equipment (at ExxonMobil), stationary equipment (at Shell), or static equipment (in Europe), this type of equipment is the bread and butter of any process plant. Used in the petrochemical industry, pharmaceutical industry, food processing industry, paper industry, and the manufacturing process industries, stationary equipment must be kept operational and reliable for companies to maintain production and for employees to be safe from accidents. This series, the most comprehensive of its kind, uses real-life examples and time-tested rules of thumb to guide the mechanical engineer through issues of reliability and fitness-for-service. This volume on piping and pipeline assessment is the only handbook that the mechanical or pipeline engineer needs to assess pipes and pipelines for reliability and fitness-for-service.* Provides essential insight to make informed decisions on when to run, alter, repair, monitor, or replace equipment* How to perform these type of assessments and calculations on pipelines is a 'hot' issue in the petrochemical industry at this time* There is very little information on the market right now for pipers and pipeliners with regard to pipe and pipeline fitness-for-service |
factorio space exploration guide: Once Upon a Nightwalker Ryan Southwick, 2020-10-26 Ellen Bloom just wants a normal working relationship with her colleagues at her old job. But, at this point, she’d be happy with a pulse. |
factorio space exploration guide: Drawing Futures Bob Sheil, Frédéric Migayrou, Luke Pearson, Laura Allen, 2016-11-11 Drawing Futures brings together international designers and artists for speculations in contemporary drawing for art and architecture.Despite numerous developments in technological manufacture and computational design that provide new grounds for designers, the act of drawing still plays a central role as a vehicle for speculation. There is a rich and long history of drawing tied to innovations in technology as well as to revolutions in our philosophical understanding of the world. In reflection of a society now underpinned by computational networks and interfaces allowing hitherto unprecedented views of the world, the changing status of the drawing and its representation as a political act demands a platform for reflection and innovation. Drawing Futures will present a compendium of projects, writings and interviews that critically reassess the act of drawing and where its future may lie.Drawing Futures focuses on the discussion of how the field of drawing may expand synchronously alongside technological and computational developments. The book coincides with an international conference of the same name, taking place at The Bartlett School of Architecture, UCL, in November 2016. Bringing together practitioners from many creative fields, the book discusses how drawing is changing in relation to new technologies for the production and dissemination of ideas. |
factorio space exploration guide: Space Exploration For Dummies Cynthia Phillips, Shana Priwer, 2009-05-04 Your comprehensive guide to remarkable achievements in space Do you long to explore the universe? This plain-English, fully illustrated guide explains the great discoveries and advancements in space exploration throughout history, from early astronomers to the International Space Station. You'll learn about the first satellites, rockets, and people in space; explore space programs around the world; and ponder the controversial question: Why continue to explore space? Take a quick tour of astronomy get to know the solar system and our place in the galaxy, take a crash course in rocket science, and live a day in the life of an astronaut Run the Great Space Race trace the growth of the Space Age from Sputnik to the Apollo moon landings and meet the robots that explored the cosmos Watch as space exploration matures from the birth of the Space Shuttle to the creation of the Mir Space Station to successes and failures in Mars exploration, see how space programs reached new levels Journey among the planets check out the discoveries made during historic voyages to the inner and outer reaches of the solar system Understand current exploration review the telescopes in space, take a tour of the International Space Station, and see the latest sights on Mars Look into the future learn about upcoming space missions and increased access to space travel Open the book and find: Descriptions of space milestones and future missions An easy-to-follow chronological structure Color and black-and-white photos The nitty-gritty details of becoming an astronaut A grand tour of the solar system through space missions Explanations of tragedies and narrow escapes Facts on the creation of space stations by NASA and the USSR Ten places to look for life beyond Earth |
factorio space exploration guide: A Pattern Language Christopher Alexander, 2018-09-20 You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely. The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain languages, which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. Patterns, the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today. |
factorio space exploration guide: Producing Nuclear Fuel , 2000 |
factorio space exploration guide: Trees I Have Seen , 1901 |
factorio space exploration guide: Chris Crawford on Interactive Storytelling Chris Crawford, 2012-12-12 As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods. |
factorio space exploration guide: Clojure Programming Chas Emerick, Brian Carper, Christophe Grand, 2012-03-30 Clojure programming ... This functional programming language not only lets you take advantage of Java libraries, services, and other JVM resources, it rivals other dynamic languages such as Ruby and Python. With this comprehensive guide, you'll learn Clojure fundamentals with examples that relate it to languages you already know--Page 4 of cover |
factorio space exploration guide: Noise in Physical Systems D. Wolf, 2013-12-11 Noise in physical systems - as a consequence of the corpuscular nature of matter - conveys information about microscopic mechanisms determining the macroscopic behavior of the system. Besides being a source of information, noise also represents a source of annoying disturbances which affect information transMission along a physical system. Therefore, noise analysis can promote our insight into the behavior of a physical system, as well as our knowledge of the natural constraints imposed upon physical-information transmission channels and devices. In recent years the continuous scientific and technical interest in noise problems has led to a remarkable progress in the understanding of noise phenomena. This progress is reflected by the rich material presented at the Fifth International Conference on Noise in Physical Systems. The conference papers originally published in these proceedings cover the various aspects of today's noise research in the fields of solid-state devices, l/f-noise, magnetic and superconducting materials, measuring methods, and theory of fluctuations. Each session of the conference was introduced by one or two invited review lectures which are included in these proceedings in full length. The 12 invited papers and more than 40 contributed papers on specific topics (only three of them have been omitted from the proceedings since they will be published elsewhere) provide a comprehensive survey of the current state-of-the-art and recent advances of noise analysis. |
factorio space exploration guide: Front-End Vision and Multi-Scale Image Analysis Bart M. Haar Romeny, 2008-10-24 Many approaches have been proposed to solve the problem of finding the optic flow field of an image sequence. Three major classes of optic flow computation techniques can discriminated (see for a good overview Beauchemin and Barron IBeauchemin19951): gradient based (or differential) methods; phase based (or frequency domain) methods; correlation based (or area) methods; feature point (or sparse data) tracking methods; In this chapter we compute the optic flow as a dense optic flow field with a multi scale differential method. The method, originally proposed by Florack and Nielsen [Florack1998a] is known as the Multiscale Optic Flow Constrain Equation (MOFCE). This is a scale space version of the well known computer vision implementation of the optic flow constraint equation, as originally proposed by Horn and Schunck [Horn1981]. This scale space variation, as usual, consists of the introduction of the aperture of the observation in the process. The application to stereo has been described by Maas et al. [Maas 1995a, Maas 1996a]. Of course, difficulties arise when structure emerges or disappears, such as with occlusion, cloud formation etc. Then knowledge is needed about the processes and objects involved. In this chapter we focus on the scale space approach to the local measurement of optic flow, as we may expect the visual front end to do. 17. 2 Motion detection with pairs of receptive fields As a biologically motivated start, we begin with discussing some neurophysiological findings in the visual system with respect to motion detection. |
factorio space exploration guide: Recent Developments in General Relativity B. Casciaro, D. Fortunato, M. Francaviglia, A. Masiello, 2011-06-28 The 13th Italian Conference on General Relativity and Gravitational Physics was held in Cala Corvino-Monopoli (Bari) from September 21to September 25, 1998. The Conference, which is held every other year in different Italian locations, has brought together, as in the earlier conferences in this series, those scientists who are interested and actively work in all aspects of general relativity, from both the mathematical and the physical points of view: from classical theories of gravitation to quantum gravity, from relativistic astrophysics and cosmology to experiments in gravitation. About 70 participants came from Departments of Astronomy and Astrophysics, Departments of Mathematics and Departments of Experimental and Theoretical Physics from all over the Country; in addition a few Italian scientists working abroad kindly accepted invitations from the Scientific Committee. The good wishes of the University and of the Politecnico di Bari were conveyed by the director of Diparti mento Interuniversitario di Matematica, Prof. Franco Altomare. These proceedings contain the contributions of the two winners of the SIGRAV prizes, the invited talks presented at the Conference and most of the contributed talks. We thank all of our colleagues, who did their best to prepare their manuscripts. The pleasant atmosphere induced by the beauty of the place was greatlyenhanced not only by the participation of so many colleagues, who had lively discussions about science well beyond Conference hours, but also by the feeling of hospitalityextended to the participants by the staff of the Cala Corvino Hotel, where the Conference was held. |
factorio space exploration guide: Advanced Swift Chris Eidhof, Airspeed Velocity, 2016-03-18 Advanced Swift takes you through Swift's features, from low-level programming to high-level abstractions. In this book, we'll write about advanced concepts in Swift programming. If you have read the Swift Programming Guide, and want to explore more, this book is for you. Swift is a great language for systems programming, but also lends itself for very high-level programming. We'll explore both high-level topics (for example, programming with generics and protocols), as well as low-level topics (for example, wrapping a C library and string internals). |
factorio space exploration guide: For We Are Many Dennis E. Taylor, 2017-03-18 Bobiverse fans: a signed limited edition of all three books in a boxed set, signed by the author, is now available on Amazon. Look for The Bobiverse [Signed Limited Edition] on Amazon Bob Johansson didn't believe in an afterlife, so waking up after being killed in a car accident was a shock. To add to the surprise, he is now a sentient computer and the controlling intelligence for a Von Neumann probe. Bob and his copies have been spreading out from Earth for 40 years now, looking for habitable planets. But that's the only part of the plan that's still in one piece. A system-wide war has killed off 99.9% of the human race; nuclear winter is slowly making the Earth uninhabitable; a radical group wants to finish the job on the remnants of humanity; the Brazilian space probes are still out there, still trying to blow up the competition; And the Bobs have discovered a spacefaring species that sees all other life as food. Bob left Earth anticipating a life of exploration and blissful solitude. Instead he's become a sky god to a primitive native species, the only hope for getting humanity to a new home, and possibly the only thing that can prevent every living thing in the local sphere from ending up as dinner. |
factorio space exploration guide: Fall of Plaguestone Jason Bulmahn, 2019 A group of new adventurers, traveling through the small community of Plaguestone, must come together to solve the murder of a friend. What starts as simple investigation quickly turns sinister with the discovery of forbidden alchemy, mutant animals, and a nearby forest rotting away due to a mysterious blight. It becomes clear that if these young heroes don't get to the heart of the plot, then the fall of Plaguestone is all but certain! The Fall of Plaguestone is the first Second Edition Pathfinder roleplaying game standalone adventure, taking new players and Game Masters on a daring adventure filled with wilderness exploration, dungeon encounters, and much more! This 64-page softcover adventure is designed for 1st-level characters, built using the rules in the Pathfinder Core Rulebook, facing off against monsters found in the Pathfinder Bestiary. The Fall of Plaguestone is the first Second Edition Pathfinder roleplaying game standalone adventure, taking new players and Game Masters on a daring adventure filled with wilderness exploration, dungeon encounters, and much more! This 64-page softcover adventure is designed for 1st-level characters, built using the rules in the Pathfinder Core Rulebook, facing off against monsters found in the Pathfinder Bestiary. --Provided by publisher. |
factorio space exploration guide: Heaven's River Dennis E. Taylor, 2021-01-26 Civil war looms in the Bobiverse in this brand-new, epic-length adventure by best seller Dennis E. Taylor. More than a hundred years ago, Bender set out for the stars and was never heard from again. There has been no trace of him despite numerous searches by his clone-mates. Now Bob is determined to organize an expedition to learn Bender's fate-whatever the cost. But nothing is ever simple in the Bobiverse. Bob's descendants are out to the 24th generation now, and replicative drift has produced individuals who can barely be considered Bobs anymore. Some of them oppose Bob's plan; others have plans of their own. The out-of-control moots are the least of the Bobiverse's problems. Undaunted, Bob and his allies follow Bender's trail. But what they discover out in deep space is so unexpected and so complex that it could either save the universe-or pose an existential threat the likes of which the Bobiverse has never faced. |
factorio space exploration guide: Berserker Fred Saberhagen, 2003 Presents a series of short science-fiction stories that tells of encounters between humans and the intelligent, self-aware death machines known as the Berserkers. |
factorio space exploration guide: Global Corruption Report: Climate Change Transparency International, 2013-11-26 The global response to climate change will demand unprecedented international cooperation, deep economic transformation and resource transfers at a significant scale. Corruption threatens to jeopardise these efforts. Transparency International's Global Corruption Report: Climate Change is the first publication to comprehensively explore such corruption risks. More than fifty leading experts and practitioners contribute, covering four key areas: governance: investigating major governance challenges towards tackling climate change mitigating climate change: reducing greenhouse gas emissions with transparency and accountability adapting to climate change: identifying corruption risks in climate-proofing development, financing and implementation of adaptation forestry governance: responding to the corruption challenges plaguing the forestry sector, and how these challenges need to be integrated into current international strategies to halt deforestation and promote reforestation. The Global Corruption Report: Climate Change provides essential policy analysis to help policy-makers, practitioners and other stakeholders understand these risks and develop effective responses at a critical point in time when the main architecture for climate governance is being developed. |
factorio space exploration guide: Probabilistic Robotics Sebastian Thrun, Wolfram Burgard, Dieter Fox, 2005-08-19 An introduction to the techniques and algorithms of the newest field in robotics. Probabilistic robotics is a new and growing area in robotics, concerned with perception and control in the face of uncertainty. Building on the field of mathematical statistics, probabilistic robotics endows robots with a new level of robustness in real-world situations. This book introduces the reader to a wealth of techniques and algorithms in the field. All algorithms are based on a single overarching mathematical foundation. Each chapter provides example implementations in pseudo code, detailed mathematical derivations, discussions from a practitioner's perspective, and extensive lists of exercises and class projects. The book's Web site, www.probabilistic-robotics.org, has additional material. The book is relevant for anyone involved in robotic software development and scientific research. It will also be of interest to applied statisticians and engineers dealing with real-world sensor data. |
factorio space exploration guide: Human Aspects of Information Security, Privacy and Trust Theo Tryfonas, 2017-05-11 The two-volume set LNCS 10286 + 10287 constitutes the refereed proceedings of the 8th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management, DHM 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 75 papers presented in these volumes were organized in topical sections as follows: Part I: anthropometry, ergonomics, design and comfort; human body and motion modelling; smart human-centered service system design; and human-robot interaction. Part II: clinical and health information systems; health and aging; health data analytics and visualization; and design for safety. |
factorio space exploration guide: Galactic Derelict Andre Norton, 2017-12-03 When a group of archeologists uncover the remains of an interstellar spaceship, they plan a trip to the past for additional information on their find. But their starship goes haywire and the explorers are trapped in a void between the past and present. Not even guide Travis Fox can predict if they'll make it home--or wander through space and time forever. |
factorio space exploration guide: Rules of Play Katie Salen Tekinbas, Eric Zimmerman, 2003-09-25 An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. |
factorio space exploration guide: Theory of Fun for Game Design Raph Koster, 2013-11-08 Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins |
factorio space exploration guide: Modern C++ Design Andrei Alexandrescu, 2001 This title documents a convergence of programming techniques - generic programming, template metaprogramming, object-oriented programming and design patterns. It describes the C++ techniques used in generic programming and implements a number of industrial strength components. |
factorio space exploration guide: 200 Puzzling Physics Problems P. Gnädig, G. Honyek, K. F. Riley, 2001-08-13 This book will strengthen a student's grasp of the laws of physics by applying them to practical situations, and problems that yield more easily to intuitive insight than brute-force methods and complex mathematics. These intriguing problems, chosen almost exclusively from classical (non-quantum) physics, are posed in accessible non-technical language requiring the student to select the right framework in which to analyse the situation and decide which branches of physics are involved. The level of sophistication needed to tackle most of the two hundred problems is that of the exceptional school student, the good undergraduate, or competent graduate student. The book will be valuable to undergraduates preparing for 'general physics' papers. It is hoped that even some physics professors will find the more difficult questions challenging. By contrast, mathematical demands are minimal, and do not go beyond elementary calculus. This intriguing book of physics problems should prove instructive, challenging and fun. |
factorio space exploration guide: Programming Pig Alan Gates, 2011-10-06 This guide is an ideal learning tool and reference for Apache Pig, the programming language that helps programmers describe and run large data projects on Hadoop. With Pig, they can analyze data without having to create a full-fledged application--making it easy for them to experiment with new data sets. |
factorio space exploration guide: World Report on Violence and Health World Health Organization, 2002 This report is part of WHO's response to the 49th World Health Assembly held in 1996 which adopted a resolution declaring violence a major and growing public health problem across the world. It is aimed largely at researchers and practitioners including health care workers, social workers, educators and law enforcement officials. |
factorio space exploration guide: Furies Lauro Martines, 2014-09-23 A forefront Italian Renaissance historian and author of Fire in the City evaluates darker aspects of the Renaissance including the military forces that ravaged Europe and shaped the transition from the Middle Ages to modernity, exploring how massive, mobile armies consumed resources, spread disease and innovated violent new weapons. |
factorio space exploration guide: Beautiful Minecraft James Delaney, 2016-11-01 With a bit of imagination and a heavy dose of artistic talent, Minecraft blocks can be used to build almost anything. But as you’ll see, some artists are taking Minecraft building to a whole new level. Beautiful Minecraft is a compendium of stunning artwork built in Minecraft. Using millions of blocks and spending hundreds of hours, these artists have created floating steampunk cities, alien worlds, detailed classical sculptures, fantastical landscapes, architectural marvels, and more. The results are simply beautiful. |
factorio space exploration guide: Why Honor Matters Tamler Sommers, 2018-05-08 A controversial call to put honor at the center of morality To the modern mind, the idea of honor is outdated, sexist, and barbaric. It evokes Hamilton and Burr and pistols at dawn, not visions of a well-organized society. But for philosopher Tamler Sommers, a sense of honor is essential to living moral lives. In Why Honor Matters, Sommers argues that our collective rejection of honor has come at great cost. Reliant only on Enlightenment liberalism, the United States has become the home of the cowardly, the shameless, the selfish, and the alienated. Properly channeled, honor encourages virtues like courage, integrity, and solidarity, and gives a sense of living for something larger than oneself. Sommers shows how honor can help us address some of society's most challenging problems, including education, policing, and mass incarceration. Counterintuitive and provocative, Why Honor Matters makes a convincing case for honor as a cornerstone of our modern society. |
factorio space exploration guide: The Boy Who Loved Windows Patricia Stacey, 2008-11-06 Discover the uplifting true story of a family's journey to better understand their son with autism—and learn how a combination of science and loving persistence changed all of their lives. In 1997, writer Patricia Stacey and her husband Cliff learned that their six-month-old son Walker might never walk or talk, or even hear or see. Unwilling to accept this grim prediction, they embarked on a five-year odyssey that took them into alternative medicine, the newest brain research, and toward a new and innovative understanding of autism. Finally their search led them to pioneering developmental psychiatrist Stanley Greenspan who helped them communicate with their son and bring him into full contact with the world. This enthralling memoir, at once heart-wrenching and hopeful, takes the reader into the life of one remarkable family. We stand witness as they struggle to elicit the first sign that Walker is connecting with them, and share in their fears, struggles, tiny victories, and eventual triumphs. The Boy Who Loved Windows is compelling and thoughtful reading for parents and professionals who care for children with autism and other developmental disorders. The book is also a stunning literary debut, of interest to anyone who cares about the lives of children and the passion of families who put their children first. |
factorio space exploration guide: Korean from Zero! 1 George Trombley, Reed Bullen, Sunhee Bong, Myunghee Ham, 2014 Korean From Zero! is a fun, innovative, and integrated approach to learning Korean created by professional interpreter George Trombley, Korean linguist Reed Bullen, Professor Myunghee Ham, and Sunhee Bong. Using up-to-date and easy-to-grasp grammar, Korean From Zero! is the perfect course for current students of Korean as well as absolute beginners. Features of the book: * Integrated Workbook with Answer Key * MP3 Audio * Online Support * Over 600 New Words and Expressions * Learn to Read and Write Hangul * Extensive Grammar * 90 Adjectives and Verbs Detailed * Bilingual Glossaries with Hangul and English ...and much more! |
factorio space exploration guide: The Ruby Phoenix Tournament Tim Hitchcock, 2012-02 Once every ten years, the cosmopolitan city of Goka on the eastern coastline of Tian Xia hosts the Ruby Phoenix Tournament on an island in the city's harbor. Infamous for its strange spectacles and exciting mix of fighting styles, the contest draws combatants from all over the world. Its winner gets his choice of a single item from the legendary treasury of an ancient spellcaster. But this year, not all who have come to compete do so out of respect for the traditions of battle or even out of greed for the reward. They seek, instead, nothing more than revenge! The Ruby Phoenix Tournament is a tournament-style Pathfinder Module designed for 11th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 Edition of the world's oldest RPG. The adventure serves as an ideal introduction to the folk and fighting styles of the lands of the Dragon Empires. |
factorio space exploration guide: Empires of Eve Andrew Groen, 2015-09-30 |
factorio space exploration guide: Atomic Robo Roleplaying Game Brian Clevinger, Scott Wegener, Jeremy Keller, Mike Olson, John Adamus, Morgan Ellis, Brian Engard, 2015-01-13 Action! Science! Robots! Punching! More Science! Are you ready for some two-fisted science adventure? Then it's time for the Atomic Robo RPG! Have you ever wanted to face down global conspiracy as an immortal atomic robot or Carl Sagan? The Atomic Robo RPG makes it possible. The Atomic Robo RPG brings you the most explosive Fate Core system experience yet. This is action science like you've never seen it before, coming straight at you from the pages of the popular Atomic Robo comics by Brian Clevinger and Scott Wegener. Play as an action scientist or immortal robot, super-spy or pulp adventurer - or something stranger still from the hidden corners of super-science! Hop into your Tesladyne jet and travel the globe in one time period, or battle across the decades as a cast of scientifical- ly talented adventurers. Face down demented dinosaurs, rogue government agents, and stolen Tesla-powered technologies! Remain Calm. Trust in Science. Grab your gear and get ready for full-contact, high-octane, explosive hypothesis testing in the Atomic Robo RPG! |
factorio space exploration guide: Situation Normal Leonard Richardson, 2020-12-14 |
factorio space exploration guide: Exploring Space Exploration , Welcome to the forefront of knowledge with Cybellium, your trusted partner in mastering the cutting-edge fields of IT, Artificial Intelligence, Cyber Security, Business, Economics and Science. Designed for professionals, students, and enthusiasts alike, our comprehensive books empower you to stay ahead in a rapidly evolving digital world. * Expert Insights: Our books provide deep, actionable insights that bridge the gap between theory and practical application. * Up-to-Date Content: Stay current with the latest advancements, trends, and best practices in IT, Al, Cybersecurity, Business, Economics and Science. Each guide is regularly updated to reflect the newest developments and challenges. * Comprehensive Coverage: Whether you're a beginner or an advanced learner, Cybellium books cover a wide range of topics, from foundational principles to specialized knowledge, tailored to your level of expertise. Become part of a global network of learners and professionals who trust Cybellium to guide their educational journey. www.cybellium.com |
factorio space exploration guide: Magnets Everywhere! Tom Seddon, 2004 |
factorio space exploration guide: Merchanter's Luck C. J. Cherryh, 1984 |
Long distance pipes and pumps - Factorio Forums
Oct 7, 2014 · Fluids in Factorio have a speed limit. The exact value depends on the distance between the full pipe (attached to a pump, chemical plant, or merging pipes) a…
Factorio Forums - Index page
Jun 6, 2025 · www.factorio.comTools Enhance your gameplay with these tools. This category is also the right place for tools useful for modders. Mod databases, calculators, cheatsheets, multiplayer, scripts, libs and other useful stuff that is not …
Comprehensive quality guide, get everything legendary ... - Factorio Forums
Dec 19, 2024 · Part 4 (maybe the most interesting one) talks about ~20 blueprints that I have created that will get you everything legendary (though you still need to do legendary to legendary crafting/recycling/logistics on your own, but that …
Ships that can get to the shattered planet - Factorio Forums
Nov 20, 2024 · This will (hopefully) become in the future a place to share and discuss about ships that have the capability to go all the way to shattered planet, so feel f…
Fast way of collecting items from boxes/belts/ground? - Factorio Forums
Oct 9, 2016 · Is there a fast way to collect stuff? The only way I know how is to left-click (open box) then select the item and drag it into my inventory (or shit+click o…
Long distance pipes and pumps - Factorio Forums
Oct 7, 2014 · Fluids in Factorio have a speed limit. The exact value depends on the distance between the full pipe (attached to a pump, chemical plant, or merging pipes) a…
Factorio Forums - Index page
Jun 6, 2025 · www.factorio.comTools Enhance your gameplay with these tools. This category is also the right place for tools useful for modders. Mod databases, calculators, cheatsheets, …
Comprehensive quality guide, get everything legendary
Dec 19, 2024 · Part 4 (maybe the most interesting one) talks about ~20 blueprints that I have created that will get you everything legendary (though you still need to do legendary to …
Ships that can get to the shattered planet - Factorio Forums
Nov 20, 2024 · This will (hopefully) become in the future a place to share and discuss about ships that have the capability to go all the way to shattered planet, so feel f…
Fast way of collecting items from boxes/belts/ground? - Factorio …
Oct 9, 2016 · Is there a fast way to collect stuff? The only way I know how is to left-click (open box) then select the item and drag it into my inventory (or shit+click o…
Combinators 101 - Factorio Forums
Aug 6, 2015 · There seems to be a lot of confusion about how combinators work, so I thought I'd put together something of an introduction/tutorial deal. This probably ough…
Upcyclers (Fully parameterized blueprint book) - Factorio Forums
Nov 14, 2024 · While attempting to obtain rare Mech-armor, I needed several rare quality base ingredients. After building a few very similar factories to obtain those, I de…
How to deliver items between space platforms? - Factorio Forums
Oct 29, 2024 · Hello! I'm making my way through the expansion, just got agricultural science up and now I'm looking towards making some new ships and heading to the other t…
Space Platform 101 Discussion - Factorio Forums
Oct 24, 2024 · Here's what I've learned so far, having finally gotten to space last night: 1) Rockets are much cheaper. NO MORE ROCKET CONTROL UNITS! 50 blue circuits, 50 r…
Version 2.0.54 - Factorio Forums
May 30, 2025 · Bugfixes Fixed script could rotate inserters into diagonal directions. (129103) Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret …