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facts about software engineering: Facts and Fallacies of Software Engineering Robert L. Glass, 2003 Regarding the controversial and thought-provoking assessments in this handbook, many software professionals might disagree with the authors, but all will embrace the debate. Glass identifies many of the key problems hampering success in this field. Each fact is supported by insightful discussion and detailed references. |
facts about software engineering: The Leprechauns of Software Engineering Laurent Bossavit, 2015-06-28 The software profession has a problem, widely recognized but which nobody seems willing to do anything about; a variant of the well known telephone game, where some trivial rumor is repeated from one person to the next until it has become distorted beyond recognition and blown up out of all proportion. Unfortunately, the objects of this telephone game are generally considered cornerstone truths of the discipline, to the point that their acceptance now seems to hinder further progress. This book takes a look at some of those ground truths the claimed 10x variation in productivity between developers; the software crisis; the cost-of-change curve; the cone of uncertainty; and more. It assesses the real weight of the evidence behind these ideas - and confronts the scary prospect of moving the state of the art forward in a discipline that has had the ground kicked from under it. |
facts about software engineering: Software Engineering Robert L. Glass, 2002-10-01 Regarding the controversial and thought-provoking assessments in this handbook, many software professionals might disagree with the authors, but all will embrace the debate. Glass identifies many of the key problems hampering success in this field. Each fact is supported by insightful discussion and detailed references. |
facts about software engineering: Guide to the Software Engineering Body of Knowledge (Swebok(r)) IEEE Computer Society, 2014 In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)). |
facts about software engineering: The Technical and Social History of Software Engineering Capers Jones, 2013-11-21 “Capers Jones has accumulated the most comprehensive data on every aspect of software engineering, and has performed the most scientific analysis on this data. Now, Capers performs yet another invaluable service to our industry, by documenting, for the first time, its long and fascinating history. Capers’ new book is a must-read for every software engineering student and information technology professional.” — From the Foreword by Tony Salvaggio, CEO and president, Computer Aid, Inc. Software engineering is one of the world’s most exciting and important fields. Now, pioneering practitioner Capers Jones has written the definitive history of this world-changing industry. Drawing on several decades as a leading researcher and innovator, he illuminates the field’s broad sweep of progress and its many eras of invention. He assesses the immense impact of software engineering on society, and previews its even more remarkable future. Decade by decade, Jones examines trends, companies, winners, losers, new technologies, productivity/quality issues, methods, tools, languages, risks, and more. He reviews key inventions, estimates industry growth, and addresses “mysteries” such as why programming languages gain and lose popularity. Inspired by Paul Starr’s Pulitzer Prize–winning The Social Transformation of American Medicine, Jones’ new book is a tour de force—and compelling reading for everyone who wants to understand how software became what it is today. COVERAGE INCLUDES • The human need to compute: from ancient times to the modern era • Foundations of computing: Alan Turing, Konrad Zuse, and World War II • Big business, big defense, big systems: IBM, mainframes, and COBOL • A concise history of minicomputers and microcomputers: the birth of Apple and Microsoft • The PC era: DOS, Windows, and the rise of commercial software • Innovations in writing and managing code: structured development, objects, agile, and more • The birth and explosion of the Internet and the World Wide Web • The growing challenges of legacy system maintenance and support • Emerging innovations, from wearables to intelligent agents to quantum computing • Cybercrime, cyberwarfare, and large-scale software failure |
facts about software engineering: Practical TLA+ Hillel Wayne, 2018-10-11 Learn how to design complex, correct programs and fix problems before writing a single line of code. This book is a practical, comprehensive resource on TLA+ programming with rich, complex examples. Practical TLA+ shows you how to use TLA+ to specify a complex system and test the design itself for bugs. You’ll learn how even a short TLA+ spec can find critical bugs. Start by getting your feet wet with an example of TLA+ used in a bank transfer system, to see how it helps you design, test, and build a better application. Then, get some fundamentals of TLA+ operators, logic, functions, PlusCal, models, and concurrency. Along the way you will discover how to organize your blueprints and how to specify distributed systems and eventual consistency. Finally, you’ll put what you learn into practice with some working case study applications, applying TLA+ to a wide variety of practical problems: from algorithm performance and data structures to business code and MapReduce. After reading and using this book, you'll have what you need to get started with TLA+ and how to use it in your mission-critical applications. What You'll LearnRead and write TLA+ specsCheck specs for broken invariants, race conditions, and liveness bugsDesign concurrency and distributed systemsLearn how TLA+ can help you with your day-to-day production work Who This Book Is For Those with programming experience who are new to design and to TLA+. /div |
facts about software engineering: 97 Things Every Programmer Should Know Kevlin Henney, 2010-02-05 Tap into the wisdom of experts to learn what every programmer should know, no matter what language you use. With the 97 short and extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems, learning appropriate best practices, and honing your craft through sound advice. With contributions from some of the most experienced and respected practitioners in the industry--including Michael Feathers, Pete Goodliffe, Diomidis Spinellis, Cay Horstmann, Verity Stob, and many more--this book contains practical knowledge and principles that you can apply to all kinds of projects. A few of the 97 things you should know: Code in the Language of the Domain by Dan North Write Tests for People by Gerard Meszaros Convenience Is Not an -ility by Gregor Hohpe Know Your IDE by Heinz Kabutz A Message to the Future by Linda Rising The Boy Scout Rule by Robert C. Martin (Uncle Bob) Beware the Share by Udi Dahan |
facts about software engineering: Beginning Software Engineering Rod Stephens, 2022-10-14 Discover the foundations of software engineering with this easy and intuitive guide In the newly updated second edition of Beginning Software Engineering, expert programmer and tech educator Rod Stephens delivers an instructive and intuitive introduction to the fundamentals of software engineering. In the book, you’ll learn to create well-constructed software applications that meet the needs of users while developing the practical, hands-on skills needed to build robust, efficient, and reliable software. The author skips the unnecessary jargon and sticks to simple and straightforward English to help you understand the concepts and ideas discussed within. He also offers you real-world tested methods you can apply to any programming language. You’ll also get: Practical tips for preparing for programming job interviews, which often include questions about software engineering practices A no-nonsense guide to requirements gathering, system modeling, design, implementation, testing, and debugging Brand-new coverage of user interface design, algorithms, and programming language choices Beginning Software Engineering doesn’t assume any experience with programming, development, or management. It’s plentiful figures and graphics help to explain the foundational concepts and every chapter offers several case examples, Try It Out, and How It Works explanatory sections. For anyone interested in a new career in software development, or simply curious about the software engineering process, Beginning Software Engineering, Second Edition is the handbook you’ve been waiting for. |
facts about software engineering: The Offshoring of Engineering National Academy of Engineering, Committee on the Offshoring of Engineering, 2008-08-14 The engineering enterprise is a pillar of U.S. national and homeland security, economic vitality, and innovation. But many engineering tasks can now be performed anywhere in the world. The emergence of offshoring- the transfer of work from the United States to affiliated and unaffiliated entities abroad - has raised concerns about the impacts of globalization. The Offshoring of Engineering helps to answer many questions about the scope, composition, and motivation for offshoring and considers the implications for the future of U.S. engineering practice, labor markets, education, and research. This book examines trends and impacts from a broad perspective and in six specific industries - software, semiconductors, personal computer manufacturing, construction engineering and services, automobiles, and pharmaceuticals. The Offshoring of Engineering will be of great interest to engineers, engineering professors and deans, and policy makers, as well as people outside the engineering community who are concerned with sustaining and strengthening U.S. engineering capabilities in support of homeland security, economic vitality, and innovation. |
facts about software engineering: The New Software Engineering Sue A. Conger, 1994 This text is written with a business school orientation, stressing the how to and heavily employing CASE technology throughout. The courses for which this text is appropriate include software engineering, advanced systems analysis, advanced topics in information systems, and IS project development. Software engineer should be familiar with alternatives, trade-offs and pitfalls of methodologies, technologies, domains, project life cycles, techniques, tools CASE environments, methods for user involvement in application development, software, design, trade-offs for the public domain and project personnel skills. This book discusses much of what should be the ideal software engineer's project related knowledge in order to facilitate and speed the process of novices becoming experts. The goal of this book is to discuss project planning, project life cycles, methodologies, technologies, techniques, tools, languages, testing, ancillary technologies (e.g. database) and CASE. For each topic, alternatives, benefits and disadvantages are discussed. |
facts about software engineering: The Dark Side of Software Engineering Johann Rost, Robert L. Glass, 2011-03-23 Betrayal! Corruption! Software engineering? Industry experts Johann Rost and Robert L. Glass explore the seamy underbelly of software engineering in this timely report on and analysis of the prevalance of subversion, lying, hacking, and espionage on every level of software project management. Based on the authors' original research and augmented by frank discussion and insights from other well-respected figures, The Dark Side of Software Engineering goes where other management studies fear to tread -- a corporate environment where schedules are fabricated, trust is betrayed, millions of dollars are lost, and there is a serious need for the kind of corrective action that this book ultimately proposes. |
facts about software engineering: User Interface Design for Programmers Avram Joel Spolsky, 2008-01-01 Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works. |
facts about software engineering: Design Science Methodology for Information Systems and Software Engineering Roel J. Wieringa, 2014-11-19 This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This “validation in context” is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context – and finally how to present the results of the design cycle as a whole. |
facts about software engineering: Guide to Advanced Empirical Software Engineering Forrest Shull, Janice Singer, Dag I. K. Sjøberg, 2007-11-21 This book gathers chapters from some of the top international empirical software engineering researchers focusing on the practical knowledge necessary for conducting, reporting and using empirical methods in software engineering. Topics and features include guidance on how to design, conduct and report empirical studies. The volume also provides information across a range of techniques, methods and qualitative and quantitative issues to help build a toolkit applicable to the diverse software development contexts |
facts about software engineering: Head First Software Development Dan Pilone, Russ Miles, 2008-12-26 Provides information on successful software development, covering such topics as customer requirements, task estimates, principles of good design, dealing with source code, system testing, and handling bugs. |
facts about software engineering: Making Software Andy Oram, Greg Wilson, 2010-10-14 Many claims are made about how certain tools, technologies, and practices improve software development. But which claims are verifiable, and which are merely wishful thinking? In this book, leading thinkers such as Steve McConnell, Barry Boehm, and Barbara Kitchenham offer essays that uncover the truth and unmask myths commonly held among the software development community. Their insights may surprise you. Are some programmers really ten times more productive than others? Does writing tests first help you develop better code faster? Can code metrics predict the number of bugs in a piece of software? Do design patterns actually make better software? What effect does personality have on pair programming? What matters more: how far apart people are geographically, or how far apart they are in the org chart? Contributors include: Jorge Aranda Tom Ball Victor R. Basili Andrew Begel Christian Bird Barry Boehm Marcelo Cataldo Steven Clarke Jason Cohen Robert DeLine Madeline Diep Hakan Erdogmus Michael Godfrey Mark Guzdial Jo E. Hannay Ahmed E. Hassan Israel Herraiz Kim Sebastian Herzig Cory Kapser Barbara Kitchenham Andrew Ko Lucas Layman Steve McConnell Tim Menzies Gail Murphy Nachi Nagappan Thomas J. Ostrand Dewayne Perry Marian Petre Lutz Prechelt Rahul Premraj Forrest Shull Beth Simon Diomidis Spinellis Neil Thomas Walter Tichy Burak Turhan Elaine J. Weyuker Michele A. Whitecraft Laurie Williams Wendy M. Williams Andreas Zeller Thomas Zimmermann |
facts about software engineering: Software Engineering Shari Lawrence Pfleeger, 1991 |
facts about software engineering: Code Simplicity Max Kanat-Alexander, 2012-03-23 Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity. Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system. Discover why good software design has become the missing science Understand the ultimate purpose of software and the goals of good design Determine the value of your design now and in the future Examine real-world examples that demonstrate how a system changes over time Create designs that allow for the most change in the environment with the least change in the software Make easier changes in the future by keeping your code simpler now Gain better knowledge of your software’s behavior with more accurate tests |
facts about software engineering: Team Geek Brian W. Fitzpatrick, Ben Collins-Sussman, 2012-07-06 In a perfect world, software engineers who produce the best code are the most successful. But in our perfectly messy world, success also depends on how you work with people to get your job done. In this highly entertaining book, Brian Fitzpatrick and Ben Collins-Sussman cover basic patterns and anti-patterns for working with other people, teams, and users while trying to develop software. This is valuable information from two respected software engineers whose popular series of talks—including Working with Poisonous People—has attracted hundreds of thousands of followers. Writing software is a team sport, and human factors have as much influence on the outcome as technical factors. Even if you’ve spent decades learning the technical side of programming, this book teaches you about the often-overlooked human component. By learning to collaborate and investing in the soft skills of software engineering, you can have a much greater impact for the same amount of effort. Team Geek was named as a Finalist in the 2013 Jolt Awards from Dr. Dobb's Journal. The publication's panel of judges chose five notable books, published during a 12-month period ending June 30, that every serious programmer should read. |
facts about software engineering: Software Engineering with Reusable Components Johannes Sametinger, 2013-04-17 The book provides a clear understanding of what software reuse is, where the problems are, what benefits to expect, the activities, and its different forms. The reader is also given an overview of what sofware components are, different kinds of components and compositions, a taxonomy thereof, and examples of successful component reuse. An introduction to software engineering and software process models is also provided. |
facts about software engineering: Schaum's Outline of Software Engineering David Gustafson, 2002-05-22 Tough Test Questions? Missed Lectures? Not Enough Time? Fortunately for you, there's Schaum's Outlines. More than 40 million students have trusted Schaum's to help them succeed in the classroom and on exams. Schaum's is the key to faster learning and higher grades in every subject. Each Outline presents all the essential course information in an easy-to-follow, topic-by-topic format. You also get hundreds of examples, solved problems, and practice exercises to test your skills. This Schaum's Outline gives you Practice problems with full explanations that reinforce knowledge Coverage of the most up-to-date developments in your course field In-depth review of practices and applications Fully compatible with your classroom text, Schaum's highlights all the important facts you need to know. Use Schaum's to shorten your study time-and get your best test scores! Schaum's Outlines-Problem Solved. |
facts about software engineering: Software Engineering Roger S. Pressman, 2005 For more than 20 years, this has been the best selling guide to software engineering for students and industry professionals alike. This edition has been completely updated and contains hundreds of new references to software tools. |
facts about software engineering: Ask a Manager Alison Green, 2018-05-01 From the creator of the popular website Ask a Manager and New York’s work-advice columnist comes a witty, practical guide to 200 difficult professional conversations—featuring all-new advice! There’s a reason Alison Green has been called “the Dear Abby of the work world.” Ten years as a workplace-advice columnist have taught her that people avoid awkward conversations in the office because they simply don’t know what to say. Thankfully, Green does—and in this incredibly helpful book, she tackles the tough discussions you may need to have during your career. You’ll learn what to say when • coworkers push their work on you—then take credit for it • you accidentally trash-talk someone in an email then hit “reply all” • you’re being micromanaged—or not being managed at all • you catch a colleague in a lie • your boss seems unhappy with your work • your cubemate’s loud speakerphone is making you homicidal • you got drunk at the holiday party Praise for Ask a Manager “A must-read for anyone who works . . . [Alison Green’s] advice boils down to the idea that you should be professional (even when others are not) and that communicating in a straightforward manner with candor and kindness will get you far, no matter where you work.”—Booklist (starred review) “The author’s friendly, warm, no-nonsense writing is a pleasure to read, and her advice can be widely applied to relationships in all areas of readers’ lives. Ideal for anyone new to the job market or new to management, or anyone hoping to improve their work experience.”—Library Journal (starred review) “I am a huge fan of Alison Green’s Ask a Manager column. This book is even better. It teaches us how to deal with many of the most vexing big and little problems in our workplaces—and to do so with grace, confidence, and a sense of humor.”—Robert Sutton, Stanford professor and author of The No Asshole Rule and The Asshole Survival Guide “Ask a Manager is the ultimate playbook for navigating the traditional workforce in a diplomatic but firm way.”—Erin Lowry, author of Broke Millennial: Stop Scraping By and Get Your Financial Life Together |
facts about software engineering: Software Engineering Robert E Beasley Phd, 2019-07-21 Software Engineering: Principles and Practices (SEPP) is intended for use by college or university juniors, seniors, or graduate students who are enrolled in a general one-semester course or two-semester sequence of courses in software engineering and who are majoring in software engineering, computer science, applied computer science, computer information systems, business information systems, information technology, or any other area in which software development is the focus. It is assumed that these students have taken at least two computer programming courses.Because of its sequencing, hierarchical structure, and broad coverage of the system development life cycle (SDLC), SEPP may also be appropriate for use in an introductory survey course in a full-fledged software engineering curriculum. In such a course, the instructor can choose the topics to be covered as well as the depth in which those topics are treated in an effort to provide freshmen or sophomore software engineering students with a preview of the concepts they will encounter later in the curriculum. |
facts about software engineering: Software Engineering at Google Titus Winters, Tom Manshreck, Hyrum Wright, 2020-02-28 Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the worldâ??s leading practitioners construct and maintain software. This book covers Googleâ??s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. Youâ??ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions |
facts about software engineering: The Fourth Industrial Revolution Klaus Schwab, 2017-01-03 World-renowned economist Klaus Schwab, Founder and Executive Chairman of the World Economic Forum, explains that we have an opportunity to shape the fourth industrial revolution, which will fundamentally alter how we live and work. Schwab argues that this revolution is different in scale, scope and complexity from any that have come before. Characterized by a range of new technologies that are fusing the physical, digital and biological worlds, the developments are affecting all disciplines, economies, industries and governments, and even challenging ideas about what it means to be human. Artificial intelligence is already all around us, from supercomputers, drones and virtual assistants to 3D printing, DNA sequencing, smart thermostats, wearable sensors and microchips smaller than a grain of sand. But this is just the beginning: nanomaterials 200 times stronger than steel and a million times thinner than a strand of hair and the first transplant of a 3D printed liver are already in development. Imagine “smart factories” in which global systems of manufacturing are coordinated virtually, or implantable mobile phones made of biosynthetic materials. The fourth industrial revolution, says Schwab, is more significant, and its ramifications more profound, than in any prior period of human history. He outlines the key technologies driving this revolution and discusses the major impacts expected on government, business, civil society and individuals. Schwab also offers bold ideas on how to harness these changes and shape a better future—one in which technology empowers people rather than replaces them; progress serves society rather than disrupts it; and in which innovators respect moral and ethical boundaries rather than cross them. We all have the opportunity to contribute to developing new frameworks that advance progress. |
facts about software engineering: Software Engineering Andrea De Lucia, Filomena Ferrucci, 2013-01-03 Software engineering is widely recognized as one of the most exciting, stimulating, and profitable research areas, with a significant practical impact on the software industry. Thus, training future generations of software engineering researchers and bridging the gap between academia and industry are vital to the field. The International Summer School on Software Engineering (ISSSE), which started in 2003, aims to contribute both to training future researchers and to facilitating the exchange of knowledge between academia and industry. This volume consists of chapters originating from a number of tutorial lectures given in 2009, 2010, and 2011 at the International Summer School on Software Engineering, ISSSE, held in Salerno, Italy. The volume has been organized into three parts, focusing on software measurement and empirical software engineering, software analysis, and software management. The topics covered include software architectures, software product lines, model driven software engineering, mechatronic systems, aspect oriented software development, agile development processes, empirical software engineering, software maintenance, impact analysis, traceability management, software testing, and search-based software engineering. |
facts about software engineering: Software Engineering Hans van Vliet, 2000-10-10 This work aims to provide the reader with sound engineering principles, whilst embracing relevant industry practices and technologies, such as object orientation and requirements engineering. It includes a chapter on software architectures, covering software design patterns. |
facts about software engineering: Rapid Development Steve McConnell, 1996-07-02 Corporate and commercial software-development teams all want solutions for one important problem—how to get their high-pressure development schedules under control. In RAPID DEVELOPMENT, author Steve McConnell addresses that concern head-on with overall strategies, specific best practices, and valuable tips that help shrink and control development schedules and keep projects moving. Inside, you’ll find: A rapid-development strategy that can be applied to any project and the best practices to make that strategy work Candid discussions of great and not-so-great rapid-development practices—estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others A list of classic mistakes to avoid for rapid-development projects, including creeping requirements, shortchanged quality, and silver-bullet syndrome Case studies that vividly illustrate what can go wrong, what can go right, and how to tell which direction your project is going RAPID DEVELOPMENT is the real-world guide to more efficient applications development. |
facts about software engineering: System Design Interview - An Insider's Guide Alex Xu, 2020-06-12 The system design interview is considered to be the most complex and most difficult technical job interview by many. Those questions are intimidating, but don't worry. It's just that nobody has taken the time to prepare you systematically. We take the time. We go slow. We draw lots of diagrams and use lots of examples. You'll learn step-by-step, one question at a time.Don't miss out.What's inside?- An insider's take on what interviewers really look for and why.- A 4-step framework for solving any system design interview question.- 16 real system design interview questions with detailed solutions.- 188 diagrams to visually explain how different systems work. |
facts about software engineering: Concise Encyclopedia of Software Engineering Derrick Morris, 2013-10-22 This Concise Encyclopedia of Software Engineering is intended to provide compact coverage of the knowledge relevant to the practicing software engineer. The content has been chosen to provide an introduction to the theory and techniques relevant to the software of a broad class of computer applications. It is supported by examples of particular applications and their enabling technologies. This Encyclopedia will be of value to new practitioners who need a concise overview and established practitioners who need to read about the penumbra surrounding their own specialities. It will also be useful to professionals from other disciplines who need to gain some understanding of the various aspects of software engineering which underpin complex information and control systems, and the thinking behind them. |
facts about software engineering: Fundamentals of Software Engineering Hitesh Mohapatra, Amiya Kumar Rath, 2020-01-14 Practical Handbook to understand the hidden language of computer hardware and software DESCRIPTION This book teaches the essentials of software engineering to anyone who wants to become an active and independent software engineer expert. It covers all the software engineering fundamentals without forgetting a few vital advanced topics such as software engineering with artificial intelligence, ontology, and data mining in software engineering. The primary goal of the book is to introduce a limited number of concepts and practices which will achieve the following two objectives: Teach students the skills needed to execute a smallish commercial project. Provide students with the necessary conceptual background for undertaking advanced studies in software engineering through courses or on their own. KEY FEATURES - This book contains real-time executed examples along with case studies. - Covers advanced technologies that are intersectional with software engineering. - Easy and simple language, crystal clear approach, and straight forward comprehensible presentation. - Understand what architecture design involves, and where it fits in the full software development life cycle. - Learning and optimizing the critical relationships between analysis and design. - Utilizing proven and reusable design primitives and adapting them to specific problems and contexts. WHAT WILL YOU LEARN This book includes only those concepts that we believe are foundational. As executing a software project requires skills in two dimensionsÑengineering and project managementÑthis book focuses on crucial tasks in these two dimensions and discuss the concepts and techniques that can be applied to execute these tasks effectively.Ê WHO THIS BOOK IS FOR The book is primarily intended to work as a beginnerÕs guide for Software Engineering in any undergraduate or postgraduate program. It is directed towards students who know the program but have not had formal exposure to software engineering. The book can also be used by teachers and trainers who are in a similar stateÑthey know some programming but want to be introduced to the systematic approach of software engineering. TABLE OF CONTENTS 1. Introductory Concepts of Software Engineering 2. Modelling Software Development Life Cycle 3. Software Requirement Analysis and Specification 4. Software Project Management Framework 5. Software Project Analysis and Design 6. Object-Oriented Analysis and Design 7. Designing Interfaces & Dialogues and Database Design 8. Coding and Debugging 9. Software Testing 10. System Implementation and Maintenance 11.Reliability 12.ÊSoftware Quality 13. CASE and Reuse 14. Recent Trends and Development in Software Engineering 15.ÊModel Questions with Answers |
facts about software engineering: Innovations and Advanced Techniques in Computer and Information Sciences and Engineering Tarek Sobh, 2007-09-04 This book includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Computer Engineering and Information Sciences. The book presents selected papers from the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2006). All aspects of the conference were managed on-line. |
facts about software engineering: User-Centred Requirements for Software Engineering Environments David J. Gilmore, Russel L. Winder, Francoise Detienne, 2013-06-29 The idea for this workshop originated when I came across and read Martin Zelkowitz's book on Requirements for Software Engineering Environments (the proceedings of a small workshop held at the University of Maryland in 1986). Although stimulated by the book I was also disappointed in that it didn't adequately address two important questions - Whose requirements are these? and Will the environment which meets all these requirements be usable by software engineers?. And thus was the decision made to organise this workshop which would explicitly address these two questions. As time went by setting things up, it became clear that our workshop would happen more than five years after the Maryland workshop and thus, at the same time as addressing the two questions above, this workshop would attempt to update the Zelkowitz approach. Hence the workshop acquired two halves, one dominated by discussion of what we already know about usability problems in software engineering and the other by discussion of existing solutions (technical and otherwise) to these problems. This scheme also provided a good format for bringing together those in the HeI community concerned with the human factors of software engineering and those building tools to solve acknowledged, but rarely understood problems. |
facts about software engineering: Intelligent Information and Database Systems Manh Thanh Le, Jerzy Swiatek, Ngoc Thanh Nguyen, 2010-07-26 The 2010 Asian Conference on Intelligent Information and Database Systems (ACIIDS) was the second event of the series of international scientific conferences for research and applications in the field of intelligent information and database systems. The aim of ACIIDS 2010 was to provide an international forum for scientific research in the technologies and applications of intelligent information, database systems and their applications. ACIIDS 2010 was co-organized by Hue University (Vietnam) and Wroclaw University of Technology (Poland) and took place in Hue city (Vietnam) during March 24–26, 2010. We received almost 330 papers from 35 countries. Each paper was peer reviewed by at least two members of the International Program Committee and International Reviewer Board. Only 96 best papers were selected for oral presentation and publi- tion in the two volumes of the ACIIDS 2010 proceedings. The papers included in the proceedings cover the following topics: artificial social systems, case studies and reports on deployments, collaborative learning, collaborative systems and applications, data warehousing and data mining, database management technologies, database models and query languages, database security and integrity,- business, e-commerce, e-finance, e-learning systems, information modeling and - quirements engineering, information retrieval systems, intelligent agents and mul- agent systems, intelligent information systems, intelligent internet systems, intelligent optimization techniques, object-relational DBMS, ontologies and information sharing, semi-structured and XML database systems, unified modeling language and unified processes, Web services and Semantic Web, computer networks and communication systems. |
facts about software engineering: Docker in Practice, Second Edition Ian Miell, Aidan Sayers, 2019-02-06 Summary Docker in Practice, Second Edition presents over 100 practical techniques, hand-picked to help you get the most out of Docker. Following a Problem/Solution/Discussion format, you'll walk through specific examples that you can use immediately, and you'll get expert guidance on techniques that you can apply to a whole range of scenarios. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Docker's simple idea-wrapping an application and its dependencies into a single deployable container-created a buzz in the software industry. Now, containers are essential to enterprise infrastructure, and Docker is the undisputed industry standard. So what do you do after you've mastered the basics? To really streamline your applications and transform your dev process, you need relevant examples and experts who can walk you through them. You need this book. About the Book Docker in Practice, Second Edition teaches you rock-solid, tested Docker techniques, such as replacing VMs, enabling microservices architecture, efficient network modeling, offline productivity, and establishing a container-driven continuous delivery process. Following a cookbook-style problem/solution format, you'll explore real-world use cases and learn how to apply the lessons to your own dev projects. What's inside Continuous integration and delivery The Kubernetes orchestration tool Streamlining your cloud workflow Docker in swarm mode Emerging best practices and techniques About the Reader Written for developers and engineers using Docker in production. About the Author Ian Miell and Aidan Hobson Sayers are seasoned infrastructure architects working in the UK. Together, they used Docker to transform DevOps at one of the UK's largest gaming companies. Table of Contents PART 1 - DOCKER FUNDAMENTALS Discovering Docker Understanding Docker: Inside the engine room PART 2 - DOCKER AND DEVELOPMENT Using Docker as a lightweight virtual machine Building images Running containers Day-to-day Docker Configuration management: Getting your house in order PART 3 - DOCKER AND DEVOPS Continuous integration: Speeding up your development pipeline Continuous delivery: A perfect fit for Docker principles Network simulation: Realistic environment testing without the pain PART 4 - ORCHESTRATION FROM A SINGLE MACHINE TO THE CLOUD A primer on container orchestration The data center as an OS with Docker Docker platforms PART 5 - DOCKER IN PRODUCTION Docker and security Plain sailing: Running Docker in production Docker in production: Dealing with challenges |
facts about software engineering: Advanced Information Systems Engineering Jelena Zdravkovic, Marite Kirikova, Paul Johannesson, 2015-05-26 This book constitutes the proceedings of the 27th International Conference on Advanced Information Systems Engineering, CAiSE 2015, held in Stockholm, Sweden, in June 2015. The 31 papers presented in this volume were carefully reviewed and selected from 236 submissions. They were organized in topical sections named: social and collaborative computing; business process modeling and languages; high volume and complex information management; requirements elicitation and management; enterprise data management; model conceptualisation and evolution; process mining, monitoring and predicting; intra- and inter-organizational process engineering; process compliance and alignment; enterprise IT integration and management; and service science and computing. The book also contains the abstracts of 3 keynote speeches and 5 tutorials, presented at the conference. |
facts about software engineering: Enterprise Information Systems VI Isabel Seruca, José Cordeiro, Slimane Hammoudi, Joaquim Filipe, 2006-07-08 This book contains the best papers of the Sixth International Conference on Enterprise Information Systems (ICEIS 2004), held in Porto (Portugal) and organized by INSTICC (Institute for Systems and Technologies of Information, Communication and Control) in collaboration with PORTUCALENSE UNIVERSITY, who hosted the event. Following the route started in 1999, ICEIS has become a major point of contact between research scientists, engineers and practitioners on the area of business applications of information systems. This conference has received an increased interest every year, from especially from the international academic community, and it is now one of the world largest conferences in its area. This year, five simultaneous tracks were held, covering different aspects related to enterprise computing, including: “Databases and Information Systems Integration”, “Artificial Intelligence and Decision Support Systems”, “Information Systems Analysis and Specification”, “Software Agents and Internet Computing” and “Human-Computer Interaction”. The sections of this book reflect the conference tracks. |
facts about software engineering: Advanced Principles for Improving Database Design, Systems Modeling, and Software Development Siau, Keng, Erickson, John, 2008-11-30 This book presents cutting-edge research and analysis of the most recent advancements in the fields of database systems and software development--Provided by publisher. |
facts about software engineering: Lecture Notes on Empirical Software Engineering Natalia Juristo, Ana M. Moreno, 2003-01-01 Empirical verification of knowledge is one of the foundations for developing any discipline. As far as software construction is concerned, the empirically verified knowledge is not only sparse but also not very widely disseminated among developers and researchers. This book aims to spread the idea of the importance of empirical knowledge in software development from a highly practical viewpoint. It has two goals: (1) Define the body of empirically validated knowledge in software development so as to advise practitioners on what methods or techniques have been empirically analysed and what the results were; (2) as empirical tests have traditionally been carried out by universities or research centres, propose techniques applicable by industry to check on the software development technologies they use. Contents: Limitations of Empirical Testing Technique Knowledge (N Juristo et al.); Replicated Studies: Building a Body of Knowledge about Software Reading Techniques (F Shull et al.); Combining Data from Reading Experiments in Software Inspections OCo A Feasibility Study (C Wholin et al.); External Experiments OCo A Workable Paradigm for Collaboration Between Industry and Academia (F Houdek); (Quasi-)Experimental Studies in Industrial Settings (O Laitenberger & D Rombach); Experimental Validation of New Software Technology (M V Zelkowitz et al.). Readership: Researchers, academics and professionals in software engineering. |
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FACTS | Modern Solutions for K-12 Schools and More
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Your school needs a tool that works as hard as your administrators and teachers. FACTS SIS is your single source of truth, allowing you to track all school and student information in one …
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FACTS takes the complexity out of school and tuition management through service and technology - giving you more time to support your school's vision and help your students and …
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FACTS works with schools across the country to provide tuition management services that make education more affordable. Through our programs, parents can pay tuition and fees over time, …
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Contact our team for a look at what FACTS can do, assistance choosing the right tools, and guidance as you start on your journey toward better support for your school’s families and staff.
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FACTS delivers a comprehensive suite of financial management solutions that simply and securely elevate the K-12 tuition, fee billing, and payment forms experience for administrators, …