Digipen Institute Of Technology Tuition

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  digipen institute of technology tuition: The Art of Fallout 4 Various, 2015-12-08 Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.
  digipen institute of technology tuition: Education in Singapore Yew-Jin Lee, 2022-04-06 This edited book is a comprehensive resource for understanding the history as well as the current status of educational practices in Singapore. It is a one-stop reference guide to education and educational issues/concerns here. There are three sections: Part 1 provides a sectorial overview of how education has been organized in this country such as preschool, special needs, primary and secondary, and adult education divisions. In Part 2, contributors critically delve into issues and policies that are pertinent to understanding education here such as underachievement, leadership, language education, assessment, and meritocracy to question what Part 1 might have taken for granted. Part 3 contains the largest number of contributors because it offers a scholarly examination into specific subject histories. This section stands out because of the comparative rarity of its subject matter (history of Physical Education, Art, Music, Geography Education, etc.) in Singapore.
  digipen institute of technology tuition: The Freedom to Read American Library Association, 1953
  digipen institute of technology tuition: How to Get Money for College 2012 Peterson's, 2012-01-01 How to Get Money for College is a great resource for anyone looking to supplement his or her federal financial aid package with aid from colleges and universities. This comprehensive directory points you to complete and accurate information on need-based and non-need gift aid, loans, work-study, athletic awards, and more. The unique and easy-to-use Colleges-at-a-Glance comparison chart lists the full costs that can be expected, aid packages, and more for each of more than 2,100 four-year colleges and universities, organized by state.
  digipen institute of technology tuition: How to Get Money for College 2013 Peterson's, 2012-09-11 How to Get Money for College: Financing Your Future Beyond Federal Aid 2013 is a great resource for anyone looking to supplement his or her federal financial aid package with aid from colleges and universities. This comprehensive directory points the reader to complete and accurate information on need-based and non-need gift aid, loans, work-study, athletic awards, and more. This eBook offers profiles of more than 2,400 schools' financial aid awards, including types of aid, percentages of students applying for and receiving aid, and average aid packages; comprehensive overview of the financial aid process, common financial aid questions, samples of financial aid award letters, and how to file the FAFSA and CSS/Financial Aid PROFILE®.
  digipen institute of technology tuition: Student Handbook; 1 Fitchburg State College, 2021-09-09 This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
  digipen institute of technology tuition: Peterson's Colleges in the West , 2009
  digipen institute of technology tuition: Ask a Manager Alison Green, 2018-05-01 'I'm a HUGE fan of Alison Green's Ask a Manager column. This book is even better' Robert Sutton, author of The No Asshole Rule and The Asshole Survival Guide 'Ask A Manager is the book I wish I'd had in my desk drawer when I was starting out (or even, let's be honest, fifteen years in)' - Sarah Knight, New York Times bestselling author of The Life-Changing Magic of Not Giving a F*ck A witty, practical guide to navigating 200 difficult professional conversations Ten years as a workplace advice columnist has taught Alison Green that people avoid awkward conversations in the office because they don't know what to say. Thankfully, Alison does. In this incredibly helpful book, she takes on the tough discussions you may need to have during your career. You'll learn what to say when: · colleagues push their work on you - then take credit for it · you accidentally trash-talk someone in an email and hit 'reply all' · you're being micromanaged - or not being managed at all · your boss seems unhappy with your work · you got too drunk at the Christmas party With sharp, sage advice and candid letters from real-life readers, Ask a Manager will help you successfully navigate the stormy seas of office life.
  digipen institute of technology tuition: The European Higher Education Area Adrian Curaj, Liviu Matei, Remus Pricopie, Jamil Salmi, Peter Scott, 2015-10-12 Bridging the gap between higher education research and policy making was always a challenge, but the recent calls for more evidence-based policies have opened a window of unprecedented opportunity for researchers to bring more contributions to shaping the future of the European Higher Education Area (EHEA). Encouraged by the success of the 2011 first edition, Romania and Armenia have organised a 2nd edition of the Future of Higher Education – Bologna Process Researchers’ Conference (FOHE-BPRC) in November 2014, with the support of the Italian Presidency of the European Union and as part of the official EHEA agenda. Reuniting over 170 researchers from more than 30 countries, the event was a forum to debate the trends and challenges faced by higher education today and look at the future of European cooperation in higher education. The research volumes offer unique insights regarding the state of affairs of European higher education and research, as well as forward-looking policy proposals. More than 50 articles focus on essential themes in higher education: Internationalization of higher education; Financing and governance; Excellence and the diversification of missions; Teaching, learning and student engagement; Equity and the social dimension of higher education; Education, research and innovation; Quality assurance, The impacts of the Bologna Process on the EHEA and beyond and Evidence-based policies in higher education. The Bologna process was launched at a time of great optimism about the future of the European project – to which, of course, the reform of higher education across the continent has made a major contribution. Today, for the present, that optimism has faded as economic troubles have accumulated in the Euro-zone, political tensions have been increased on issues such as immigration and armed conflict has broken out in Ukraine. There is clearly a risk that, against this troubled background, the Bologna process itself may falter. There are already signs that it has been downgraded in some countries with evidence of political withdrawal. All the more reason for the voice of higher education researchers to be heard. Since the first conference they have established themselves as powerful stakeholders in the development of the EHEA, who are helping to maintain the momentum of the Bologna process. Their pivotal role has been strengthened by the second Bucharest conference. Peter Scott, Institute of Education, London (General Rapporteur of the FOHE-BPRC first edition)
  digipen institute of technology tuition: How to Get Money for College 2014 Peterson's, 2013-08-20 How to Get Money for College: Financing Your Future Beyond Federal Aid 2014 is a great resource for anyone looking to supplement his or her federal financial aid package with aid from colleges and universities. This comprehensive directory points the reader to complete and accurate information on need-based and non-need gift aid, loans, work-study, athletic awards, and more. This eBook offers profiles of more than 2,400 schools' financial aid awards, including types of aid, percentages of students applying for and receiving aid, and average aid packages; comprehensive overview of the financial aid process, common financial aid questions, samples of financial aid award letters, and how to file the FAFSA and CSS/Financial Aid PROFILE®.
  digipen institute of technology tuition: Peterson's Graduate & Professional Programs: An Overview--Profiles of Institutions Offering Graduate & Professional Work Peterson's, 2011-06-01 Graduate & Professional Programs: An Overview--Profiles of Institutions Offering Graduate & Professional Work contains more than 2,300 university/college profiles that offer valuable information on graduate and professional degree programs and certificates, enrollment figures, tuition, financial support, housing, faculty, research affiliations, library facilities, and contact information.
  digipen institute of technology tuition: Biological Aspects of Behaviour Daniel Porter Kimble, Andrew M. Colman, 1995 Biological Aspects of Behaviour focuses on those areas of psychology which overlap with the biological sciences. This concise text covers topics such as: the main research methods and findings of both human and animal behaviour genetics; evolutionary aspects of human and animal behaviour; hereditary aspects of human intelligence and mental disorders; the structure and functions of the major anatomical units of the nervous system and the brain; the behavioural and physiological properties of sleep and dreaming and psychological features of dreams; the classification of psychoactive drugs and the way drugs affect mood and states of consciousness and are used to treat behavioural disorders.
  digipen institute of technology tuition: Peterson's Graduate Programs in Computer Science & Information Technology, Electrical & Computer Engineering, and Energy & Power Engineering 2011 Peterson's, 2011-05-01 Peterson's Graduate Programs in Computer Science & Information Technology, Electrical & Computer Engineering, and Energy & Power Engineering contains a wealth of information on colleges and universities that offer graduate work these exciting fields. The profiled institutions include those in the United States, Canada and abroad that are accredited by U.S. accrediting bodies. Up-to-date data, collected through Peterson's Annual Survey of Graduate and Professional Institutions, provides valuable information on degree offerings, professional accreditation, jointly offered degrees, part-time and evening/weekend programs, postbaccalaureate distance degrees, faculty, students, degree requirements, entrance requirements, expenses, financial support, faculty research, and unit head and application contact information. Readers will find helpful links to in-depth descriptions that offer additional detailed information about a specific program or department, faculty members and their research, and much more. In addition, there are valuable articles on financial assistance, the graduate admissions process, advice for international and minority students, and facts about accreditation, with a current list of accrediting agencies.
  digipen institute of technology tuition: The Video Games Textbook Brian J. Wardyga, 2018-08-06 The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market
  digipen institute of technology tuition: Peterson's College & University Almanac , 2009
  digipen institute of technology tuition: Production Pipeline Fundamentals for Film and Games Renee Dunlop, 2014-02-05 Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent. Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide. Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe. Visit the companion website for even further resources on the pipeline.
  digipen institute of technology tuition: Graduate Programs in Engineering & Applied Sciences 2011 (Grad 5) Peterson's, 2011-05-01 Peterson's Graduate Programs in Engineering & Applied Sciences contains a wealth of information on colleges and universities that offer graduate degrees in the fields of Aerospace/Aeronautical Engineering; Agricultural Engineering & Bioengineering; Architectural Engineering, Biomedical Engineering & Biotechnology; Chemical Engineering; Civil & Environmental Engineering; Computer Science & Information Technology; Electrical & Computer Engineering; Energy & Power engineering; Engineering Design; Engineering Physics; Geological, Mineral/Mining, and Petroleum Engineering; Industrial Engineering; Management of Engineering & Technology; Materials Sciences & Engineering; Mechanical Engineering & Mechanics; Ocean Engineering; Paper & Textile Engineering; and Telecommunications. Up-to-date data, collected through Peterson's Annual Survey of Graduate and Professional Institutions, provides valuable information on degree offerings, professional accreditation, jointly offered degrees, part-time and evening/weekend programs, postbaccalaureate distance degrees, faculty, students, degree requirements, entrance requirements, expenses, financial support, faculty research, and unit head and application contact information. As an added bonus, readers will find a helpful See Close-Up link to in-depth program descriptions written by some of these institutions. These Close-Ups offer detailed information about the specific program or department, faculty members and their research, and links to the program Web site. In addition, there are valuable articles on financial assistance and support at the graduate level and the graduate admissions process, with special advice for international and minority students. Another article discusses important facts about accreditation and provides a current list of accrediting agencies.
  digipen institute of technology tuition: Animation Ferguson, 2010 Guides students on the path to a career working in the field of animation. Job profiles include animators, college professors, directors, and editors.
  digipen institute of technology tuition: Giving Well Patricia Illingworth, Thomas Pogge, Leif Wenar, 2011-01-14 So long as large segments of humanity are suffering chronic poverty and are dying from treatable diseases, organized giving can save or enhance millions of lives. With the law providing little guidance, ethics has a crucial role to play in ensuring that the philanthropic practices of individuals, foundations, NGOs, governments, and international agencies are morally sound and effective. In Giving Well: The Ethics of Philanthropy, an accomplished trio of editors bring together an international group of distinguished philosophers, social scientists, lawyers and practitioners to identify and address the most urgent moral questions arising today in the practice of philanthropy. The topics discussed include the psychology of giving, the reasons for and against a duty to give, the accountability of NGOs and foundations, the questionable marketing practices of some NGOs, the moral priorities that should inform NGO decisions about how to target and design their projects, the good and bad effects of aid, and the charitable tax deduction along with the water's edge policy now limiting its reach. This ground-breaking volume can help bring our practice of charity closer to meeting the vital needs of the millions worldwide who depend on voluntary contributions for their very lives.
  digipen institute of technology tuition: The Forest of Physics Travis Norsen, 2021-07-25 This historically-organized text was written for the Advanced Introductory Physics course at Smith College. The book's three main parts each tell the story of one of the central theoretical pillars of classical physics: Newton's theory of universal gravitation, Maxwell's theory of electricity and magnetism, and the atomic theory of matter.
  digipen institute of technology tuition: Game Mechanics Ernest Adams, Joris Dormans, 2012-06-18 This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art. --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
  digipen institute of technology tuition: Building Virtual Reality with Unity and Steam VR Jeff W Murray, 2017-06-14 The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues and practical ways to diminish these detrimental effects to make a more comprehensive experience. Building Virtual Reality also grants readers a hands-on approach with the Unity game engine and programming. The example projects and sample C# code found in the text are compatible with all SteamVR supported virtual reality head mounted displays that are currently available. This text is the essential survival guide to VR and VR development for any reader. Author Bio: Jeff W. Murray has written two books: Game Development for iOS with Unity3D, C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray Key features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences. Develop V.R. applications with practical examples geared to work with both the Oculus Rift and HTC Vive, as well as open source virtual reality (OSVR) headsets like the HDK. Find out how to build both standing and seated experiences. Tips on optimizing performance with the Unity Profilers. Explore examples specifically for HTC Vive Controllers and picking up and throwing physics objects, including haptic feedback. Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design. Written by a games industry veteran who has been a V.R. developer since the first Oculus development kit.
  digipen institute of technology tuition: Internationalization of Higher Education Yin Cheong Cheng, Alan Chi Keung Cheung, Shun Wing Ng, 2015-11-03 This book reviews and analyses the issues and policies of internationalization and exportation of higher education and investigates the strategies and models of education hub development in the context of globalization, with Hong Kong in the Asia-Pacific region as a case study. It examines the close relationship between education hubs and higher education, as well as the strategic functions of an education hub in the future development of a society in a competitive global environment. It also analyses the major strengths, weaknesses, opportunities, and threats of Hong Kong’s higher education in relation to its potential for exporting higher education to Asian markets. In particular, it reviews the current state of higher education services offered by Hong Kong in three target markets and their segmentation and proposes the most appropriate market entry strategies for education service providers.
  digipen institute of technology tuition: Game AI Pro 2 Steven Rabin, 2015-04-17 Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com
  digipen institute of technology tuition: Characterization of Food Anilkumar G. Gaonkar, 1995-09-27 Rapid and continued developments in electronics, optics, computing, instrumentation, spectroscopy, and other branches of science and technology resulted in considerable improvements in various methodologies. Due to this revolution in methodology, it is now possible to solve problems which were previously considered difficult to solve. These new methods have led to a better characterization and understanding of foods.The aim of this book is to assemble, for handy reference, various emerging, state-of-the-art methodologies used for characterizing foods. Although the emphasis is on real foods, model food systems are also considered. Methods pertaining to interfaces (food emulsions, foams, and dispersions), fluorescence, ultrasonics, nuclear magnetic resonance, electron spin resonance, Fourier-transform infrared and near infrared spectroscopy, small-angle neutron scattering, dielectrics, microscopy, rheology, sensors, antibodies, flavor and aroma analysis are included.This book is an indispensable reference source for scientists, engineers, and technologists in industries, universities, and government laboratories who are involved in food research and/or development, and also for faculty, advanced undergraduate, graduate and postgraduate students from Food Science, Food Engineering, and Biochemistry departments. In addition, it will serve as a valuable reference for analytical chemists and surface and colloid scientists.
  digipen institute of technology tuition: Colleges that Pay You Back Princeton Review (COR), Robert Franek, David Soto (Education manager), Kristen O'Toole, Princeton Review (Firm), 2016 Profiles two hundred schools on their financial value, including academics, cost of attendance, financial aid, post-grad salary figures, and job satisfaction ratings from alumni.
  digipen institute of technology tuition: Introducing Autodesk Maya 2013 Dariush Derakhshani, 2012-05-03 A complete update to the popular Autodesk Official Training Guide for Maya Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, cartoons, and other animation. This bestselling, official guide is a must for 3D beginners who want a thorough grounding in this dynamic and complex software. Fully updated for the newest version of Maya, the book explains the interface and the basics of modeling, texturing, animating, dynamics, visualization, and visual effects. Fun and challenging tutorials lead you through the nuances of the software and offer plenty of chances to practice what you've learned. The Autodesk Official Training Guide for Maya, endorsed and promoted by Autodesk to its 2,500 Authorized Training Centers worldwide Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners the knowledge and confidence they need Shows how to master the interface and the basics of modeling, texturing, animating, and visual effects Step-by-step tutorials offer realistic, professional challenges for those new to 3D and those switching from another 3D application Materials are available for instructors who want to use this guide with their students Introducing Autodesk Maya is the perfect guide to get you up and running on the world's most popular professional 3D application.
  digipen institute of technology tuition: Video Games Around the World Mark J. P. Wolf, 2015-05-01 Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
  digipen institute of technology tuition: Unity 2020 Mobile Game Development John P. Doran, 2020-08-21 A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key FeaturesCreate, deploy, and monetize captivating and immersive games on Android and iOS platformsTake your games into the real world by adding augmented reality features to your mobile projectsKick-start your mobile game development journey with step-by-step instructions and a demo game projectBook Description Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games. What you will learnDesign responsive user interfaces for your mobile gamesDetect collisions, receive user input, and create player movements for your mobile gamesCreate interesting gameplay elements using inputs from your mobile deviceExplore the mobile notification package in Unity game engine to keep players engagedCreate interactive and visually appealing content for Android and iOS devicesMonetize your game projects using Unity Ads and in-app purchasesWho this book is for If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.
  digipen institute of technology tuition: Unreal Engine 4.x Scripting with C++ Cookbook John P. Doran, William Sherif, Stephen Whittle, 2019-03-29 Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games ...
  digipen institute of technology tuition: Internationalization of Higher Education in East Asia Ka-Ho Mok, Kar Ming Yu, 2013-11-12 The rise in demand for higher education in the Asia-Pacific region is an undeniable reflection of the growing pace of globalization and the subsequent pressures imposed by it. Aspiring to become globally competitive and to position favourably in the global university league tables, governments in Asia have either engaged in a serious quest to become a regional education hub or they have concentrated on developing transnational higher education to create more opportunities, in order to meet their citizens’ pressing demand for higher education. Internationalization of Higher Education in East Asia critically examines and provides comparative perspectives on the major strategies that selected Asian countries and societies have adopted to transform their higher education sector and enhance their national competitiveness in the increasingly globalized world. This volume by leading scholars in the field of education development and policy studies makes critical reflections on how Asian governments in particular and universities in general have responded to the growing challenges of globalization by promoting more internationalization, student mobility and entrepreneurship in higher education. This book is an essential collection for policy makers, researchers and postgraduate students studying higher education, Asian education and international education.
  digipen institute of technology tuition: Peterson's Graduate and Professional Programs Peterson's Guides Staff, Peterson's, 2007-12 The six volumes of Peterson's Annual Guides to Graduate Study, the only annually updated reference work of its kind, provide wide-ranging information on the graduate and professional programs offered by accredited colleges and universities in the United States and U.S. territories and those in Canada, Mexico, Europe, and Africa that are accredited by U.S. accrediting bodies. Books 2 through 6 are divided into sections that contain one or more directories devoted to individual programs in a particular field. Book 1 includes institutional profiles indicating the degrees offered, enrollment figures, admission and degree requirements, tuition, financial aid, housing, faculty, research projects and facilities, and contacts at more than 2,000 institutions.
  digipen institute of technology tuition: Systems and Software Engineering Standards Australia Limited, Standards New Zealand, 2024
  digipen institute of technology tuition: Foundations of Quantum Mechanics Travis Norsen, 2017-08-17 Authored by an acclaimed teacher of quantum physics and philosophy, this textbook pays special attention to the aspects that many courses sweep under the carpet. Traditional courses in quantum mechanics teach students how to use the quantum formalism to make calculations. But even the best students - indeed, especially the best students - emerge rather confused about what, exactly, the theory says is going on, physically, in microscopic systems. This supplementary textbook is designed to help such students understand that they are not alone in their confusions (luminaries such as Albert Einstein, Erwin Schroedinger, and John Stewart Bell having shared them), to sharpen their understanding of the most important difficulties associated with interpreting quantum theory in a realistic manner, and to introduce them to the most promising attempts to formulate the theory in a way that is physically clear and coherent. The text is accessible to students with at least one semester of prior exposure to quantum (or modern) physics and includes over a hundred engaging end-of-chapter Projects that make the book suitable for either a traditional classroom or for self-study.
  digipen institute of technology tuition: Breaking Into the Game Industry Brenda Brathwaite, Ian Schreiber, 2012 Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.
  digipen institute of technology tuition: The HEP ... Higher Education Directory , 2006
  digipen institute of technology tuition: Private Education In Singapore: Contemporary Issues And Challenges Choon-yin Sam, 2017-05-23 Not much has been written about the private education sector in Singapore despite the fact that the sector houses about 300 private education institutions (PEIs) and enrolls about 150,000 students. Private Education in Singapore: Contemporary Issues and Challenges is an exciting book that aims to fill a gap in the literature. In the book, the author offers an extensive discussion on (i) the key elements of the sector — types and features of the PEIs, (ii) the regulatory framework for private education, (iii) students' aspiration and the impact of the ASPIRE report on PEIs, and (iv) the provision of external degree programme through transnational partnership. The book also tackles the hotly debated discussion in relation to academic quality and standard of PEI courses. The author identifies the reasons — some of them have more characteristics of a myth — and suggests a number of ways to overcome the issues and challenges.
  digipen institute of technology tuition: Mathematics of Fuzzy Sets and Fuzzy Logic Barnabas Bede, 2012-12-14 This book presents a mathematically-based introduction into the fascinating topic of Fuzzy Sets and Fuzzy Logic and might be used as textbook at both undergraduate and graduate levels and also as reference guide for mathematician, scientists or engineers who would like to get an insight into Fuzzy Logic. Fuzzy Sets have been introduced by Lotfi Zadeh in 1965 and since then, they have been used in many applications. As a consequence, there is a vast literature on the practical applications of fuzzy sets, while theory has a more modest coverage. The main purpose of the present book is to reduce this gap by providing a theoretical introduction into Fuzzy Sets based on Mathematical Analysis and Approximation Theory. Well-known applications, as for example fuzzy control, are also discussed in this book and placed on new ground, a theoretical foundation. Moreover, a few advanced chapters and several new results are included. These comprise, among others, a new systematic and constructive approach for fuzzy inference systems of Mamdani and Takagi-Sugeno types, that investigates their approximation capability by providing new error estimates.
  digipen institute of technology tuition: What the Best College Students Do Ken Bain, 2012-08-27 The author of the best-selling What the Best College Teachers Do is back with more humane, doable, and inspiring help, this time for students who want to get the most out of college—and every other educational enterprise, too. The first thing they should do? Think beyond the transcript. The creative, successful people profiled in this book—college graduates who went on to change the world we live in—aimed higher than straight A’s. They used their four years to cultivate habits of thought that would enable them to grow and adapt throughout their lives. Combining academic research on learning and motivation with insights drawn from interviews with people who have won Nobel Prizes, Emmys, fame, or the admiration of people in their field, Ken Bain identifies the key attitudes that distinguished the best college students from their peers. These individuals started out with the belief that intelligence and ability are expandable, not fixed. This led them to make connections across disciplines, to develop a “meta-cognitive” understanding of their own ways of thinking, and to find ways to negotiate ill-structured problems rather than simply looking for right answers. Intrinsically motivated by their own sense of purpose, they were not demoralized by failure nor overly impressed with conventional notions of success. These movers and shakers didn’t achieve success by making success their goal. For them, it was a byproduct of following their intellectual curiosity, solving useful problems, and taking risks in order to learn and grow.
  digipen institute of technology tuition: Animation for Beginners Morr Meroz, 2021-10-05 A new edition of Bloop Animation's popular animation guidebook packed with the latest recommendations and insights on how to turn your artistic passion into a professional film career! If you are an aspiring animator considering a career in film production or are curious about what it takes to make animated shorts, this is the book for you! Animation for Beginners is a comprehensive and modern introduction to the art and business of 3D animation from Bloop Animation founder, filmmaker, graphic novel author, and teacher Morr Meroz. With this guide, Meroz reveals a behind-the-scenes view of the pre-production, production, and post-production process along with an introduction to the skills you need and the different types of animation across the film industry. Along with these basics, you will learn: The 12 Principles of Animation The 8 Genres of Animated Shorts Writing an Animated Feature Film Career Paths for Animators and Tips on Starting a Career in Animation As a graduate of the School of Visual Arts and an animation professional, Meroz demystifies the business side of filmmaking with real-world advice for creating a compelling demo reel and portfolio site, hunting for a first job, and considering the pros and cons of freelancing versus working full-time. This is a perfect gift for illustrators, graphic designers, film students, and film industry professionals interested in how to make it as animators.
DigiPen | A College for Interactive Media and Video Game …
DigiPen Institute of Technology offers bachelor's and master's degrees in topics including game design, computer science, sound, and digital art.

Academics - DigiPen
DigiPen’s newest degree program teaches you how to develop software that can process, analyze, and make sense of data input. As a graduate of the program, you will be well-versed …

About DigiPen
Since 1988, DigiPen Institute of Technology has been preparing students to succeed as skilled engineers, artists, and designers in the growing technology industries. An educational pioneer, …

Admissions - DigiPen
Our Office of Admissions seeks to make your journey to becoming a DigiPen Dragon as smooth as possible for you and your family. By taking the admissions process one step at a time, you …

How to Apply - DigiPen
There are many dates and processes for DigiPen applicants to take note of, depending on their desired program and admissions status.

Discover Digipen
DigiPen is a college and academic community of builders and believers with a shared passion for video games, art, music, and innovation. It’s also the home of the Dragons.

Undergraduate Admissions Requirements - DigiPen
Applicants wishing to submit for DigiPen’s undergraduate degree programs can find requirements and instructions here.

Visit Us - DigiPen
We encourage you and your family to take a tour of the campus, shadow a current DigiPen student, or attend any number of in-person presentations and preview days. If you can’t make …

Computer Science Degrees - DigiPen
Learn about DigiPen’s undergraduate computer science degrees and explore career paths in software development.

Tuition and Cost - DigiPen
The information on this page is intended to help students determine their total direct costs (costs paid directly to DigiPen) and indirect costs (costs associated with a student going to school but …

DigiPen | A College for Interactive Media and Video Game …
DigiPen Institute of Technology offers bachelor's and master's degrees in topics including game design, computer science, sound, and digital art.

Academics - DigiPen
DigiPen’s newest degree program teaches you how to develop software that can process, analyze, and make sense of data input. As a graduate of the program, you will be well-versed in data …

About DigiPen
Since 1988, DigiPen Institute of Technology has been preparing students to succeed as skilled engineers, artists, and designers in the growing technology industries. An educational pioneer, …

Admissions - DigiPen
Our Office of Admissions seeks to make your journey to becoming a DigiPen Dragon as smooth as possible for you and your family. By taking the admissions process one step at a time, you could …

How to Apply - DigiPen
There are many dates and processes for DigiPen applicants to take note of, depending on their desired program and admissions status.

Discover Digipen
DigiPen is a college and academic community of builders and believers with a shared passion for video games, art, music, and innovation. It’s also the home of the Dragons.

Undergraduate Admissions Requirements - DigiPen
Applicants wishing to submit for DigiPen’s undergraduate degree programs can find requirements and instructions here.

Visit Us - DigiPen
We encourage you and your family to take a tour of the campus, shadow a current DigiPen student, or attend any number of in-person presentations and preview days. If you can’t make it to …

Computer Science Degrees - DigiPen
Learn about DigiPen’s undergraduate computer science degrees and explore career paths in software development.

Tuition and Cost - DigiPen
The information on this page is intended to help students determine their total direct costs (costs paid directly to DigiPen) and indirect costs (costs associated with a student going to school but …