Digital Artist Education Requirements

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  digital artist education requirements: Becoming a Digital Designer Steven Heller, David Womack, 2011-01-19 From the author of the bestselling Becoming a Graphic Designer and the editor of Adobe Think Tank comes this clear overview of the field of digital design This complete guide to the evolving digital design disciplines opens the door to today’s most sought-after job opportunities in Web, video, broadcast, game, and animation design. Featuring over 45 interviews with leading digital designers and more than 225 illustrations, the book covers everything from education and training, design specialties, and work settings to preparing an effective portfolio and finding a job. This is an ideal starting point for anyone considering a career in the digital design world. Steven Heller (New York, NY) is the co-chair of the MFA Designer As Author program and co-founder of the MFA in Design Criticism program at the School of Visual Arts, New York. He is the author or editor of over 100 books on design and popular culture, including Becoming a Graphic Designer (0-471-71506-9). David Womack (New York, NY) writes about trends in design and technology for numerous publications and consults on digital strategy for leading organizations. He is the editor of Adobe Think Tank.
  digital artist education requirements: Spatial Visualization and Professional Competence Andrew Paquette, 2018-08-30 The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do. This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as ‘NURBS modelling’. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.
  digital artist education requirements: VTAC eGuide 2016 VTAC, 2015-07-15 The VTAC eGuide is the Victorian Tertiary Admissions Centre’s annual guide to application for tertiary study, scholarships and special consideration in Victoria, Australia. The eGuide contains course listings and selection criteria for over 1,700 courses at 62 institutions including universities, TAFE institutes and independent tertiary colleges.
  digital artist education requirements: Color and Light James Gurney, 2010-11-30 Unlike many other art books only give recipes for mixing colors or describe step-by-step painting techniques, *Color and Light* answers the questions that realist painters continually ask, such as: What happens with sky colors at sunset?, How do colors change with distance?, and What makes a form look three-dimensional? Author James Gurney draws on his experience as a plain-air painter and science illustrator to share a wealth of information about the realist painter's most fundamental tools: color and light. He bridges the gap between abstract theory and practical knowledge for traditional and digital artists of all levels of experience.
  digital artist education requirements: Post-Digital, Post-Internet Art and Education Kevin Tavin, Gila Kolb, Juuso Tervo, 2021-06-28 This open access edited volume provides theoretical, practical, and historical perspectives on art and education in a post-digital, post-internet era. Recently, these terms have been attached to artworks, artists, exhibitions, and educational practices that deal with the relationships between online and offline, digital and physical, and material and immaterial. By taking the current socio-technological conditions of the post-digital and the post-internet seriously, contributors challenge fixed narratives and field-specific ownership of these terms, as well as explore their potential and possible shortcomings when discussing art and education. Chapters also recognize historical forebears of digital art and education while critically assessing art, media, and other realms of engagement. This book encourages readers to explore what kind of educational futures might a post-digital, post-internet era engender.
  digital artist education requirements: Imaginative Realism James Gurney, 2009-10-20 A examination of time-tested methods used by artists since the Renaissance to make realistic pictures of imagined things.
  digital artist education requirements: Making Comics Scott McCloud, 2006-09-05 Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
  digital artist education requirements: Understanding Startups From Idea to Market Yenchun Jim Wu, Chih-Hung Yuan, Mu-Yen Chen, 2022-04-08
  digital artist education requirements: Learning in the Age of Digital Reason Petar Jandrić, 2017-07-17 Learning in the Age of Digital Reason contains 16 in-depth dialogues between Petar Jandrić and leading scholars and practitioners in diverse fields of history, philosophy, media theory, education, practice, activism, and arts. The book creates a postdisciplinary snapshot of our reality, and the ways we experience that reality, at the moment here and now. It historicises our current views to human learning, and experiments with collective knowledge making and the relationships between theory and practice. It stands firmly at the side of the weak and the oppressed, and aims at critical emancipation. Learning in the Age of Digital Reason is playful and serious. It addresses important issues of our times and avoids the omnipresent (academic) sin of pretentiousness, thus making an important statement: research and education can be sexy. Interlocutors presented in the book (in order of appearance): Larry Cuban, Andrew Feenberg, Michael Adrian Peters, Fred Turner, Richard Barbrook, McKenzie Wark, Henry Giroux, Peter McLaren, Siân Bayne, Howard Rheingold, Astra Taylor, Marcell Mars, Tomislav Medak, Ana Kuzmanić, Paul Levinson, Kathy Rae Huffman, Ana Peraica, Dmitry Vilensky (Chto Delat?), Christine Sinclair, and Hamish Mcleod.
  digital artist education requirements: Foundations of Digital Art and Design with Adobe Creative Cloud xtine burrough, 2019-07-08 Foundations of Digital Art and Design, Second Edition Fuses design fundamentals and software training into one cohesive approach! All students of digital design and production–whether learning in a classroom or on their own–need to understand the basic principles of design. These principles are often excluded from books that teach software. Foundations of Digital Art and Design reinvigorates software training by integrating design exercises into tutorials that fuse design fundamentals and core Adobe Creative Cloud skills. The result is a comprehensive design learning experience organized into five sections that focus on vector art, photography, image manipulation, typography, and effective work habits for digital artists. Design topics and principles include: Bits, Dots, Lines, Shapes, Unity, Rule of Thirds, Zone System, Color Models, Collage, Appropriation, Gestalt, The Bauhaus Basic Course Approach, Continuity, Automation, and Revision. This book: Teaches art and design principles with references to contemporary digital art alongside digital tools and processes in Adobe Creative Cloud Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design colleges Times each lesson to be used in 50 to 90-minute class sessions with additional practice materials available online Includes free video screencasts that demonstrate key concepts in every chapter Download work files and bonus chapters, view screencasts, connect with the author online and more; see the Introduction to the book for details. This ambitious book teaches visual thinking and software skills together. The text leads readers step-by-step through the process of creating dynamic images using a range of powerful applications. The engaging, experimental exercises take this project well beyond the typical software guide. ELLEN LUPTON, co-author of Graphic Design: The New Basics
  digital artist education requirements: Design Education for Fostering Creativity and Innovation in China Siu, Kin Wai Michael, Contreras, Giovanni J., 2016-09-29 To maintain their status in the global marketplace, it is imperative for emerging economies to focus on the creation of high quality products in order to compete with organizations worldwide. To increase their economic momentum, it is necessary to utilize innovative and creative strategies to discovery and produce desirable goods. Design Education for Fostering Creativity and Innovation in China discusses the issues surrounding Chinese policy by analyzing the role design education plays in fostering an innovation-based economy. This compendium of contemporary research explores the challenges and opportunities presented by design education, and strategies to foster creativity to sustain China’s economic progress. This book is ideal for educators, administrators, students of education, and policy makers in China and abroad.
  digital artist education requirements: Unpacking predictors of income and income satisfaction for artists World Intellectual Property Organization, Alexander Cuntz, Angie L. Miller, 2018 The stereotype of the “starving artist” is pervasive in modern Western culture, but previous research on artists and income is mixed. The goal of this study is to explore how several demographic variables, along with self-reported behaviors and artistic activities associated with non-monetary and monetary motivators, predict income and income satisfaction for artists.Using unique survey data on current working artists in the United States, we provide empirical evidence on substantial reputational rewards and rewards from altruistic behaviors as important sources of artists’ utility and, arguably, sources of their motivation to create new works. Moreover, we find that the evidence on “procedural” utility from working in the arts is less straightforward, and we find that many artists are pooling and diversifying financial risks on household levels. Overall, quantitative findings indicate that artists may have different criteria and conceptualizations when it comes to income, and they may derive value from their work in a variety of ways aside from income.
  digital artist education requirements: Proceedings of the Art and Design International Conference (AnDIC 2016) Rusmadiah Anwar, Muliyadi Mahamood, D'zul Haimi Md. Zain, Mohamad Kamal Abd Aziz, Oskar Hasdinor Hassan, Shahriman Zainal Abidin, 2018-06-18 This book of conference proceedings contains papers presented at the Art and Design International Conference (AnDIC 2016). It examines the impact of Cyberology, also known as Internet Science, on the world of art and design. It looks at how the rapid growth of Cyberology and the creation of various applications and devices have influenced human relationships. The book discusses the impact of Cyberology on the behaviour, attitudes and perceptions of users, including the way they work and communicate. With a strong focus on how the Cyberology world influences and changes the methods and works of artists, this book features topics that are relevant to four key players - artists, intermediaries, policy makers, and the audience - in a cultural system, especially in the world of art and design. It examines the development, problems and issues of traditional cultural values, identity and new trends in contemporary art. Most importantly, the book attempts to discuss the past, present and future of art and design whilst looking at some underlying issues that need to be addressed collectively.
  digital artist education requirements: Media Arts Education Dain Olsen, 2024-10-01 This book introduces and explains the emergent and dynamic discipline of media arts education. Through an examination of its theoretical principles, holistic pedagogy, adaptive instructional practices, and diverse creative capacities, it demonstrates how media arts education can lead to a more student-centered, interdisciplinary, and effective educational model. Chapters combine academic research and practical examples to give an in-depth understanding of media arts education as it exists within schools today, as well as its potential for educational advancement. Author Dain Olsen provides an instructional framework for the discipline, including its history, research from cognitive and learning science, pedagogical principles, and examples of instructional practice. The book discusses how media arts education promotes active, multimodal and inquiry-based learning, constructivist methodology, and transdisciplinary integrations. Media arts affords students the ability to construct and simulate anything imaginable, supporting their self-directed creative inquiry. Later chapters include examples of media arts educator practices with lesson descriptions, project sequences, and instructional narratives. The book argues that media arts education can form a multimodal, interconnective, and adaptive educational system that is more empowering, engaging, flexible, and equitable for all students’ academic success. This resource is an essential companion for media arts educators at all levels. As it covers integration across a variety of contexts, it will additionally benefit educators in the fields of visual arts, career technical education, media studies, computer science, and STEM and STEAM education.
  digital artist education requirements: Digital Creativity Bruce Wands, 2002 This work equips readers with a solid conceptual and critical foundation for digital creativity, presenting both technical explanations and creative techniques.
  digital artist education requirements: Digital Collage and Painting Susan Ruddick Bloom, 2006 Digital Collage and Painting proudly showcases the work of twenty-one talented digital artists. Each artist walks you through the creation of a piece of their art and lets you in on their secrets about equipment, software, favorite papers, and how their creative process begins. The artists included are: Audrey Bernstein Paul Biddle Leslye Bloom Stephen Burns Luzette Donohue Katrin Eismann Paul Elson Steven Friedman Ileana Frómeta Grillo Bill Hall Julieanne Kost Rick Lieder Bobbi Doyle-Maher Ciro Marchetti Lou Oates Cher Threinen-Pendarvis James G. Respess Fay Sirkis Jeremy Sutton Maggie Taylor Pep Ventosa
  digital artist education requirements: Foundations of Digital Art and Design with the Adobe Creative Cloud xtine burrough, 2013-07-27 Fuses design fundamentals and software training into one cohesive book! Teaches art and design principles with references to contemporary digital art alongside basic digital tools in Adobe's Creative Cloud Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools. Lessons are timed to be used in 50 to 90 minute class sessions with additional materials available online Free video screencasts demonstrate key concepts in every chapter All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design. These principles are often excluded from books that teach software. Foundations of Digital Art and Design reinvigorates software training by integrating design exercises into tutorials fusing design fundamentals and core Adobe Creative Cloud skills. The result is a comprehensive design learning experience. This book is organized into six sections that focus on vector art, photography, image manipulation, typography, web design, and effective habits. Design topics and principles include: Bits, Dots, Lines, Shapes, Rule of Thirds, Zone System, Color Models, Collage, Appropriation, Gestalt, The Bauhaus Basic Course Approach, The Grid, Remix, Automation, and Revision.
  digital artist education requirements: Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization Ursyn, Anna, 2015-02-28 The representation of abstract data and ideas can be a difficult and tedious task to handle when learning new concepts; however, the advances of emerging technology have allowed for new methods of representing such conceptual data. The Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization focuses on the use of visualization technologies to assist in the process of better comprehending scientific concepts, data, and applications. Highlighting the utilization of visual power and the roles of sensory perceptions, computer graphics, animation, and digital storytelling, this book is an essential reference source for instructors, engineers, programmers, and software developers interested in the exchange of information through the visual depiction of data.
  digital artist education requirements: New Directions for Computing Education Samuel B. Fee, Amanda M. Holland-Minkley, Thomas E. Lombardi, 2017-04-17 Why should every student take a computing course? What should be the content of these courses? How should they be taught, and by whom? This book addresses these questions by identifying the broader reaches of computing education, problem-solving and critical thinking as a general approach to learning. The book discusses new approaches to computing education, and considers whether the modern ubiquity of computing requires an educational approach that is inherently interdisciplinary and distinct from the traditional computer science perspective. The alternative approach that the authors advocate derives its mission from an intent to embed itself within an interdisciplinary arts and science context. An interdisciplinary approach to computing is compellingly valuable for students and educational institutions alike. Its goal is to support the educational and intellectual needs of students with interests in the entire range of academic disciplines. It capitalizes on students’ focus on career development and employers’ demand for technical, while also engaging a diverse student body that may not possess a pre-existing interest in computing for computing’s sake. This approach makes directly evident the applicability of computer science topics to real-world interdisciplinary problems beyond computing and recognizes that technical and computational abilities are essential within every discipline. The book offers a valuable resource for computer science and computing education instructors who are presently re-thinking their curricula and pedagogical approaches and are actively trying new methods in the classroom. It will also benefit graduate students considering a future of teaching in the field, as well as administrators (in both higher education and high schools) interested in becoming conversant in the discourse surrounding the future of computing education.
  digital artist education requirements: Meeting the Needs of Your Most Able Pupils in Art Kim Earle, 2013-05-13 Meeting the Needs of Your Most Able Students in Art provides specific guidance on: Recognising high ability and multiple intelligences Planning, differentiation and extension/enrichment in Art Teacher questioning skills Support for more able pupils with learning difficulties Homework Recording and assessment Beyond the classroom: visits, residentials, competitions, summer schools, masterclasses, links with other institutions. The book features comprehensive appendices and an accompanying CD with: Useful contacts and resources Lesson plans Liaison sheets for Teaching Assistants Homework activities Monitoring sheets For secondary teachers, subject heads of departments, Gifted and Talented co-ordinators, SENCos and LEA advisers.
  digital artist education requirements: The Mechanics of Anime and Manga Studio Imagiks, 2006 Computer Graphics & Graphics Applications
  digital artist education requirements: New Art and Science Affinities Andrea Grover, 2011 New Art/Science Affinities was written and designed in one week by four authors (Andrea Grover, Régine Debatty, Claire Evans, and Pablo Garcia) and two designers (Thumb), using a rapid collaborative authoring process known as a book sprint. The topic of New Art/Science Affinities is contemporary artists working at the intersection of art, science, and technology, with explorations into maker culture, hacking, artist research, distributed creativity, and technological and speculative design. Chapters include: Program Art or Be Programmed, Subvert!, Citizen Science, Artists in White Coats and Latex Gloves, The Maker Moment, and The Overview Effect. 60 international artists and art collaboratives are featured, including Agnes Meyer-Brandis, Atelier Van Lieshout, Brandon Ballengée, Free Art and Technology (F.A.T.), Rafael Lozano-Hemmer, Openframeworks, C.E.B. Reas, Philip Ross, Tomás Saraceno, SymbioticA, Jer Thorp and Marius Watz. ISBN# 0977205347. Details: www.cmu.edu/millergallery/nasabook
  digital artist education requirements: Literacy through Creativity Prue Goodwin, 2012-09-10 This is a fresh and practical approach to examining the way in which creative arts can be used in the classroom to enhance the learning of literacy in the primary school. It includes case studies and activities that clarify the role of creativity in the literacy teaching and advises how to help develop teaching skills. This is a must-have text for teachers who seek to make literacy learning interesting and fun.
  digital artist education requirements: Creative Education, Teaching and Learning Gayle Brewer, Russell Hogarth, 2018-11-22 Educators and education policy has increasingly acknowledged the value of creativity and creative approaches to education in particular. This book highlights a range of innovative teaching techniques successfully employed by teachers from a range of disciplines and education levels in order to share knowledge regarding creative education.
  digital artist education requirements: Arts-in-education Residency Program Guidelines and Application , 2005
  digital artist education requirements: The Routledge Companion to Biology in Art and Architecture Charissa Terranova, Meredith Tromble, 2016-08-12 The Routledge Companion to Biology in Art and Architecture collects thirty essays from a transdisciplinary array of experts on biology in art and architecture. The book presents a diversity of hybrid art-and-science thinking, revealing how science and culture are interwoven. The book situates bioart and bioarchitecture within an expanded field of biology in art, architecture, and design. It proposes an emergent field of biocreativity and outlines its historical and theoretical foundations from the perspective of artists, architects, designers, scientists, historians, and theoreticians. Includes over 150 black and white images.
  digital artist education requirements: Visual Approaches to Cognitive Education With Technology Integration Ursyn, Anna, 2018-01-05 Within the growing world of social media and computer technology, it is important to facilitate collaborative knowledge building through the utilization of visual literacy, decision-making, abstract thinking, and creativity in the application of scientific teaching. Visual Approaches to Cognitive Education With Technology Integration is a critical scholarly resource that presents discussions on cognitive education pertaining to particular scientific fields, music, digital art, programming, computer graphics, and new media. Highlighting relevant topics such as educational visualization, art and technology integration, online learning, and multimedia technology, this book is geared towards educators, students, and researchers seeking current research on the integration of new visual education methods and technologies.
  digital artist education requirements: New Collecting: Exhibiting and Audiences after New Media Art Professor Beryl Graham, 2014-05-28 The collections of museums, galleries and online art organisations are increasingly broadening to include more new media art. Because new media is used as a means of documenting, archiving and distributing art, and because new media art might be interactive with its audiences, this highlights the new kinds of relationships that might occur between audiences as viewers, participants, selectors, taggers or taxonomisers. New media art presents many challenges to the curator and collector, but there is very little published analytical material available to help meet those challenges. This book fills that gap. Drawing from the editor's extensive research and the authors' expertise in the field, the book provides clear navigation through a disparate arena. The authors offer examples from a wide geographical reach, including the UK, North America and Asia and integrate the consideration of audience response into all aspects of their work. The book will be essential reading for those studying or practicing in new media, curating or museums and galleries.
  digital artist education requirements: Ritchie Mined - Volume I Bill H. Ritchie, 2018-05-03 Short summaries of 3,026 essays by Bill H. Ritchie, artist, teacher and visionary drawn from his journals written between 1969 - 2009. He structured the headings of each article according an imaginary place he calls Emeralda, imagining ten islands on a lake where he, as a recipient of a mythical prize, is encouraged to write freely about anything that seems important to an artist, teacher and philosopher. Mindful of the use of new technologies, each essay summary has key index features which would allow a reader having a computer and optional CD/ROM to retrieve the full text of any article. Or, using freely chosen keywords of their own, find the articles which have those words in them.
  digital artist education requirements: Art and Law - A Comprehensive Guide to South African Art Law Thomas Hoeren, Gretchen Jansen, Marie-Therese Wirtz, 2023-09-14 This handbook aims to provide a comprehensive overview of the multi-faceted art law within the legal framework applicable to South Africa. In four 'phases', it provides answers to legal questions that arise from the initiation of an art project up to its exploitation. It is aimed at both law students who have an academic interest in an in-depth introduction to art law and practitioners from the art world, and is therefore equipped with numerous explanatory examples. The contents were prepared by students of the Art Law Clinic Stellenbosch and revised by the editors mentioned below.
  digital artist education requirements: Rachel Rising Terry Moore, 2012 Rachel wakes up at sunrise on a shallow grave in the woods and discovers the freshly murdered body in the dirt is her own.
  digital artist education requirements: Animation in the Middle East Stefanie Van de Peer, 2017-02-27 The internationally acclaimed films Persepolis and Waltz with Bashir only hinted at the vibrant animation culture that exists within the Middle East and North Africa. In spite of censorship, oppression and war, animation studios have thrived in recent years - in Egypt, Iran, Iraq, Lebanon, Morocco, Palestine, Syria and Turkey - giving rise to a whole new generation of entrepreneurs and artists. The success of animation in the Middle East is in part a product of a changing cultural climate, which is increasingly calling for art that reflects politics. Equally, the professionalization and popularization of film festivals and the emergence of animation studios and private initiatives are the results of a growing consumer culture, in which family-friendly entertainment is big business. Animation in the Middle East uncovers the history and politics that have defined the practice and study of animation in the Middle East, and explores the innovative visions of contemporary animators in the region.
  digital artist education requirements: Digital Design Stephen Eskilson, 2023-10-17 A groundbreaking history of digital design from the nineteenth century to todayDigital design has emerged as perhaps the most dynamic force in society, occupying a fluid, experimental space where product design intersects with art, film, business, engineering, theater, music, and artificial intelligence. Stephen Eskilson traces the history of digital design from its precursors in the nineteenth century to its technological and cultural ascendency today, providing a multifaceted account of a digital revolution that touches all aspects of our lives.We live in a time when silicon processors, miniaturization, and CAD-enhanced 3D design have transformed the tangible world of cars and coffee makers as well as the screen world on our phones, computers, and game systems. Eskilson provides invaluable historical perspective to help readers better understand how digital design has become such a vibrant feature of the contemporary landscape. Along the way, he paints compelling portraits of key innovators behind this transformation, from foundational figures such as Marshall McLuhan, Nam June Paik, and April Greiman to those mapping new frontiers, such as Sepandar Kamvar, Jeanne Gang, Karim Rashid, Neri Oxman, and Jony Ive.Bringing together an unprecedented array of sources on digital design, this comprehensive and richly illustrated book reveals how many of the digital practices we think of as the cutting-edge actually originated in the analog age and how the history of digital design is as much about our changing relationship to forms as the forms themselves--
  digital artist education requirements: Arts-Based Multiliteracies for Teaching and Learning Peters, Beryl, 2024-10-17 The current educational landscape demands more than traditional literacy skills to equip learners with the necessary tools to thrive in the modern world. The traditional focus on reading and writing print text may not be sufficient to comprehend the diverse forms of meaning-making necessary for effective communication and understanding in diverse communities. This poses a crucial challenge for educators who aspire to foster engaged and critically aware learners who can navigate the complexities of contemporary society. Arts-Based Multiliteracies for Teaching and Learning offers a transformative solution by advocating for a pedagogy of multiliteracies centered on arts-based approaches. By redefining literacy to encompass diverse modalities such as dance, drama, music, visual arts, and multi-media, this book challenges educators to expand their understanding of literacy beyond traditional boundaries. The book provides a compelling rationale for integrating arts-based multiliteracies across all levels and curricular areas.
  digital artist education requirements: Fine Artists Marcia Santore, 2019-11-27 Welcome to the fine artist field! If you are interested in a career as a fine artist, you’ve come to the right book. So what exactly do these people do on the job, day in and day out? What kind of skills and educational background do you need to succeed in these fields? How much can you expect to make, and what are the pros and cons of these various fields? Is this even the right career path for you? How do you avoid burnout and deal with stress? This book can help you answer these questions and more. This book, which includes interviews with professionals in the field, covers the following areas of this field that have proven to be stable, lucrative, and growing professions. Art Media Conceptual Art Fiber Art Illustration Installation Mixed Media Murals New Media Painting Performance Art Photography Printmaking Sculpture
  digital artist education requirements: Drama in Foreign Language Education LIT Verlag, 2021-01-11 Drama pedagogy has been undergoing considerable changes over the last few years. The diversification of dramatic texts and performative practices – both analogue and digital – impacts on foreign language education and requires new forms of literacies for teachers and learners. This volume brings together papers that theorize and investigate current teaching perspectives at the nexus of drama-oriented and performative teaching and foreign language education. Christiane Lütge holds the Chair of Teaching English as a Foreign Language at the University of Munich. Her research interests include digital literacy and literary learning as well as inter- and transcultural learning and global citizenship education in EFL. Max von Blanckenburg is postdoctoral researcher at the Chair of Teaching English as a Foreign Language at the University of Munich. His research centres on the role and potential of rhetoric in foreign language education, on literary and performative teaching as well as on digital literacies.
  digital artist education requirements: Past and Future Presence Lissa Crofton-Sleigh, Brian Beams, 2024-05-14 While uses and studies of XR technology within STEM-based education have been plentiful in recent years, there has been lesser or even, at times, a lack of coverage for this novel learning tool in the arts and humanities.Past and Future Presence aims to bridge some of that gap by presenting research-based theory and case studies of successful application and implementation of XR technology into postsecondary educational settings, ranging in topics from ancient to modern languages, classical and contemporary art, and reenvisioned historical scenes and events presented in ways never seen before. The studies also contemplate how this novel medium can enhance and supplement learning in classrooms and other formal or informal learning environments. The volume as a whole is intended to demonstrate to educators, scholars, and researchers in higher education the potential value of integrating XR technology into their classrooms and to provide a strong argument for college and university administrators to invest in training and development of new research and content for classrooms inside and outside of STEM. The authors of these chapters come from a diverse range of backgrounds at different stages of their careers, providing a broad crosssection of scholastic work within the humanities and arts. Each chapter offers a different angle or approach to incorporating XR technology into teaching or research within different subject areas. As the volume suggests, this technology also places additional emphasis on the humanity within the humanities, by focusing on increasing connection between users and different cultures, time periods, and perspectives.
  digital artist education requirements: Educational, Psychological, and Behavioral Considerations in Niche Online Communities Venkatesh, Vivek, 2014-02-28 Online communities continue to evolve as more people take on a virtual presence. This shift in online communities and the diversity of individuals populating the web has allowed for the emergence of virtual communities centered on niche topics of interests ranging from heavy metal music to indigenous and native culture. Educational, Psychological, and Behavioral Considerations in Niche Online Communities examines the presence of online communities centered around niche topics of interest and the impact of these virtual spaces on community members. Taking perspectives from interdisciplinary fields such as sociology, psychology, and education, this publication will appeal to educators, psychologists, behaviorists, students, and researchers interested in the impact of virtual communities on individuals as well as the opportunities these online communities present.
  digital artist education requirements: Art and Intercultural Dialogue Susana Gonçalves, Suzanne Majhanovich, 2016-03-22 How can art act as an intercultural mediator for dialogue? In order to scrutinize this question, relevant theoretical ideas are discussed and artistic intervention projects examined so as to highlight its cultural, political, economic, social, and transformational impacts. This thought-provoking work reveals why art is needed to help multicultural neighbourhoods and societies be sustainable, as well as united by diversity. This edited collection underlines the significance of arts and media as a tool of understanding, mediation, and communication across and beyond cultures. The chapters with a variety of conceptual and methodological approaches from particular contexts demonstrate the complexity in the dynamics of (inter)cultural communication, culture, identity, arts, and media. Overall, the collection encourages readers to consider themselves as agents of the communication process promoting dialogue.
  digital artist education requirements: Mape Adventures 3' 2008 Ed. ,
What Is Digital Transformation? - IBM
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What Is Digital Transformation? - IBM
Digital transformation is a business strategy initiative that incorporates digital technology across all areas of an organization. It evaluates and modernizes an organization’s processes, …

What is Digital Identity? - IBM
Feb 20, 2025 · A human digital identity might include information such as age, driver’s license, Social Security number or biometric data such as fingerprints and facial recognition scans. …

The Ratings Thread (Part 76) — Digital Spy
Dec 31, 2024 · digital spy, part of the hearst uk entertainment network ©2024 Hearst UK is the trading name of the National Magazine Company Ltd, 30 Panton Street, Leicester Square, …

What is a Digital Worker? - IBM
Ocash is a digital cash application specialist, the latest recruit for the finance and accounting function. It’s often helpful to consider and position your digital workers in the roles that they …

Digital Transformation Examples, Applications & Use Cases - IBM
Jan 29, 2024 · The main goal of a digital transformation is to use new digital technologies throughout all aspects of a business and improve business processes. By using AI, …

Soaps — Digital Spy
6 days ago · digital spy, part of the hearst uk entertainment network ©2024 Hearst UK is the trading name of the National Magazine Company Ltd, 30 Panton Street, Leicester Square, …

What Is Digital Experience? - IBM
With an ever-expanding number of digital touchpoints, digital experience management has become a complex task, but one that can help engage new users, differentiate organizations …

What is digital forensics? - IBM
Feb 16, 2024 · Digital forensics has broad applications because it treats digital evidence like any other form of evidence. Just as officials use specific processes to gather physical evidence …

What is the Digital Operational Resilience Act (DORA)? - IBM
Apr 13, 2023 · The Digital Operational Resilience Act, or DORA, is a European Union (EU) regulation that creates a binding, comprehensive information and communication technology …

Apa itu Pemasaran Digital? - IBM
Evolusi pemasaran digital terjalin erat dengan perkembangan internet dan teknologi online. Ketika pemasaran tradisional sangat bergantung pada tenaga penjualan perorangan, praktik …