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figma files for practice: Designing and Prototyping Interfaces with Figma Fabio Staiano, 2023-12-29 Explore the latest Figma features with this newly updated 2nd edition, including Variables and Conditional Prototyping. Learn cutting-edge design principles and create captivating interfaces with this full-color guide. Key Features Explore Figma's latest features, including Variables and Conditional Prototyping, to create dynamic and responsive interfaces Integrate AI capabilities and optimize your workflow with the latest Figma plugins Create engaging, interactive prototypes that captivate your users and stakeholders Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionAre you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey. Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes. Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.What you will learn Create high-quality designs that cater to your users' needs, providing an outstanding experience Mastering mobile-first design and responsive design concepts Integrate AI capabilities into your design workflow to boost productivity and explore design innovation Craft immersive prototypes with conditional prototyping and variables Communicate effectively to technical and non-technical audiences Develop creative solutions for complex design challenges Gather and apply user feedback through interactive prototypes Who this book is for This book is for aspiring UX/UI designers who want to get started with Figma as well as established designers who want to migrate to Figma from other design tools. This guide will provide you a walkthrough of the entire process of creating a full-fledged prototype for a responsive interface using all the tools and features that Figma has to offer. As a result, this book is suitable for both UX and UI designers, product and graphic designers, as well as anyone who wants to explore the complete design process from scratch. |
figma files for practice: Atomic Design Brad Frost, 2016-12-05 |
figma files for practice: Grid Systems in Graphic Design Josef Müller-Brockmann, 1996 From a professional for professionals, here is the definitive word on using grid systems in graphic design since 1981. |
figma files for practice: Designing User Interfaces Dario Calonaci, 2021-07-23 Think about UIs using design thinking principles from an award winning graphic designer KEY FEATURES ● Practical knowledge of visual design basics and typography. ● Understand the modern UI to kick-start your career with UI designs. ● Introduces you to explore UI designs for e-commerce web applications. DESCRIPTION From the initial introduction about the meaning behind interfaces to the technical skills of thinking and designing a modern UI, this book will guide you on designing the UI of a screen for a real-world application, infused with the newly learned knowledge with the Figma tool. You will be able to explore and practice visual design concepts, namely, color, contrast, balance, consistency, alignments, negative space, how to approach visual impairments, and many more. You will be able to learn about one of the most critical elements of how to think about a UI for which you will explore concepts such as memory, vision, processing of info and objects, models of thinking, and more. Furthermore, you will explore the Figma tool and a live practical example of how to design a UI for an e-commerce graphic application, including its shopping cart page and adding a payment method screen. WHAT YOU WILL LEARN ● Get familiar with the basic visual design concepts. ● Understand the fundamentals of the User Interface and User Interaction. ● An overview of Search Results, Font Psychology, and Typography. ● Learn to work with some common interface elements. ● Understand how real-time collaborative editing works in the Figma UI design tool. WHO THIS BOOK IS FOR This book is literally for everyone! You should only be loaded with plenty of curiosity. No previous knowledge of the field is required. TABLE OF CONTENTS 1. Definition of the User Interface 2. The Web and Graphic User Interfaces 3. Explanation to Typography 4. Visual Design Basics 5. Thinking About User Interaction 6. Usability 7. Know Your Habits 8. Interfaces’ Elements 9. Foreword to an E-commerce 10. A Small Introduction to Figma 11. Building a Shopping Cart 12. Farewell and Future Considerations |
figma files for practice: Sprint Jake Knapp, John Zeratsky, Braden Kowitz, 2016-03-08 From inside Google Ventures, a unique five-day process for solving tough problems, proven at thousands of companies in mobile, e-commerce, healthcare, finance, and more. Entrepreneurs and leaders face big questions every day: What’s the most important place to focus your effort, and how do you start? What will your idea look like in real life? How many meetings and discussions does it take before you can be sure you have the right solution? Now there’s a surefire way to answer these important questions: the Design Sprint, created at Google by Jake Knapp. This method is like fast-forwarding into the future, so you can see how customers react before you invest all the time and expense of creating your new product, service, or campaign. In a Design Sprint, you take a small team, clear your schedules for a week, and rapidly progress from problem, to prototype, to tested solution using the step-by-step five-day process in this book. A practical guide to answering critical business questions, Sprint is a book for teams of any size, from small startups to Fortune 100s, from teachers to nonprofits. It can replace the old office defaults with a smarter, more respectful, and more effective way of solving problems that brings out the best contributions of everyone on the team—and helps you spend your time on work that really matters. |
figma files for practice: Several Short Sentences About Writing Verlyn Klinkenborg, 2013-04-09 An indispensable and distinctive book that will help anyone who wants to write, write better, or have a clearer understanding of what it means for them to be writing, from widely admired writer and teacher Verlyn Klinkenborg. Klinkenborg believes that most of our received wisdom about how writing works is not only wrong but an obstacle to our ability to write. In Several Short Sentences About Writing, he sets out to help us unlearn that “wisdom”—about genius, about creativity, about writer’s block, topic sentences, and outline—and understand that writing is just as much about thinking, noticing, and learning what it means to be involved in the act of writing. There is no gospel, no orthodoxy, no dogma in this book. Instead it is a gathering of starting points in a journey toward lively, lucid, satisfying self-expression. |
figma files for practice: Learn to Code HTML and CSS Shay Howe, 2014-04-22 HTML and CSS can be a little daunting at first but fear not. This book, based on Shay Howe's popular workshop covers the basics and breaks down the barrier to entry, showing readers how they can start using HTML and CSS through practical techniques today. They'll find accompanying code examples online, while they explore topics such as the different structures of HTML and CSS, and common terms. After establishing a basic understanding of HTML and CSS a deeper dive is taken into the box model and how to work with floats. The book includes an exercise focused on cleaning up a web page by improving the user interface and design, solely using HTML and CSS. With a few quick changes the web page changes shape and comes to life. Interactive, technically up-to-the-minute and easy-to-understand, this book will advance a student's skills to a professional level. |
figma files for practice: WTF? Working with UX, PM & Dev Sunni Pattiwal, 2024-10-07 Unlock Seamless Collaboration Between UX, Product, and Development Teams In today’s fast-paced digital landscape, building a successful product requires more than just great ideas—it demands flawless collaboration between UX designers, product managers, and developers. Yet, aligning these diverse roles can be a challenge, often leading to communication gaps, project delays, and frustrated teams. In this comprehensive guide, you'll learn: Proven strategies to foster clear communication and alignment across UX, PM, and development teams. How to overcome common collaboration roadblocks, from conflicting priorities to technical constraints. Real-world solutions tailored to teams of all sizes, whether you’re a lean startup or a large-scale enterprise. Actionable techniques to streamline workflows, improve efficiency, and deliver user-centered products faster. Perfect for team leaders, managers, and cross-functional teams, this book irons out the awkward parts of collaboration, transforming confusion into clarity. Whether you’re struggling with design handoffs, feature prioritisation, or balancing user needs with business goals, this book provides the tools to build cohesive teams that work together effortlessly. Ready to bridge the gap between UX, product, and development? This book is your roadmap to smoother collaboration and better product outcomes. |
figma files for practice: 3D User Interfaces Doug Bowman, Ernst Kruijff, Joseph J. LaViola Jr., Ivan P. Poupyrev, 2004-07-26 Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications. |
figma files for practice: Seductive Interaction Design Stephen P. Anderson, 2011-06-13 What happens when you’ve built a great website or app, but no one seems to care? How do you get people to stick around long enough to see how your service might be of value? In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act. Topics include: AESTHETICS, BEAUTY, AND BEHAVIOR: Why do striking visuals grab our attention? And how do emotions affect judgment and behavior? PLAYFUL SEDUCTION: How do you create playful engagements during the moment? Why are serendipity, arousal, rewards, and other delights critical to a good experience? THE SUBTLE ART OF SEDUCTION: How do you put people at ease through clear and suggestive language? What are some subtle ways to influence behavior and get people to move from intent to action? THE GAME OF SEDUCTION: How do you continue motivating people long after the first encounter? Are there lessons to be gained from learning theories or game design? Principles from psychology are found throughout the book, along with dozens of examples showing how these techniques have been applied with great success. In addition, each section includes interviews with influential web and interaction designers. |
figma files for practice: Better Web Typography for a Better Web (Second Edition) Matej Latin, 2019-08-18 Better Web Typography for a Better Web is a book based on a top-rated online course explaining typography to people who build web sites-web designers and web developers. The author, Matej Latin, takes complex concepts such as vertical rhythm, modular scale and page composition, and explains them in an easy-to-understand way. The content of the book is accompanied by live code examples and the readers go through a process of designing and building an example website as they go through the book. This is a new typography book for a new medium, the rules haven't changed much, everything else has. |
figma files for practice: A Project Guide to UX Design Russ Unger, Carolyn Chandler, 2012-03-23 User experience design is the discipline of creating a useful and usable Web site or application that’s easily navigated and meets the needs of the site owner and its users. There’s a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That’s where the updated edition of this important book comes in. With new information on design principles, mobile and gestural interactions, content strategy, remote research tools and more, you’ll learn to: Recognize the various roles in UX design, identify stakeholders, and enlist their support Obtain consensus from your team on project objectives Understand approaches such as Waterfall, Agile, and Lean UX Define the scope of your project and avoid mission creep Conduct user research in person or remotely, and document your findings Understand and communicate user behavior with personas Design and prototype your application or site Plan for development, product rollout, and ongoing quality assurance |
figma files for practice: The Smashing Book , 2011 These eBooks are the long-awaited digital version of our bestselling printed book about best practices in modern Web design. They share valuable practical insight into design, usability and coding, provide professional advice for designing mobile applications and building successful e-commerce websites, and explain common coding mistakes and how to avoid them. You'll explore the principles of professional design thinking and graphic design and learn how to apply psychology and game theory to create engaging user experiences. |
figma files for practice: Information Systems Architecture and Technology: Proceedings of 40th Anniversary International Conference on Information Systems Architecture and Technology – ISAT 2019 Leszek Borzemski, Jerzy Świątek, Zofia Wilimowska, 2019-09-04 This three-volume book highlights significant advances in the development of new information systems technologies and architectures. Further, it helps readers solve specific research and analytical problems and glean useful knowledge and business value from data. Each chapter provides an analysis of a specific technical problem, followed by a numerical analysis, simulation, and implementation of the solution to the real-world problem. Managing an organization, especially in today’s rapidly changing environment, is a highly complex process. Increased competition in the marketplace, especially as a result of the massive and successful entry of foreign businesses into domestic markets, changes in consumer behaviour, and broader access to new technologies and information, calls for organisational restructuring and the introduction and modification of management methods using the latest scientific advances. This situation has prompted various decision-making bodies to introduce computer modelling of organization management systems. This book presents the peer-reviewed proceedings of the 40th Anniversary International Conference “Information Systems Architecture and Technology” (ISAT), held on September 15–17, 2019, in Wrocław, Poland. The conference was organised by the Computer Science Department, Faculty of Computer Science and Management, Wroclaw University of Sciences and Technology, and University of Applied Sciences in Nysa, Poland. The papers have been grouped into three major sections: Part I—discusses topics including, but not limited to, artificial intelligence methods, knowledge discovery and data mining, big data, knowledge-based management, Internet of Things, cloud computing and high-performance computing, distributed computer systems, content delivery networks, and service-oriented computing. Part II—addresses various topics, such as system modelling for control, recognition and decision support, mathematical modelling in computer system design, service-oriented systems, and cloud computing, and complex process modelling. Part III—focuses on a number of themes, like knowledge-based management, modelling of financial and investment decisions, modelling of managerial decisions, production systems management, and maintenance, risk management, small business management, and theories and models of innovation. |
figma files for practice: Work Clean Dan Charnas, 2016-05-03 The first organizational book inspired by the culinary world, taking mise-en-place outside the kitchen. Every day, chefs across the globe churn out enormous amounts of high-quality work with efficiency using a system called mise-en-place--a French culinary term that means “putting in place” and signifies an entire lifestyle of readiness and engagement. In Work Clean, Dan Charnas reveals how to apply mise-en-place outside the kitchen, in any kind of work. Culled from dozens of interviews with culinary professionals and executives, including world-renowned chefs like Thomas Keller and Alfred Portale, this essential guide offers a simple system to focus your actions and accomplish your work. Charnas spells out the 10 major principles of mise-en-place for chefs and non chefs alike: (1) planning is prime; (2) arranging spaces and perfecting movements; (3) cleaning as you go; (4) making first moves; (5) finishing actions; (6) slowing down to speed up; (7) call and callback; (8) open ears and eyes; (9) inspect and correct; (10) total utilization. This journey into the world of chefs and cooks shows you how each principle works in the kitchen, office, home, and virtually any other setting. |
figma files for practice: Thinking with Type Ellen Lupton, 2014-04-15 Our all-time best selling book is now available in a revised and expanded second edition. Thinking with Type is the definitive guide to using typography in visual communication, from the printed page to the computer screen. This revised edition includes forty-eight pages of new content, including the latest information on style sheets for print and the web, the use of ornaments and captions, lining and non-lining numerals, the use of small caps and enlarged capitals, as well as information on captions, font licensing, mixing typefaces, and hand lettering. Throughout the book, visual examples show how to be inventive within systems of typographic form--what the rules are and how to break them. Thinking with Type is a type book for everyone: designers, writers, editors, students, and anyone else who works with words. The popular companion website to Thinking with Type (www.thinkingwithtype.com.) has been revised to reflect the new material in this second edition. |
figma files for practice: The Definitive Guide To Facilitating Remote Workshops J. Kalbach, M. Tippin, D. Chin, 2018-08-25 Insights, tools, and case studies from digital-first companies and expert facilitators - including: -Pro tips & key questions around teams, tools, & techniques-Breakdowns & diagrams for dealing with essential factors like time zones, audio/video, & group size-Case studies from remote teams at Intuit, Trello, & IBM-Step-by-steps for 10+ remote-friendly workshop activities-Checklists & guides for planning, running, and following up on workshops |
figma files for practice: Learning Web Design Jennifer Robbins, 2018-05-11 Do you want to build web pages but have no prior experience? This friendly guide is the perfect place to start. You’ll begin at square one, learning how the web and web pages work, and then steadily build from there. By the end of the book, you’ll have the skills to create a simple site with multicolumn pages that adapt for mobile devices. Each chapter provides exercises to help you learn various techniques and short quizzes to make sure you understand key concepts. This thoroughly revised edition is ideal for students and professionals of all backgrounds and skill levels. It is simple and clear enough for beginners, yet thorough enough to be a useful reference for experienced developers keeping their skills up to date. Build HTML pages with text, links, images, tables, and forms Use style sheets (CSS) for colors, backgrounds, formatting text, page layout, and even simple animation effects Learn how JavaScript works and why the language is so important in web design Create and optimize web images so they’ll download as quickly as possible NEW! Use CSS Flexbox and Grid for sophisticated and flexible page layout NEW! Learn the ins and outs of Responsive Web Design to make web pages look great on all devices NEW! Become familiar with the command line, Git, and other tools in the modern web developer’s toolkit NEW! Get to know the super-powers of SVG graphics |
figma files for practice: Picture This , 2016-08-16 Molly Bang's brilliant, insightful, and accessible treatise is now revised and expanded for its 25th anniversary. Bang's powerful ideas—about how the visual composition of images works to engage the emotions, and how the elements of an artwork can give it the power to tell a story—remain unparalleled in their simplicity and genius. Why are diagonals dramatic? Why are curves calming? Why does red feel hot and blue feel cold? First published in 1991, Picture This has changed the way artists, illustrators, reviewers, critics, and readers look at and understand art. |
figma files for practice: Sketching User Experiences: Getting the Design Right and the Right Design Bill Buxton, 2010-07-28 Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. - Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, smart appliances, and things you only imagine in your dreams - Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon - Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others - Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods |
figma files for practice: Philonium. Aureum ac perutile opus practice medicine operam dantibus quod Philonium appellatur... Valesci de Tharanta... examine correctum... Introductorius etiam libellus ad practicam medicine partem domini Joannis de Tornamira [Victore Trincavello edente] Valesco de Tarenta, 1521 |
figma files for practice: A Tiny History of Service Design Daniele Catalanotto, 2018-09-14 A two hour read book that shows the different events that made it possible for Service Design to be such a great field today. |
figma files for practice: Lean UX Jeff Gothelf, Josh Seiden, 2016-09-12 UX design has traditionally been deliverables-based. Wireframes, site maps, flow diagrams, content inventories, taxonomies, mockups helped define the practice in its infancy.Over time, however, this deliverables-heavy process has put UX designers in the deliverables business. Many are now measured and compensated for the depth and breadth of their deliverables instead of the quality and success of the experiences they design. Designers have become documentation subject matter experts, known for the quality of the documents they create instead of the end-state experiences being designed and developed.So what's to be done? This practical book provides a roadmap and set of practices and principles that will help you keep your focus on the the experience back, rather than the deliverables. Get a tactical understanding of how to successfully integrate Lean and UX/Design; Find new material on business modeling and outcomes to help teams work more strategically; Delve into the new chapter on experiment design and Take advantage of updated examples and case studies. |
figma files for practice: Learning Apex Programming Matt Kaufman, Michael Wicherski, 2015-01-31 If you are a developer who has some object-oriented programming experience, Learning Apex Programming is the perfect book for you. This book is most appropriate for developers who wish to gain an understanding of the Force.com platform and how to use Apex to create business applications. |
figma files for practice: Full Stack FastAPI, React, and MongoDB Marko Aleksendrić, Shrey Batra, Rachelle Palmer, Shubham Ranjan, 2024-08-23 Boost your web developer potential and stay ahead in the fast-paced web development and AI race with the flexibility, adaptability, and robustness of the FARM stack Key Features Learn the basics of MongoDB to be able to model any type of data Explore the powerful Python web development ecosystem with Pydantic and FastAPI Future-proof your applications by integrating ChatGPT or other LLMs Purchase of the print or Kindle book includes a free PDF eBook Book Description Discover how to harness the power of the FARM stack—FastAPI, React, and MongoDB—to develop production-ready web applications of varying complexity. Written by a team of industry experts, including MongoDB champions and product leaders, this fast-paced, hands-on guide equips beginners with essential skills to build web applications efficiently. Introducing each element of the stack, the book demonstrates how to seamlessly integrate them to create a medium-sized web application. You'll set up MongoDB as a document store, construct a simple API with FastAPI, and build an application using React. The guide also covers enhancing application security through authentication and authorization with JSON Web Tokens. Beyond mastering the stack, you'll get to grips with integrating Large Language Models (like ChatGPT) for advanced functionality, such as automated email sending. Additionally, you'll learn how to make the most of Next.js 14, a robust full-stack framework offering improved developer experience. By the end of the book, you'll have created functional applications and gained the foundation to explore diverse and more specialized domains, expanding your development horizons. What you will learn Set up and manage MongoDB databases and collections, and model data Leverage the power of FastAPI to write complex APIs using pure Python Create frontends of varying complexity with the React library Build and deploy robust and secure backends using FastAPI and MongoDB Ship production-ready applications with Next.js 14, applying your React and backend knowledge Integrate Large Language Models, send emails, and do much more with the flexible FARM stack Who this book is for The book is for intermediate web developers with basic JavaScript and Python knowledge who want to enhance their developer skills, master a powerful and flexible stack, and write better applications faster. |
figma files for practice: Laws of UX Jon Yablonski, 2020-04-21 An understanding of psychology—specifically the psychology behind how users behave and interact with digital interfaces—is perhaps the single most valuable nondesign skill a designer can have. The most elegant design can fail if it forces users to conform to the design rather than working within the blueprint of how humans perceive and process the world around them. This practical guide explains how you can apply key principles in psychology to build products and experiences that are more intuitive and human-centered. Author Jon Yablonski deconstructs familiar apps and experiences to provide clear examples of how UX designers can build experiences that adapt to how users perceive and process digital interfaces. You’ll learn: How aesthetically pleasing design creates positive responses The principles from psychology most useful for designers How these psychology principles relate to UX heuristics Predictive models including Fitts’s law, Jakob’s law, and Hick’s law Ethical implications of using psychology in design A framework for applying these principles |
figma files for practice: App Design Apprentice (First Edition) raywenderlich Tutorial Team, Prateek Prasad, 2021-02-12 Learn modern app design with Figma!App Design Apprentice guides you through designing modern mobile apps using fundamental design principles. If designing better UI and UX for mobile apps sounds difficult and time-consuming, don't worry, we've got you covered.Who This Book Is ForThis book is for intermediate iOS and Android developers who already know the basics of mobile app development but want to also learn how to design apps that look good.Topics Covered in App Design ApprenticeFigma: Learn the basics of a modern design tool.App Teardowns: Analyze and pick out the best parts of other well-designed apps.Wireframes: Explore what makes good app user flows.Reusable Components: Learn to create and use reusable components such as buttons and toolbars.Typography: Basics for communicating hierarchy, order, and emphasis.Color: How to create visual styles and palettes.Transitions and Animations: Create different transitions between screens to communicate relationships.Design Systems: Best practices for creating good app experience in each ecosystem.One thing you can count on: After reading this book, you'll have the knowledge needed to design modern mobile apps that are functional and look good. |
figma files for practice: Extra Bold Ellen Lupton, Jennifer Tobias, 2021-06-25 Extra Bold is the inclusive, practical, and informative (design) career guide for everyone! Part textbook and part comic book, zine, manifesto, survival guide, and self-help manual, Extra Bold is filled with stories and ideas that don't show up in other career books or design overviews. • Both pragmatic and inquisitive, the book explores power structures in the workplace and how to navigate them. • Interviews showcase people at different stages of their careers. • Biographical sketches explore individuals marginalized by sexism, racism, and ableism. • Practical guides cover everything from starting out, to wage gaps, coming out at work, cover letters, mentoring, and more. A new take on the design canon. • Opens with critical essays that rethink design principles and practices through theories of feminism, anti-racism, inclusion, and nonbinary thinking. • Features interviews, essays, typefaces, and projects from dozens of contributors with a variety of racial and ethnic backgrounds, abilities, gender identities, and positions of economic and social privilege. • Adds new voices to the dominant design canon. Written collaboratively by a diverse team of authors, with original, handcrafted illustrations by Jennifer Tobias that bring warmth, happiness, humor, and narrative depth to the book. Extra Bold is written by Ellen Lupton (Thinking with Type), Farah Kafei, Jennifer Tobias, Josh A. Halstead, Kaleena Sales, Leslie Xia, and Valentina Vergara. |
figma files for practice: Design That Scales Dan Mall, 2023-11-28 After years of building the same interface elements, some designers and developers get wise and try to create reusable, common solutions to help everyone stop reinventing the wheel every time. Most fail. In Design That Scales, design systems expert Dan Mall draws on his extensive experience helping some of the world's most recognizable brands create design practices that are truly sustainable and successful. Dan's book is a game–changer for our approach to design systems, leading to significant changes at my company, making it a must–read for streamlining anyone’s complex design systems! —Nadine Sarraj, Product Designer, 365 Retail Markets A lively and paradigm-challenging evaluation of what makes good system designs work at any scale.—Kirkus Reviews Who Should Read This Book? People who are building and maintaining design systems, large or small. Designers, engineers, and product managers who are in search of a more efficient way to work. Leaders and executives who want to effect change but aren't sure how to do it. People who have designed web forms and tables, but don't know what’s next. Takeaways A design system is crucial for any organization managing two or more digital products. Learn how to create, manage, and sustain a successful design system. See how the ecosystem of a design system works in order to understand the context for success. Figure out where the people involved in a design system fit and how they can best collaborate. Learn the metrics for success within a design system and how to measure them. Determine the best techniques for marketing your design system to stakeholders. Learn what guidance and relationships are crucial for a design system to succeed. See the end-of-chapter questions that highlight how to guide your design system to a profitable outcome. |
figma files for practice: Making and Breaking the Grid, Third Edition Timothy Samara, 2023-05-23 Take your design work to the next level with Making and Breaking the Grid: A Graphic Design Layout Workshop (Third Edition), the essential easy-to-use guide for designers working in every medium. With over 150,000 copies in print, this new edition makes a classic text relevant to a new generation of designers. Updates include: A cross-cultural inclusive re-envisioning of design history related to the grid, including alternative approaches to layout Expanded discussion of grid use in interactive, UX/UI scenarios Greater equity in the representation of design work by women and BIPOC designers Grids are the most basic and essential forms in graphic design—and they can be the most rigid. This book shows you how to understand the rules of the grid to use them effectively, and then how to break them, resulting in phenomenal cohesive layouts. Timothy Samara explains the history of the grid and shows examples of grid basics, such as column, compound, and modular grids. He shows methods for building and using grids, and offers numerous examples of stunning design projects using a variety of imagery and typography. Pages are filled with hundreds of large, full-color layout concepts and diagrams that educate and inspire. After mastering the grid, discover how to break it using conceptual designs that deconstruct and flip the grid successfully. Split, splice, and shift; create spontaneous compositions; make narrative constructs; work on an axis; use intuitive design; and more to create unique layouts or other projects. See ideas in action with eye-catching layout examples. With this book you will: learn how grids work. be inspired to explore new concepts for using—or not using—grids. discover achievable alternatives for boring layouts. get the results you want using fresh design elements. learn designers’ processes via fascinating case studies. see numerous examples of successful layouts created with and without grids. communicate ideas effectively using visual language. This new, expanded edition presents the most comprehensive, accessible, in-depth exposition of layout concepts ever published. |
figma files for practice: Discussing Design Adam Connor, Aaron Irizarry, 2015-06-17 Real critique has become a lost skill among collaborative teams today. Critique is intended to help teams strengthen their designs, products, and services, rather than be used to assert authority or push agendas under the guise of feedback. In this practical guide, authors Adam Connor and Aaron Irizarry teach you techniques, tools, and a framework for helping members of your design team give and receive critique. Using firsthand stories and lessons from prominent figures in the design community, this book examines the good, the bad, and the ugly of feedback. Youâ??ll come away with tips, actionable insights, activities, and a cheat sheet for practicing critique as a part of your collaborative process. This book covers: Best practices (and anti-patterns) for giving and receiving critique Cultural aspects that influence your ability to critique constructively When, how much, and how often to use critique in the creative process Facilitation techniques for making critiques timely and more effective Strategies for dealing with difficult people and challenging situations |
figma files for practice: Interaction Design Jenny Preece, Yvonne Rogers, Helen Sharp, 2002-02-08 The authors present an up-to-date exposition of the design of the current and next generation interactive technologies, such as the Web, mobiles and wearables. |
figma files for practice: Working Effectively with Legacy Code Michael Feathers, 2004-09-22 Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes. |
figma files for practice: Simple and Usable Web, Mobile, and Interaction Design Giles Colborne, 2010-09-16 In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications. It begins by explaining why simplicity is attractive, explores the laws of simplicity, and presents proven strategies for achieving simplicity. Remove, hide, organize and displace become guidelines for designers, who learn simplicity by seeing before and after examples and case studies where the results speak for themselves. |
figma files for practice: Information Architecture for the World Wide Web Louis Rosenfeld, Peter Morville, 2002 Today's web sites and intranets are larger, more valuable, and more complex than ever before, and their users are busier and less forgiving. Designers, information architects, and web site managers are required to juggle vast amounts of information, frequent changes, new technologies, and corporate politics, making some web sites look like a fast-growing but poorly planned city -roads everywhere, but impossible to navigate. A well-planned information architecture has never been as essential as it is now. Information Architecture for the World Wide Web, Second Edition, shows how to use both aesthetics and mechanics to create distinctive, cohesive web sites that work. Most books on web development concentrate either on the graphics or on the technical issues of a site. This book focuses on the framework that holds the two together. By applying the principles outlined in this completely updated classic, you'll build scalable and maintainable web sites that are easier to navigate and more appealing to your users. Using examples and case studies, Information Architecture for the World Wide Web will help you: Develop a strong, cohesive vision for your site that makes it both distinctive and usable; Organize your site's hierarchy in ways that are meaningful to its users and that minimize the need to re-engineer the site; Create navigation systems that allow users to move through the site without getting lost or frustrated; Accurately label your site's content; Organize your site in a way that supports both searching for specific items and casual browsing; Configure search systems so that users' queries actually retrieve meaningful results; Manage the process of developing an information architecture, from selling the concept to research and conceptual design to planning and production. The world will be a better place when web designers read this book. It's smart, funny, and artfully distills years of the authors' bard-won experience. Information Architecture for the World Wide Web tackles political/organizational challenges as well as content, structure, and user interface. This is not design-lite, but a deep treatment of fundamental issues of information presentation that advances the state of the art. It's light years ahead of the competition. -Bonnie Nardi, Co-author of Information Ecologies- Using Technology with Heart |
figma files for practice: Don't Make Me Think Steve Krug, 2009-08-05 Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's instant classic on Web usability, but people are still discovering it every day. In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike. Don't be surprised if it completely changes the way you think about Web design. Three New Chapters! Usability as common courtesy -- Why people really leave Web sites Web Accessibility, CSS, and you -- Making sites usable and accessible Help! My boss wants me to ______. -- Surviving executive design whims I thought usability was the enemy of design until I read the first edition of this book. Don't Make Me Think! showed me how to put myself in the position of the person who uses my site. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book. In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing. If you design, write, program, own, or manage Web sites, you must read this book. -- Jeffrey Zeldman, author of Designing with Web Standards |
figma files for practice: HTML Goodies Joe Burns, 1999 HTML Goodies, Second Edition is based on the most popular tutorials at HTMLGoodies.com. It starts with a series of short primers teaching the basics of building Web pages, then continues with detailed tutorials covering Linking Adding images Using Tables and Frames Working with Style Sheets Later chapters move beyond HTML, demonstrating how to add sound or video, JavaScript and CGI programming to Web pages. The book finishes with a series of useful appendices you can refer to for quick reference. |
figma files for practice: Designing Web Interfaces Bill Scott, Theresa Neil, 2009-01-15 Want to learn how to create great user experiences on today's Web? In this book, UI experts Bill Scott and Theresa Neil present more than 75 design patterns for building web interfaces that provide rich interaction. Distilled from the authors' years of experience at Sabre, Yahoo!, and Netflix, these best practices are grouped into six key principles to help you take advantage of the web technologies available today. With an entire section devoted to each design principle, Designing Web Interfaces helps you: Make It Direct-Edit content in context with design patterns for In Page Editing, Drag & Drop, and Direct Selection Keep It Lightweight-Reduce the effort required to interact with a site by using In Context Tools to leave a light footprint Stay on the Page-Keep visitors on a page with overlays, inlays, dynamic content, and in-page flow patterns Provide an Invitation-Help visitors discover site features with invitations that cue them to the next level of interaction Use Transitions-Learn when, why, and how to use animations, cinematic effects, and other transitions React Immediately-Provide a rich experience by using lively responses such as Live Search, Live Suggest, Live Previews, and more Designing Web Interfaces illustrates many patterns with examples from working websites. If you need to build or renovate a website to be truly interactive, this book gives you the principles for success. |
figma files for practice: Remote Research Nate Bolt, Tony Tulathimutte, 2010-02-01 Remote studies allow you to recruit subjects quickly, cheaply, and immediately, and give you the opportunity to observe users as they behave naturally in their own environment. In Remote Research, Nate Bolt and Tony Tulathimutte teach you how to design and conduct remote research studies, top to bottom, with little more than a phone and a laptop. |
figma files for practice: Generating Product Ideas Artiom Dashinsky, 2020-08-01 Find ideas for your new next business, side hustle, or indie startup. Today every skill for building a product can be learnt online — coding, design, marketing — besides one: generating new product ideas. With this book, you will learn 17 actionable techniques for finding ideas to start your next profitable SaaS, physical, digital, services or content business. “The way to get good ideas is to get lots of ideas… — Linus Pauling, Nobel Prize laureate What will you learn from this book? - Find ideas — Discover actionable techniques to immediately find problems to build businesses around. - Notice opportunities — Learn the mental models that will help you to start noticing problems in the future and convert them into products later. - Find niche markets — Learn how to define the audiences that you’d enjoy serving and explore opportunities in their niches. - Prioritize ideas — Sort ideas with the biggest potential impact to fit your business and personal goals. |
Figma thread | Page 881 | TFW2005 - The 2005 Boards
Feb 26, 2008 · Nice. Ive been hesitant to do figma for P3 and P4 since they did so few characters. Persona 5 was well worth collecting because they did the whole team / cast - minus Dark …
Figma thread | TFW2005 - The 2005 Boards
Feb 26, 2008 · For those who don't know, Figma are action figures based on anime characters. They are small, smaller than Shinki or Revoltech Fraulein, but they are very detailed. So …
Figma thread | Page 758 | TFW2005 - The 2005 Boards
Feb 26, 2008 · Gilgamesh - Not over selling it when I say this is a TOTAL PACKAGE! It was the 300th Figma, and it comes in a bigger box, and thats for all the parts and accessories. You …
Liokaiser's Massive Junkion Exchange Sales - TFW2005
Apr 27, 2025 · Figma,Figuarts Revoltech,Anime,Neca PVC figures Figuarts Naruto sealed $35 S.H.Figuarts Unofficial Senti Akibaranger Blue and Yellow $70 Boruto Naruto Next Generation …
All encompassing McFarlane Toys thread! | TFW2005 - The 2005 …
Jun 12, 2019 · That's the probably the thing this line has to its advantage; I think we have a much better chance of getting more of 1-A than the figma line (granted, GSC makes tons of different …
Display Stand For Flying Robots? | TFW2005 - The 2005 Boards
Jan 3, 2023 · For official stuff, I’ve been using figma stands. I have a ton of figmas and hardly any are using their stands, and the pegs fit perfect into Hasbro’s figures. Like x 1
Can someone explain the deal with Wonderfest stuff to me?
Jul 25, 2011 · IIRC, Wonderfest is a large convention for all kinds of stuff. Normally companies like Takara don't allow third parties to make toys of their stuff, but for that convention they can …
Great Toys / GT Toys / Dasin Model | TFW2005 - The 2005 Boards
Jan 15, 2022 · Third party figures are popping up left and right, as of late, for anime series that haven’t gotten a lot of love for their characters. This company has become a major interest of …
SH Figuarts Thread | Page 1708 | TFW2005 - The 2005 Boards
Nov 19, 2009 · The SHF Deku is an amazing figure! I don’t have either the Figma or the Revoltech which were fine but never interest me. The SHF gives me the best version of Deku …
AlienAttackToys OPG Optional Girl | Page 5 - TFW2005
May 21, 2021 · Finally! A Transformers themed anime girl figure that'll help boost my gaming PC's performance! Seriously though, I basically agree with what most other people have said in this …
Figma thread | Page 881 | TFW2005 - The 2005 Boards
Feb 26, 2008 · Nice. Ive been hesitant to do figma for P3 and P4 since they did so few characters. Persona 5 was well worth collecting because they did the whole team / cast - minus Dark …
Figma thread | TFW2005 - The 2005 Boards
Feb 26, 2008 · For those who don't know, Figma are action figures based on anime characters. They are small, smaller than Shinki or Revoltech Fraulein, but they are very detailed. So …
Figma thread | Page 758 | TFW2005 - The 2005 Boards
Feb 26, 2008 · Gilgamesh - Not over selling it when I say this is a TOTAL PACKAGE! It was the 300th Figma, and it comes in a bigger box, and thats for all the parts and accessories. You …
Liokaiser's Massive Junkion Exchange Sales - TFW2005
Apr 27, 2025 · Figma,Figuarts Revoltech,Anime,Neca PVC figures Figuarts Naruto sealed $35 S.H.Figuarts Unofficial Senti Akibaranger Blue and Yellow $70 Boruto Naruto Next Generation …
All encompassing McFarlane Toys thread! | TFW2005 - The 2005 …
Jun 12, 2019 · That's the probably the thing this line has to its advantage; I think we have a much better chance of getting more of 1-A than the figma line (granted, GSC makes tons of different …
Display Stand For Flying Robots? | TFW2005 - The 2005 Boards
Jan 3, 2023 · For official stuff, I’ve been using figma stands. I have a ton of figmas and hardly any are using their stands, and the pegs fit perfect into Hasbro’s figures. Like x 1
Can someone explain the deal with Wonderfest stuff to me?
Jul 25, 2011 · IIRC, Wonderfest is a large convention for all kinds of stuff. Normally companies like Takara don't allow third parties to make toys of their stuff, but for that convention they can get …
Great Toys / GT Toys / Dasin Model | TFW2005 - The 2005 Boards
Jan 15, 2022 · Third party figures are popping up left and right, as of late, for anime series that haven’t gotten a lot of love for their characters. This company has become a major interest of …
SH Figuarts Thread | Page 1708 | TFW2005 - The 2005 Boards
Nov 19, 2009 · The SHF Deku is an amazing figure! I don’t have either the Figma or the Revoltech which were fine but never interest me. The SHF gives me the best version of Deku from the …
AlienAttackToys OPG Optional Girl | Page 5 - TFW2005
May 21, 2021 · Finally! A Transformers themed anime girl figure that'll help boost my gaming PC's performance! Seriously though, I basically agree with what most other people have said in this …