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final fantasy tactics mods: Final Fantasy Ultimania Archive Volume 2 Square Enix, 2018-12-18 Explore the art and adventure of the quintessential entries in the Final Fantasy saga with this gorgeous 300-plus-page hardcover. Collecting concept art, design notes, creator retrospectives, and more from Final Fantasy VII, Final Fantasy VIII, and Final Fantasy IX, Dark Horse's journey through the creation of the groundbreaking role-playing masterpiece continues! Dark Horse and Square Enix are thrilled to present the second of three volumes that officially translate Square Enix's detailed history chronicling the creation of the Final Fantasy franchise's seventh, eighth, and ninth games. Filled with captivating art and creator commentary, Final Fantasy Ultimania Archive Volume 2 remains completely authentic to its Japanese source material with unrivaled access for a Western audience. This prestige compendium is a must-have addition for any Final Fantasy enthusiast's collection. |
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final fantasy tactics mods: Folk Devils and Moral Panics Stanley Cohen, 2011 'Richly documented and convincingly presented' -- New Society Mods and Rockers, skinheads, video nasties, designer drugs, bogus asylum seeks and hoodies. Every era has its own moral panics. It was Stanley Cohen's classic account, first published in the early 1970s and regularly revised, that brought the term 'moral panic' into widespread discussion. It is an outstanding investigation of the way in which the media and often those in a position of political power define a condition, or group, as a threat to societal values and interests. Fanned by screaming media headlines, Cohen brilliantly demonstrates how this leads to such groups being marginalised and vilified in the popular imagination, inhibiting rational debate about solutions to the social problems such groups represent. Furthermore, he argues that moral panics go even further by identifying the very fault lines of power in society. Full of sharp insight and analysis, Folk Devils and Moral Panics is essential reading for anyone wanting to understand this powerful and enduring phenomenon. Professor Stanley Cohen is Emeritus Professor of Sociology at the London School of Economics. He received the Sellin-Glueck Award of the American Society of Criminology (1985) and is on the Board of the International Council on Human Rights. He is a member of the British Academy. |
final fantasy tactics mods: Game Mods: Design, Theory and Criticism Erik Champion, 2013-01-01 Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole? |
final fantasy tactics mods: The CRPG Book: A Guide to Computer Role-Playing Games Felipe Pepe, 2019-09 Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware. |
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final fantasy tactics mods: Gaming Britannica Educational Publishing, 2011-11-01 Boasting vivid graphics, rapid pacing, and complex narratives, electronic games have evolved both visually and substantially since the early days of Spacewar! and Pong. By allowing users to explore fictional universes, engage in stealth missions, play like their favorite athletes or musicians, and imagine realities both similar to and far-removed from their own, electronic games appeal to a variety of individuals and interests. This absorbing volume details the development of electronic gaming including arcade and early home video consoles through massive multiplayer online games, and examines some of the most popular games of all time. |
final fantasy tactics mods: The Cult of Smart Fredrik deBoer, 2020-08-04 Named one of Vulture’s Top 10 Best Books of 2020! Leftist firebrand Fredrik deBoer exposes the lie at the heart of our educational system and demands top-to-bottom reform. Everyone agrees that education is the key to creating a more just and equal world, and that our schools are broken and failing. Proposed reforms variously target incompetent teachers, corrupt union practices, or outdated curricula, but no one acknowledges a scientifically-proven fact that we all understand intuitively: Academic potential varies between individuals, and cannot be dramatically improved. In The Cult of Smart, educator and outspoken leftist Fredrik deBoer exposes this omission as the central flaw of our entire society, which has created and perpetuated an unjust class structure based on intellectual ability. Since cognitive talent varies from person to person, our education system can never create equal opportunity for all. Instead, it teaches our children that hierarchy and competition are natural, and that human value should be based on intelligence. These ideas are counter to everything that the left believes, but until they acknowledge the existence of individual cognitive differences, progressives remain complicit in keeping the status quo in place. This passionate, voice-driven manifesto demands that we embrace a new goal for education: equality of outcomes. We must create a world that has a place for everyone, not just the academically talented. But we’ll never achieve this dream until the Cult of Smart is destroyed. |
final fantasy tactics mods: A Prehistory of the Cloud Tung-Hui Hu, 2015-08-21 The militarized legacy of the digital cloud: how the cloud grew out of older network technologies and politics. We may imagine the digital cloud as placeless, mute, ethereal, and unmediated. Yet the reality of the cloud is embodied in thousands of massive data centers, any one of which can use as much electricity as a midsized town. Even all these data centers are only one small part of the cloud. Behind that cloud-shaped icon on our screens is a whole universe of technologies and cultural norms, all working to keep us from noticing their existence. In this book, Tung-Hui Hu examines the gap between the real and the virtual in our understanding of the cloud. Hu shows that the cloud grew out of such older networks as railroad tracks, sewer lines, and television circuits. He describes key moments in the prehistory of the cloud, from the game “Spacewar” as exemplar of time-sharing computers to Cold War bunkers that were later reused as data centers. Countering the popular perception of a new “cloudlike” political power that is dispersed and immaterial, Hu argues that the cloud grafts digital technologies onto older ways of exerting power over a population. But because we invest the cloud with cultural fantasies about security and participation, we fail to recognize its militarized origins and ideology. Moving between the materiality of the technology itself and its cultural rhetoric, Hu's account offers a set of new tools for rethinking the contemporary digital environment. |
final fantasy tactics mods: Cortex Prime Game Handbook Cam Banks, 2022-03 Errata included, new appendix sheet added |
final fantasy tactics mods: What Video Games Have to Teach Us About Learning and Literacy. Second Edition James Paul Gee, 2014-12-02 Cognitive Development in a Digital Age James Paul Gee begins his classic book with I want to talk about video games–yes, even violent video games–and say some positive things about them. With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life. |
final fantasy tactics mods: FF DOT: The Pixel Art of Final Fantasy Square Enix, 2022-08-16 A hardcover volume that showcases the intriguing evolution of pixel art from the Final Fantasy series! Containing detailed sprite sheets that showcase the pixel composition of Final Fantasy's beloved characters, maps of Final Fantasy's most popular highlighting tools used by the developers, and a special interview with Kazuko Shibuya, the character pixel artist for the Final Fantasy series, FF Dot is a one of a kind product that immerses readers into an iconic aspect of the Final Fantasy experience. Dark Horse Books is proud to collaborate with Square Enix to bring fans FF Dot: The Pixel Art of Final Fantasy, translated into English for the first time. This localization of the original Japanese publication holds nearly 300 pages of colorful pixel art, and is an invaluable addition to any Final Fantasy fan's collection. |
final fantasy tactics mods: Inventing the Future Nick Srnicek, Alex Williams, 2015-11-17 This major new manifesto offers a “clear and compelling vision of a postcapitalist society” and shows how left-wing politics can be rebuilt for the 21st century (Mark Fisher, author of Capitalist Realism) Neoliberalism isn’t working. Austerity is forcing millions into poverty and many more into precarious work, while the left remains trapped in stagnant political practices that offer no respite. Inventing the Future is a bold new manifesto for life after capitalism. Against the confused understanding of our high-tech world by both the right and the left, this book claims that the emancipatory and future-oriented possibilities of our society can be reclaimed. Instead of running from a complex future, Nick Srnicek and Alex Williams demand a postcapitalist economy capable of advancing standards, liberating humanity from work and developing technologies that expand our freedoms. This new edition includes a new chapter where they respond to their various critics. |
final fantasy tactics mods: The Big Book of Building , 2014-11-01 Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced guide books, The Big Book of Building features more of everything—more mods, more mining, more mobs, and more Minecraft! Up to date for the 2014 holiday season, The Big Book of Building is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2014 was a pivotal year for Minecraft, and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything Minecraft enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, The Big Book of Building also highlights some of the most influential builders in the Minecraft community today and examines their creations and techniques that catapulted them to fame. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only. |
final fantasy tactics mods: Game Balance Ian Schreiber, Brenda Romero, 2021-08-16 Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises. |
final fantasy tactics mods: 1001 Video Games You Must Play Before You Die Tony Mott, 2011-12-05 In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium. |
final fantasy tactics mods: It's Complicated Danah Boyd, 2014-02-25 Surveys the online social habits of American teens and analyzes the role technology and social media plays in their lives, examining common misconceptions about such topics as identity, privacy, danger, and bullying. |
final fantasy tactics mods: NPCs Drew Hayes, 2014-04 Four Non-Player Characters (NPCs) find themselves forced to pretend they're adventurers in order to save their town and loved ones. |
final fantasy tactics mods: Artificial Intelligence and Games Georgios N. Yannakakis, Julian Togelius, 2018-02-17 This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading. |
final fantasy tactics mods: Final Fantasy VII Remake Intergrade - Strategy Guide GamerGuides.com, 2020-03-19 In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche has stepped up their resistance. Cloud Strife, a former member of Shinra's elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him. The guide for Final Fantasy VII Remake features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters, all Side Quests and mini-games along with in-depth sections on Materia, Enemy Intel and Battle Intel. Version 1.2 (August 2021) - Full coverage of the Main Scenario - Full coverage of the INTERmission Main Scenario - Coverage of all Side Quests - Full coverage of Hard Mode - In-depth strategies on all Colosseum, Shinra Combat Sim and VR battles, including INTERmission - Trophy Guide - Full Enemy Intel for the base game and INTERmission - Weapons, Materia, and Ability Breakdown - All mini-games including Fort Condor in INTERmission - Details on every character for the main game and INTERmission - Full breakdown of every item, manuscript, and music disc |
final fantasy tactics mods: PC Mag , 2006-10-17 PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology. |
final fantasy tactics mods: Game Research Methods: An Overview Patri Lankoski, Staffan Björk, et al., 2015 Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games.--Provided by publisher. |
final fantasy tactics mods: Ape Escape 2 Official Strategy Guide Tim Bogenn, 2003 BradyGames' Ape Escape 2 Official Strategy Guidefeatures a step-by-step walkthrough to guide players through every environment. Coverage of each delinquent monkey, and all mini-games. Expert boss tactics, plus complete item and vehicle lists. Game secrets revealed, and more! |
final fantasy tactics mods: Imaginal Machines Stevphen Shukaitis, 2009 Nonfiction. Political Science. Criticism and Theory. Art. IMAGINAL MACHINES explores with humor and wit the condition of art and politics in contemporary capitalism. It reviews the potentials and limits of liberatory art (from surrealism to Tom Waits) while charting the always-resurgent creations of the collective imagination. Shukaitis exhibits a remarkable theoretical breadth, bringing together the work of Castoriadis, the Situationists, and autonomous Marxism to define a new task for militant research: constructing imaginal machines that escape capitalism. IMAGINAL MACHINES is truly a book that makes a path by walking--Silvia Federici, author of CALIBAN AND THE WITCH: WOMEN, THE BODY, AND PRIMITIVE ACCUMULATION. |
final fantasy tactics mods: Club Cultures Sarah Thornton, 2013-08-23 This is an innovative contribution to the study of popular culture, focusing on the youth cultures that revolve around dance clubs and raves. |
final fantasy tactics mods: Final Fantasy XV Official Works Square Enix, 2022-08-23 A full-color, oversized, hardcover tome that faithfully adapts the original Japanese material, detailing the creation of the most recent entry in the Final Fantasy saga! Final Fantasy XV's world of Eos is filled with wonderous scenery, larger-than-life creatures, diverse cultures, and treacherous foes. Experience hundreds of pieces of detailed design work composed lovingly for fans of the unique sci-fi fantasy world. This volume collects complex lore, insightful commentary, comprehensive data, and dazzling concept art, all beautifully bound in this richly detailed hardcover! Square Enix and Dark Horse Books present a superbly curated collection of Final Fantasy XV content that any fan will cherish. |
final fantasy tactics mods: Pathfinder RPG: Secrets of Magic (P2) Paizo Publishing, 2021-07 Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume--the Book of Unlimited Magic--presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin! |
final fantasy tactics mods: Subculture Dick Hebdige, 2013-10-08 First Published in 2002. It is easy to see that we are living in a time of rapid and radical social change. It is much less easy to grasp the fact that such change will inevitably affect the nature of those disciplines that both reflect our society and help to shape it. Yet this is nowhere more apparent than in the central field of what may, in general terms, be called literary studies. ‘New Accents’ is intended as a positive response to the initiative offered by such a situation. Each volume in the series will seek to encourage rather than resist the process of change. To stretch rather than reinforce the boundaries that currently define literature and its academic study. |
final fantasy tactics mods: Planet Mercenary Role-Playing Game Howard Tayler, Sandra Tayler, Alan Bahr, 2017-07 |
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final fantasy tactics mods: Dragon Age: Tevinter Nights Patrick Weekes, 2020-03-10 An anthology of original stories based on the dark fantasy, role-playing video game series from Bioware. Ancient horrors. Marauding invaders. Powerful mages. And a world that refuses to stay fixed. Welcome to Thedas. From the stoic Grey Wardens to the otherworldly Mortalitasi necromancers, from the proud Dalish elves to the underhanded Antivan Crow assassins, Dragon Age is filled with monsters, magic, and memorable characters making their way through dangerous world whose only constant is change. Dragon Age: Tevinter Nights brings you fifteen tales of adventure, featuring faces new and old, including: Three Trees to Midnight by Patrick Weekes Down Among the Dead Men by Sylvia Feketekuty The Horror of Hormak by John Epler Callback by Lukas Kristjanson Luck in the Gardens by Sylvia Feketekuty Hunger by Brianne Battye Murder by Death Mages by Caitlin Sullivan Kelly The Streets of Minrathous by Brianne Battye The Wigmaker by Courtney Woods Genitivi Dies in the End by Lukas Kristjanson Herold Had the Plan by Ryan Cormier An Old Crow's Old Tricks by Arone Le Bray Eight Little Talons by Courtney Woods Half Up Front by John Epler Dread Wolf Take You by Patrick Weekes At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
final fantasy tactics mods: The Monsters Know What They're Doing Keith Ammann, 2019-10-29 From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM. |
final fantasy tactics mods: The Forbidden Library Django Wexler, 2014-04-15 The Forbidden Library kicks off an action-packed fantasy series with classic appeal, a resourceful heroine, a host of magical creatures, and no shortage of narrow escapes--perfect for fans of Story Thieves, Coraline, Inkheart, and Harry Potter Alice always thought fairy tales had happy endings. That--along with everything else--changed the day she met her first fairy When Alice's father goes down in a shipwreck, she is sent to live with her uncle Geryon--an uncle she's never heard of and knows nothing about. He lives in an enormous manor with a massive library that is off-limits to Alice. But then she meets a talking cat. And even for a rule-follower, when a talking cat sneaks you into a forbidden library and introduces you to an arrogant boy who dares you to open a book, it's hard to resist. Especially if you're a reader to begin with. Soon Alice finds herself INSIDE the book, and the only way out is to defeat the creature imprisoned within. It seems her uncle is more than he says he is. But then so is Alice. |
final fantasy tactics mods: Final Fantasy Ultimania Archive Volume 3 Square Enix, 2019-06-11 The journey through the creation of the groundbreaking video games continues with this breathtaking volume, featuring hundreds of pieces of concept art, design notes, and creator retrospectives from the original team behind the making of Final Fantasy X, Final Fantasy XI, Final Fantasy XII, Final Fantasy XIII, and Final Fantasy XIV. Art, commentary, and lore from a transformative era in the indispensable role-playing franchise, collected in a beautifully printed 300-plus-page hardcover. Foray into one of gaming's most iconic properties, exploring beautiful art and incisive commentary behind five of the most memorable entries in the Final Fantasy saga. Final Fantasy Ultimania Archive Volume 3 authentically translates original Japanese source material to present unparalleled access for a Western audience. This incredible tome is a must-have addition to any Final Fantasy enthusiast's collection. |
final fantasy tactics mods: One-Hour Wargames Neil Thomas, 2014-09-03 A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games. |
final fantasy tactics mods: The Art of Bravely Default Square Enix, 2019-03-05 Experience the fantastical world of Luxendarc like never before! Join the game's creators as they send their heroes on a journey to awaken the elemental crystals from all-consuming darkness, and experience the critically acclaimed Bravely Default in a whole new way. 256 pages of concept art and commentary, delightfully arranged in a colorful hardcover volume offered in English for the first time! This faithful localization of original Japanese content allows readers to explore the story and art behind the game, and features hundreds of pieces of concept art and conversational commentary directly from the creative team! The first of a two-volume series, this collection explores concepts and creativity from the first entry in the standalone Bravely series! |
final fantasy tactics mods: Night of the Necromancer Jonathan Green, Steve Jackson, Ian Livingstone, 2010 Death is not the end...You are a knightly warrior, returning to your ancestral castle having been away for a number of years fighting a crusade against the forces of darkness in the Mauristatian principality of Bathoria. You are just within sight of home when you are struck down by a band of murderers. Driven by the need to know why you have been killed, and on whose orders, you rise again as a ghost. This is where your adventure begins, as you set out to solve the mystery of your own murder. All that follows occurs during the course of one night. |
final fantasy tactics mods: Snuff Terry Pratchett, 2012 Lady Sybil, wife of Sam Vimes, convinces him to travel to the countryside for a vacation. Out of his element, Sam soon finds various crimes to investigate. But he is out of his element and must rely on his instincts to bring the culprits to justice. |
final fantasy tactics mods: Final Fantasy VII Remake: Material Ultimania Square Enix, Studio BentStuff, Digital Hearts, 2021-12-28 Packed with art and visual reference materials used during development of the game, this deluxe, hardcover volume is a must-have for fans of Final Fantasy VII Remake. Final Fantasy VII Remake: Material Ultimania presents a comprehensive collection of production art and CG art assets, including character models and illustrations, locations and backgrounds, accessories, weapons, enemies, and more, all accompanied by staff commentary. This volume also includes detailed costume references, cutscene storyboards, song liner notes from the sound staff, and Q & A interviews with the Japanese voice actors. At over 300 pages, this full-color, jacketed, hardcover book is a visual tribute to the stunning new rendition of one of the most beloved RPGs of all time. |
final fantasy tactics mods: Mercenary's Handbook Contemporary Books, Jill Lucas, 1988-12-12 A BattleTech and MechWarrior supplement describing the mercenary way of life. |
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FINAL FANTASY TACTICS'" lets you save games at their current level of play onto memory cards, and resume play on prev iously saved games. Insert memory card(s) (sold …
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MISSIONS MISSIONS AND THE STORY The story of FINAL FANTASY TACTICSTM ADVANCE is told entirely through missions. You must complete missions to unravel the …