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final fantasy 16 interview: Final Fantasy XV Official Works Square Enix, 2022-08-23 A full-color, oversized, hardcover tome that faithfully adapts the original Japanese material, detailing the creation of the most recent entry in the Final Fantasy saga! Final Fantasy XV's world of Eos is filled with wonderous scenery, larger-than-life creatures, diverse cultures, and treacherous foes. Experience hundreds of pieces of detailed design work composed lovingly for fans of the unique sci-fi fantasy world. This volume collects complex lore, insightful commentary, comprehensive data, and dazzling concept art, all beautifully bound in this richly detailed hardcover! Square Enix and Dark Horse Books present a superbly curated collection of Final Fantasy XV content that any fan will cherish. |
final fantasy 16 interview: The PlayStation Dreamworld Alfie Bown, 2017-10-16 From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality. |
final fantasy 16 interview: The Hero of Ages Brandon Sanderson, 2009-04-28 Fantasy roman. |
final fantasy 16 interview: The Sky Yoshitaka Amano, 2014-11-18 The Sky Book Three contains Amano's sketches and paintings for Final Fantasy VII (1997), VIII (1999), IX(2000) and X (2001), depicting characters such as Zidane Tribal, Garnet Til Alexandros XVII, Adelbert Steiner, Vivi Orunitia, Amarant Coral, Queen Brahne and many others. Bonuses include a series of silkscreen images done for Final Fantasy VIII, unreleased pen-and-ink sketches of the Gunblade and designs for the gemlike logo of Final Fantasy IX. Book Three completes The Sky series at a special low price! |
final fantasy 16 interview: Master of Sorrows Justin Travis Call, 2020-02-25 You’ve heard the story before: an orphaned boy, raised by a wise old man, comes to a fuller knowledge of his magic and uses it to fight the great evil threatening his world. But what if that hero were destined to become the new dark lord? The Academy of Chaenbalu has stood against magic for centuries. Hidden from the world, acting from the shadows, it trains its students to detect and retrieve magic artifacts, which it jealously guards from the misuse of others. Because magic is dangerous: something that heals can also harm, and a power that aids one person may destroy another. Of the academy’s many students, only the most skilled can become avatars—warrior thieves, capable of infiltrating the most heavily guarded vaults—and only the most determined can be trusted to resist the lure of magic. More than anything, Annev de Breth wants to become one of them. But Annev carries a secret. Unlike his classmates who were stolen as infants from the capital city, Annev was born in the village of Chaenbalu, was believed to be executed, and then unknowingly raised by his parents’ killers. Seventeen years later, he struggles with the burdens of a forbidden magic, a forgotten heritage, and a secret deformity. When Annev is subsequently caught between the warring ideologies of his priestly mentor and the Academy’s masters, he must finally decide whether to accept the truth of who he really is ... or embrace the darker truth of what he may one day become. |
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final fantasy 16 interview: Nophek Gloss Essa Hansen, 2020-11-17 'AN EXCEPTIONAL DEBUT . . . READS LIKE A BECKY CHAMBERS NOVEL CROSSED WITH FIREFLY' Michael Mammay, author of Planetside 'A SUCKER PUNCH TO THE SENSES . . . A KILLER STORY WITH REAL HEART AND SOUL' Alastair Reynolds In this dark, dangerous, roller coaster of a debut, a young man sets out on a single-minded quest for revenge across a breathtaking multiverse filled with aliens, mind-bending tech, and ships beyond his wildest imagining. Essa Hansen's is a bold new voice for the next generation of science fiction readers. Caiden's planet is destroyed. His family gone. And, his only hope for survival is a crew of misfit aliens and a mysterious ship that seems to have a soul and a universe of its own. Together they will show him that the universe is much bigger, much more advanced, and much more mysterious than Caiden had ever imagined. But the universe hides dangers as well, and soon Caiden has his own plans. He vows to do anything it takes to get revenge on the slavers who murdered his people and took away his home. To destroy their regime, he must infiltrate and dismantle them from the inside, or die trying. From one of the most exciting new voices in science fiction comes Nophek Gloss - an action-packed space adventure perfect for fans of Star Wars, Children of Time and The Long Way to a Small Angry Planet. *Finalist for r/Fantasy Stabby Awards for Best Debut!* One of the most highly praised science fiction debuts of the year: 'Gripping and inventive, Nophek Gloss will delight even as it breaks your heart' Megan E. O'Keefe, award-winning author of Velocity Weapon 'A strong, rollercoaster of a debut' Gareth L. Powell, author of The Embers of War 'Bursting with strange characters and powerful SF action' Rob Boffard, author of Adrift 'This is space opera firing on all cylinders, and a must-read' Jeremy Szal, author of Stormblood |
final fantasy 16 interview: Lockdown Alexander Gordon Smith, 2009-10-27 When fourteen-year-old Alex is framed for murder, he becomes an inmate in the Furnace Penitentiary, where brutal inmates and sadistic guards reign, boys who disappear in the middle of the night sometimes return weirdly altered, and escape might just be possible. |
final fantasy 16 interview: Norse Myths That Inspired Final Fantasy VII M J Gallagher, 2020-09-16 Final Fantasy is one of the most iconic and beloved videogame series in the world. Since its inception, its titles have adopted names, themes and stories from across global mythology, including the beliefs of the Vikings.This book embarks on a detailed exploration of how Norse lore in particular influenced the writing and design of Final Fantasy VII - arguably the most critically-acclaimed of the franchise - and its wider compilation.Why is Midgar the political centre of the Planet, and Nibelheim the home of Cloud Strife?How are the Odin Materia, the Rune Blade and Vincent Valentine connected?What are the parallels between Ragnarok and the fall of the Shinra Corporation?These questions and many more will be examined and answered by award-winning community author M. J. Gallagher. Suitable for newcomers and enthusiasts alike.This work is presented as a tribute to the metaseries Compilation of Final Fantasy(R) VII. The author proposes that the speculative comparisons between Norse mythology and the Compilation of Final Fantasy(R) VII are unique, and use original thinking and analysis to interpret the inspirations, context, and content of the metaseries.The book has not been approved, licensed, or sponsored by any entity or person involved in creating or producing Final Fantasy(R), the videogames, films, or publications. |
final fantasy 16 interview: Silent Hill 2 Mike Drucker, 2021-01-26 A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our hero explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be. |
final fantasy 16 interview: NBA Jam Reyan Ali, 2019-10-22 When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king. |
final fantasy 16 interview: Final Fantasy V Chris Kohler, 2017 When Final Fantasy V was released for the Japanese Super Famicom in 1992, the game was an instant hit, selling two million copies in the first two months alone. With a groundbreaking job system that combined the usual character classes like knights, thieves, and mages with offbeat classes such as chemists, dancers, and bards, the game appeared to be a shoo-in for North American distribution. But the game was dubbed too hardcore for a Western audience and was swapped out with Final Fantasy Mystic Quest, a simplistic new game tailor-made for Americans. That didn't stop a teenage Chris Kohler from tracking down Final Fantasy V. The young RPG fan got a Japanese copy of the game, used it to teach himself Japanese, and with the help of some internet companions created the first-ever comprehensive English-language FAQ of the game. As the internet narrowed the cultural gap between the East and West more each year, the game was eventually translated into English for the PlayStation, Game Boy Advance, and iOS. Fans in the West finally got to learn what all the fuss was about. Now the acclaimed author of Power-Up and an editor at Kotaku, Kohler is revisiting the game that started his career in games journalism. Based on new, original interviews with Final Fantasy V's director, Hironobu Sakaguchi, as well as previously untranslated interviews with the rest of the development team, Kohler's book weaves history and criticism to examine one of the Final Fantasy series's greatest and most overlooked titles. |
final fantasy 16 interview: Mage Against the Machine Shaun Barger, 2019-07-30 Harry Potter meets The Terminator in this action-packed adventure about a young man who discovers that everything he believed about his world is a lie. The year is 2120. The humans are dead. The mages have retreated from the world after a madman blew up civilization with weaponized magical technology. Safe within domes that protect them from the nuclear wasteland on the other side, the mages have spent the last century putting their lives back together. Nikolai is obsessed with artifacts from twentieth-century human life: mage-crafted replica Chuck Taylors on his feet, Schwarzenegger posters on his walls, Beatlemania still alive and well in his head. But he’s also tasked with a higher calling—to maintain the Veils that protect mage-kind from the hazards of the wastes beyond. As a cadet in the Mage King’s army, Nik has finally found what he always wanted—a purpose. But when confronted by one of his former instructors gone rogue, Nik tumbles into a dark secret. The humans weren’t nuked into oblivion—they’re still alive. Not only that, outside the domes a war rages between the last enclaves of free humans and vast machine intelligences. Outside the dome, unprepared and on the run, Nik finds Jem. Jem is a Runner for the Human Resistance. A ballerina-turned-soldier by the circumstances of war, Jem is more than just a human—her cybernetic enhancement mods make her faster, smarter, and are the only things that give her a fighting chance against the artificial beings bent on humanity’s eradication. Now Nik faces an impossible decision: side with the mages and let humanity die out? Or stand with Jem and the humans—and risk endangering everything he knows and loves? |
final fantasy 16 interview: These Broken Stars Amie Kaufman, Meagan Spooner, 2013-12-10 One of the most intense, thrilling, and achingly beautiful stories I've ever read.--Marie Lu, New York Times best-selling author of the Legend trilogy The first in the New York Times bestselling author duo Amie Kaufman and Meagan Spooner's sweeping science fiction trilogy, These Broken Stars is a timeless love story about hope and survival in the face of unthinkable odds. It's a night like any other on board the Icarus. Then, catastrophe strikes: the massive luxury spaceliner is yanked out of hyperspace and plummets into the nearest planet. Lilac LaRoux and Tarver Merendsen are the only survivors. Lilac is the daughter of the richest man in the universe. Tarver comes from nothing, a young war hero who learned long ago that girls like Lilac are more trouble than they're worth. But with only each other to rely on, Lilac and Tarver must work together, making a tortuous journey across the eerie, deserted terrain to seek help. Then, against all odds, Lilac and Tarver find a strange blessing in the tragedy that has thrown them into each other's arms. Everything changes when they uncover the truth behind the chilling whispers that haunt their every step. Lilac and Tarver may find a way off this planet. But they won't be the same people who landed on it. |
final fantasy 16 interview: Martin Scorsese Martin Scorsese, 1999 Collected interviews with the man who has been called the greatest living American film director |
final fantasy 16 interview: Awaken the Three D.L. Jennings, 2020-08-11 2020 Best Indie Book Award for Epic Fantasy and 2020 Next Generation Indie Book Awards Finalist In the sequel to his award-winning novel Gift of the Shaper, D. L. Jennings once again brings to life an epic tale of war and chaos as earthly armies fight for otherworldly prizes. Ancient powers lying dormant must be called upon, bringing strength to those who need it and conquest to those who seek it; battles will rage and cities will fall, but only the most desperate or reckless would seek to awaken the three. Beyond the Wastes of Khulakorum, a storm is rising. The Shaper of Ages is gone, and along with her, the Breaker -- yet gods are not the only threat to the peace of the living. Aldis Tennech, the once-great general of the armies of Gal'dorok, finds himself in exile. His only hope of reclaiming glory lies in the hands of a self-proclaimed emperor, and the unearthly powers that put him there. Meanwhile, improbable alliances are forged in the north as unexpected enemies rear their heads and threaten ruin-with a single thread connecting them all. “Awaken the Three is an epic fantasy tale of creation and destruction, of gods and mortals...high drama and suspense.” - Foreword Reviews Awaken the Three is a stand-alone, action-filled mytho-fantasy epic, and those who sense and savor its deftly woven story strands will doubtless rush to read the earlier book in the Highglade series and excitedly await the next installment. - Feathered Quill Book Reviews |
final fantasy 16 interview: The Dragon Round Stephen S. Power, 2016-07-19 For fans of Scott Lynch and Naomi Novik comes a high fantasy epic that blends swashbuckling adventure with a dark tale of vengeance--when a ship captain is stranded on a deserted island by his mutinous crew, he finds a rare dragon egg that just might be the key to his salvation and his revenge. He only wanted justice. Instead he got revenge. Jeryon has been the captain of the Comber for over a decade. He knows the rules. He follows the rules. He likes the rules. But not everyone on his ship agrees. When a monstrous dragon attacks the Comber, his surviving crew, vengeful and battle-worn, decide to take the ship for themselves and give Jeryon and his self-righteous apothecary “the captain’s chance:” a small boat with no rudder, no sails, and nothing but the shirts on their backs to survive. Marooned and fighting for their lives against the elements, Jeryon and his companion discover that the island they’ve landed on isn’t quite as deserted as they originally thought. They find a rare baby dragon that, if trained, just might be their ticket off the island. But as Jeryon and the dragon grow closer, he begins to realize that even if he makes it off the island, his life will never be the same again. In order for justice to be served, he’ll have to take it for himself. |
final fantasy 16 interview: The Gathering Storm Robert Jordan, Brandon Sanderson, 2009-10-27 Tarmon Gai’don, the Last Battle, looms. And mankind is not ready. The final volume of the Wheel of Time,A Memory of Light,was partially written by Robert Jordan before his untimely passing in 2007. Brandon Sanderson,New York Timesbestselling author of the Mistborn books, was chosen by Jordan’s editor---his wife, Harriet McDougal---to complete the final book. The scope and size of the volume was such that it could not be contained in a single book, and so Tor proudly presentsThe Gathering Stormas the first of three novels that will make upA Memory of Light.This short sequence will complete the struggle against the Shadow, bringing to a close a journey begun almost twenty years ago and marking the conclusion of the Wheel of Time, the preeminent fantasy epic of our era. In this epic novel, Robert Jordan’s international bestselling series begins its dramatic conclusion. Rand al’Thor, the Dragon Reborn, struggles to unite a fractured network of kingdoms and alliances in preparation for the Last Battle. As he attempts to halt the Seanchan encroachment northward---wishing he could form at least a temporary truce with the invaders---his allies watch in terror the shadow that seems to be growing within the heart of the Dragon Reborn himself. Egwene al’Vere, the Amyrlin Seat of the rebel Aes Sedai, is a captive of the White Tower and subject to the whims of their tyrannical leader. As days tick toward the Seanchan attack she knows is imminent, Egwene works to hold together the disparate factions of Aes Sedai while providing leadership in the face of increasing uncertainty and despair. Her fight will prove the mettle of the Aes Sedai, and her conflict will decide the future of the White Tower---and possibly the world itself. The Wheel of Time turns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow. At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied. |
final fantasy 16 interview: Fight, Magic, Items Aidan Moher, 2022-10-04 Take a journey through the history of Japanese role-playing games—from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history—and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released. |
final fantasy 16 interview: Final Fantasy VII: The Kids Are Alright: A Turks Side Story Kazushige Nojima, 2019-01-22 I thought my place in the world was gone, but the world is so much bigger than I ever realized. Evan Townshend is just one of many who lost everything during Meteorfall two years ago, and like the others, he has had to rebuild his life. In his case, this means working for Mireille's Investigative Services, a small company that tracks down missing friends and family. But when a case of mistaken identity drags him into a run-in with the Shinra Company's intimidating Administrative Research Department (better known as the Turks), Evan and his fellow investigator Kyrie Canaan begin ajourney to discover the truth-about both the world around them and themselves. And the truths they uncover may run deeper than they expect... Experience another side of the world of FINAL FANTASY VII with this prequel to Advent Children! |
final fantasy 16 interview: Gift of the Shaper D. L. Jennings, 2018-02-07 In this epic fantasy series opener, humans and other beings must halt the release of an imprisoned god who could destroy the world. For thousands of years, the Breaker of the Dawn has been locked away in the ethereal plane of the Otherworld. Now, a young blacksmith’s apprentice finds himself trapped in a war between the noble Athrani, a subset of humanity gifted with the ability to transmute matter, and the malevolent and powerful Khyth, who seek to free the ancient god from his prison. Gift of the Shaper chronicles the epic struggle between the existing forces of good and evil, with both sides vying for control of the key that unlocks the Otherworld. The very powers of creation and destruction hang in the balance, and only a heroic effort can possibly stop the Khyth from unleashing ruin upon their world. Praise for Gift of the Shaper: “An exceptional series opener with memorable characters and simple but enticing worldbuilding.” —Kirkus Reviews “A rollicking good read that is for the fantasy fiction lover in all of us. . . . Packed full of adventure, action, suspense, and horror. . . . Akin to the classics of fantasy fiction from Tolkien and modern-day George RR Martin.” —Seattle Book Review “Jennings uses seamless world-building like [Robert] Jordan and [Brandon] Sanderson. The language elements are beautiful and consistent and the Otherworld is much greater and larger than the slice that we are treated to.” —Christopher D. Schmitz, author |
final fantasy 16 interview: FF DOT: The Pixel Art of Final Fantasy Square Enix, 2022-08-16 A hardcover volume that showcases the intriguing evolution of pixel art from the Final Fantasy series! Containing detailed sprite sheets that showcase the pixel composition of Final Fantasy's beloved characters, maps of Final Fantasy's most popular highlighting tools used by the developers, and a special interview with Kazuko Shibuya, the character pixel artist for the Final Fantasy series, FF Dot is a one of a kind product that immerses readers into an iconic aspect of the Final Fantasy experience. Dark Horse Books is proud to collaborate with Square Enix to bring fans FF Dot: The Pixel Art of Final Fantasy, translated into English for the first time. This localization of the original Japanese publication holds nearly 300 pages of colorful pixel art, and is an invaluable addition to any Final Fantasy fan's collection. |
final fantasy 16 interview: A Girl is a Half-Formed Thing Eimear McBride, 2014-09-09 Taking the literary world by storm, Eimear McBride’s internationally praised debut is one of the most acclaimed novels in recent years; it is “subversive, passionate, and darkly alchemical. Read it and be changed” (Eleanor Catton). Eimear McBride’s debut tells, with astonishing insight and in riveting detail, the story of a young woman’s relationship with her brother, the long shadow cast by his childhood brain tumour, and her harrowing sexual awakening. Not so much a stream-of-consciousness, as an unconscious railing against a life that makes little sense, and a shocking and intimate insight into the thoughts, feelings and chaotic sexuality of a vulnerable and isolated protagonist, A Girl Is a Half-formed Thing plunges inside its narrator’s head, exposing her world firsthand. This isn’t always comfortable—but it is always a revelation. Touching on everything from family violence to religion to addiction, and the personal struggle to remain intact in times of intense trauma, McBride writes with singular intensity, acute sensitivity, and mordant wit. A Girl Is a Half-formed Thing is moving, funny, and alarming. It is a book you will never forget. |
final fantasy 16 interview: Alcatraz Vs. the Evil Librarians Brandon Sanderson, 2016 On his thirteenth birthday, foster child Alcatraz Smedry receives a bag of sand which is immediately stolen by the evil Librarians who are trying to take over the world, and Alcatraz is introduced to his grandfather and his own special talent, and told that he must use it to save civilization. |
final fantasy 16 interview: Indelicacy Amina Cain, 2020-02-11 FINALIST FOR THE CENTER FOR FICTION'S FIRST NOVEL PRIZE Cain’s small but mighty novel reads like a ghost story and packs the punch of a feminist classic. —The New York Times Book Review A haunted feminist fable, Amina Cain’s Indelicacy is the story of a woman navigating between gender and class roles to empower herself and fulfill her dreams. In a strangely ageless world somewhere between Emily Dickinson and David Lynch (Blake Butler), a cleaning woman at a museum of art nurtures aspirations to do more than simply dust the paintings around her. She dreams of having the liberty to explore them in writing, and so must find a way to win herself the time and security to use her mind. She escapes her lot by marrying a rich man, but having gained a husband, a house, high society, and a maid, she finds that her new life of privilege is no less constrained. Not only has she taken up different forms of time-consuming labor—social and erotic—but she is now, however passively, forcing other women to clean up after her. Perhaps another and more drastic solution is necessary? Reminiscent of a lost Victorian classic in miniature, yet taking equal inspiration from such modern authors as Jean Rhys, Octavia Butler, Clarice Lispector, and Jean Genet, Amina Cain's Indelicacy is at once a ghost story without a ghost, a fable without a moral, and a down-to-earth investigation of the barriers faced by women in both life and literature. It is a novel about seeing, class, desire, anxiety, pleasure, friendship, and the battle to find one’s true calling. |
final fantasy 16 interview: The Burning White Brent Weeks, 2019-10-22 In this stunning conclusion to the epic New York Times bestselling Lightbringer series, kingdoms clash as Kip struggles to escape his family's shadow in order to protect the land and people he loves. Gavin Guile, once the most powerful man the world had ever seen, has been laid low. He's lost his magic, and now he is on a suicide mission. Failure will condemn the woman he loves. Success will condemn his entire empire. As the White King springs his great traps and the Chromeria itself is threatened by treason and siege, Kip Guile must gather his forces, rally his allies, and scramble to return for one impossible final stand. The long-awaited epic conclusion of Brent Weeks's New York Times bestselling Lightbringer series. Lightbringer The Black Prism The Blinding Knife The Broken Eye The Blood MirrorThe Burning White For more from Brent Weeks, check out: Night Angel The Way of Shadows Shadow's Edge Beyond the Shadows The Night Angel Trilogy: 10th Anniversary EditionNight Angel: The Complete Trilogy (omnibus)Perfect Shadow: A Night Angel Novella The Way of Shadows: The Graphic Novel |
final fantasy 16 interview: The Amazing Adventures of Kavalier & Clay (with bonus content) Michael Chabon, 2012-06-12 WINNER OF THE PULITZER PRIZE • NEW YORK TIMES BESTSELLER • The epic, beloved novel of two boy geniuses dreaming up superheroes in New York’s Golden Age of comics, now with special bonus material by the author “It's absolutely gosh-wow, super-colossal—smart, funny, and a continual pleasure to read.”—The Washington Post Book World One of The New York Times’s 100 Best Books of the 21st Century • One of Entertainment Weekly’s 10 Best Books of the Decade • Finalist for the PEN/Faulkner Award, National Book Critics Circle Award, and Los Angeles Times Book Prize A “towering, swash-buckling thrill of a book” (Newsweek), hailed as Chabon’s “magnum opus” (The New York Review of Books), The Amazing Adventures of Kavalier & Clay is a triumph of originality, imagination, and storytelling, an exuberant, irresistible novel that begins in New York City in 1939. A young escape artist and budding magician named Joe Kavalier arrives on the doorstep of his cousin, Sammy Clay. While the long shadow of Hitler falls across Europe, America is happily in thrall to the Golden Age of comic books, and in a distant corner of Brooklyn, Sammy is looking for a way to cash in on the craze. He finds the ideal partner in the aloof, artistically gifted Joe, and together they embark on an adventure that takes them deep into the heart of Manhattan, and the heart of old-fashioned American ambition. From the shared fears, dreams, and desires of two teenage boys, they spin comic book tales of the heroic, fascist-fighting Escapist and the beautiful, mysterious Luna Moth, otherworldly mistress of the night. Climbing from the streets of Brooklyn to the top of the Empire State Building, Joe and Sammy carve out lives, and careers, as vivid as cyan and magenta ink. Spanning continents and eras, this superb book by one of America’s finest writers remains one of the defining novels of our modern American age. Winner of the Bay Area Book Reviewers Award and the New York Society Library Book Award |
final fantasy 16 interview: The Way of Kings Prime Brandon Sanderson, 2020-12 |
final fantasy 16 interview: ''Chrono'' Series , |
final fantasy 16 interview: Final Fantasy VII Remake: Material Ultimania Square Enix, Studio BentStuff, Digital Hearts, 2021-12-28 Packed with art and visual reference materials used during development of the game, this deluxe, hardcover volume is a must-have for fans of Final Fantasy VII Remake. Final Fantasy VII Remake: Material Ultimania presents a comprehensive collection of production art and CG art assets, including character models and illustrations, locations and backgrounds, accessories, weapons, enemies, and more, all accompanied by staff commentary. This volume also includes detailed costume references, cutscene storyboards, song liner notes from the sound staff, and Q & A interviews with the Japanese voice actors. At over 300 pages, this full-color, jacketed, hardcover book is a visual tribute to the stunning new rendition of one of the most beloved RPGs of all time. |
final fantasy 16 interview: By Heresies Distressed David Weber, 2009-07-21 In David Weber's By Heresies Distressed, the battle for the soul of the planet Safehold has begun. The Kingdom of Charis and the Kingdom of Chisholm have joined together, pledged to stand against the tyranny of a corrupt Church. The youthful Queen Sharleyan of Chisholm has wed King Cayleb of Charis, forging a single dynasty, a single empire, dedicated to the defense of human freedom. Crowned Empress of that empire, Sharleyan has found in Cayleb's arms the love she never dared hope for in a marriage of state. In Cayleb's cause, his defiance of the ruthless Group of Four who govern mother Church, she has found the task to which she can commit her mind and her courage. It is a cause for which she was born. Yet there are things Sharleyan still does not know. Secrets Cayleb has not been permitted to share, even with her. Secrets like the true story of humanity on Safehold. Like the intricate web of lies, deception, and fabricated religion which have chained humanity for almost a thousand years. Like the existence of the genocidal alien Gbaba, waiting to complete mankind's destruction should humans ever attract their attention once more. Like the existence of a young woman, Nimue Alban, nine hundred years dead, whose heart, mind, and memories live on within the android body of the warrior-monk she knows as Merlin. And so Empress Sharleyan faces the great challenge of her life unaware of all that task truly entails...or of how the secrets the man who loves her cannot share may threaten all they have achieved between them...and her own life. Safehold Series 1. Off Armageddon Reef 2. By Schism Rent Asunder 3. By Heresies Distressed 4. A Mighty Fortress 5. How Firm A Foundation 6. Midst Toil and Tribulation 7. Like A Mighty Army 8. Hell's Foundations Quiver 9. At the Sign of Triumph At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
final fantasy 16 interview: Final Fantasy VI Sebastian Deken, 2021-06-01 Terra the magical half-human. Shadow the mysterious assassin. Celes the tough, tender general. Kefka the fool who would be god. Each of the many unforgettable characters in Final Fantasy VI has made a huge impression on a generation of players, but why do we feel such affection for these 16-bit heroes and villains as so many others fade? The credit goes to the game’s score, composed by the legendary Nobuo Uematsu. Armed with newly translated interviews and an expert ear for sound, writer and musician Sebastian Deken conducts a critical analysis of the musical structures of FF6, the game that pushed the Super Nintendo’s sound capabilities to their absolute limits and launched Uematsu’s reputation as the “Beethoven of video game music.” Deken ventures deep into the game’s lush soundscape—from its expertly crafted leitmotifs to its unforgettable opera sequence—exploring the soundtrack’s lasting influence and how it helped clear space for game music on classical stages around the world. |
final fantasy 16 interview: The Hundred Thousand Kingdoms N. K. Jemisin, 2010-02-25 After her mother's mysterious death, a young woman is summoned to the floating city of Sky in order to claim a royal inheritance she never knew existed in the first book in this award-winning fantasy trilogy from the NYT bestselling author of The Fifth Season. Yeine Darr is an outcast from the barbarian north. But when her mother dies under mysterious circumstances, she is summoned to the majestic city of Sky. There, to her shock, Yeine is named an heiress to the king. But the throne of the Hundred Thousand Kingdoms is not easily won, and Yeine is thrust into a vicious power struggle with cousins she never knew she had. As she fights for her life, she draws ever closer to the secrets of her mother's death and her family's bloody history. With the fate of the world hanging in the balance, Yeine will learn how perilous it can be when love and hate -- and gods and mortals -- are bound inseparably together. |
final fantasy 16 interview: Music of the Final Fantasy Series , |
final fantasy 16 interview: Bones of the Dragon Margaret Weis, Tracy Hickman, 2009-01-06 Filled with heroes and heroines and spanning locales of exotic adventure in a magic-forged world, the Dragonships of Vindras series fully illustrates the mastery of world-building and storytelling that has made Weis and Hickman into the bestselling fantasy co-authors of all time. In Bones of the Dragon, Skylan Ivorson is a sea-raider of the Vindras and eventually becomes the Chief of Chiefs of all Vindras clans, an honor he truly feels he deserves as one who has been blessed by Skoval, the god of war. But sometimes a blessing is a curse in disguise. Skoval and the other ancient gods are under siege from a new generation of gods who are challenging them for the powers of creation... and the only way to stop these brash interlopers lies within the mysterious and hidden Five Bones of the Vektan Dragons. It will be up to the Vindras people, as the dragon-goddess's champions, to undertake the quest to recover all Five. The fate of the Old Gods and the Vindras rests on their recovery--for this is not only a quest to save the world. It is also a quest for redemption. Welcome to the World of Dragonships! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
final fantasy 16 interview: Miniature Final Fantasy Square Enix, Tatsuya Tanaka, 2022-09-06 A whimsical collection of iconic scenes from the Final Fantasy series, cheerfully realized by miniature photographer Tatsuya Tanaka! Cloud and Sephiroth reenact their fateful showdown--an open beer can standing in for Nibel Reactor cooling tower. Setzer steers his airship Blackjack, mischievously recreated from corn on the cob. A chocobo flits and frolics across a field of . . . tennis balls. Tetsuya Tanaka's vibrant miniature photography is showcased side-by-side with concept art that details the process of each photo's creation. This tome catalogs fan-favorite moments captured from across the Final Fantasy series, followed by a longform interview with Tatsuya Tanaka himself. Dark Horse Books and Square Enix present Miniature Final Fantasy: No Adventure Too Large--Tatsuya Tanaka's miniature Final Fantasy scenes from his memorable Miniature Calendar series. This joyous collaboration celebrates the Final Fantasy series from a wholly unique perspective. |
final fantasy 16 interview: Moving Innovation Tom Sito, 2015-08-21 A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible. |
final fantasy 16 interview: Final Fantasy and Philosophy Jason P. Blahuta, Michel S. Beaulieu, 2009-09-22 An unauthorized look behind one of the greatest video game franchises of all time, Final Fantasy The Final Fantasy universe is packed with compelling characters and incredible storylines. In this book, you'll take a fascinating look at the deeper issues that Final Fantasy forces players to think about while trying to battle their way to the next level, such as: Does Cloud really exist (or should we really care)? Is Kefka really insane? Are Moogles part of a socialist conspiracy? Does the end of the game justify the means? As Mages, Moogles, fiends, and Kefka are mashed together with the likes of Machiavelli, Marx, Foucault, and Kafka, you'll delve into crucial topics such as madness, nihilism, environmental ethics, Shintoism, the purpose of life, and much more. Examines the philosophical issues behind one of the world's oldest and most popular video-game series Offers new perspectives on Final Fantasy characters and themes Gives you a psychological advantage--or at least a philosophical one--against your Final Fantasy enemies Allows you to apply the wisdom of centuries of philosophy to any game in the series, including Final Fantasy XIII Guaranteed to add a new dimension to your understanding of the Final Fantasy universe, this book is the ultimate companion to the ultimate video-game series. |
final fantasy 16 interview: The Negro Motorist Green Book Victor H. Green, The Negro Motorist Green Book was a groundbreaking guide that provided African American travelers with crucial information on safe places to stay, eat, and visit during the era of segregation in the United States. This essential resource, originally published from 1936 to 1966, offered a lifeline to black motorists navigating a deeply divided nation, helping them avoid the dangers and indignities of racism on the road. More than just a travel guide, The Negro Motorist Green Book stands as a powerful symbol of resilience and resistance in the face of oppression, offering a poignant glimpse into the challenges and triumphs of the African American experience in the 20th century. |
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