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does software engineering require math: A Mind for Numbers Barbara A. Oakley, 2014-07-31 Engineering professor Barbara Oakley knows firsthand how it feels to struggle with math. In her book, she offers you the tools needed to get a better grasp of that intimidating but inescapable field. |
does software engineering require math: Math for Programmers Paul Orland, 2021-01-12 In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks |
does software engineering require math: Mathematics for Electrical Engineering and Computing Mary P Attenborough, 2003-06-30 Mathematics for Electrical Engineering and Computing embraces many applications of modern mathematics, such as Boolean Algebra and Sets and Functions, and also teaches both discrete and continuous systems - particularly vital for Digital Signal Processing (DSP). In addition, as most modern engineers are required to study software, material suitable for Software Engineering - set theory, predicate and prepositional calculus, language and graph theory - is fully integrated into the book.Excessive technical detail and language are avoided, recognising that the real requirement for practising engineers is the need to understand the applications of mathematics in everyday engineering contexts. Emphasis is given to an appreciation of the fundamental concepts behind the mathematics, for problem solving and undertaking critical analysis of results, whether using a calculator or a computer.The text is backed up by numerous exercises and worked examples throughout, firmly rooted in engineering practice, ensuring that all mathematical theory introduced is directly relevant to real-world engineering. The book includes introductions to advanced topics such as Fourier analysis, vector calculus and random processes, also making this a suitable introductory text for second year undergraduates of electrical, electronic and computer engineering, undertaking engineering mathematics courses.Dr Attenborough is a former Senior Lecturer in the School of Electrical, Electronic and Information Engineering at South Bank University. She is currently Technical Director of The Webbery - Internet development company, Co. Donegal, Ireland. - Fundamental principles of mathematics introduced and applied in engineering practice, reinforced through over 300 examples directly relevant to real-world engineering |
does software engineering require math: Concrete Mathematics Ronald L. Graham, Donald E. Knuth, Oren Patashnik, 1994-02-28 This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. More concretely, the authors explain, it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems. The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them. |
does software engineering require math: Software Engineering Mathematics Jim Woodcock, Martin Loomes, 1989 |
does software engineering require math: Statistical Software Engineering National Research Council, Division on Engineering and Physical Sciences, Commission on Physical Sciences, Mathematics, and Applications, Panel on Statistical Methods in Software Engineering, 1996-03-15 This book identifies challenges and opportunities in the development and implementation of software that contain significant statistical content. While emphasizing the relevance of using rigorous statistical and probabilistic techniques in software engineering contexts, it presents opportunities for further research in the statistical sciences and their applications to software engineering. It is intended to motivate and attract new researchers from statistics and the mathematical sciences to attack relevant and pressing problems in the software engineering setting. It describes the big picture, as this approach provides the context in which statistical methods must be developed. The book's survey nature is directed at the mathematical sciences audience, but software engineers should also find the statistical emphasis refreshing and stimulating. It is hoped that the book will have the effect of seeding the field of statistical software engineering by its indication of opportunities where statistical thinking can help to increase understanding, productivity, and quality of software and software production. |
does software engineering require math: Software Engineering 1 Dines Bjørner, 2007-06-01 The art, craft, discipline, logic, practice, and science of developing large-scale software products needs a believable, professional base. The textbooks in this three-volume set combine informal, engineeringly sound practice with the rigour of formal, mathematics-based approaches. Volume 1 covers the basic principles and techniques of formal methods abstraction and modelling. First this book provides a sound, but simple basis of insight into discrete mathematics: numbers, sets, Cartesians, types, functions, the Lambda Calculus, algebras, and mathematical logic. Then it trains its readers in basic property- and model-oriented specification principles and techniques. The model-oriented concepts that are common to such specification languages as B, VDM-SL, and Z are explained here using the RAISE specification language (RSL). This book then covers the basic principles of applicative (functional), imperative, and concurrent (parallel) specification programming. Finally, the volume contains a comprehensive glossary of software engineering, and extensive indexes and references. These volumes are suitable for self-study by practicing software engineers and for use in university undergraduate and graduate courses on software engineering. Lecturers will be supported with a comprehensive guide to designing modules based on the textbooks, with solutions to many of the exercises presented, and with a complete set of lecture slides. |
does software engineering require math: Mathematics for Computer Science Eric Lehman, F. Thomson Leighton, Albert R. Meyer, 2017-03-08 This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions. |
does software engineering require math: Foundations of Applied Mathematics, Volume 2 Jeffrey Humpherys, Tyler J. Jarvis, 2020-03-10 In this second book of what will be a four-volume series, the authors present, in a mathematically rigorous way, the essential foundations of both the theory and practice of algorithms, approximation, and optimization—essential topics in modern applied and computational mathematics. This material is the introductory framework upon which algorithm analysis, optimization, probability, statistics, machine learning, and control theory are built. This text gives a unified treatment of several topics that do not usually appear together: the theory and analysis of algorithms for mathematicians and data science students; probability and its applications; the theory and applications of approximation, including Fourier series, wavelets, and polynomial approximation; and the theory and practice of optimization, including dynamic optimization. When used in concert with the free supplemental lab materials, Foundations of Applied Mathematics, Volume 2: Algorithms, Approximation, Optimization teaches not only the theory but also the computational practice of modern mathematical methods. Exercises and examples build upon each other in a way that continually reinforces previous ideas, allowing students to retain learned concepts while achieving a greater depth. The mathematically rigorous lab content guides students to technical proficiency and answers the age-old question “When am I going to use this?” This textbook is geared toward advanced undergraduate and beginning graduate students in mathematics, data science, and machine learning. |
does software engineering require math: 3D Math Primer for Graphics and Game Development, 2nd Edition Fletcher Dunn, Ian Parberry, 2011-11-02 This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves. |
does software engineering require math: Mathematical Approaches to Software Quality Gerard O'Regan, 2006-02-16 This book provides a comprehensive introduction to various mathematical approaches to achieving high-quality software. An introduction to mathematics that is essential for sound software engineering is provided as well as a discussion of various mathematical methods that are used both in academia and industry. The mathematical approaches considered include: Z specification language Vienna Development Methods (VDM) Irish school of VDM (VDM) approach of Dijkstra and Hoare classical engineering approach of Parnas Cleanroom approach developed at IBM software reliability, and unified modelling language (UML). Additionally, technology transfer of the mathematical methods to industry is considered. The book explains the main features of these approaches and applies mathematical methods to solve practical problems. Written with both student and professional in mind, this book assists the reader in applying mathematical methods to solve practical problems that are relevant to software engineers. |
does software engineering require math: Skills of a Successful Software Engineer Fernando Doglio, 2022-08-16 Skills to grow from a solo coder into a productive member of a software development team, with seasoned advice on everything from refactoring to acing an interview. In Skills of a Successful Software Engineer you will learn: The skills you need to succeed on a software development team Best practices for writing maintainable code Testing and commenting code for others to read and use Refactoring code you didn’t write What to expect from a technical interview process How to be a tech leader Getting around gatekeeping in the tech community Skills of a Successful Software Engineer is a best practices guide for succeeding on a software development team. The book reveals how to optimize both your code and your career, from achieving a good work-life balance to writing the kind of bug-free code delivered by pros. You’ll master essential skills that you might not have learned as a solo coder, including meaningful code commenting, unit testing, and using refactoring to speed up feature delivery. Timeless advice on acing interviews and setting yourself up for leadership will help you throughout your career. Crack open this one-of-a-kind guide, and you’ll soon be working in the professional manner that software managers expect. About the technology Success as a software engineer requires technical knowledge, flexibility, and a lot of persistence. Knowing how to work effectively with other developers can be the difference between a fulfilling career and getting stuck in a life-sucking rut. This brilliant book guides you through the essential skills you need to survive and thrive on a software engineering team. About the book Skills of a Successful Software Engineer presents techniques for working on software projects collaboratively. In it, you’ll build technical skills, such as writing simple code, effective testing, and refactoring, that are essential to creating software on a team. You’ll also explore soft skills like how to keep your knowledge up to date, interacting with your team leader, and even how to get a job you’ll love. What's inside Best practices for writing and documenting maintainable code Testing and refactoring code you didn’t write What to expect in a technical interview How to thrive on a development team About the reader For working and aspiring software engineers. About the author Fernando Doglio has twenty years of experience in the software industry, where he has worked on everything from web development to big data. Table of Contents 1 Becoming a successful software engineer 2 Writing code everyone can read 3 Unit testing: delivering code that works 4 Refactoring existing code (or Refactoring doesn’t mean rewriting code) 5 Tackling the personal side of coding 6 Interviewing for your place on the team 7 Working as part of a team 8 Understanding team leadership |
does software engineering require math: Deep Learning for Coders with fastai and PyTorch Jeremy Howard, Sylvain Gugger, 2020-06-29 Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala |
does software engineering require math: The Profit Bargaining Ratio Theory Timothy Turner, 2013-08-11 The economy is not the result of accident or freak forces of nature. Recession and growth are caused by human activity, not by chance. The economy is the result of every action of every human being interacting together. The Profit Bargaining Ratio Theory explains that interaction in layman's terms, and why the Free Market works best. Learn why many of our coercive policies designed to help the economy are self-defeating, damaging the economy and making the poor poorer. |
does software engineering require math: How Not to Be Wrong Jordan Ellenberg, 2014-05-29 A brilliant tour of mathematical thought and a guide to becoming a better thinker, How Not to Be Wrong shows that math is not just a long list of rules to be learned and carried out by rote. Math touches everything we do; It's what makes the world make sense. Using the mathematician's methods and hard-won insights-minus the jargon-professor and popular columnist Jordan Ellenberg guides general readers through his ideas with rigor and lively irreverence, infusing everything from election results to baseball to the existence of God and the psychology of slime molds with a heightened sense of clarity and wonder. Armed with the tools of mathematics, we can see the hidden structures beneath the messy and chaotic surface of our daily lives. How Not to Be Wrong shows us how--Publisher's description. |
does software engineering require math: Mathematics for Game Developers Christopher Tremblay, 2004 The author introduces the major branches of mathematics that are essential for game development and demonstrates the applications of these concepts to game programming. |
does software engineering require math: The Minimum You Need to Know about Logic to Work in IT Roland Hughes, 2007 This book is part of aaThe Minimum You Need to Knowaa family of books by Logikal Solutions. As the family expands they will cover an increasing variety of topics. This book is designed to be used as a text book for classes in logic from high school to college level. It should be one of the first courses you have on IT and this should be one of the first books you read when starting in IT. Not only does this book cover flow charting and pseudocode, it teaches the reader to think before they start mapping out the logic to solve a problem. The author of this book is an industry veteran with nearly 20 years in the field. It has been his experience that recent graduates, from any country, are nearly useless at problem solving. If they cannot point, click, and drag, they cannot solve the problem. This book is an attempt to teach them how to solve the problem. An instructoraas guide is available for schools looking to make this book the basis of coursework. |
does software engineering require math: Mathematics for Machine Learning Marc Peter Deisenroth, A. Aldo Faisal, Cheng Soon Ong, 2020-04-23 The fundamental mathematical tools needed to understand machine learning include linear algebra, analytic geometry, matrix decompositions, vector calculus, optimization, probability and statistics. These topics are traditionally taught in disparate courses, making it hard for data science or computer science students, or professionals, to efficiently learn the mathematics. This self-contained textbook bridges the gap between mathematical and machine learning texts, introducing the mathematical concepts with a minimum of prerequisites. It uses these concepts to derive four central machine learning methods: linear regression, principal component analysis, Gaussian mixture models and support vector machines. For students and others with a mathematical background, these derivations provide a starting point to machine learning texts. For those learning the mathematics for the first time, the methods help build intuition and practical experience with applying mathematical concepts. Every chapter includes worked examples and exercises to test understanding. Programming tutorials are offered on the book's web site. |
does software engineering require math: Mathematics for Computer Programmers Christine Benedyk Kay, 1984 Number systems I. Sets. Integer and real number sets. Format arithmetic. Algorithms. Solving problems using input. process, and output. Algorithms. Flowcharts. Algebraic applications for programming. Language of algebra. Algebraic expressions of not equal. Exponents. Equations. Advanced algebra concepts. Quadratic equations. Linear equations. Linear programming. Functions. Sequence and subscripted variables. Matrices. Binary systems. Number base concepts. Binary, octal, and hexadecimal numbers. Computer codes. Boolean algebra concepts. Mathematical logic. Boolean algebra and computer logic. |
does software engineering require math: Hardcore Programming for Mechanical Engineers Angel Sola Orbaiceta, 2021-06-22 Hardcore Programming for Mechanical Engineers is for intermediate programmers who want to write good applications that solve tough engineering problems – from scratch. This book will teach you how to solve engineering problems with Python. The “hardcore” approach means that you will learn to get the correct results by coding everything from scratch. Forget relying on third-party software – there are no shortcuts on the path to proficiency. Instead, using familiar concepts from linear algebra, geometry and physics, you’ll write your own libraries, draw your own primitives, and build your own applications. Author Angel Sola covers core programming techniques mechanical engineers need to know, with a focus on high-quality code and automated unit testing for error-free implementations. After basic primers on Python and using the command line, you’ll quickly develop a geometry toolbox, filling it with lines and shapes for diagramming problems. As your understanding grows chapter-by-chapter, you’ll create vector graphics and animations for dynamic simulations; you’ll code algorithms that can do complex numerical computations; and you’ll put all of this knowledge together to build a complete structural analysis application that solves a 2D truss problem – similar to the software projects conducted by real-world mechanical engineers. You'll learn: • How to use geometric primitives, like points and polygons, and implement matrices • Best practices for clean code, including unit testing, encapsulation, and expressive names • Processes for drawing images to the screen and creating animations inside Tkinter’s Canvas widget • How to write programs that read from a file, parse the data, and produce vector images • Numerical methods for solving large systems of linear equations, like the Cholesky decomposition algorithm |
does software engineering require math: Algorithms and Theory of Computation Handbook Mikhail J. Atallah, 1998-11-23 Algorithms and Theory of Computation Handbook is a comprehensive collection of algorithms and data structures that also covers many theoretical issues. It offers a balanced perspective that reflects the needs of practitioners, including emphasis on applications within discussions on theoretical issues. Chapters include information on finite precision issues as well as discussion of specific algorithms where algorithmic techniques are of special importance, including graph drawing, robotics, forming a VLSI chip, vision and image processing, data compression, and cryptography. The book also presents some advanced topics in combinatorial optimization and parallel/distributed computing. • applications areas where algorithms and data structuring techniques are of special importance • graph drawing • robot algorithms • VLSI layout • vision and image processing algorithms • scheduling • electronic cash • data compression • dynamic graph algorithms • on-line algorithms • multidimensional data structures • cryptography • advanced topics in combinatorial optimization and parallel/distributed computing |
does software engineering require math: Categories for Software Engineering Jose Luiz Fiadeiro, 2010-10-13 Demonstrates how category theory can be used for formal software development. The mathematical toolbox for the Software Engineering in the new age of complex interactive systems. |
does software engineering require math: The Math Myth Andrew Hacker, 2010-05-25 A New York Times–bestselling author looks at mathematics education in America—when it’s worthwhile, and when it’s not. Why do we inflict a full menu of mathematics—algebra, geometry, trigonometry, even calculus—on all young Americans, regardless of their interests or aptitudes? While Andrew Hacker has been a professor of mathematics himself, and extols the glories of the subject, he also questions some widely held assumptions in this thought-provoking and practical-minded book. Does advanced math really broaden our minds? Is mastery of azimuths and asymptotes needed for success in most jobs? Should the entire Common Core syllabus be required of every student? Hacker worries that our nation’s current frenzied emphasis on STEM is diverting attention from other pursuits and even subverting the spirit of the country. Here, he shows how mandating math for everyone prevents other talents from being developed and acts as an irrational barrier to graduation and careers. He proposes alternatives, including teaching facility with figures, quantitative reasoning, and understanding statistics. Expanding upon the author’s viral New York Times op-ed, The Math Myth is sure to spark a heated and needed national conversation—not just about mathematics but about the kind of people and society we want to be. “Hacker’s accessible arguments offer plenty to think about and should serve as a clarion call to students, parents, and educators who decry the one-size-fits-all approach to schooling.” —Publishers Weekly, starred review |
does software engineering require math: Mathematics in Computing Gerard O’Regan, 2020-01-10 This illuminating textbook provides a concise review of the core concepts in mathematics essential to computer scientists. Emphasis is placed on the practical computing applications enabled by seemingly abstract mathematical ideas, presented within their historical context. The text spans a broad selection of key topics, ranging from the use of finite field theory to correct code and the role of number theory in cryptography, to the value of graph theory when modelling networks and the importance of formal methods for safety critical systems. This fully updated new edition has been expanded with a more comprehensive treatment of algorithms, logic, automata theory, model checking, software reliability and dependability, algebra, sequences and series, and mathematical induction. Topics and features: includes numerous pedagogical features, such as chapter-opening key topics, chapter introductions and summaries, review questions, and a glossary; describes the historical contributions of such prominent figures as Leibniz, Babbage, Boole, and von Neumann; introduces the fundamental mathematical concepts of sets, relations and functions, along with the basics of number theory, algebra, algorithms, and matrices; explores arithmetic and geometric sequences and series, mathematical induction and recursion, graph theory, computability and decidability, and automata theory; reviews the core issues of coding theory, language theory, software engineering, and software reliability, as well as formal methods and model checking; covers key topics on logic, from ancient Greek contributions to modern applications in AI, and discusses the nature of mathematical proof and theorem proving; presents a short introduction to probability and statistics, complex numbers and quaternions, and calculus. This engaging and easy-to-understand book will appeal to students of computer science wishing for an overview of the mathematics used in computing, and to mathematicians curious about how their subject is applied in the field of computer science. The book will also capture the interest of the motivated general reader. |
does software engineering require math: Logic in Computer Science Michael Huth, Mark Ryan, 2004-08-26 Provides a sound basis in logic, and introduces logical frameworks used in modelling, specifying and verifying computer systems. |
does software engineering require math: Discrete Mathematics for Computer Science Gary Haggard, John Schlipf, Sue Whitesides, 2006 Master the fundamentals of discrete mathematics with DISCRETE MATHEMATICS FOR COMPUTER SCIENCE with Student Solutions Manual CD-ROM! An increasing number of computer scientists from diverse areas are using discrete mathematical structures to explain concepts and problems and this mathematics text shows you how to express precise ideas in clear mathematical language. Through a wealth of exercises and examples, you will learn how mastering discrete mathematics will help you develop important reasoning skills that will continue to be useful throughout your career. |
does software engineering require math: Learning How to Learn Barbara Oakley, PhD, Terrence Sejnowski, PhD, Alistair McConville, 2018-08-07 A surprisingly simple way for students to master any subject--based on one of the world's most popular online courses and the bestselling book A Mind for Numbers A Mind for Numbers and its wildly popular online companion course Learning How to Learn have empowered more than two million learners of all ages from around the world to master subjects that they once struggled with. Fans often wish they'd discovered these learning strategies earlier and ask how they can help their kids master these skills as well. Now in this new book for kids and teens, the authors reveal how to make the most of time spent studying. We all have the tools to learn what might not seem to come naturally to us at first--the secret is to understand how the brain works so we can unlock its power. This book explains: Why sometimes letting your mind wander is an important part of the learning process How to avoid rut think in order to think outside the box Why having a poor memory can be a good thing The value of metaphors in developing understanding A simple, yet powerful, way to stop procrastinating Filled with illustrations, application questions, and exercises, this book makes learning easy and fun. |
does software engineering require math: Applied Discrete Structures Ken Levasseur, Al Doerr, 2012-02-25 ''In writing this book, care was taken to use language and examples that gradually wean students from a simpleminded mechanical approach and move them toward mathematical maturity. We also recognize that many students who hesitate to ask for help from an instructor need a readable text, and we have tried to anticipate the questions that go unasked. The wide range of examples in the text are meant to augment the favorite examples that most instructors have for teaching the topcs in discrete mathematics. To provide diagnostic help and encouragement, we have included solutions and/or hints to the odd-numbered exercises. These solutions include detailed answers whenever warranted and complete proofs, not just terse outlines of proofs. Our use of standard terminology and notation makes Applied Discrete Structures a valuable reference book for future courses. Although many advanced books have a short review of elementary topics, they cannot be complete. The text is divided into lecture-length sections, facilitating the organization of an instructor's presentation.Topics are presented in such a way that students' understanding can be monitored through thought-provoking exercises. The exercises require an understanding of the topics and how they are interrelated, not just a familiarity with the key words. An Instructor's Guide is available to any instructor who uses the text. It includes: Chapter-by-chapter comments on subtopics that emphasize the pitfalls to avoid; Suggested coverage times; Detailed solutions to most even-numbered exercises; Sample quizzes, exams, and final exams. This textbook has been used in classes at Casper College (WY), Grinnell College (IA), Luzurne Community College (PA), University of the Puget Sound (WA).''-- |
does software engineering require math: Java Programming Ralph Bravaco, Shai Simonson, 2009-02-01 Java Programming, From The Ground Up, with its flexible organization, teaches Java in a way that is refreshing, fun, interesting and still has all the appropriate programming pieces for students to learn. The motivation behind this writing is to bring a logical, readable, entertaining approach to keep your students involved. Each chapter has a Bigger Picture section at the end of the chapter to provide a variety of interesting related topics in computer science. The writing style is conversational and not overly technical so it addresses programming concepts appropriately. Because of the flexibile organization of the text, it can be used for a one or two semester introductory Java programming class, as well as using Java as a second language. The text contains a large variety of carefully designed exercises that are more effective than the competition. |
does software engineering require math: Beginning Pre-calculus for Game Developers John P. Flynt, Boris Meltreger, 2007 Successful game programming requires at least a rudimentary understanding of central math topics. While most books neglect the point-by-point details that are necessary to truly hone these skills, Beginning Pre-Calculus for Game Developers tackles each task head on, using easy-to-understand, hands-on exercises. You will conquer the basics of these essential math topics and will then learn how to specifically apply each skill to the field of game programming. Whether you are searching for an entertaining, engaging way to improve your math skills or you wish to develop the background skills necessary to boost your game programming, Beginning Pre-Calculus for Game Developers serves as the step-by-step guide that will help you tackle pre-calculus with confidence. |
does software engineering require math: Introduction to Linear Algebra Gilbert Strang, 2009-02-10 This leading textbook for first courses in linear algebra comes from the hugely experienced MIT lecturer and author Gilbert Strang. The book's tried and tested approach is direct, offering practical explanations and examples, while showing the beauty and variety of the subject. Unlike most other linear algebra textbooks, the approach is not a repetitive drill. Instead it inspires an understanding of real mathematics. The book moves gradually and naturally from numbers to vectors to the four fundamental subspaces. This new edition includes challenge problems at the end of each section. Preview five complete sections at math.mit.edu/linearalgebra. Readers can also view freely available online videos of Gilbert Strang's 18.06 linear algebra course at MIT, via OpenCourseWare (ocw.mit.edu), that have been watched by over a million viewers. Also on the web (http://web.mit.edu/18.06/www/), readers will find years of MIT exam questions, MATLAB help files and problem sets to practise what they have learned. |
does software engineering require math: Street-Fighting Mathematics Sanjoy Mahajan, 2010-03-05 An antidote to mathematical rigor mortis, teaching how to guess answers without needing a proof or an exact calculation. In problem solving, as in street fighting, rules are for fools: do whatever works—don't just stand there! Yet we often fear an unjustified leap even though it may land us on a correct result. Traditional mathematics teaching is largely about solving exactly stated problems exactly, yet life often hands us partly defined problems needing only moderately accurate solutions. This engaging book is an antidote to the rigor mortis brought on by too much mathematical rigor, teaching us how to guess answers without needing a proof or an exact calculation. In Street-Fighting Mathematics, Sanjoy Mahajan builds, sharpens, and demonstrates tools for educated guessing and down-and-dirty, opportunistic problem solving across diverse fields of knowledge—from mathematics to management. Mahajan describes six tools: dimensional analysis, easy cases, lumping, picture proofs, successive approximation, and reasoning by analogy. Illustrating each tool with numerous examples, he carefully separates the tool—the general principle—from the particular application so that the reader can most easily grasp the tool itself to use on problems of particular interest. Street-Fighting Mathematics grew out of a short course taught by the author at MIT for students ranging from first-year undergraduates to graduate students ready for careers in physics, mathematics, management, electrical engineering, computer science, and biology. They benefited from an approach that avoided rigor and taught them how to use mathematics to solve real problems. Street-Fighting Mathematics will appear in print and online under a Creative Commons Noncommercial Share Alike license. |
does software engineering require math: Types and Programming Languages Benjamin C. Pierce, 2002-01-04 A comprehensive introduction to type systems and programming languages. A type system is a syntactic method for automatically checking the absence of certain erroneous behaviors by classifying program phrases according to the kinds of values they compute. The study of type systems—and of programming languages from a type-theoretic perspective—has important applications in software engineering, language design, high-performance compilers, and security. This text provides a comprehensive introduction both to type systems in computer science and to the basic theory of programming languages. The approach is pragmatic and operational; each new concept is motivated by programming examples and the more theoretical sections are driven by the needs of implementations. Each chapter is accompanied by numerous exercises and solutions, as well as a running implementation, available via the Web. Dependencies between chapters are explicitly identified, allowing readers to choose a variety of paths through the material. The core topics include the untyped lambda-calculus, simple type systems, type reconstruction, universal and existential polymorphism, subtyping, bounded quantification, recursive types, kinds, and type operators. Extended case studies develop a variety of approaches to modeling the features of object-oriented languages. |
does software engineering require math: Category Theory for Programmers (New Edition, Hardcover) Bartosz Milewski, 2019-08-24 Category Theory is one of the most abstract branches of mathematics. It is usually taught to graduate students after they have mastered several other branches of mathematics, like algebra, topology, and group theory. It might, therefore, come as a shock that the basic concepts of category theory can be explained in relatively simple terms to anybody with some experience in programming.That's because, just like programming, category theory is about structure. Mathematicians discover structure in mathematical theories, programmers discover structure in computer programs. Well-structured programs are easier to understand and maintain and are less likely to contain bugs. Category theory provides the language to talk about structure and learning it will make you a better programmer. |
does software engineering require math: Programming for Mathematicians Raymond Seroul, 2012-12-06 Aimed at teaching mathematics students how to program using their knowledge of mathematics, the entire books emphasis is on how to think when programming. Three methods for constructing an algorithm or a program are used: manipulation and enrichment of existing code; use of recurrent sequences; deferral of code writing, in order to deal with one difficulty at a time. Many theorems are mathematically proved and programmed, and the text concludes with an explanation of how a compiler works and how to compile by hand little programs. Intended for anyone who thinks mathematically and wants to program and play with mathematics. |
does software engineering require math: Optimized C++ Kurt Guntheroth, 2016-04-27 In today’s fast and competitive world, a program’s performance is just as important to customers as the features it provides. This practical guide teaches developers performance-tuning principles that enable optimization in C++. You’ll learn how to make code that already embodies best practices of C++ design run faster and consume fewer resources on any computer—whether it’s a watch, phone, workstation, supercomputer, or globe-spanning network of servers. Author Kurt Guntheroth provides several running examples that demonstrate how to apply these principles incrementally to improve existing code so it meets customer requirements for responsiveness and throughput. The advice in this book will prove itself the first time you hear a colleague exclaim, “Wow, that was fast. Who fixed something?” Locate performance hot spots using the profiler and software timers Learn to perform repeatable experiments to measure performance of code changes Optimize use of dynamically allocated variables Improve performance of hot loops and functions Speed up string handling functions Recognize efficient algorithms and optimization patterns Learn the strengths—and weaknesses—of C++ container classes View searching and sorting through an optimizer’s eye Make efficient use of C++ streaming I/O functions Use C++ thread-based concurrency features effectively |
does software engineering require math: Fundamentals of Algebraic Specification 1 Hartmut Ehrig, Bernd Mahr, 2012-12-06 The aim of this book is to present fundamentals of algebraic specifications with respect to the following three aspects: fundamentals in the sense of a carefully motivated introduction to algebraic specifications, which is easy to understand for computer scientists and mathematicians; fundamentals in the sense of mathematical theories which are the basis for precise definitions, constructions, results, and correctness proofs; and fundamentals in the sense of concepts, which are introduced on a conceptual level and formalized in mathematical terms. The book is equally suitableas a text book for graduate courses and as a reference for researchers and system developers. |
does software engineering require math: Learn You Some Erlang for Great Good! Fred Hebert, 2013-01-13 Erlang is the language of choice for programmers who want to write robust, concurrent applications, but its strange syntax and functional design can intimidate the uninitiated. Luckily, there’s a new weapon in the battle against Erlang-phobia: Learn You Some Erlang for Great Good! Erlang maestro Fred Hébert starts slow and eases you into the basics: You’ll learn about Erlang’s unorthodox syntax, its data structures, its type system (or lack thereof!), and basic functional programming techniques. Once you’ve wrapped your head around the simple stuff, you’ll tackle the real meat-and-potatoes of the language: concurrency, distributed computing, hot code loading, and all the other dark magic that makes Erlang such a hot topic among today’s savvy developers. As you dive into Erlang’s functional fantasy world, you’ll learn about: –Testing your applications with EUnit and Common Test –Building and releasing your applications with the OTP framework –Passing messages, raising errors, and starting/stopping processes over many nodes –Storing and retrieving data using Mnesia and ETS –Network programming with TCP, UDP, and the inet module –The simple joys and potential pitfalls of writing distributed, concurrent applications Packed with lighthearted illustrations and just the right mix of offbeat and practical example programs, Learn You Some Erlang for Great Good! is the perfect entry point into the sometimes-crazy, always-thrilling world of Erlang. |
does software engineering require math: Introductory Statistics with R Peter Dalgaard, 2008-06-27 This book provides an elementary-level introduction to R, targeting both non-statistician scientists in various fields and students of statistics. The main mode of presentation is via code examples with liberal commenting of the code and the output, from the computational as well as the statistical viewpoint. Brief sections introduce the statistical methods before they are used. A supplementary R package can be downloaded and contains the data sets. All examples are directly runnable and all graphics in the text are generated from the examples. The statistical methodology covered includes statistical standard distributions, one- and two-sample tests with continuous data, regression analysis, one-and two-way analysis of variance, regression analysis, analysis of tabular data, and sample size calculations. In addition, the last four chapters contain introductions to multiple linear regression analysis, linear models in general, logistic regression, and survival analysis. |
does software engineering require math: Doing Math with Python Amit Saha, 2015-08-01 Doing Math with Python shows you how to use Python to delve into high school–level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things. Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to: –Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plots –Explore set theory and probability with programs for coin flips, dicing, and other games of chance –Solve algebra problems using Python’s symbolic math functions –Draw geometric shapes and explore fractals like the Barnsley fern, the Sierpinski triangle, and the Mandelbrot set –Write programs to find derivatives and integrate functions Creative coding challenges and applied examples help you see how you can put your new math and coding skills into practice. You’ll write an inequality solver, plot gravity’s effect on how far a bullet will travel, shuffle a deck of cards, estimate the area of a circle by throwing 100,000 darts at a board, explore the relationship between the Fibonacci sequence and the golden ratio, and more. Whether you’re interested in math but have yet to dip into programming or you’re a teacher looking to bring programming into the classroom, you’ll find that Python makes programming easy and practical. Let Python handle the grunt work while you focus on the math. Uses Python 3 |
DOES Definition & Meaning - Merriam-Webster
The meaning of DOES is present tense third-person singular of do; plural of doe.
DOES Definition & Meaning | Dictionary.com
Does definition: a plural of doe.. See examples of DOES used in a sentence.
"Do" vs. "Does" – What's The Difference? | Thesaurus.com
Aug 18, 2022 · Both do and does are present tense forms of the verb do. Which is the correct form to use depends on the subject of your sentence. In this article, we’ll explain the difference …
Do vs. Does: How to Use Does vs Do in Sentences - Confused Words
Apr 16, 2019 · When using infinitives with do and does, it is important to remember that DO is the base form of the verb, while DOES is the third-person singular form. Here are some examples: …
DOES | English meaning - Cambridge Dictionary
Get a quick, free translation! DOES definition: 1. he/she/it form of do 2. he/she/it form of do 3. present simple of do, used with he/she/it. Learn more.
Grammar: When to Use Do, Does, and Did - Proofed
Aug 12, 2022 · We’ve put together a guide to help you use do, does, and did as action and auxiliary verbs in the simple past and present tenses.
does verb - Definition, pictures, pronunciation and usage ...
Definition of does verb in Oxford Advanced Learner's Dictionary. Meaning, pronunciation, picture, example sentences, grammar, usage notes, synonyms and more.
Do or Does: Which is Correct? – Strategies for Parents
Nov 29, 2021 · Like other verbs, “do” gets an “s” in the third-person singular, but we spell it with “es” — “does.” Let’s take a closer look at how “do” and “does” are different and when to use …
Do or Does – How to Use Them Correctly - Two Minute English
Mar 28, 2024 · Understanding when to use “do” and “does” is key for speaking and writing English correctly. Use “do” with the pronouns I, you, we, and they. For example, “I do like pizza” or …
DOES definition and meaning | Collins English Dictionary
Does is the third person singular in the present tense of do 1. Collins COBUILD Advanced Learner’s Dictionary. Copyright © HarperCollins Publishers. English Easy Learning Grammar …
DOES Definition & Meaning - Merriam-Webster
The meaning of DOES is present tense third-person singular of do; plural of doe.
DOES Definition & Meaning | Dictionary.com
Does definition: a plural of doe.. See examples of DOES used in a sentence.
"Do" vs. "Does" – What's The Difference? | Thesaurus.com
Aug 18, 2022 · Both do and does are present tense forms of the verb do. Which is the correct form to use depends on the subject of your sentence. In this article, we’ll explain the difference …
Do vs. Does: How to Use Does vs Do in Sentences - Confused Words
Apr 16, 2019 · When using infinitives with do and does, it is important to remember that DO is the base form of the verb, while DOES is the third-person singular form. Here are some examples: …
DOES | English meaning - Cambridge Dictionary
Get a quick, free translation! DOES definition: 1. he/she/it form of do 2. he/she/it form of do 3. present simple of do, used with he/she/it. Learn more.
Grammar: When to Use Do, Does, and Did - Proofed
Aug 12, 2022 · We’ve put together a guide to help you use do, does, and did as action and auxiliary verbs in the simple past and present tenses.
does verb - Definition, pictures, pronunciation and usage ...
Definition of does verb in Oxford Advanced Learner's Dictionary. Meaning, pronunciation, picture, example sentences, grammar, usage notes, synonyms and more.
Do or Does: Which is Correct? – Strategies for Parents
Nov 29, 2021 · Like other verbs, “do” gets an “s” in the third-person singular, but we spell it with “es” — “does.” Let’s take a closer look at how “do” and “does” are different and when to use …
Do or Does – How to Use Them Correctly - Two Minute English
Mar 28, 2024 · Understanding when to use “do” and “does” is key for speaking and writing English correctly. Use “do” with the pronouns I, you, we, and they. For example, “I do like pizza” or …
DOES definition and meaning | Collins English Dictionary
Does is the third person singular in the present tense of do 1. Collins COBUILD Advanced Learner’s Dictionary. Copyright © HarperCollins Publishers. English Easy Learning Grammar …