Advertisement
doki doki literature club endings: Aesthetics Michel-Antoine Xhignesse, 2023-02-28 Aesthetics: 50 Puzzles, Paradoxes, and Thought Experiments is a teaching-focused resource, which highlights the contributions that imaginative scenarios—paradoxes, puzzles, and thought experiments alike—have made to the development of contemporary analytic aesthetics. The book is divided into sections pertaining to art-making, ontology, aesthetic judgements, appreciation and interpretation, and ethics and value, and offers an accessible summary of ten debates falling under each section. Each entry also features a detailed annotated bibliography, making it an ideal companion for courses surveying a broad collection of topics and readings in aesthetics. Key Features: Uses a problem-centered approach to aesthetics (rather than author- or theory-centered) making the text more inviting to first-time students of the subject Offers stand-alone chapters, allowing students to quickly understand an issue and giving instructors flexibility in assigning readings to match the themes of the course Provides up-to-date, annotated bibliographies at the end of each entry, amounting to an extensive review of the literature on contemporary analytic aesthetics |
doki doki literature club endings: The Digital Gaming Handbook Roberto Dillon, 2020-07-15 The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development. |
doki doki literature club endings: The Art of The Evil Within Bethesda Games, 2014 THE ART OF THE EVIL WITHIN is a comprehensive look at the newest horror video game by the legendary Shinji Mikami--the father of survival horror! Go behind the scenes with never-before-seen concept art and captions by the developers detailing their creative process and revealing what went into making this terrifying psychological thriller.--Page 4 of cover. |
doki doki literature club endings: The History and Allure of Interactive Visual Novels Mark Kretzschmar, Sara Raffel, 2023-06-15 Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality. The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels. Whether you're a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked. |
doki doki literature club endings: Feed M. T. Anderson, 2010-05-11 Identity crises, consumerism, and star-crossed teenage love in a futuristic society where people connect to the Internet via feeds implanted in their brains. Winner of the LA Times Book Prize. For Titus and his friends, it started out like any ordinary trip to the moon - a chance to party during spring break and play around with some stupid low-grav at the Ricochet Lounge. But that was before the crazy hacker caused all their feeds to malfunction, sending them to the hospital to lie around with nothing inside their heads for days. And it was before Titus met Violet, a beautiful, brainy teenage girl who knows something about what it’s like to live without the feed-and about resisting its omnipresent ability to categorize human thoughts and desires. Following in the footsteps of George Orwell, Anthony Burgess, and Kurt Vonnegut, Jr., M. T. Anderson has created a brave new world - and a hilarious new lingo - sure to appeal to anyone who appreciates smart satire, futuristic fiction laced with humor, or any story featuring skin lesions as a fashion statement. |
doki doki literature club endings: Loving Monika J. Mitchell, 2018-11-27 'Loving Monika' is a creative non-fiction experiment by twenty-two-year-old author Josh Mitchell. . His debut novella follows a young man's life after leaving University, trying to find love and himself. |
doki doki literature club endings: Games and Narrative: Theory and Practice Barbaros Bostan, 2021-12-07 This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals. |
doki doki literature club endings: Meanwhile , 2010-03-01 In this choose-your-own adventure graphic novel, a boy stumbles on the laboratory of a mad scientist who asks him to choose between testing a mind-reading device, a time machine, and a doomsday machine. |
doki doki literature club endings: Dream Daddy #1 Wendy Xu, Ryan Maniulit, 2018-08-29 Much Abird About Nothing. It’s college reunion time! Who’d have thought that it's already been fifteen years since Keg-Stand Craig and the new Dad on the block went to college? This one’s like a buddy cop comedy, only there are no cops and more avoiding old flames while trying to stifle an existential breakdown, bro. Will you go out with Teacher Dad? Goth Dad? Bad Dad? Oni Press welcomes Dream Daddy, a new comics series based on the acclaimed Game Grumps visual novel video game co-created by Vernon Shaw and Leighton Gray! Dream Daddy: A Dad Dating Simulator invites the player to Maple Bay, where they play as a single Dad new to town and eager to romance other hot Dads. The comic series tells five standalone stories, each focused on different Maple Bay Dads. |
doki doki literature club endings: Game Development with Ren'Py Robert Ciesla, 2019-06-29 Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige (crying game), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction. |
doki doki literature club endings: Game Design Deep Dive: Horror Joshua Bycer, 2021-10-08 The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series. |
doki doki literature club endings: The Everything Conversational Japanese Book Molly Hakes, 2004-11-04 With the globalization of business and the advancement of international trade, learning a foreign language is quickly becoming more and more essential for advancement in today’s world. The Everything Conversational Japanese Book teaches you how to master one of the most predominant languages in business and secure you an unparalleled edge in the job market. Understanding cultural references, learning correct pronunciation, and giving an effective introduction are all a cinch with this all-inclusive guide. Featuring exercises and quizzes at the end of each chapter, The Everything Conversational Japanese Book prepares you for any situation and enables you to carry on a basic conversation in very little time. The Everything Conversational Japanese Book helps you: -Use appropriate tone -Master vocabulary -Communicate in a business or casual setting -Respond effectively -Understand and appreciate Japanese culture Whether you’re just visiting Japan or wish to further your career opportunities by learning another language, The Everything Conversational Japanese Book is your jumpstart to speaking Japanese quickly and with confidence. |
doki doki literature club endings: World of Darkness Ed Hall, Matthew McFarland, 2002-06 This Thing of Ours Like the supernatural denizens of the World of Darkness RM, the men of respect are damned in their own unique way. Beholden to tradition, threatened by ethics and forced by their nature to remain outside the society that sustains him, the modern mobster is every bit as compelling a character as the most monstrous creature of the night. La Cosa Nostra Gangster stories are a popular genre and fit perfectly within the World of Darkness. This stylized look at Italian organized crime families allows players to portray members of the gangs and also presents many hooks for Storytellers to introduce these elements into an existing chronicle. The first in 2002's Year of the Damned TM series. |
doki doki literature club endings: Branching Story, Unlocked Dialogue Toiya Kristen Finley, 2022-12-07 This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN’s prose, and planning a VN’s overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that’s a pleasure to read. |
doki doki literature club endings: We Begin at the End Chris Whitaker, 2021-03-02 Winner of the Gold Dagger for Best Crime Novel from the Crime Writers’ Association (UK) Winner for Best International Crime Fiction from Australian Crime Writers Association An Instant New York Times Bestseller “A vibrant, engrossing, unputdownable thriller that packs a serious emotional punch. One of those rare books that surprise you along the way and then linger in your mind long after you have finished it.” —Kristin Hannah, #1 New York Times bestselling author of The Nightingale and The Four Winds Right. Wrong. Life is lived somewhere in between. Duchess Day Radley is a thirteen-year-old self-proclaimed outlaw. Rules are for other people. She is the fierce protector of her five-year-old brother, Robin, and the parent to her mother, Star, a single mom incapable of taking care of herself, let alone her two kids. Walk has never left the coastal California town where he and Star grew up. He may have become the chief of police, but he’s still trying to heal the old wound of having given the testimony that sent his best friend, Vincent King, to prison decades before. And he's in overdrive protecting Duchess and her brother. Now, thirty years later, Vincent is being released. And Duchess and Walk must face the trouble that comes with his return. We Begin at the End is an extraordinary novel about two kinds of families—the ones we are born into and the ones we create. |
doki doki literature club endings: Hatter Fox Marilyn Harris, 1986-02-12 The story of a 17-year-old Navajo girl and the white doctor who tries to save her is poignant, triumphant, and terribly sad. |
doki doki literature club endings: Hanging Out, Messing Around, and Geeking Out Mizuko Ito, Sonja Baumer, Matteo Bittanti, Danah Boyd, Rachel Cody, 2009-10-30 An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis. |
doki doki literature club endings: Futu. Re Dmitry Glukhovsky, 2015-10-05 'A worthy successor to '1984' and 'Brave New World'' - PLAYBOY What would I do for eternal life? Discoveries made within our lifetime will allow people to remain young forever. There is no more death. Our children will never die. Welcome to a world inhabited by people who are perfectly healthy, beautiful and eternally young. Every utopia has its shadowy backstreets. Someone has to make sure that overpopulation doesn't bring the wonderful world of the future crashing down. Someone has to make people forget their animal instincts and live in a fitting way for immortals. Maybe that someone is me? The utopia FUTURE is the first novel after five years' silence from Dmitry Glukhovksy, author of the cult novel METRO 2033. The author's books have been translated into dozens of foreign languages, selling in millions of copies, and have been adapted for the big screen in Hollywood - but none of them will grip you like FUTURE. |
doki doki literature club endings: Ash Mary Gentle, 2013-09-24 For the beautiful young woman Ash, life has always been arquebuses and artillery, swords and armour and the true horrors of hand-to-hand combat. War is her job. She has fought her way to the command of a mercenary company, and on her unlikely shoulders lies the destiny of a Europe threatened by the depredations of an Infidel army more terrible than any nightmare. Winner of the BSFA Award for best novel, 2000 |
doki doki literature club endings: Narrative Design for Mobile and Live Games Valentina Tamer, 2023-12-12 Provides unique guidance on how to craft narrative for mobile and live games. Includes practical exercises to help readers apply the knowledge gained within to their own games and design processes. Covers both development and production processes for open-ended and seasonal storytelling. |
doki doki literature club endings: Game Design Deep Dive Joshua Bycer, 2023-10-30 Game Design Critic Josh Bycer is back with another entry in the Game Design Deep Dive series to discuss the Role-Playing Game genre. Arguably one of the most recognizable in the industry today, what is and what isn’t an RPG has changed over the years. From the origins in the tabletop market, to now having its design featured all over, it is one of the most popular genres to draw inspiration from and build games around. This is a genre that looks easy from the outside to make, but requires understanding a variety of topics to do right. • A breakdown of RPG mechanics and systems, perfect for anyone wanting to study or make one themselves • The history of the genre – from tabletop beginnings to its worldwide appeal • The reach of the genre – a look at just some of the many different takes on RPGs that have grown over the past 40 years • An examination of how RPG systems can be combined with other designs to create brand new takes |
doki doki literature club endings: Fictional Practices of Spirituality I Leonardo Marcato, Felix Schniz, 2023-11-30 »Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations. |
doki doki literature club endings: Labor of Love Moira Weigel, 2017-08-22 A brilliant and surprising investigation into why we date the way we do |
doki doki literature club endings: The Sacred Weapon R F Maclay, M C Roberts, 2020-11-15 Stolen relics, a mysterious power with an evil plan and allies with questionable allegiances.The Notre Dame fire, the theft of the Shroud of Turin and a terrorist attack on the legendary Meteora monasteries are just the beginning. Fear has gripped Europe.Tom Wagner, an officer in the Austrian Cobra anti-terror squad, is trapped in an endless series of routine jobs and drills-until he finds himself in the middle of an international conspiracy. Suddenly he is in a race against time, trying to prevent a disaster that could tear Europe down to its foundations. And there's no one he can trust...If you're a fan of Dan Brown's Robert Langdon, James Rollins' Sigma Force and Clive Cussler's Dirk Pitt, don't miss The Sacred Weapon - a page-turner you won't be able to put down. Our readers love it!Get the first Tom Wagner adventure, The Sacred Weapon Whirlwind pacing, fantastic settings, historical myths, breathtaking action and plenty of humor: The Sacred Weapon - it's like reading a Blockbuster! |
doki doki literature club endings: Absolute Power Audrey Chase, Barbara Ann Wright, Claire Jackson, Emily Kay Singer, JD Glass, Jude McLaughlin, Leia Weathington, Mari Kurisato, A. Merc Rustad, Missouri Vaun, Susan Smith, Tristan J. Tarwater, 2016-12-26 So what is evil? What makes a person a “villain?” Is it intent to harm…or is it something deeper than that? Each one of the thirteen authors in this amazing collection has taken a completely different approach to answering this question. They have gone above and beyond expressing the idea of evil and supervillainy. They get to the bottom of why villains are the way they are, and what they hope to gain from it. These are dangerous women wielding Absolute Power… and they’ll be glad to let you know exactly why you should fear them. |
doki doki literature club endings: The Billboard Natalie Y. Moore, 2022-03-08 The Billboard is about a fictional Black women’s clinic in Chicago’s Englewood neighborhood on the South Side and its fight with a local gadfly running for City Council who puts up a provocative billboard: “Abortion is genocide. The most dangerous place for a Black child is his mother’s womb,” spurring on the clinic to fight back with their own provocative sign: “Black women take care of their families by taking care of themselves. Abortion is self-care. #Trust Black Women.” The book also has a foreword and afterword and Q&A with a founder of reproductive justice. As a play and book, The Billboard is a cultural force that treats abortion as more than pro-life or pro-choice. |
doki doki literature club endings: Darkdrifters Mj Newman, 2020-04-21 Everything you have ever experienced has been just one reality. The prime reality. However, there exist many more realities within the infinite realms of the Drift, throughout which the dreams of every living creature in the universe are interwoven. For Poppy, a lonely young girl with severe narcolepsy, these myriad realities are a cherished escape from her own. But that all changes when she meets a mysterious black cat and discovers the nightmares that dwell within the Drift, infecting dreamers in the prime reality. Only those like Poppy who can travel from one dream to the next can hunt the nightmare down and slay it once and for all. These Drifters live by a simple mantra: Protect the Drift. Slay the Nightmare. Free the Mara. Do not go Dark. |
doki doki literature club endings: Blindsight Peter Watts, 2006-10-03 Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
doki doki literature club endings: Fic Anne Jamison, 2013-11-26 What is fanfiction, and what is it not? Why does fanfiction matter? And what makes it so important to the future of literature? Fic is a groundbreaking exploration of the history and culture of fan writing and what it means for the way we think about reading, writing, and authorship. It's a story about literature, community, and technology—about what stories are being told, who's telling them, how, and why. With provocative discussions from both professional and fan writers, on subjects from Star Trek to The X-Files and Buffy the Vampire Slayer to Harry Potter, Twilight, and beyond, Fic sheds light on the widely misunderstood world(s) of fanfiction—not only how fanfiction is transforming the literary landscape, but how it already has. Fic features a foreword by Lev Grossman (author of The Magicians) and interviews with Jonathan Lethem, Doug Wright, Eurydice (Vivean Dean), and Katie Forsythe/wordstrings. Cyndy Aleo (algonquinrt; d0tpark3r) V. Arrow (aimmyarrowshigh) Tish Beaty (his_tweet) Brad Bell Amber Benson Peter Berg (Homfrog) Kristina Busse Rachel Caine Francesca Coppa Randi Flanagan (BellaFlan) Jolie Fontenot Wendy C. Fries (Atlin Merrick) Ron Hogan Bethan Jones Christina Lauren (Christina Hobbs/tby789 and Lauren Billings/LolaShoes) Jacqueline Lichtenberg Rukmini Pande and Samira Nadkarni Chris Rankin Tiffany Reisz Andrew Shaffer Andy Sawyer Heidi Tandy (Heidi8) Darren Wershler Jules Wilkinson (missyjack) Jen Zern (NautiBitz) |
doki doki literature club endings: My Next Life as a Villainess Side Story: On the Verge of Doom! (Manga) Vol. 1 Satoru Yamaguchi, 2021-12-28 Don't miss this alternate universe spin-off for the beloved light novels, manga, and anime series My Next Life as a Villainess: All Routes Lead to Doom! A high school girl is stunned to find herself reincarnated as the conniving villainess from her favorite dating sim…but something’s off! What if, when Katarina Claes was reincarnated into Fortune Lover from the original series, she didn’t regain the memories of her past life until she was fifteen? With less than a year to go before her destruction, Katarina must find a way to avoid all possible bad endings! |
doki doki literature club endings: The Nirvana Effect Brian Pinkerton, 2021-04-20 “Fans of stories centered on the conflict between the virtual and the real will find plenty to enjoy.” — Publishers Weekly No one goes out anymore. Society is sheltered indoors. The economy is in ruins. People spend their lives addicted to a breakthrough virtual reality technology, desperate for escapism in a troubled world. The Nirvana Effect has taken over. Aaron and Clarissa are members of a subculture of realists who resist the lure of a fake utopia. They watch in horror as the technology spreads across the country with willing participants who easily forgo their freedoms for false pleasures. When the young couple discovers a plot to enforce compliance for mind control, the battle for free will begins. What started as a playful diversion turns deadly. The future of the human race is at stake. FLAME TREE PRESS is the new fiction imprint of Flame Tree Publishing. Launched in 2018 the list brings together brilliant new authors and the more established; the award winners, and exciting, original voices. |
doki doki literature club endings: Hateship, Friendship, Courtship, Loveship, Marriage Alice Munro, 2007-12-18 NATIONAL BESTSELLER • From Nobel Prize–winning author Alice Munro come nine short stories with “the intimacy of a family photo album and the organic feel of real life” (The New York Times) “In Munro’s hands, as in Chekhov’s, a short story is more than big enough to hold the world—and to astonish us, again and again.”—Chicago Tribune FINALIST FOR THE NATIONAL BOOK CRITICS CIRCLE AWARD • A TIME BEST BOOK OF THE YEAR • ONE OF THE NEW YORK TIMES’S 100 BEST BOOKS OF THE 21ST CENTURY In the nine breathtaking stories that make up this collection, Alice Munro creates narratives that loop and swerve like memory, conjuring up characters as thorny and contradictory as people we know ourselves. The fate of a strong-minded housekeeper with a “frizz of reddish hair,” just entering the dangerous country of old-maidhood, is unintentionally (and deliciously) reversed by a teenaged girl’s practical joke. A college student visiting her aunt for the first time and recognizing the family furniture stumbles on a long-hidden secret and its meaning in her own life. An inveterate philanderer finds the tables turned when he puts his wife into an old-age home. A young cancer patient stunned by good news discovers a perfect bridge to her suddenly regained future. A woman recollecting an afternoon’s wild lovemaking with a stranger realizes how the memory of that encounter has both changed for her and sustained her through a lifetime. Hateship, Friendship, Courtship, Loveship, Marriage is Munro at her best—tirelessly observant, serenely free of illusion, deeply and gloriously humane. |
doki doki literature club endings: Solving for Why Dr. Mark Shrime, 2022-01-25 From Mercy Ships surgeon Dr. Mark G. Shrime comes an inspiring memoir about finding the answer to life's biggest question—Why?—and about following that answer through remarkable, unlikely places on the road to fulfillment, purpose, and joy. SOLVING FOR WHY chronicles one man's journey to find the answer to the biggest of all life's questions: Why? Following a traumatic car accident, Dr. Shrime—the child of Lebanese immigrants fleeing a civil war, who later became a successful practicing surgeon in Boston—found himself compelled to change the course of his life, determined to find meaning and satisfaction even if it meant diverting from America’s idea of “success.” Featuring stories, insights, and research from his own exceptional life and work, SOLVING FOR WHY is the story of Dr. Shrime's search for—and discovery of—lifelong fulfillment. Now a global surgeon operating on a hospital ship docked off the coast of West Africa and one of the few global experts on surgery in low- and middle-income countries, Dr. Shrime seeks to impart the wisdom of the lessons he’s learned over the course of his search for a life of true contentment. In the tradition of Dr. Paul Farmer's To Repair the World, Dr. Atul Gawande's Better, and Dr. Michele Harper's The Beauty in Breaking, SOLVING FOR WHY combines personal stories with deep, thoughtful research into the challenges of working in modern medicine in the 21st century and the commodification of work in America. A story of discovery and transformation, SOLVING FOR WHY seeks to help readers answer the “why” of their own lives and ultimately find joy outside the status quo. |
doki doki literature club endings: Brace Yourselves Boys Sally Pattinson, 2014-12-10 Over a two year period I am subjected to five court cases resulting in two consecutive injunction orders, awarded huge council costs and thousands of pounds in fines, eventually I am on trial for committal to prison. My crime? Advertising my cafe on an A board at the end of a quiet side street. Yet in these troubled times of global recession, unemployment and County Council cut backs, small businesses such as mine are struggling to survive. We would expect local government support but in my case instead of help I fall victim to an unscrupulous County Council employee his job title 'Licensing and Enforcement Manager' for East Sussex Highways. I stand up to this bully and when he realises that he has taken on much more than he anticipated, he commandeers other members of staff to join his crusade and uses tax payer's money to fund his obsession in his determination to wreck my business. |
doki doki literature club endings: The Witch's House: The Diary of Ellen, Vol. 1 , 2019-01-22 I know all too well...the beginning of that diary I never wrote-Ellen, who has been plagued by sickness her whole life, heavily relies on her mother's care and love. When the bond between them decays in a horrific turn of events, Ellen despairs that she'll never get the love she so desperately craves and thinks she's done for-that is, until she crosses paths with a mysterious black cat. The cat offers her powers and a house to live in, which seems to change Ellen's life for the better. But the new witch soon discovers the gruesome secrets within this ever-changing house... |
doki doki literature club endings: Will Save the Galaxy for Food Yahtzee Croshaw, 2017-02-14 A not-quite epic science fiction adventure about a down-on-his luck galactic pilot caught in a cross-galaxy struggle for survival! Space travel just isn't what it used to be. With the invention of Quantum Teleportation, space heroes aren't needed anymore. When one particularly unlucky ex-adventurer masquerades as famous pilot and hate figure Jacques McKeown, he's sucked into an ever-deepening corporate and political intrigue. Between space pirates, adorable deadly creatures, and a missing fortune in royalties, saving the universe was never this difficult! From the creator of Mogworld and Jam! Benjamin Richard Yahtzee Croshaw is a British-Australian comedic writer, video game journalist, author, and video game developer. He is perhaps best known for his acerbic video game review series, Zero Punctuation, for The Escapist. |
doki doki literature club endings: Search History Eugene Lim, 2021-10-05 Search History oscillates between a wild cyberdog chase and lunch-date monologues as Eugene Lim deconstructs grieving and storytelling with uncanny juxtapositions and subversive satire. Frank Exit is dead—or is he? While eavesdropping on two women discussing a dog-sitting gig over lunch, a bereft friend comes to a shocking realization: Frank has been reincarnated as a dog! This epiphany launches a series of adventures—interlaced with digressions about AI-generated fiction, virtual reality, Asian American identity in the arts, and lost parents—as an unlikely cast of accomplices and enemies pursues the mysterious canine. In elliptical, propulsive prose, Search History plumbs the depths of personal and collective consciousness, questioning what we consume, how we grieve, and the stories we tell ourselves. |
doki doki literature club endings: Itchy, Tasty Alex Aniel, 2021-04-15 This is the definitive behind-the-scenes account of Capcom’s horror video game series Resident Evil – one of the most popular, innovative and widely influential franchises of all time. Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4. Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today. |
doki doki literature club endings: A Sky Longing for Memories Makoto Shinkai, 2015-06-30 A Sky Longing for Memories is a Makoto Shinkai fan's dream! Featuring art created by the beloved director, this full-color art book is packed with art from the many movies he directed for Studio CoMix Wave. The book is a 175 page LANDSCAPE FORMAT softcover, the majority of which are images, a rare treat in the realm of fanbooks. Inside you will find hundreds of backgrounds from from his award-winning works: 5 Centimeters per Second, The Place Promised in Our Early Days, Voices of a Distant Star, and a TV advertisement for the Mainichi Newspaper. In addition to the backgrounds, there is a section about the software and technique behind CoMix Wave's animation, which discuss the key features of the software the studio has developed to use at various stages of production. The English edition also comes with a lengthy interview with Mr. Shinkai and other key members of his studio. |
doki doki literature club endings: 100 Animated Feature Films Andrew Osmond, 2019-07-25 Twenty years ago, animated features were widely perceived as cartoons for children. Today, though, they encompass an astonishing range of films, styles and techniques. There is the powerful adult drama of Waltz with Bashir; the Gallic sophistication of Belleville Rendez-Vous; the eye-popping violence of Japan's Akira; and the stop-motion whimsy of Wallace & Gromit in The Curse of the Were-Rabbit. Andrew Osmond provides an entertaining and illuminating guide to the endlessly diverse world of animated features, with entries on 100 of the most interesting and important animated films from around the world, from the 1920s to the present day. There are key studio brands such as Disney, Pixar and Dreamworks, but there are also recognised auteur directors such as America's Brad Bird (The Incredibles) and Japan's Hayao Miyazaki (Spirited Away). Technologies such as motion-capture, used in films such as Avatar, blur the distinctions between live-action and animation. Meanwhile, lone artists such as Nina Paley (Sita Sings the Blues) and Bill Plympton (Idiots and Angels) make entire films by themselves. Blending in-depth history and criticism, 100 Animated Feature Films balances the blockbusters with local success stories from Eastern Europe to Hong Kong. There are entries on Dreamworks' Shrek, Pixar's Toy Story, and Disney's The Jungle Book, but you will also find pieces on Germany's silhouette-based The Adventures of Prince Achmed, the oldest surviving animated feature; on the thirty year production of Richard Williams' legendary opus, The Thief and the Cobbler; and on the lost work of Argentina's Quirino Cristiani, who reputedly made the first animated feature in 1917. |
Doki (TV series) - Wikipedia
Doki (voiced by Griffin Hook in seasons 1–2 and William Romain in season 3) is an inquisitive 6-year-old dalmatian dog, whose love of adventure makes very crazy situations absolutely no …
Doki Doki Literature Club!
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …
Doki Doki Literature Club! on Steam
Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club member, you can help me make that dream come …
Doki - The Complete Series (HD) - Archive.org
Apr 15, 2013 · Here is every episode of the "Doki" TV series program in HD! This was made to archive everything from this wonderful show.
Doki (character) | Dokipedia in English | Fandom
Doki is a six-year old dog. He is the main protagonist in the show of the same name who is based off the mascot of Discovery Kids Latin America, and is one of the six protagonists as well as …
Doki (TV Series 2009–2019) - IMDb
Doki: Created by Susan Hart, John Hardman. With Katie Grant, Sarah Sheppard, Lucas Kalechstein, Tara Emo. Doki and his friends explore the world and learn how things work.
Doki TV Series - YouTube
Welcome to the Doki channel on YouTube! Where you can watch all of your favourite episodes of Doki! A curious, optimistic dog, Doki is always ready for adventure.
Doki Doki Literature Club! by Team Salvato - Itch.io
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …
Doki Doki Literature Club! - Wikipedia
Doki Doki Literature Club! received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre. The game also inspired …
Doki Doki Literature Club Plus!
Doki Doki Literature Club Plus! (abbreviated as DDLC Plus or DDLC+ ) is a paid expansion of Doki Doki Literature Club! co-developed by Team Salvato and Serenity Forge , the latter also …
Doki (TV series) - Wikipedia
Doki (voiced by Griffin Hook in seasons 1–2 and William Romain in season 3) is an inquisitive 6-year-old dalmatian dog, whose love of adventure makes very crazy situations absolutely no …
Doki Doki Literature Club!
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …
Doki Doki Literature Club! on Steam
Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club member, you can help me make that dream come …
Doki - The Complete Series (HD) - Archive.org
Apr 15, 2013 · Here is every episode of the "Doki" TV series program in HD! This was made to archive everything from this wonderful show.
Doki (character) | Dokipedia in English | Fandom
Doki is a six-year old dog. He is the main protagonist in the show of the same name who is based off the mascot of Discovery Kids Latin America, and is one of the six protagonists as well as …
Doki (TV Series 2009–2019) - IMDb
Doki: Created by Susan Hart, John Hardman. With Katie Grant, Sarah Sheppard, Lucas Kalechstein, Tara Emo. Doki and his friends explore the world and learn how things work.
Doki TV Series - YouTube
Welcome to the Doki channel on YouTube! Where you can watch all of your favourite episodes of Doki! A curious, optimistic dog, Doki is always ready for adventure.
Doki Doki Literature Club! by Team Salvato - Itch.io
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …
Doki Doki Literature Club! - Wikipedia
Doki Doki Literature Club! received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre. The game also inspired …
Doki Doki Literature Club Plus!
Doki Doki Literature Club Plus! (abbreviated as DDLC Plus or DDLC+ ) is a paid expansion of Doki Doki Literature Club! co-developed by Team Salvato and Serenity Forge , the latter also …