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doki doki literature club jumpscare: Game Design Deep Dive: Horror Joshua Bycer, 2021-10-08 The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series. |
doki doki literature club jumpscare: Wadanohara and the Great Blue Sea Vols. 1-2 Mogeko, 2017-07-03 The official manga adaptation of the fan-favorite adventure RPG game! The young witch Wadanohara has just returned from a journey across the oceans, searching for a clue to her lost memories. Now that she has come home, along with her familiars Memoca, Dolphi and Fukami, Wadanohara must continue her quest while ensuring the safety of the ocean kingdom she hails from. But a mysterious figure from her past has appeared and demands that she leave her ocean home forever. What dark event transpired in Wadanohara’s past and what does it portend for her future? |
doki doki literature club jumpscare: World of Darkness Ed Hall, Matthew McFarland, 2002-06 This Thing of Ours Like the supernatural denizens of the World of Darkness RM, the men of respect are damned in their own unique way. Beholden to tradition, threatened by ethics and forced by their nature to remain outside the society that sustains him, the modern mobster is every bit as compelling a character as the most monstrous creature of the night. La Cosa Nostra Gangster stories are a popular genre and fit perfectly within the World of Darkness. This stylized look at Italian organized crime families allows players to portray members of the gangs and also presents many hooks for Storytellers to introduce these elements into an existing chronicle. The first in 2002's Year of the Damned TM series. |
doki doki literature club jumpscare: Paratextualizing Games Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, 2021-11-30 Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text? |
doki doki literature club jumpscare: Bloodstone and Broomcorn: Curse of the W. I. T. C. H. Sean Best, 2016-08-23 In the early decades of the twenty-first century, an elusive force as subtle, powerful, and all-pervading as gravity is draining conscious awareness from the human population of Earth. The entity is cunning, insidious, bent on its virulent plot to eat the faculty of free will from the mind of every man, woman, and child of our world. The little girl who cries tears of blood in the mirror is not an illusion. The seance invokes an unhallowed visitant. The old woman who lives alone in the swamp knows the apocryphal secret of the ancient emptiness whose insatiable hunger can never be assuaged. A mediocre fellow ( Dalton T. Broome ) from a Midwest town becomes infected with a consuming obsession to expose the malevolent agency that has the alarming skill of methodically devouring its victims bit by dehumanizing bit while they remain ignorant of its sinister existence. A two-hundred year old remote seaside inn with a shadowed history is the core from which the deceitful abomination butchers the naive who are its prey. W.I.T.C.H. - a cabalistic occult acronym, the meaning of which Broome is destined to learn the hard way - lurks in the rapidly spreading psychological pandemic. Dalton Broome is a man who feels hopelessly lost. The Roofies are out to get him! The course of his life haunts him with failure upon failure. He hears voices inside his head. His awkwardly small feet and his deformed nose rob him of such luxuries as confidence and self esteem. How does bloodstone relate to broomcorn? Mayans, deep space, human teeth, a deck of cards - how can these widely disparate, yet intricately linked, clues guide an urban misfit to a profound revelation which holds the key to restoring his alienated dignity and rescuing our species from annihilation in the oblivion of the gluttonous craving of the vast, unfathomable, abyssal Void? |
doki doki literature club jumpscare: Lally's Game: An AFK Book (Five Nights at Freddy's: Tales from the Pizzaplex #1) Scott Cawthon, Kelly Parra, Andrea Waggener, 2022-07-19 Five Nights at Freddy's fans won't want to miss this collection of three chilling stories that will haunt even the bravest FNAF player... Some secrets are better left hidden . . . A forbidden artifact from her fiance’s past beckons to Selena. Jessica leads a double-life from her friends and coworkers in the children’s wing of a hospital. Maya can’t resist the temptation to explore an off-limits area of Freddy Fazbear’s Mega Pizza Plex. But in the world of Five Nights at Freddy's, everything comes with a price to pay. In this first volume, Five Nights at Freddy's creator Scott Cawthon spins three sinister novella-length tales from uncharted corners of his series' canon. Readers beware: This collection of terrifying tales is enough to rattle even the most hardened Five Nights at Freddy's fans. |
doki doki literature club jumpscare: Black Paradox Junji Ito, 2022-10-25 Four people intent on killing themselves meet through the suicide website Black Paradox: Maruso, a nurse who despairs about the future; Taburo, a man who is tortured by his doppelganger; Pii-tan, an engineer with his own robot clone; and Baracchi, a woman who agonizes about the birthmark on her face. They wander together in search of the perfect death, fatefully opening a door that leads them to a rather bizarre destiny... -- VIZ Media |
doki doki literature club jumpscare: Interactive Storytelling Rebecca Rouse, Hartmut Koenitz, Mads Haahr, 2018-11-26 This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society. |
doki doki literature club jumpscare: The Untold History of Japanese Game Developers John Szczepaniak, 2015-11-04 Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard. |
doki doki literature club jumpscare: Killing Monsters Gerard Jones, 2008-08-04 Children choose their heroes more carefully than we think. From Pokemon to the rapper Eminem, pop-culture icons are not simply commercial pied pipers who practice mass hypnosis on our youth. Indeed, argues the author of this lively and persuasive paean to the power of popular culture, even violent and trashy entertainment gives children something they need, something that can help both boys and girls develop in a healthy way. Drawing on a wealth of true stories, many gleaned from the fascinating workshops he conducts, and basing his claims on extensive research, including interviews with psychologists and educators, Gerard Jones explains why validating our children's fantasies teaches them to trust their own emotions, helps them build stronger selves, leaves them less at the mercy of the pop-culture industry, and strengthens parent-child bonds. Jones has written for the Spider-Man, Superman, and X-Men comic books and created the Haunted Man series for the Web. He has also explored the cultural meanings of comic books and sitcoms in two well-received books. In Killing Monsters he presents a fresh look at children's fantasies, the entertainment industry, and violence in the modern imagination. This reassuring book, as entertaining as it is provocative, offers all of us-parents, teachers, policymakers, media critics-new ways to understand the challenges and rewards of explosive material. News From Killing Monsters: Packing a toy gun can be good for your son-or daughter. Contrary to public opinion, research shows that make-believe violence actually helps kids cope with fears. Explosive entertainment should be a family affair. Scary TV shows can have a bad effect when children have no chance to discuss them openly with adults. It's crucial to trust kids' desires. What excites them is usually a sign of what they need emotionally. Violent fantasy is one of the best ways for kids to deal with the violence they see in real life. |
doki doki literature club jumpscare: Try Fear (Ty Buchanan Legal Thriller #3) James Scott Bell, 2015-07-22 Ty Buchanan thought he was defending a simple DUI...It's Christmas time, and a six-foot-five, 280-pound drunk driver named Carl Richess is stopped on Hollywood Boulevard. He's wearing only a G-String and a Santa hat, and insists his reindeer need to be fed. Ty Buchanan, now defending the down and out, takes the case.But soon this simple DUI becomes something no one saw coming-a homicide. As Ty and his assistant, Sister Mary Veritas, dig deeper, they uncover tentacles of corruption that reach into the citadels of city power. Soon the case catches the attention of the media, putting Ty and everyone else involved in the spotlight. When Sister Mary starts getting threatening e-mails from a cyberstalker, Ty is sure it has something to do with the upcoming trial. He must track down the real killer, and soon. Because somewhere in the dark labyrinth of L.A. is someone who will do anything to keep from being found out, someone who knows how to use the greatest weapon-fear. Part Michael Connelly and part Raymond Chandler, Bell has an excellent ear for dialogue and makes contemporary L.A. come alive. Deftly plotted, flawlessly executed, and compulsively readable, Bell takes his place among the top authors in the field. Highly recommended. -Sheldon Siegel, New York Times bestselling author |
doki doki literature club jumpscare: Dave Barry Does Japan Dave Barry, 1993 The award-winning author and syndicated columnist shares his humorous observations on his trip to Japan, sharing his thoughts on culture shock in all its numerous forms--from kabuki to public bathing. Reprint. |
doki doki literature club jumpscare: The Twilight Pariah Jeffrey Ford, 2017-09-12 Poignant and punchy. —The New York Times Three friends go looking for treasure and find horror in Jeffrey Ford's The Twilight Pariah. All Maggie, Russell, and Henry wanted out of their last college vacation was to get drunk and play archaeologist in an old house in the woods outside of town. When they excavate the mansion's outhouse they find way more than they bargained for: a sealed bottle filled with a red liquid, along with the bizarre skeleton of a horned child Disturbing the skeleton throws each of their lives into a living hell. They feel followed wherever they go, their homes are ransacked by unknown intruders, and people they care about are brutally, horribly dismembered. The three friends awakened something, a creature that will stop at nothing to retrieve its child. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
doki doki literature club jumpscare: Hatter Fox Marilyn Harris, 1986-02-12 The story of a 17-year-old Navajo girl and the white doctor who tries to save her is poignant, triumphant, and terribly sad. |
doki doki literature club jumpscare: Business Purpose Design Monika Smith, Shermin Voshmgir, Scot Carlson; Don Spampinato, Steffan Heuer, Curt Simon Harlinghausen, Friedericke Rode, Philip Siefer, Martin Sinner, Christian Solmecke, Daniel Heltzel; Maren Beverung; Katharina Zwielich, 2020-02-28 Business Purpose Design is an essential guide for a human-centric and holistic purpose for businesses. Discontinuity, uncertainty, complexity, and ambiguity are driving forces of our world. Entire markets, industries, departments, and specialist areas interact and correlate with each other - unplanned and open-ended. In our world, orientation and a common driver is key to navigate, to distinguish relevant information from irrelevant, to take decisions and lead companies to create a positive future. Together with 32 outstanding personalities, from thought leaders, executives, founders, designers, and scientists, Monika looks at the 30 most relevant topics für purpose entrepreneurship. Bonus: Many examples, trend outlooks, and conceptional images inspire new thoughts and ideas - and reassure existing developments. Furthermore, takeaways for every topic offer a hands-on guide to act right away. With the Business Purpose Design model, organizations of any size can design, build, and grow their business towards becoming impact-driven. It provides a toolkit, and over 90 practical tips to design or and implement purpose within an organization right away. It allows for many perspectives. Co-created by over 32 practitioners from 30 disciplines. Illustrated with a critical eye by one of Europe's most sophisticated graphic-recording duo. Specially designed for executives, consultants, entrepreneurs, coaches, managers, designers and leaders of all types of organizations. www.business-purpose.com |
doki doki literature club jumpscare: Interactive Digital Narrative Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen, 2015-04-10 The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles. |
doki doki literature club jumpscare: Walk Around a Forest Aksana Tsaryk, 2012-07 Children match ring-bound cards to complete pictures of different animals, from the farm, forest and Africa. Each book turns learning into a self-initiating and active experience. While fun to put together, the puzzle book also provides information to children about the food, environment and offspring of all kinds of animals. |
doki doki literature club jumpscare: The Irish War of Independence and Civil War John Gibney, 2020-05-30 In the aftermath of the First World War, a political revolution took place in what was then the United Kingdom. Such upheavals were common in postwar Europe, as new states came into being and new borders were forged. What made the revolution in the UK distinctive is that it took place within one of the victor powers, rather than any of their defeated enemies. In the years after the Easter Rising of 1916 in Ireland, a new independence movement had emerged, and in 1918-19 the political party Sinn Féin and its paramilitary partner, the Irish Republican Army, began a political struggle and an armed uprising against British rule. By 1922 the United Kingdom has lost a very substantial portion of its territory, as the Irish Free State came into being amidst a brutal Civil War. At the same time Ireland was partitioned and a new, unionist government was established in what was now Northern Ireland. These were outcomes that nobody could have predicted before 1914. In The Irish War of Independence and Civil War, experts on the subject explore the experience and consequences of the latter phases of the Irish revolution from a wide range of perspectives. |
doki doki literature club jumpscare: Boogiepop in the Mirror: Pandora (Light Novel 4) Kouji Ogata, 2018-07-19 ' Six boys and girls with psychic powers. A tentative alliance from which friendships emerge. But when Boogiepop and a mysterious little girl start showing up in their visions of the future, the six friends find themselves caught up in a chain of events that could put the entire world at risk. With both their lives and their newfound bonds on the line, can they protect each other--and the secrets they''re still keeping? ' |
doki doki literature club jumpscare: The Mask Wearer Bryan Perro, 2012-03-13 To defeat the forces of evil which threaten his world, young Amos Daragon, aided by mythical animal friends, sets out on a journey to find four masks that harness the forces of nature and sixteen powerful stones that give the masks their magic. |
doki doki literature club jumpscare: The Blackstone Chronicles John Saul, 2012-11-30 Set around the old asylum in Blackstone town, which is being demolished, strange artifacts are appearing and being delivered to residents with disastrous results.The sins of the town are coming back to haunt the citizens. |
doki doki literature club jumpscare: This Book Loves You PewDiePie, 2015-10-20 This Book Loves You by PewDiePie is a collection of beautifully illustrated inspirational sayings by which you should live your life. If you follow each and every one, your life will become easier, more fabulous, more rewarding. Imagine what a chilled-out and wonderful human being people would think you were if you lived by the simple principle You can never fail if you never try. Your wasted life would be an inspiration to others. Think of all the pointless, unhappy striving you could simply give up. Throw away that guitar! Give up on your dreams! Embrace your astounding mediocrity. This Book Loves You has something for everyone--or at least everyone willing to give up and stop caring. If all else fails, remember: Don’t be yourself. Be a pizza. Everyone loves pizza. |
doki doki literature club jumpscare: Super Sons (2017-) #3 Peter J. Tomasi, 2017-04-19 “WHEN I GROW UP” part three! It’s Super-Son vs Bat-Son as the exciting new series continues! Kid Amazo is ready to rip the hearts out of the world’s not-so-finest super duo. Face to face with their newest—and first—villain, Jonathan and Damian strike out the only way they know how…at each other! |
doki doki literature club jumpscare: I Want My Mommy! Tracey Corderoy, 2013-03-05 It’s Arthur’s first day apart from his mommy and he really misses her. Even his fantastic dragon suit and favorite toy dragon don’t help cheer him up. “Rargghh!” he roars grumpily. But luckily Grandma knows just what to do! |
doki doki literature club jumpscare: Nature Drawing and Design Frank Steeley, 2018-08-18 Drawing & Coloring book |
doki doki literature club jumpscare: U2 & I Anton Corbijn, 2008 Fotoboek met achtergrondinformatie van de Nederlandse fotograaf (1955- ) over de Ierse rockgroep U2. |
doki doki literature club jumpscare: Universe Destroyers Kurt Weichert, 2024-05-08 A saucer-like disc has crashed at Cape Girardeau and four abnormally small, gray bodies of beings possessing featureless faces are discovered by authorities. Few people know that a juvenile survivor of the wreck was recovered by US authorities and was shipped to Washington, D.C. for study. The forces of darkness are aware of the existence of the alien, its incredible capabilities, and the technology that it had crashed to the Earth with. Every rival from the Soviet Union to Hitler's Nazi Germany craves access to the creature. When the juvenile alien goes missing from the White House bunker, all seems lost. |
doki doki literature club jumpscare: The Great Comet Dave Malloy, 2016 A behind-the-scenes look at the making of an award-winning musical! Here is the official, fascinating, behind-the scenes journey of the new musical Natasha, Pierre & The Great Comet of 1812, from its inception, to Off-Off Broadway, to Off-Broadway, to its premiere at the Imperial Theatre on Broadway. The musical is based on a dramatic 70-page slice of Leo Tolstoy's War and Peace. Profusely illustrated, the book also includes an annotated script and a special CD with three songs from the Off-Broadway production and two all-new recordings for the Broadway production featuring Josh Groban with a 25-piece orchestra. |
doki doki literature club jumpscare: Freddy Files Scott Cawthon, 2017-01-11 In the first official guidebook to Five Nights at Freddys, fans and gamers alike can immerse themselves in the series mythology, gameplay and secrets as we unwind the twisted mysteries hidden at the heart of Freddy Fazbears Pizza. Delving into each game, players can map the animatronics paths, learn how timed elements of the games work, and discover how to trigger unique events. Special sections throughout highlight Freddys fans most talked-about theories, from The Bite of '87 vs. The Bite of '83, to the identity of Purple Guy, to the recurring hallucinations of its me. All the evidence, along with every detail of the games and novels, is laid out for fans to explore in this one-of-akind guide to the warped world of Five Nights at Freddys. |
doki doki literature club jumpscare: Game - World - Architectonics Marc Bonner, 2021 |
Doki (TV series) - Wikipedia
Doki (voiced by Griffin Hook in seasons 1–2 and William Romain in season 3) is an inquisitive 6-year-old dalmatian dog, whose love of adventure makes very crazy …
Doki Doki Literature Club!
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and …
Doki Doki Literature Club! on Steam
Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club member, you can help me …
Doki - The Complete Series (HD) - Archive.org
Apr 15, 2013 · Here is every episode of the "Doki" TV series program in HD! This was made to archive everything from this wonderful show.
Doki (character) | Dokipedia in English | Fandom
Doki is a six-year old dog. He is the main protagonist in the show of the same name who is based off the mascot of Discovery Kids Latin America, and is one of the six …
Doki (TV series) - Wikipedia
Doki (voiced by Griffin Hook in seasons 1–2 and William Romain in season 3) is an inquisitive 6-year-old dalmatian dog, whose love of adventure makes very …
Doki Doki Literature Club!
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all …
Doki Doki Literature Club! on Steam
Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club …
Doki - The Complete Series (HD) - Archive.org
Apr 15, 2013 · Here is every episode of the "Doki" TV series program in HD! This was made to archive everything from this wonderful show.
Doki (character) | Dokipedia in English | Fandom
Doki is a six-year old dog. He is the main protagonist in the show of the same name who is based off the mascot of Discovery Kids Latin …