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dwarf fortress withdraw from society: Procedural Storytelling in Game Design Tanya X. Short, Tarn Adams, 2019-03-14 This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design |
dwarf fortress withdraw from society: Liquid Modernity Zygmunt Bauman, 2013-07-10 In this new book, Bauman examines how we have moved away from a 'heavy' and 'solid', hardware-focused modernity to a 'light' and 'liquid', software-based modernity. This passage, he argues, has brought profound change to all aspects of the human condition. The new remoteness and un-reachability of global systemic structure coupled with the unstructured and under-defined, fluid state of the immediate setting of life-politics and human togetherness, call for the rethinking of the concepts and cognitive frames used to narrate human individual experience and their joint history. This book is dedicated to this task. Bauman selects five of the basic concepts which have served to make sense of shared human life - emancipation, individuality, time/space, work and community - and traces their successive incarnations and changes of meaning. Liquid Modernity concludes the analysis undertaken in Bauman's two previous books Globalization: The Human Consequences and In Search of Politics. Together these volumes form a brilliant analysis of the changing conditions of social and political life by one of the most original thinkers writing today. |
dwarf fortress withdraw from society: The Popol Vuh Lewis Spence, 1908 |
dwarf fortress withdraw from society: Global Trends 2030 National Intelligence Council, 2018-02-07 This important report, Global Trends 2030-Alternative Worlds, released in 2012 by the U.S. National Intelligence Council, describes megatrends and potential game changers for the next decades. Among the megatrends, it analyzes: - increased individual empowerment - the diffusion of power among states and the ascent of a networked multi-polar world - a world's population growing to 8.3 billion people, of which sixty percent will live in urbanized areas, and surging cross-border migration - expanding demand for food, water, and energy It furthermore describes potential game changers, including: - a global economy that could thrive or collapse - increased global insecurity due to regional instability in the Middle East and South Asia - new technologies that could solve the problems caused by the megatrends - the possibility, but by no means the certainty, that the U.S. with new partners will reinvent the international system Students of trends, forward-looking entrepreneurs, academics, journalists and anyone eager for a glimpse into the next decades will find this essential reading. |
dwarf fortress withdraw from society: Galignani's Messenger , 1823 |
dwarf fortress withdraw from society: The Well and the Shallows G. K. Chesterton, 2015-07-02 One of G. K. Chesterton’s finest collection of essays, The Well and the Shallows, explore more controversial themes than typically seen in the work of the English writer. Written with Chesterton’s biting wit, he touches on various cultural, social and moral issues from birth control to Catholicism. Chesterton’s perceptive analysis of core issues within modern society remains startling relatable nearly 100 years since its publication. Written shortly after his conversion to Catholicism, he writes with tremendous foresight focusing on subjects like Catholicism, Reformation and Protestantism, and other profound writings on political and social issues based around the central theme of religion. Essays in this volume include: My Six Conversions The Return to Religion The Higher Nihilism The Ascetic At Large Babies and Distribution A Century of Emancipation Trade Terms Shocking the Modernists Sex and Property Why Protestants Prohibit Where is the Paradox? The Well and the Shallows is an insightful collection of essays on some of the most important ideas of the modernist era written by one of the greatest English writers of the 20th century. It is a perfect read for those interested in the work of G. K. Chesterton or any with a broader interest in historical, social analysis from a religious perspective. |
dwarf fortress withdraw from society: The Law of Nations Emer de Vattel, 1856 |
dwarf fortress withdraw from society: The Ethnic Cleansing of Palestine Ilan Pappe, 2007-09-01 The book that is providing a storm of controversy, from ‘Israel’s bravest historian’ (John Pilger) Renowned Israeli historian, Ilan Pappe's groundbreaking work on the formation of the State of Israel. 'Along with the late Edward Said, Ilan Pappe is the most eloquent writer of Palestinian history.' NEW STATESMAN Between 1947 and 1949, over 400 Palestinian villages were deliberately destroyed, civilians were massacred and around a million men, women, and children were expelled from their homes at gunpoint. Denied for almost six decades, had it happened today it could only have been called 'ethnic cleansing'. Decisively debunking the myth that the Palestinian population left of their own accord in the course of this war, Ilan Pappe offers impressive archival evidence to demonstrate that, from its very inception, a central plank in Israel’s founding ideology was the forcible removal of the indigenous population. Indispensable for anyone interested in the current crisis in the Middle East. *** 'Ilan Pappe is Israel's bravest, most principled, most incisive historian.' JOHN PILGER 'Pappe has opened up an important new line of inquiry into the vast and fateful subject of the Palestinian refugees. His book is rewarding in other ways. It has at times an elegiac, even sentimental, character, recalling the lost, obliterated life of the Palestinian Arabs and imagining or regretting what Pappe believes could have been a better land of Palestine.' TIMES LITERARY SUPPLEMENT 'A major intervention in an argument that will, and must, continue. There's no hope of lasting Middle East peace while the ghosts of 1948 still walk.' INDEPENDENT |
dwarf fortress withdraw from society: Games of Empire Nick Dyer-Witheford, Greig de Peuter, 2013-11-30 In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them. |
dwarf fortress withdraw from society: Gamer Theory McKenzie Wark, 2009-06-30 Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society. |
dwarf fortress withdraw from society: Global Trends 2030 National Intelligence Council (U.S.), 2012 This report is intended to stimulate thinking about the rapid and vast geopolitical changes characterizing the world today and possible global trajectories over the next 15 years. As with the NIC's previous Global Trends reports, we do not seek to predict the future, which would be an impossible feat, but instead provide a framework for thinking about possible futures and their implications. In-depth research, detailed modeling and a variety of analytical tools drawn from public, private and academic sources were employed in the production of Global Trends 2030. NIC leadership engaged with experts in nearly 20 countries, from think tanks, banks, government offices and business groups, to solicit reviews of the report. |
dwarf fortress withdraw from society: New Individualist Review Milton Friedman, 1981-05 Over its life the Review printed seminal writing on free market and conservative topics by remarkably mature students and by Russell Kirk, Ludwig von Mises, George Stigler, Benjamin Rogge, and other already established men. What characterized the Review writers was their rigor of thought and concern for principles, features that coexist naturally. —Chronicles Initially sponsored by the University of Chicago Chapter of the Intercollegiate Society of Individualists, the New Individualist Review was more than the usual campus magazine. It declared itself founded in a commitment to human liberty. Between 1961 and 1968, seventeen issues were published which attracted a national audience of readers. Its contributors spanned the libertarian-conservative spectrum, from F. A. Hayek and Ludwig von Mises to Richard M. Weaver and William F. Buckley, Jr. In his introduction to this reprint edition, Milton Friedman—one of the magazine's faculty advisors—writes that the Review set an intellectual standard that has not yet, I believe, been matched by any of the more recent publications in the same philosophical tradition. |
dwarf fortress withdraw from society: The Gutenberg Galaxy Marshall McLuhan, 1962-01-01 Since its first appearance in 1962, the impact of The Gutenberg Galaxy has been felt around the world. It gave us the concept of the global village; that phrase has now been translated, along with the rest of the book, into twelve languages, from Japanese to Serbo-Croat. It helped establish Marshall McLuhan as the original 'media guru.' More than 200,000 copies are in print. The reissue of this landmark book reflects the continuing importance of McLuhan's work for contemporary readers. |
dwarf fortress withdraw from society: American Military History, Volume II , 2010 From the Publisher: This latest edition of an official U.S. Government military history classic provides an authoritative historical survey of the organization and accomplishments of the United States Army. This scholarly yet readable book is designed to inculcate an awareness of our nation's military past and to demonstrate that the study of military history is an essential ingredient in leadership development. It is also an essential addition to any personal military history library. |
dwarf fortress withdraw from society: Rights of Man Thomas Paine, 1906 |
dwarf fortress withdraw from society: Videogame, Player, Text Barry Atkins, Tanya Krzywinska, 2007 Videogame, Player, Text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. |
dwarf fortress withdraw from society: A People's History of the World Chris Harman, 2017-05-02 Building on A People’s History of the United States, this radical world history captures the broad sweep of human history from the perspective of struggling classes. An “indispensable volume” on class and capitalism throughout the ages—for readers reckoning with the history they were taught and history as it truly was (Howard Zinn) From the earliest human societies to the Holy Roman Empire, from the Middle Ages to the Enlightenment, from the Industrial Revolution to the end of the twentieth century, Chris Harman provides a brilliant and comprehensive history of the human race. Eschewing the standard accounts of “Great Men,” of dates and kings, Harman offers a groundbreaking counter-history, a breathtaking sweep across the centuries in the tradition of “history from below.” In a fiery narrative, he shows how ordinary men and women were involved in creating and changing society and how conflict between classes was often at the core of these developments. While many scholars see the victory of capitalism as now safely secured, Harman explains the rise and fall of societies and civilizations throughout the ages and demonstrates that history moves ever onward in every age. A vital corrective to traditional history, A People's History of the World is essential reading for anyone interested in how society has changed and developed and the possibilities for further radical progress. |
dwarf fortress withdraw from society: Ecosystems and Human Well-being Joseph Alcamo, Millennium Ecosystem Assessment (Program), 2003 Ecosystems and Human Well-Being is the first product of the Millennium Ecosystem Assessment, a four-year international work program designed to meet the needs of decisionmakers for scientific information on the links between ecosystem change and human well-being. The book offers an overview of the project, describing the conceptual framework that is being used, defining its scope, and providing a baseline of understanding that all participants need to move forward. The Millennium Assessment focuses on how humans have altered ecosystems, and how changes in ecosystem services have affected human well-being, how ecosystem changes may affect people in future decades, and what types of responses can be adopted at local, national, or global scales to improve ecosystem management and thereby contribute to human well-being and poverty alleviation. The program was launched by United National Secretary-General Kofi Annan in June 2001, and the primary assessment reports will be released by Island Press in 2005. Leading scientists from more than 100 nations are conducting the assessment, which can aid countries, regions, or companies by: providing a clear, scientific picture of the current sta |
dwarf fortress withdraw from society: Crossing the Rubicon Michael C. Ruppert, 2004-09-15 The acclaimed investigative reporter and author of Confronting Collapse examines the global forces that led to 9/11 in this provocative exposé. The attacks of September 11, 2001 were accomplished through an amazing orchestration of logistics and personnel. Crossing the Rubicon examines how such a conspiracy was possible through an interdisciplinary analysis of petroleum, geopolitics, narco-traffic, intelligence and militarism—without which 9/11 cannot be understood. In reality, 9/11 and the resulting War on Terror are parts of a massive authoritarian response to an emerging economic crisis of unprecedented scale. Peak Oil—the beginning of the end for our industrial civilization—is driving the elites of American power to implement unthinkably draconian measures of repression, warfare and population control. Crossing the Rubicon is more than a story of corruption and greed. It is a map of the perilous terrain through which we are all now making our way. |
dwarf fortress withdraw from society: Virtual Economies Vili Lehdonvirta, Edward Castronova, 2014-05-09 How the basic concepts of economics—including markets, institutions, and money—can be used to create and analyze economies based on virtual goods. In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer's and game designer's toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics—markets, institutions, and money—can be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior. Topics include the rational choice model of economic decision making; information goods versus virtual goods; supply, demand, and market equilibrium; monopoly power; setting prices; and externalities. The book will enable developers and designers to create and maintain successful virtual economies, introduce social scientists and policy makers to the power of virtual economies, and provide a useful guide to economic fundamentals for students in other disciplines. |
dwarf fortress withdraw from society: The Medieval City Norman Pounds, 2005-04-30 An introduction to the life of towns and cities in the medieval period, this book shows how medieval towns grew to become important centers of trade and liberty. Beginning with a look at the Roman Empire's urban legacy, the author delves into urban planning or lack thereof; the urban way of life; the church in the city; city government; urban crafts and urban trade, health, wealth, and welfare; and the city in history. Annotated primary documents like Domesday Book, sketches of street life, and descriptions of fairs and markets bring the period to life, and extended biographical sketches of towns, regions, and city-dwellers provide readers with valuable detail. In addition, 26 maps and illustrations, an annotated bibliography, glossary, and index round out the work. After a long decline in urban life following the fall of the Roman Empire, towns became centers of trade and of liberty during the medieval period. Here, the author describes how, as Europe stabilized after centuries of strife, commerce and the commercial class grew, and urban areas became an important source of revenue into royal coffers. Towns enjoyed various levels of autonomy, and always provided goods and services unavailable in rural areas. Hazards abounded in towns, though. Disease, fire, crime and other hazards raised mortality rates in urban environs. Designed as an introduction to life of towns and cities in the medieval period, eminent historian Norman Pounds brings to life the many pleasures, rewards, and dangers city-dwellers sought and avoided. Beginning with a look at the Roman Empire's urban legacy, Pounds delves into Urban Planning or lack thereof; The Urban Way of Life; The Church in the City; City Government; Urban Crafts and Urban Trade, Health, Wealth, and Welfare; and The City in History. Annotated primary documents like Domesday Book, sketches of street life, and descriptions of fairs and markets bring the period to life, and extended biographical sketches of towns, regions, and city-dwellers provide readers with valuable detail. In addition, 26 maps and illustrations, an annotated bibliography, glossary, and index round out the work. |
dwarf fortress withdraw from society: In Praise of the Goddess , 2003-12-01 About 16 centuries ago, an unknown Indian author or authors gathered together the diverse threads of already ancient traditions and wove them into a verbal tapestry that today is still the central text for worshippers of the Hindu Devi, the Divine Mother. This spiritual classic, the Devimahatmya, addresses the perennial questions of the nature of the universe, humankind, and divinity. How are they related, how do we live in a world torn between good and evil, and how do we find lasting satisfaction and inner peace? These questions and their answers form the substance of the Devimahatmya. Its narrative of a dispossessed king, a merchant betrayed by the family he loves, and a seer whose teaching leads beyond existential suffering sets the stage for a trilogy of myths concerning the all-powerful Divine Mother, Durga, and the fierce battles she wages against throngs of demonic foes. In these allegories, her adversaries represent our all-too-human impulses toward power, possessions, and pleasure. The battlefields symbolize the field of human consciousness on which our lives' dramas play out in joy and sorrow, in wisdom and folly. The Devimahatmya speaks to us across the ages of the experiences and beliefs of our ancient ancestors. We sense their enchantment at nature's bounty and their terror before its destructive fury, their recognition of the good and evil in the human heart, and their understanding that everything in our experience is the expression of a greater reality, personified as the Divine Mother. |
dwarf fortress withdraw from society: Mind Swami Sivananda, 1994 |
dwarf fortress withdraw from society: Bored of the Rings Henry Beard, The Harvard Lampoon, Douglas C. Kenney, 2012-10-30 Includes a new boreword by the author. |
dwarf fortress withdraw from society: Mapping the Chinese and Islamic Worlds Hyunhee Park, 2012-08-27 This book documents the relationship and wisdom of Asian cartographers in the Islamic and Chinese worlds before the Europeans arrived. |
dwarf fortress withdraw from society: A Study of History: Reconsiderations Arnold Joseph Toynbee, 1961 |
dwarf fortress withdraw from society: The Gender Knot Johnson, 2007-09 |
dwarf fortress withdraw from society: The Fellowship of the Ring J.R.R. Tolkien, 1986-08-12 The opening novel of The Lord of the Rings—the greatest fantasy epic of all time—which continues in The Two Towers and The Return of the King. Nominated as one of America’s best-loved novels by PBS’s The Great American Read The dark, fearsome Ringwraiths are searching for a Hobbit. Frodo Baggins knows that they are seeking him and the Ring he bears—the Ring of Power that will enable evil Sauron to destroy all that is good in Middle-earth. Now it is up to Frodo and his faithful servant, Sam, with a small band of companions, to carry the Ring to the one place it can be destroyed: Mount Doom, in the very center of Sauron’s realm. |
dwarf fortress withdraw from society: Senlin Ascends Josiah Bancroft, 2017-08-22 The first book in the word-of-mouth phenomenon debut fantasy series about one man's dangerous journey through a labyrinthine world. One of my favorite books of all time -- Mark Lawrence The Tower of Babel is the greatest marvel in the world. Immense as a mountain, the ancient Tower holds unnumbered ringdoms, warring and peaceful, stacked one on the other like the layers of a cake. It is a world of geniuses and tyrants, of luxury and menace, of unusual animals and mysterious machines. Soon after arriving for his honeymoon at the Tower, the mild-mannered headmaster of a small village school, Thomas Senlin, gets separated from his wife, Marya, in the overwhelming swarm of tourists, residents, and miscreants. Senlin is determined to find Marya, but to do so he'll have to navigate madhouses, ballrooms, and burlesque theaters. He must survive betrayal, assassins, and the illusions of the Tower. But if he hopes to find his wife, he will have to do more than just endure. This quiet man of letters must become a man of action. |
dwarf fortress withdraw from society: Playing with the Past Matthew Wilhelm Kapell, Andrew B.R. Elliott, 2013-10-24 Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself. |
dwarf fortress withdraw from society: A Mythic Journey Edward Diller, 2014-07-15 Although The Tin Drum has often been called one of the great novels of the 20th century, most critics have been baffled in attempting to draw its apparent chaos into a single literary framework. Here is the full-length study to penetrate the brilliance of Gunter Grass's style and uncover the novel's mythopoetic core. In A Mythic Journey: Gunter Grass's Tin Drum, author Edward Diller convincingly demonstrates the still valid relationship between modern and classical literary criticism. By reading The Tin Drum as both modern myth and historical epic, he provides a profound and sensitive interpretation of one of the masterpieces of 20th century literature. |
dwarf fortress withdraw from society: Of the Buildings of Justinian Procopius, 2021-11-05 It becomes, therefore, important to have a clear record as to what Justinian did, not only in Palestine but in other countries, so as to be able to judge to some extent, by well-authenticated examples, of the founders of those edifices whose history is involved in doubt. Of the writers who can give us this record, none has such authority as Procopius, or gives so much detailed information; and he has, for that reason, been largely quoted by Gibbon and by well-nigh every other writer on Byzantine history; and he gives such definite information as to the dates of many of Justinian's buildings which remain to us, as to form a standard by which to recognise the general characteristics in outline and detail adopted by his architects in his greatest works, and which characterize the style now well known as Byzantine. source |
dwarf fortress withdraw from society: Singapore in Global History Derek Thiam Soon Heng, Syed Muhd Khairudin Aljunied, 2011 This important overview explores the connections between Singapore's past with historical developments worldwide until present day. The contributors analyse Singapore as a city-state seeking to provide an interdisciplinary perspective to the study of the global dimensions contributing to Singapore's growth. The book's global perspective demonstrates that many of the discussions of Singapore as a city-state have relevance and implications beyond Singapore to include Southeast Asia and the world. This vital volume should not be missed by economists, as well as those interested in imperial histor. |
dwarf fortress withdraw from society: The image of the future : enlightening the past, orientating the present, forecasting the future; Iconoclasm of the images of future, demolition of culture , 1961 |
dwarf fortress withdraw from society: The Book of the Courtier conte Baldassarre Castiglione, 1903 |
dwarf fortress withdraw from society: A Dictionary of American English on Historical Principles William Alexander Craigie, James Root Hulbert, 1974 |
dwarf fortress withdraw from society: Posthumous Poems of Percy Bysshe Shelley Percy Bysshe Shelley, 1824 |
dwarf fortress withdraw from society: Karl Marx and the Birth of Modern Society Michael Heinrich, 2019-07-02 A new, comprehensive biography of the life and work of Karl Marx For over a century, Karl Marx’s critique of capitalism has been a crucial resource for social movements. Now, recent economic crises have made it imperative for us to comprehend and actualize Marx’s ideas. But without a knowledge of Karl Marx’s life as he lived it, neither Marx nor his works can be fully understood. There are more than twenty-five comprehensive biographies of Marx, but none of them consider his life and work in equal, corresponding measure. This biography, planned for three volumes, aims to include what most biographies have reduced to mere background: the contemporary conflicts, struggles, and disputes that engaged Marx at the time of his writings, alongside his complex relationships with a varied assortment of friends and opponents. This first volume will deal extensively with Marx’s youth in Trier and his studies in Bonn and Berlin. It will also examine the function of poetry in his intellectual development and his first occupation with Hegelian philosophy and with the so-called “young Hegelians” in his 1841 Dissertation. Already during this period, there were crises as well as breaks in Marx’s intellectual development that prompted Marx to give up projects and re-conceptualize his critical enterprise. This volume is the beginning of an astoundingly dimensional look at Karl Marx – a study of a complex life and body of work through the neglected issues, events, and people that helped comprise both. It is destined to become a classic. |
dwarf fortress withdraw from society: Africans John Iliffe, 2017-07-13 An updated and comprehensive single-volume history covering all periods from human origins to contemporary African situations. |
dwarf fortress withdraw from society: The Saturday Review of Politics, Literature, Science, Art, and Finance , 1872 |
Dwarfism - Wikipedia
Dwarfism is a condition of people and animals marked by unusually small size or short stature. [1] .
DWARF Definition & Meaning - Merriam-Webster
The meaning of DWARF is a person of unusually small stature; especially : a person whose height does not exceed 4' 10' and is typically less than 4' 5'. …
Dwarfism - Symptoms and causes - Mayo Clinic
Nov 7, 2024 · Dwarfism is short stature that results from a genetic or medical condition. Stature is the height of a person in a standing position. …
Dwarf vs Midget - Difference and Comparison | Diffen
What's the difference between Dwarf and Midget? A dwarf is an extremely short adult who is less than 58 inches tall. The word midget is considered …
Dwarfism: Types, Causes, Treatments, and More - Web…
Mar 14, 2025 · Dwarfism is when a person is short in stature because of their genes or a medical reason. It’s …
Dwarfism - Wikipedia
Dwarfism is a condition of people and animals marked by unusually small size or short stature. [1] .
DWARF Definition & Meaning - Merriam-Webster
The meaning of DWARF is a person of unusually small stature; especially : a person whose height does not exceed 4' 10' and is typically less than 4' 5'. …
Dwarfism - Symptoms and causes - Mayo Clinic
Nov 7, 2024 · Dwarfism is short stature that results from a genetic or medical condition. Stature is the height of a person in a standing position. …
Dwarf vs Midget - Difference and Comparison | Diffen
What's the difference between Dwarf and Midget? A dwarf is an extremely short adult who is less than 58 inches tall. The word midget is considered …
Dwarfism: Types, Causes, Treatments, and More - Web…
Mar 14, 2025 · Dwarfism is when a person is short in stature because of their genes or a medical reason. It’s …