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early computer language crossword: Simon and Schuster Crossword Puzzle Book John M. Samson, 2005-02 In 1924, Simon & Schuster published its first title, The Cross Word Puzzle Book. Not only was it this new publisher's first release, it was the first collection of crossword puzzles ever printed. Today, more than seventy-five years later, the legendary Simon & Schuster Crossword Puzzle Book series maintains its status as the standard-bearer for cruciverbal excellence. Published every two months, the series continues to provide the freshest and most original puzzles on the market. Created by the best contemporary constructors -- and edited by top puzzle master John M. Samson -- these Sunday-sized brain-breakers offer hours of stimulation for solvers of every level. Can you take the challenge? Sharpen your pencils, grit your teeth, and find out! |
early computer language crossword: The New York Times Daily Crossword Puzzles Volume 70 Will Shortz, 2005-08 America's most popular crosswords First time in book form! The New York Times daily crossword puzzle books are the longest-running series of America's favorite puzzles from the Times and crossword legend Will Shortz. Instead of the obscure trivia or bizarre vocabulary words of older-style crosswords, these fresh puzzles emphasize creative thinking, modern cultural figures and fun, flexible vocabulary. · Now in book form for the first time ever · 50 daily crossword puzzles from editor Will Shortz · Author bylines allow fans to get to know today's top puzzle constructors |
early computer language crossword: The New York Times Easy Crossword Puzzle Omnibus Volume 5 Will Shortz, 2006-08-22 Being on the run doesn't mean giving up your crosswords! From the pages of The New York Times comes this brand-new collection of easy-to-solve, fast-to-finish puzzles especially designed for solvers on the go. |
early computer language crossword: The New York Times Easy to Not-So-Easy Crossword Puzzle Omnibus Volume 3 The New York Times, 2009-03-31 Being on the run doesn't mean giving up your crosswords! From the pages of The New York Times comes this brand-new collection of easy-to-solve, fast-to-finish puzzles especially designed for solvers on the go. |
early computer language crossword: Los Angeles Times Sunday Crossword Puzzles Sylvia Bursztyn, Barry Tunick, 2002-07-01 Los Angeles Times Sunday Crossword Puzzles is the best selling puzzle book series around, after The New York Times, and the 50 puzzles in Volume 21 make it easy to see why. The pun-filled crosswords that Sylvia Bursztyn and Barry Tunick are known for--abounding in clever wordplay and witty themes--await the solver on every page, ready to elicit chuckles, guffaws and groans. |
early computer language crossword: Early Computing in Britain Simon Lavington, 2019-07-06 This unique book presents the story of the pioneering manufacturing company Ferranti Ltd. – producer of the first commercially-available computers – and of the nine end-user organisations who purchased these machines with government help in the period 1951 to 1957. The text presents personal reminiscences from many of the diverse engineers, programmers and marketing staff who contributed to this important episode in the emergence of modern computers, further illustrated by numerous historical photographs. Considerable technical details are also supplied in the appendices. Topics and features: provides the historical background to the Ferranti Mark I, including the contributions of von Neumann and Turing, and the prototype known as The Baby; describes the transfer of technologies from academia to industry and the establishment of Ferranti’s computer production resources; reviews Ferranti’s efforts to adapt their computers for sale to business and commercial markets, and to introduce competitive new products; covers the use of early Ferranti computers for defence applications in different government establishments in the UK, including GCHQ Cheltenham; discusses the installation and applications of Ferranti computers at universities in the UK, Canada, and Italy; presents the story of the purchase of a Ferranti Mark I* machine by the Amsterdam Laboratories of the Shell company; details the use of Ferranti Mark I* computers in the UK’s aerospace industry and compares this with the American scene; relates the saga of Ferranti’s journey from its initial success as the first and largest British computer manufacturer to its decline and eventual bankruptcy. This highly readable text/reference will greatly appeal to professionals interested in the practical development of early computers, as well as to specialists in computer history seeking technical material not readily available elsewhere. The educated general reader will also find much to enjoy in the photographs and personal anecdotes that provide an accessible insight into the early days of computing. |
early computer language crossword: The New York Times Easy to Not-So-Easy Crossword Puzzle Omnibus Volume 4 The New York Times, 2010-03-16 Being on the run doesn't mean giving up your crosswords! From the pages of The New York Times comes this brand-new collection of easy-to-solve, fast-to-finish puzzles especially designed for solvers on the go. |
early computer language crossword: Simon & Schuster Mega Crossword Puzzle Book #7 John M. Samson, 2009-12-29 The classic crossword series returns with 300 never-before-published puzzles! In 1924, Simon & Schuster published its first title, The Cross Word Puzzle Book. Not only was it the publisher’s first release, it was the first collection of crossword puzzles ever printed. Today, more than eighty years later, Simon & Schuster’s legendary crossword puzzle book series maintains its status as the standard-bearer for cruciverbal excellence. This series continues to provide the most challenging, fresh, and original puzzles on the market. Created by the best contemporary constructors—and edited by top puzzle master John M. Samson—these Thursday to Sunday–size brain breakers offer hours of stimulation for solvers of every level. With hundreds of puzzles in one volume, the Simon & Schuster Mega Crossword Puzzle Book will test the knowledge of solvers everywhere. Can you avoid turning to the answer key? Sharpen your pencils, grit your teeth, and find out! |
early computer language crossword: Los Angeles Times Sunday Crossword Omnibus, Volume 6 Sylvia Bursztyn, Barry Tunick, 2007-09-25 The latest compilation of 200 fun-filled, pun-filled puzzles from the pages of the Los Angeles Times. Edited with care by renowned puzzlers Sylvia Bursztyn and Barry Tunick, who have been puzzle-writing partners since 1980 and have written nearly 1,500 Sunday crosswords for the Los Angeles Times. |
early computer language crossword: Collins Pub Quiz: 10,000 easy, medium and difficult questions (Collins Puzzle Books) Collins Puzzles, 2018-09-20 Q: What’s inside this bumper quiz book? A: More than 500 brand new, bang up-to-date quizzes and 10,000 questions. All quizzes and answers are hyperlinked for ease of use. Choose to hide the answers or view them alongside each quiz; test yourself or be the quiz master. Perfect for playing with friends and family! |
early computer language crossword: GCSE Computer Studies for You Stephen Doyle, 1990 This second edition of a GCSE computer studies text includes chapters on personal computers and desktop publishing, spreadsheets and their applications, and detailed case studies illustrating how a computer system can revolutionize the working environment. The Data Protection Act is also included, together with project work, an extended section on coursework, advice on how to revise and hints on how to pass examinations. Key words are explained in the text in context and highlighted with bold type, and also explained in an extensive glossary. |
early computer language crossword: Simon & Schuster Mega Crossword Puzzle Book #21 John M. Samson, 2021-09-07 Celebrate more than ninety-five years of Simon & Schuster crossword puzzle excellence with this engaging collection of 300 new, never-before-published crosswords, designed for fans of all skill levels. In 1924, Simon & Schuster published its first title The Cross Word Puzzle Book. Not only was it the publisher’s first release, it was the first collection of crossword puzzles ever printed. Today, more than ninety-five years later, Simon & Schuster’s legendary crossword puzzle book series continues with this new and appealing collection, offering hours of stimulation for solvers of every level. Created by the best contemporary constructors—and edited by top puzzle master John M. Samson—it’s designed with convenience in mind and features perforated pages so you can tear out puzzles individually and work on them on-the-go. So pick up a pencil and enjoy some screen-free fun with this timeless and unique collection of puzzles that is sure to delight existing fans and challenge new puzzle enthusiasts alike. |
early computer language crossword: Simon & Schuster Mega Crossword Puzzle Book #20 John M. Samson, 2020-09-01 Celebrate more than ninety-five years of Simon & Schuster crossword puzzle excellence with this engaging collection of 300 new, never-before-published crosswords, designed for fans of all skill levels. In 1924, Simon & Schuster published its first title, The Cross Word Puzzle Book. Not only was it the publisher’s first release, it was the first collection of crossword puzzles ever printed. Today, more than ninety-five years later, Simon & Schuster’s legendary crossword puzzle book series continues with this new and engaging collection, offering hours of stimulation for solvers of every level. Created by the best contemporary constructors—and edited by top puzzle master John M. Samson—it’s designed with convenience in mind and features perforated pages so you can tear out puzzles individually and work on them on-the-go. This new super-sized book will delight existing fans and challenge new puzzle enthusiasts as they discover this timeless and unique collection of puzzles. |
early computer language crossword: The New York Times Cup of Crosswords The New York Times, 2005 Unwind Your Mind! Millions of solvers across the country know that nothing relaxes, refreshes, and reinvigorates mentally like the New York Times crossword puzzles. So if you feel stressed out, worn down, or just in need of a break, why not take a crack at these seventy-five easy- to mid-week puzzles from the Times and editor Will Shortz? You may find it's as wholesome, nourishing, and reassuring as a good cup of...alphabet soup. * 75 Great, eye-opening New York Times puzzles edited by crossword great Will Shortz * Fun, solvable crossword puzzles * Fresh, exciting vocabulary and creative puzzle construction |
early computer language crossword: Women Scientists and Inventors, Grades 4-8 Jacquelyn A. Greenblatt, 2009-05 Kids will enjoy solving these puzzles that teach science history while also improving vocabulary and reading comprehension. Each puzzle is introduced by a short narrative about a particular discovery. Solving the puzzle reveals the name of the female scientist or inventor. The book covers 42 examples of women's contributions in the fields of mathematics, physics, chemistry, biology, and applied science. Students will learn who wrote the first computer program, discovered pulsars, designed the street-cleaning machine, proved that chromosomes determine sex, invented radial tires, and much more. Grades 4-8. Answer key. Bibliography. Illustrated. Good Year Books. 94 pages. |
early computer language crossword: Geek Sublime Vikram Chandra, 2014-09-02 The nonfiction debut from the author of the international bestseller Sacred Games about the surprising overlap between writing and computer coding Vikram Chandra has been a computer programmer for almost as long as he has been a novelist. In this extraordinary new book, his first work of nonfiction, he searches for the connections between the worlds of art and technology. Coders are obsessed with elegance and style, just as writers are, but do the words mean the same thing to both? Can we ascribe beauty to the craft of writing code? Exploring such varied topics as logic gates and literary modernism, the machismo of tech geeks, the omnipresence of an Indian Mafia in Silicon Valley, and the writings of the eleventh-century Kashmiri thinker Abhinavagupta, Geek Sublime is both an idiosyncratic history of coding and a fascinating meditation on the writer's art. Part literary essay, part technology story, and part memoir, it is an engrossing, original, and heady book of sweeping ideas. |
early computer language crossword: Reading Programs for Young Adults Martha Seif Simpson, 2015-11-16 School and public libraries often provide programs and activities for children in preschool through the sixth grade, but there is little available to young adults. For them, libraries become a place for work—the place to research an assignment or find a book for a report—but the thought of the library as a place for enjoyment is lost. So how do librarians recapture the interest of teenagers? This just might be the answer. Here you will find theme-based units (such as Cartoon Cavalcade, Log On at the Library, Go in Style, Cruising the Mall, Space Shots, Teens on TV, and 44 others) that are designed for young adults. Each includes a display idea, suggestions for local sponsorship of prizes, a program game to encourage participation, 10 theme-related activities, curriculum tie-in activities, sample questions for use in trivia games or scavenger hunts, ideas for activity sheets, a bibliography of related works, and a list of theme-related films. The units are highly flexible, allowing any public or school library to adapt them to their particular needs. |
early computer language crossword: Computer Language , 1984 |
early computer language crossword: But how Do it Know? J. Clark Scott, 2009 This book thoroughly explains how computers work. It starts by fully examining a NAND gate, then goes on to build every piece and part of a small, fully operational computer. The necessity and use of codes is presented in parallel with the apprioriate pieces of hardware. The book can be easily understood by anyone whether they have a technical background or not. It could be used as a textbook. |
early computer language crossword: Head First Learn to Code Eric Freeman, 2018-01-02 What will you learn from this book? Itâ??s no secret the world around you is becoming more connected, more configurable, more programmable, more computational. You can remain a passive participant, or you can learn to code. With Head First Learn to Code youâ??ll learn how to think computationally and how to write code to make your computer, mobile device, or anything with a CPU do things for you. Using the Python programming language, youâ??ll learn step by step the core concepts of programming as well as many fundamental topics from computer science, such as data structures, storage, abstraction, recursion, and modularity. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Learn to Code uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works. |
early computer language crossword: The Boston Globe Sunday Crossword Puzzles Henry Hook, Emily Cox, Henry Rathvon, 2006-03-14 The Boston Team Party!! For many years, the team of Henry Hook, Emily Cox, and Henry Rathvon have been entertaining Boston-area puzzle fans with their Sunday Globe crosswords. Now, puzzlers across America can try their hand at some of the cleverest crossword creations anywhere—contemporary, witty puzzles of New York Times caliber. Difficulty: Medium Style: Contemporary |
early computer language crossword: Computer-Assisted Language Learning Michael Levy, 1997-03-20 Gives a comprehensive overview of the field including historical and interdisciplinary perspectives. Looks at the relationship between the theory and application of Computer-Assisted Language Learning. Describes how the computer is conceptualized as both tutor and tool, and discusses the implications for computer programming, language teaching, and learning. So far the development of Computer-Assisted Language Learning (CALL) has been fragmented. The points of departure for CALL projects have been enormously varied, and when the projects have been written up, they rarely refer to those that have gone before. Michael Levy addresses this shortcoming, setting CALL work into a context, both historical and interdisciplinary. He is the first person in the field to consider CALL as a body of work. He also aims to identify themes and patterns of development that relate contemporary CALL to earlier projects. The author goes on to explore how CALL practitioners have conceptualized the use of the computer in language teaching and learning. He achieves this through a detailed review of the literature, and through the results of an international CALL Survey, where key CALL practitioners from 18 countries respond to questions on aspects of CALL materials development. Drawn from this rich source of information on actual CALL practice, Michael Levy analyses and expands on a tutor-tool framework. He shows this to be of value for a better understanding of methodology, integration of CALL into the curriculum, the role of the teacher and learner, and evaluation. |
early computer language crossword: Simon & Schuster Mega Crossword Puzzle Book #22 John M. Samson, 2022-09-20 Celebrate more than ninety-five years of Simon & Schuster crossword puzzle excellence with this engaging collection of 300 new, never-before-published crosswords, designed for fans of all skill levels. In 1924, Simon & Schuster published its first title, The Cross Word Puzzle Book. Not only was it the publisher’s first release, it was the first collection of crossword puzzles ever printed. Today, more than ninety-five years later, Simon & Schuster’s legendary crossword puzzle book series continues with this new and engaging collection, offering hours of stimulation for solvers of every level. Created by the best contemporary constructors—and edited by top puzzle master John M. Samson—it’s designed with convenience in mind and features perforated pages so you can tear out puzzles individually and work on them on-the-go. This new super-sized book will delight existing fans and challenge new puzzle enthusiasts as they discover this timeless and unique collection of puzzles. |
early computer language crossword: Coding as a Playground Marina Umaschi Bers, 2020-10-05 Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning. |
early computer language crossword: A Clue for the Puzzle Lady Parnell Hall, 2000-07-11 Cruciverbalists, rejoice! Pick up a pencil and get ready to solve a puzzling murder-and an actual crossword puzzle-in this sparkling debut of a unique amateur detective: Miss Cora Felton, an eccentric old lady with a syndicated puzzle column, an irresistible urge to poke into unsettling events, and a niece who's determined to keep her out of trouble. When the body of an unknown teenage girl turns up in the cemetery in the quiet town of Bakerhaven, Police Chief Dale Harper finds himself investigating his first homicide. A baffling clue leads him to consult Bakerhaven's resident puzzle expert-his first big mistake. Soon Cora's meddling, mischief-making behavior drives Chief Harper to distraction and inspires many cross words from her long-suffering niece, Sherry. But when another body turns up in a murder that hits much closer to home, Cora must find a killer-before she winds up in a wooden box three feet across...and six down. |
early computer language crossword: Enough Rope to Shoot Yourself in the Foot Allen I. Holub, 1995 C and C++ programmers who are looking for innovative ways to improve their code will find them in this first-of-its-kind reference. Holub has put together an indispensable set of guidelines, tips, and techniques that readers can use immediately to create elegant, efficient code in any C or C++ program. |
early computer language crossword: Computational Complexity Sanjeev Arora, Boaz Barak, 2009-04-20 New and classical results in computational complexity, including interactive proofs, PCP, derandomization, and quantum computation. Ideal for graduate students. |
early computer language crossword: Think Julia Ben Lauwens, Allen B. Downey, 2019-04-05 If you’re just learning how to program, Julia is an excellent JIT-compiled, dynamically typed language with a clean syntax. This hands-on guide uses Julia 1.0 to walk you through programming one step at a time, beginning with basic programming concepts before moving on to more advanced capabilities, such as creating new types and multiple dispatch. Designed from the beginning for high performance, Julia is a general-purpose language ideal for not only numerical analysis and computational science but also web programming and scripting. Through exercises in each chapter, you’ll try out programming concepts as you learn them. Think Julia is perfect for students at the high school or college level as well as self-learners and professionals who need to learn programming basics. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand types, methods, and multiple dispatch Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design and data structures through case studies |
early computer language crossword: Computer Games I David N.L. Levy, 2012-12-06 Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a brute force approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games. |
early computer language crossword: Popular Science , 1991-10 Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better. |
early computer language crossword: Simon and Schuster Crossword Treasury # 42 John M. Samson, 2005-11-29 A hall of fame collection of 75 winners. Gathered from out-of-print books, these crosswords have been updated to suit today's fans. |
early computer language crossword: The Papers of the Sixteenth SIGCSE Technical Symposium on Computer Science Education Harriet G. Taylor, 1985 |
early computer language crossword: Game Design Lewis Pulsipher, 2012-08-08 Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a big idea is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional. |
early computer language crossword: Harder Wednesday Crosswords Peter Gordon, 2006-09 |
early computer language crossword: The New York Sun Crosswords Peter Gordon, 2006-04-28 What makes these 72 crosswords, from The New York Sun, the best ever? They're carefully edited so those obscure words that nobody actually uses are out, and solving pleasure is in, thanks to tricky clues and witty puns. Most of the puzzles have clever and original themes that add to the fun. (The title hints at the topic.) Plus, solvers will enjoy the wide range of difficulty, which is indicated by the number of stars on top. The New York Sun crosswords are among the...best-edited in the country...They’re a joy to solve.”--Trip Payne, three-time American Crossword Puzzle Tournament champion |
early computer language crossword: The Cambridge Encyclopedia of the English Language David Crystal, 2018-11-29 Now in its third edition, The Cambridge Encyclopedia of the English Language provides the most comprehensive coverage of the history, structure and worldwide use of English. Fully updated and expanded, with a fresh redesigned layout, and over sixty audio resources to bring language extracts to life, it covers all aspects of the English language including the history of English, with new pages on Shakespeare's vocabulary and pronunciation, updated statistics on global English use that now cover all countries and the future of English in a post-Brexit Europe, regional and social variations, with fresh insights into the growing cultural identities of 'new Englishes', English in everyday use with new sections on gender identities, forensic studies, and 'big data' in corpus linguistics, and digital developments, including the emergence of new online varieties in social media platforms such as Facebook, Twitter and WhatsApp. Packed with brand new colour illustrations, photographs, maps, tables and graphs, this new edition is an essential tool for a new generation of twenty-first-century English language enthusiasts. |
early computer language crossword: Turing's Cathedral George Dyson, 2012 Documents the innovations of a group of eccentric geniuses who developed computer code in the mid-20th century as part of mathematician Alan Turin's theoretical universal machine idea, exploring how their ideas led to such developments as digital television, modern genetics and the hydrogen bomb. |
early computer language crossword: Merl Reagle's Sunday Crosswords Merl Reagle, 2000-05-01 The only Sunday crosswords with a Far Side sense of humor. Of the top 15 crossword books in the country overall, including The New York Times, five of them are by Merl Reagle. Appearing in newspapers with a total circulation of more than 10 million readers, Merl Reagle's Sunday Crosswords is quickly becoming the most popular Sunday puzzle in America. Called the best Sunday crossword creator in America by Games magazine, Merl Reagle has been making crossword puzzles since age six. He had his first crossword for The San Francisco Examiner in 1985. For freshness, humor and quality of construction, crossword just don't get any better than this. -Will Shortz, Crossword Puzzle Editor, The New York Times Smart, funny, and challenging! I wish he made more of them for me! -Erica Rothstein, former Editor-in-Chief, Dell Crossword Magazines |
early computer language crossword: Simon & Schuster Mega Crossword Puzzle Book #24 John M. Samson, 2024-09-17 Celebrate a century of Simon & Schuster crossword puzzle excellence with this engaging collection of 300 new, never-before-published crosswords, designed for fans of all skill levels. In 1924, Simon & Schuster published its first title, The Cross Word Puzzle Book. Not only was it the publisher’s first release, it was the first collection of crossword puzzles ever printed. Today, a hundred years later, Simon & Schuster’s legendary crossword puzzle book series continues with this new and engaging collection, offering hours of stimulation for solvers of every level. Created by the best contemporary constructors—and edited by top puzzle master John M. Samson—it’s designed with convenience in mind and features perforated pages so you can tear out puzzles individually and work on them on-the-go. This new super-sized book will delight existing fans and challenge new puzzle enthusiasts as they discover this timeless and unique collection of puzzles. |
early computer language crossword: Computer Education , 1980 |
EARLY Definition & Meaning - Merriam-Webster
The meaning of EARLY is near the beginning of a period of time. How to use early in a sentence.
EARLY | definition in the Cambridge English Dictionary
EARLY meaning: 1. near the beginning of a period of time, or before the usual, expected, or planned time: 2…. Learn …
EARLY definition and meaning | Collins English Dictionary
Early means near the beginning of a period in history, or in the history of something such as the world, a society, or an activity. ...the early stages of pregnancy. ...Fassbinder's early …
early | meaning of early in Longman Dictionary of ...
early meaning, definition, what is early: in the first part of a period of time, e...: Learn more.
What does Early mean? - Definitions.net
Early refers to a point in time that occurs before a specified time, event, or expected occurrence. It can also refer to something near the beginning or at the initial stage of a period or …
EARLY Definition & Meaning - Merriam-Webster
The meaning of EARLY is near the beginning of a period of time. How to use early in a sentence.
EARLY | definition in the Cambridge English Dictionary
EARLY meaning: 1. near the beginning of a period of time, or before the usual, expected, or planned time: 2…. Learn more.
EARLY definition and meaning | Collins English Dictionary
Early means near the beginning of a period in history, or in the history of something such as the world, a society, or an activity. ...the …
early | meaning of early in Longman Dictionary of ...
early meaning, definition, what is early: in the first part of a period of time, e...: Learn more.
What does Early mean? - Definitions.net
Early refers to a point in time that occurs before a specified time, event, or expected occurrence. It can also refer to something …