Free Virtual Reality Education Apps

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  free virtual reality education apps: Learning Web-based Virtual Reality Srushtika Neelakantam, Tanay Pant, 2017-03-02 Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. What You Will Learn Experience WebVR, the WebVR API, and WebVR libraries Make use of various pieces of VR hardware See popular WebVR projects Use A-Frame to build your own WebVR projects Who This Book Is For Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.
  free virtual reality education apps: Augmented Reality in Education Vladimir Geroimenko, 2020-05-26 This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.
  free virtual reality education apps: Learning Virtual Reality Tony Parisi, 2015-10-26 Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.
  free virtual reality education apps: K-8 Digital Citizenship Curriculum Ask a Tech Teacher, 2019-09-21 9 grade levels. 17 topics. 46 lessons. 46 projects. A year-long curriculum that covers everything you need to discuss on internet safety and efficiency. Digital Citizenship–probably one of the most important topics students will learn between kindergarten and 8th and too often, teachers are thrown into it without a roadmap. Well, here it is–your guide to what our children must know at what age to thrive in the community called the internet. It’s a roadmap for blending all pieces into a cohesive, effective student-directed cyber-learning experience that accomplishes ISTE’s general goals
  free virtual reality education apps: Learning Transported Jaime Donally, 2022-08-30 Get the practical insights and classroom examples you need to incorporate immersive technology into curriculum and create engaging, effective learning experiences for students. Teachers nationwide are adopting immersive technology – devices and software that provide augmented, virtual and mixed reality experiences – to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology. Learning Transported helps educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students. The book includes: • Definitions and examples of augmented, virtual and mixed reality. • Comparison of devices and platforms, and tips for selecting the best one. • Lesson plans mapped to standards and content areas. • Ideas for using immersive technology tools in the classroom. Immersive technology has great potential to transform learning and create engaging experiences for students. This book helps educators consider the most important factors in bringing this approach into the classroom: that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning is safe, affordable and suitable for the situation. The companion jump start guide based on this book is Immerse Yourself: Create Engaging AR/VR Experiences for All Learners.
  free virtual reality education apps: Getting Smart Tom Vander Ark, 2011-09-20 A comprehensive look at the promise and potential of online learning In our digital age, students have dramatically new learning needs and must be prepared for the idea economy of the future. In Getting Smart, well-known global education expert Tom Vander Ark examines the facets of educational innovation in the United States and abroad. Vander Ark makes a convincing case for a blend of online and onsite learning, shares inspiring stories of schools and programs that effectively offer personal digital learning opportunities, and discusses what we need to do to remake our schools into smart schools. Examines the innovation-driven world, discusses how to combine online and onsite learning, and reviews smart tools for learning Investigates the lives of learning professionals, outlines the new employment bargain, examines online universities and smart schools Makes the case for smart capital, advocates for policies that create better learning, studies smart cultures
  free virtual reality education apps: Augmented Reality in Educational Settings , 2019-11-11 New digital technologies offer many exciting opportunities to educators who are looking to develop better teaching practices. When technologies are new, however, the potential for beneficial and effective implementations and applications is not yet fully recognized. This book is intended to provide teachers and researchers with a wide range of ideas from researchers working to integrate the new technology of Augmented Reality into educational settings and processes. It is hoped that the research and theory presented here can support both teachers and researchers in future work with this exciting new technology. Contributors are: Miriam Adamková, Gilles Aldon, Panayiota Anastasi, Ferdinando Arzarello, Martina Babinská, Robert Bohdal, Francisco Botana, Constadina Charalambous, Eva Csandova, Omer Deperlioglu, Monika Dillingerová, Christos Dimopoulos, Jiri Dostal, Jihad El-Sana, Michael N. Fried, Maria Fuchsová, Marianthi Grizioti, Tomas Hlava, Markus Hohenwarter, Kateřina Jančaříková, Konstantinos Katzis, Lilla Korenova, Utku Köse, Zoltán Kovács,Blanka Kožík Lehotayová, Maria Kožuchová, Chronis Kynigos, Ilona-Elefteryja Lasica, Zsolt Lavicza, Álvaro Martínez, Efstathios Mavrotheris, Katerina Mavrou, Maria Meletiou-Mavrotheris, Georgios Papaioannou, Miroslava Pirháčová Lapšanská, Stavros Pitsikalis, Corinne Raffin, Tomás Recio, Cristina Sabena, Florian Schacht, Eva Severini, Martina Siposova, Zacharoula Smyrnaiou, Nayia Stylianidou, Osama Swidan, Christos Tiniakos, Melanie Tomaschko, Renata Tothova, Christina Vasou, and Ibolya Veress-Bágyi.
  free virtual reality education apps: Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education Ange Anderson, 2019-03-20 New technologies and ongoing developments in the fields of Virtual reality, augmented reality and artificial intelligence are changing the ways in which we facilitate learning. Recognising the positive role these technologies can play in the learning and progress of students assessed as having special educational needs, this practical guide explains the characteristics, benefits, risks and potential applications of new technologies in the classroom. An innovative and timely resource, Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education offers a background in the evidence-based theory and practice of using new technologies in an educational context. Accessible and free of complex jargon, chapters provide information on the development, intended uses and most current terminology used in relation to technologies, and explains how modern equipment, approaches and possibilities can be used to promote improved communication skills, independent learning and heightened self-esteem amongst students diagnosed with SEND. Offering a wealth of practical tips, downloadable resources and ideas for engaging with technology in the classroom, the text will support teachers to ensure that students can benefit from exciting technological advances and learn to use them appropriately. Demystifying a complex and varied field, this practical resource will inspire and inform teachers, SENCOs and practitioners working with children and students with SEND as they harness the use of technology in the classroom.
  free virtual reality education apps: Anne Frank's Tales from the Secret Annexe Anne Frank, 2010 In these tales the reader can observe Anne's writing prowess grow from that of a young girl's into the observations of a perceptive, edgy, witty and compassionate woman--Jacket flaps.
  free virtual reality education apps: Tasks Before Apps Monica Burns, 2017-10-09 Educator and technology consultant Monica Burns shares strategies, tools, and insights that all teachers can use to effectively incorporate technology in the classroom.
  free virtual reality education apps: The School Wellness Wheel: A Framework Addressing Trauma, Culture, and Mastery to Raise Student Achievement Mike Ruyle, Libby Child, Nancy Dome, 2021-10 Your school can evolve to address trauma, promote well-being, and elevate learning. The School Wellness Wheel by Mike Ruyle, Libby Child, and Nancy Dome will show you how. Backed by educational, psychological, and medical research, the resource introduces a growth-focused framework for supporting students' cognitive, social, and emotional needs. Each chapter contains vignettes, examples, and advice from educators who are actively engaged in transforming their schools into centers of healing and resilience. Learn how to develop resilience-centered schools that promote healing and higher levels of wellness and learning. Discover and grow the three components of the school wellness wheel: (1) mastery-based learning, (2) trauma-responsive schooling, and (3) culturally responsive teaching. Acquire research-based practices to foster a culture of mastery and ownership and build positive teacher-student relationships. Understand the effects of trauma and adverse childhood experiences on students' cognitive, social, and emotional growth. Study how an educator's self-regulation is related to students' self-regulation. Contents: Introduction Chapter 1: The School Wellness Wheel and Culture Chapter 2: Culture of Adult Ownership, Expertise, and Professionalism Chapter 3: Culture of Mastery Chapter 4: Culture of Learning Chapter 5: Culture of Connection Chapter 6: Culture of Empowerment Chapter 7: Culture of Humanity References and Resources Index
  free virtual reality education apps: Second Handbook of Information Technology in Primary and Secondary Education Joke Voogt, Gerald A. Knezek, Rhonda Christensen, Kwok-Wing Lai, 2018 This book addresses the multiple components that are important for successful implementation of IT in education, including supporting student learning with technology.
  free virtual reality education apps: Human Walking in Virtual Environments Frank Steinicke, Yon Visell, Jennifer Campos, Anatole Lécuyer, 2013-05-15 This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.
  free virtual reality education apps: Virtual & Augmented Reality For Dummies Paul Mealy, 2018-06-08 An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.
  free virtual reality education apps: Developing Virtual Reality Applications Alan B. Craig, William R. Sherman, Jeffrey D. Will, 2009-06-02 Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. - Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! - Development techniques are cross referenced between different application areas, providing fundamental best practices!
  free virtual reality education apps: Edtech for the K-12 Classroom ISTE Staff, 2022-08-29 This compilation of ISTE articles and multimedia offers concrete lesson plans, inspiring reflections and advice from edtech experts on how to empower learners using technology. Technology in the K-12 classroom is no longer an option. To prepare students for the future of work, life and citizenship, every school needs to be equipped with digital tools and staffed by educators who can harness technology to accelerate innovation in teaching and learning. Edtech for the K-12 Classroom is designed to empower current and future teachers to use technology effectively in their classrooms and schools. Meant to supplement or replace edtech textbooks, this ebook introduces ways teachers can leverage technology for ongoing, just-in-time professional development while offering a deep understanding of the ISTE Standards, a roadmap for how to transform education with technology. This book includes: • Readings, supplemented by videos, webinars and infographics, tied to the widely adopted ISTE Standards with examples on how to align lessons to the ISTE Standards for Students to empower learners to be effective communicators, computational thinkers, innovative designers, global collaborators and digital citizens. • Advice about how to use ISTE resources for lifelong learning. • A downloadable Instructor’s Guide offering professors ideas for helping future educators understand meaningful technology integration. This book shows educators how to continue to improve their practice – not just now, but throughout their careers.
  free virtual reality education apps: Educational Research and Innovation Measuring Innovation in Education 2023 Tools and Methods for Data-Driven Action and Improvement OECD, 2023-08-12 Measuring innovation in education and understanding its drivers and obstacles is essential to improve the quality of the education sector – and of specific educational establishments. Are pedagogical and administrative practices changing in the expected direction?
  free virtual reality education apps: Augmented Reality, Virtual Reality, and Computer Graphics Lucio Tommaso De Paolis, Pasquale Arpaia, Patrick Bourdot, 2021-09-15 This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
  free virtual reality education apps: Implementing Augmented Reality Into Immersive Virtual Learning Environments Russell, Donna, 2020-12-18 The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.
  free virtual reality education apps: Blended Learning with Google Kasey Bell, 2020-12-07 Say goodbye to boring lectures and tired, one-and-done activities! In Blended Learning with Google, bestselling author and experienced educator Kasey Bell shows you how to use Google tools to design and support dynamic blended learning experiences whether you're teaching in-person, online classes, or both! With so much of life and learning happening online, we have to think differently about lessons and assignments. We can't rely on worksheets or one-and-done activities. They don't cut it anymore! To better serve our students, we must go beyond traditional methods-and beyond the walls of our classrooms. We need Dynamic Learning, and Google's powerful and easy-to-use suite of tools can help! Kasey Bell is your personal Google guide, but don't let the southern charm fool you. She packs this book with practical ideas and meaningful strategies that you can implement right away. Here is a peek at what you'll find in Blended Learning with Google A practical framework for meaningful Blended Learning Digital learning strategies for every classroom Google templates, lesson plans, pro tips, remote learning tips, and more! This book is not about Google; it's about how to use Google tools to support Dynamic Learning for your students every day! Shake Up Learning with Google tools to design Dynamic Blended Learning experiences in your classroom!
  free virtual reality education apps: Eyewitness Virtual Reality: Cat Dorling Kindersley, 1996-08 This is one of the Eyewitness Virtual Museum series. In this unique 3-D environment are many floors. Each CD-ROM or floor covers one subject and as a collection is built, more floors can be explored. Rooms, corridors, and galleries are lined with interactive exhibits and artefacts. There are also guided tours, games and quizzes.
  free virtual reality education apps: A Clinical Introduction to Psychosis Johanna C. Badcock, Georgie Paulik, 2019-10-19 This practical guide outlines the latest advances in understanding and treating psychotic symptoms and disorders, articulating step-by-step the clinical skills and knowledge required to effectively treat this patient population. A Clinical Introduction to Psychosis takes an evidence-based approach that encourages a wider perspective on clinical practice, with chapters covering stigma and bias, cultural factors, the importance of social functioning, physical health, sleep, and more. A broad array of treatment modalities are discussed, including cognitive behavioral therapy, cognitive remediation, psychosocial interventions, trauma-informed therapies, and recovery-oriented practice. The book also provides a concise overview of the latest advances regarding cognitive profiles in people with psychotic disorders, the developmental progression of cognitive abilities, and the clinical relevance of cognitive dysfunction. The book additionally familiarizes readers with issues and controversies surrounding diagnostic classification, transdiagnostic expression, and dimensional assessment of symptoms in psychosis. - Provides treatment and assessment methods for psychotic symptoms and disorders - Looks at how psychosis develops and the impact of stigma on clinicians and clients - Studies the links between trauma, PTSD, and psychosis, as well as sleep and psychosis - Covers digital technologies for treating and assessing psychosis - Outlines strategies for treating visual and auditory hallucinations - Examines how to incorporate consumer and clinician perspectives in clinical practice
  free virtual reality education apps: Virtual Reality Jack Challoner, 2017 This book explores the realities of virtual reality, explaining what VR is and how it works, and even includes an app download for five exclusive VR experiences and a cardboard viewer with stickers so kids can make it their own. Full color. 8 1/2 x 10 15/16. Consumable.
  free virtual reality education apps: Teach Yourself VISUALLY LinkedIn Lance Whitney, 2014-07-22 A complete visual guide to the world's largest professional network Teach Yourself VISUALLY LinkedIn is your guide to becoming a part of the world's largest professional network, with over 259 million users across 200 countries and territories. Using full-color screen shots, this visually rich guide provides step-by-step instructions that show you how to get the most out of the myriad tools and features LinkedIn has to offer. The book is organized for quick, easy navigation, and written in clear, concise language that allows you to get up to speed quickly. LinkedIn has become the premier destination both for those seeking employment, and those looking to employ others. A professional take on social media, the site allows users to post resume-like profiles and network with others in their fields, connecting with past, present, and potentially future colleagues. LinkedIn is growing at a rate of two users per second, making it a major hub and networking tool for those looking to establish, maintain, or grow a professional network. This guide discusses the purpose and benefits of LinkedIn, and shows you how to set up a professional profile that will stand out from the crowd. Topics include: Setting up your account Adding endorsements and recommendations Networking with colleagues Posting status updates Showing off your strengths, talents, and accomplishments is an important part of networking, and interacting with others in your industry is an excellent way to get your name out there and make new contacts. LinkedIn facilitates both, allowing you to broaden your reach without leaving your desk. Teach Yourself VISUALLY LinkedIn helps you get on board today.
  free virtual reality education apps: The School Librarian's Technology Playbook Stacy Brown, 2020-02-06 Using concrete examples, The School Librarian's Technology Playbook offers strategies for school librarians to initiate and support innovative practices throughout their school community. The role of school librarians has evolved: no longer do they primarily support teachers with reading and literacy resources. Many librarians now support teachers in integrating technology tools and innovative teaching practices in their classrooms. At her school, author and learning coordinator Stacy Brown has pioneered the transition to innovation and technology use in the classroom. In The School Librarian's Technology Playbook, she showcases different technology tools and innovative strategies that can be incorporated into the classroom, such as 3D printing, augmented reality, green screen applications, gamification, coding, makerEd, and more. She details the many ways in which school librarians can support teachers as they implement these new practices into their curriculum. School librarians will learn how to collaborate with teachers and how to empower them to step outside of their comfort zones to try new tools and teaching methods. Readers of this book will also learn how to support teachers as the technology continues to change in this dynamic educational landscape.
  free virtual reality education apps: Augmented Education K. Sheehy, R. Ferguson, G. Clough, 2014-05-01 Including relevant case studies and interviews with practitioners, Augmented Education explores the nature of learning where the 'real world' is augmented by use of the virtual to create new learning possibilities, tools, and environments. and offers insights into the development of a pedagogy that is authentic, inclusive and enjoyable.
  free virtual reality education apps: Integrating Technology in the Classroom Boni Hamilton, 2022-08-11 Discover new and immediately applicable tools and practices to support collaborative, student-centered learning. Teachers possess unique skills, knowledge and experience. So why should their approaches to classroom technology look the same? In this new edition of the popular book Integrating Technology in the Classroom, author Boni Hamilton presents technology tools and projects that resonate with your teaching style, classroom context and technology skill level all while helping students achieve academic growth. In this new edition, you’ll find: • Coverage of programming, game creation, and augmented and virtual reality. • Stories of teachers who have successfully employed technology in the classroom, with more examples from secondary-level teachers, including visual learning preferences and kinesthetic/tactile learning. • Deeper explanation of how to leverage technology to meet multilingual needs. • A new chapter on leveraging technology to meet adaptive needs, including examples from teachers who use adaptive technologies in regular classrooms. • Strategies that address efficiency needs of teachers, to help make administrative tasks less onerous, and coverage of learning management systems, formative assessment sites, and planning tools. • Professional development coverage that includes information on ISTE offerings, social media, and other supports. Explore how technology tools can support your instructional goals and help you meet the individual needs of all learners.
  free virtual reality education apps: Teaching and Learning with Technologies in the Primary School Marilyn Leask, Sarah Younie, 2024-05-06 This fully updated third edition of Teaching and Learning with Technologies in the Primary School introduces practising and student teachers to the range of ways in which technology can be used to support and extend teaching and learning opportunities in their classrooms. Newly expanded to include 50% brand new chapters reflecting the abundant changes in the field since the last edition was published, it offers practical guidance underpinned by the latest research and teaching in the field. The authors draw on the extensive experience of educators in Australia, England, Ireland, Scotland, South Africa, the U.S.A. and Wales to provide local, national and international examples of the application of digital technologies to teaching and learning across the primary curriculum. Illustrated throughout with case studies and examples together with a glossary explaining key terms, chapters focus on how technology-based practices can support the teaching of individual subjects, as well as a range of teaching and learning styles. Key and new topics covered include: - Supporting reading and writing with technology - Technology in the early years - Developing e-skills of parents - Use of Virtual Reality in learning - PedTech - Resilience in the digital world Written for all training primary teachers, as well as more experienced teachers and technology co-ordinators looking for guidance on the latest innovative practice, Teaching and Learning with Technologies in the Primary School, 3rd edition, offers advice and ideas for creative, engaging and successful teaching and learning.
  free virtual reality education apps: The Knowledge Gap Natalie Wexler, 2020-08-04 The untold story of the root cause of America's education crisis--and the seemingly endless cycle of multigenerational poverty. It was only after years within the education reform movement that Natalie Wexler stumbled across a hidden explanation for our country's frustrating lack of progress when it comes to providing every child with a quality education. The problem wasn't one of the usual scapegoats: lazy teachers, shoddy facilities, lack of accountability. It was something no one was talking about: the elementary school curriculum's intense focus on decontextualized reading comprehension skills at the expense of actual knowledge. In the tradition of Dale Russakoff's The Prize and Dana Goldstein's The Teacher Wars, Wexler brings together history, research, and compelling characters to pull back the curtain on this fundamental flaw in our education system--one that fellow reformers, journalists, and policymakers have long overlooked, and of which the general public, including many parents, remains unaware. But The Knowledge Gap isn't just a story of what schools have gotten so wrong--it also follows innovative educators who are in the process of shedding their deeply ingrained habits, and describes the rewards that have come along: students who are not only excited to learn but are also acquiring the knowledge and vocabulary that will enable them to succeed. If we truly want to fix our education system and unlock the potential of our neediest children, we have no choice but to pay attention.
  free virtual reality education apps: Fluent in 3 Months Benny Lewis, 2014-03-11 Benny Lewis, who speaks over ten languages—all self-taught—runs the largest language-learning blog in the world, Fluent In 3 Months. Lewis is a full-time language hacker, someone who devotes all of his time to finding better, faster, and more efficient ways to learn languages. Fluent in 3 Months: How Anyone at Any Age Can Learn to Speak Any Language from Anywhere in the World is a new blueprint for fast language learning. Lewis argues that you don't need a great memory or the language gene to learn a language quickly, and debunks a number of long-held beliefs, such as adults not being as good of language learners as children.
  free virtual reality education apps: Mommy Cusses Dorman Serena, 2021-06-25 For fans of Go the F*ck to Sleep, Mommy Cusses is a hilarious novelty parenting book full of tell-it-like-it-is quotes, snarky lists, and too-true anecdotes that will resonate with new moms everywhere. For new-ish mothers who need to laugh at the absurdity of parenting so they don't cry, who are looking for a we're-in-this-together sense of solidarity, and who don't have time to read a real book, here is a hilarious and highly relatable collection of mom malarkey. There are real-talk quotes, helpful lists (such as How to Look Like You Have Your Act Together), mom-tivities, and quizzes, all delivered with a healthy dose of sarcasm. Packaged in a handy trim size with colorful illustrations throughout, Mommy Cusses is the perfect gift for moms and moms-to-be who need some comic relief. • GREAT GIFT: Mommy Cusses is super relatable and laugh-out-loud funny, making it an easy gift for Mother's Day or a baby shower, or an anytime gift for a parent. • PERENNIAL TOPIC: It doesn't take long to experience all the ups and downs of parenting. Mommy Cusses features timeless mommy humor that won't go out of style and a fresh look and feel that speaks to young parents. Perfect for: • Expectant parents and parents of children under 5 • Shoppers looking for a baby shower or Mother's Day gift for a friend, spouse, or daughter • Followers of the Mommy Cusses blog or Instagram account
  free virtual reality education apps: Google from a to Z Kasey Bell, 2020-10 We simply can't afford to ignore the power and possibility that technology-all technology, but specifically G Suite-brings to education. These days, Going Google is a no-brainer. G Suite for Education is free, readily accessible from any device 24/7, and offers an array of tools that support teaching and learning. If your school has Gone Google, then chances are you are aware of some of the most popular productivity tools, such as Docs, Slides, and Gmail. But Google offers so much more! There are so many fun and engaging tools that you may not know about, and no matter what digital devices you use to support teaching and learning, you will find valuable tools to add to your teacher toolbox in this book. I compiled this Google Glossary to help teachers build awareness and understanding of Google tools. This supplement will help teachers build awareness, vocabulary, and their digital toolbox, and it works in conjunction with the Shake Up Learning books and online courses.
  free virtual reality education apps: Virtual, Augmented, and Mixed Realities in Education Dejian Liu, Chris Dede, Ronghuai Huang, John Richards, 2017-11-13 This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.
  free virtual reality education apps: Didactics of Smart Pedagogy Linda Daniela, 2018-11-27 The focus on smart education has become a new trend in the global educational field. Some countries have already developed smart education systems and there is increasing pressure coming from business and tech communities to continue this development. Simultaneously, there are only fragmented studies on the didactic aspects of technology usage. Thus, pedagogy as a science must engage in a new research direction—smart pedagogy. This book seeks to engage in a new research direction, that of smart pedagogy. It launches discussions on how to use all sorts of smart education solutions in the context of existing learning theories and on how to apply innovative solutions in order to reduce the marginalization of groups in educational contexts. It also explores transformations of pedagogical science, the role of the educator, applicable teaching methods, learning outcomes, and research and assessment of acquired knowledge in an effort to make the smart education process meaningful to a wide audience of international educators, researchers, and administrators working within and tangential to TEL.
  free virtual reality education apps: Virtual and Augmented Reality in English Language Arts Education Clarice M. Moran, Mary F. Rice, 2021-03-04 New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple institutions across the United States and abroad share practical insights for teaching English language arts with virtual and augmented realities. These chapters draw on multiple theories and ideas to share perspectives from practicing and prospective teachers, as well as young learners themselves, about how to use applications and tools to transform teaching and learning. Collectively, this book advances innovation for using virtual and augmented realities as educational, inclusive spaces for teaching English language arts and literacy subject matter while supporting learners in developing the mindset for creativity, innovation, and even emotional empathy.
  free virtual reality education apps: Augmented Reality and Virtual Reality M. Claudia tom Dieck, Timothy Jung, 2019-02-19 This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.
  free virtual reality education apps: Advanced Computational Intelligence Paradigms in Healthcare 6 Sheryl Brahnam, Lakhmi C Jain, 2011-03-11 This volume presents the latest research in Virtual Reality (VR), as it is being applied in psychotherapy, rehabilitation, and the analysis of behaviour for neurological assessment. This book will be of value to anyone already in the field and to those who are interested in the development of VR systems for therapeutic purposes. The contents include: · The latest literature reviews on VR in psychotherapy, psychological wellbeing, and rehabilitation · VR and cognitive behavior therapy · Increasing presence in VR for effective exposure therapy and treatment of anxiety disorders · VR military training for managing combat stress and preventing post traumatic stress · VR, mixed reality systems, and games for stroke rehabilitation · VR systems for improving vision in children with amblyopia · Therapeutic play in virtual environments · Healing potential of online virtual worlds such as Second Life · Neuropsychological assessment using virtual environments · Detailed accounts on how VR systems are designed, implemented, and best evaluated · Discussions of limitations, problems, and ethical concerns using VR in mental and physical therapy
  free virtual reality education apps: The Lady from Tel Aviv Raba'i al-Madhoun, 2013-07-01 In the economy class of a plane, the lives of two passengers intersect: Walid, a Palestinian writer, is returning to Gaza for the first time in thirty-eight years; Dana, an Israeli actress, is on her way back to Tel Aviv. As the night sky hurtles past, what each confides and conceals will expose the chasm between them in the land they both call home. Walid soon discovers that Gaza has changed beyond all recognition. Yet through the haze of checkpoints and lives lived across borders, he finds a message from Dana that will change the course of his life. The Lady from Tel Aviv is a powerful and poetic story of love, loss and the desire to belong. The Lady from Tel Aviv will take you to the height of reading pleasure' Elias Khoury Al-Madhoun brings Gaza to life vividly through his characters and his ability to acknowledge the absurd within the tragic.' Selma Dabbagh
  free virtual reality education apps: Special and Gifted Education: Concepts, Methodologies, Tools, and Applications Management Association, Information Resources, 2016-04-25 Diverse learners with exceptional needs require a specialized curriculum that will help them to develop socially and intellectually in a way that traditional pedagogical practice is unable to fulfill. As educational technologies and theoretical approaches to learning continue to advance, so do the opportunities for exceptional children. Special and Gifted Education: Concepts, Methodologies, Tools, and Applications is an exhaustive compilation of emerging research, theoretical concepts, and real-world examples of the ways in which the education of special needs and exceptional children is evolving. Emphasizing pedagogical innovation and new ways of looking at contemporary educational practice, this multi-volume reference work is ideal for inclusion in academic libraries for use by pre-service and in-service teachers, graduate-level students, researchers, and educational software designers and developers.
  free virtual reality education apps: Ditch That Textbook Matt Miller, 2015-04-13 Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting by the textbook implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.
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