Advertisement
game-based assessment oefenen: Simulation and Serious Games for Education Yiyu Cai, Sui Lin Goei, Wim Trooster, 2016-10-11 This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas. |
game-based assessment oefenen: Psychometric Tests (the Ultimate Guide) Richard McMunn, 2010-11 |
game-based assessment oefenen: The Curious Incident of the Dog in the Night-Time Mark Haddon, 2009-02-24 A bestselling modern classic—both poignant and funny—narrated by a fifteen year old autistic savant obsessed with Sherlock Holmes, this dazzling novel weaves together an old-fashioned mystery, a contemporary coming-of-age story, and a fascinating excursion into a mind incapable of processing emotions. Christopher John Francis Boone knows all the countries of the world and their capitals and every prime number up to 7,057. Although gifted with a superbly logical brain, Christopher is autistic. Everyday interactions and admonishments have little meaning for him. At fifteen, Christopher’s carefully constructed world falls apart when he finds his neighbour’s dog Wellington impaled on a garden fork, and he is initially blamed for the killing. Christopher decides that he will track down the real killer, and turns to his favourite fictional character, the impeccably logical Sherlock Holmes, for inspiration. But the investigation leads him down some unexpected paths and ultimately brings him face to face with the dissolution of his parents’ marriage. As Christopher tries to deal with the crisis within his own family, the narrative draws readers into the workings of Christopher’s mind. And herein lies the key to the brilliance of Mark Haddon’s choice of narrator: The most wrenching of emotional moments are chronicled by a boy who cannot fathom emotions. The effect is dazzling, making for one of the freshest debut in years: a comedy, a tearjerker, a mystery story, a novel of exceptional literary merit that is great fun to read. |
game-based assessment oefenen: Safe Skipper Simon Jollands, Rupert Holmes, 2015-03-12 Whether out for an afternoon's sail or embarking on a long offshore passage, there is always an element of chance and uncertainty about being at sea. To be responsible for the wellbeing of both crew and vessel, a good skipper needs to know their limitations and ensure they are operating well within the margins of safety. Safe Skipper is a practical and thought provoking guide for yacht skippers of all levels of experience, full of invaluable advice and tips on how to reduce to the minimum the risks of mishaps and equipment failure at sea. There's a wide range of information on seamanship, preparation, seaworthiness, gear, boat handling, leadership, teamwork, watch keeping, communications, navigation, weather and emergency procedures, all delivered in a highly practical, lively, non-preachy fashion. Included throughout are useful checklists, box-outs and case studies of accidents and their causes, with survivors' testimonials and explanations of how disasters were avoided, or could have been, all of which provides valuable lessons for everyone who goes to sea. |
game-based assessment oefenen: Prison Officer Tests Richard McMunn, 2011-12 |
game-based assessment oefenen: Adaptive Networks Sibout G. Nooteboom, 2006 Public and private managers who are looking for sustainable development have to implement innovative solutions in a complex field of action. Joint action is needed, but the existing power networks within and between public and private domains tend to frustrate joint innovations. This book analyzes how public and private managers deal with energy transitions by creating innovative networks capable of co-ordinated action. A case study shows how separated power networks in the field of mobility, energy and environment, which are spread over the public and private world as well as civil society, are becoming more interconnected |
game-based assessment oefenen: Personality Assessment Robert P. Archer, Steven R. Smith, 2011-05-20 Personality Assessment provides an overview of the most popular self-report and performance-based personality assessment instruments. Designed with graduate-level clinical and counseling psychology programs in mind, the book serves as an instructional text for courses in objective or projective personality assessment. It provides coverage of eight of the most popular assessment instruments used in the United States—from authors key in creating, or developing the research base for these test instruments. The uniquely informed perspective of these leading researchers, as well as chapters on clinical interviewing, test feedback, and integrating test results into a comprehensive report, will offer students and clinicians a level of depth and complexity not available in other texts. |
game-based assessment oefenen: Advanced Progressive Matrices , 1958 Advanced test of non-verbal reasoning ability, ie. a measure of eductive ability or fluid intelligence which is relatively independent of specific learning acquired in a particular cultural or educational context. Test is used as a means of assessing all the anlytical and integral operations involed in the higher thought processes and differentiaties clearly between people of even superior intellectual ability. |
game-based assessment oefenen: Abstract Reasoning Tests How2become, 2017-02-08 KEY CONTENTS OF THIS GUIDE INCLUDE: - Contains invaluable tips on how to prepare for abstract reasoning tests; - Written by an expert in this field in conjunction with recruitment experts; - Contains lots of sample test questions and answers. |
game-based assessment oefenen: How to Pass Verbal Reasoning Tests Richard McMunn, 2012-04 |
game-based assessment oefenen: International Reflections on the Netherlands Didactics of Mathematics Marja van den Heuvel-Panhuizen, 2019-08-13 This open access book, inspired by the ICME 13 Thematic Afternoon on “European Didactic Traditions”, takes readers on a journey with mathematics education researchers, developers and educators in eighteen countries, who reflect on their experiences with Realistic Mathematics Education (RME), the domain-specific instruction theory for mathematics education developed in the Netherlands since the late 1960s. Authors from outside the Netherlands discuss what aspects of RME appeal to them, their criticisms of RME and their past and current RME-based projects. It is clear that a particular approach to mathematics education cannot simply be transplanted to another country. As such, in eighteen chapters the authors describe how they have adapted RME to their individual circumstances and view on mathematics education, and tell their personal stories about how RME has influenced their thinking on mathematics education. |
game-based assessment oefenen: Assessment in Game-Based Learning Dirk Ifenthaler, Deniz Eseryel, Xun Ge, 2012-06-13 The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts. |
game-based assessment oefenen: Spirited Performance Nienke van der Heide, 2015-06-17 In the heart of Asia, straddling the western Tien Shan mountain range, lies the former Soviet republic Kyrgyzstan. The country prides itself in an age old oral epic tradition that recounts the mighty deeds of the hero Manas. When explorers first encountered Manas performers in the late nineteenth century, they hailed their art as a true representation of the heroic age, and compared it to masterpieces such as the Kalevala and the Iliad. Today there are still many excellent performers who can keep their audiences spellbound. They are believed to draw their inspiration from the spirit of Manas himself. This book portrays the meaning of this huge work of art in Kyrgyz society. Based on extended periods of anthropological fieldwork between 1996 and 2000, it explores the calling of its performers, describes the transformations of the oral tradition in printed media and other forms of art, and examines its use as a key symbol for identity politics. It deals extensively with the impact of the Soviet period, during which Kyrgyzstan became an autonomous republic for the first time in history. The tremendous changes initiated during these years had far-reaching consequences for the transmission and reception of the Manas epic. The specific Soviet approach to ethnicity was also elementary in the decisions to assign the Manas epic the role of national symbol after 1991, when Kyrzygstan was thrown into the turnoil of a post-socialist existence. |
game-based assessment oefenen: Understanding How We Learn Yana Weinstein, Megan Sumeracki, Oliver Caviglioli, 2018-08-22 Educational practice does not, for the most part, rely on research findings. Instead, there’s a preference for relying on our intuitions about what’s best for learning. But relying on intuition may be a bad idea for teachers and learners alike. This accessible guide helps teachers to integrate effective, research-backed strategies for learning into their classroom practice. The book explores exactly what constitutes good evidence for effective learning and teaching strategies, how to make evidence-based judgments instead of relying on intuition, and how to apply findings from cognitive psychology directly to the classroom. Including real-life examples and case studies, FAQs, and a wealth of engaging illustrations to explain complex concepts and emphasize key points, the book is divided into four parts: Evidence-based education and the science of learning Basics of human cognitive processes Strategies for effective learning Tips for students, teachers, and parents. Written by The Learning Scientists and fully illustrated by Oliver Caviglioli, Understanding How We Learn is a rejuvenating and fresh examination of cognitive psychology's application to education. This is an essential read for all teachers and educational practitioners, designed to convey the concepts of research to the reality of a teacher's classroom. |
game-based assessment oefenen: Fibonacci’s Liber Abaci Laurence Sigler, 2012-12-06 First published in 1202, Fibonacci’s Liber Abaci was one of the most important books on mathematics in the Middle Ages, introducing Arabic numerals and methods throughout Europe. This is the first translation into a modern European language, of interest not only to historians of science but also to all mathematicians and mathematics teachers interested in the origins of their methods. |
game-based assessment oefenen: The Use of Compensatory Strategies by Dutch Learners of English Nanda Poulisse, 2019-12-02 Language acquisition is a human endeavor par excellence. As children, all human beings learn to understand and speak at least one language: their mother tongue. It is a process that seems to take place without any obvious effort. Second language learning, particularly among adults, causes more difficulty. The purpose of this series is to compile a collection of high-quality monographs on language acquisition. The series serves the needs of everyone who wants to know more about the problem of language acquisition in general and/or about language acquisition in specific contexts. |
game-based assessment oefenen: Dutch and British Colonial Intervention in Sri Lanka, 1780-1815 Alicia Schrikker, 2007 This study of Dutch and British colonial intervention on Sri Lanka in the period 1780 - 1815 provides a new over-all characterisation of the functioning and growth of the colonial state in a period of transition. |
game-based assessment oefenen: HRM and Performance David E. Guest, Jaap Paauwe, Patrick M. Wright, 2012-12-19 The link between HRM and performance has become an important policy issue at both a national and a corporate level. HRM and Performance draws on the knowledge and expertise of a number of leading international scholars in the field of HRM to provide a comprehensive overview of the current state of HRM and identify fruitful directions for theory, research and practice. A central question throughout is - what's next for HRM and what are the keys to the future of managing people and performance? |
game-based assessment oefenen: Psychological Testing and Assessment Ronald Jay Cohen, Mark E. Swerdlik, 2010 This edition examines the philosophical, historical and methodological foundations of psychological testing, assessment and measurement, while helping students appreciate their benefits and pitfalls in practice. |
game-based assessment oefenen: Self-Constitution Christine M. Korsgaard, 2009 Christine M. Korsgaard presents an account of the foundation of practical reason and moral obligation, based on a new theory of action and interaction. She proposes that the function of an action is to constitute the agency and therefore the identity of the person who does it, and that only morally good action can serve this function. -;Christine M. Korsgaard presents an account of the foundation of practical reason and moral obligation. Moral philosophy aspires to understand the fact that human actions, unlike the actions of the other animals, can be morally good or bad, right or wrong. Few moral philosophers, however, have exploited the idea that actions might be morally good or bad in virtue of being good or bad of their kind - good or bad as actions. Just as we need to know that it is the function of the. heart to pump blood to know that a good heart is one that pumps blood successfully, so we need to know what the function of an action is in order to know what counts as a good or bad action. Drawing on the work of Plato, Aristotle, and Kant, Korsgaard proposes that the function of an action is to. constitute the agency and therefore the identity of the person who does it. As rational beings, we are aware of, and therefore in control of, the principles that govern our actions. A good action is one that constitutes its agent as the autonomous and efficacious cause of her own movements. These properties correspond, respectively, to Kant's two imperatives of practical reason. Conformity to the categorical imperative renders us autonomous, and conformity to the hypothetical imperative. renders us efficacious. And in determining what effects we will have in the world, we are at the same time determining our own identities. Korsgaard develops a theory of action and of interaction, and of the form interaction must take if we are to have the integrity that, she argues, is essential for. agency. On the basis of that theory, she argues that only morally good action can serve the function of action, which is self-constitution. - |
game-based assessment oefenen: Wheelchair Skills Assessment and Training R. Lee Kirby, 2016-11-18 This book provides a wide spectrum of readers with comprehensive but easily understandable protocols for the assessment and training of wheelchair skills. The Wheelchair Research Team at Dalhousie University and the Capital District Health Authority in Halifax (lead by the author) have focused on wheelchair safety and performance for three decades, as exemplified through the Wheelchair Skills Program. This is considered the top such program in the world. This new book is largely based on this program which has been accessed and utilized by over 75,000 people in 177 countries since 2007. |
game-based assessment oefenen: Working Through Conflict Joseph Folger, Marshall Scott Poole, Randall K. Stutman, 2015-09-25 Updated in its 7th edition, Working Through Conflict provides an introduction to conflict and conflict management that is firmly grounded in current theory, research, and practice, covering the whole range of conflict settings (interpersonal, group, and organizational). Encompassing a broad spectrum of theoretical perspectives, the text includes an abundance of real life case studies that illustrate key concepts and help students learn how to apply theory. The book's emphasis on application of concepts makes it highly accessible to students, while expanding their understanding of both conflict theory and practical skills.An introduction to social science research and theory on conflict |
game-based assessment oefenen: Basic Dutch: A Grammar and Workbook Jenneke A. Oosterhoff, 2009-05-07 Basic Dutch: A Grammar and Workbook comprises an accessible reference grammar and related exercises in a single volume. This Workbook presents twenty-five individual grammar points in realistic contexts, providing a grammatical approach which will allow students not already familiar with these structures to become accustomed to their use. Grammar points are followed by examples and exercises allowing students to reinforce and consolidate their learning. Suitable for class use or self-study, Basic Dutch introduces Dutch culture and people through the medium of the language used today, providing students with the basic tools to express themselves in a wide variety of situations. Features include: useful exercises and a full answer key grammar tables for easy reference frequent comparative references to English grammar an appendix of irregular verbs an index of grammatical terms. |
game-based assessment oefenen: WAIS-III David Wechsler, 1997 |
game-based assessment oefenen: Mexico and the NAFTA Environment Debate Barbara Hogenboom, 1998 The book makes an important contribution to the discussion on the nature and impact of current processes of regionalization and globalization. NGOs criticism on Mexico’s weak enforcement of environmental policy could not be ignored or silenced in the NAFTA debate. In the end, a supplemental environmental agreement was added to the trade agreement: a unique event. |
game-based assessment oefenen: Psychometric Considerations in Game-Based Assessment Robert J. Mislevy, Andreas Oranje, Malcolm I. Bauer, Alina Von Davier, Jiangang Hao, 2014-02 Intended as a resource for game developers, learning designers, and assessment experts, “Psychometric Considerations in Game-based Assessment” presents findings from efforts to build and test a new type of classroom tool – game-based assessments. This book explores the opportunities and challenges for psychometricians and measurement experts in using gameplay data to assess student learning, and proposes a design approach that links the process of game design with the process of assessment design. |
game-based assessment oefenen: Ten Steps to Complex Learning Jeroen J. G. van Merriënboer, Paul A. Kirschner, 2017-10-23 Ten Steps to Complex Learning presents a path from an educational problem to a solution in a way that students, practitioners, and researchers can understand and easily use. Students in the field of instructional design can use this book to broaden their knowledge of the design of training programs for complex learning. Practitioners can use this book as a reference guide to support their design of courses, curricula, or environments for complex learning. Now fully revised to incorporate the most current research in the field, this third edition of Ten Steps to Complex Learning includes many references to recent research as well as two new chapters. One new chapter deals with the training of 21st-century skills in educational programs based on the Ten Steps. The other deals with the design of assessment programs that are fully aligned with the Ten Steps. In the closing chapter, new directions for the further development of the Ten Steps are discussed. |
game-based assessment oefenen: 7 Rules for Positive, Productive Change Esther Derby, 2019-08-06 Change is difficult but essential—Esther Derby offers seven guidelines for change by attraction, an approach that draws people into the process so that instead of resisting change, they embrace it. Even if you don't have change management in your job description, your job involves change. Change is a given as modern organizations respond to market and technology advances, make improvements, and evolve practices to meet new challenges. This is not a simple process on any level. Often, there is no indisputable right answer, and responding requires trial and error, learning and unlearning. Whatever you choose to do, it will interact with existing policies and structures in unpredictable ways. And there is, quite simply, a natural human resistance to being told to change. Rather than creating more rigorous preconceived plans or imposing change by decree, agile software developer turned organizational change expert Esther Derby offers change by attraction, an approach that is adaptive and responsive and engages people in learning, evolving, and owning the new way. She presents a set of seven heuristics—guides to problem-solving—that empower people to achieve outcomes within broad constraints using their personal ingenuity and creativity. When you work by attraction, you give space and support for people to feel the loss that comes with change and help them see what is valuable about the future you propose. Resistance fades because people feel there is nothing to push against—only something they want to move toward. Derby's approach clears the fog to provide a new way forward that honors people and creates safety for change. |
game-based assessment oefenen: Dynamic Risk Factors Tony Ward, Clare-Ann Fortune, 2018-10-25 Dynamic risk factors are the children of risk prediction. They were identified to help practitioners assess risk of recidivism and to set treatment targets likely to reduce reoffending. This resulted in the development of intervention programs designed to modify the characteristics of individuals and their environments associated with crime. The predictive nature of their legacy lies in their ability to provide reliable information about the likelihood of future reoffending. In this respect, dynamic risk factors are useful complements to static risk factors such as age, gender, and history of offending, and add incremental validity to recidivism prediction. Their treatment utility resides in the fact that practitioners increasingly rely on the identification of dynamic risk factors to direct correctional assessment and interventions. Thus, dynamic risk factors have a dual status. They are both useful predictors of reoffending and measures of risk status, and potential causes of reoffending, capable of serving an explanatory role as well as a predictive one. It is a simple and powerful conceptualization that has streamlined forensic and correctional research, program development, and the delivery of treatment. Despite its conceptual elegance we believe that the dual conceptualization of dynamic risk factors is problematic and these difficulties spill over into their role in assessment, assessment, treatment, and desistance contexts. In this publication, the nature and function of dynamic risk factors are investigated and their strengths and limitations identified. This book was originally published as a special issue of Psychology, Crime and Law. |
game-based assessment oefenen: Living with Spina Bifida Adrian Sandler, M.D., 2009-11-30 It is the most common complex birth defect. Spina bifida affects approximately one out of every 1,000 children born in the United States. In this comprehensive guide, Dr. Adrian Sandler offers a wealth of useful information on the medical, developmental, and psychological aspects of this condition. Accurate, accessible, and up-to-date, Living with Spina Bifida is written especially for families and professionals who care for children, adolescents, and adults with spina bifida. This edition contains a new preface by the author, addressing recent developments in research and treatment, as well as an updated list of spina bifida associations. |
game-based assessment oefenen: Practice Makes Perfect English Verbs Loretta S. Gray, 2004-08-10 Master English verb forms If you're looking for help memorizing English verb conjugations, any English verb book will do. But if you are interested in becoming fluent, you’ll need to learn how these building blocks are used in everyday, natural language. That's where Practice Makes Perfect: English Verbs comes in. The ideal reference and workbook for advanced beginning to intermediate ESL learners, Practice Makes Perfect: English Verbs shows you when and why to use certain verb tenses and gives you plenty of examples, increasing your confidence in choosing the right word. Thanks to the proven Practice Makes Perfect format, you will learn to master English verbs in no time at all. With Practice Makes Perfect: English Verbs, you will: Understand when and why to use different verb tenses Learn how verbs work with everyday examples from a wide range of topics Build your verb skills with more than 125 engaging exercises New! Test your overall comprehension with a review section |
game-based assessment oefenen: International Perspectives on Teaching and Learning with GIS in Secondary Schools Andrew J. Milson, Ali Demirci, Joseph J. Kerski, 2014-11-28 This, the first publication to collate a broad international perspective on the pedagogical value of GIS technology in classrooms, offers an unprecedented range of expert views on the subject. Geographic Information Systems (GISs) are now ubiquitous and relatively inexpensive. They have revolutionized the way people explore and understand the world around them. The capability they confer allows us to capture, manage, analyze, and display geographic data in ways that were undreamt of a generation ago. GIS has enabled users to make decisions and solve problems as diverse as designing bus routes, locating new businesses, responding to emergencies, and researching climate change. GIS is also having a major impact in the classroom. Students and teachers around the world are using this significant emerging technology in the secondary school classroom to study social and scientific concepts and processes, to broaden their technical skills, and to engage in problem solving and decision making about local and global issues. International Perspectives on Teaching and Learning with GIS in Secondary Schools brings together authors from 34 countries who profile the current status of GIS in secondary school teaching and learning in their country. Each chapter includes a summary of the country’s educational context, a case study illustrating how GIS is used in secondary schooling, and an assessment of the opportunities and challenges in teaching and learning with GIS now and in the future. The book demonstrates that GIS is not only a technological tool to be used in the classroom, but also a catalyst for motivation, encouragement, and cooperation in understanding and solving global problems. The most up to date and extensive survey of GIS in the secondary education landscape, covering both principles and practice. Professor David Maguire, Pro-Vice-Chancellor, Birmingham City University, UK International Perspectives on Teaching and Learning With GIS in Secondary Schools is a highly relevant, critically important, reflective contribution to the literature, providing strong arguments supporting the inclusion for spatial studies for all in secondary school education. Karl Donert, President, EUROGEO This is an invaluable and inspirational examination of innovation in geospatial technologies in secondary schools around the world. Each chapter contains practical models for how to integrate powerful tools for spatial analysis into a range of subjects. It will be useful to classroom teachers and administrators seeking pathways to implementation and teacher educators considering how to prepare the next generation to use geospatial technologies. Sarah Witham Bednarz, Department of Geography, Texas A&M University, College Station, TX, USA |
game-based assessment oefenen: Tight Oligopolies Marcel Canoy, Sander Onderstal, 2003 |
game-based assessment oefenen: Digital Divide, Citizenship and Inclusion in Amsterdam Anna Bon, 2020 |
game-based assessment oefenen: Schema Therapy with Children and Adolescents Peter Graaf, Ruth A. Holt, Gerhard Zarbock, Christof Loose, 2020-01-27 This book presents the first English language guide to adapting schema therapy (ST) for children and adolescents. Written by the developers of the approach, it presents a wide range of innovative child- and parent-specific techniques, with detailed guidance on how to apply them across five key developmental stages from infancy to young adulthood. With detailed guidance on how to enact age-appropriate schema dialogues and imaginative use of play to reinforce or replace imagery rescripting, Schema Therapy for Children and Adolescents allows therapists to help young people put difficult events behind them and choose new, healthier ways forward. |
game-based assessment oefenen: Nonviolent Communication Marshall B. Rosenberg, 1999 Explains how to break patterns of thinking that lead to anger, depression and violence, transform potential conflicts into compassionate dialogues, speak your mind without creating resistance or hostility, hear whatever is said to you as a please or thank you, create greater depth and caring in your intimate relationships, and motivate with compassion rather than with fear, guilt or shame. |
game-based assessment oefenen: Game-Based Assessment Revisited Dirk Ifenthaler, Yoon Jeon Kim, 2019-11-05 The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment. It features four major themes: what we are measuring in games, how GBA has influenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology. |
game-based assessment oefenen: Second Language Instruction/acquisition Abstracts , 1992 |
game-based assessment oefenen: American Government and Politics in the Information Age , 2011 Our text is a comprehensive introduction to the vital subject of American government and politics. Governments decide who gets what, when, how (See Harold D. Lasswell, Politics: Who Gets What, When, How, [New York: McGraw-Hill, 1936]); they make policies and pass laws that are binding on all a society?s members; they decide about taxation and spending, benefits and costs, even life and death. Governments possess power?the ability to gain compliance and to get people under their jurisdiction to obey them?and they may exercise their power by using the police and military to enforce their decisions. However, power need not involve the exercise of force or compulsion; people often obey because they think it is in their interest to do so, they have no reason to disobey or they fear punishment. Above all, people obey their government because it has authority; its power is seen by people as rightfully held, as legitimate. People can grant their government legitimacy because they have been socialized to do so; because there are processes, such as elections, that enable them to choose and change their rulers; and because they believe that their governing institutions operate justly. Politics is the process by which leaders are selected and policy decisions are made and executed. It involves people and groups, both inside and outside of government, engaged in deliberation and debate, disagreement and conflict, cooperation and consensus and power struggles. In covering American government and politics, our text introduces the intricacies of the Constitution, the complexities of federalism, the meanings of civil liberties and the conflicts over civil rights; explains how people are socialized to politics, acquire and express opinions and participate in political life; describes interest groups, political parties and elections?the intermediaries that link people to government and politics; details the branches of government and how they operate; and shows how policies are made and affect people?s lives. This textbook has been used in classes at: Metropolitan College of New York, University of Central Oklahoma, Bucks County Community College, University of South Carolina? Beaufort, Delaware County Community College, Collin College? Spring Creek, Austin Community College? Northridge, Randolph College, Columbia Gorge Community College, Central Christian College, Thomas More College, Orange Coast College, San Bernardina Valley College, Southwestern College? Chula Vista, De Anza College, Shasta College, Jacksonville University, Northeastern University, University of Baltimore, Southern New Hampshire University, Seattle Central Community College, Edmonds Community College, Minneapolis Community and Technical College, Brazosport College, Sul Ross State University, Odessa College, California State University? Monterey Bay, University of Texas? Arlington, Chabot College, Portland Community College? Cascade, Athens High School, Dalat International School, Paradise Education Center, St. Teresa's Academy, South Broward High School, Academy of the Sacred Heart, St. Ignatius College Preparatory, Henrico County Public Schools, Blue Ridge High School, Newell High School, Southern New Hampshire University, American University in Bulgaria, Miami Springs Senior High School, Seattle Central Community College, Milaca High School, Rock Canyan High School, Media Arts Collaborative Charter School, Susan E. Wagner High School, St. Monica's University, Chaminade-Madonna College Preparatory. |
game-based assessment oefenen: Principles and Practices of Gaming-Simulation Cathy S. Greenblat, Richard D. Duke, 1981 The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences. |
win11怎么关闭右上角fps? - 知乎
我的是天选5,不知道怎么搞的右上角就有这个了,只要一开机就显示。
integrating ogre 3d into a game engie - Ogre Forums
Oct 12, 2012 · i know there are many game engines out there i like them (especially unity) idk i have this temptation of making a game …
和外国人打网游要知道哪些游戏术语? - 知乎
Oct 14, 2013 · gg wp——good game well play,国际惯例末一句——玩得漂亮. noob——表示菜鸟,群嘲极易引起对骂,尤其星际这种内置语音的,可怜的耳朵。。 …
利用 Sunshine & Moonlight 实现校园网内远程串流游戏 - 知乎
GitHub - LizardByte/Sunshine: Self-hosted game stream host for Moonlight. 安装过程中,请注意安装路径不能存在中文,并安装所有控件。 安装完成 …
英伟达显卡game ready驱动与studio驱动的区别是什么? - 知乎
从更新频次上来说,game ready就相当于测试版驱动。studio相当于稳定版驱动。 从实际性能上来说,我经常混着用,大部分时间没什么区别。(CUDA版本还是有区别的) 我 …
win11怎么关闭右上角fps? - 知乎
我的是天选5,不知道怎么搞的右上角就有这个了,只要一开机就显示。
integrating ogre 3d into a game engie - Ogre Forums
Oct 12, 2012 · i know there are many game engines out there i like them (especially unity) idk i have this temptation of making a game engines mostly for educational purposes (i think so) , i …
和外国人打网游要知道哪些游戏术语? - 知乎
Oct 14, 2013 · gg wp——good game well play,国际惯例末一句——玩得漂亮. noob——表示菜鸟,群嘲极易引起对骂,尤其星际这种内置语音的,可怜的耳朵。。。 afk——away from …
利用 Sunshine & Moonlight 实现校园网内远程串流游戏 - 知乎
GitHub - LizardByte/Sunshine: Self-hosted game stream host for Moonlight. 安装过程中,请注意安装路径不能存在中文,并安装所有控件。 安装完成后,Sunshine 会在后台运行并在本机地 …
英伟达显卡game ready驱动与studio驱动的区别是什么? - 知乎
从更新频次上来说,game ready就相当于测试版驱动。studio相当于稳定版驱动。 从实际性能上来说,我经常混着用,大部分时间没什么区别。(CUDA版本还是有区别的) 我建议studio驱动 …
显卡自带的录屏功能怎么使用? - 知乎
Aug 29, 2023 · 知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎 …
加入和开通XGP会员教程 - 知乎
Oct 23, 2023 · 目前微软XGP做活动,新用户开通XGP三个月只用8元,然后就可以玩到steam最新发售和即将发售的售价几百块钱的3A大作。
如何解决提示:需要新应用打开此ms-gamingoverlay? - 知乎
如何解决提示:需要新应用打开此ms-gamingoverlay? - 知乎
有哪些好玩的PC单机游戏,可以推荐一下吗? - 知乎
不受任何游戏类型或销售平台的限制,希望大家能分享些个人喜爱或奉为经典的电脑单机游戏!
有什么在线玩游戏的网站? - 知乎
ZType – Typing Game - Type to Shoot 地址: https://zty.pe 一个战机游戏模式的 打字练习网站 ,每艘“敌舰”都是一个字母串,输入对应字母进行射击,打起来很有感觉。