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gamer's guide to pretty much everything: Tweencom Girls Patrice A. Oppliger, 2018-12-17 Tweencom Girls analyzes the different ways character tropes are portrayed in media targeted at eight- to twelve-year-olds, particularly female characters, over the last twenty-five years. The book focuses particularly on sitcoms produced by the cable giants Disney Channel and Nickelodeon because of their popularity and ubiquity. It provides extensive examples and alternative interpretations of the shows’ tropes and themes, particularly for those who are unfamiliar with the genre. The first section explores common tweencom tropes, focusing on different themes that are prevalent throughout the series. The second section includes a discussion of the big picture of how tropes and themes give insight into the female characters portrayed in the popular tweencom programming, as well as advice to parents and educators. |
gamer's guide to pretty much everything: From Networks to Netflix Derek Johnson, 2018-01-03 Even as the television industry experiences significant transformation and disruption in the face of streaming and online delivery, the television channel itself persists. If anything, the television channel landscape has become more complex to navigate as viewers can now choose between broadcast, cable, streaming, and premium services across a host of different platforms and devices. From Networks to Netflix provides an authoritative answer to that navigational need, helping students, instructors, and scholars understand these industrial changes through the lens of the channel. Through examination of emerging services like Hulu and Amazon Prime Video, investigation of YouTube channels and cable outlets like Freeform and Comedy Central, and critiques of broadcast giants like ABC and PBS, this book offers a concrete, tangible means of exploring the foundations of a changing industry. |
gamer's guide to pretty much everything: Encyclopedia of Television Shows Vincent Terrace, 2024-01-30 There were, between January 1, 2017, and December 31, 2022, 1,559 television series broadcast on three platforms: broadcast TV, cable TV, and streaming services. This book, the second supplement to the original Encyclopedia of Television Shows, 1925-2010, presents detailed information on each program, including storylines, casts (character and performer), years of broadcast, trivia facts, and network, cable or streaming information. Along with the traditional network channels and cable services, the newest streaming services like Amazon Prime Video and Disney Plus and pioneering streaming services like Netflix and Hulu are covered. The book includes a section devoted to reality series and foreign series broadcast in the U.S. for the first time from 2017 to 2022, a listing of the series broadcast from 2011 through 2016 (which are contained in the prior supplement), and an index of performers. |
gamer's guide to pretty much everything: Focus On: 100 Most Popular American Internet Celebrities Wikipedia contributors, |
gamer's guide to pretty much everything: Ultimate Gamer's Guide Luke Peterschmidt, 2010-05 Got some down time between brawls? Check out this guide, packed with brawling tips! Test our Bakugan knowledge and sharpen skills you'll use when brawling to make sure you're even better nest time you're summoned to play! |
gamer's guide to pretty much everything: The Gamer's Guide to Getting the Girl Kristine Scarrow, 2019-06-21 Saskatchewan Book Award —Shortlisted Strategy is everything when it comes to gaming — and girls. Zach is used to living in a world of legendary battles, epic journeys, and life-or-death situations. As a gamer, he is hard-wired for adventure, even though it’s from the comfort of his parents’ couch. But nothing has prepared him for battling the biggest storm in Saskatchewan’s history while trapped in the local mall. On top of everything, Zach has finally met the girl of his dreams, but he finds himself helping everyone else stay safe while his best friend spends time with her. What Zach doesn’t realize is that love always finds its way when you’ve found the right person and are ready to risk it all to save the day. |
gamer's guide to pretty much everything: Corona Magazine 06/2015: Juni 2015 Oliver Koch, Birgit Schwenger, Thorsten Walch, Lieven L. Litaer, Jazz Styx, Pia Fauerbach, Klaus Schapp, Eric Zerm, Stefanie Zurek, Bettina Petrik, Hestia van Roest, Uwe Anton, Bernd Jooß, Dirk van den Boom, Reiner Krauss, Gunter Barnewald, Armin Rößler, Hermann Ritter, Dennis Bisenius, Andreas Dannhauer, 2015-06-03 Das Corona Magazine ist ein traditionsreiches und nicht-kommerzielles Online-Projekt, das seit 1997 die Freunde von Sciencefiction, Phantastik und guter Unterhaltung mit Informationen und Hintergründen, Analysen und Kommentaren versorgt und bis zu seiner Jubiläumsausgabe 300 im Mai 2014 von mehr als 8.500 Abonnenten in Form eines eMail-Anhang im HTML-Format gelesen wurde. Nach dem Wechsel des Projekts zum Verlag in Farbe und Bunt im Herbst 2014 erscheint es nun im zeitgemäßen E-Book-Gewand. Aus dem Inhalt: - Mad Max: Fury Road - Wie die ultimative Stunt-Oper die Leinwand in Flammen setzt - Tolkien und der Erste Weltkrieg - Das Tor zu Mittelerde Star Trek - Star Trek-Kolumne: Wie es hätte sein können - Crashkurs Klingonisch Teil 2: Wie man es besser machen kann - TrekMinds - Nachrichten aus der Star Trek-Welt Fernsehen - Das Lexikon der phantastischen Serien, letzter Teil - Wie alles begann - Prequels und ihre Folgen, Teil 6 - TUBEnews - Nachrichten aus der Welt der Fernsehröhre - Exodus: Götter und Könige - Ridley Scotts großes Historienepos über den Auszug aus Ägypten Kino - Neu im Kino: Der Babadook - Neu im Kino: A World Beyond - cineBEAT - Nachrichten aus der Welt der Kinoleinwand - Kino-Vorschau: Neuerscheinungen im Juni 2015 Literatur in Print & Audio - Die Southern-Reach-Trilogie - Das wahre Lost - Comic-Kolumne: Die Helden meiner Kindheit... - Military SF: Honor vs. Kris - Frauen in der Military SF - Kurzgeschichte des Monats Weitere Inhalte - Phantastische Spiele: Panic Station - Wissenschaft: Das Anthropozän - Subspace Link - Neuigkeiten von über aller Welt und vieles mehr... |
gamer's guide to pretty much everything: The Gamer's Guide to the Kingdom of God Michael King, 2015-11-18 Have you ever wished life could be more like a game? As a gamer have you wondered about how gaming can help you grow? Have you ever wondered if computer games have redemptive qualities, or whether your friends are just wasting their time? Now you don't have to. In this one of a kind book, author Michael King takes you on a spiritual voyage into the world of Role-play gaming, making comparisons between gaming and life in the Kingdom of God. He uncovers how you can perform quests, level up, and even use powerful skills and abilities to defeat enemies as a follower of Jesus Christ. In this book you will discover how to engage: Miracles Faith Physical and Inner Healing Resurrection Spirit travel Casting out demons Increasing spiritual power And much more While geared toward gamers, this book is written so that anyone can understand these timeless spiritual truths, with significant revelation and impact on daily life. If you are ready to take your spiritual life to a whole new level, Log On and let the games begin! Chapter List: Introduction: For the Noob 1 Initial Setup Phase 2 The Cosmic GM 3 Level Up! 4 The Purpose of Parties 5 Stats and Skill Trees 6 Buffs and Enhancements 7 Maps and Portals 8 Guilds 9 NPCs, Items, Drops, and Personal Storage 10 Quests 11 Events and Server Reset Time 12 Reputation and Titles 13 Classes and Crafting 14 Kingdom Economics 15 Respawning and Resurrection 16 Combat 17 Healing 18 End Credits |
gamer's guide to pretty much everything: Getting Gamers Jamie Madigan, 2016 A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them. |
gamer's guide to pretty much everything: The Video Games Guide Matt Fox, 2013-01-17 The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms. |
gamer's guide to pretty much everything: Halo: Shadows of Reach Troy Denning, 2020-10-20 USA TODAY BESTSELLER A Master Chief story and original full-length novel set in the Halo universe—based on the New York Times bestselling video game series! October 2559. It has been a year since the renegade artificial intelligence Cortana issued a galaxy-wide ultimatum, subjecting many worlds to martial law under the indomitable grip of her Forerunner weapons. Outside her view, the members of Blue Team—John-117, the Master Chief; Fred-104; Kelly-087; and Linda-058—are assigned from the UNSC Infinity to make a covert insertion onto the ravaged planet Reach. Their former home and training ground—and the site of humanity’s most cataclysmic military defeat near the end of the Covenant War—Reach still hides myriad secrets after all these years. Blue Team’s mission is to penetrate the rubble-filled depths of CASTLE Base and recover top-secret assets locked away in Dr. Catherine Halsey’s abandoned laboratory—assets which may prove to be humanity’s last hope against Cortana. But Reach has been invaded by a powerful and ruthless alien faction, who have their own reasons for being there. Establishing themselves as a vicious occupying force on the devastated planet, this enemy will soon transform Blue Team’s simple retrieval operation into a full-blown crisis. And with the fate of the galaxy hanging in the balance, mission failure is not an option… |
gamer's guide to pretty much everything: Extra Lives Tom Bissell, 2011-06-14 In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time. |
gamer's guide to pretty much everything: 2005 Gamer's Almanac Sean Carton, 2004 |
gamer's guide to pretty much everything: One Night in Doom House R.L. Stine, 2008-12-18 From R.L. Stine, master horror author of the Goosebumps series and the Fear Street trilogy—now streaming on Netflix—comes another spooky tale! Dragged into a haunted house by his friend Aaron, Max finds some objects that he thinks might help his ghost friends Nicky and Tara. But when he takes them home for further research, he upsets a whole colony of evil ghosts—and sends a crazy human-melting Heat Ghost after the girl of his dreams! When Max realizes what he’s done, he embarks on a wild ride across town to keep the ghost from melting his classmates. Will he make it in time—or will his whole school melt into the ground, with all his friends inside? |
gamer's guide to pretty much everything: Ultimate Book of Card Games Scott McNeely, 2012-01-06 Classic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library. |
gamer's guide to pretty much everything: Guinness World Records 2015 Gamer's Edition Guinness World Records, 2014-11-11 Now in its eighth edition, Guinness World Records Gamer's Edition is the ultimate guide to videogames. With all-new design and photography, the fresh-looking 2015 edition is packed full of news and views about the most up-to-date achievements and developments in gaming. It offers the most dazzling images from this year's top titles, along with fascinating facts, figures and features on the games and characters you love – from Minecraft to the world-beating Grand Theft Auto V, from thrilling new games to all-time classics. The latest edition includes gameplay tips and hints, interviews and features exploring gaming from different perspectives, and quotes from leading figures in the industry. Find out about the biggest-selling games, the highest scores, and the world's most amazing gamers. Read about the latest hardware developments in the battle of the eight-generation consoles, and explore the most exciting news stories across all the major gaming genres. |
gamer's guide to pretty much everything: Gamer Theory McKenzie Wark, 2009-06-30 Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society. |
gamer's guide to pretty much everything: The Psychology of Video Games Celia Hodent, 2020-10-07 What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games. |
gamer's guide to pretty much everything: Virtual Cities Konstantinos Dimopoulos, 2020-11-12 Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games. |
gamer's guide to pretty much everything: How to Be Everything Emilie Wapnick, 2017-05-02 What do you want to be when you grow up? It's a familiar question we're all asked as kids. While seemingly harmless, the question has unintended consequences. It can make you feel like you need to choose one job, one passion, one thing to be about. Guess what? You don't. Having a lot of different interests, projects and curiosities doesn't make you a jack-of-all-trades, master of none. Your endless curiosity doesn't mean you are broken or flaky. What you are is a multipotentialite: someone with many interests and creative pursuits. And that is actually your biggest strength. How to Be Everything helps you channel your diverse passions and skills to work for you. Based on her popular TED talk, Why some of us don't have one true calling, Emilie Wapnick flips the script on conventional career advice. Instead of suggesting that you specialize, choose a niche or accumulate 10,000 hours of practice in a single area, Wapnick provides a practical framework for building a sustainable life around ALL of your passions. You'll discover: • Why your multipotentiality is your biggest strength, especially in today's uncertain job market. • How to make a living and structure your work if you have many skills and interests. • How to focus on multiple projects and make progress on all of them. • How to handle common insecurities such as the fear of not being the best, the guilt associated with losing interest in something you used to love and the challenge of explaining what you do to others. Not fitting neatly into a box can be a beautiful thing. How to Be Everything teaches you how to design a life, at any age and stage of your career, that allows you to be fully you, and find the kind of work you'll love. |
gamer's guide to pretty much everything: Through Dungeons Deep Robert Plamondon, 2008-08-20 Through Dungeons Deep delves into the art of role-playing, showing players and Game Masters how to have more fun and excitement with fantasy role-playing games. First published more than 25 years ago, this book was an instant classic. Long out of print, the original edition sells for several times its cover price. This Norton Creek Press reprint makes the book available (and affordable) again. Robert Plamondon wrote Through Dungeons Deep after realizing that the most important part of role-playing games-role-playing-is barely mentioned in gaming systems. When it is, it is often confused with rules. But role-playing really boils down to make-believe, and the real fun in role-playing games comes from unlocking your imagination. But it's also important to carry a length of rope and wear shoes you can run in. |
gamer's guide to pretty much everything: The Quest for the Diamond Sword (Deluxe Illustrated Edition) Winter Morgan, 2020-11-24 A brand-new illustrated edition of the bestselling adventure novel by author Winter Morgan with 75 full-color illustrations. Perfect for every boy and girl who loves Minecraft! Steve lives on a wheat farm. He has everything he needs to live in the Minecraft world: a bed, a house, and food. Steve likes to spend his mornings in the NPC village and trade his wheat for emeralds, armor, books, swords, and food. One morning, he finds that Zombies have attacked the villagers. The Zombies have also turned the village blacksmith into a Zombie, leaving Steve without a place to get swords. To protect himself and the few villagers that remain, Steve goes on a quest to mine for forty diamonds, which are the most powerful mineral in the Overworld. He wants to craft these diamonds into a diamond sword to shield him and the villagers from the Zombies. Far from his home, with night about to set in, Steve fears for his life. Nighttime is when users are most vulnerable in Minecraft. As he looks for shelter in a temple, he meets a trio of treasure hunters, Max, Lucy, and Henry, who are trying to unearth the treasure under the temple. Steve tells them of his master plan to mine for the most powerful mineral in the Overworld—the diamond. The treasure hunters are eager to join him. Facing treacherous mining conditions, a thunderstorm, and attacks from hostile mobs, these four friends’ question if it’s better to be a single player than a multiplayer, as they try to watch out for each other and chase Steve’s dream at the same time. Will Steve find the diamonds? Will his friends help or hinder the search? Should he trust his new treasure hunter friends? And will Steve get back in time to save the villagers? |
gamer's guide to pretty much everything: Xenoblade Chronicles: Definitive Edition - Strategy Guide GamerGuides.com, 2020-06-10 The guide for Xenoblade Chronicles: Definitive Edition features all there is to see and do including a walkthrough featuring coverage of all Chapters, Quests, Affinity Charts, and much more. Including an in-depth walkthrough of Future Connected, the new story and all of the new changes that Definitive Edition brings. Inside this guide you will find: - A Complete Walkthrough - Taking you through the main story and side quests. - An in-depth Quests section - All the side quests found in the different cities and regions. - Extensive Tour Guide section - Annotated maps and details on enemies found in each region. - Full coverage of Future Connected - Everything you need to know about the new DLC! - Detailed information on all Characters - Pages dedicated to Arts and Skill Trees for each character. - And guides on so much more: Equipment, Gems, Affinity Charts, Records, Trials. |
gamer's guide to pretty much everything: Ready Player One Ernest Cline, 2011-08-16 #1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9 |
gamer's guide to pretty much everything: If This Is Home Kristine Scarrow, 2017-01-28 Jayce Loewen is used to taking care of herself and her little sister while their mom works two jobs to support them. But when her mother gets cancer, Jayce decides she can’t go it alone, and sets out to find her long-absent father — but when she actually finds him, it might just have made things worse. Can she figure out who her real family is? |
gamer's guide to pretty much everything: Fuck Yeah, Video Games Daniel Hardcastle, 2019-09-19 'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games. |
gamer's guide to pretty much everything: Game On! Dustin Hansen, 2016-11-22 A middle-grade nonfiction book about the history and impact on pop culture of video games-- |
gamer's guide to pretty much everything: Hacks for PUBG Players Advanced Strategies: An Unofficial Gamer's Guide Jason R. Rich, 2019-07-16 Gamers from around the world have made PUBG (a.k.a. PlayerUnderground’s Battlegrounds) one of the most popular games on the PC, PlayStation 4, Xbox One, and on multiple mobile device platforms. This multiplayer combat royale game features fast action, photorealistic graphics, and intense combat scenarios that pit each gamer against up to 99 others during each exciting match. Since only one gamer ends each match victorious, PUBG is difficult for even the most skilled and experienced players to master. Those craving victory need every possible advantage they can get, and Hacks for PUBG Players: Advanced Strategies will provide the proven tips, strategies, and guidance needed to improve a player’s chance of survival during each match they experience, regardless of which gaming platform they’re using. To assist gamers develop their PUBG gaming skills and specialized fighting techniques, Hacks for PUBG Players Advanced Strategies will showcase more advanced fighting, exploration, and survival strategies that can help lead a reader to victory! This book will pick up where Hacks for PUBG Players leaves off, and provide more detail, and delve deeper into the more technical aspects of choosing and using weapons, armor, vehicles, tools, and health-related items. Using hundreds of full-color screenshots, Hacks for PUBG Players Advanced Strategies will be a “must read” for more experienced PUBG players looking to give themselves an edge during even the most intense combat situations. This unofficial guide will cover: Ways to customize a soldier with in-game purchases and items that get unlocked during gameplay by completing objectives. Utilizing armor and health-related items to prolong survival during a match. How to use popular types of weapons, explosives, and other deadly tools discoverable within the game. More advanced combat strategies and survival tactics designed to help players survive longer during solo, duos, and squad matches. Ways to safely navigate around the island on foot and using vehicles. How to use the island’s terrain to a soldier’s advantage. Strategies for successfully launching surprise attacks and ambushes. Overcoming the biggest mistakes made by newbies during battles. |
gamer's guide to pretty much everything: Level Me Up Lauren Helms, 2017-06-05 The last thing Morgan Lawson is looking for when attending Comic-Con is love. But even prior to exchanging first words, Morgan is drawn to Dex, a drop-dead sexy gamer boy who lives and breathes video games. Before she realizes it, Morgan finds herself caught up in all things Dex. Dex Roberts knows from the moment he first sees Morgan, he wants more. He falls hard and fast but isn't surprised when his job as a professional video gamer takes a toll on their relationship. Once Morgan decides what truly makes her happy, there's no time to waste. But without warning, life threatens to destroy what both Morgan and Dex want most... each other. |
gamer's guide to pretty much everything: Guinness World Records 2011 Guinness World Records Limited, 2011 This is the ultimate Guinness World Records book for gamers - now in its fourth edition. Pick up the completely updated Guinness World Records, Gamer's Edition 2011 and learn all about amazing computer and video-game record breakers from around the world. You'll find out the highest scores, biggest tournaments, largest cash prizes and most successful games ever. It is packed with thousands of high scores and records, a round-up of key events of the video-gaming year - including reviews of new releases, new consoles and the major tournaments - along with detailed game strategies, interviews with professionals, tips and cheats to improve your play, league tables, bizarre facts and incredible video game trivia. |
gamer's guide to pretty much everything: PC Gamer , 2007 |
gamer's guide to pretty much everything: Another Kind Trevor Bream, Cait May, 2021-10-26 Six kids search for a new place to call home in this middle grade graphic novel debut by comic creators Cait May and Trevor Bream, for fans of Marvel’s Runaways and The Witch Boy by Molly Knox Ostertag. Another Kind is not your average monster story. Tucked away in a government facility nicknamed the Playroom, six not-quite-human kids learn to control their strange and unpredictable abilities. Life is good—or safe, at least—hidden from the prying eyes of a judgmental world. That is, until a security breach forces them out of their home and into the path of the Collector, a mysterious being with leech-like powers. Can the group band together to thwart the Collector’s devious plan, or will they wind up the newest addition to his collection? An ALSC Graphic Novel Reading List Title |
gamer's guide to pretty much everything: Guinness World Records: Gamer's Edition 2019 Guinness World Records, 2018-08-28 The Guinness World Records Gamer’s Edition 2019 is the global authority on all things videogames. Inside the 12th edition of the world’s best-selling videogames annual you’ll be able to delve into your favorite games like never before – from returning favorites like FIFA, Overwatch, Call of Duty, Minecraft, Super Mario and The Legend of Zelda, to all-new instant classics such as Fortnite, Monster Hunter: World, Dragon Ball FighterZ, and NieR: Automata. Inside you’ll be able to delve into your favorite games like never before – from returning favorites like FIFA, Overwatch, Call of Duty, Minecraft, Super Mario and The Legend of Zelda, to all-new instant classics such as Monster Hunter: World, Dragon Ball FighterZ, NieR: Automata and Fortnite. You’ll be able to discover who the best FIFA 18 player in the world is, the size of the biggest monster in Monster Hunter: World (clue: it’s really, really big), which Overwatch player has healed more players than any other and find out which eSports pro won over $2.4 million in 2017 alone! We’ll also introduce you to some of the most amazing gamers on the planet. From Nathaniel “Nathie” de Jong, the world’s most popular VR-dedicated YouTuber, to Ray “Stallion83” Cox who has the world’s highest Xbox Gamerscore. And that’s not forgetting Joseph Garrett, Stampy Cat himself, who holds one of Minecraft’s strangest records ever – let’s just say cake is involved... Stampy Cat has also provided a special guest intro that you’ll only find in the Guinness World Records Gamer’s Edition 2019. Talk of Stampy Cat brings us speedily to our World Builders special chapter – a well-constructed celebration of the games that let us build, including Minecraft, LEGO® Worlds, Roblox, Terraria and more. You’ll have chance to don your hard hat too by taking part in our Reader Challenges that could put your name in lights in next year’s Gamer’s Edition. So, whether you want to know who the world’s most popular Fortnite player is, see the planet’s biggest Game & Watch, or find out which nation is the best at Pokémon, you’ve come to the right place! |
gamer's guide to pretty much everything: Ancient and Medieval Siege Weapons Konstantin Nossov, 2012 Military history buffs can find siege weapons of Ancient Egypt, Judea, Assyria, Persia, Greece, and Rome, as well as those of the Gauls and Teutons, the Byzantine Empire, the Muslim World, and Medieval Europe, all described with incredible detail and accompanied by illustrations and photographs |
gamer's guide to pretty much everything: Guinness World Records 2013 Gamer's Edition Guinness World Records, 2012-12-18 The Guinness World Records Gamer's Edition is the ultimate and complete guide to videogames. The brand new 2013 Edition is packed full of the most up-to-date news, achievements and developments in the gaming world, illustrated with the best and most exciting imagery from this year's top titles. Complete with fascinating facts and figures and full features on the most popular games, the 2013 edition also includes gameplay tips and hints, retro facts from classic games and the results of our reader's poll on the top 50 most visually stunning games. Videogame characters battle against each other within the pages of the book with our new Face-off feature, while an interactive story feature and a videogaming quiz offer readers a unique way to interact with the book. |
gamer's guide to pretty much everything: The Art of Voice Acting James Alburger, 2012-11-15 Are you just starting in Voiceover? Do you have some experience, but aren't getting booked? Are you a working pro who wants to expand to new areas of VO work? The Art of Voice Acting is a must read if you are serious about a profession in voice over and looking to maximize your efforts for success in the business. Packed with basic acting techniques in The Art of Voice Acting, you will discover * All new scripts * 20 more pages of new and updated information * A completely new chapter of studio stories and 'tricks-of-the-trade' from professional voiceover talent around the world * Updated information for voiceover demos and marketing * A comprehensive index that makes it easy to find what you're looking for * More voice and acting techniques * Contributions from some of the top voice talent in the world * Audio content with the actual audio for every script in the book, http://voiceacting.com/aovaextras/ * PLUS: exercises, demos and more! Written in an accessible and engaging style Alburger shares his experience as a performer, producer, director and performance coach to give you a clear no nonsense introduction to the business and art of voice acting. Audio content and images from the books are available at http://voiceacting.com/aovaextras/ |
gamer's guide to pretty much everything: The Gamer's Brain Celia Hodent, 2017-08-10 Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or serious game), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: neuromyths, perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good engage-ability (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today. |
gamer's guide to pretty much everything: 30th Anniversary Capcom Character Encyclopedia Casey Loe, 2013 Celebrate 30 wonderful years with some of the most famous characters in the history of video games. Featuring more than 200 Capcom characters from Ada Wong to Zero. |
gamer's guide to pretty much everything: Playing to Win David Sirlin, 2006-04-01 Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to real life. Trade paperback. 142 pages. |
gamer's guide to pretty much everything: The Game Console 2.0 Evan Amos, 2021-09-08 This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book. |
Gamer's Guide to Pretty Much Everything - IMDb
Gamer's Guide to Pretty Much Everything: Created by Devin Bunje, Nick Stanton. With Cameron Boyce, Murray Wyatt Rundus, Felix Wolfe, Sophie Reynolds. Follows professional teenage …
Gamer's Guide to Pretty Much Everything - IMDb
When a sponsor sends the gang a hi-tech gamer's chair, they all want it for themselves. Franklin has a solution, a competition to see who can go the longest without gaming.
Gamer's Guide to Pretty Much Everything (TV Series 2015–2017)
The gamers enlist Janice's help to get into a highly anticipated action flick, but keeping her on board long enough to see the film proves far more difficult than they imagined.
"Gamer's Guide to Pretty Much Everything" Pilot (TV Episode 2015 …
Jul 22, 2015 · Pilot: Directed by Jonathan A. Rosenbaum. With Cameron Boyce, Murray Wyatt Rundus, Felix Wolfe, Sophie Reynolds. Conor wants to get his pro card back, so he recruits …
Gamer's Guide to Pretty Much Everything - IMDb
Gamer's Guide to Pretty Much Everything. Seasons Years Top-rated; 2015 2016 2017; S2.E13 ∙ The Arcade Hero. Sun, Jan 1, 2017. After seemingly defeating a rare arcade game at Billy's, …
Gamer's Guide to Pretty Much Everything (TV Series 2015–2017)
Gamer's Guide to Pretty Much Everything (TV Series 2015–2017) cast and crew credits, including actors, actresses, directors, writers and more.
"Gamer's Guide to Pretty Much Everything" The Ghost (TV Episode …
Oct 1, 2016 · The Ghost: Directed by Sean K. Lambert. With Cameron Boyce, Murray Wyatt Rundus, Felix Wolfe, Sophie Reynolds. When Ashley's late aunt leaves her a chest full of …
"Gamer's Guide to Pretty Much Everything" The Rodeo (TV …
Jan 2, 2017 · The Rodeo: Directed by Leo Howard. With Cameron Boyce, Murray Wyatt Rundus, Felix Wolfe, Sophie Reynolds. Conor and Wendell join a new Rodeo fitness regime in hopes …
Gamer's Guide to Pretty Much Everything - IMDb
Gamer's Guide to Pretty Much Everything (TV Series 2015–2017) - Movies, TV, Celebs, and more... Menu. Movies. Release Calendar Top 250 Movies Most Popular Movies Browse …
"Gamer's Guide to Pretty Much Everything" The Detective (TV
Nov 5, 2016 · The Detective: Directed by Sean K. Lambert. With Cameron Boyce, Murray Wyatt Rundus, Felix Wolfe, Sophie Reynolds. When Franklin's literacy fair project is destroyed, …
Gamer's Guide to Pretty Much Everything - IMDb
Gamer's Guide to Pretty Much Everything: Created by Devin Bunje, Nick Stanton. With Cameron Boyce, …
Gamer's Guide to Pretty Much Everything - IMDb
When a sponsor sends the gang a hi-tech gamer's chair, they all want it for themselves. Franklin has a solution, …
Gamer's Guide to Pretty Much Everything (TV Series 2015–20…
The gamers enlist Janice's help to get into a highly anticipated action flick, but keeping her on board long enough …
"Gamer's Guide to Pretty Much Everything" Pilot (TV Episode …
Jul 22, 2015 · Pilot: Directed by Jonathan A. Rosenbaum. With Cameron Boyce, Murray Wyatt Rundus, Felix Wolfe, …
Gamer's Guide to Pretty Much Everything - IMDb
Gamer's Guide to Pretty Much Everything. Seasons Years Top-rated; 2015 2016 2017; S2.E13 ∙ The Arcade …