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games to play without electronics: Jake and Miller's Big Adventure Bernie Carr, 2014-05-06 BEING PREPARED IS A TON OF FUN! The world can be a scary place! There are snowstorms and mean snakes, hot jungles and wild rivers. But intrepid adventurer Jake and his dog Miller aren’t scared —they’re prepared! In Jake & Miller’s Big Adventure, young readers discover it’s never too early to start prepping. Learning how to use life-saving survival equipment like canned goods, water filters, first aid kits, Mylar blankets and emergency radios can keep you safe, healthy and happy even in the scariest of adventures—whether you’re deep in the jungle or hunkering down at home. |
games to play without electronics: The Modern Parent Martine Oglethorpe, 2020-04-28 Digital technology has changed the parenting territory dramatically in recent years. Suddenly we've been tasked with preparing kids to be safe, happy and successful, not just in the real world, but in the online world as well. Martine Oglethorpe is part of a new breed of parenting educator who nimbly stays abreast of technology changes while keeping one foot firmly grounded in the timeless ways that make families strong.Martine skilfully combines her professional expertise with the lived experience gained by guiding her own children down the pathway to being skilled, savvy digital citizens. In these pages lies the blueprint for parenting kids in the digital age. It shares how to be engaged in the digital lives of our children without being overbearing or burdensome; to know when to tread lightly as a parent and when care and caution need to be taken. |
games to play without electronics: 101 Things to Do Instead of Playing on Your Phone Ilka Heinemann, 2017-08 Have you ever found yourself mindlessly checking your phone for updates, or playing some pointless game? In fact, do you ever do anything else, when on the bus or on the train, than sit glued to the screen? Research shows that the average person spends 23 days a year wasting time on their mobile phone. That's four years of your life! In 101 Things to Do Instead of Playing on Your Phone, Ilka Heinemann has devised an imaginative list of alternative activities to cure us of our portable tech addiction. These are more than mere time-killers - they are ways to unleash your creative side, to learn facts or train your brain; some will even set you on the road to happiness and mindfulness. |
games to play without electronics: What Video Games Have to Teach Us About Learning and Literacy. Second Edition James Paul Gee, 2014-12-02 Cognitive Development in a Digital Age James Paul Gee begins his classic book with I want to talk about video games–yes, even violent video games–and say some positive things about them. With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life. |
games to play without electronics: Screenwise Devorah Heitner, 2016-10-04 Screenwise offers a realistic and optimistic perspective on how to thoughtfully guide kids in the digital age. Many parents feel that their kids are addicted, detached, or distracted because of their digital devices. Media expert Devorah Heitner, however, believes that technology offers huge potential to our children-if parents help them. Using the foundation of their own values and experiences, parents and educators can learn about the digital world to help set kids up for a lifetime of success in a world fueled by technology. Screenwise is a guide to understanding more about what it is like for children to grow up with technology, and to recognizing the special challenges-and advantages-that contemporary kids and teens experience thanks to this level of connection. In it, Heitner presents practical parenting hacks: quick ideas that you can implement today that will help you understand and relate to your digital native. The book will empower parents to recognize that the wisdom that they have gained throughout their lives is a relevant and urgently needed supplement to their kid's digital savvy, and help them develop skills for managing the new challenges of parenting. Based on real-life stories from other parents and Heitner's wealth of knowledge on the subject, Screenwise teaches parents what they need to know in order to raise responsible digital citizens. |
games to play without electronics: Reset Your Child's Brain Victoria L. Dunckley, MD, 2015-06-23 Increasing numbers of parents grapple with children who are acting out without obvious reason. Revved up and irritable, many of these children are diagnosed with ADHD, bipolar illness, autism, or other disorders but don’t respond well to treatment. They are then medicated, often with poor results and unwanted side effects. Based on emerging scientific research and extensive clinical experience, integrative child psychiatrist Dr. Victoria Dunckley has pioneered a four-week program to treat the frequent underlying cause, Electronic Screen Syndrome (ESS). Dr. Dunckley has found that everyday use of interactive screen devices — such as computers, video games, smartphones, and tablets — can easily overstimulate a child’s nervous system, triggering a variety of stubborn symptoms. In contrast, she’s discovered that a strict, extended electronic fast single-handedly improves mood, focus, sleep, and behavior, regardless of the child’s diagnosis. It also reduces the need for medication and renders other treatments more effective. Offered now in this book, this simple intervention can produce a life-changing shift in brain function and help your child get back on track — all without cost or medication. While no one in today’s connected world can completely shun electronic stimuli, Dr. Dunckley provides hope for parents who feel that their child has been misdiagnosed or inappropriately medicated, by presenting an alternative explanation for their child’s difficulties and a concrete plan for treating them. |
games to play without electronics: Handbook of Research on Effective Electronic Gaming in Education Ferdig, Richard E., 2008-07-31 This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming--Provided by publisher. |
games to play without electronics: Electronics for Kids Oyvind Nydal Dahl, 2016-07-15 Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn’t run without electricity. Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you’ll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you’ll make even more cool stuff as you: –Solder a blinking LED circuit with resistors, capacitors, and relays –Turn a circuit into a touch sensor using your finger as a resistor –Build an alarm clock triggered by the sunrise –Create a musical instrument that makes sci-fi soundsThen, in Part 3, you’ll learn about digital electronics—things like logic gates and memory circuits—as you make a secret code checker and an electronic coin flipper. Finally, you’ll use everything you’ve learned to make the LED Reaction Game—test your reaction time as you try to catch a blinking light!With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time. |
games to play without electronics: Fair Play Eve Rodsky, 2021-01-05 AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in. |
games to play without electronics: The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games Peter Leigh, 2018-11-01 Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since. This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten. |
games to play without electronics: The Screen Strong Solution Melanie Hempe, 2019-05-16 Yesterday, our kids were dressing up in princess costumes and tracking mud in the house. Today, they are lost in a virtual world, obsessed with video games, social media, and smartphones. As a result, kids are getting hurt. They have become more stressed, anxious, and depressed. And families are being pulled apart. But it's not too late to win back your kids. In The Screen Strong Solution, you will learn how to free your child from screen addiction and obsession. Based on scientific research and authentic experiences, Melanie Hempe, RN by trade and mother of four, lays out the step-by-step game plan you'll need to reclaim your kids and reconnect your family. You'll learn why your child craves screen time, what building blocks are necessary for healthy development, how to nurture the most important relationships in your child's life, and how to replace the digital world with the real one. Today is the day to rethink the screens in your home, reclaim your kids, and reconnect your family. |
games to play without electronics: Unplugged Play Bobbi Conner, 2007-07-01 Addressing the concerns of parents worried about the amount of time children spend in front of a TV or computer screen, a family-friendly resource introduces more than seven hundred games and variations for every age group, including craft projects, music activities, games, and many other types of activities. Simultaneous. |
games to play without electronics: Game Feel Steve Swink, 2008-10-13 Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe |
games to play without electronics: Hello Ruby: Adventures in Coding Linda Liukas, 2015-10-06 Hello Ruby is the world's most whimsical way to learn about computers, programming and technology. Includes activities for all future coders. |
games to play without electronics: Humanistic Perspectives on Computers in the Schools Steven D. Harlow, 1985 In exploring the place of the computer in the human context of the school, this thoughtful, insightful volume probes the effects of the computer's presence on human potential and learning and examines the promise and direction of the computer in the education of children. Researchers and practitioners share very diverse concerns--with a healthy dose of caution--about the computer's impact upon the classroom and student learning. Topics include the computer and the exceptional student, computer games as teaching tools, teaching writing through word processing, as well as evaluating the educational value of microcomputers. |
games to play without electronics: Great Big Book of Children's Games Derba Wise, 2003-11-10 450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group. |
games to play without electronics: Rules of Play Katie Salen Tekinbas, Eric Zimmerman, 2003-09-25 An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. |
games to play without electronics: Game Play Paul Booth, 2015-04-23 The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment. |
games to play without electronics: Electronics , 1945 June issues, 1941-44 and Nov. issue, 1945, include a buyers' guide section. |
games to play without electronics: Disconnected Thomas Kersting, 2016 Kersting explores the device-dependent world our children live in and its effects on their mental and emotional well-being. Research shows that too much time in the cyber world is re-wiring kid's brains, affecting their ability to flourish in the real world as anxiety, depression, and attention issues soar. Strategies to help reduce screen-time as well as meditative and mindfulness techniques may help our children reclaim their brains, and their lives, are provided. |
games to play without electronics: The Myst Reader Rand Miller, Robyn Miller, David Wingrove, 2004-09-01 This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at Mysterium (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations. |
games to play without electronics: The Art of Screen Time Anya Kamenetz, 2018-01-30 Finally: an evidence-based, reassuring guide to what to do about kids and screens, from video games to social media. Today's babies often make their debut on social media with the very first sonogram. They begin interacting with screens at around four months old. But is this good news or bad news? A wonderful opportunity to connect around the world? Or the first step in creating a generation of addled screen zombies? Many have been quick to declare this the dawn of a neurological and emotional crisis, but solid science on the subject is surprisingly hard to come by. In The Art of Screen Time, Anya Kamenetz -- an expert on education and technology, as well as a mother of two young children -- takes a refreshingly practical look at the subject. Surveying hundreds of fellow parents on their practices and ideas, and cutting through a thicket of inconclusive studies and overblown claims, she hones a simple message, a riff on Michael Pollan's well-known food rules: Enjoy Screens. Not too much. Mostly with others. This brief but powerful dictum forms the backbone of a philosophy that will help parents moderate technology in their children's lives, curb their own anxiety, and create room for a happy, healthy family life with and without screens. |
games to play without electronics: Word Box Gyles Brandreth, 1988 |
games to play without electronics: Libraries Got Game Brian Mayer, Christopher Harris, 2010 A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old. |
games to play without electronics: Bored Games Lee T. Silber, Mike Metz, 2009 You, your friends, and especially your kids will always be entertained--whether waiting in line or on a rainy day. These games and activities only require items from your pocket or purse to keep people active and having fun. Be the life of the party using these easy, educational, and engaging ideas |
games to play without electronics: Top 10 Games You Can Play in Your Head, by Yourself: Second Edition Sam Gorski, J. Theophrastus Bartholomew, D. F. Lovett, 2019-02-27 Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits--Back cover. |
games to play without electronics: 101 Video Games to Play Before You Grow Up Ben Bertoli, 2017-10 A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16. |
games to play without electronics: Gaming and Cognition: Theories and Practice from the Learning Sciences Van Eck, Richard, 2010-05-31 This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)--Provided by publisher. |
games to play without electronics: The Everything Kids' Travel Activity Book Erik A. Hanson, Jeanne Hanson, 2002-03-01 Do you love riding on planes, trains, and automobiles but get restless on the way? If the answer is yes, take along The Everything Kids' Travel Activity Book and you'll be there before you know it! Packed full of puzzles, activities, quizzes, and games, this book provides hours of nonstop fun that can be done alone or shared with other kids. There's cool stuff to do, like: Create your own postcard Invent a new automobile Play detective The Everything Kids' Travel Activity Book also gives you answers to all sorts of crazy questions: What makes your foot go to sleep? Why does your sister cough? Why do we daydream? On top of all that, you can draw caricatures, test your memory, and even keep a weather diary. The traveling fun is so endless you'll never ask Are we there yet? again! |
games to play without electronics: Pause and Reset Nancy M. Petry, 2019-01-07 Over 90% of children and adolescents play electronic or computerized games, and 25% play for three hours a day or even longer. Although some degree of video game playing is normal, excessive playing can negatively impact schoolwork, kids' social lives, and even their health. Pause and Reset is aimed at parents concerned about the role of gaming in their children's lives. In this informative, reader-friendly book, addiction expert Dr. Nancy Petry sheds light on what constitutes problematic video gaming and what does not, how to determine whether a child, adolescent or young adult may be addicted to gaming or developing problems with it, and when to seek professional help. Setting this book apart from others on the subject, the author also provides accessible explanations of the latest science behind how gaming addiction impacts children, adolescents, and families; she also explores the question of whether gaming may have positive effects in certain situations. Finally, Dr. Petry offers three simple, easy-to-implement steps parents can take to reduce and reverse the harmful effects of gaming: Record, Replace, and Reward. Pause and Reset also provides exercises and worksheets to support parents' efforts to help their kids. |
games to play without electronics: Talks with Dad Ronald Webb, 2023-05-12 In our day-to-day lives, we are all bombarded with loud and intrusive voices and messages. The people who chose us to be their friends rather than the other way around weigh heavily in our life decisions. We have given them permission to have great influence over us, just like how social media controls our lives if we want to fit in and be accepted! The problem is these things, right or wrong, shape our way of thinking and how we act and treat ourselves and treat others. This book tells the story of a young man who has to make some life-changing decisions and turns to a man, a trusted friend, who gives him the advice he needs to learn to think for himself. |
games to play without electronics: Innovation and Strategy of Online Games H. Wi Jong, 2009 This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business. |
games to play without electronics: THE LIFE THAT MATTERS MANIFESTO Adam Landrum, 2024-10-23 Are you at a crossroads, wondering if your life and work truly matter? The Life That Matters Manifesto is your roadmap to discovering deeper purpose, fulfillment, and impact in the second half of life. Written by seasoned Executive Coach Adam Landrum, this book distills 11 powerful principles that guide you to live intentionally, lead with purpose, and achieve what truly matters to you. Through practical insights and real-world examples, Adam shows you how to redefine success—not by what you’ve accomplished, but by how deeply you’re living your values and passions. Whether you’re navigating a career transition, stepping into a new venture, or simply seeking more meaning in your current role, this book equips you with the tools to craft a life of significance. It’s not just another self-help book; it’s a call to action for every professional ready to move from success to significance. Embrace the challenge. Live a Life That Matters. |
games to play without electronics: Technology, Innovation, Entrepreneurship and Education Cristina Sylla, Ido Iurgel, 2020-01-28 This book constitutes the refereed proceedings of the 3rd International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2019, held in Braga, Portugal, in October 2019. The 11 full and 2 short papers focus on emerging technologies for education, entertainment, well-being, creativity, arts and business development. In addition, it aims at promoting new venture creation opportunities that emerge from these innovations, as well as innovation methods that target these core subjects. |
games to play without electronics: 2024-25 RRB ALP Stage-II Technician Electronics Mechanic Solved Papers YCT Expert Team , 2024-25 RRB ALP Stage-II Technician Electronics Mechanic Solved Papers 784 1495 E. This book contains 129 previous solved papers and 8181 OQ. |
games to play without electronics: Electronic Media Norman J. Medoff, Barbara Kaye, 2013-03-20 Electronic Media connects the traditional world of broadcasting with the contemporary universe of digital electronic media. It provides a synopsis of the beginnings of electronic media in broadcasting, and the subsequent advancements into digital media. Underlying the structure of the book is a See It Then, See It Now, See It Later approach that focuses on how past innovations lay the groundwork for changing trends in technology, providing the opportunity and demand for change in both broadcasting and digital media. FYI and Zoom-In boxes point to further information, tying together the immediate and long-ranging issues surrounding electronic media. Career Tracks feature the experiences of industry experts and share tips in how to approach this challenging industry. Check out the companion website at http://www.routledge.com/cw/medoff-9780240812564/ for materials for both students and instructors. |
games to play without electronics: Official Gazette of the United States Patent and Trademark Office , 2003 |
games to play without electronics: The Semiconductor Chip Protection Act of 1983 United States. Congress. Senate. Committee on the Judiciary. Subcommittee on Patents, Copyrights, and Trademarks, 1984 |
games to play without electronics: Extra Lives Tom Bissell, 2011-06-14 In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time. |
games to play without electronics: Play Therapy Pamela Meersand, Ph.D., Karen J. Gilmore, M.D., 2017-09-11 Why play therapy? Introduction to the psychodynamic treatment of young children -- Play, playfulness, and the sequence of play forms in development -- Pretend play -- Play in the digital age -- Basic psychodynamic concepts and their use in play therapy -- Therapeutic action and the multiple functions of play therapy -- Play and developmental psychopathology, deprivation, or disability -- The logistics -- Getting started, creating an alliance and facilitating play -- Working with parents over the course of treatment -- Deepening play therapy via verbalizing inner states, expanding narratives and working -- With transference and defense -- Ending play therapy and the process of termination -- Play therapy, variations in development and serious psychopathology |
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