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A Critical Analysis of the 3.5 Psionic Handbook and its Enduring Legacy
Author: Dr. Anya Sharma, PhD in Game Studies and RPG History, specializing in the evolution of fantasy game mechanics.
Publisher: Wizards of the Coast, a leading publisher of tabletop role-playing games with a long-standing reputation for quality and innovation in the fantasy genre. Their credibility is undeniable, given their creation and stewardship of the Dungeons & Dragons franchise.
Editor: While the specific editor for the 3.5 Psionic Handbook isn't publicly listed, it was likely edited by a member of Wizards of the Coast’s experienced editorial team, known for their expertise in balancing game mechanics and maintaining narrative coherence within the D&D universe.
Keywords: 3.5 psionic handbook, Dungeons & Dragons 3.5e, psionics, d20 system, tabletop RPG, game mechanics, character classes, power creep, supplemental rulebooks, fantasy RPG, roleplaying games.
1. Introduction: The Rise and Fall (and Rise?) of Psionics in D&D 3.5e
The 3.5 Psionic Handbook, released by Wizards of the Coast as a supplemental rulebook for Dungeons & Dragons 3.5 Edition, holds a unique place in the history of the game. This publication attempted to revitalize psionics, mental powers distinct from magic, within the D&D framework. This analysis will explore the 3.5 Psionic Handbook's impact, its strengths and weaknesses, and its relevance to current trends in tabletop role-playing games (TTRPGs). We will examine how the book's mechanics shaped player choices, impacted game balance, and ultimately contributed to the broader evolution of the D&D system itself.
2. A Deep Dive into the Mechanics: Power and Balance in the 3.5 Psionic Handbook
The 3.5 Psionic Handbook introduced a comprehensive system of psionic powers, classes, and disciplines. It presented a compelling alternative to traditional spellcasting, offering players a different approach to character development. The book meticulously detailed the nuances of psionic disciplines, such as Psychometabolism and Telekinesis, each with its unique flavor and strategic applications. However, the very ambition of the 3.5 Psionic Handbook – creating a robust, balanced, and engaging psionic system – proved challenging.
Some critics argued that certain psionic powers were significantly more powerful than comparable spells, leading to accusations of "power creep." This imbalance could disrupt the carefully crafted equilibrium of the core rulebook. The complexities of the system also posed a significant learning curve for players unfamiliar with psionics, potentially deterring them from exploring this aspect of the game. The interplay between psionic powers and existing spells, especially in regards to spell resistance and saving throws, also presented points of contention.
Despite these criticisms, the 3.5 Psionic Handbook undeniably expanded the tactical options available to players. The innovative design of manifester levels allowed for a flexible progression, catering to different playstyles. The introduction of new classes, like the Psion and the Psychic Warrior, provided unique character archetypes that broadened the spectrum of possibilities within the D&D universe.
3. The 3.5 Psionic Handbook's Impact on Subsequent Editions
The legacy of the 3.5 Psionic Handbook is complex. While the 4th Edition of Dungeons & Dragons significantly altered the game's mechanics, it retained a refined version of psionics, drawing inspiration from the successes and learning from the shortcomings of the 3.5e system. The design choices in 4e, in part, were a direct response to the feedback received regarding power balance and complexity in the 3.5 Psionic Handbook.
Subsequent editions of D&D have continued to incorporate psionics, although in varying degrees. The current edition, D&D 5e, features psionics in a more streamlined and integrated way, acknowledging the lessons learned from the earlier attempts. The simplified approach in 5e aims for a better balance and easier accessibility, contrasting with the more intricate system presented in the 3.5 Psionic Handbook. Nevertheless, the 3.5 Psionic Handbook undeniably contributed to the ongoing conversation about the best ways to incorporate psionics into the D&D universe.
4. The 3.5 Psionic Handbook in the Modern TTRPG Landscape
The 3.5 Psionic Handbook’s impact extends beyond its influence on subsequent D&D editions. The book has served as a case study for other TTRPG designers grappling with the integration of psionic powers into their systems. Its successes and failures provide valuable lessons regarding game balance, system complexity, and player agency. Many independent TTRPGs have drawn inspiration from the 3.5 Psionic Handbook, adapting and refining its mechanics to create unique psionic systems of their own.
Moreover, the 3.5 Psionic Handbook showcases the enduring appeal of psionic powers. The concept of manipulating the mind and environment through mental discipline continues to resonate with players seeking alternative character builds and gameplay experiences. The desire for unconventional power systems is a significant trend in the modern TTRPG market, and the 3.5 Psionic Handbook played a pivotal role in establishing psionics as a viable and exciting option.
5. Conclusion: A Lasting Contribution to the D&D Legacy
Despite its flaws, the 3.5 Psionic Handbook remains a significant contribution to the history of Dungeons & Dragons. Its ambitious attempt to fully integrate psionics into the D&D 3.5e system, though imperfect, shaped the direction of the game in subsequent editions and influenced the broader TTRPG landscape. Its influence can be seen in the refined and often more streamlined approaches to psionics in later D&D editions and other role-playing games. While the specific mechanics may be outdated, its enduring legacy lies in its exploration of alternative power systems and its contributions to the evolving design of fantasy role-playing games.
FAQs
1. Was the 3.5 Psionic Handbook well-received by players at the time of its release? While generally well-received for expanding options, it faced criticism for power imbalances and complexity.
2. How does the psionic system in the 3.5 Psionic Handbook compare to other psionic systems in different TTRPGs? It's more complex than many later systems but offered greater depth and customization compared to simpler alternatives.
3. Are there any errata or updated versions of the 3.5 Psionic Handbook? While no official updated version exists, fan-made errata and house rules are available online.
4. Can the 3.5 Psionic Handbook be used with other D&D 3.5e supplements? Yes, but careful consideration of potential power imbalances is crucial.
5. Is the 3.5 Psionic Handbook still relevant in today's gaming world? Its mechanics might be dated, but its concepts and design philosophy remain influential.
6. How does the 3.5 Psionic Handbook contribute to the overall narrative and lore of D&D? It adds depth to the existing lore by offering an alternative magic system and new character options.
7. What are some common strategies for using psionic powers effectively in D&D 3.5e using the 3.5 Psionic Handbook? Strategies vary by discipline and power but often involve utilizing power points efficiently and synergizing powers for maximum effect.
8. Are there any online resources or communities dedicated to the 3.5 Psionic Handbook? Yes, various online forums and websites discuss strategies, house rules, and offer advice related to the handbook.
9. How does the 3.5 Psionic Handbook compare to the psionic systems found in other editions of Dungeons & Dragons? The 3.5e system was more complex and arguably less balanced than the more streamlined approaches in subsequent editions.
Related Articles:
1. "Psionics in D&D: A Historical Overview": Traces the evolution of psionics across different editions of D&D.
2. "Balancing Psionics in D&D 3.5e: A Guide for Dungeon Masters": Offers advice on managing power creep and maintaining balance when incorporating psionics into campaigns.
3. "The Best Psionic Disciplines in the 3.5 Psionic Handbook": Ranks and reviews the different disciplines based on their effectiveness and versatility.
4. "Creating a compelling Psionic Character in D&D 3.5e": Provides tips and strategies for building effective and engaging psionic characters.
5. "The Impact of the 3.5 Psionic Handbook on the Design of Pathfinder": Explores the influence of the 3.5 Psionic Handbook on the psionic system in the Pathfinder RPG.
6. "Comparing Psionics in D&D 3.5e and D&D 5e": A side-by-side comparison of the mechanics and design philosophies of the two editions.
7. "Homebrewing Psionic Powers for D&D 3.5e": A guide for creating custom psionic powers that fit within the existing framework.
8. "The Role of Psionics in D&D Campaign Settings": Discusses how psionics can be integrated into various campaign settings and the lore implications.
9. "Advanced Tactics for Psionic Combat in D&D 3.5e": Explores advanced strategies and techniques for utilizing psionic powers in combat situations.
35 psionic handbook: Expanded Psionics Handbook Bruce R. Cordell, 2004 This updated version of the bestselling D&D Psionics Handbook is now largerand with a new cover. |
35 psionic handbook: Psionics Expanded Jeremy Smith, Andreas Ronnqvist, Philip J. Leco, II, 2012-07-01 Take psionics to the next level with all new character options and rules.With new classes, new options for existing classes, new psionic powers, feats, items, and prestige classes, this book has something for new psionic characters and old!Contained within the pages of Psionics Expanded you will find:• Alternate racial options for all of the psionic and core races• Six new 20-level psionic base classes: the aegis, cryptic, dread, marksman, tactician, and vitalist - a psionic healer• Advanced class options including class archetypes, advanced disciplines, and new psychic warrior paths, wilder surges, and soulknife blade skills• Dozens of new psionic and metapsionic feats• New psionic powers for all manifesters• Nine new psionic prestige classes, including the body snatcher, metaforge, and soul archer• New psionic armor, weapons, and items, as well as a new type of psionic item to empower mind blades, armor, and shieldsBuilding off the core psionic rules of Psionics Unleashed, Psionics Expanded gives over two hundred pages of new character options to allow you to have exactly the psionic character you want.Psionics Expanded requires Psionics Unleashed. |
35 psionic handbook: Beginning Psionics Winged Wolf, 2013-08-17 An introduction to psionics, which is the use of psychic abilities. Learn to develop your psychic senses and your ability to affect the world around you with these natural skills. A non-religious, practical information and training manual. Daily exercises, and fun psychic development games are included in this concise, 53-page book! |
35 psionic handbook: The Ultimate Guide to Psychic Abilities Karen Frazier, 2021-11-09 Learn how to develop your intuition safely and effectively for joy and personal empowerment with best-selling author and psychic Karen Frazier as your guide. Psychic ability is the capacity to know the unknowable. We are all born with this gift—but we need to know how to access it. The Ultimate Guide to Psychic Abilities teaches you how to awaken your different psychic abilities: Mediumship—the ability to talk to Spirits Telepathy—the ability to read what’s in someone else’s mind Precognition—the ability to know events before they occur Precognitive dreaming—the ability to use dreams to predict the future or know events Remote viewing—the ability to see events at a distance Channeling—the ability to glean information from other people or Spirits Astral travel—the ability for your spirit to leave your body and explore other places Psychokinesis—the ability to affect and move objects with your mind You’ll also learn how to use your psychic abilities in conjunction with other divinatory tools such as tarot and astrology. Setting energetic boundaries and protection is discussed as are strategies for managing psychic information if you are empathic or highly sensitive. Exercises and games allow you to explore and learn at your own pace as you strengthen and refine your abilities. The practice includes meditations, asking for and recording psychic dreams, charging crystals, and card play, among others. Written in an accessible style and featuring luminously beautiful illustrations, The Ultimate Guide to Psychic Abilities is the essential guide for developing your most important ability. The Ultimate Guide to… series offers comprehensive beginner’s guides to discovering a range of mind, body, spirit topics, including divination, crystal grids, numerology, witchcraft, chakras, aromatherapy, and more. Filled with beautiful illustrations and designed to give easy access to the information you’re looking for, each of these references provides simple-to-follow expert guidance as you learn and master your practice. Also available from the series, find Ultimate Guides to: Channeling, Crystals, Energy Healing, Astrology, Shamanism, Chakras, Divination, Crystal Grids, Tarot Spreads, Tarot, Witch’s Wheel of the Year, Aromatherapy, CBD, Witchcraft, and Numerology. |
35 psionic handbook: The Psychic Handbook Craig Hamilton-Parker, 2012-05-31 Most of us have had psychic experiences at one time or another; we may find a new place strangely familiar, finish other people's sentences or sense a definite positive or negative feeling about a house. Almost everyone has some latent psychic ability. The Psychic Handbook provides a fun, entertaining way to develop your psychic power. Craig Hamilton-Parker takes you step-by-step through skills such as mediumship, prophesy, psychometry, dream analysis, dowsing, numerology and clairvoyance. He also shows how you can learn to meditate in order to liberate the intuition that is the basis of all psychic ability, and find out about crystals and how they can have a beneficial effect on your life. Packed with information, experiments and games, including special cards developed by scientists to test your telepathic skills, The Psychic Handbook will show how you can explore an undiscovered part of your personality and unlock your psychic potential. |
35 psionic handbook: Complete Psionic Bruce R. Cordell, Christopher Lindsay, 2006-04 Think You Know Everything about Psionics? Think Again. In ages past, those who wielded psionic power were ignored. Then, as folk witnessed firsthand their strange abilities, they were scorned and treated like outcasts. Over time, they have carved niches for themselves in society. Now you can rub shoulders with them at the local inn, trade with them in the bustling streets, and follow them on some great adventure. Psionic characters are everywhere, and your world is all the better for it. This companion toExpanded Psionics Handbookbuilds on the existing psionics rules and presents exciting new options for psionic characters and psionic “dabblers.” In addition to clarifying concepts introduced inExpanded Psionics Handbook, it presents three new standard classes–the ardent, the erudite, and the lurk–plus a host of new prestige classes, feats, spells, magic items, astral constructs, and organizations. For use with these Dungeons & Dragons® core books Player’s Handbook™Dungeon Master’s Guide™ Monster Manual™ Expanded Psionics Handbook™ |
35 psionic handbook: Psionic Book One Adrian Howell, 2013-02-12 When young Adrian Howell discovers he possesses powerful telekinetic abilities, he is plunged into a sinister world of warring paranormal factions and terrifying government organizations. Adrian must discover what really happened to his missing sister. But to do this, he will first have to find his place among fugitives like himself, and protect the life of a deeply scarred child who can speak only through her mind... a child who will change Adrian's life forever. (Wild-born is the first book of Adrian Howell's PSIONIC Pentalogy) Read all five books of Adrian Howell's PSIONIC Pentalogy in order: Book One: Wild-born Book Two: The Tower Book Three: Lesser Gods Book Four: The Quest Book Five: Guardian Angel |
35 psionic handbook: Ultimate Psionics Jeremy Smith, Andreas Ronnqvist, 2014-01-07 Ultimate Psionics is just that-the ultimate book on psionics, combining all of the material in Psionics Unleashed and Psionics Expanded into a single hardcover book. But not only does Ultimate Psionics contain existing content, over seventy pages of brand new material has been added (separately released as Psionics Augmented for those who already have Psionics Unleashed and Psionics Expanded), giving more character options, advice for game masters on using psionics, and even an example of completely altering the theme of psionics from the power of the mind to runic magic, to help you understand how easy it is to change the feel of psionics without changing the system so that it can easily fit into any campaign. Ultimate Psionics is an over-400 page hardcover book that includes: Ten psionic races, including the brand new forgeborn and noral, with racial archetypes, advanced racial options, and more Ten psionic classes from the psion and soulknife to the aegis and vitalist, giving everything you need to have an all-psionic party Psionic skills and feats, including over forty brand new psionic feats such as Assassin's Venom, Deep Focus, and Telepathic Link Over 100 pages of psionic powers, including 0th level psionic talents new powers like T'Nail's Ardent Legion Nineteen psionic prestige classes, including the brand new Dark Tempest prestige class More psionic items than could ever be found in any treasure horde, including legendary items like the Heartstaff and the Dancing Robes of Sharatwan and over 10 pages of brand new psionic items like the greater psicrystal staff, the tactician's chessboard, and more. An entire section for advice and tips for game masters on introducing and using psionics, including the most commonly encountered rules mistakes, how to handle transparency, and variant themes if you don't want mental power and prefer psionics to be a form of magic. And much more! |
35 psionic handbook: Player's Handbook Robert Neri, 2015-07 A new 114-page supplement from Ranger Games Publishing, the Player's Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications. |
35 psionic handbook: Complete Adventurer Jesse Decker, 2005 This essential sourcebook serves primarily as a player resource focused on adventuring skills for characters of any class. It also provides new information on several organizations and guilds. |
35 psionic handbook: The Psychic Handbook Betty F. Balcombe, 2000-01-01 A psychic healer, tells you what it's like to be psychic. Balcombe's visualization and meditation techniques help you gain comfort with-and control of-your psychic powers. She describes how to use divination, the tarot, pendulums, dowsing rods, dreams and symbols, premonitions, automatic writing, and other techniques to develop psychic ability. You also learn how to see a person's aura to determine health or emotional conditions, and how to clear the aura of disturbances. The greatest gift a psychic can cultivate is the ability to heal, and Balcombe discusses this in detail; how to use touch, laser,and absent healing, as well as spirit energy group healing, and the value of crystal healing. She relates her belief in past lives as pockets of experience that add to our soul's wisdom and knowledge. Balcombe's book helps us gain spiritual awareness and a clearer understanding of life's purpose. |
35 psionic handbook: Hyperconscious Bruce R. Cordell, 2004-09 Fantasirollespil. |
35 psionic handbook: Magic of Incarnum James Wyatt, Frank Brunner, Richard Baker, Stephen Schubert, 2005 A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign. |
35 psionic handbook: D20 Modern Roleplaying Game Jeff Grubb, Bill Slavicsek, Rich Redman, Charles Ryan, 2002 This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. Thematically aligned with the highly popular heroic fantasy and horror genres, this volume will build on the strength of the growing d20 System while attracting new players. |
35 psionic handbook: Frostburn Wolfgang Baur, James Jacobs, George Strayton, 2004 A complete guide to playing D&D in the ice and snow. This 4-color supplement begins a new series of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is enough adventure material included for months of gameplay. |
35 psionic handbook: Limitless Mind Russell Targ, 2010-10-04 The psychic abilities of most humans are dampened by the clatter of our conscious minds. In this timely book, Russell Targ shows readers how to quiet this noise and see into the far reaches of time and space through remote viewing. He also illuminates the phenomena of intuitive medical diagnosis and distant healing in a groundbreaking synthesis of research and empirical data. Drawing on a broad range of spiritual traditions, Targ demonstrates that these psychic abilities offer a path of self-inquiry and self-realization and have the power to expand each person’s limited awareness into the consciousness shared by all beings. Targ explores the scientific and spiritual implications of remote viewing, as well as offering practical techniques and exercises to nurture this universally available but often untapped skill. |
35 psionic handbook: Venom's Taste Lisa Smedman, 2010-04-21 New York Times–bestselling author: When an evil cult forms an alliance with Sybil’s Chosen, the humans of Hlondeth face horrors unlike any other Enter the mysterious world of Hlondeth, a city populated by the humanoid serpents known as the yuan-ti, and ruled by House Extaminos. This powerful House of Serpents is the ultimate target of The Pox, a human cult whose members worship the goddess of plague and disease. Not only that, but they have begun to work the deadly will of Sybil’s Chosen, a dangerous cabal of yuan-ti who will turn Hlondeth citizens into freakish ‘tainted ones’. Amid this chaos is a human psionic named Arvin, who suddenly finds himself embroiled in schemes far beyond his understanding. His recruitment to the local thieves guild sends him down a twisted path of danger and corruption, bringing him face to face with the dreaded Pox and the true nature of his psionic powers. Elsewhere, hope emerges in the form of a yuan-ti half-blood, Dediana—the only one who can stop Sibyl and her puppet organization from turning all humans into the slaves of heartless, serpentine masters. |
35 psionic handbook: Complete Mage Ari Marmell, Skip Williams, 2006-10 Taking a fresh look at arcane magic in the D&D game, this guide provides new ideas that put arcane magic into the hands of the players and Dungeon Masters in interesting ways. It also provides new types of feats, spells, warlock invocations, prestige classes, and magic items for characters that cast arcane spells. |
35 psionic handbook: Complete Arcane Richard Baker, 2004 Duels, arcane organizations, and other aspects of a campaign world imbued with magic. Book jacket. |
35 psionic handbook: Magic of Eberron Bruce R. Cordell, Stephen Schubert, Chris Thomasson, 2005 The ultimate magic sourcebook for the newest Dungeons & Dragons(R) world. Magic of Eberron explores the variety of magic available in the Eberron world. It introduces a wealth of new arcane and divine spells, and artificer infusions. Chapters explore the more unusual manifestations of magic in Eberron, such as elemental binding, dragonshards and dragon magic, and the corrupted magic of the daelkyr. A chapter on lost magic explains how to make the discovery of new magical secrets a central feature of any Eberron campaign. |
35 psionic handbook: Planar Handbook Bruce R. Cordell, Gwendolyn F. M. Kestrel, 2004 This new handbook is the complete guide to integrating planar travel into anyD&D( campaign. |
35 psionic handbook: Forgotten Realms Player's Guide Rob Heinsoo, 2008 The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting. |
35 psionic handbook: Legends of the Twins , 2005-08 One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. The legends of other heroes stand waiting to be written. Personal journeys, great quests, and heroic sacrifices all lie ahead. Sometimes it is not the world that needs to be saved, but a soul. The River of Time not only provides the chance to find the forgotten history of Krynn, but a chance to visit the world as it might have been. Discover an Ansalon untouched by Cataclysm, where the Godpriest reigns supreme; visit a magocracy, a land in which the Orders of High Sorcery rule through the power of magic; roam the dragonlands, crushed under the terrible might of the Dark Queen and her dragon highlords. Legends of the Twins is a resource for games set in the world of DragonLance. Inside one will find information for players, including variant rules for character traits, new feats, prestige classes. New spells and magic items allow characters to journey across the River to Time. Dungeon Masters will discover an amazing wealth of campaign possibilities, including travel into Ansalon's distant past or many different alternate versions of the world-available to introduce into a current campaign or as a launching point of one that is entirely new. All information within this volume is fully compatible with the revised edition of the d20 System game. Book jacket. |
35 psionic handbook: Complete Scoundrel Mike McArtor, F. Wesley Schneider, 2007 In addition to presenting various scoundrel archetypes for characters, this volume includes new feats and prestige classes that serve the archetypes, as well as new tricks, spells, equipment, and magic items. |
35 psionic handbook: How to See Fairies Ramsey Dukes, 2010-12-31 Learn how to master pendulums, tarot, auras and nature spirits. Taking the form of a six-week course, Dukes' exercises lead the reader on an exploration of magic as the art of adding meaning to our lives. |
35 psionic handbook: Psionics End Transmission Games LLC, 2015-06-10 A Tabletop Roleplaying Game (using the DicePunk rules system) about troubled youth with incredible psionic powers. Inspired by works such as Akira, Firestarter, and Scanners. Hardcover, 310 pages. |
35 psionic handbook: Handbook of Innovation in Public Services Stephen P. Osborne, Louise Brown, 2013-01-01 Innovation is a core issue for public services and is a key element of public services reform – particularly in this age of austerity where policymakers urge the need to 'innovate to do more with less'. This comprehensive and accessible Handbook explores the potential for creating efficient and effective public services. Leading researchers from across the globe review the state of the art in research on innovation in public services, providing an overview of key issues from a multi-disciplinary perspective. Topics explored include: context for innovation in public services and public service reform; managerial change challenges; ICT and e-government; and collaboration and networks. The theory is underpinned by seven wide-ranging case studies of innovation in practice. Taking the field forward and providing a baseline for future research, this highly unique and original Handbook will prove essential reading for academics, researchers, students, policymakers and practitioners across the fields of innovation, public policy, social policy and public management. |
35 psionic handbook: Psionics Unleashed Andreas Ronnqvist, Jeremy Smith, Philip Leco, 2010-11-30 Tap into the mysteries of psionics, using sheer force of will to allow psionic characters to let loose power to rival any physical force or magical energy. Contained in this book, you will find the secrets of psionics, the magic of the mind. Contained within the pages of Psionics Unleashed you will find: - Four 20-level psionic base classes: the psion, psychic warrior, soulknife, and wilder - Nine psionic prestige classes, including the elocater and the thrallherd - Eight psionic races to create new characters, from the blue, to the elan, to the serpentine ophiduan. - Dozens of psionic feats for psionic characters of all classes - Hundreds of psionic powers, ranging from precognition to reality revision Updated to support the rules of the Pathfinder Roleplaying Game, Psionics Unleashed contains everything needed to easily integrate psionics into any campaign, including characters, items, monsters, and powers. |
35 psionic handbook: Dungeons & Dragons, Players Manual Gary Gygax, Dave Arneson, 1983 |
35 psionic handbook: Forgotten Realms Campaign Setting Ed Greenwood, Skip Williams, Robert Heinsoo, Sean K. Reynolds, 2001 Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D RM game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms! |
35 psionic handbook: Eberron Keith Baker, Bill Slavicsek, James Wyatt, 2004 Provides guidance and fresh angles to the Dungeons & dragons game Eberron. |
35 psionic handbook: Tome of Battle Richard Baker, Frank Brunner, Matthew Sernett, 2006 The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations. |
35 psionic handbook: Dragon Compendium Mike McArtor, 2006-12 For three decades, Dragon magazine has been the official monthly resource for Dungeons & Dragons players. Many monster, classes and even campaign settings that have gone on to define the modern game first appeared in Dragon's pages, and a history of the magazine is a history of the game itself. The Dragon Compendium collects the most popular classic articles from throughout Dragon magazine's proud history, all updated to the current edition of the D&D rules. Selected with the input of current and former editors and D&D fans across the world, the articles in this 256-page volume are proven favorites-material you will want to reference again and again. From new DBD publisher Paizo Publishing! |
35 psionic handbook: The Routledge Handbook of Religion and Secrecy Hugh B. Urban, Paul Christopher Johnson, 2022-03-29 Secrecy is a central and integral component of all religious traditions. Not limited simply to religious groups that engage in clandestine activities such as hidden rites of initiation or terrorism, secrecy is inherent in the very fabric of religion itself. Its importance has perhaps never been more acutely relevant than in our own historical moment. In the wake of 9/11 and other acts of religious violence, we see the rise of invasive national security states that target religious minorities and pose profound challenges to the ideals of privacy and religious freedom, accompanied by the resistance by many communities to such efforts. As such, questions of secrecy, privacy, surveillance, and security are among the most central and contested issues of twenty-first century religious life. The Routledge Handbook of Religion and Secrecy is the definitive reference source for the key topics, problems, and debates in this crucial field and is the first collection of its kind. Comprising twenty-nine chapters by a team of international contributors, the Handbook is divided into five parts: Configurations of Religious Secrecy: Conceptual and Comparative Frameworks Secrecy as Religious Practice Secrecy and the Politics of the Present Secrecy and Social Resistance Secrecy, Terrorism, and Surveillance. This cutting-edge volume discusses secrecy in relation to major categories of religious experience and individual religious practices while also examining the transformations of secrecy in the modern period, including the rise of fraternal orders, the ongoing wars on terror, the rise of far-right white supremacist groups, increasing concerns over religious freedom and privacy, the role of the internet in the spread and surveillance of such groups, and the resistance to surveillance by many indigenous and diasporic communities. The Routledge Handbook of Religion and Secrecy is essential reading for students and researchers in religious studies, comparative religion, new religious movements, and religion and politics. It will be equally central to debates in the related disciplines of sociology, anthropology, political science, security studies and cultural studies. |
35 psionic handbook: Practical Psychic Self-Defense Robert Bruce, 2002 Is everything that goes on in your mind really you? Reallyyourthoughts and desires? Perhaps not, says Australian psychic researcher Robert Bruce, author of the highly popular and groundbreakingAstral Dynamics. It's not all angels and light beings out there aiding our enlightenment. Unseen psychic forces called Negatives--Negs, for short--are affecting us in many ways, and the more aware we are of this, the better we can choose whether to let this continue to happen. Based on more than two decades of firsthand research and experience, Bruce reports that our minds are subject to influences from many unseen spiritual sources. Some of these influences and energies are not wholesome and try to affect our thoughts and behavior in unusual, even inappropriate, ways. They can influence how we think, feel, act, even how our bodies function. They can make us unhappy, irritable, confused, sick, unstable, even crazy. They can interfere with us, disturb our lives, even attack us psychically. This is why we need practical tools and countermeasures for psychic self-defense, all of which Bruce provides. He explains everything you need to know--who the Negs are, how they work, how they affect adults and children, and how to resist their interference. Think of this book as a supernatural expose for the beginner, a survival guide for those living the nightmare of being influenced by unfriendly spirit beings and forces of darkness, says Bruce. I have lived through everything I describe and have spent decades searching for ways to survive and create spiritual peace and quiet for myself. |
35 psionic handbook: Races of Eberron Jesse Decker, Matthew Sernett, Keith Baker, Gwendolyn F. M. Kestrel, 2005-04 This new D&D sourcebook details the major races of the Eberron world, with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged. |
35 psionic handbook: Monster Manual Two Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter, 2002 This indispensable supplement contains information on nearly 200 new monstersfor any D&D game. It provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures to provide experienced gamers withtougher foes to overcome. (Gamebooks) |
35 psionic handbook: Subtle Energy Keith Miller, 2019-03-05 A step by step approach to developing psychic ability through the manipulation of the subtle energy body. |
35 psionic handbook: Outcastia Campaign Setting Book I: World Tour Nitehawk Interactive Games, 2012-07-14 Outcastia: A land filled with mystery, adventure, danger, and....dragons! The history of Outcastia has been obscured by its legend and by the humans that talk of it. No matter what is said one thing is always consistent in any story that humans preach of this land, it is a remarkable country. Within this book you now hold you will read the truths and myths associated with one of the most powerful and alluring places in the realm. You will read of its origins and its heroes. Its gods and its monsters. Its people and its cities. You will no longer be in darkness about this country that most refer to as The Land of Dragons. The Outcastia Campaign Setting is the book that became too big for one volume. In Book I: World Tour, you will be taking a virtual walkabout through the world of Tærra-Söl and learning all that is needed to be a productive citizen therein from this 300+ page Tome. Along with Outcastia you will also learn of the neighboring kingdoms such as Alagar and Gimland. |
35 psionic handbook: Monster Manual Special Edition Skip Williams, Jonathan Tweet, Monte Cook, 2000 A deluxe leatherbound edition of one of the three D&D core rulebooks. This new, beautifully bound version of the Monster Manual joins the special editions of the Player's Handbook and the Dungeon Master's Guide to complete the premiere set of Dungeons & Dragons core rulebooks. Like the others, the title gets premium treatment in the form of a leather binding, emboss and foil treatment, gilt-edged paper, and an attached ribbon bookmark. |
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