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360 Degree Projection Mapping: A Comprehensive Guide
Author: Anya Petrova, Senior Projection Mapping Specialist at Immersive Visions, with 10 years of experience in designing and implementing large-scale projection mapping projects, including several award-winning 360-degree installations.
Publisher: Immersive Technologies Journal, a leading publication in the field of immersive technologies, known for its in-depth analysis of cutting-edge techniques and best practices in projection mapping, virtual reality, and augmented reality.
Editor: Dr. Ben Carter, PhD in Computer Graphics, and former lead researcher at the Institute for Creative Technologies.
Keyword: 360 degree projection mapping
Summary: This guide provides a comprehensive overview of 360-degree projection mapping, covering essential aspects from planning and design to execution and troubleshooting. It explores the unique challenges and opportunities presented by this immersive technology, offering practical advice and best practices to help professionals achieve stunning and seamless 360-degree projection mapping installations. Common pitfalls are highlighted, along with solutions to ensure a successful project.
1. Introduction to 360 Degree Projection Mapping
360-degree projection mapping is a captivating technique that transforms entire environments into immersive experiences. Unlike traditional projection mapping, which focuses on flat surfaces, 360-degree projection mapping envelops the viewer, creating a truly all-encompassing visual spectacle. This innovative approach is rapidly gaining popularity in various fields, including entertainment, art installations, architectural design, and commercial advertising. The technique involves projecting images onto a three-dimensional object or space from multiple projectors, seamlessly blending the projections to create a unified and continuous visual experience. Understanding the intricacies of this technology is crucial for creating successful and impactful installations.
2. Planning and Design for 360 Degree Projection Mapping
The foundation of any successful 360-degree projection mapping project lies in meticulous planning and design. This phase involves several key steps:
Defining the Target Surface: Precise 3D modeling of the projection surface is paramount. This model serves as the basis for content creation and projector placement calculations. Software like Blender, 3ds Max, or Cinema 4D are frequently used for this purpose.
Projector Selection: Choosing the right projectors is critical. Factors to consider include resolution, brightness, throw ratio, and lens characteristics. Multiple projectors are necessary for 360-degree coverage, demanding careful calibration and blending.
Content Creation: Specialized software like Notch, Resolume, or MadMapper is employed to create seamless and captivating content tailored to the 3D model. Consider the perspective warping and distortion required to account for the curved surfaces.
Calibration and Blending: Precise calibration of projectors and meticulous edge blending are essential to avoid visible seams and ensure a unified visual output. Specialized software and hardware are often used for this process.
3. Hardware and Software for 360 Degree Projection Mapping
The success of a 360-degree projection mapping project hinges on the selection and configuration of appropriate hardware and software:
Projectors: High-brightness projectors with suitable throw ratios and lens options are crucial. The number of projectors will vary depending on the size and complexity of the projection surface.
Projector Control Systems: Software like MadMapper, Notch, or Resolume provides the tools for content playback, projector calibration, and edge blending.
Media Servers: These powerful computers manage and process the high-resolution video content required for 360-degree projection mapping.
3D Scanners: For complex or irregularly shaped surfaces, 3D scanning is often employed to create accurate models for content creation and projector placement.
4. Common Pitfalls and Solutions in 360 Degree Projection Mapping
Several common challenges can arise during 360-degree projection mapping projects:
Seamless Blending Issues: Improper calibration or insufficient projector overlap can result in noticeable seams between projected images. Careful calibration and edge-blending techniques are essential to avoid this.
Geometric Distortion: The curved nature of the projection surface can cause geometric distortions in the projected images. Specialized software and techniques are employed to correct for these distortions.
Brightness Inconsistency: Variations in projector brightness can create uneven illumination across the projection surface. Careful adjustment and potentially using brightness compensation tools are necessary.
Content Synchronization Issues: Maintaining synchronized playback across multiple projectors is crucial for a smooth and cohesive visual experience.
5. Best Practices for 360 Degree Projection Mapping
To ensure a successful 360-degree projection mapping project, the following best practices should be followed:
Thorough Planning and Pre-visualization: Detailed planning and pre-visualization, using 3D models and simulations, help avoid unexpected issues during installation.
Rigorous Testing and Calibration: Extensive testing and calibration are critical to ensure seamless blending and accurate projection.
Redundancy Planning: Incorporating backup systems and projectors can minimize the risk of project failure.
Collaboration and Communication: Effective collaboration between designers, technicians, and content creators is essential for a smooth and efficient project.
6. Advanced Techniques in 360 Degree Projection Mapping
Advanced techniques, such as interactive projection mapping and real-time tracking, can enhance the immersive nature of 360-degree projection mapping installations.
7. The Future of 360 Degree Projection Mapping
The future of 360-degree projection mapping looks incredibly bright. With advancements in projector technology, software development, and content creation techniques, we can anticipate even more breathtaking and immersive experiences. The integration of AR/VR technologies promises to further push the boundaries of this exciting field.
Conclusion:
360-degree projection mapping offers unparalleled opportunities for creating truly immersive and engaging visual experiences. By understanding the key principles, challenges, and best practices outlined in this guide, professionals can confidently undertake and successfully complete their 360-degree projection mapping projects, creating stunning and unforgettable installations.
FAQs:
1. What is the difference between 360-degree projection mapping and traditional projection mapping? 360-degree projection mapping projects onto a three-dimensional surface from multiple angles, creating a fully immersive experience, unlike traditional mapping which usually focuses on flat surfaces.
2. What software is commonly used for 360-degree projection mapping? Popular software includes MadMapper, Notch, Resolume, and others specialized for multi-projector setups and edge blending.
3. How many projectors are typically needed for a 360-degree projection? The number varies greatly depending on the size and complexity of the projection surface, ranging from several to dozens of projectors.
4. What is the importance of 3D modeling in 360-degree projection mapping? 3D modeling is essential for accurate projector placement, content creation, and correcting for geometric distortions.
5. What are the common challenges in 360-degree projection mapping? Challenges include seamless blending, geometric distortion, brightness inconsistencies, and content synchronization.
6. How can I ensure seamless blending in 360-degree projection mapping? Careful calibration, proper projector overlap, and use of edge-blending techniques are crucial for seamless results.
7. What types of events are suitable for 360-degree projection mapping? Various events benefit, including concerts, theatrical performances, museum exhibitions, corporate events, and architectural presentations.
8. What is the cost involved in 360-degree projection mapping? Costs vary greatly based on project scale, hardware requirements, software, and the complexity of content creation.
9. What are the latest trends in 360-degree projection mapping? Current trends include the incorporation of interactive elements, augmented reality (AR), and virtual reality (VR) for heightened immersive experiences.
Related Articles:
1. "Optimizing Projector Placement for 360-Degree Projection Mapping": This article dives deep into the strategies for optimal projector positioning to achieve even illumination and minimize distortions.
2. "Mastering Edge Blending Techniques for Seamless 360° Projections": A detailed guide focusing on various edge-blending methods and troubleshooting common issues.
3. "Choosing the Right Projectors for Your 360-Degree Mapping Project": This article covers the technical specifications and considerations when selecting projectors for various 360-degree applications.
4. "Content Creation Strategies for Immersive 360-Degree Environments": Explores the creative process and techniques for designing visually stunning and engaging content.
5. "Interactive Projection Mapping: Enhancing Engagement in 360° Installations": Focuses on incorporating interactive elements to transform static projections into dynamic experiences.
6. "The Role of 3D Scanning in 360-Degree Projection Mapping Projects": This article explores the benefits of using 3D scanning for accurate surface modeling and projection mapping.
7. "Budgeting and Cost Management for 360-Degree Projection Mapping": A practical guide to effective budgeting and cost management for 360-degree projection mapping projects.
8. "Troubleshooting Common Issues in 360-Degree Projection Mapping Systems": Provides practical solutions to common technical problems encountered during installation and operation.
9. "The Future of 360-Degree Projection Mapping: Emerging Technologies and Trends": Discusses emerging technologies and trends shaping the future of 360-degree projection mapping.
360 degree projection mapping: Advances in Multimedia Information Processing – PCM 2018 Richang Hong, Wen-Huang Cheng, Toshihiko Yamasaki, Meng Wang, Chong-Wah Ngo, 2018-09-18 The three-volume set LNCS 101164, 11165, and 11166 constitutes the refereed proceedings of the 19th Pacific-Rim Conference on Multimedia, PCM 2018, held in Hefei, China, in September 2018. The 209 regular papers presented together with 20 special session papers were carefully reviewed and selected from 452 submissions. The papers cover topics such as: multimedia content analysis; multimedia signal processing and communications; and multimedia applications and services. |
360 degree projection mapping: Semiotics and Visual Communication IV Evripides Zantides, Sonia Andreou, 2024-06-25 The chapters in this book consist of selected papers which investigate the theme of ‘Myths Today’, paying homage to the notion of myth as defined by Roland Barthes in the late 1950’s which provided a theoretical framework under which daily habits, as well as consumer practices, can be examined as socially constructed signs, idealized through verbal narratives. While ‘myth is a type of speech’, it is also a type of image; typeface, cinema, photography, sports, online networks, politics, TV shows, sound, and fashion can all serve as groundwork for mythical discourses. Under this framework, the book explores myths today, in the context of global networks, globalisation, visuals and mass communication. The interdisciplinary nature of the book provides a platform for discussion and research, broadens the scope of semiotic and visual communication thinking, and challenges the boundaries of various disciplines. |
360 degree projection mapping: Texture Mapping Fouad Sabry, 2024-05-14 What is Texture Mapping Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Texture mapping Chapter 2: Normal mapping Chapter 3: Bilinear interpolation Chapter 4: Texture filtering Chapter 5: Lightmap Chapter 6: Reflection mapping Chapter 7: Cube mapping Chapter 8: UV mapping Chapter 9: Texture mapping unit Chapter 10: Technical drawing (II) Answering the public top questions about texture mapping. (III) Real world examples for the usage of texture mapping in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Texture Mapping. |
360 degree projection mapping: Image and Video Technology Chilwoo Lee, Zhixun Su, Akihiro Sugimoto, 2019-11-12 This book constitutes the conference proceedings of the 9th Pacific Rim Symposium on Image and Video Technology, PSIVT 2019, held in Sydney, NSW, Australia, in November 2019. A total of 31 papers were carefully reviewed and selected from 55 submissions. The main conference comprises 11 major subject areas that span the field of image and video technology, namely imaging and graphics hardware and visualization, image/video coding and transmission, image/video processing and analysis, image/video retrieval and scene understanding, applications of image and video technology, biomedical image processing and analysis, biometrics and image forensics, computational photography and arts, computer and robot vision, pattern recognition, and video surveillance. |
360 degree projection mapping: 3ds Max Design Architectural Visualization Brian L. Smith, 2012-09-10 Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max. |
360 degree projection mapping: Choosing a Map Projection Miljenko Lapaine, E. Lynn Usery, 2017-04-04 This book offers a much-needed critical approach to the intelligent use of the wide variety of map projections that are rapidly and inexpensively available today. It also discusses the distortions that are immanent in any map projection. A well-chosen map projection is one in which extreme distortions are smaller than those in any other projection used to map the same area and in which the map properties match its purpose. Written by leading experts in the field, including W. Tobler, F.C. Kessler, S.E. Battersby, M.P. Finn, K.C. Clarke, V.S. Tikunov, H. Hargitai, B. Jenny and N. Frančula. This book is designed for use by laymen. The book editors are M. Lapaine and E.L. Usery, Chair and Vice-Chair, respectively, of the ICA Commission on Map Projections for the period 2011-2015. |
360 degree projection mapping: The Art of 3D Isaac V. Kerlow, 2004 Publisher Description |
360 degree projection mapping: Practices of Projection Gabriel Menotti, Virginia Crisp, 2020-02-05 To many, the technological aspects of projection often go unnoticed, only brought to attention during moments of crisis or malfunction. For example, when a movie theater projector falters, the audience suddenly looks toward the back of the theater to see a sign of mechanical failure. The history of cinema similarly shows that the attention to projection has been most focused when the whole medium is hanging in suspension. During Hollywood's economic consolidation in the '30s, projection defined the ways that sync-sound technologies could be deployed within the medium. Most recently, the digitization of cinema repeated this process as technology was reworked to facilitate mobility. These examples show how projection continually speaks to the rearrangement of media technology. Projection therefore needs to be examined as a pivotal element in the future of visual media's technological transition. In Practices of Projection: Histories and Technologies, volume editors Gabriel Menotti and Virginia Crisp address the cultural and technological significance of projection. Throughout the volume, chapters reiterate that projection cannot, and must not, be reduced to its cinematic functions alone. Borrowing media theorist Siegfried Zielinksi's definition, Menotti and Crisp refer to projection as the heterogeneous array of artefacts, technical systems, and particularly visual praxes of experimentation and of culture. From this, readers can understand the performative character of the moving image and the labor of the different actors involved in the utterance of the film text. Projection is not the same everywhere, nor equal all the time. Its systems are in permanent interaction with environmental circumstances, neighboring structures, local cultures, and social economies. Thus the idea of projection as a universal, fully autonomous operation cannot hold. Each occurrence of projection adds nuance to a wider understanding of film screening technologies. |
360 degree projection mapping: The Monthly Evening Sky Map , 1912 |
360 degree projection mapping: Advances in Visual Computing George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Daniela Ushizima, Sek Chai, Shinjiro Sueda, Xin Lin, Aidong Lu, Daniel Thalmann, Chaoli Wang, Panpan Xu, 2019-10-25 This book constitutes the refereed proceedings of the 14th International Symposium on Visual Computing, ISVC 2019, held in Lake Tahoe, NV, USA in October 2019. The 100 papers presented in this double volume were carefully reviewed and selected from 163 submissions. The papers are organized into the following topical sections: Deep Learning I; Computer Graphics I; Segmentation/Recognition; Video Analysis and Event Recognition; Visualization; ST: Computational Vision, AI and Mathematical methods for Biomedical and Biological Image Analysis; Biometrics; Virtual Reality I; Applications I; ST: Vision for Remote Sensing and Infrastructure Inspection; Computer Graphics II; Applications II; Deep Learning II; Virtual Reality II; Object Recognition/Detection/Categorization; and Poster. |
360 degree projection mapping: Integrated Storytelling by Design Klaus Sommer Paulsen, 2021-07-06 This pioneering work equips you with the skills needed to create and design powerful stories and concepts for interactive, digital, multi-platform storytelling and experience design that will take audience engagement to the next level. Klaus Sommer Paulsen presents a bold new vision of what storytelling can become if it is reinvented as an audience-centric design method. His practices unlock new ways of combining story with experience for a variety of existing, new and upcoming platforms. Merging theory and practice, storytelling and design principles, this innovative toolkit instructs the next generation of creators on how to successfully balance narratives, design and digital innovation to develop strategies and concepts that both apply and transcend current technology. Packed with theory and exercises intended to unlock new narrative dimensions, Integrated Storytelling by Design is a must-read for creative professionals looking to shape the future of themed, branded and immersive experiences. |
360 degree projection mapping: 3D for the Web Carol MacGillivray, Anthony Head, 2005 Presenting the techniques required to incorporate 3D animation into website design, this text covers a number of relevant topics including interface design for 3D websites, designing and making characters, building virtual environments, and making a 3D game. |
360 degree projection mapping: Top 10 Los Angeles DK Eyewitness, 2019-10-15 An unbeatable, pocket-sized guide to Los Angeles, packed with insider tips and ideas, color maps, top 10 lists - all designed to help you see the very best of Los Angeles. Spend some time star-gazing as you stroll the historic Hollywood Boulevard, wander through the Impressionist rooms and gardens of the Getty Center, go shopping at the famed Melrose Avenue or rent a bicycle and pedal through the Boardwalk. From Top 10 architectural landmarks to the Top 10 places to see and be seen - discover the best of Los Angeles with this easy-to-use travel guide. Inside Top 10 Los Angeles: - Ten easy-to-follow itineraries, perfect for a day trip, a weekend, or a week - Top 10 lists showcase the best attractions in Los Angeles, covering the Historic Hollywood Boulevard, Sunset Strip, Universal Studios, Venice Beach, The Huntington and more - In-depth area guides explore Los Angeles's most interesting neighbourhoods, with the best places for shopping, going out and sightseeing - Color-coded chapters divided by area make it easy to find information quickly and plan your day - Essential travel tips including our expert choices of where to stay, eat, shop and sightsee, plus useful transport, visa and health information - Color maps help you navigate with ease - Covers Downtown; Around Downtown; Pasadena; Hollywood; West Hollywood and Midtown; Beverly Hills, Westwood and Bel-Air; Santa Monica Bay, and Coastal Orange County Staying for longer and looking for a more comprehensive guide? Try our DK Eyewitness Travel Guide California. About DK Eyewitness Travel: DK's Top 10 guides take the work out of planning a short trip, with easy-to-read maps, tips, and tours to inform and enrich your weekend trip or cultural break. DK is the world's leading illustrated reference publisher, producing beautifully designed books for adults and children in over 120 countries. |
360 degree projection mapping: Understanding Map Projections Melita Kennedy, Steve Kopp, 2000 |
360 degree projection mapping: MODERN APPROACHES FOR EDUCATIONAL DATA MINING Dr. Adithya Padthe, Dr. Meenakshi, Dr. Malik, Tzu-Chia Chen, 2023-07-25 Mining educational data, also known as Educational Data Mining (EDM), is the process of using data mining techniques and methodologies to educational data in order to gain insights and make informed judgements relevant to the field of education. This process is also known as Educational Data Mining (EDM). In the field of electronic direct marketing (EDM), a number of novel approaches have emerged over the course of the last few years. The following are examples of some of them: Insights on the Behavior of Learners: Learning analytics focuses on the measurement, collection, analysis, and reporting of data about learners and the settings in which they are learning in order to enhance not just the environments in which learning takes place but also the learning itself. This is done with the goal of making learning both more effective and more enjoyable. It comprises the use of data mining and statistical methods to find patterns and trends in educational data, with the ultimate goal of enabling educators to make decisions that are data-informed. A method that makes use of machine learning algorithms in order to produce projections regarding a range of educational outcomes, such as student performance, dropout rates, or learning obstacles, is referred to as predictive modeling, and its usage has been given the title predictive modeling as a term of art. By looking at data from the past, such as grades, attendance, and engagement levels, predictive models are able to identify patterns and provide forecasts for future student performance or behavior. Predictive models are also able to anticipate how students will behave in the future. |
360 degree projection mapping: CT super basics Katsuhiro Ichikawa, Kosuke Matsubara, Kazuto Kozaka, Satoshi Kobayashi, 2019-03-01 Chap.1 CT scanning, Chap.2 CT image, Chap.3 Image reconstruction, Chap.4 Artifact, Chap.5 CT image quality, Chap.6 CT Quality Management, Chap.7 CT Radiation Dose, Chap.8 Acquisition Parameters, Chap.9 Contrast Agent, Chap.10 Specific Examinations (Features, Basic Steps, etc), Chap.11 Clinical cases of CT |
360 degree projection mapping: AC/E Digital Culture Annual Report 2016 Javier Celaya, Iván Martínez, Montecarlo, Mariana Moura Santos, Pau Waelder, Lara Sánchez Coterón, Pepe Zapata, 2016-04-05 Following the excellent reception of the first two editions of the AC/E Digital Culture Annual Report (2014 and 2015) – more than 5,000 copies of each have been distributed over the past two years – we are pleased to share with culture sector professionals the third edition, which sets out to analyse the impact of new technologies on artistic creation and their use at cultural festivals. To achieve this aim, the broad-ranging content of the third edition of the report has been divided into two main sections to make it easier to read for the different audiences at which it is aimed. 'Smart Culture' is the overarching theme established by the Advisory Committee of the AC/E Digital Culture Annual Report 2016 as a basis for choosing the six articles that make up the first part of this year's edition. Just as the first report's Focus dealt with the impact of the Internet on the performing arts (theatre, opera, dance, ballet, etc.) and that of the second edition analysed the use of new technologies in the world of museums, for this third edition it conducts a thorough analysis of the use of new technologies at some 50 Spanish and foreign cultural festivals. |
360 degree projection mapping: The Routledge Handbook of Pronouns Laura L. Paterson, 2023-12-07 This original volume provides the first state-of-the-art overview of research on pronouns in the 21st century. With its dedicated sections on grammar, history, and change, language learning/acquisition, cognition and comprehension, power, politics, and identity, The Routledge Handbook of Pronouns shows that contemporary interest in pronouns and gender represents just the tip of the iceberg. Led by Laura Paterson, a transdisciplinary collection of experts discuss the global history of different pronoun systems, synthesize the literature, and contextualize the salient issues and current debates shaping research on pronouns across different spheres and via different theoretical-methodological traditions. The Handbook is designed to encourage readers to engage with a range of perspectives from within and beyond their immediate areas of interest, with the ultimate aim of shaping the future trajectory of interdisciplinary, multiingual research on pronouns. Using data from multiple languages and engaging deeply with the social, cultural, political, technological, and psychological factors that can influence pronoun use, this innovative book will be an indispensable resource to scholars and advanced students of theoretical and applied linguistics, education, and the social and behavioural sciences. |
360 degree projection mapping: Entrepreneurship in Culture and Creative Industries Elisa Innerhofer, Harald Pechlaner, Elena Borin, 2017-10-25 This book explains and analyzes entrepreneurship and cultural management issues in the creative and cultural sectors and discusses the impacts of economic, social and structural changes on cultural entrepreneurship. The expert contributions investigate the role of cultural entrepreneurship in regional and destination management and development by presenting best practice examples. It offers various interdisciplinary approaches, including perspectives from the fields of entrepreneurship and management, regional and destination management and development, sociology, psychology, innovation as well as creative industries, and also features articles exploring cultural entrepreneurship on a corporate as well as on a spatial level – or in other words in regions and destinations. |
360 degree projection mapping: Mapping Hacks Schuyler Erle, Rich Gibson, Jo Walsh, 2005-06-09 Since the dawn of creation, man has designed maps to help identify the space that we occupy. From Lewis and Clark's pencil-sketched maps of mountain trails to Jacques Cousteau's sophisticated charts of the ocean floor, creating maps of the utmost precision has been a constant pursuit. So why should things change now?Well, they shouldn't. The reality is that map creation, or cartography, has only improved in its ease-of-use over time. In fact, with the recent explosion of inexpensive computing and the growing availability of public mapping data, mapmaking today extends all the way to the ordinary PC user.Mapping Hacks, the latest page-turner from O'Reilly Press, tackles this notion head on. It's a collection of one hundred simple--and mostly free--techniques available to developers and power users who want draw digital maps or otherwise visualize geographic data. Authors Schuyler Erle, Rich Gibson, and Jo Walsh do more than just illuminate the basic concepts of location and cartography, they walk you through the process one step at a time.Mapping Hacks shows you where to find the best sources of geographic data, and then how to integrate that data into your own map. But that's just an appetizer. This comprehensive resource also shows you how to interpret and manipulate unwieldy cartography data, as well as how to incorporate personal photo galleries into your maps. It even provides practical uses for GPS (Global Positioning System) devices--those touch-of-a-button street maps integrated into cars and mobile phones. Just imagine: If Captain Kidd had this technology, we'd all know where to find his buried treasure!With all of these industrial-strength tips and tools, Mapping Hacks effectively takes the sting out of the digital mapmaking and navigational process. Now you can create your own maps for business, pleasure, or entertainment--without ever having to sharpen a single pencil. |
360 degree projection mapping: The Monthly Evening Sky Map , 1942 |
360 degree projection mapping: The Review of Popular Astronomy , 1912 |
360 degree projection mapping: Advances in Intelligent Information Hiding and Multimedia Signal Processing Jeng-Shyang Pan, Jianpo Li, Keun Ho Ryu, Zhenyu Meng, Aleksandra Klasnja-Milicevic, 2021-04-20 This book presents selected papers from the Sixteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, in conjunction with the Thirteenth International Conference on Frontiers of Information Technology, Applications and Tools, held on November 5–7, 2020, in Ho Chi Minh City, Vietnam. It is divided into two volumes and discusses the latest research outcomes in the field of Information Technology (IT) including information hiding, multimedia signal processing, big data, data mining, bioinformatics, database, industrial and Internet of things, and their applications. |
360 degree projection mapping: Hands-On Unity Application Development Puneet Singh Rawat, 2023-05-08 Learn how to build real-world apps without coding using Unity KEY FEATURES ● Get familiar with all the essential aspects of Unity development, including scripting, and user interfaces. ● A practical guide that will help you through the process of building complete prototypes from start to finish. ● Learn how Unity can be utilized to create immersive and captivating experiences. ● Discover the best practices for Unity development, including tips for optimization, debugging, and collaboration with other developers. ● Delve into advanced subjects such as networking, artificial intelligence, and augmented reality. DESCRIPTION Hands-On Unity Application Development is a comprehensive guide to navigating a successful career in the rapidly-evolving world of emerging technology. Whether you are a beginner or an experienced Unity developer, this book will help you to create cutting-edge AR and AI applications. Authored by an experienced IT expert, this book provides insights and practical advice on how to explore and capitalize on the opportunities within the field. The book starts by exploring the fundamentals of Unity, providing you with the knowledge and skills you need to get started. It then teaches you how to create 360 experiences for mobile, object tracking with photogrammetry, and how to combine physical with digital elements. The book also covers AR Foundation, empowering you to design captivating and interactive AR experiences. Furthermore, it explores AI technologies such as OpenAI and Google Vision AI, demonstrating how to seamlessly integrate them into your Unity projects to enhance interactivity and intelligence. Additionally, the book offers guidance on how to network your Unity applications, allowing for seamless communication and collaboration between devices. It also covers the creation of multi-screen experiences, enabling you to design immersive and engaging applications that span across multiple screens. Apart from theoretical knowledge, the book places a strong emphasis on practical application and provides numerous examples of how to apply Unity skills to real-world projects. By the end of this book, you will be able to create groundbreaking AR and AI applications with ease. WHAT YOU WILL LEARN ● Get familiar with the fundamentals of Unity and AR Foundation by engaging in practical, hands-on learning experiences. ● Learn how to combine physical and digital elements to find success beyond game development. ● Learn how to create 360 experiences, object tracking, and product visualization. ● Integrate AI technologies, including OpenAI and Google Vision AI. ● Learn how to stitch multi-screen interactive experiences. ● Apply your skills to real-world projects such as interactive projection mapping, data collection, and data visualization. ● Explore advanced topics such as creating networked applications, developing for mixed reality, and implementing artificial intelligence. WHO THIS BOOK IS FOR This book is designed for individuals who have a basic understanding of Unity 3D game development and who are looking to expand their knowledge and skills in this field. It is also suitable for current and aspiring Unity developers, students, and professionals who are interested in developing cutting-edge AR, VR, and phygital experiences. TABLE OF CONTENTS 1. Tap into the Multi-billion-Dollar Industry 2. Getting Started with Unity Fundamentals 3. Find Success Outside Mobile Games 4. Getting Started with AR Foundation 5. Model Tracking with Photogrammetry 6. Create your own Interactive 360° Video Player 7. Combining Physical with Digital 8. Making a 3D Product Visualizer 9. Stitching Multiscreen Experiences 10. Data Collection and Visualization 11. Interactive Projection Mapping using Unity 12. Working with Google’s Cloud Vision API 13. Integrating OpenAI with Unity 14. Networking your Application with Glitch |
360 degree projection mapping: Collisions in the Digital Paradigm David John Harvey, 2017-03-23 It has been said that the only asset that a lawyer has is time. But the reality is that a lawyer's greatest asset is information. The practice and the business of law is all about information exchange. The flow of information travels in a number of different directions during the life of a case. A client communicates certain facts to a lawyer. The lawyer assimilates those facts and seeks out specialised legal information which may be applicable to those facts. In the course of a generation there has been a technological revolution which represents a paradigm shift in the flow of information and communication. Collisions in the Digital Paradigm is about how the law deals with digital information technologies and some of the problems that arise when the law has to deal with issues arising in a new paradigm. |
360 degree projection mapping: Inner Sound Jonathan Weinel, 2018-02-01 Over the last century, developments in electronic music and art have enabled new possibilities for creating audio and audio-visual artworks. With this new potential has come the possibility for representing subjective internal conscious states, such as the experience of hallucinations, using digital technology. Combined with immersive technologies such as virtual reality goggles and high-quality loudspeakers, the potential for accurate simulations of conscious encounters such as Altered States of Consciousness (ASCs) is rapidly advancing. In Inner Sound, author Jonathan Weinel traverses the creative influence of ASCs, from Amazonian chicha festivals to the synaesthetic assaults of neon raves; and from an immersive outdoor electroacoustic performance on an Athenian hilltop to a mushroom trip on a tropical island in virtual reality. Beginning with a discussion of consciousness, the book explores how our subjective realities may change during states of dream, psychedelic experience, meditation, and trance. Taking a broad view across a wide range of genres, Inner Sound draws connections between shamanic art and music, and the modern technoshamanism of psychedelic rock, electronic dance music, and electroacoustic music. Going beyond the sonic into the visual, the book also examines the role of altered states in film, visual music, VJ performances, interactive video games, and virtual reality applications. Through the analysis of these examples, Weinel uncovers common mechanisms, and ultimately proposes a conceptual model for Altered States of Consciousness Simulations (ASCSs). This theoretical model describes how sound can be used to simulate various subjective states of consciousness from a first-person perspective, in an interactive context. Throughout the book, the ethical issues regarding altered states of consciousness in electronic music and audio-visual media are also examined, ultimately allowing the reader not only to consider the design of ASCSs, but also the implications of their use for digital society. |
360 degree projection mapping: GIS and Crime Mapping Spencer Chainey, Jerry Ratcliffe, 2013-04-26 The growing potential of GIS for supporting policing and crime reduction is now being recognised by a broader community. GIS can be employed at different levels to support operational policing, tactical crime mapping, detection, and wider-ranging strategic analyses. With the use of GIS for crime mapping increasing, this book provides a definitive reference. GIS and Crime Mapping provides essential information and reference material to support readers in developing and implementing crime mapping. Relevant case studies help demonstrate the key principles, concepts and applications of crime mapping. This book combines the topics of theoretical principles, GIS, analytical techniques, data processing solutions, information sharing, problem-solving approaches, map design, and organisational structures for using crime mapping for policing and crime reduction. Delivered in an accessible style, topics are covered in a manner that underpins crime mapping use in the three broad areas of operations, tactics and strategy. Provides a complete start-to-finish coverage of crime mapping, including theory, scientific methodologies, analysis techniques and design principles. Includes a comprehensive presentation of crime mapping applications for operational, tactical and strategic purposes. Includes global case studies and examples to demonstrate good practice. Co-authored by Spencer Chainey, a leading researcher and consultant on GIS and crime mapping, and Jerry Ratcliffe, a renowned professor and former police officer. This book is essential reading for crime analysts and other professionals working in intelligence roles in law enforcement or crime reduction, at the local, regional and national government levels. It is also an excellent reference for undergraduate and Masters students taking courses in GIS, Geomatics, Crime Mapping, Crime Science, Criminal Justice and Criminology. |
360 degree projection mapping: Communications and Networking Honghao Gao, Zhiyong Feng, Jun Yu, Jun Wu, 2020-02-26 This two volume set constitutes the refereed proceedings of the 14th EAI International Conference on Communications and Networking, ChinaCom 2019, held in November/December 2019 in Shanghai, China. The 81 papers presented were carefully selected from 162 submissions. The papers are organized in topical sections on Internet of Things (IoT), antenna, microwave and cellular communication, wireless communications and networking, network and information security, communication QoS, reliability and modeling, pattern recognition and image signal processing, and information processing. |
360 degree projection mapping: Visual Effects in a Digital World Karen Goulekas, 2001-07-27 As this title is a glossary, no table of contents is included. |
360 degree projection mapping: Transmedia Directors Carol Vernallis, Holly Rogers, Lisa Perrott, 2019-12-26 Transmedia Directors focuses on artist-practitioners who work across media, platforms and disciplines, including film, television, music video, commercials and the internet. Working in the age of media convergence, today's em/impresarios project a distinctive style that points toward a new contemporary aesthetics. The media they engage with enrich their practices – through film and television (with its potential for world-building and sense of the past and future), music video (with its audiovisual aesthetics and rhythm), commercials (with their ability to project a message quickly) and the internet (with its refreshed concepts of audience and participation), to larger forms like restaurants and amusement parks (with their materiality alongside today's digital aesthetics). These directors encourage us to reassess concepts of authorship, assemblage, transmedia, audiovisual aesthetics and world-building. Providing a vital resource for scholars and practitioners, this collection weaves together insights about artist-practitioners' collaborative processes as well as strategies for composition, representation, subversion and resistance. |
360 degree projection mapping: Surveying and Mapping , 1982 |
360 degree projection mapping: The General Gazetteer ... Illustrated by Maps ... Richard Brookes (M.D.), 1869 |
360 degree projection mapping: A General Gazetteer; Or, Compendious Geographical Dictionary ... Illustrated by Maps ... Richard Brookes (M.D.), 1862 |
360 degree projection mapping: Unity Virtual Reality Projects Jonathan Linowes, 2018-05-24 If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine. |
360 degree projection mapping: DK Top 10 Los Angeles DK Travel, 2024-03-26 Made iconic by its Hollywood connections, Los Angeles is jam-packed with must-see sights - think world-renowned museums, top-notch restaurants, fun-filled theme parks, and scenic surfing spots. Make the most of your trip to the City of Angels with DK Eyewitness Top 10. Planning is a breeze with our simple lists of ten, covering the very best that Los Angeles has to offer and ensuring that you don't miss a thing. Best of all, the pocket-friendly format is light and easily portable, the perfect companion while out and about. Inside, you'll find: -Top 10 lists of Los Angeles's must-sees, including Historic Hollywood Boulevard, the Getty Center, Griffith Park, and Disneyland® Resort -Los Angeles's most interesting areas, with the best places for sightseeing, food and drink, and shopping -Themed lists, including the best beaches, movie theatres, drives and day trips, parks and gardens, and much more -Easy-to-follow itineraries, perfect for a day trip, a weekend, or a week -A laminated pull-out map of Los Angeles, plus eight full-color area maps DK Eyewitness Top 10s have been helping travelers to make the most of their breaks since 2002. Looking for more on Los Angeles's culture, history, and attractions? Try our DK Eyewitness California. |
360 degree projection mapping: Smart Multimedia Troy McDaniel, Stefano Berretti, Igor D. D. Curcio, Anup Basu, 2020-07-31 This book constitutes the proceedings of the Second International Conference on Smart Multimedia, ICSM 2019, which was held in San Diego, CA, USA, in December 2019. The 45 papers presented were selected from about 100 submissions and are grouped in sections on 3D mesh and depth image processing; image understanding; miscellaneous; smart multimedia for citizen-centered smart living; 3D perception and applications; video applications; multimedia in medicine; haptics and applications; smart multimedia beyond the visible spectrum; machine learning for multimedia; image segmentation and processing; biometrics; 3D and image processing; and smart social and connected household products. |
360 degree projection mapping: History, Space and Place Susanne Rau, 2019-03-05 Spaces, too, have a history. And history always takes place in spaces. But what do historians mean when they use the word spaces? And how can spaces be historically investigated? Susanne Rau provides a survey of the history of Western concepts of space, opens up interdisciplinary approaches to the phenomenon of space in fields ranging from physics and geography to philosophy and sociology, and explains how historical spatial analysis can be methodologically and conceptually conceived and carried out in practice. The case studies presented in the book come from the fields of urban history, the history of trade, and global history including the history of cartography, but its analysis is equally relevant to other fields of inquiry. This book offers the first comprehensive introduction to the theory and methodology of historical spatial analysis. Supported by Open Access funds of the University of Erfurt |
360 degree projection mapping: Technical Manual United States Department of the Army, 1967 |
360 degree projection mapping: Computer Vision – ECCV 2022 Shai Avidan, Gabriel Brostow, Moustapha Cissé, Giovanni Maria Farinella, Tal Hassner, 2022-11-04 The 39-volume set, comprising the LNCS books 13661 until 13699, constitutes the refereed proceedings of the 17th European Conference on Computer Vision, ECCV 2022, held in Tel Aviv, Israel, during October 23–27, 2022. The 1645 papers presented in these proceedings were carefully reviewed and selected from a total of 5804 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation. |
360 degree projection mapping: Digital Cultural Heritage Horst Kremers, 2019-06-21 This book provides an overview of various application spheres and supports further innovations needed in information management and in the processes of knowledge generation. The professions, organizations and scientific associations involved are unusually challenged by the complexity of the data situation. Cartography has always been the central field of application for georeferencing digital cultural heritage (DCH) objects. It is particularly important in enabling spatial relation analysis between any number of DCH objects or of their granular details. In addition to the pure geometric aspects, the cognitive relations that lead to knowledge representation and derivation of innovative use processes are also of increasing importance. Further, there is a societal demand for spatial reference and analytics (e.g. the extensive use of cognitive concepts of map and atlas for a variety of social topics in the media). There is a huge geometrical-logical-cognitive potential for complex, multimedia, digital-cultural-heritage databases and stakeholders expect handling, transmission and processing operations with guaranteed long-term availability for all other stakeholders. In the future, whole areas of digital multimedia databases will need to be processed to further our understanding of historical and cultural contexts. This is an important concern for the information society and presents significant challenges for cartography in all these domains. This book collects innovative technical and scientific work on the entire process of object digitization, including detail extraction, archiving and interoperability of multimedia DCH data. |
Mopar LA Series V8 Engines: 318, 340, 360, and 273
Nov 16, 2020 · In 1989, the 360 switched to roller cams and low-pressure throttle-body fuel injection (see the 318 section); and see the Magnum section for details on the "5.9" or 360 …
Campaign Manager 360 Help - Google Help
Official Campaign Manager 360 Help Center where you can find tips and tutorials on using Campaign Manager 360 and other answers to frequently asked questions.
Use Street View in Google Maps
You can explore world landmarks and natural wonders, and experience places like museums, arenas, restaurants, and small businesses with Street View in both Google Maps and
Overview of Campaign Manager 360 - Campaign Manager 360 …
Campaign Manager 360 is a web-based ad management system for advertisers and agencies. It helps you manage your digital campaigns across websites and mobile. This includes a robust …
Display & Video 360 overview - Display & Video 360 Help
Display & Video 360 helps teams execute digital advertising campaigns. Your team can design creatives, organize audience data, purchase inventory, and optimize campaigns. You can …
[GA4] Google Analytics 360 (Google Analytics 4 Properties)
Upgrading/downgrading to/from 360. The self-service upgrade/downgrade option is only available to Analytics properties that are linked to a Google Marketing Platform organization that has an …
[GA4] Introducing the next generation of Analytics, Google …
Jul 1, 2023 · 360 Universal Analytics properties will receive a one-time processing extension ending on July 1, 2024. How to get started with Google Analytics 4 There are 2 ways to get …
Search Ads 360 (new experience) Help - Google Help
Official Google Search Ads 360 (new experience) Help Center where you can find tips and tutorials on using Google Search Ads 360 (new experience) and other answers to frequently …
[GA4] Analytics Academy - Analytics Help - Google Help
Analytics Academy on Skillshop is a collection of free e-learning courses designed by Analytics experts to help users get the most out of Google Analytics.
[GA4] Google Analytics 360 - Analytics Help
Google Analytics 360 (GA360) is the premium, enterprise version of Google Analytics 4 (GA4). It offers higher limits and more advanced features compared to the standard version of Google …
Mopar LA Series V8 Engines: 318, 340, 360, and 273
Nov 16, 2020 · In 1989, the 360 switched to roller cams and low-pressure throttle-body fuel injection (see the 318 section); and see the Magnum section for details on the "5.9" or 360 …
Campaign Manager 360 Help - Google Help
Official Campaign Manager 360 Help Center where you can find tips and tutorials on using Campaign Manager 360 and other answers to frequently asked questions.
Use Street View in Google Maps
You can explore world landmarks and natural wonders, and experience places like museums, arenas, restaurants, and small businesses with Street View in both Google Maps and
Overview of Campaign Manager 360 - Campaign Manager 360 …
Campaign Manager 360 is a web-based ad management system for advertisers and agencies. It helps you manage your digital campaigns across websites and mobile. This includes a robust set …
Display & Video 360 overview - Display & Video 360 Help - Google …
Display & Video 360 helps teams execute digital advertising campaigns. Your team can design creatives, organize audience data, purchase inventory, and optimize campaigns. You can also: …
[GA4] Google Analytics 360 (Google Analytics 4 Properties)
Upgrading/downgrading to/from 360. The self-service upgrade/downgrade option is only available to Analytics properties that are linked to a Google Marketing Platform organization that has an …
[GA4] Introducing the next generation of Analytics, Google …
Jul 1, 2023 · 360 Universal Analytics properties will receive a one-time processing extension ending on July 1, 2024. How to get started with Google Analytics 4 There are 2 ways to get started if you …
Search Ads 360 (new experience) Help - Google Help
Official Google Search Ads 360 (new experience) Help Center where you can find tips and tutorials on using Google Search Ads 360 (new experience) and other answers to frequently asked …
[GA4] Analytics Academy - Analytics Help - Google Help
Analytics Academy on Skillshop is a collection of free e-learning courses designed by Analytics experts to help users get the most out of Google Analytics.
[GA4] Google Analytics 360 - Analytics Help
Google Analytics 360 (GA360) is the premium, enterprise version of Google Analytics 4 (GA4). It offers higher limits and more advanced features compared to the standard version of Google …