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# Advanced D&D 2nd Edition Player's Handbook: A Comprehensive Guide
Author: While the Advanced Dungeons & Dragons 2nd Edition Player's Handbook doesn't have a single author in the same way a novel does, the core design team at TSR (later Wizards of the Coast) played a crucial role. Key individuals involved in the development of the game system and its foundational books, including the Advanced D&D 2nd Edition Player's Handbook, were individuals like Dave Arneson and Gary Gygax, considered foundational figures in the role-playing game (RPG) industry, and designers like Jonathan Tweet, Monte Cook, and Skip Williams, known for their work on 3rd Edition D&D, who built upon and further refined the systems initially established. Their combined experience and expertise in game design cemented the Advanced D&D 2nd Edition Player's Handbook's place as a cornerstone of fantasy RPGs.
Keyword: Throughout this article, we will extensively explore the Advanced D&D 2nd Edition Player's Handbook, examining its various components and legacy.
Unveiling the Advanced D&D 2nd Edition Player's Handbook
The Advanced Dungeons & Dragons 2nd Edition Player's Handbook, published by TSR, Inc. (later acquired by Wizards of the Coast), serves as the fundamental guide for players navigating the rich and complex world of AD&D 2e. Unlike its streamlined successors, the 2nd edition Player's Handbook boasts a level of detail and complexity that reflects the era's design philosophy: a focus on tactical combat, intricate character development, and deep immersion in a high-fantasy setting. This comprehensive guide dives into the core mechanics, providing players with the tools they need to create and develop compelling characters, engage in strategic combat, and immerse themselves in the world of AD&D 2e.
Publisher: TSR, Inc., and later Wizards of the Coast, hold significant weight in the RPG industry. TSR, a pioneer in tabletop RPGs, established Dungeons & Dragons as a cultural phenomenon. Wizards of the Coast's acquisition solidified the game's continued success and widespread popularity, ensuring the legacy of Advanced D&D 2nd Edition Player's Handbook remains relevant.
Editor: While specific editor names for the original publication aren't readily available in public record, the editorial team at TSR during that era held substantial experience in managing complex game rules and ensuring internal consistency. Their contribution was critical in shaping the final product that became the Advanced D&D 2nd Edition Player's Handbook.
Key Features of the Advanced D&D 2nd Edition Player's Handbook
The Advanced D&D 2nd Edition Player's Handbook is far more than a simple rulebook; it’s a foundational text that defines the core gameplay loop. It lays the groundwork for countless adventures and campaigns. Key features include:
Character Creation: The Advanced D&D 2nd Edition Player's Handbook provides a thorough guide to character creation, detailing the various races, classes, and alignment options available. The system, while intricate, allows for high levels of character customization and roleplaying. Players can meticulously craft characters to match their desired playstyles, from the powerful warrior to the cunning rogue, ensuring an impactful presence in any campaign.
Classes and Subclasses: The book features a comprehensive exploration of various character classes, including the iconic Fighter, Cleric, Magic-User, and Thief, along with a few others, each with its own unique abilities and progression paths. The granular detail given to each class – even allowing for multiclassing with potentially interesting interactions and limitations – provided incredible options for character development within the Advanced D&D 2nd Edition Player's Handbook.
Skills and Abilities: Beyond the core classes, the Advanced D&D 2nd Edition Player's Handbook emphasizes character skills and abilities, providing players with a means to develop their characters beyond simple class definitions. This allows for the development of niche characters, specialized in particular areas.
Combat System: AD&D 2e's combat system, explained in detail in the Advanced D&D 2nd Edition Player's Handbook, is famously tactical. It relies heavily on dice rolls, character stats, and strategic positioning. The system's complexity encouraged thoughtful gameplay and strategic planning, rewarding careful consideration of each character's strengths and weaknesses.
Magic System: The magic system in the Advanced D&D 2nd Edition Player's Handbook is multifaceted. It allows for detailed customization and differentiation among spellcasters. The various schools of magic, spells, and material components create a rich and immersive magical experience within the Advanced D&D 2nd Edition Player's Handbook.
Equipment and Items: The Advanced D&D 2nd Edition Player's Handbook provides a comprehensive list of weapons, armor, and other equipment, along with their statistics and associated costs. This allows for detailed character customization, as players can choose the equipment that best suits their character's needs and playstyle.
Exploration and Roleplaying: While the combat system is detailed, the Advanced D&D 2nd Edition Player's Handbook doesn't neglect the narrative aspects of the game. It encourages players to create rich backstories for their characters and to engage in roleplaying scenarios, enriching the overall experience.
The Legacy of the Advanced D&D 2nd Edition Player's Handbook
The Advanced D&D 2nd Edition Player's Handbook holds a significant place in gaming history. Its impact extends beyond its original release; its influence can be seen in many subsequent RPG systems. The detailed character creation, intricate combat system, and focus on tactical gameplay left an indelible mark on the genre, shaping the development of countless other games. While some criticize its complexity, this very complexity was, for many, part of its charm. The Advanced D&D 2nd Edition Player's Handbook demanded active engagement from its players, rewarding those willing to delve into its depths with a profoundly rewarding and immersive experience.
Its influence is still felt today in the community of players who continue to appreciate the depth and richness of the system. The 2nd edition's intricate details, while daunting to newcomers, offer a unique level of customization and strategic depth that many modern systems lack. The Advanced D&D 2nd Edition Player's Handbook stands as a testament to an era of tabletop gaming that emphasized meticulous detail, strategic depth, and immersive roleplaying.
Summary
This article provides a comprehensive overview of the Advanced D&D 2nd Edition Player's Handbook, highlighting its key features, historical context, and lasting impact on the RPG landscape. We explored its intricate character creation system, tactical combat mechanics, and the rich detail provided for classes, magic, and equipment. The Advanced D&D 2nd Edition Player's Handbook's legacy is one of complexity and depth, a system that rewards dedication and strategic thinking. Its detailed rules, while sometimes criticized for their complexity, contribute to a highly immersive and rewarding gameplay experience for those willing to invest the time and effort to master them. The enduring community around this edition is a testament to its enduring appeal.
Conclusion
The Advanced D&D 2nd Edition Player's Handbook is more than just a rulebook; it’s a foundational text that shaped an era of roleplaying games. Its complexity, depth, and detail created a rich and immersive experience, making it a significant contribution to the legacy of tabletop gaming. Even today, the Advanced D&D 2nd Edition Player's Handbook continues to attract and engage players, a testament to its enduring appeal and lasting influence.
FAQs
1. What is the difference between the Advanced D&D 1st edition and 2nd edition Player's Handbooks? The 2nd edition introduced significant changes to the game's mechanics, including a revised class system, a more refined combat system, and a different approach to character progression.
2. Is the Advanced D&D 2nd Edition Player's Handbook difficult to learn? Yes, it is significantly more complex than later editions. The detailed rules and extensive options can be initially daunting for new players.
3. Where can I buy the Advanced D&D 2nd Edition Player's Handbook? Used copies are frequently available online through retailers like eBay and Amazon, as well as specialized online gaming stores.
4. What are the best resources for learning to play Advanced D&D 2nd Edition? Online communities, forums dedicated to AD&D 2e, and experienced players are valuable resources.
5. Are there any unofficial supplements or fan-made content for AD&D 2e? Yes, a significant amount of unofficial content exists, expanding on the original material.
6. How does the magic system in AD&D 2e compare to other editions? The 2e magic system is known for its detailed spell descriptions and more involved mechanics compared to later editions.
7. What are the most popular classes in AD&D 2e? The Fighter, Cleric, and Magic-User remain consistently popular choices.
8. Is AD&D 2e suitable for beginners? Due to its complexity, it's generally not recommended for absolute beginners.
9. What are some common criticisms of the Advanced D&D 2nd Edition Player's Handbook? Common criticisms include its complexity, lengthy character creation process, and sometimes unclear rule interactions.
Related Articles
1. Character Creation in Advanced D&D 2nd Edition: A deep dive into the intricate character creation system of AD&D 2e, covering races, classes, and ability scores.
2. The Magic System of Advanced D&D 2nd Edition: An exploration of the diverse magic system, including spells, spellcasting classes, and magical items.
3. Advanced D&D 2nd Edition Combat Tactics: Strategies and techniques for winning battles in the complex AD&D 2e combat system.
4. Essential Supplements for Advanced D&D 2nd Edition: A review of the most important and useful supplementary books for AD&D 2e campaigns.
5. Building a Campaign Setting in Advanced D&D 2nd Edition: A guide to creating a compelling and immersive world for your AD&D 2e games.
6. Advanced D&D 2nd Edition Multiclassing Guide: A detailed guide to the intricacies and strategic benefits of multiclassing in AD&D 2e.
7. Understanding Alignment in Advanced D&D 2nd Edition: Exploring the concept of alignment and its impact on character development and gameplay.
8. Advanced D&D 2nd Edition: Mastering the Thief Class: A comprehensive guide dedicated to the Thief class, focusing on strategies and tactics.
9. Comparing Advanced D&D 2nd Edition to 3rd Edition: A comparative analysis of the two editions, highlighting their similarities and differences.
advanced dd 2nd edition players handbook: The New Player's Handbook Zeb Cook, 1995 Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures |
advanced dd 2nd edition players handbook: Premium 2nd Edition Advanced Dungeons and Dragons Dungeon Master's Guide , 2013 For many gamers, the 2nd Edition Advanced Dungeons & Dragons core rulebooks were their introduction to the roleplaying game hobby. The AD&D Dungeon Master's Guide presents all of the information a DM needs to run adventures, challenge players, and advance his or her campaign. This reprint of the classic rulebook features a new cover design. |
advanced dd 2nd edition players handbook: Advanced Dungeons and Dragons Paul Jaquays, William W. Conners, 1990 |
advanced dd 2nd edition players handbook: Player's Guide to the Dragonlance Campaign TSR Inc, 1993-08-01 Novel readers and AD&D players are always looking for a new challenge. This product provides all the information they need to begin riding dragons in the skies of Krynn. Beginners and experienced players alike will thrill at the glory and adventure of this newest guide to the Dragonlance campaign world. Leatherette cover. *****Marion, add to end of title: gn (PG1)***** |
advanced dd 2nd edition players handbook: Of Dice and Men David M. Ewalt, 2013-08-20 A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry. |
advanced dd 2nd edition players handbook: Night Below Carl Sargent, TSR Inc. Staff, 1995-11 The ultimate dungeon adventure is back in print again because the fans demanded it! Set in the Underdark and designed to be used in any AD&DRM campaign, Night Below presents an epic adventure that takes player characters from 1st level to loth level and beyond. Available again for a limited time, this huge adventure is packed with plots, subplots, sinister conspiracies, and action on a grand scale. |
advanced dd 2nd edition players handbook: Advanced Dungeons & Dragons, Dungeon Masters Guide Gary Gygax, 1979 TSR games and rules editor, preface by author, credits and acknowledgements, 16 appendices, glossary, afterword, a list of tables and charts, and index. |
advanced dd 2nd edition players handbook: Player's Handbook Jeremy Crawford, Mike Mearls, James Wyatt, 2009 This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer. |
advanced dd 2nd edition players handbook: Tantras Scott Ciencin, 2011-12-13 Falsely accused of murder, heroes Midnight and Adon must identify the true assassin in order to save themselves and the Forgotten Realms When Elminster the mage is announced dead, adventurers Midnight and Adon are accused of his murder. Suddenly, the two friends are caught amongst the swirling forces of good and evil, unknowingly implicated in a plot concocted by Bane—the god of murder—who is desperate to return to his former power. Bane and his allies will stop at nothing to recover the lost Tables of Fate, artifacts that preserve the balance between Law and Chaos—and may even restore Bane to his former glory. As the evil surrounding Midnight and Adon grows more potent, their quest to defeat Bane and prove their innocence grows fraught with betrayals from both friends and enemies alike. Without anyone to trust, can Midnight and Adon find a way to clear their names and save the Realms from a terrible fate? |
advanced dd 2nd edition players handbook: The Complete Fighter's Handbook Aaron Allston, 1989-12-01 Fantasirollespil. |
advanced dd 2nd edition players handbook: Pathfinder Advanced Player's Guide Paizo Publishing, 2020 Expand the limits of what's possible with this collection of exciting new options for your Pathfinder character. Choose from 10 brand-new ancestries and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! Plus, over 40 new archetypes, more options for every ancestry and class in the Pathfinder Core Rulebook, and new backgrounds, feats, spells, and items provide more opportunities for customization than ever before.--Page 4 of cover. |
advanced dd 2nd edition players handbook: Advanced Dungeons & Dragons Gary Gygax, Wizards of the Coast RPG Team, 2012 |
advanced dd 2nd edition players handbook: Harley Quinn: The Animated Series: The Eat. Bang! Kill. Tour (2021-) #1 Tee Franklin, 2021-08-03 Picking up directly from the cliffhanger ending of Harley Quinn: The Animated Series, Harley and Ivy are on the run after narrowly escaping Ivy's ill-fated wedding to Kite Man. But who is chasing them, and where will this Thelma-and-Louise journey end? It all starts here! |
advanced dd 2nd edition players handbook: Encyclopedia Magica Dale S. Henson, 1994 |
advanced dd 2nd edition players handbook: Unearthed Arcana Gary Gygax, 1985 Includes spells, character classes, magic weapons, and other items used in playing Dungeons and Dragons. |
advanced dd 2nd edition players handbook: DragonLance Adventures Tracy Hickman, Margaret Weis, 1987 Details the background, characters, magic weapons, and rules connected with this advanced form of Dungeons and Dragons. |
advanced dd 2nd edition players handbook: Castles & Crusades Player's Handbook Lord Games Troll, 2017-07 Weve moved to the 7th printing of the Castles & Crusades Players Handbook. A pillar of the table top RPG industry, Castles & Crusades embodies the spirit of the old-school gamer with the easy to use modern mechanics. The Players Handbook has all you need to get started in a wild ride of adventure! Its easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book. Made in the USA. |
advanced dd 2nd edition players handbook: Roleplaying Game Paizo Publishing, 2017-06-20 Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison--Title page verso. |
advanced dd 2nd edition players handbook: Dungeons & Dragons, Players Manual Gary Gygax, Dave Arneson, 1983 |
advanced dd 2nd edition players handbook: Player's Handbook for the AD&D Game Wizards RPG Team, 2013 For many gamers, the 2nd Edition Advanced Dungeons & Dragons core rulebooks were their introduction to the roleplaying game hobby. The AD&D Player's Handbook presents all of the information a player needs to create an AD&D character from scratch and advance the character in level. This reprint of the classic rulebook features a new cover design. |
advanced dd 2nd edition players handbook: Premium 2nd Edition Advanced Dungeons and Dragons Dungeon Master's Guide , 2013 For many gamers, the 2nd Edition Advanced Dungeons & Dragons core rulebooks were their introduction to the roleplaying game hobby. The AD&D Dungeon Master's Guide presents all of the information a DM needs to run adventures, challenge players, and advance his or her campaign. This reprint of the classic rulebook features a new cover design. |
advanced dd 2nd edition players handbook: Monsters, Aliens, and Holes in the Ground, Deluxe Edition Stu Horvath, 2023-10-10 A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition. |
advanced dd 2nd edition players handbook: Advanced Dungeons and Dragons David Cook, Gary Gygax, 1989 Augments and expands on the rules of play for the Dungeons & Dragons role-playing game, explaining the role of the Dungeon Master and reconciling previously discovered inaccuracies, inconsistencies, and other problems. |
advanced dd 2nd edition players handbook: Monsters, Aliens, and Holes in the Ground Stu Horvath, 2023-10-10 A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. |
advanced dd 2nd edition players handbook: Slaying the Dragon Ben Riggs, 2022-07-19 Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too. — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True RaidersFar from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky. — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series |
advanced dd 2nd edition players handbook: The Routledge Handbook of Role-Playing Game Studies José P. Zagal, Sebastian Deterding, 2024-06-27 This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies. |
advanced dd 2nd edition players handbook: Fifty Years of Dungeons & Dragons Premeet Sidhu, Marcus Carter, Jose P. Zagal, 2024-05-14 On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D. Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers’ understanding of the game. |
advanced dd 2nd edition players handbook: The Role-Playing Society Andrew Byers, Francesco Crocco, 2016-03-01 Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for serious RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture. |
advanced dd 2nd edition players handbook: Once and Future Antiquities in Science Fiction and Fantasy Brett M. Rogers, Benjamin Eldon Stevens, 2018-12-27 In 15 all-new essays, this volume explores how science fiction and fantasy draw on materials from ancient Greece and Rome, 'displacing' them from their original settings-in time and space, in points of origins and genre-and encouraging readers to consider similar 'displacements' in the modern world. Modern examples from a wide range of media and genres-including Philip Pullman's His Dark Materials and the novels of Helen Oyeyemi, the Rocky Horror Picture Show and Hayao Miyazaki's Spirited Away, and the role-playing games Dungeons and Dragons and Warhammer 40K-are brought alongside episodes from ancient myth, important moments from history, and more. All together, these multifaceted studies add to our understanding of how science fiction and fantasy form important areas of classical reception, not only transmitting but also transmuting images of antiquity. The volume concludes with an inspiring personal reflection from the New York Times-bestselling author of speculative fiction, Catherynne M. Valente, offering her perspective on the limitless potential of the classical world to resonate with experience today. |
advanced dd 2nd edition players handbook: Dragons in the Stacks Steven A. Torres-Roman, Cason E. Snow, 2014-10-17 A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. Tabletop role-playing games (RPGs) are a perfect fit for library teen services. They not only hold great appeal for teen patrons, but also help build important skills ranging from math and literacy to leadership and dramatics. Role-playing games are cost-effective too. Dragons in the Stacks explains why RPGs are so effective at holding teenagers' attention, identifies their specific benefits, outlines how to select and maintain a RPG collection, and demonstrates how they can enhance teen services and be used in teen programs. Detailed reviews of role-playing games are included as well, with pointers on their strengths, weaknesses, and library applications. Coauthored by an experienced young adult librarian and an adult services librarian, this is the definitive guide to RPGs in the library, and the only one currently available. |
advanced dd 2nd edition players handbook: Neomedievalism, Popular Culture, and the Academy KellyAnn Fitzpatrick, 2019 The medieval in the modern world is here explored in a variety of media, from film and book to gaming. |
advanced dd 2nd edition players handbook: Dungeons and Dragons and Philosophy Jon Cogburn, Mark Silcox, 2012 Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. |
advanced dd 2nd edition players handbook: The Player's Guide to the Forgotten Realms Campaign , 1993-12-01 The perfect introduction for the beginner to the Forgotten Realms campaign setting, this product presents everything that players of all levels of expertise need to know to begin playing in the fabulous world of Toril. Illustrations, some in color. |
advanced dd 2nd edition players handbook: Bridge Engineering Handbook, Five Volume Set, Second Edition Wai-Fah Chen, Lian Duan, 2014-01-24 Over 140 experts, 14 countries, and 89 chapters are represented in the second edition of the Bridge Engineering Handbook. This extensive collection provides detailed information on bridge engineering, and thoroughly explains the concepts and practical applications surrounding the subject, and also highlights bridges from around the world. Published in five books: Fundamentals, Superstructure Design, Substructure Design, Seismic Design, and Construction and Maintenance, this new edition provides numerous worked-out examples that give readers step-by-step design procedures, includes contributions by leading experts from around the world in their respective areas of bridge engineering, contains 26 completely new chapters, and updates most other chapters. It offers design concepts, specifications, and practice, and presents various types of bridges. The text includes over 2,500 tables, charts, illustrations, and photos. The book covers new, innovative and traditional methods and practices; explores rehabilitation, retrofit, and maintenance; and examines seismic design and building materials. This text is an ideal reference for practicing bridge engineers and consultants (design, construction, maintenance), and can also be used as a reference for students in bridge engineering courses. |
advanced dd 2nd edition players handbook: Altered Earth David Caffee, 2011-08-09 A science fiction RPG compatible with the 4E rules.Altered Earth is a role-playing game of high energy battles and thrilling adventures set against an epic science fiction background. The action takes place in a futuristic world filled with endless possibilities. Any kind of adventure that you can imagine is waiting for you in a setting that is filled with dangerous wastelands, high tech cities, awesome war machines, and unexplored ruins.Your character might be a gritty mercenary, a cold blooded assassin, an intrepid explorer, or a loyal soldier to the cause. You might be motivated to seek out adventure for the sake of greed, for thrills, or simply to escape your previous life. Or perhaps you have your own personal quest that you are pursuing. |
advanced dd 2nd edition players handbook: The Bookseller , 1910 |
advanced dd 2nd edition players handbook: Bookseller and the Stationery Trades' Journal , 1889 |
advanced dd 2nd edition players handbook: The Illustrated London News: Chess , 1848 |
advanced dd 2nd edition players handbook: Dungeons & Dragons For Dummies Bill Slavicsek, Richard Baker, 2005-04-08 Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D. |
advanced dd 2nd edition players handbook: Handbook of Hyper-real Religions Adam Possamai, 2012-03-28 ‘Hyper-real religions’ are innovative religions and spirituality that mix elements of religious tradition with popular culture. Through various case studies, this book studies the on and off-line religious/spiritual consumption of these narratives through a social scientific approach. |
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Neoplan Advanced DSN. more less New Flyer Parts. New Flyer C30LF. New Flyer C35LF. New Flyer C40. New Flyer …
Oil Change Bundle - Advance Auto Parts
Make your routine oil change faster and easier! Choose a qualifying 5-quart jug of oil and a qualifying oil filter. …
Battery - Advance Auto Parts
AGM and lithium-ion batteries are generally more expensive than traditional lead-acid batteries due to …
Advance Auto Parts: Car, Engine, Batteries, Brakes, Replacement ...
Advance Auto Parts is your source for quality auto parts, advice and accessories. View car care tips, shop online for home delivery, or pick up in one of our 4000 convenient store locations in …
» Store Locator - Advance Auto Parts
What part do you need today? Search. Store Locator. SEARCH
Find Auto Parts by Make & Model | Advance Auto Parts
Neoplan Advanced DSN. more less New Flyer Parts. New Flyer C30LF. New Flyer C35LF. New Flyer C40. New Flyer C40LF. New Flyer D30LF. New Flyer D35. New Flyer D35LF. New Flyer …
Oil Change Bundle - Advance Auto Parts
Make your routine oil change faster and easier! Choose a qualifying 5-quart jug of oil and a qualifying oil filter. Select what vehicle you're working on.
Battery - Advance Auto Parts
AGM and lithium-ion batteries are generally more expensive than traditional lead-acid batteries due to their advanced technology and performance. Brand: Batteries from reputable and well …
Speed Perks Rewards - Advance Auto Parts
Advance Auto Parts is your source for quality auto parts, advice and accessories. View car care tips, shop online for home delivery, or pick up in one of our 4000 convenient store locations in …
Auto Battery - Advance Auto Parts
Save on a new auto batteries at Advance Auto Parts. Buy online, pick up in-store in 30 minutes. Battery replacement has never been so easy!
IN STORE PICKUP - Advance Auto Parts
Advance Auto Parts is your source for quality auto parts, advice and accessories. View car care tips, shop online for home delivery, or pick up in one of our 4000 convenient store locations in …
Front Brake Pads and Shoes - Advance Auto Parts
Save on Front Brake Pads and Shoes at Advance Auto Parts. Buy online, pick up in-store in 30 minutes.
CONTACT US - Advance Auto Parts
Advance Auto Parts is your source for quality auto parts, advice and accessories. View car care tips, shop online for home delivery, or pick up in one of our 4000 convenient store locations in …