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anime doki doki literature club: The Feast of Fiction Kitchen Jimmy Wong, Ashley Adams, 2020-04-28 Recipes from Feast of Fiction, the innovative YouTube show featuring fantastical and fictional recipes inspired by books, movies, comics, video games, and more. Fans of Feast of Fiction have been clamoring for a cookbook since the channel debuted in 2011. Now it’s here! Just as they do on the small screen, hosts Jimmy Wong and Ashley Adams whip up their real-life interpretation of fictional dishes to pay homage in a genuine, geeky, and lively way. Jimmy brings a wealth of gamer and nerd cred to the table, and baker extraordinaire Ashley provides the culinary wisdom. The quirky duo offer an array of creative and simple recipes, featuring dishes inspired by favorites such as Star Trek and Adventure Time, as well as Butterbeer (Harry Potter), A Hobbit’s Second Breakfast, Mini “Dehydrated” Pizzas (Back to the Future), Sansa’s Lemon Cakes (Game of Thrones), and dishes from the niches of gaming, comics, and animation such as Fire Flakes (Avatar), Poke Puffs (Pokemon), and Heart Potions (The Legend of Zelda). With 55 unique and awesome dishes, this long-awaited cookbook will help inspire a pop culture dinner party, a fun night at home with family and friends, or an evening on the couch thinking about what you could be cooking! |
anime doki doki literature club: Unbury Carol Josh Malerman, 2018-04-10 The New York Times bestselling author of Bird Box returns with a supernatural thriller of love, redemption, and murder. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY NEWSWEEK “This one haunts you for reasons you can’t quite put your finger on. . . . [Josh Malerman] defies categories and comparisons with other writers.”—Kirkus Reviews Carol Evers is a woman with a dark secret. She has died many times . . . but her many deaths are not final: They are comas, a waking slumber indistinguishable from death, each lasting days. Only two people know of Carol’s eerie condition. One is her husband, Dwight, who married Carol for her fortune, and—when she lapses into another coma—plots to seize it by proclaiming her dead and quickly burying her . . . alive. The other is her lost love, the infamous outlaw James Moxie. When word of Carol’s dreadful fate reaches him, Moxie rides the Trail again to save his beloved from an early, unnatural grave. And all the while, awake and aware, Carol fights to free herself from the crippling darkness that binds her—summoning her own fierce will to survive. As the players in this drama of life and death fight to decide her fate, Carol must in the end battle to save herself. The haunting story of a woman literally bringing herself back from the dead, Unbury Carol is a twisted take on the Sleeping Beauty fairy tale that will stay with you long after you’ve turned the final page. Praise for Unbury Carol “Fantastically clever. A breakneck ride to save a life already lost, proving sometimes death is only the beginning.”—J. D. Barker, internationally bestselling author of The Fourth Monkey “Breathtaking and menacing . . . an intricately plotted, lyrical page-turner about love, betrayal, revenge, and the primal fear of being buried alive.”—Booklist (starred review) “Unbury Carol is a Poe story set in the weird West we all carry inside us, and it not only hits the ground running, it digs into that ground, too. About six wonderful feet.”—Stephen Graham Jones, author of Mongrels “Bleakly lyrical à la Cormac McCarthy and Flannery O’Connor.”—Library Journal (starred review) “With vivid prose and characters that leap off the page, guns a-blazing, Unbury Carol creates its own lingering legend, dragging you along like an obstinate horse toward a righteous storm of an ending.”—Delilah S. Dawson, New York Times bestselling author of Star Wars: Phasma |
anime doki doki literature club: Pokemon: Paint with Water , 2020-11 Use a rainbow of colours to bring your favourite Pokemon characters to life! Just dip your paintbrush in water and swirl it in the paint palette on each page. |
anime doki doki literature club: Without a Trace Carolyn Keene, 2012-04-24 Hi, I'm Nancy Drew, and I've got a case to crack. Actually make that two cases. First a gorgeous Fabergé egg has been stolen. Who would have the heart to snatch such a precious family heirloom from someone new to town? Some housewarming that is! And if this isn't enough to keep me busy, someone's running through gardens and stomping on all the zucchinis. Needless to say, it's a big mess -- in more ways than one. Especially for Mr. Safer, who is suspected of squishing the squash. I'm pretty sure Mr. Safer's innocent. But who's the real vegetable vandal? |
anime doki doki literature club: The Little Book of Manga Drawing Jeannie Lee, Samantha Whitten, 2018-03-06 In this new series from Walter Foster Publishing, artists and art hobbyists alike will delight in learning a variety of fun and interesting art topics in a portable format boasting a fresh, contemporary design. Filled with open practice pages, creative exercises, and art prompts, The Little Book of Manga Drawing encourages interactivity for immediate results, while also teaching beginners the fundamentals of the featured medium in an engaging and fun way. In The Little Book of Manga Drawing, beginning manga artists and aspiring illustrators will discover a variety of basic manga drawing techniques through step-by-step projects, creative prompts, and engaging ideas to ignite creativity. From learning how to master the proportions and shape of heads and bodies, to understanding how to create personally relevant manga characters, this fun guidebook covers all the basics. After an introduction to the tools you'll use when creating manga, you'll dive into how to draw and colorize your own manga artwork with the help of dozens of techniques and helpful instructions. You'll also learn to draw props, costumes, and color, as well as how to draw manga chibis, to round out this comprehensive book. |
anime doki doki literature club: Solving for Why Dr. Mark Shrime, 2022-01-25 From Mercy Ships surgeon Dr. Mark G. Shrime comes an inspiring memoir about finding the answer to life's biggest question—Why?—and about following that answer through remarkable, unlikely places on the road to fulfillment, purpose, and joy. SOLVING FOR WHY chronicles one man's journey to find the answer to the biggest of all life's questions: Why? Following a traumatic car accident, Dr. Shrime—the child of Lebanese immigrants fleeing a civil war, who later became a successful practicing surgeon in Boston—found himself compelled to change the course of his life, determined to find meaning and satisfaction even if it meant diverting from America’s idea of “success.” Featuring stories, insights, and research from his own exceptional life and work, SOLVING FOR WHY is the story of Dr. Shrime's search for—and discovery of—lifelong fulfillment. Now a global surgeon operating on a hospital ship docked off the coast of West Africa and one of the few global experts on surgery in low- and middle-income countries, Dr. Shrime seeks to impart the wisdom of the lessons he’s learned over the course of his search for a life of true contentment. In the tradition of Dr. Paul Farmer's To Repair the World, Dr. Atul Gawande's Better, and Dr. Michele Harper's The Beauty in Breaking, SOLVING FOR WHY combines personal stories with deep, thoughtful research into the challenges of working in modern medicine in the 21st century and the commodification of work in America. A story of discovery and transformation, SOLVING FOR WHY seeks to help readers answer the “why” of their own lives and ultimately find joy outside the status quo. |
anime doki doki literature club: Appendix N Jeffro Johnson, 2017-06-28 APPENDIX N: The Literary History of Dungeons & Dragons is a detailed and comprehensive investigation of the various works of science fiction and fantasy that game designer Gary Gygax declared to be the primary influences on his seminal role-playing game, Dungeons & Dragons. It is a deep intellectual dive into the literature of SF/F's past that will fascinate any serious role-playing gamer or fan of classic science fiction and fantasy. Author Jeffro Johnson, an expert role-playing gamer, accomplished Dungeon Master and three-time Hugo Award Finalist, critically reviews all 43 works and authors listed by Gygax in the famous appendix. In doing so, he draws a series of intelligent conclusions about the literary gap between past and present that are surprisingly relevant to current events, not only in the fantastic world of role-playing, but the real world in which the players live. |
anime doki doki literature club: The Anime Encyclopedia Jonathan Clements, Helen McCarthy, 2006 An encyclopedia of Japanese animation and comics made since 1917. |
anime doki doki literature club: Taming Gaming Andy Robertson, 2021-01-21 Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family. |
anime doki doki literature club: Nature Drawing and Design Frank Steeley, 2018-08-18 Drawing & Coloring book |
anime doki doki literature club: British Generalship on the Western Front 1914-1918 Simon Robbins, 2004-12-17 This book explores how British Army learnt from the pyrrhic victories of 1915-17 and developed the new tactics, leadership and doctrine of combined arms to overcome the tactical stalemate hitherto bedevilling Allied offensives to defeat the |
anime doki doki literature club: Dream Daddy #1 Wendy Xu, Ryan Maniulit, 2018-08-29 Much Abird About Nothing. It’s college reunion time! Who’d have thought that it's already been fifteen years since Keg-Stand Craig and the new Dad on the block went to college? This one’s like a buddy cop comedy, only there are no cops and more avoiding old flames while trying to stifle an existential breakdown, bro. Will you go out with Teacher Dad? Goth Dad? Bad Dad? Oni Press welcomes Dream Daddy, a new comics series based on the acclaimed Game Grumps visual novel video game co-created by Vernon Shaw and Leighton Gray! Dream Daddy: A Dad Dating Simulator invites the player to Maple Bay, where they play as a single Dad new to town and eager to romance other hot Dads. The comic series tells five standalone stories, each focused on different Maple Bay Dads. |
anime doki doki literature club: Tokyo Geek's Guide Gianni Simone, 2017-07-11 Tokyo is ground zero for Japan's famous geek or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day! |
anime doki doki literature club: Flip the Thirst Switch RegDic, 2021-04-08 Everyone's body goes through changes at some point in their lives, but Satsuki's situation is anything but normal! As the daughter of a vampire and a succubus, Satsuki's carnal cravings start to grow as her body demands fluids from those around her! Luckily, she has her childhood friend Kazuma watching her back to make sure she doesn't cross the line, but quick licks of sweat are no longer cutting it. Kazuma suggests semen could curb her appetite, and is willing to take one for the team, but he might soon regret his offer once her demon switch is flipped! |
anime doki doki literature club: Danganronpa 2: Goodbye Despair Volume 1 Spike Chunsoft, 2020-04-07 High school student Hajime Hinata must be the Ultimate at something--after all, he got accepted to Hope's Peak Academy, which takes only the nation's elite teens (whether they're elite at being gangsters, gymnasts, or hamster breeders!). But he doesn't know what his special talent is...only that he and his classmates have been given a surprise summer vacation on Jabberwock Island. It may be a tropical paradise, but their sinister teddy bear headmaster Monokuma still expects them all to complete their assignments if they ever want to go home--namely, murder a fellow student and get away with it, as the survivors cross-examine each other at a classroom trial! Danganronpa 2: Goodbye Despair is an alternate version of the events told in the manga Danganronpa 2: Ultimate Luck and Hope and Despair. That series told the story through the eyes of Ultimate Lucky Student Nagito Komaeda; now Goodbye Despair gives you the perspective of his arch-rival in the desperate classroom murder game, Hajime Hinata! |
anime doki doki literature club: A Flash of Hex Jes Battis, 2009-05-26 After a series of brutal murders, Occult Special Investigator Tess Corday is convinced the identity of the killer is locked in her own head. The only question is-how many rules is she willing to break to get to the truth? |
anime doki doki literature club: Warriors and Witches and Damn Rebel Bitches Mairi Kidd, 2019 This book begins with a challenge. Take a five-year-old girl growing up in Scotland in 2019. Where might you find Scottish women to inspire her? The further back in history you go, the more of a struggle it becomes. Warriors and Witches and Damn Rebel Bitches aims to right this wrong. Here are women selected for their wit, wisdom and wickedness, plus the inspiration a modern woman - whether young, old or in between - might take from their experience. |
anime doki doki literature club: Your Turn to Die: Majority Vote Death Game, Vol. 1 Nankidai, 2021-04-27 Joe Tazuna has always been the most selfless person Sara Chidouin has ever known, someone she could count on to take a bullet for her. But that trust is put to the test when they wake up restrained to some strange tables and discover Joe holds a key that can set only one of them free. Thus begins a mysterious and sadistic game that will require all of their wits and faith in each other to survive...! |
anime doki doki literature club: 100 Animated Feature Films Andrew Osmond, 2019-07-25 Twenty years ago, animated features were widely perceived as cartoons for children. Today, though, they encompass an astonishing range of films, styles and techniques. There is the powerful adult drama of Waltz with Bashir; the Gallic sophistication of Belleville Rendez-Vous; the eye-popping violence of Japan's Akira; and the stop-motion whimsy of Wallace & Gromit in The Curse of the Were-Rabbit. Andrew Osmond provides an entertaining and illuminating guide to the endlessly diverse world of animated features, with entries on 100 of the most interesting and important animated films from around the world, from the 1920s to the present day. There are key studio brands such as Disney, Pixar and Dreamworks, but there are also recognised auteur directors such as America's Brad Bird (The Incredibles) and Japan's Hayao Miyazaki (Spirited Away). Technologies such as motion-capture, used in films such as Avatar, blur the distinctions between live-action and animation. Meanwhile, lone artists such as Nina Paley (Sita Sings the Blues) and Bill Plympton (Idiots and Angels) make entire films by themselves. Blending in-depth history and criticism, 100 Animated Feature Films balances the blockbusters with local success stories from Eastern Europe to Hong Kong. There are entries on Dreamworks' Shrek, Pixar's Toy Story, and Disney's The Jungle Book, but you will also find pieces on Germany's silhouette-based The Adventures of Prince Achmed, the oldest surviving animated feature; on the thirty year production of Richard Williams' legendary opus, The Thief and the Cobbler; and on the lost work of Argentina's Quirino Cristiani, who reputedly made the first animated feature in 1917. |
anime doki doki literature club: Too Like the Lightning Ada Palmer, 2016-05-10 From the winner of the 2017 John W. Campbell Award for Best New Writer, Ada Palmer's 2017 Compton Crook Award-winning political science fiction, Too Like the Lightning, ventures into a human future of extraordinary originality Mycroft Canner is a convict. For his crimes he is required, as is the custom of the 25th century, to wander the world being as useful as he can to all he meets. Carlyle Foster is a sensayer--a spiritual counselor in a world that has outlawed the public practice of religion, but which also knows that the inner lives of humans cannot be wished away. The world into which Mycroft and Carlyle have been born is as strange to our 21st-century eyes as ours would be to a native of the 1500s. It is a hard-won utopia built on technologically-generated abundance, and also on complex and mandatory systems of labelling all public writing and speech. What seem to us normal gender distinctions are now distinctly taboo in most social situations. And most of the world's population is affiliated with globe-girdling clans of the like-minded, whose endless economic and cultural competition is carefully managed by central planners of inestimable subtlety. To us it seems like a mad combination of heaven and hell. To them, it seems like normal life. And in this world, Mycroft and Carlyle have stumbled on the wild card that may destablize the system: the boy Bridger, who can effortlessly make his wishes come true. Who can, it would seem, bring inanimate objects to life... Terra Ignota 1. Too Like the Lightning 2. Seven Surrenders 3. The Will to Battle At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
anime doki doki literature club: The Complete Guide to Drawing Action Manga shoco,, Makoto Sawa, 2019-09-03 Whether your character is jumping for joy or grappling with an opponent, this book provides all the essential techniques to draw more lifelike action figures in the classic Japanese manga style. The comprehensive introduction first shows the reader the physical anatomy of male vs. female figures and gives important tips on proportions, perspective and small but often-overlooked details such as the relative differences between male and female hands, fingers and feet. Five subsequent chapters cover over 40 action poses in the following categories: Chapter 1: Action (e.g. running and jumping) Chapter 2: Martial Arts (e.g. punching and kicking) Chapter 3: Interacting (e.g. judo holds and high fives) Chapter 4: Weapons (e.g. swords and knives) Chapter 5: Reacting (e.g. dodging a punch or taking a punch) Each pose and movement is illustrated with a rough sketch outline followed by a highlighted manga drawing containing detailed annotations by the author. After studying the sketches, you practice the drawing techniques at the end of each chapter. Each chapter also provides professional tips on the use of color and shading for greater realism. Special sections contain information and tips on particular topics of interest, such as how to draw clothes, hair and facial expressions or how to create special effects. At the end of the book, an actual 6-page comic strip gives readers the opportunity to practice what they have learned by filling in the missing elements. |
anime doki doki literature club: Stay the Path Bobbie Houston, 2017-04-18 God calls all women to some level of leadership. Yet seeing yourself as a leader, discerning what one is meant to do, and navigating one's role as a woman and leader can be a challenging task. Drawing on the wisdom of 40 years of ministry, Bobbie Houston helps all women to discover their specific purpose and divine calling in Stay the Path. She shares the truths and experiences that have kept her and her husband, Brian Houston, on course, on point, and focused on the path before them. Readers will be able to recognize and believe in their unique gifts. Packed with personal stories, helpful advice, and leadership strategies for women, this book will challenge readers to claim their God-given potential and lead with confidence, poise, and grace. |
anime doki doki literature club: Dr. Franklin's Island Ann Halam, 2007-12-18 Semi, Miranda, and Arnie are part of a group of 50 British Young Conservationists on their way to a wildlife conservation station deep in the rain forests of Ecuador. After a terrifying mid-air disaster and subsequent crash, these three are the sole survivors, stranded together on a deserted tropical island. Or so they think. Semi, Miranda, and Arnie stumble into the hands of Dr. Franklin, a mad scientist who’s been waiting for them, eager to use them as specimens for his experiments in genetic engineering. |
anime doki doki literature club: Understanding Comics Scott McCloud, 1994-04-27 Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning. |
anime doki doki literature club: Loving Monika J. Mitchell, 2018-11-27 'Loving Monika' is a creative non-fiction experiment by twenty-two-year-old author Josh Mitchell. . His debut novella follows a young man's life after leaving University, trying to find love and himself. |
anime doki doki literature club: The Truth that Killed Georgi Markov, 1984 When we heard that a political refugee had been killed in London by an assassin using an umbrella gun, we wondered what was behind it. This book is the story, and Georgi Markov was the refugee. He was a member of Bulgaria's ruling elite, and moved in the highest circles. When he wrote his memoirs, not complimentary, his life was forfeit. |
anime doki doki literature club: Odd 1s Out: Doodle Colouring Book James Rallison, 2021-04 Draw, colour and create with Odd 1s Out! Join the world of James Rallison and his cartoon creations in these action-packed pages full of weird and hilarious doodles. Fans of all ages can flex their doodling skills to create an odd world of their very own. |
anime doki doki literature club: The Cute Sianne Ngai, 2022-08-02 A collection that tracks the astonishing impact of one vernacular aesthetic category—the cute—on postwar and contemporary art. The Cute tracks the astonishing impact of a single aesthetic category on post-war and contemporary art, and on the vast range of cultural practices and discourses on which artists draw. From robots and cat videos to ice cream socials, The Cute explores the ramifications of an aesthetic “of” or “about” minorness—or what is perceived to be diminutive, subordinate, and above all, unthreatening—on the shifting forms and contents of art today. This anthology is the first of its kind to show how contemporary artists have worked on and transformed the cute, in ways that not only complexify its meaning, but also reshape their own artistic practices. Artists surveyed include Peggy Ahwesh, Cosima Von Bonin, Nayland Blake, Paul Chan, Adrian Howells, Juliana Huxtable, Larry Johnson, Mike Kelley, Dean Kenning, Wyndham Lewis, Jeff Koons, Sean-Kierre Lyons, Mammalian Diving Reflex, Alake Shilling, Annette Messager, Mariko Mori, Takashi Murakami, Charlemagne Palestine, David Robbins, Mika Rottenberg, Allen Ruppersberg, Jack Smith, Kara Walker, Andy Warhol, Yoshitomo Nara Writers include Sasha Archibald, Roland Barthes, Leigh Claire La Berge, Lauren Berlant, Ian Bogost, Jennifer Doyle, Lee Edelman, Adrienne Edwards, Lewis Gordon, Rosemarie Garland-Thompson, Stephen Jay Gould, Lori Merish, John Morreall, Juliane Rebentisch, Frances Richard, Carrie Rickey, Friedrich Schiller, Peter Schjeldahl, Kanako Shiokawa, Angelik Vizcarrondo-Laboy, Kevin Young |
anime doki doki literature club: The Erotic Anime Movie Guide Helen McCarthy, Jonathan Clements, 1998 This guide to erotic anime (Japanese animation) considers all aspects of the genre, including its use of comedy and violence, the treatment of women and the issue of censorship. It also provides a detailed A-Z listing of over 200 erotic anime titles. |
anime doki doki literature club: The Sisterhood Bobbie Houston, 2016-04-28 The Sisterhood explores God's vision for women: what they should believe about God, themselves, and their ability to make the world a better place. Bobbie shows readers how to embrace and implement that vision in every aspect of their lives, helping them to discover their gifts and talents, and includes personal stories from women around the world. The book concludes with a challenge to join the worldwide 'Sisterhood' movement, motivated by the belief that if one woman can change the lives around her, then a united group of women can change the world. |
anime doki doki literature club: Story Mode Julialicia Case, Eric Freeze, Salvatore Pane, 2024-01-25 Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become. |
anime doki doki literature club: Neverending Stories R. Lyle Skains, 2022-12-29 Digital fiction has long been perceived as an experimental niche of electronic literature. Yet born-digital narratives thrive in mainstream culture, as communities of practice create and share digital fiction, filling in the gaps between the media they are given and the stories they seek. Neverending Stories explores the influences of literature and computing on digital fiction and how the practices and cultures of each have impacted who makes and plays digital fiction. Popular creativity emerges from subordinated groups often excluded from producing cultural resources, accepting the materials of capitalism and inverting them for their own carnivalesque uses. Popular digital fiction goes by many different names: webnovels, adventure games, visual novels, Twitter fiction, webcomics, Twine games, walking sims, alternate reality games, virtual reality films, interactive movies, enhanced books, transmedia universes, and many more. The book establishes digital fiction in a foundation of innovation, tracing its emergence in various guises around the world. It examines Infocom, whose commercial success with interactive fiction crumbled, in no small part, because of its failure to consider women as creators or consumers. It takes note of the brief flourish of commercial book apps and literary games. It connects practices of cognitive and conceptual interactivity, and textual multiplicity-dating to the origins of the print novel-to the feminine. It pushes into the technological future of narrative in immersive and mixed realities. It posits the transmedia franchises and the practices of fanfiction as examples of digital fiction that will continue indefinitely, regardless of academic notice or approval. |
anime doki doki literature club: Augmented Reality Games I Vladimir Geroimenko, 2019-05-10 This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. |
anime doki doki literature club: Adventure Games Aaron A. Reed, John Murray, Anastasia Salter, 2020-02-20 The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension. |
anime doki doki literature club: The History and Allure of Interactive Visual Novels Mark Kretzschmar, Sara Raffel, 2023-06-15 Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality. The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels. Whether you're a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked. |
anime doki doki literature club: Game Development with Ren'Py Robert Ciesla, 2019-06-29 Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige (crying game), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction. |
anime doki doki literature club: Narrative Art and the Politics of Health Neil Brooks, Sarah Blanchette, 2021-03-15 As countless alterations have taken place in medicine in the twenty-first century so too have literary artists addressed new understandings of disease and pathology. Dis/ability studies, fat studies, mad studies, end-of-life studies, and critical race studies among other fields have sought to better understand what social factors lead to pathologizing certain conditions while other variations remain “normalized.” While recognizing that these scholarly approaches often speak to identities with radically different experiences of pathologization, this collection of essays is open to all critical engagements with narratives of health in order to facilitate the messiness of cross-disciplinary collaboration and interdisciplinarity. As scientific advances provide insight into a wide range of well-being issues and help extend life, it is vital that we come to question the very categories of “healthy” and “unhealthy.” This collection brings together analyses of cultural productions which probe those categorizations and suggest new psychological and philosophical understandings which will help better apply and guide the knowledge being rapidly developed within the life sciences. “Right of health” is a widely accepted human right, but in applying a right to healthcare what care and what sort of health are less universally agreed upon. The contributors share an interest in addressing who controls answers to the questions of “how do we define a healthy body and a healthy life?” and “what are the political forces that influence our definitions of health?” |
anime doki doki literature club: Learn to Draw Cursed Princess Club LambCat, WEBTOON Entertainment, Walter Foster Creative Team, 2024-07-09 In Learn to Draw Cursed Princess Club, get the inside scoop on the characters and master the art of drawing your favorite princess or prince from this popular series. |
anime doki doki literature club: A Parent's Guide to Amino Apps Axis, 2018-11-01 Amino, though not well known in the adult world, is highly popular with teens and preteens. This guide will help you understand Amino in order to have helpful conversations with your kids about it. It will answer these questions you may have: What is it? How does it work? Is it safe? What are its dangers? Why are teens drawn to it? Should we let our kids use it? Parent Guides are your one-stop shop for biblical guidance on teen culture, trends, and struggles. In 15 pages or fewer, each guide tackles issues your teens are facing right now—things like doubts, the latest apps and video games, mental health, technological pitfalls, and more. Using Scripture as their backbone, these Parent Guides offer compassionate insight to teens’ world, thoughts, and feelings, as well as discussion questions and practical advice for impactful discipleship. |
anime doki doki literature club: Media Technologies for Work and Play in East Asia Lee, Micky, Chung, Peichi, 2021-05-28 Media technologies for play have become major industries in Japan and South Korea. Even in North Korea, citizens bypass the state to enjoy popular culture. At the same time, corporations and governments encourage people to produce economic values through play. The first comparative study of media technologies in Japan and the two Koreas, this book illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies. Drawing from political economy, cultural studies and technology studies, this book will be essential reading for researchers and students of media technologies and popular culture in Northeast Asia. |
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(Anime’s History, its Entry into the Philippines, and …
anime sa iba’t ibang artikulo kabilang na rito ang “The Beginnings of Anime and Manga” ni Sharer (2001) gayundin sa artikulo ni Patten (2003) na may titulong “A Capsule History of Anime.” Ang …
21st Century Literature from the Philippines and the World
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Pale and Geeky: Prevailing Stereotypes of Anime Fans
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TheValue of Membership in The University Club
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Literature & Composition
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Persona and Shadow: The Journey of an Anime Antihero - IJELS
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How does Anime Influence the Perception of Physical …
FINDING AND DISCUSSION Title of the Article Author(s) Year The Perceived Impact of Anime on School Children’s Aggressive Behaviour Sharina, I., & Iqmar, F. 2011 Anime dan Persepsi …
Effect of Anime on Personality and Popularity of Japanese …
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Key words: Literary Club Activities, Literature Instruction, Drama Club, Readers’ Club, Literature-in-English and Achievement in Literature. Received 22.05.2015 Revised 01.07.2015 Accepted …
ANIME WITH ENGLISH SUBTITLES: TOOL IN EXPANDING …
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Unveiling Anime Preferences: A Data-driven Analysis using
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Anime Recommendation System - IJFMR
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A Study On Anime and Its Impacts Among University …
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From Online Danmei Literature to Web Series: A Study of …
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The Economies of Anime - Brunel University London
Literature review and methodology 1 Chapter 2. Anime as a Japanese cultural product 33 and a (trans)national medium Chapter 3. The cultural and economic influence of Studio Ghibli 51 …
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A Study on the influence of anime among the youth in …
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Deep Learning-Based Anime and Movie Recommendation …
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A Literature Review on District Level Sports Management …
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Anime in Schools Going Beyond Globalization and Standards BRENT ALLISON Courses on anime have been part of the curriculum for quite a few colleges and universities in North …
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Interpreting Anime by Christopher Bolton (review)
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