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animated software architecture diagram: Software Architecture Richard N. Taylor, Nenad Medvidovic, Eric Dashofy, 2009-01-09 Software architecture is foundational to the development of large, practical software-intensive applications. This brand-new text covers all facets of software architecture and how it serves as the intellectual centerpiece of software development and evolution. Critically, this text focuses on supporting creation of real implemented systems. Hence the text details not only modeling techniques, but design, implementation, deployment, and system adaptation -- as well as a host of other topics -- putting the elements in context and comparing and contrasting them with one another. Rather than focusing on one method, notation, tool, or process, this new text/reference widely surveys software architecture techniques, enabling the instructor and practitioner to choose the right tool for the job at hand. Software Architecture is intended for upper-division undergraduate and graduate courses in software architecture, software design, component-based software engineering, and distributed systems; the text may also be used in introductory as well as advanced software engineering courses. |
animated software architecture diagram: Architecture in the Digital Age Branko Kolarevic, 2004-03-01 Architecture in the Digital Age addresses contemporary architectural practice in which digital technologies are radically changing how buildings are conceived, designed and produced. It discusses the digitally-driven changes, their origins, and their effects by grounding them in actual practices already taking place, while simultaneously speculating about their wider implications for the future. The book offers a diverse set of ideas as to what is relevant today and what will be relevant tomorrow for emerging architectural practices of the digital age. |
animated software architecture diagram: The Routledge Companion to Criticality in Art, Architecture, and Design Chris Brisbin, Myra Thiessen, 2018-10-03 The Routledge Companion to Criticality in Art, Architecture, and Design presents an in-depth exploration of criticism and criticality in theory and practice across the disciplines of art, architecture, and design. Professional criticism is a vital part of understanding the cultural significance of designed objects and environments that we engage with on a daily basis, yet there is evidence to show that this practice is changing. This edited volume investigates how practitioners, researchers, educators, and professionals engage with, think about, and value the practice of critique. With contributions from a multi-disciplinary authorship from nine countries - the UK, USA, Australia, India, Netherlands, Switzerland, South Africa, Belgium, and Denmark - this companion provides a wide range of leading perspectives evaluating the landscape of criticality and how it is being shaped by technological and social advances. Illustrated with over 60 black and white images and structured into five sections, The Routledge Companion to Criticality in Art, Architecture, and Design is a comprehensive volume for researchers, educators, and students exploring the changing role of criticism through interdisciplinary perspectives. |
animated software architecture diagram: The Autopoiesis of Architecture, Volume II Patrik Schumacher, 2012-04-24 This is the second part of a major theoretical work by Patrik Schumacher, which outlines how the discipline of architecture should be understood as its own distinct system of communication. Autopoeisis comes from the Greek and means literally self-production; it was first adopted in biology in the 1970s to describe the essential characteristics of life as a circular self-organizing system and has since been transposed into a theory of social systems. This new approach offers architecture an arsenal of general comparative concepts. It allows architecture to be understood as a distinct discipline, which can be analyzed in elaborate detail while at the same time offering insightful comparisons with other subject areas, such as art, science and political discourse. On the basis of such comparisons the book insists on the necessity of disciplinary autonomy and argues for a sharp demarcation of design from both art and engineering. Schumacher accordingly argues controversially that design as a discipline has its own sui generis intelligence – with its own internal logic, reach and limitations. Whereas the first volume provides the theoretical groundwork for Schumacher’s ideas – focusing on architecture as an autopoeitic system, with its own theory, history, medium and its unique societal function – the second volume addresses the specific, contemporary challenges and tasks that architecture faces. It formulates these tasks, looking specifically at how architecture is seeking to organize and articulate the complexity of post-fordist network society. The volume explicitly addresses how current architecture can upgrade its design methodology in the face of an increasingly demanding task environment, characterized by both complexity and novelty. Architecture’s specific role within contemporary society is explained and its relationship to politics is clarified. Finally, the new, global style of Parametricism is introduced and theoretically grounded. |
animated software architecture diagram: Computer Animation '97 , 1997 Annotation Twenty proceedings papers from the June 1997 conference updating the status of computer animation as it moves away from the movie industry and toward interactive media applications. (Imagine walking through your favorite television program.) The contributors supply new technical information that will make the dream come true, presenting work in algorithms and methods in animation such as achieving emotional figure animation, virtual reality and augmented reality including a discussion of the interaction between real and virtual humans, techniques for capturing motion and multimedia interfaces, technical discussions of geometric deformations and behavioral animation, and an outline of animations systems from CASUS to Java. Lacks an index. Annotation copyrighted by Book News, Inc., Portland, OR. |
animated software architecture diagram: Information Technology and Indigenous People Dyson, Laurel Evelyn, Hendriks, Max, Grant, Stephen, 2006-08-31 This book provides theoretical and empirical information related to the planning and execution of IT projects aimed at serving indigenous people. It explores cultural concerns with IT implementation, including language issues & questions of cultural appropriateness--Provided by publisher. |
animated software architecture diagram: Computers and Education: Towards Educational Change and Innovation Antonio Jose Mendes, Isabel Pereira, Rogerio Costa, 2007-11-19 Discover the latest research on the application of information and communication technologies (ICTs) in the field of education. Among the many areas covered, the book examines the latest innovations in the design, development, and evaluation of innovative educational environments. You’ll also discover how ICTs support special education, collaborative learning, and distance learning. Finally, key social aspects of ICTs in education are examined. |
animated software architecture diagram: Approaches to Drawing in Architectural and Urban Design Fabio Colonnese, Nuno Grancho, Robin Schaeverbeke, 2024-04-04 Architects draw for a variety of purposes; they draw to assimilate places and precedents, to generate ideas, to develop a concept into a consistent project in a team, to communicate ideas and solutions to patrons and clients, and to guide building contractors during the construction stages, as well as to produce further elaborations in order to publish their project in a treatise, a journal or their own portfolio. Most importantly, architects draw to think and to manage complexity in a visual way. By taking into account innovative and interdisciplinary uses of architectural drawing in the design process, both historical and current, the collection of chapters and interviews in this book frames a new critical perspective and a uniquely contextual appreciation of drawing as a way to encourage spatial thinking and practice in architecture and urbanism. The authors take the discussion to a new level of philosophical sophistication, while also considering drawing in relation to a series of specific engagements with urban development, planning, and architecture. |
animated software architecture diagram: Experiments with Body Agent Architecture Alessandro Ayuso, 2022-03-31 Experiments with Body Agent Architecture puts forward the notion of body agents: non-ideal, animate and highly specific figures integrated with design to enact particular notions of embodied subjectivity in architecture. Body agents present opportunities for architects to increase imaginative and empathic qualities in their designs, particularly amidst a posthuman condition. Beginning with narrative writing from the viewpoint of a body agent, an estranged ‘quattrocento spiritello’ who finds himself uncomfortably inhabiting a digital milieu (or, as the spiritello calls it, ‘Il Regno Digitale’), the book combines speculative historical fiction and original design experiments. It focuses on the process of creating the multi-media design experiments, moving from the design of the body itself as an original prosthetic to architectural proposals emanating from the body. A fragmented history of the figure in architecture is charted and woven into the designs, with chapters examining Michelangelo’s enigmatic figures in his drawings for the New Sacristy in the early sixteenth century, Gian Lorenzo Bernini’s physically ephemeral ‘putti’ adorning chapels and churches in the seventeenth century, and Austrian artist-architect Walter Pichler’s personal and prescient figures of the twentieth century. |
animated software architecture diagram: Software Methodologies Capers Jones, 2017-07-06 This comprehensive reference uses a formal and standard evaluation technique to show the strengths and weakness of more than 60 software development methodologies such as agile, DevOps, RUP, Waterfall, TSP, XP and many more. Each methodology is applied to an application of 1000 function points using the Java language. Each methodology produces a characteristic set of results for development schedules, productivity, costs, and quality. The intent of the book is to show readers the optimum kinds of methodologies for the projects they are concerned with and to warn them about counter indications and possible harm from unsuitable methodologies. |
animated software architecture diagram: Algorithms, Software, Architecture Jan Leeuwen, Robert M. Aiken, Friedrich H. Vogt, 1992 Paperback. This volume presents contributed and invited papers presented in the following three program streams: Software Development and Maintenance, Algorithms and Efficient Computation, and From Architectures to ChipsThe papers on Software Engineering focus on formal methods, the usefulness of object-oriented system design, and the future of tools and environments. The papers on Efficient Algorithms address a wide range of algorithm design issues from text retrieval to e.g. parallel and distributed computing, and show considerable progress in the design of general techniques and algorithm libraries. The papers on Computer Architectures address developments in concurrent processing, formal design methods and languages, and performance aspects. |
animated software architecture diagram: Territorial Investigations Annette W. Balkema, Henk Slager, 1999 In this volume, architects, artists, theorists, three symposia and four exhibitions attempt to find answers to questions such as: Could the architectonic study and/or deconstruction of space play a decisive role in the shift of attention to space?, and: What is the role of the aesthetization of the environment on our concept of space? |
animated software architecture diagram: Algebraic Methodology and Software Technology Armando M. Haeberer, 2003-05-20 AMAST’s goal is to advance awareness of algebraic and logical methodology as part of the fundamental basis of software technology. Ten years and seven conferences after the start of the AMAST movement, I believe we are attaining this. The movement has propagated throughout the world, assembling many enthusiastic specialists who have participated not only in the conferences, which are now annual, but also in the innumerable other activities that AMAST promotes and supports. We are now facing the Seventh International Conference on Algebraic Methodology and Software Technology (AMAST’98). The previous meetings were held in Iowa City, USA (1989 and 1991), in Enschede, The Netherlands (1993), in Montreal, Canada (1995), in Munich, Germany (1996), and in Sydney, Australia (1997). This time it is Brazil’s turn, in a very special part of this colorful country – Amazonia. Thus, “if we have done more it is by standing on the shoulders of giants.” The effort started by Teodor Rus, Arthur Fleck, and William A. Kirk at AMAST’89 was consolidated in AMAST'91 by Teodor Rus, Maurice Nivat, Charles Rattray, and Giuseppe Scollo. Then came modular construction of the building, wonderfully carried out by Giuseppe Scollo, Vangalur Alagar, Martin Wirsing, and Michael Johnson, as Program Chairs of the AMAST conferences held between 1993 and 1997. |
animated software architecture diagram: Bollinger + Grohmann Christian Schittich, Peter Cachalo Schmal, 2013-06-18 From the design competition to planning: Architects and engineers as a team from the very beginning |
animated software architecture diagram: Engineering Interactive Systems 2008 Fabio Paternò, 2008-09-11 Engineering Interactive Systems (EIS) 2008 was an international event combining the 2nd working conference on Human-Centred Software Engineering (HCSE 2008) and the 7th International Workshop on TAsk MOdels and DIAgrams (TAMODIA 2008). HCSE is a working conference that brings together researchers and practitioners - terested in strengthening the scientific foundations of user interface design and examining the relationship between software engineering and human-computer interaction and how to strengthen user-centred design as an essential part of so- ware engineering processes. As a working conference, substantial time is devoted to the open and lively discussion of papers. TAMODIA is an international workshop on models, such as task models and visual representations in Human-Computer Interaction (one of the most widely used notations in this area, ConcurTaskTrees, was developed in the town that hosted this year’s event). It focuses on notations used to describe user tasks ranging from textual and graphical forms to interactive, multimodal and multimedia tools. |
animated software architecture diagram: Hybrid Animation Tina O'Hailey, 2012-11-12 Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process. |
animated software architecture diagram: Thinking Animation Angie Jones, Jamie Oliff, 2007 Describes ways artists can use traditional animation techniques with computer technology. |
animated software architecture diagram: Advances in Human Factors, Software, and Systems Engineering Ben Amaba, Brian Dalgetty, 2018-07-19 The discipline of Human Factors, Software, and Systems Engineering provides a platform for addressing challenges in in human factors, software and systems engineering that both pushes the boundaries of current research and responds to new challenges, fostering new research ideas. In this book researchers, professional software & systems engineers, human factors and human systems integration experts from around the world addressed societal challenges and next-generation systems and applications for meeting them. The books address topics from evolutionary and complex systems, human systems integration to smart grid and infrastructure, workforce training requirements, systems engineering education and even defense and aerospace. It is sure to be one of the most informative systems engineering events of the year. This book focuses on the advances in the Human Factors, Software, and Systems Engineering, which are a critical aspect in the design of any human-centered technological system. The ideas and practical solutions described in the book are the outcome of dedicated research by academics and practitioners aiming to advance theory and practice in this dynamic and all-encompassing discipline. |
animated software architecture diagram: Modeling and Simulation-Based Systems Engineering Handbook Daniele Gianni, Andrea D'Ambrogio, Andreas Tolk, 2018-10-09 The capability modeling and simulation (M&S) supplies for managing systems complexity and investigating systems behaviors has made it a central activity in the development of new and existing systems. However, a handbook that provides established M&S practices has not been available. Until now. Modeling and Simulation-Based Systems Engineering Handbook details the M&S practices for supporting systems engineering in diverse domains. It discusses how you can identify systems engineering needs and adapt these practices to suit specific application domains, thus avoiding redefining practices from scratch. Although M&S practices are used and embedded within individual disciplines, they are often developed in isolation. However, they address recurring problems common to all disciplines. The editors of this book tackled the challenge by recruiting key representatives from several communities, harmonizing the different perspectives derived from individual backgrounds, and lining them up with the book’s vision. The result is a collection of M&S systems engineering examples that offer an initial means for cross-domain capitalization of the knowledge, methodologies, and technologies developed in several communities. These examples provide the pros and cons of the methods and techniques available, lessons learned, and pitfalls to avoid. As our society moves further in the information era, knowledge and M&S capabilities become key enablers for the engineering of complex systems and systems of systems. Therefore, knowledge and M&S methodologies and technologies become valuable output in an engineering activity, and their cross-domain capitalization is key to further advance the future practices in systems engineering. This book collates information across disciplines to provide you with the tools to more efficiently design and manage complex systems that achieve their goals. |
animated software architecture diagram: Animation for Beginners Morr Meroz, 2021-10-05 A new edition of Bloop Animation's popular animation guidebook packed with the latest recommendations and insights on how to turn your artistic passion into a professional film career! If you are an aspiring animator considering a career in film production or are curious about what it takes to make animated shorts, this is the book for you! Animation for Beginners is a comprehensive and modern introduction to the art and business of 3D animation from Bloop Animation founder, filmmaker, graphic novel author, and teacher Morr Meroz. With this guide, Meroz reveals a behind-the-scenes view of the pre-production, production, and post-production process along with an introduction to the skills you need and the different types of animation across the film industry. Along with these basics, you will learn: The 12 Principles of Animation The 8 Genres of Animated Shorts Writing an Animated Feature Film Career Paths for Animators and Tips on Starting a Career in Animation As a graduate of the School of Visual Arts and an animation professional, Meroz demystifies the business side of filmmaking with real-world advice for creating a compelling demo reel and portfolio site, hunting for a first job, and considering the pros and cons of freelancing versus working full-time. This is a perfect gift for illustrators, graphic designers, film students, and film industry professionals interested in how to make it as animators. |
animated software architecture diagram: Computer Animation Julio Sanchez, Maria P. Canton, 1995 |
animated software architecture diagram: The Diagrams of Architecture Mark Garcia, 2010-03 Since the 1980s, the diagram has become a preferred method for researching, communicating, theorising and making architectural designs, ideas and projects. Thus the rise of the diagram, as opposed to the model or the drawing, is the one of the most significant new developments in the process of design in the late 20th and early 21st centuries. Diagrams of Architecture is the first anthology to represent - through texts and diagrams - the histories, theories and futures of architecture through the diagram. Spanning the Pre-historic to the Parametric, Diagrams of Architecture illustrates over 250 diagrams and brings together 26 previously published and newly commissioned essays from leading international academics, architects, theorists and professional experts. These combine to define the past and future of the diagram's discourse. Prefaced with a critical introduction by Mark Garcia, each text investigates a central concept or dimension of the diagram ranging from socio-cultural studies, science, philosophy, technology, CAD/CAM, computing and cyberspace and virtual/digital design to methodology, environment/sustainability and phenomenological, poetic and art architecture; as well as interior, urban, engineering, interactive and landscape design. The first critical, multidisciplinary book on the history, theory and futures of the architectural diagram. Includes seminal articles on the diagram from the history and theory of architecture such as those by Peter Eisenman, Sanford Kwinter, MVRDV, Neil Spiller, Lars Spuybroek, UN Studio and Anthony Vidler. Features 14 newly commissioned articles by leading architects and theorists, including Charles Jencks, Hanif Kara, Patrik Schumacher, Neil Spiller, Leon van Schaik and Alejandro Zaera-Polo and two new interviews with Will Alsop and Bernard Tschumi. Includes a full-colour critical collection of over 250 of the most significant and original diagrams, many of which are previously unpublished, in the history of architecture from around the world. |
animated software architecture diagram: AI Magazine , 2003 |
animated software architecture diagram: UML 2000 - The Unified Modeling Language: Advancing the Standard Andy Evans, Stuart Kent, Bran Selic, 2003-06-29 This book constitutes the refereed proceedings of the Third International Conference on the Unified Modeling Language, 2000, held in York, UK in October 2000. The 36 revised full papers presented together with two invited papers and three panel outlines were carefully reviewed and selected from 102 abstracts and 82 papers submitted. The book offers topical sections on use cases, enterprise applications, applications, roles, OCL tools, meta-modeling, behavioral modeling, methodology, actions and constraints, patterns, architecture, and state charts. |
animated software architecture diagram: Conference Proceedings , 2003 |
animated software architecture diagram: Simulating Humans Norman I. Badler, Cary B. Phillips, Bonnie Lynn Webber, 1993-09-02 The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going. |
animated software architecture diagram: Visual Information Systems. Web-Based Visual Information Search and Management Monica Sebillo, Giuliana Vitiello, Gerald Schaefer, 2008-09-16 This book constitutes the thoroughly refereed proceedings of the 10th International Conference on Visual Information Systems, VISUAL 2008, held in Salerno, Italy, September 11-12, 2008. The 35 papers presented in this volume, together with 3 keynote speeches, were carefully reviewed and selected from 58 submissions. The topics covered are information and data visualization; advances techniques for visual information management; mobile visual information systems; image and video indexing and retrieval; applications of visual information systems; and industrial experiences. |
animated software architecture diagram: Architecting Software Intensive Systems Anthony J. Lattanze, 2008-11-18 Architectural design is a crucial first step in developing complex software intensive systems. Early design decisions establish the structures necessary for achieving broad systemic properties. However, today's organizations lack synergy between software their development processes and technological methodologies. Providing a thorough treatment of |
animated software architecture diagram: Applications and Theory of Petri Nets Giuliana Franceschinis, 2009-06-09 This volume consists of the proceedings of the 30th International Conference on Applications and Theory of Petri Nets and Other Models of Concurrency (PETRI NETS 2009). The Petri Net conferences serve as annual meeting places to discuss the progress in the ?eld of Petri nets and related models of conc- rency. They provide a forum for researchers to present and discuss both app- cations and theoretical developments in this area. Novel tools and substantial enhancements to existing tools can also be presented. The satellite program of the conference comprised four workshops and seven tutorials. This year, the conference was co-located with the 20th IEEE/IFIP International Symposium on Rapid System Prototyping (RSP 2009). The two conferences shared ?ve - vited speakers. Detailed information about PETRI NETS 2009 can be found at http://petrinets2009. lip6. fr/. The PETRI NETS 2009 conference was organized by Universit´ e Pierre & 1 Marie Curie as a part of MeFoSyLoMa , gathering research teams from numer- ˆ ous universities in Ile-de-France: CNAM, ENS de Cachan, Universit´ e Evry-V- d'Essone, Universit´ e Paris-Dauphine, Universit´ e Paris 12, Universit´ e Paris 13, and Telecom Paris-Tech. It took place in Paris,France, during June 22-26,2009. We would like to express our deep thanks to the Organizing Committee, chaired by Fabrice Kordon, for the time and e?ort invested in the conference and for all the help with local organization. |
animated software architecture diagram: Animated 'Worlds' Suzanne Buchan, 2007-02-20 What do we mean by the term animation when we are discussing film? Is it a technique? A style? A way of seeing or experiencing a world that has little relation to our own lived experience of the world? In Animated Worlds, contributors reveal the astonishing variety of worlds animation confronts us with. Essays range from close film analyses to phenomenological and cognitive approaches, spectatorship, performance, literary theory, and digital aesthetics. Authors include Vivian Sobchack, Richard Weihe, Thomas Lamarre, Paul Wells, and Karin Wehn. |
animated software architecture diagram: Better Than Bullet Points Jane Bozarth, 2011-01-07 This book focuses exclusively on the application of PowerPoint to the creation of online training programs. Better than Bullet Points, Creating Engaging e-Learning with PowerPoint fills that gap. By providing in-depth guidance, specific instructions, and helpful exercises, the book will enable training practitioners to create impactful learning interactions in PowerPoint. The author steps readers through the powerful features of this popular desktop application, covering everything from text to art, animation to interactivity. Provided that the reader owns a copy of PowerPoint, this book will immediately put free real-world tools into the hands of those who need it. The information is practical rather than theoretical and immediately applicable. Most importantly, this book will help make e-learning accessible to those who have previously been excluded from taking advantage of the opportunities e-learning can provide. Jane Bozarth is the e-learning coordinator for the North Carolina Office of State Personnel's Human Resource Development Group and has been a training practitioner since 1989. She is a columnist for Training Magazine and has written for numerous publications including Creative Training Techniques Newsletter and the Journal of Educational Technology and Society. |
animated software architecture diagram: Microinteractions Dan Saffer, 2013-04-30 It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message? Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured. Explore a microinteraction’s structure: triggers, rules, feedback, modes, and loops Learn the types of triggers that initiate a microinteraction Create simple rules that define how your microinteraction can be used Help users understand the rules with feedback, using graphics, sounds, and vibrations Use modes to let users set preferences or modify a microinteraction Extend a microinteraction’s life with loops, such as “Get data every 30 seconds” |
animated software architecture diagram: Johnson Wax Administration Building Brian Carter, 1998-02-07 Frank Lloyd Wright's innovative streamlined brick and glass Administration Building and Research Tower, built for the company of S. C. Johnson & Son, are landmarks in the history of both American architecture and in building for the working environment. The Administration Building, designed during the Depression, was a beacon of holistic office architecture design. Wright was responsible for conceiving everything from the innovative structural system to the furniture. The phenomenal success of the building led S. C. Johnson to employ Wright again to design the striking Research Tower. This remarkable addition, planned to house the laboratories for industrial research and product development, was the tallest building Wright had built to that date. |
animated software architecture diagram: The New Paradigm in Architecture Charles Jencks, 2002-01-01 This book explores the broad issue of Postmodernism and tells the story of the movement that has changed the face of architecture over the last forty years. In this completely rewritten edition of his seminal work, Charles Jencks brings the history of architecture up to date and shows how demands for a new and complex architecture, aided by computer design, have led to more convivial, sensuous, and articulate buildings around the world. |
animated software architecture diagram: Diagrammatic Representation and Inference Ashok K Goel, Mateja Jamnik, N Hari Narayanan, 2010-07-27 The 6th International Conference on the Theory and Application of Diagrams – Diagrams 2010 – was held in Portland, USA in August 2010. Diagrams is an international and interdisciplinary conference series, which continues to present the very best work in all aspects of research on the theory and application of diagrams. Some key questions that researchers are tackling concern gaining an insight into how diagrams are used, how they are rep- sented, which types are available and when it is appropriate to use them. The use of diagrammatic notations is studied for a variety of purposes including communication, cognition, creative thought, computation and problem-solving. Clearly, this must be pursued as an interdisciplinary endeavor, and Diagrams is the only conference series that provides such a united forum for all areas that are concerned with the study of diagrams: for example, architecture, arti?cial intelligence,cartography,cognitivescience,computer science,education,graphic design, history of science, human–computer interaction, linguistics, logic, ma- ematics, philosophy, psychology, and software modelling. The articles in this volume re?ect this variety and interdisciplinarity of the ?eld. |
animated software architecture diagram: No Matter: Theories and Practices of the Ephemeral in Architecture Anastasia Karandinou, 2017-05-15 How do digital media (mobile phones, GPS, iPods, portable computers, internet, virtual realities, etc.) affect the way we perceive, inhabit and design space? Why do architects traditionally design, draw and map the visual, as opposed to other types of sensations of space (the sound, the smell, the texture, etc.)? Architecture is not only about the solid, material elements of space; it is also about the invisible, immaterial, intangible elements of space. This book examines the design, representation and reception of the ephemeral in architecture. It discusses how architects map and examine the spatial qualities that these elements create and questions whether - and if so, how - they take them into account in the designing process. Karandinou argues that current interest in the ephemeral in contemporary culture and architecture is related to the evolution of digital media; and that it is related to the new ways of thinking about space and everyday situations that new media enables. With sound and video recording devices now being embedded in everyday gadgets and mobile phones, capturing sounds or ephemeral situations and events has become an everyday habit. New animation techniques allow designers to think about space through time, as they are able to design dynamic and responsive spaces, as well as static spaces explored by someone over time. Contemporary video games are no longer based on a simple visual input and a keyboard; they now involve other senses, movement, and the response of the whole body in space. This book therefore argues that the traditional binary opposition between the sensuous and the digital is currently being reversed. Subsequently, new media can also function as a new tool-to-think-with about space. Designers are now able to think through time, and design spaces accordingly. Time, temporality, ephemerality, become central issues in the designing process. The notion first claimed by Marshall McLuhan in the 1960s, that the emergence of new di |
animated software architecture diagram: Human-computer Interaction, INTERACT '99 Martina Angela Sasse, Chris W. Johnson, 1999 This text provides an overview of leading-edge developments in the field of human-computer interaction. It includes contributions from many key areas that are influencing the use of computers. Sections include speech technology, interaction with mobile and hand-held computers, e-business, web-based systems, virtual reality and haptic interfaces. |
animated software architecture diagram: Timing for Animation Harold Whitaker, John Halas, 2002 Learn all the tips and tricks of the trade from the professionals. Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples.-- |
animated software architecture diagram: Applications of Graph Transformations with Industrial Relevance John L. Pfaltz, Manfred Nagl, Boris Böhlen, 2004-07-28 This book constitutes the thoroughly refereed post-proceedings of the Second International Workshop on Applications of Graph Transformations with Industrial Relevance, AGTIVE 2003, held in Charlotesville, Virginia, USA in September/October 2003. The 27 revised full papers and 11 revised demo papers presented together with 2 invited papers and 5 workshop reports were carefully selected during iterated rounds of reviewing and revision. The papers are organized in topical sections on Web applications; data structures and data bases; engineering applications; agent-oriented and functional programs and distribution; object- and aspect-oriented systems; natural languages: processing and structuring; reengineering; reuse and integration; modeling languages; bioinformatics; and multimedia, picture, and visual languages. |
animated software architecture diagram: Clean Architecture Robert C. Martin, 2017-09-12 Practical Software Architecture Solutions from the Legendary Robert C. Martin (“Uncle Bob”) By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (“Uncle Bob”) reveals those rules and helps you apply them. Martin’s Clean Architecture doesn’t merely present options. Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success. As you’ve come to expect from Uncle Bob, this book is packed with direct, no-nonsense solutions for the real challenges you’ll face–the ones that will make or break your projects. Learn what software architects need to achieve–and core disciplines and practices for achieving it Master essential software design principles for addressing function, component separation, and data management See how programming paradigms impose discipline by restricting what developers can do Understand what’s critically important and what’s merely a “detail” Implement optimal, high-level structures for web, database, thick-client, console, and embedded applications Define appropriate boundaries and layers, and organize components and services See why designs and architectures go wrong, and how to prevent (or fix) these failures Clean Architecture is essential reading for every current or aspiring software architect, systems analyst, system designer, and software manager–and for every programmer who must execute someone else’s designs. Register your product for convenient access to downloads, updates, and/or corrections as they become available. |
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31 Epic Animated Music Videos (These will make you go Wow!)
Sep 22, 2022 · If you are in the search for some Epic Animated Music videos, then this shares 31+ Examples and as a bonus, how you can create your own animated music video
14 Best AI Animation Tools to Animate Like a Pro! - Animaker
Dec 8, 2023 · To sum up, Animaker AI can generate animated videos and voiceovers, auto-lip sync them to characters, and generate subtitles for the video! All in one place, making it …
Best 2D Animation Software for Mastering the Art of Animation!
Dec 31, 2024 · With features designed to create animated characters from scratch or more advanced techniques like rigging and motion tweening, these tools allow creators to easily …
Animaker Tutorials
Use this AI tool to add attractive Animated subtitles to your videos! Preview. Use. Using AI tools to create stunning videos in minutes! Preview. Use. Use this hack to create video inside text …
9 Best Whiteboard Animation Software For Epic Animation in 2025!
Dec 10, 2024 · RawShorts is a video creation platform designed to create animated explainer videos, including whiteboard animations. This platform has an AI-integrated assistant to help …
#1 Explainer Video Maker [Its Simple, Its DIY, Its Free]
Best Explainer video software to make visually engaging content and tell great animated stories. 100 Million+ assets & templates to make unique videos every time.
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24 Best Animation YouTube Channels to Follow - Animaker
May 12, 2023 · This means you can find an animated YouTube channel that matches your energy and sense of humor. To save you the time and effort of finding the right and the best channels, …
Free Slideshow Video Maker | Animaker
Access the world’s largest animation library - 2700+ properties, 3000+ Maps, 100+ Charts, 1500+ character animations and much more!