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face off in 2004 science fiction film: Science Fiction Television Series, 1990-2004 Frank Garcia, Mark Phillips, 2013-09-27 This is a detailed examination of 58 science fiction television series produced between 1990 and 2004, from the popular The X-Files to the many worlds of Star Trek (The Next Generation onward), as well as Andromeda, Babylon 5, Firefly, Quantum Leap, Stargate Atlantis and SG-I, among others. A chapter on each series includes essential production information; a history of the series; critical commentary; and amusing, often provocative interviews with overall more than 150 of the creators, actors, writers and directors. The book also offers updates on each series' regular cast members, along with several photographs and a bibliography. Fully indexed. |
face off in 2004 science fiction film: 100 Science Fiction Films Barry Keith Grant, 2017-10-12 A comprehensive guide to science fiction films, which analyzes and contextualizes the most important examples of the genre, from Un voyage dans la lune (1902), to The Road (2009). |
face off in 2004 science fiction film: Contemporary American Science Fiction Film Terence McSweeney, Stuart Joy, 2022-02-21 Contemporary American Science Fiction Film explores and interrogates a diverse variety of popular and culturally relevant American science fiction films made in the first two decades of the new millennium, offering a ground-breaking investigation of the impactful role of genre cinema in the modern era. Placing one of the most popular and culturally resonant American film genres broadly within its rich social, historical, industrial, and political context, the book interrogates some of the defining critical debates of the era via an in-depth analysis of a range of important films. An international team of authors draw on case studies from across the science fiction genre to examine what these films can tell us about the time period, how the films themselves connect to the social and political context, how the fears and anxieties they portray resonate beyond the screen, and how the genre responds to the shifting coordinates of the Hollywood film industry. Offering new insights and perspectives on the cinematic science fiction genre, this volume will appeal primarily to scholars and students of film, television, cultural and media studies, as well as anyone interested in science fiction and speculative film. |
face off in 2004 science fiction film: The Science Fiction Film Reader Gregg Rickman, 2004 (Limelight). An illustrated collection of essays by masters such as H.G. Wells, Luis Bunuel, Jorge Luis Borges, Arthur C. Clarke, Anthony Burgess, Joseph Campbell, Pauline Kael, George F. Will, Robin Wood, and Susan Sontag. |
face off in 2004 science fiction film: Teaching Music Differently Tim Cain, Joanna Cursley, 2017-07-14 Teaching Music Differently explores what music teachers do and why. It offers insightful analysis of eight in-depth studies of teachers in a range of settings – the early years, a special school, primary and secondary schools, a college, a prison, a conservatoire and a community choir – and demonstrates that pedagogy is not simply the delivery of a curriculum or an enactment of a teaching plan. Rather, a teacher’s pedagogy is complex, nuanced and influenced by a multitude of factors. Exploring the theories teachers hold about their own teaching, it reveals that, even when teachers are engaged with the same subject, their teaching varies substantially. It analyses the differences in terms of agency – the knowledge and skills that teachers bring to teaching, their expectations shaped by their life histories, the ways in which they relate to their students and the subject and their ideas about the content they teach – what is important, what is interesting, what is difficult for students to grasp. It also explores the constraints that are imposed upon the teachers – by curriculum, policy, institutions, society and the students themselves. Together with discussion of key ideas for understanding the case studies, historical influences on music pedagogy and the main discourses around music teaching, Teaching Music Differently invites all music education professionals to consider their own responses to pedagogical discourses and to use these discourses to further the development of the profession as a whole. |
face off in 2004 science fiction film: Introduction to Nicolas Cage Gilad James, PhD, Nicolas Cage is an American actor, director, and producer who has been a prominent figure in Hollywood for over three decades. Born Nicolas Kim Coppola in Long Beach, California in 1964, Cage is the nephew of legendary filmmaker Francis Ford Coppola. Cage began his acting career in the early 1980s and quickly gained critical acclaim for his performances in films such as Raising Arizona (1987), Moonstruck (1987), and Leaving Las Vegas (1995), for which he won an Academy Award for Best Actor. Over the years, Cage has established himself as one of the most versatile actors in the industry, with a range of roles spanning from action movies like Con Air (1997) and National Treasure (2004) to dramas like The Weather Man (2005) and Joe (2013). Although Cage's career has seen its ups and downs, he has remained a beloved and iconic figure among audiences. With over 100 acting credits to his name, Cage continues to work on a variety of film projects and is considered one of the most unique and intriguing performers of his generation. |
face off in 2004 science fiction film: The Whedonverse Catalog Don Macnaughtan, 2018-05-21 Director, producer and screenwriter Joss Whedon is a creative force in film, television, comic books and a host of other media. This book provides an authoritative survey of all of Whedon's work, ranging from his earliest scriptwriting on Roseanne, through his many movie and TV undertakings--Toy Story, Buffy the Vampire Slayer, Angel, Firefly/Serenity, Dr. Horrible, The Cabin in the Woods, and Agents of S.H.I.E.L.D.--to his forays into the Marvel Cinematic Universe. The book covers both the original texts of the Whedonverse and the many secondary works focusing on Whedon's projects, including about 2000 books, essays, articles, documentaries and dissertations. |
face off in 2004 science fiction film: Better Off Dead Deborah Christie, Sarah Juliet Lauro, 2011 What has the zombie metaphor meant in the past? Why does it continue to be, so prevalent in our culture? This collection seeks to provide an archaeology of the zombietracing its lineage from Haiti, mapping its various cultural transformations, and suggesting the post-humanist direction in which the zombie is ultimately heading. |
face off in 2004 science fiction film: Suburbs: a Very Short Introduction Carl Abbott, 2023 This book explores two centuries of suburban growth as integral to global urbanism. It argues that the future of an urbanizing world will be a suburban world and presents suburbs as places that are interesting and viable on their own terms rather than simply poor cousins of big cities. Examples come from every peopled continent, offering glimpses of suburbs from London to Lima, Sao Paolo to Singapore, Cairo to Chicago, and Dublin to Delhi. The approach is both historical and thematic. The book first traces the history of suburban development in England and North America to 1940 and then examines three different trajectories of suburbanization in more recent decades. The United States and other nations drawing on British planning traditions have built low density suburbia characterized by owner-occupied housing, dependence on automobiles, planned new towns, and a legacy of racial residential segregations. High-rise housing built by national governments dominated suburban rings in Eastern Europe and parts of Western Europe and East Asia. Where neither government nor private market has been able to meet demand, residents have acted themselves to create informal communities with self-built housing on cheap peripheral land, sometimes misleadingly called shantytowns. After this world tour, a chapter explores suburban rings as places of work, from early dispersed manufacturing and industrial suburbs to research and development suburbs in developed economies about the world. Another thematic chapter examines the negative and even dystopian reputation of suburbs and sprawl in literature, popular media, and science fiction-- |
face off in 2004 science fiction film: Green Matters , 2019-11-26 Green Matters offers a fascinating insight into the regenerative function of literature with regard to environmental concerns. Based on recent developments in ecocriticism, the book demonstrates how the aesthetic dimension of literary texts makes them a vital force in the struggle for sustainable futures. Applying this understanding to individual works from a number of different thematic fields, cultural contexts and literary genres, Green Matters presents novel approaches to the manifold ways in which literature can make a difference. While the first sections of the book highlight the transnational, the focus on Canada in the last section allows a more specific exploration of how themes, genres and literary forms develop their own manifestations within a national context. Through its unifying ecocultural focus and its variegated approaches, the volume is an essential contribution to contemporary environmental humanities. |
face off in 2004 science fiction film: Deconstructing Will Smith Willie Tolliver, 2022-01-10 Acclaimed actor and rap artist Will Smith has achieved a level of Hollywood fame rarely attained by a Black celebrity. Early in his career, Smith aspired to be the world's most famous movie star and being named the world's top film attraction in 2008, fulfilled his goal. While his rise to a place of worldwide prominence and cultural relevance has made him iconic, his accomplishments have not received the full and thorough acknowledgement and analysis they merit. This is the first full-length critical look at the significance of Will Smith's achievements over a more than 30-year career. Many of his films have broken cultural norms by depicting Black men in groundbreaking social settings, like the role of the world-saving hero in his most popular films. In addition to analyzing Smith's filmography, this work contextualizes other popular and common portrayals of Black men in media and society. Finally, this book examines Smith's work in his middle age, ruminating on his ability to adapt to the realities of a new Hollywood. |
face off in 2004 science fiction film: Postphenomenological Investigations Rosenberger, Peter-Paul Verbeek, 2015-05-20 Postphenomenological Investigations: Essays on Human–Technology Relations provides an introduction to the school of thought called postphenomenology and showcases projects at the cutting edge of this perspective. Postphenomenology presents a unique blend of insights from the philosophical traditions of phenomenology and American pragmatism, and applies them to studies of user relations to technologies. These studies provide deep descriptions of the ways technologies transform our abilities, augment our experience, and shape the world around us. This book proceeds with a preface by Don Ihde, postphenomenology’s founder, and a detailed review of the main ideas of this perspective by the editors Robert Rosenberger and Peter-Paul Verbeek. The body of this volume is composed of twelve postphenomenological essays which reflect the expansive range, detail-orientation, and interdisciplinarity of this school of thought. These essays confront a broad assortment of topics, both abstract and concrete. Abstract topics addressed include metaphysics, ethics, methodology, and analysis of the notions of selfhood, skill training, speed, and political activism. Just a few of the concrete topics studied include human-like interactive robots, ethics education, image interpretation in radiology, science fiction tropes, transportation history, wearable computing, and organ donation protocols for brain-dead bodies. The volume concludes with constructive critiques of postphenomenology by Andrew Feenberg, Diane Michelfelder, and Albert Borgmann, all figures whose work is relevant to postphenomenological projects. |
face off in 2004 science fiction film: The Cambridge Companion to Film Music Mervyn Cooke, Fiona Ford, 2016-12-08 A stimulating and unusually wide-ranging collection of essays overviewing ways in which music functions in film soundtracks. |
face off in 2004 science fiction film: Horror Literature through History [2 volumes] Matt Cardin, 2017-09-21 This two-volume set offers comprehensive coverage of horror literature that spans its deep history, dominant themes, significant works, and major authors, such as Stephen King, Edgar Allan Poe, and Anne Rice, as well as lesser-known horror writers. Many of today's horror story fans—who appreciate horror through movies, television, video games, graphic novels, and other forms—probably don't realize that horror literature is not only one of the most popular types of literature but one of the oldest. People have always been mesmerized by stories that speak to their deepest fears. Horror Literature through History shows 21st-century horror fans the literary sources of their favorite entertainment and the rich intrinsic value of horror literature in its own right. Through profiles of major authors, critical analyses of important works, and overview essays focused on horror during particular periods as well as on related issues such as religion, apocalypticism, social criticism, and gender, readers will discover the fascinating early roots and evolution of horror writings as well as the reciprocal influence of horror literature and horror cinema. This unique two-volume reference set provides wide coverage that is current and compelling to modern readers—who are of course also eager consumers of entertainment. In the first section, overview essays on horror during different historical periods situate works of horror literature within the social, cultural, historical, and intellectual currents of their respective eras, creating a seamless narrative of the genre's evolution from ancient times to the present. The second section demonstrates how otherwise unrelated works of horror have influenced each other, how horror subgenres have evolved, and how a broad range of topics within horror—such as ghosts, vampires, religion, and gender roles—have been handled across time. The set also provides alphabetically arranged reference entries on authors, works, and specialized topics that enable readers to zero in on information and concepts presented in the other sections. |
face off in 2004 science fiction film: Race in American Film [3 volumes] Daniel Bernardi, Michael Green, 2017-07-07 This expansive three-volume set investigates racial representation in film, providing an authoritative cross-section of the most racially significant films, actors, directors, and movements in American cinematic history. Hollywood has always reflected current American cultural norms and ideas. As such, film provides a window into attitudes about race and ethnicity over the last century. This comprehensive set provides information on hundreds of films chosen based on scholarly consensus of their importance regarding the subject, examining aspects of race and ethnicity in American film through the historical context, themes, and people involved. This three-volume set highlights the most important films and artists of the era, identifying films, actors, or characterizations that were considered racist, were tremendously popular or hugely influential, attempted to be progressive, or some combination thereof. Readers will not only learn basic information about each subject but also be able to contextualize it culturally, historically, and in terms of its reception to understand what average moviegoers thought about the subject at the time of its popularity—and grasp how the subject is perceived now through the lens of history. |
face off in 2004 science fiction film: Action Speaks Louder Eric Lichtenfeld, 2004-09-30 Examines the American action movie as it has evolved into one of the most significant genres of Hollywood's post-studio era, exploring its major films, sources, stars, and conventions, and the ways in which it both has shaped and has reflected American culture. |
face off in 2004 science fiction film: The Music of Space Chris Carberry, 2024-02-22 Since the early days of motion picture production, film scores have helped define our emotional and aesthetic perception of stories on screen--particularly with space movies and television. The music from The Day the Earth Stood Still, 2001: A Space Odyssey, Star Wars, Star Trek, Battlestar Galactica and others has helped define the public's awareness of space almost as much as the films themselves. In some cases, they have redefined the norms of film music. Star Wars not only revived the popularity of orchestral film scores but also helped stimulate an increased public interest in classical orchestral music around the world. This work explores the music and the composers who have helped define the sound of space for over a century, transforming how we perceive space and even inspiring greater interest in space exploration. This book also details how music has been performed and played in space since the early days of the space race. |
face off in 2004 science fiction film: The Rough Guide to Sci-fi Movies John Scalzi, 2005 This guide explores cinema's fascination with space exploration, time travel, and fantastical worlds and tells the stories behind the movies that have been expanding our universe since film began. |
face off in 2004 science fiction film: The Seven Beauties of Science Fiction Istvan Csicsery-Ronay, 2012-10-01 This major critical work from one of the preeminent voices in science fiction scholarship reframes the genre as a way of understanding today’s world. As the application of technoscience increasingly transforms every aspect of life, science fiction has become an essential mode of imagining the horizons of possibility. Though the broad scope of science fiction may vary in artistic quality and sophistication, it shares a desire to imagine a collective future for the human species and the world. A strikingly high proportion of today’s films, commercial art, popular music, video games, and non-genre fiction are what Csicsery-Ronay calls “science fictional” —stimulating science-fictional habits of mind. We no longer treat science fiction as merely a genre-engine producing formulaic effects, but as a mode of awareness, which frames experiences as if they were aspects of science fiction. The Seven Beauties of Science Fiction describes science fiction as a constellation of seven diverse cognitive attractions that are particularly formative of science-fictionality. These are the “seven beauties” of the title: fictive neology, fictive novums, future history, imaginary science, the science-fictional sublime, the science-fictional grotesque, and the Technologiade, or the epic of technoscience’s development into a global regime. |
face off in 2004 science fiction film: Science Fiction, Fantasy and Horror Film Sequels, Series and Remakes Kim R. Holston, Tom Winchester, 2018-01-12 Science fiction, fantasy and horror movies have spawned more sequels and remakes than any other film genre. Following Volume I, which covered 400 films made 1931-1995, Volume II analyzes 334 releases from 1996 through 2016. The traditional cinematic monsters are represented--Dracula, Frankenstein, the Wolf Man, a new Mummy. A new wave of popular series inspired by comics and video games, as well as The Lord of the Rings trilogy, could never have been credibly produced without the advances in special effects technology. Audiences follow the exploits of superheroes like Captain America, Iron Man, Spider-Man and Thor, and such heroines as the vampire Selene, zombie killer Alice, dystopian rebels Katniss Everdeen and Imperator Furiosa, and Soviet spy turned American agent Black Widow. The continuing depredations of Jason Voorhees, Freddy Krueger and Michael Myers are described. Pre-1996 movies that have since been remade are included. Entries features cast and credits, detailed synopsis, critics' reviews, and original analysis. |
face off in 2004 science fiction film: Storytelling Across Worlds Tom Dowd, 2015-01-30 Don’t restrict your creative property to one media channel. Make the essential leap to transmedia! From film to television to games and beyond, Storytelling Across Worlds gives you the tools to weave a narrative universe across multiple platforms and meet the insatiable demand of today’s audience for its favorite creative property. This, the first primer in the field for both producers and writers, teaches you how to: * Employ film, television, games, novels, comics, and the web to build rich and immersive transmedia narratives * Create writing and production bibles for transmedia property * Monetize your stories across separate media channels * Manage transmedia brands, marketing, and rights * Work effectively with writers and producers in different areas of production * Engage audiences with transmedia storytelling Up-to-date examples of current transmedia and cross-media properties accompany each chapter and highlight this hot but sure-to-be enduring topic in modern media. |
face off in 2004 science fiction film: Indie Science Fiction Cinema Today Kathleen Fernandez-Vander Kaay, Chris Vander Kaay, 2018-02-02 Much of 20th century science fiction foretold technological and social developments beyond the year 2000. Since then, a key theme has been: what happens when the future no one anticipated arrives faster than anyone expected? Focusing on 21st century independent science fiction films, the author describes a seismic shift in subject matter as society moves into a new technological age. Independent films since the millennium are more daring, incisive and even plausible in their depiction of possible futures than blockbuster films of the same period. Twenty-one chapters break down today's subgenres, featuring interviews with the filmmakers who created them. |
face off in 2004 science fiction film: Women in Science Fiction and Fantasy [2 volumes] Robin Anne Reid, 2008-12-30 Works of science fiction and fantasy increasingly explore gender issues, feature women as central characters, and are written by women writers. This book examines women's contributions to science fiction and fantasy across a range of media and genres, such as fiction, nonfiction, film, television, art, comics, graphic novels, and music. The first volume offers survey essays on major topics, such as sexual identities, fandom, women's writing groups, and feminist spirituality; the second provides alphabetically arranged entries on more specific subjects, such as Hindu mythology, Toni Morrison, magical realism, and Margaret Atwood. Entries are written by expert contributors and cite works for further reading, and the set closes with a selected, general bibliography. Students and general readers love science fiction and fantasy. And science fiction and fantasy works increasingly explore gender issues, feature women as central characters, and are written by women writers. Older works demonstrate attitudes toward women in times past, while more recent works grapple with contemporary social issues. This book helps students use science fiction and fantasy to understand the contributions of women writers, the representation of women in the media, and the experiences of women in society. |
face off in 2004 science fiction film: The Great War in Post-Memory Literature and Film Martin Löschnigg, Marzena Sokolowska-Paryz, 2014-10-14 The twenty-seven original contributions to this volume investigate the ways in which the First World War has been commemorated and represented internationally in prose fiction, drama, film, docudrama and comics from the 1960s until the present. The volume thus provides a comprehensive survey of the cultural memory of the war as reflected in various media across national cultures, addressing the complex connections between the cultural post-memory of the war and its mediation. In four sections, the essays investigate (1) the cultural legacy of the Great War (including its mythology and iconography); (2) the implications of different forms and media for representing the war; (3) ‘national’ memories, foregrounding the differences in post-memory representations and interpretations of the Great War, and (4) representations of the Great War within larger temporal or spatial frameworks, focusing specifically on the ideological dimensions of its ‘remembrance’ in historical, socio-political, gender-oriented, and post-colonial contexts. |
face off in 2004 science fiction film: Channeling the Future Lincoln Geraghty, 2009-04-02 Though science fiction certainly existed prior to the surge of television in the 1950s, the genre quickly established roots in the new medium and flourished in subsequent decades. In Channeling the Future: Essays on Science Fiction and Fantasy Television, Lincoln Geraghty has assembled a collection of essays that focuses on the disparate visions of the past, present, and future offered by science fiction and fantasy television since the 1950s and that continue into the present day. These essays not only shine new light on often overlooked and forgotten series but also examine the 'look' of science fiction and fantasy television, determining how iconography, location and landscape, special effects, set design, props, and costumes contribute to the creation of future and alternate worlds. Contributors to this volume analyze such classic programs as The Twilight Zone, Voyage to the Bottom of the Sea, and The Man from U.N.C.L.E., as well as contemporary programs, including Star Trek: The Next Generation, Angel, Firefly, Futurama, and the new Battlestar Galactica. These essays provide a much needed look at how science fiction television has had a significant impact on history, culture, and society for the last sixty years. |
face off in 2004 science fiction film: Off the Planet Philip Hayward, 2004-05-18 Explores the use of sound and music in Science Fiction films. |
face off in 2004 science fiction film: The cultural politics of contemporary Hollywood film Chris Beasley, Heather Brook, 2019-01-21 Adopting and developing a ‘cultural politics’ approach, this comprehensive study explores how Hollywood movies generate and reflect political myths about social and personal life that profoundly influence how we understand power relations. Instead of looking at genre, it employs three broad categories of film. ‘Security’ films present ideas concerning public order and disorder, citizen–state relations and the politics of fear. ‘Relationalities’ films highlight personal and intimate politics, bringing norms about identities, gender and sexuality into focus. In ‘socially critical’ films, particular issues and ideas are endowed with more overtly political significance. The book considers these categories as global political technologies implicated in hegemonic and ‘soft power’ relations whose reach is both deep and broad. |
face off in 2004 science fiction film: Liquid Metal Sean Redmond, 2004 This reader brings together a great number of what are regarded to be the 'seminal' essays that have opened up the study of science fiction to serious critical interrogation. It includes key essays by writers such as J.P. Telotte, Susan Sontag and Peter Biskind. |
face off in 2004 science fiction film: Cinefantastique , 2005 |
face off in 2004 science fiction film: Camouflage Joe Haldeman, 2005-07-26 Two aliens have wandered Earth for centuries. The Changeling has survived by adapting the forms of many different organisms. The Chameleon destroys anything or anyone that threatens it. Now, a sunken relic that holds the key to their origins calls to them to take them home—but the Chameleon has decided there's only room for one. Camouflage delivers a riveting exploration of alien presence and the eternal quest for identity. |
face off in 2004 science fiction film: Handbook of Popular Culture and Biomedicine Arno Görgen, German Alfonso Nunez, Heiner Fangerau, 2018-09-10 This handbook explores the ways biomedicine and pop culture interact while simultaneously introducing the reader with the tools and ideas behind this new field of enquiry. From comic books to health professionals, from the arts to genetics, from sci-fi to medical education, from TV series to ethics, it offers different entry points to an exciting and central aspect of contemporary culture: how and what we learn about (and from) scientific knowledge and its representation in pop culture. Divided into three sections the handbook surveys the basics, the micro-, and the macroaspects of this interaction between specialized knowledge and cultural production: After the introduction of basic concepts of and approaches to the topic from a variety of disciplines, the respective theories and methods are applied in specific case studies. The final section is concerned with larger social and historical trends of the use of biomedical knowledge in popular culture. Presenting over twenty-five original articles from international scholars with different disciplinary backgrounds, this handbook introduces the topic of pop culture and biomedicine to both new and mature researchers alike. The articles, all complete with a rich source of further references, are aimed at being a sincere entry point to researchers and academic educators interested in this somewhat unexplored field of culture and biomedicine. |
face off in 2004 science fiction film: Plastic Reality Julie A. Turnock, 2015-02-03 Julie A. Turnock tracks the use and evolution of special effects in 1970s filmmaking, a development as revolutionary to film as the form's transition to sound in the 1920s. Beginning with the classical studio era's early approaches to special effects, she follows the industry's slow build toward the significant advances of the late 1960s and early 1970s, which set the stage for the groundbreaking achievements of 1977. Turnock analyzes the far-reaching impact of the convincing, absorbing, and seemingly unlimited fantasy environments of that year's iconic films, dedicating a major section of her book to the unparalleled innovations of Star Wars and Close Encounters of the Third Kind. She then traces these films' technological, cultural, and aesthetic influence into the 1980s in the deployment of optical special effects as well as the not-too-realistic and hyper-realistic techniques of traditional stop motion and Showscan. She concludes with a critique of special effects practices in the 2000s and their implications for the future of filmmaking and the production and experience of other visual media. |
face off in 2004 science fiction film: European Nightmares Patricia Allmer, Emily Brick, David Huxley, 2012 Essays focusing on European horror cinema from 1945 to the present. Features new contributions by distinguished international scholars exploring British, French, Spanish, Italian, German and Northern European and Eastern European horror cinema. |
face off in 2004 science fiction film: TV Guide , 2006 |
face off in 2004 science fiction film: Graphic Novels Michael Pawuk, David S. Serchay, 2017-05-30 Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels. |
face off in 2004 science fiction film: The Films of Larry Buchanan Rob Craig, 2007-05-16 The first serious examination of Buchanan's body of work, addresses themes such as the end of suburbia, the rebel outsider, the oppressive establishment, the curse of fame, and creatures of destruction. Information on some of the unfinished, unreleased, deliberately destroyed projects is offered, as well. Photographs illustrating nearly all the films are included--Provided by publisher. |
face off in 2004 science fiction film: The New Routledge Companion to Science Fiction Mark Bould, Andrew M. Butler, Sherryl Vint, 2024-06-13 The New Routledge Companion to Science Fiction provides an overview of the study of science fiction across multiple academic fields. It offers a new conceptualisation of the field today, marking the significant changes that have taken place in sf studies over the past 15 years. Building on the pioneering research in the first edition, the collection reorganises historical coverage of the genre to emphasise new geographical areas of cultural production and the growing importance of media beyond print. It also updates and expands the range of frameworks that are relevant to the study of science fiction. The periodisation has been reframed to include new chapters focusing on science fiction produced outside the Anglophone context, including South Asian, Latin American, Chinese and African diasporic science fiction. The contributors use both well- established critical and theoretical approaches and embrace a range of new ones, including biopolitics, climate crisis, critical ethnic studies, disability studies, energy humanities, game studies, medical humanities, new materialisms and sonic studies. This book is an invaluable resource for students and established scholars seeking to understand the vast range of engagements with science fiction in scholarship today. |
face off in 2004 science fiction film: Fictionality, Factuality, and Reflexivity Across Discourses and Media Erika Fülöp, 2021-06-08 Concerned with the nature of the medium and the borders between fact and fiction, reflexivity was a ubiquitous feature of modernist and postmodernist literature and film. While in the wake of the post-postmodern “return to the real” cultural criticism has little time for discussions of reflexivity, it remains a key topic in narratology, as does fictionality. The latter is commonly defined opposition to the real and the factual, but remains conditioned by historical, cultural, discursive, and medium-related factors. Reflexivity blurs the boundaries between fact and fiction, however, by giving fiction a factual edge or by questioning the limits of factuality in non-fictional discourses. Fictionality, factuality, and reflexivity thus constitute a complex triangle of concepts, yet they are rarely considered together. This volume fills this gap by exploring the intricacies of their interactions and interdependence in philosophy, literature, film, and digital media, providing insights into a broad range of their manifestations from the ancient times to today, from East Asia through Europe to the Americas. |
face off in 2004 science fiction film: A History of Horror, 2nd Edition Wheeler Winston Dixon, 2023-02-10 Ever since horror leapt from popular fiction to the silver screen in the late 1890s, viewers have experienced fear and pleasure in exquisite combination. Wheeler Winston Dixon's fully revised and updated A History of Horror is still the only book to offer a comprehensive survey of this ever-popular film genre. Arranged by decades, with outliers and franchise films overlapping some years, this one-stop sourcebook unearths the historical origins of characters such as Dracula, Frankenstein, and the Wolfman and their various incarnations in film from the silent era to comedic sequels. In covering the last decade, this new edition includes coverage of the resurgence of the genre, covering the swath of new groundbreaking horror films directed by women, Black and queer horror films, and a new international wave in body horror films. A History of Horror explores how the horror film fits into the Hollywood studio system, how the distribution and exhibition of horror films have changed in a post-COVID world, and how its enormous success in American and European culture expanded globally over time. Dixon examines key periods in the horror film-in which the basic precepts of the genre were established, then banished into conveniently reliable and malleable forms, and then, after collapsing into parody, rose again and again to create new levels of intensity and menace. A History of Horror, supported by rare stills from classic films, brings over sixty timeless horror films into frightfully clear focus, zooms in on today's top horror Web sites, and champions the stars, directors, and subgenres that make the horror film so exciting and popular with contemporary audiences. |
face off in 2004 science fiction film: Resting Places Scott Wilson, 2016-08-19 In its third edition, this massive reference work lists the final resting places of more than 14,000 people from a wide range of fields, including politics, the military, the arts, crime, sports and popular culture. Many entries are new to this edition. Each listing provides birth and death dates, a brief summary of the subject's claim to fame and their burial site location or as much as is known. Grave location within a cemetery is provided in many cases, as well as places of cremation and sites where ashes were scattered. Source information is provided. |
Ability to hide split face lines - Autodesk Community
Sep 6, 2017 · Split face lines are still selectable when their hosts are hidden. I use working 3D views which hide walls, but the split faces on those …
Host a face-based family onto a reference plan in another fam…
Feb 21, 2023 · The reason I am trying to host the knob family onto the "Front" work plane in the door family is that the door family is swappable, and the …
Solved: Extruding at an angle? - Autodesk Community
Oct 2, 2015 · I swear that in a prior version of Fusion 360, the Extrude command (in Model) had an angle manipulator that let you pick the …
How to add text in new autodesk fusion 360 - Autodes…
Oct 5, 2019 · Step 1. Right click on the workplane or planar body face where you would like to place text. Step 2. Left click select New Sketch. Step 3. Select …
Solved: Reveals + Splitting Wall Surface - Autodesk Community
Apr 11, 2018 · My problem was that I confused "Split Face" with the "Split Element" tool. Select a Wall > select "Split Face" (icon looks like a 90's …
Ability to hide split face lines - Autodesk Community
Sep 6, 2017 · Split face lines are still selectable when their hosts are hidden. I use working 3D views which hide walls, but the split faces on those walls are still selectable, which is …
Host a face-based family onto a reference plan in another family
Feb 21, 2023 · The reason I am trying to host the knob family onto the "Front" work plane in the door family is that the door family is swappable, and the "Front" work plane can be in a …
Solved: Extruding at an angle? - Autodesk Community
Oct 2, 2015 · I swear that in a prior version of Fusion 360, the Extrude command (in Model) had an angle manipulator that let you pick the extrusion direction. Now it seems as though that is …
How to add text in new autodesk fusion 360 - Autodesk Community
Oct 5, 2019 · Step 1. Right click on the workplane or planar body face where you would like to place text. Step 2. Left click select New Sketch. Step 3. Select sketch Text as shown in …
Solved: Reveals + Splitting Wall Surface - Autodesk Community
Apr 11, 2018 · My problem was that I confused "Split Face" with the "Split Element" tool. Select a Wall > select "Split Face" (icon looks like a 90's computer screen) > go to a corner and draw a …
Solved: Is there a way to Merge Faces? - Autodesk Community
Feb 20, 2017 · Occasionally I may get an STL file that has no original source file and I will convert the mesh to a body so I can modify it. If the object is simple and has several faces on …
How to explode 3D faces made up by lines? - Autodesk Community
Mar 13, 2023 · That's one hell of a trick to simulate a 3d face then, not helpful for me. I am familiar with the 2 links you sent, 3DF2PL LISP is what I use to explode 3DFACE to become …
Cannot place families on linked models - Autodesk Community
Dec 11, 2015 · To host families on elements in linked files, you need face-based families. Wall-based families won't attach to linked walls, Ceiling-based families won't attach to linked …
Solved: Change Family Host Type - Autodesk Community
Apr 11, 2014 · 6. The Family is now converted to Face-Based and may be saved/exported from this Project to a separate file for later use. Note: Only certain Categories are available for …
Extrusion offset from surface, plane or sketch
Feb 9, 2018 · Yep, I'm coming back to Autodesk products from a lengthy stint with Solidworks. I'm recreating a few of my base models for practice and am noticing that some of the modeling …