Fastest Selling Computer In History

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  fastest selling computer in history: A History of Silicon Valley Piero Scaruffi, 2015-12-11 This book is the first history of Silicon Valley from 1900 to the 2010s. It is a comprehensive study of the greatest creation of wealth in the history of the world, from the establishment of Stanford University to the age of social media. The underlying objective is to find the reason why it was Silicon Valley, and not some place on the East Coast or in Europe, that became the creative technological hub of the 21st century. Silicon Valley did not happen in a vacuum: the book also explores the surrounding social and cultural environment of the Bay Area. This green book follows the red book od 2012, which was the (sold out) first edition coauthored with Arun Rao, and the blue book, which was Arun's proof-edited and expanded second edition of all chapters. The 600-page blue book is still available and contains both my old chapters and Arun's chapters. This 500-page green edition contains only my chapters (basically, the chronology) updated to 2015 and with many additions to early chapters and a new chapter on Asia.
  fastest selling computer in history: A Competitive Assessment of the United States Microcomputer Industry , 1986
  fastest selling computer in history: Hackers Steven Levy, 2010-05-19 This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers -- those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers. Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as the hacker ethic, that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.
  fastest selling computer in history: The 4 A's of Marketing Jagdish Sheth, Rajendra Sisodia, 2012-04-23 The authors present a powerful and tested approach that helps managers see a business’s every action through the eyes of its customers. This approach is organized around the values that matter most to customers: Acceptability, Affordability, Accessibility and Awareness. Taken together, these attributes are called the 4A’s. The 4A framework derives from a customer-value perspective based on the four distinct roles that customers play in the market: seekers, selectors, payers and users. For a marketing campaign to succeed, it must achieve high marks on all four A’s, using a blend of marketing and non-marketing resources. The 4A framework helps companies create value for customers by identifying exactly what they want and need, as well as by uncovering new wants and needs. (For example, none of us knew we needed an iPad until Apple created it.) That means not only ensuring that customers are aware of the product, but also ensuring that the product is affordable, accessible and acceptable to them. Throughout this book, the authors demonstrate how looking at the world through the 4A lens helps companies avoid marketing myopia (an excessive focus on the product) as well as managerial myopia (an excessive focus on process). In fact, it is a powerful way to operationalize the marketing concept; it enables managers to look at the world through the customer’s eyes. This ability has become an absolute necessity for success in today’s hyper-competitive marketplace.
  fastest selling computer in history: Commodore Brian Bagnall, 2016-08 Filled with first-hand accounts of ambition, greed, and inspired engineering, this history of the personal computer revolution takes readers inside the cutthroat world of Commodore. Before Apple, IBM, or Dell, Commodore was the first computer manufacturer to market its machines to the public, selling an estimated 22 million Commodore 64s. Those halcyon days were tumultuous, however, owing to the expectations and unsparing tactics of founder Jack Tramiel. Engineers and managers with the company between 1976 and 1994 share their memories of the groundbreaking moments, soaring business highs, and stunning employee turnover that came with being on top in the early days of the microcomputer industry. This updated third edition includes additional interviews and first-hand material from major Commodore figures like lead engineer Jeff Porter, engineers Bob Welland, Michael Sinz, Hedley Davis and Electronics Arts founder Trip Hawkins.
  fastest selling computer in history: Early Home Computers ,
  fastest selling computer in history: The History of the Computer Rachel Ignotofsky, 2022-05-17 A strikingly illustrated overview of the computing machines that have changed our world—from the abacus to the smartphone—and the people who made them, by the New York Times bestselling author and illustrator of Women in Science. “A beautifully illustrated journey through the history of computing, from the Antikythera mechanism to the iPhone and beyond—I loved it.”—Eben Upton, Founder and CEO of Raspberry Pi ONE OF THE BEST BOOKS OF THE YEAR: The New York Public Library Computers are everywhere and have impacted our lives in so many ways. But who created them, and why? How have they transformed the way that we interact with our surroundings and each other? Packed with accessible information, fun facts, and discussion starters, this charming and art-filled book takes you from the ancient world to the modern day, focusing on important inventions, from the earliest known counting systems to the sophisticated algorithms behind AI. The History of the Computer also profiles a diverse range of key players and creators—from An Wang and Margaret Hamilton to Steve Jobs and Sir Tim Berners-Lee—and illuminates their goals, their intentions, and the impact of their inventions on our everyday lives. This entertaining and educational journey will help you understand our most important machines and how we can use them to enhance the way we live. You’ll never look at your phone the same way again!
  fastest selling computer in history: Pastplay Kevin Kee, 2014-03-10 In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited—many historians and history educators have resisted adopting them because they fail to see how digital tools supplement and even improve upon conventional tools (such as books). In Pastplay, a collection of essays by leading history and humanities researchers and teachers, editor Kevin Kee works to address these concerns head-on. How should we use technology? Playfully, Kee contends. Why? Because doing so helps us think about the past in new ways; through the act of creating technologies, our understanding of the past is re-imagined and developed. From the insights of numerous scholars and teachers, Pastplay argues that we should play with technology in history because doing so enables us to see the past in new ways by helping us understand how history is created; honoring the roots of research, teaching, and technology development; requiring us to model our thoughts; and then allowing us to build our own understanding.
  fastest selling computer in history: Inventions in Computing Rachel Keranen, 2016-12-15 Though it seems like all advancements in computing have occurred in the last few decades, in reality the technology behind computers dates back to early civilizations, such as our modern conception of numbers. Inventions in Computing: From the Abacus to Apple Computers discusses the history of the abacus, the Jacquard loom, computer animation programs, and the Apple computer in the order they were developed. The book shows how each subsequent invention was predicated on the invention before, how these innovations shaped the creative process, and how computers have come to play an integral role in our daily lives.
  fastest selling computer in history: The Mysterious Affair at Olivetti Meryle Secrest, 2019 The human, business, design, engineering, cold war, and tech story of how the Olivetti company's first desktop computer, the P101, came to be. Within eighteen months it had caught up with, and surpassed, IBM, the American giant that had become an arm of the American government. Secrest tells how Olivetti made inroads into the US market in 1959 by taking control of Underwood of Hartford CT as an assembly plant for Olivetti's own typewriters and future miniaturized personal computers. Within a week of the purchase, the US government filed an antitrust suit to try to stop it. In 1960 Adriano Olivetti died suddenly of a heart attack; eighteen months later the young engineer who had assembled Olivetti's team of electronic engineers was killed in a suspicious car crash. The Olivetti company and the P101 came to an insidious and shocking end. -- adapted from jacket
  fastest selling computer in history: Games vs. Hardware. The History of PC video games Bogdan Ion Purcaru, 2014-03-13 My two biggest passions concerning computers are hardware and gaming. I wrote this book because I don’t want that important pieces of history regarding computer hardware, games and, in a smaller amount the 80’s operating systems to be forgotten and lost. I want everyone to appreciate the hardware and software industry and especially the people behind them as they worked many days and nights to deliver us fast and advanced computers and entertaining and complex games.
  fastest selling computer in history: Jony Ive Leander Kahney, 2014-10-28 “An adulating biography of Apple’s left-brained wunderkind, whose work continues to revolutionize modern technology.” —Kirkus Reviews In 1997, Steve Jobs discovered a scruffy British designer toiling away at Apple’s headquarters, surrounded by hundreds of sketches and prototypes. Jony Ive’s collaboration with Jobs would produce some of the world’s most iconic technology products, including the iMac, iPod, iPad, and iPhone. Ive’s work helped reverse Apple’s long decline, overturned entire industries, and created a huge global fan base. Yet little is known about the shy, soft-spoken whiz whom Jobs referred to as his “spiritual partner.” Leander Kahney offers a detailed portrait of the English art school student with dyslexia who became the most acclaimed tech designer of his generation. Drawing on interviews with Ive’s former colleagues and Apple insiders, Kahney “takes us inside the creation of these memorable objects.” (The Wall Street Journal)
  fastest selling computer in history: Summary of Tripp Mickle's After Steve Everest Media,, 2022-06-11T22:59:00Z Please note: This is a companion version & not the original book. Sample Book Insights: #1 On October 4, 2011, Jony Ive went to visit Steve Jobs, who was sick with pancreatic cancer, at his house in Palo Alto. Ive steeled himself, as this would be the most important Tuesday of his career. #2 In his first keynote address, Cook was more comfortable evaluating supply chain logistics than standing in front of an audience. He had spent hours going through his scripted remarks in a bid to become desensitized to potential stage fright. #3 When he returned to Apple, he turned the company into a cult hero. He was so convincing that some believed he might even outlive death. #4 Tim Cook was promoted to CEO, and he was given the difficult task of trying to win over the tech press and fans. The presentation was underwhelming, and investors dumped shares, sending Apple's stock price down.
  fastest selling computer in history: PCs For Dummies Dan Gookin, 2013-02-05 The all-time bestselling PC reference, fully updated for the newest technologies! Previous editions of this fun and friendly PC guide have sold more than three million copies, making it the bestselling PC reference in the world. Dan Gookin, the author whose straightforward and entertaining style is the foundation of the For Dummies series, gives you the same easy-to-follow guidance in this edition, fully updated for Windows 8, using the cloud, and all the newest PC bells and whistles. It's perfect for the absolute beginner as well as for anyone switching to the latest hardware and software. Updated with information on all the latest upgrades, this edition of a worldwide bestseller covers all the essentials of using a PC, and presents them in a fun, non-intimidating style Popular technology author Dan Gookin starts at the beginning with all the basics that other books assume everyone knows Covers setting up your PC, exploring the Windows 8 interface, using network hardware and software, getting online and browsing with the newest version of Internet Explorer, setting up an e-mail account, connecting to the cloud, and using cloud-based services Shows you how to install and upgrade programs and manage files and folders Explores working with digital photos, downloading music, watching movies, and participating in social media PCs For Dummies, 12th Edition is the jargon-free, easy-to-use guide to everything you need to know about your PC.
  fastest selling computer in history: Steve Jobs Walter Isaacson, 2011-10-24 Based on more than 40 interviews with Steve Jobs conducted over two years - - as well as interviews with more than 100 family members, friends, adversaries, competitors and colleagues - - the author offers a fascinating look at the co-founder and leading creative force behind the Apple computer company.
  fastest selling computer in history: Commodore 64 Programmer's Reference Guide , 1983-01 Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer
  fastest selling computer in history: Explanatorium of History DK, 2021-12-07 Take a roller-coaster ride through the past with this fact-including and visually stunning children's history encyclopedia. Discover the major turning points in history, from the evolution and migrations of early humans, to the rise and fall of great empires such as Ancient Rome and the Aztecs. Get the inside track on wars and conflict, including European knights, Japanese samurai, Inca warriors, and the major clashes of World War I, World War II, the Cold War, the War on Terror, and so much more. This visual reference encyclopedia uses stunning photographs and supporting illustrations to trace the history of science from Ancient Greece, through the major contributions of the Islamic world, the Scientific Revolution, the Space Race, and on to modern technology. The arts, religions, and ideas are also showcased, from Australian Aboriginal Dreamtime, the Renaissance, and Greek drama to the origins of major world religions, such as Christianity and Buddhism. Explanatorium of History is the ultimate visual encyclopedia for kids ages 10-14, telling the story of us, from the dawn of human history up to the present.
  fastest selling computer in history: Functional Programming: A PragPub Anthology Michael Swaine, 2017-07-20 Explore functional programming and discover new ways of thinking about code. You know you need to master functional programming, but learning one functional language is only the start. In this book, through articles drawn from PragPub magazine and articles written specifically for this book, you'll explore functional thinking and functional style and idioms across languages. Led by expert guides, you'll discover the distinct strengths and approaches of Clojure, Elixir, Haskell, Scala, and Swift and learn which best suits your needs. Contributing authors: Rich Hickey, Stuart Halloway, Aaron Bedra, Michael Bevilacqua-Linn, Venkat Subramaniam, Paul Callaghan, Jose Valim, Dave Thomas, Natasha Murashev, Tony Hillerson, Josh Chisholm, and Bruce Tate. Functional programming is on the rise because it lets you write simpler, cleaner code, and its emphasis on immutability makes it ideal for maximizing the benefits of multiple cores and distributed solutions. So far nobody's invented the perfect functional language - each has its unique strengths. In Functional Programming: A PragPub Anthology, you'll investigate the philosophies, tools, and idioms of five different functional programming languages. See how Swift, the development language for iOS, encourages you to build highly scalable apps using functional techniques like map and reduce. Discover how Scala allows you to transition gently but deeply into functional programming without losing the benefits of the JVM, while with Lisp-based Clojure, you can plunge fully into the functional style. Learn about advanced functional concepts in Haskell, a pure functional language making powerful use of the type system with type inference and type classes. And see how functional programming is becoming more elegant and friendly with Elixir, a new functional language built on the powerful Erlang base.The industry has been embracing functional programming more and more, driven by the need for concurrency and parallelism. This collection of articles will lead you to mastering the functional approach to problem solving. So put on your explorer's hat and prepare to be surprised. The goal of exploration is always discovery. What You Need: Familiarity with one or more programming languages.
  fastest selling computer in history: Greatest Moments in Video Game History D.B. Weston, Greatest Moments in Video Game History is the most extensive book of video game facts available today. While books written in a similar vein provide readers with general facts, Greatest Moments in Video Game History brings to light the lesser known facts that will take you on an exciting trip through history starting in 1947 and running through 2012. Greatest Moments in Video Game History is not just a chronological list of events, it also features stories that you will not read anywhere else, noteworthy game releases, scandals, bans, publicity stunts gone wrong, Guinness gaming records, and a look at the best and worst game releases throughout the years.
  fastest selling computer in history: Computer Games and Instruction J. D. Fletcher, Sigmund Tobias, 2011-05-01 There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.
  fastest selling computer in history: Computer Security Dieter Gollmann, 2011-02-28 A completely up-to-date resource on computer security Assuming no previous experience in the field of computer security, this must-have book walks you through the many essential aspects of this vast topic, from the newest advances in software and technology to the most recent information on Web applications security. This new edition includes sections on Windows NT, CORBA, and Java and discusses cross-site scripting and JavaScript hacking as well as SQL injection. Serving as a helpful introduction, this self-study guide is a wonderful starting point for examining the variety of competing security systems and what makes them different from one another. Unravels the complex topic of computer security and breaks it down in such a way as to serve as an ideal introduction for beginners in the field of computer security Examines the foundations of computer security and its basic principles Addresses username and password, password protection, single sign-on, and more Discusses operating system integrity, hardware security features, and memory Covers Unix security, Windows security, database security, network security, web security, and software security Packed with in-depth coverage, this resource spares no details when it comes to the critical topic of computer security.
  fastest selling computer in history: Organizations, Individualism and Economic Theory Maria Brouwer, 2012-08-21 Most economic theory is based on the assumption that economies grow in a linear fashion. Recessions, depressions and (financial) crises are explained by policy mistakes. However, economic development has historically been uneven, and this state of affairs continues today. This book argues that twentieth century economic theory has marginalized individualism and organizational variety, and puts forward the case for a pluralist approach. This book represents a unique synthesis of business theory and economic theory, which pinpoints the problems with many current mainstream theories and sets out new agendas for research. Here, Maria Brouwer argues that market competition is not about adapting to changes from outside, but is driven by human motivation and goal directed behavior. This gives managerial skills, which do not traditionally have a significant place in mainstream economic theory, a key role. It also highlights the need for organizations that have a motivational culture and appreciate human capital. This differs from the traditional view of the firm as a production function dictated by technology. Brower argues that organizations should be depicted as voluntary associations of people that pursue goals of their own, while firms compete on markets, where relative performance determines their fate. This argument builds on older theories of innovation and market competition that live on in business school curricula, and paints a picture of an economy directed by individuals and firms. This signals a bold departure from standard economic thinking.
  fastest selling computer in history: The 50 Something Entrepreneur Peter Schoon, Terry Esau, 2010-11-02 Calling yourself an entrepreneur is easy; being one is not a playground for slackers. There actually is a right way and a wrong way to go about it. Peter Schoon, through his experience, has discovered the right way, and now he lays it out there to assist you in your search for that conducive, fertile soil. This book will save you precious time. It will prevent costly diversions. It will give you the tools to grow a self-directed career that will not only be profitable, but will never feel like a job. Read this book. Then put on your gloves and plant yourself. You are just a few steps away from becoming a ‘gonna-be.’
  fastest selling computer in history: Retro Gaming 101 W. D. Mayberry, 2023-12-05 In thousands and maybe even millions of homes, basements, and antics all around the world are boxes and boxes of old technology. Old phones that will never make another call, an old high school calculator with someone’s initials etched on it. While these old bits of tech are interesting, they are not what this book is about. This book is about that box containing the stuff your mum didn’t want to throw away when you moved out. The stuff you had spent hours, days, and months with. The once brand-new Nintendo Game Boy Advance and the twenty or so games you saved up and purchased. “It’s in the attic if you want it” your mum says, “I saw online those Game Boys and games are worth a bit now”. As you open the box you remember that you kept each game box and it’s all still there. Everything is in great condition. Mario Cart, Rayman Advance and even your favourite Pokémon Leaf Green Version. As you get home and set yourself up on the lounge with a coffee and your newly reclaimed box of goodies, you start to remember just how much fun this was. Thinking back to when you would lie on your bed for hours levelling up your newly evolved Pokémon and visiting Brock’s Gym. What a great time, even if your homework was left undone. In this book, I discuss Retro Gaming. What it is. Why it’s a thing and my journey and all the learning and fun I’ve had along the way.
  fastest selling computer in history: Treo Essentials Michael Morrison, 2005 Make your Treo smartphone live up to its name.Treo Essentialswill show you how to get the most out of your Treo 600 or 650 smartphone without making you feel anything but smart. You already know the basics and this book will take you beyond them. You'll learn how to synchronize with a PC, launch applications while making a phone call, and take and share pictures. You'll find out how to use e-mail and instant messaging, and how to secure your Treo with passwords, work over virtual private networks and use anti-virus protection software. There's so much more to your Treo 600 or 650 smartphone than meets the eye. LetTreo Essentialshelp you uncover its mysteries!
  fastest selling computer in history: Thoughtful Interaction Design Jonas Lowgren, Erik Stolterman, 2007-01-26 The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors the material without qualities—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.
  fastest selling computer in history: Homebrew Gaming and the Beginnings of Vernacular Digitality Melanie Swalwell, 2021-08-17 The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology. Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content.
  fastest selling computer in history: Hacking Exposed Windows: Microsoft Windows Security Secrets and Solutions, Third Edition Joel Scambray, 2007-12-25 The latest Windows security attack and defense strategies Securing Windows begins with reading this book. --James Costello (CISSP) IT Security Specialist, Honeywell Meet the challenges of Windows security with the exclusive Hacking Exposed attack-countermeasure approach. Learn how real-world malicious hackers conduct reconnaissance of targets and then exploit common misconfigurations and software flaws on both clients and servers. See leading-edge exploitation techniques demonstrated, and learn how the latest countermeasures in Windows XP, Vista, and Server 2003/2008 can mitigate these attacks. Get practical advice based on the authors' and contributors' many years as security professionals hired to break into the world's largest IT infrastructures. Dramatically improve the security of Microsoft technology deployments of all sizes when you learn to: Establish business relevance and context for security by highlighting real-world risks Take a tour of the Windows security architecture from the hacker's perspective, exposing old and new vulnerabilities that can easily be avoided Understand how hackers use reconnaissance techniques such as footprinting, scanning, banner grabbing, DNS queries, and Google searches to locate vulnerable Windows systems Learn how information is extracted anonymously from Windows using simple NetBIOS, SMB, MSRPC, SNMP, and Active Directory enumeration techniques Prevent the latest remote network exploits such as password grinding via WMI and Terminal Server, passive Kerberos logon sniffing, rogue server/man-in-the-middle attacks, and cracking vulnerable services See up close how professional hackers reverse engineer and develop new Windows exploits Identify and eliminate rootkits, malware, and stealth software Fortify SQL Server against external and insider attacks Harden your clients and users against the latest e-mail phishing, spyware, adware, and Internet Explorer threats Deploy and configure the latest Windows security countermeasures, including BitLocker, Integrity Levels, User Account Control, the updated Windows Firewall, Group Policy, Vista Service Refactoring/Hardening, SafeSEH, GS, DEP, Patchguard, and Address Space Layout Randomization
  fastest selling computer in history: The Verilog® Hardware Description Language Donald Thomas, Philip Moorby, 2008-09-11 XV From the Old to the New xvii Acknowledgments xx| Verilog A Tutorial Introduction Getting Started 2 A Structural Description 2 Simulating the binaryToESeg Driver 4 Creating Ports For the Module 7 Creating a Testbench For a Module 8 Behavioral Modeling of Combinational Circuits 11 Procedural Models 12 Rules for Synthesizing Combinational Circuits 13 Procedural Modeling of Clocked Sequential Circuits 14 Modeling Finite State Machines 15 Rules for Synthesizing Sequential Systems 18 Non-Blocking Assignment (
  fastest selling computer in history: Datamation , 1976-07
  fastest selling computer in history: Flash Boys: A Wall Street Revolt Michael Lewis, 2014-03-31 Argues that post-crisis Wall Street continues to be controlled by large banks and explains how a small, diverse group of Wall Street men have banded together to reform the financial markets.
  fastest selling computer in history: Blood in the Machine Brian Merchant, 2023-09-26 The most important book to read about the AI boom (Wired): The gripping (New Yorker) true story of the first time machines came for human jobs—and how the Luddite uprising explains the power, threat, and toll of big tech and AI today Named one of the best books of the year by The New Yorker, Wired, and the Financial Times • A Next Big Idea Book Club Must-Read The most urgent story in modern tech begins not in Silicon Valley but two hundred years ago in rural England, when workers known as the Luddites rose up rather than starve at the hands of factory owners who were using automated machines to erase their livelihoods. The Luddites organized guerrilla raids to smash those machines—on punishment of death—and won the support of Lord Byron, enraged the Prince Regent, and inspired the birth of science fiction. This all-but-forgotten class struggle brought nineteenth-century England to its knees. Today, technology imperils millions of jobs, robots are crowding factory floors, and artificial intelligence will soon pervade every aspect of our economy. How will this change the way we live? And what can we do about it? The answers lie in Blood in the Machine. Brian Merchant intertwines a lucid examination of our current age with the story of the Luddites, showing how automation changed our world—and is shaping our future.
  fastest selling computer in history: Vault Guide to the Top Tech Employers Laurie Pasiuk, 2006 Provides business profiles, hiring and workplace culture information at more than 40 top employers including such businesses as Microsoft.
  fastest selling computer in history: First Draft of a Report on the EDVAC John Von Neumann, 2021-09-09 This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
  fastest selling computer in history: Walter Isaacson Great Innovators e-book boxed set Walter Isaacson, 2011-10-24 This includes the exclusive biography of Steve Jobs and bestselling biographies Benjamin Franklin and Einstein.
  fastest selling computer in history: Making the World Work Better Kevin Maney, Steve Hamm, Jeffrey O'Brien, 2011-06-10 Thomas J Watson Sr’s motto for IBM was THINK, and for more than a century, that one little word worked overtime. In Making the World Work Better: The Ideas That Shaped a Century and a Company, journalists Kevin Maney, Steve Hamm, and Jeffrey M. O’Brien mark the Centennial of IBM’s founding by examining how IBM has distinctly contributed to the evolution of technology and the modern corporation over the past 100 years. The authors offer a fresh analysis through interviews of many key figures, chronicling the Nobel Prize-winning work of the company’s research laboratories and uncovering rich archival material, including hundreds of vintage photographs and drawings. The book recounts the company’s missteps, as well as its successes. It captures moments of high drama – from the bet-the-business gamble on the legendary System/360 in the 1960s to the turnaround from the company’s near-death experience in the early 1990s. The authors have shaped a narrative of discoveries, struggles, individual insights and lasting impact on technology, business and society. Taken together, their essays reveal a distinctive mindset and organizational culture, animated by a deeply held commitment to the hard work of progress. IBM engineers and scientists invented many of the building blocks of modern information technology, including the memory chip, the disk drive, the scanning tunneling microscope (essential to nanotechnology) and even new fields of mathematics. IBM brought the punch-card tabulator, the mainframe and the personal computer into the mainstream of business and modern life. IBM was the first large American company to pay all employees salaries rather than hourly wages, an early champion of hiring women and minorities and a pioneer of new approaches to doing business--with its model of the globally integrated enterprise. And it has had a lasting impact on the course of society from enabling the US Social Security System, to the space program, to airline reservations, modern banking and retail, to many of the ways our world today works. The lessons for all businesses – indeed, all institutions – are powerful: To survive and succeed over a long period, you have to anticipate change and to be willing and able to continually transform. But while change happens, progress is deliberate. IBM – deliberately led by a pioneering culture and grounded in a set of core ideas – came into being, grew, thrived, nearly died, transformed itself... and is now charting a new path forward for its second century toward a perhaps surprising future on a planetary scale.
  fastest selling computer in history: Summary: Steve Jobs BusinessNews Publishing,, 2017-01-30 The must-read summary of Walter Isaacson's book “Steve Jobs”. This complete summary of Steve Jobs by Walter Isaacson, a renowned American journalist and writer, presents the author's account of Steve Jobs's career, which is a tale filled with lessons about innovation, character, leadership and being true to one’s own values. Added-value of this summary: • Save time • Understand Steve Jobs's life, career and motivations • Expand your knowledge of an important figure in American and global society To learn more, read Steve Jobs and discover the story of one of the world's most prominent and influential businessmen.
  fastest selling computer in history: Making Things See Greg Borenstein, 2012-01-13 This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects
  fastest selling computer in history: Apple Library Users Group Newsletter , 1992
  fastest selling computer in history: Buzzmarketing Mark Hughes, 2005-07-07 There's fake corporate marketing and then there's real marketing. This is the real stuff for real people. -Ben Cohen, co-founder of Ben & Jerry's Ice Cream These days consumers are paying less and less attention to advertising. A majority already zap commercials, and new technology keeps making it easier to tune out marketing messages. Mark Hughes has written a breakthrough guide to the art of successful buzzmarketing which many people talk about but few truly understand. He draws on his own real-world experience as an executive and consultant, as well as untold stories of some of the great buzz generators of our time, including American Idol, tie-dye shirts, and the birth of Lite beer.
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Explore FasTest's top-quality quick connectors and couplings, engineered for reliability.

Internet Speed Test | Fast.com
When you click the “Show more info” button, you can see your upload speed and connection latency (ping). FAST.com provides two different latency measurements for your Internet …

Fastest animals - Wikipedia
The peregrine falcon is the fastest bird, and the fastest member of the animal kingdom, with a diving speed of over 300 km/h (190 mph). [1] The fastest land animal is the cheetah . Among …

24 Fastest Things In The World [As of 2025] - RankRed
Jan 2, 2025 · We all know the fastest possible speed in the universe is the speed of light, but what about the fastest production car, fastest land animal, fastest missile, or the fastest …

Top 10 Fastest People in History - All Top Everything
Aug 27, 2024 · Unsurprisingly, the world’s fastest people are therefore all professional sprinters who have trained hard for years to reach the top speeds they eventually reached. The …

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