Feral Druid Mythic Plus Guide

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  feral druid mythic plus guide: Frostburn Wolfgang Baur, James Jacobs, George Strayton, 2004 A complete guide to playing D&D in the ice and snow. This 4-color supplement begins a new series of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is enough adventure material included for months of gameplay.
  feral druid mythic plus guide: The Proteus Paradox Nick Yee, 2014-01-07 A surprising assessment of the ways that virtual worlds are entangled with human psychology
  feral druid mythic plus guide: Player's Option: Heroes of the Feywild Rodney Thompson, Claudio Pozas, Steve Townshend, 2011-06-30 This book enables players to weave elements of the Feywild into their existing and future characters. It contains exciting new character builds and options that are thematically rooted to the Feywild, a wild and verdant plane of arcane splendor, full of dangerous and whimsical creatures.
  feral druid mythic plus guide: BLUEHOLME™ Prentice Rules Michael Thomas, 2014-12-07 Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?
  feral druid mythic plus guide: Starfinder Alexander Augunas, Judy Bauer, Robert Brookes, Jason Bulmahn, John Compton (Roleplay game developer), Amanda Hamon, Thurston Hillman, 2018 The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure. Inside, you'll find: * In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more. * New playable alien races, from undead Eoxians to Castrovellian plant-people. * New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts. * A codex of themed NPC stat blocks to help Game Masters create vivid encounters. * New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion. * Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.
  feral druid mythic plus guide: Into the Odd Chris McDowall, 2015-01-10 Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.
  feral druid mythic plus guide: Dungeon Master's Guide II Jesse Decker, David Noonan, James Jacobs, Chris Thomasson, Robin D. Laws, 2005 Building upon existing materials in the Dungeon Master's Guide, this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.
  feral druid mythic plus guide: Elder Evils Robert J. Schwalb, 2007 Providing Dungeon Masters with 160 pages of truly wicked threats to challenge high-level heroes, this tome comes with stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, and how to create unique villains and endgame encounters.
  feral druid mythic plus guide: Monster Manual Two Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter, 2002 This indispensable supplement contains information on nearly 200 new monstersfor any D&D game. It provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures to provide experienced gamers withtougher foes to overcome. (Gamebooks)
  feral druid mythic plus guide: The Brighter Side Of Human Nature Alfie Kohn, 2008-08-05 Drawing from hundreds of studies in half a dozen fields, The Brighter Side of Human Nature makes a powerful case that caring and generosity are just as natural as selfishness and aggression. This lively refutation of cynical assumptions about our species considers the nature of empathy and the causes of war, why we (incorrectly) explain all behavior in terms of self-interest, and how we can teach children to care.
  feral druid mythic plus guide: Races of the Wild Skip Williams, 2005 This new D&D sourcebook details various races that dwell in the wilderness, offering Dungeons & Dragons( players extensive information on the classic races of elves and halflings, new rules, information for interaction, new spells, and new magic items attuned to each race.
  feral druid mythic plus guide: Warcraft R. Sean Borgstrom, 2003 Included in this collection are vols. distributed as well as published by White Wolf Pub.
  feral druid mythic plus guide: Battlezoo Bestiary (Pathfinder 2e) Stephen Glicker, Patrick Renie, Mark Seifter, 2023-09-12 Explore over 100 award-winning monsters for Pathfinder 2nd Edition from the 2020 RPG Superstar Contest. Inside, you'll find the monster mage, who learns spells from defeated monsters, vestige hunters, who gain the powers of their fallen foes, and new backgrounds related to monster hunting. Finally, upgrade your game's crafting with monster parts using the extensive and flexible new subsystem that fits in seamlessly with the game's economy.
  feral druid mythic plus guide: Mythic Adventures Jason Bulmahn, 2013 Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison--Title page verso.
  feral druid mythic plus guide: Tales of the Old Margreve Wolfgang Baur, Richard Green, 2019-06-11 Tales of the Old Margreve takes your 5th Edition game deep into the ancient, magical forest, with new spells, monsters, magic items, and wondrous locations by Richard Green and Wolfgang Baur; a monster appendix by Jon Sawatsky and James Introcaso; and twelve challenging adventures for heroes level 1-10.
  feral druid mythic plus guide: Player's Handbook Jeremy Crawford, Mike Mearls, James Wyatt, 2009 This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer.
  feral druid mythic plus guide: Stormwrack Richard Baker, Joseph D. Carriker, Jennifer Clarke Wilkes, 2005 This third in a series of beautifully illustrated supplements focuses on play in specific environmental climes, Maelstrom contains rules for sea campaigns and covers land-based D&D campaigns and dungeon adventures.
  feral druid mythic plus guide: Secrets of Xen'drik Keith Baker, Amber Scott, Jason Bulmahn, 2006-07 A source book for play and exploration across the mysterious Eberron continent of Xen'drik, this first in-depth book into the subject includes specific locations of interest, new information on the secretive drow of Xen'drik, adventure seeds, and more.
  feral druid mythic plus guide: Realms of Power Timothy Ferguson, Mark Shirley, Erik Dahl, 2018-02-21 An Ars Magica SourcebookYou mustn't call them by name - they are the good neighbors, the fair folk, the gentry. Don't draw their attention, for those they notice are drawn into their stories, which no mortal can survive unchanged. Stay away from the edges of the dark woods, respect your superiors, and do what society expects. Or the faeries will come for you!The faeries of Mythic Europe live according to roles and stories, drawing vitality from mortals who play by the rules. Some vampiric faeries steal vitality from blood, while others draw it from the garlic placed over doors to keep them out. Some fey dragons live by devouring knights and feast on the fear they create, while others exist to be defeated, drawing vitality from the knight's victory. But afterwards, the dead dragon and the defeated vampire always take on a new role, to continue the faerie story.What story will they make you tell?
  feral druid mythic plus guide: Circle of the Crone David Chart, Ray Fawkes, Greg Stolze, Chuck Wendig, 2006
  feral druid mythic plus guide: Drow of the Underdark Robert J. Schwalb, Ari Marmell, Anthony Pryor, Greg A. Vaughn, 2007 This supplement provides the definitive treatise on the drow, arguably the games most evocative evil race. Everything readers want to know about drow and their subterranean homeland can be found in this tome.
  feral druid mythic plus guide: Weapons of Legacy Bruce R. Cordell, Kolja Raven Liquette, Travis Stout, 2005 For centuries, Inuit in the Arctic have lived on and around the frozen ocean. Now, as climate change is rapidly melting the sea ice between Canada and Greenland, development here threatens to upset the delicate balance between their communities, land and wildlife.
  feral druid mythic plus guide: Pathfinder RPG Jason Bulmahn, 2019-12-24 There are things that dwell in the dark places of the world, in long-abandoned crypts or musty attics--terrible things that can destroy your body and shatter your mind. Few individuals would think to seek out such nightmares, but those drawn into the darkness often find it infecting them, corrupting them in ways both subtle and disgusting. Some believe those who die facing such horrors are the lucky ones, for the survivors are forever scarred by their experiences. Pathfinder RPG Horror Adventures gives you everything you need to bring these nightmares to life. Within these pages, you'll find secrets to take your game into the darkest reaches of fantasy, where the dead hunger for the living, alien gods brood in dreams, and madness and death lurk around every corner. Rules for players and GMs alike pit brave champions against a darkness capable of devouring mind, body, and soul. To prepare to face such torments, the heroes can take new feats, learn powerful spells, and even acquire holy relics--for they'll need every edge possible to survive! Pathfinder RPG Horror Adventures includes: * Corruptions that can turn your character into a powerful monster, from a blood-drinking vampire to a savage werewolf. The only cost is your soul! * Character options to help heroes oppose the forces of darkness, including horror-themed archetypes, feats, spells, and more! * A detailed system to represent sanity and madness, giving you all the tools you need to drive characters to the brink and beyond. * Tips and tools for running a genuinely scary game, along with an in-depth look at using horror's many subgenres in a Pathfinder campaign. * Expanded rules for curses, diseases, environments, fleshwarping, haunts, and deadly traps. * New templates to turn monsters into truly terrifying foes, from creatures made of living wax to a stalker that can never be stopped! * ... and much, much more!
  feral druid mythic plus guide: Mythic Hero's Handbook Jason Nelson, Jonathan H. Keith, Robert Brookes, Eric Hindley, Jeff Lee, Marc Radle, Andreas Ronnqvist, Tork Shaw, Jeremy Smith, Owen K. C. Stephens, 2015-05-20 The Mythic Hero's Handbook brings you an incredible array of expansions for the mythic rules for the Pathfinder Roleplaying Game! You'll find exciting and innovative ideas for existing rules alongside a wealth of all-new material from the authors that know mythic like nobody else. You'll find options galore to suit any character build and inspiration for new heroic directions to take on your path to immortality, whether your character is a holy hierophant or treacherous trickster, an indomitable champion or inventive genius, a steadfast guardian of others or a steely-eyed stranger ready to launch a roaring rampage of revenge! This encyclopedic expansion to the mythic rules also contains a wealth of material to enhance a traditional Pathfinder Roleplaying Game campaign!The Mythic Hero's Handbook includes:- Over 120 new path abilities for the archmage, champion, guardian, hierophant, and trickster mythic paths and universal path abilities for every mythic character!- Four brand-new mythic paths - the genius, living saint, overmind, and the vengeful stranger - with over 150 path abilities exclusively for them!- Mythic class features for over 30 character classes for levels 1 to 20, including every core and base class in the core rules plus 11 more classes from Kobold Press and Rogue Genius Games like the battle scion, dragonrider, time thief, and white necromancer!- Over 1000 mythic feats, including mythic versions of every feat in the core rules, plus hundreds more from official companion products and the official campaign setting and more!- An entire chapter devoted to mythic psionics by the experts at Dreamscarred Press, including a new mythic path and 60 psionic path abilities, plus dozens of mythic psionic feats and over 100 mythic psionic powers!- Over 30 mythic magic items from the blade-eating battleaxe to the midnight beacon, along with expanded rules for legendary items- A comprehensive mythic skills system, alongside rules for mythic curses and traps, replacing magic items with inherent abilities, and an extensive discussion of the unique challenges of mythic play!
  feral druid mythic plus guide: Races of Stone Jesse Decker, David Noonan, Michelle Lyons, 2004 From gnomes to dwarves, this new Dungeons & Dragons( sourcebook details various mountain-dwelling races.
  feral druid mythic plus guide: Complete Arcane Richard Baker, 2004 Duels, arcane organizations, and other aspects of a campaign world imbued with magic. Book jacket.
  feral druid mythic plus guide: The Midnight Isles Greg A. Vaughan, James Jacobs, 2014-01-21 An audience with the Crusader Queen leads the heroes through a mysterious portal to an otherworldly fortress that lies betwixt Golarion and the demonic Abyss. Bringing the fight for the Worldwound to its demonic source means dealing with the cultists of Deskari, demon prince of locusts, who infest the castle like a swarm of insects. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Nocticula, wherein lies the final secret of the powerful crystals empowering the Worldwound's demonic armies with mythic power. Can the heroes navigate the intrigues of three demon lords to strike a critical blow for the forces of good without losing their souls to darkness? The Midnight Isles is a Pathfinder Roleplaying Game adventure for 12th-level characters who have gained five mythic tiers. This volume also includes an extensive gazetteer of the Abyss, and an overview of the cult of Nocticula, along with a bestiary of several monsters and demon lords and part four of Robin D. Laws's Pathfinder Journal novella.
  feral druid mythic plus guide: Monte Cook's Ptolus , 2007-07-18 Former adventurer and treasure hunter Sheva Callister is offered a special, mysterious reward by a noble from the city of Ptolus in exchange for her retrieval of a seemingly unimportant brooch. Against her better judgment, Sheva takes the job and finds herself in a complex web of deception. Young adult.
  feral druid mythic plus guide: Magic in the Shadows FASA Corporation, 1998-12 Magic in the Shadows is an advanced magic book that combines all the previously published Shadowrun magic rules with all new rules and magical creatures. This new volume features rewritten, reworked, and expanded rules built on the core magic rules published in Shadowrun: Third Edition and will include a spell creation system as well as advanced rules on all aspects of playing a magical character. This product is a must for any Shadowrun player and gamemaster.
  feral druid mythic plus guide: Martial Arts Handbook Paizo Publishing, 2018-11-27 For some heroes, the strength of the self holds more potential than any other training. These practitioners use martial arts to hone their own bodies as weapons, or they wield deadly weapons in combat as extensions of themselves. Pathfinder Player Companion: Martial Arts Handbook delves into the various traditions, techniques, and styles of those who push their physical forms toward perfection. From fearsome kicks and punches, to expertise with mighty weapons, to harnessing the power of ki, this player-focused volume provides new archetypes, feats, styles, and weapons that allow characters to make the most of their own combat skill.
  feral druid mythic plus guide: Tome of Magic Matthew Sernett, Dave Noonan, Ari Marmell, Robert J. Schwalb, 2006 This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.
  feral druid mythic plus guide: Borderland Provinces - Swords & Wizardry Matthew J. Finch, Greg A. Vaughan, Bill Webb, 2018-05 The Borderland Provinces are balanced on the knife's edge of history, as a decadent declining empire that retreats slowly, clinging to power, even as it unravels. This book contains the history of the Borderland Provinces region, descriptions of the countries, cities (some with maps), towns, important places, major geographical features, lairs, and extensive encounter tables for the ancient Hyperborean roads crisscrossing the Provinces. For those familiar with Lost Lands geography, the campaign book covers the Western part of our Sinnar Coast Region map, and area in great peril, located only a few hundred miles from Bard's Gate and directly adjacent to the Sundered Kingdoms. For Swords & Wizardry.
  feral druid mythic plus guide: Explorer's Handbook David Noonan, Frank Brunner, Rich Burlew, 2005 The ultimate sourcebook for players wishing to explore the world of Eberron, the Explorer's Handbook showcases the multi-continental aspect of the Eberron setting. This handbook encourages players to explore the entire world rather than remain fixed in one region.
  feral druid mythic plus guide: Heroes of Horror James Wyatt, Ari Marmell, C. A. Suleiman, 2005 The essential handbook integrating fear and horror into D&D play, this guide provides everything Dungeon Masters need to run a horror-oriented campaign or integrate elements of creepiness and tension into their existing campaigns.
Feral - Wikipedia
A feral (/ ˈfɛrəl /; from Latin fera 'a wild beast') animal or plant is one that lives in the wild but is descended from domesticated individuals. As with an introduced species, the introduction of …

FERAL Definition & Meaning - Merriam-Webster
The meaning of FERAL is of, relating to, or suggestive of a wild beast. How to use feral in a sentence. Synonym Discussion of Feral.

FERAL | English meaning - Cambridge Dictionary
FERAL definition: 1. existing in a wild state, especially describing an animal that was previously kept by people…. Learn more.

Feral - Definition, Meaning & Synonyms - Vocabulary.com
Feral is often used to describe a wild, untamed animal, like the feral cat with its claws and sharp teeth menacingly bared, ready to strike. Qualities that are similar to a wild animal can also be …

Feral - definition of feral by The Free Dictionary
Define feral. feral synonyms, feral pronunciation, feral translation, English dictionary definition of feral. adj. 1. a. Having returned to an untamed state from domestication: a pack of feral dogs. …

FERAL definition and meaning | Collins English Dictionary
Feral animals are wild animals that are not owned or controlled by anyone, especially ones that belong to species which are normally owned and kept by people.

Feral – meaning, definition, etymology, examples and more — Self ...
Sep 10, 2024 · Feral (noun): This refers to a domesticated animal that has returned to the wild, often used in the plural form "ferals." This usage is less common than the adjective form. (of …

What does feral mean? - Definitions.net
A feral (from Latin fera 'a wild beast') animal or plant is one that lives in the wild but is descended from domesticated individuals. As with an introduced species, the introduction of feral animals …

Feral Definition & Meaning - YourDictionary
Feral definition: Of or suggestive of a wild animal; savage.

feral adjective - Definition, pictures, pronunciation and usage …
(of animals) living wild, especially after escaping from life as a pet or on a farm. (figurative) He looked at me with a feral grin (= like a wild animal). Definition of feral adjective in Oxford …

Feral - Wikipedia
A feral (/ ˈfɛrəl /; from Latin fera 'a wild beast') animal or plant is one that lives in the wild but is descended from domesticated individuals. As with an introduced species, the introduction of …

FERAL Definition & Meaning - Merriam-Webster
The meaning of FERAL is of, relating to, or suggestive of a wild beast. How to use feral in a sentence. Synonym Discussion of Feral.

FERAL | English meaning - Cambridge Dictionary
FERAL definition: 1. existing in a wild state, especially describing an animal that was previously kept by people…. Learn more.

Feral - Definition, Meaning & Synonyms - Vocabulary.com
Feral is often used to describe a wild, untamed animal, like the feral cat with its claws and sharp teeth menacingly bared, ready to strike. Qualities that are similar to a wild animal can also be …

Feral - definition of feral by The Free Dictionary
Define feral. feral synonyms, feral pronunciation, feral translation, English dictionary definition of feral. adj. 1. a. Having returned to an untamed state from domestication: a pack of feral dogs. …

FERAL definition and meaning | Collins English Dictionary
Feral animals are wild animals that are not owned or controlled by anyone, especially ones that belong to species which are normally owned and kept by people.

Feral – meaning, definition, etymology, examples and more — Self ...
Sep 10, 2024 · Feral (noun): This refers to a domesticated animal that has returned to the wild, often used in the plural form "ferals." This usage is less common than the adjective form. (of …

What does feral mean? - Definitions.net
A feral (from Latin fera 'a wild beast') animal or plant is one that lives in the wild but is descended from domesticated individuals. As with an introduced species, the introduction of feral animals …

Feral Definition & Meaning - YourDictionary
Feral definition: Of or suggestive of a wild animal; savage.

feral adjective - Definition, pictures, pronunciation and usage …
(of animals) living wild, especially after escaping from life as a pet or on a farm. (figurative) He looked at me with a feral grin (= like a wild animal). Definition of feral adjective in Oxford …