Disco Elysium Parents Guide

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  disco elysium parents guide: Theory of Fun for Game Design Raph Koster, 2005 Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
  disco elysium parents guide: Tender Is the Flesh Agustina Bazterrica, 2020-08-04 Working at the local processing plant, Marcos is in the business of slaughtering humans—though no one calls them that anymore. His wife has left him, his father is sinking into dementia, and Marcos tries not to think too hard about how he makes a living. After all, it happened so quickly. First, it was reported that an infectious virus has made all animal meat poisonous to humans. Then governments initiated the “Transition.” Now, eating human meat—“special meat”—is legal. Marcos tries to stick to numbers, consignments, processing. Then one day he’s given a gift: a live specimen of the finest quality. Though he’s aware that any form of personal contact is forbidden on pain of death, little by little he starts to treat her like a human being. And soon, he becomes tortured by what has been lost—and what might still be saved.
  disco elysium parents guide: GURPS Discworld Terry Pratchett, Phil Masters, 1998-08 A role playing game based on Terry Pratchett's Discworld, 2-6 players make a good group. Equipment needed: pencils, paper, and 3 six-sided dice.
  disco elysium parents guide: The Yiddish Policemen's Union Michael Chabon, 2012-01-24 For sixty years Jewish refugees and their descendants have prospered in the Federal District of Sitka, a temporary safe haven created in the wake of the Holocaust and the shocking 1948 collapse of the fledgling state of Israel. The Jews of the Sitka District have created their own little world in the Alaskan panhandle, a vibrant and complex frontier city that moves to the music of Yiddish. But now the District is set to revert to Alaskan control, and their dream is coming to an end. Homicide detective Meyer Landsman of the District Police has enough problems without worrying about the upcoming Reversion. His life is a shambles, his marriage a wreck, his career a disaster. And in the cheap hotel where Landsman has washed up, someone has just committed a murder—right under his nose. When he begins to investigate the killing of his neighbor, a former chess prodigy, word comes down from on high that the case is to be dropped immediately, and Landsman finds himself contending with all the powerful forces of faith, obsession, evil, and salvation that are his heritage. At once a gripping whodunit, a love story, and an exploration of the mysteries of exile and redemption, The Yiddish Policemen's Union is a novel only Michael Chabon could have written.
  disco elysium parents guide: The Chapo Guide to Revolution Chapo Trap House, Felix Biederman, Matt Christman, Brendan James, Will Menaker, Virgil Texas, 2019-10-15 Instant New York Times bestseller “Howard Zinn on acid or some bullsh*t like that.” —Tim Heidecker The creators of the cult-hit podcast Chapo Trap House deliver a manifesto for everyone who feels orphaned and alienated—politically, culturally, and economically—by the lanyard-wearing Wall Street centrism of the left and the lizard-brained atavism of the right: there is a better way, the Chapo Way. In a guide that reads like “a weirder, smarter, and deliciously meaner version of The Daily Show’s 2004 America (The Book)” (Paste), Chapo Trap House shows you that you don’t have to side with either sinking ships. These self-described “assholes from the internet” offer a fully ironic ideology for all who feel politically hopeless and prefer broadsides and tirades to reasoned debate. Learn the “secret” history of the world, politics, media, and everything in-between that THEY don’t want you to know and chart a course from our wretched present to a utopian future where one can post in the morning, game in the afternoon, and podcast after dinner without ever becoming a poster, gamer, or podcaster. A book that’s “as intellectually serious and analytically original as it is irreverent and funny” (Glenn Greenwald, New York Times bestselling author of No Place to Hide) The Chapo Guide to Revolution features illustrated taxonomies of contemporary liberal and conservative characters, biographies of important thought leaders, “never before seen” drafts of Aaron Sorkin’s Newsroom manga, and the ten new laws that govern Chapo Year Zero (everyone gets a dog, billionaires are turned into Soylent, and logic is outlawed). If you’re a fan of sacred cows, prisoners being taken, and holds being barred, then this book is NOT for you. However, if you feel disenfranchised from the political and cultural nightmare we’re in, then Chapo, let’s go…
  disco elysium parents guide: Flow My Tears, the Policeman Said Philip K. Dick, 2012 Altered reality, genetic enhancement and drugs combine to create one of the most popular and enduring science fiction novels from award-winning novelist Philip K. Dick.
  disco elysium parents guide: Clubbing Ben Malbon, 2002-03-11 Clubbing explores the cultures and spaces of clubbing. Divided into three sections: Beginnings, The Night Out and Reflections, Clubbing includes first-hand accounts of clubbing experiences, framing these accounts within the relevant research and a review of clubbing in late-1990s Britain. Malbon particularly focuses on: the codes of social interaction among clubbers issues of gender and sexuality the effects of music the role of ecstasy clubbing as a playful act and personal interpretations of clubbing experiences.
  disco elysium parents guide: The Last Olympian Rick Riordan, 2022-05-03 The long-awaited prophecy surrounding Percy Jackson's sixteenth birthday unfolds as he leads an army of young demigods to stop Kronos in his advance on New York City, while the Olympians struggle to contain the rampaging monster, Typhon.
  disco elysium parents guide: Rocket Summer Ray Bradbury, 2023-11-12 Rocket Summer, a classical and rare book that has been considered essential throughout human history, so that this work is never forgotten, we at Alpha Editions have made efforts in its preservation by republishing this book in a modern format for present and future generations. This whole book has been reformatted, retyped and designed. These books are not made of scanned copies of their original work and hence the text is clear and readable.
  disco elysium parents guide: A Collection of Familiar Quotations John Bartlett, 1856
  disco elysium parents guide: Meat Joseph D'Lacey, 2013-10 Abyrne is a decaying town, trapped by an advancing wilderness. Its people depend on meat for survival. Meat is sanctified and precious, eaten with devout solemnity by everyone. But a handful of people suspect Abyrne is evil, rotten to its religious heart.
  disco elysium parents guide: Virgil, Aeneid 8 Lee M. Fratantuono, R. Alden Smith, 2018-05-07 This volume provides the first full-scale commentary on the eighth book of Virgil’s Aeneid, the book in which the poet presents the unforgettable tour of the site of the future Rome that the Arcadian Evander provides for his Trojan guest Aeneas, as well as the glorious apparition and bestowal of the mystical, magical shield of Vulcan on which the great events of the future Roman history are presented – culminating in the Battle of Actium and the victory of Octavian over the forces of Antony and Cleopatra. A critical text based on a fresh examination of the manuscript tradition is accompanied by a prose translation.
  disco elysium parents guide: Video Game Spaces Michael Nitsche, 2008-12-05 An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
  disco elysium parents guide: Darwiniana Asa Gray, 1889
  disco elysium parents guide: New French With Ease Anthony Bulger, 1998-06-01 Méthode d'apprentissage du français pour anglophones.
  disco elysium parents guide: Crossed Bernette Sherman, 2016-04-22 A sixteen-year-old girl wakes up as someone else and finds herself hunted. Can she get her body back before he kills her? A recurring nightmare becomes more when Bette, an average sixteen-year-old, is suddenly thrown into a life that doesn't belong to her. The dark mysterious stranger on a mission from heaven seeks vengeance for his brother and mistakenly crosses the minds of the innocent with the guilty. In this fast-paced short novel Bette struggles to find her way back to herself and back home with the aid of an unsuspecting friend. Can she reclaim her life when the other girl wants to keep it?
  disco elysium parents guide: Story Mode Julialicia Case, Eric Freeze, Salvatore Pane, 2024-01-25 Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.
  disco elysium parents guide: The Peaceful Pill Handbook Philip Nitschke, Fiona Stewart, 2006-09
  disco elysium parents guide: In-Game Gordon Calleja, 2011-05-13 An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.
  disco elysium parents guide: Discussing Design Adam Connor, Aaron Irizarry, 2015-06-17 Real critique has become a lost skill among collaborative teams today. Critique is intended to help teams strengthen their designs, products, and services, rather than be used to assert authority or push agendas under the guise of feedback. In this practical guide, authors Adam Connor and Aaron Irizarry teach you techniques, tools, and a framework for helping members of your design team give and receive critique. Using firsthand stories and lessons from prominent figures in the design community, this book examines the good, the bad, and the ugly of feedback. Youâ??ll come away with tips, actionable insights, activities, and a cheat sheet for practicing critique as a part of your collaborative process. This book covers: Best practices (and anti-patterns) for giving and receiving critique Cultural aspects that influence your ability to critique constructively When, how much, and how often to use critique in the creative process Facilitation techniques for making critiques timely and more effective Strategies for dealing with difficult people and challenging situations
  disco elysium parents guide: Catching the Big Fish David Lynch, 2007-12-27 In this unexpected delight,* filmmaker David Lynch describes his personal methods of capturing and working with ideas, and the immense creative benefits he has experienced from the practice of meditation. Now in a beautiful paperback edition, David Lynch's Catching the Big Fish provides a rare window into the internationally acclaimed filmmaker's methods as an artist, his personal working style, and the immense creative benefits he has experienced from the practice of meditation. Catching the Big Fish comes as a revelation to the legion of fans who have longed to better understand Lynch's personal vision. And it is equally compelling to those who wonder how they can nurture their own creativity. Catching Ideas Ideas are like fish. If you want to catch little fish, you can stay in the shallow water. But if you want to catch the big fish, you've got to go deeper. Down deep, the fish are more powerful and more pure. They're huge and abstract. And they're very beautiful. I look for a certain kind of fish that is important to me, one that can translate to cinema. But there are all kinds of fish swimming down there. There are fish for business, fish for sports. There are fish for everything. Everything, anything that is a thing, comes up from the deepest level. Modern physics calls that level the Unified Field. The more your consciousness-your awareness-is expanded, the deeper you go toward this source, and the bigger the fish you can catch. --from Catching the Big Fish
  disco elysium parents guide: The Campaign Leila Sales, 2020-09-29 Veep meets Parks and Recreation in this hilarious illustrated middle-grade political comedy about a 12-year-old who runs her babysitter’s campaign for mayor For 12-year-old Maddie Polansky, the only good part of school is art class. And though she’s never paid much attention to politics, when she learns that the frontrunner for mayor of her city intends to cut funding for the arts in public schools, the political suddenly becomes very personal. So Maddie persuades her babysitter, Janet, to run for mayor against Lucinda Burghart, art-hating bad guy. Soon, Maddie is thrust into the role of campaign manager, leading not only to humor and hijinks, but to an inspiring story for young readers that talks about activism and what it takes to become an engaged citizen. Maddie and Janet’s adventures on the campaign trail are illustrated by copious black-and-white drawings throughout the book.
  disco elysium parents guide: Slippery Creatures Kj Charles, 2020-04-28 Will Darling came back from the Great War with a few scars, a lot of medals, and no idea what to do next. Inheriting his uncle's chaotic second-hand bookshop is a blessing...until strange visitors start making threats. First a criminal gang, then the War Office, both telling Will to give them the information they want, or else. Will has no idea what that information is, and nobody to turn to, until Kim Secretan-charming, cultured, oddly attractive-steps in to offer help. As Kim and Will try to find answers and outrun trouble, mutual desire grows along with the danger. And then Will discovers the truth about Kim. His identity, his past, his real intentions. Enraged and betrayed, Will never wants to see him again.But Will possesses knowledge that could cost thousands of lives. Enemies are closing in on him from all sides-and Kim is the only man who can help. A 1920s m/m romance trilogy in the spirit of Golden Age pulp fiction.
  disco elysium parents guide: Maxwell's Demon Steven Hall, 2021-02-09 This autumn, life is catching up with Thomas Quinn. Five years ago, his sometime friend Andrew Black wrote a mystery novel that sold a million copies and then disappeared. Now could it be that Quinn is being stalked by the hero of Black’s book? His wife, Imogen, usually has the answers, but she’s working on the other side of the world and talking to her on webcam just isn’t the same. Quinn finds himself in a world that might well be coming apart at the seams. If he can find Black, he might start finding answers. Maxwell’s Demon forges an entirely new blend of mystery—somewhere between detective fiction, ghost story and philosophical quest. Providing the same white-knuckle thrills as Hall’s first novel, The Raw Shark Texts, this new book is also a freewheeling investigation into the magic power locked inside the alphabet, love through the looking glass, the bond between parents and children and, at its heart, the quest for meaning in a world that, with each passing season, seems to become more chaotic and untidy.
  disco elysium parents guide: My Manager Byron George, 2021-10-10
  disco elysium parents guide: German Culture through Film Robert C. Reimer, Reinhard Zachau, 2017-09-01 German Culture through Film: An Introduction to German Cinema is an English-language text that serves equally well in courses on modern German film, in courses on general film studies, in courses that incorporate film as a way to study culture, and as an engaging resource for scholars, students, and devotees of cinema and film history. In its second edition, German Culture through Film expands on the first edition, providing additional chapters with context for understanding the era in which the featured films were produced. Thirty-three notable German films are arranged in seven chronological chapters, spanning key moments in German film history, from the silent era to the present. Each chapter begins with an introduction that focuses on the history and culture surrounding films of the relevant period. Sections within chapters are each devoted to one particular film, providing film credits, a summary of the story, background information, an evaluation, questions and activities to encourage diverse interpretations, a list of related films, and bibliographical information on the films discussed.
  disco elysium parents guide: Join the Caravan , Full text of the translated book written by Sheikh Abdullah Azzam about Jihad. It was the inspiration for many Muslims around the world to go and fight in Afghanistan, Bosnia, and Afghanistan.
  disco elysium parents guide: Artificial Intelligence in Society OECD, 2019-06-11 The artificial intelligence (AI) landscape has evolved significantly from 1950 when Alan Turing first posed the question of whether machines can think. Today, AI is transforming societies and economies. It promises to generate productivity gains, improve well-being and help address global challenges, such as climate change, resource scarcity and health crises.
  disco elysium parents guide: For He Can Creep Siobhan Carroll, 2019-07-10 A LOCUS AWARD FINALIST FOR BEST NOVELETTE A Tor.com original, Siobhan Carroll's For He Can Creep is a dark fantasy story of poetry, devilry, and cats in a battle of good vs. evil for the fate of humanity. Nineteenth century poet Christopher Smart has been committed to St. Luke's Hospital for Lunatics believing God has commissioned him to write The Divine Poem. But years earlier, he made a bargain with Satan and the devil has come to collect his due--a poem that will bring about the apocalypse. Saving Smart's soul, and the rest of the world, falls to Jeoffry, the poet's demon-fighting cat and a creature of cunning Satan would be a fool to underestimate... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
  disco elysium parents guide: Cosmopolitanisms and the Jews Cathy Gelbin, Sander Gilman, 2017-07-31 The first conceptual history of the development and evolution of the image of Jews and Jewish participation in modern German-speaking cosmopolitanist thought
  disco elysium parents guide: The Lost Hero Rick Riordan, 2012-01-25 When Jason, Piper and Leo crash land at Camp Half-Blood, they have no idea what to expect. Apparently this is the only safe place for children of the Greek Gods - despite the monsters roaming the woods and demigods practising archery with flaming arrows and explosives.
  disco elysium parents guide: Paradise Lost Annotated John Milton, 2021-01-05 Paradise Lost is an epic poem in blank verse by the 17th-century English poet John Milton. It was originally published in 1667 in ten books; a second edition followed in 1674, redivided into twelve books (in the manner of the division of Virgil's Aeneid) with minor revisions throughout and a note on the versification. The poem concerns the Judeo-Christian story of the Fall of Man; the temptation of Adam and Eve by the fallen angel Satan and their expulsion from the Garden of Eden. Milton's purpose, stated in Book I, is justify the ways of God to men and elucidate the conflict between God's eternal foresight and free will.It is considered by critics to be Milton's 'major work', and helped solidify his reputation as one of the greatest English poets of his time. he poem concerns the Biblical story of the Fall of Man: the temptation of Adam and Eve by the fallen angel Satan and their expulsion from the Garden of Eden. Milton's purpose, stated in Book I, is to 'justify the ways of God to men'.
  disco elysium parents guide: Under The Skin Michel Faber, 2000-01-01 With an introduction by David Mitchell Isserley spends most of her time driving. But why is she so interested in picking up hitchhikers? And why are they always male, well-built and alone? An utterly unpredictable and macabre mystery, Under the Skin is a genre-defying masterpiece.
  disco elysium parents guide: The Knight Gene Wolfe, 2008-09-18 THE WIZARD KNIGHT springs from the myths, legends and literature of times past. A teenager passes from Earth to a magical realm of seven worlds, where he is given a hero's adult body and named Able. Though forced to act as a man, inside he is still a boy, even as he sets off to find his destined sword and become a knight. In his quest he battles giants, meets gods, heroes and a sorceress (who repeatedly tries to seduce him), and serves the mercurial dragon king Arnthor in a was that could end everything.
  disco elysium parents guide: The End-of-the-century Party Steve Redhead, 2019-06-27 Madchester may have been born at the Haçienda in the summer of 1988, but the city had been in creative ferment for almost a decade prior to the rise of acid house. The end-of-the-century party is the definitive account of a generational shift in popular music and youth culture, what it meant and what it led to. First published right after the Second Summer of Love, it tells the story of the transition from new pop to the political pop of the mid-1980s and its deviant offspring, post-political pop. Resisting contemporary proclamations about the end of youth culture and the rise of a new, right-leaning conformism, the book draws on interviews with DJs, record company bosses, musicians, producers and fans to outline a clear transition in pop thinking, a move from an obsession with style, packaging and synthetic sounds to content, socially conscious lyrics and a new authenticity. This edition is framed by a prologue by Tara Brabazon, asking how we can reclaim the spirit, energy and authenticity of Madchester for a post-youth, post-pop generation. It is illustrated with iconic photographs by Kevin Cummins.
  disco elysium parents guide: The Ultimate RPG Gameplay Guide James D’Amato, 2019-10-08 Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.
  disco elysium parents guide: Llewellyn's Complete Book of Lucid Dreaming Clare R. Johnson, 2017-10-08 Wake Up in Your Dreams and Live a Happier, More Lucid Life A lucid dream is a dream in which you become aware that you're dreaming. It's a powerful opportunity to solve problems, create new possibilities, take charge of your own healing, and explore the depths of reality. This book provides a range of practical techniques and activities to help you bring the creativity and super-conscious awareness of lucid dreaming into your life. Join international expert Clare R. Johnson as she shares the most up-to-date lucid dreaming techniques on how to get and stay lucid, guide dreams, resolve nightmares, deepen creativity, and integrate dream wisdom into everyday life. Drawing on cutting-edge science and psychology, this book is packed with inspiring stories of life-changing lucid dreams and fascinating insights into topics such as the ethics of dream sex, how to interact with lucid dream figures, and the nature of consciousness. Whether you're a person who barely remembers your dreams or a lifelong lucid dreamer, this in-depth guide is the perfect next step as you cultivate the power of lucid dreaming. Praise: Dr. Clare Johnson has energetically led the way in revealing the limitless practical and spiritual potential of lucid dreaming, so far-reaching it can change the world. Her clearly-written book is destined to become essential reading for all those interested in lucid dreaming. It points out the essential phenomena of lucid dreaming, and then amazes us by opening its extraordinary major vistas to us, that reveal the true glory and limitless potential of our inner universe. This is a significant book.—Dr. Keith Hearne, the scientist who provided the world's first proof of lucid dreaming in 1975, and inventor of the world's first Dream Machine
  disco elysium parents guide: The Medium Is the Monster Mark A. McCutcheon, 2018-04-21 Technology, a word that emerged historically first to denote the study of any art or technique, has come, in modernity, to describe advanced machines, industrial systems, and media. McCutcheon argues that it is Mary Shelley’s 1818 novel Frankenstein that effectively reinvented the meaning of the word for modern English. It was then Marshall McLuhan’s media theory and its adaptations in Canadian popular culture that popularized, even globalized, a Frankensteinian sense of technology. The Medium Is the Monster shows how we cannot talk about technology—that human-made monstrosity—today without conjuring Frankenstein, thanks in large part to its Canadian adaptations by pop culture icons such as David Cronenberg, William Gibson, Margaret Atwood, and Deadmau5. In the unexpected connections illustrated by The Medium Is the Monster, McCutcheon brings a fresh approach to studying adaptations, popular culture, and technology.
  disco elysium parents guide: Invisible Sun Charles Stross, 2021-09-30 In this chillingly resonant dystopian adventure, two versions of America are locked in conflict. Invisible Sun concludes Charles Stross’s Empire Games trilogy. Two twinned worlds are facing attack The New American Commonwealth is caught in a deadly arms race with the USA, its parallel-world rival. And the USA’s technology is decades ahead. Yet the Commonweath might self-combust first – for its leader has just died, leaving a crippling power vacuum. Minister Miriam Burgeson must face allegations of treason without his support, in a power grab by her oldest adversary. However, all factions soon confront a far greater danger . . . In their drive to explore other timelines, high-tech USA awakened an alien threat. This force destroyed humanity on one version of Earth. And if the two superpowers don’t take action, it will do the same to them. Invisible Sun follows Empire Games and Dark State. This trilogy is set in the same dangerous parallel world as Charles Stross’s Merchant Princes sequence.
  disco elysium parents guide: Edgar's Worst Sunday Brad Oates, 2018 In life, Edgar Vincent always maintained one great passion--himself. A semi-successful composer, his rock star lifestyle suited him well, and his narcissistic outlook ensured he was a man with few concerns. Callous comments, thoughtless promiscuity, binge drinking, and excess sufficient to shame Caligula were standard Saturday night fare. Sundays for Edgar had always been a painful haze of sickness and regret. So when Edgar finds himself in the cloudy planes of the afterlife on one particularly bleak Sunday morning, he determines that in order to find peace, he must put aside his ever-present hangover and try to figure out how he got to this point--and where he's meant to be going now. But as Edgar makes his way through this surreal spiritual realm, he realizes that facing his death is hardly as difficult as facing himself. Heaven, however, presents Edgar with an unending smorgasbord of hedonistic delights, so he's in no particular hurry to change his self-serving ways. After all, considering he's already dead, what more could he possibly stand to lose?
株式会社ディスコ - DISCO
ニュース ソフトエンジニアを発掘・支援 「DISCO Equipment Coding Contest」の開催が決定 2024/12/25 ニュース グラインダなどの大流量に対応 純水リサイクル装置「DWR1730」を開発

Investors | DISCO Corporation
About DISCO. DISCO business details, names of executives, number of employees and other basic information are provided.

DISCO Corporate History | About DISCO | DISCO Corporation
Since DISCO had transformed itself from a small abrasives shop to a leading manufacturer of precision processing tools and equipment and because the character of the company had …

DFL7161 | Laser Saws | Product Information | DISCO Corporation
Introduction to DISCO solutions that help customers tackle issues concerning Kiru・Kezuru・Migaku processes, including technical know-how, test cuts, and processing services.

DISCO Corporation
登载了disco的业务内容,董事名,职工人数等有关disco的企业基础信息。

DFL7362 | Laser Saws | Product Information | DISCO Corporation
Equipment models that support Stealth Dicing are equipped with an SD engine, which has a modularized laser and optical system developed by Hamamatsu Photonics for DISCO. …

Basic Processes Using Blade Dicing Saws - DISCO
Introduction to DISCO solutions that help customers tackle issues concerning Kiru・Kezuru・Migaku processes, including technical know-how, test cuts, and processing services. Blade …

DISCO Corporation
Welcome to the official website of DISCO Corporation, manufacturer of precision processing equipment and tooling. This website offers a wide range of product and technology information …

What kind of company is DISCO? | DISCO Corporation
DISCO’s current main customers are semiconductor and electrical components manufacturers, who manufacture products at their own factories using DISCO equipment and processing tools …

DISCO HI-TEC AMERICA, INC. USA Head Office/Sales & Service …
About DISCO. DISCO business details, names of executives, number of employees and other basic information are provided.

株式会社ディスコ - DISCO
ニュース ソフトエンジニアを発掘・支援 「DISCO Equipment Coding Contest」の開催が決定 2024/12/25 ニュース グラインダなどの大流量に対応 純水リサイクル装置「DWR1730」を開発

Investors | DISCO Corporation
About DISCO. DISCO business details, names of executives, number of employees and other basic information are provided.

DISCO Corporate History | About DISCO | DISCO Corporation
Since DISCO had transformed itself from a small abrasives shop to a leading manufacturer of precision processing tools and equipment and because the character of the company had …

DFL7161 | Laser Saws | Product Information | DISCO Corporation
Introduction to DISCO solutions that help customers tackle issues concerning Kiru・Kezuru・Migaku processes, including technical know-how, test cuts, and processing services.

DISCO Corporation
登载了disco的业务内容,董事名,职工人数等有关disco的企业基础信息。

DFL7362 | Laser Saws | Product Information | DISCO Corporation
Equipment models that support Stealth Dicing are equipped with an SD engine, which has a modularized laser and optical system developed by Hamamatsu Photonics for DISCO. …

Basic Processes Using Blade Dicing Saws - DISCO
Introduction to DISCO solutions that help customers tackle issues concerning Kiru・Kezuru・Migaku processes, including technical know-how, test cuts, and processing services. Blade …

DISCO Corporation
Welcome to the official website of DISCO Corporation, manufacturer of precision processing equipment and tooling. This website offers a wide range of product and technology information …

What kind of company is DISCO? | DISCO Corporation
DISCO’s current main customers are semiconductor and electrical components manufacturers, who manufacture products at their own factories using DISCO equipment and processing tools …

DISCO HI-TEC AMERICA, INC. USA Head Office/Sales & Service …
About DISCO. DISCO business details, names of executives, number of employees and other basic information are provided.