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dnd volo's guide to monsters: Tome of Beasts Wolfgang Baur, 2016-11-08 Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons.--Back cover. |
dnd volo's guide to monsters: Dungeons & Dragons Spellbook Cards: Volo's Guide to Monsters (Monster Cards, D&D Accessory) Wizards RPG Team, 2019-10-08 The perfect tool to help Dungeon Masters manage their monsters during play. These 81 durable, laminated cards represent a range of deadly beasts from the Dungeons & Dragons supplemental book, Volo’s Guide to Monsters, complete with stats and illustrations. From the Banderhobb's stealth bonus to the Yuan-ti pit master's cantrips, monster cards let DMs select, organize, and access the information they need to help keep encounters running smoothly, without flipping through the books. • Color illustrations bring battles to life without revealing the monster's rules text • An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay • An invaluable resource for EVERY Dungeon Master |
dnd volo's guide to monsters: The Monsters Know What They're Doing Keith Ammann, 2019-10-29 From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM. |
dnd volo's guide to monsters: Volo's Guide to Monsters Dungeons & Dragons, 2016-11-15 Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying game This is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere. · A deep dive into the lore behind some of D&D’s most popular and iconic monsters · Dozens of monsters new to the fifth edition to include in your epic adventures · New playable races to allow you to build characters to fit nearly any type of story in your D&D game. The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive. Research has never been so dangerous! |
dnd volo's guide to monsters: MOAR! Monsters Know What They're Doing Keith Ammann, 2022-01-04 From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same! |
dnd volo's guide to monsters: Fizban's Treasury of Dragons (Dungeon & Dragons Book) Dungeons & Dragons, 2021-10-26 Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide. Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind. What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters. Introduces gem dragons to fifth edition! Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction |
dnd volo's guide to monsters: Volo's Guide to Waterdeep Ed Greenwood, 1993-01-01 |
dnd volo's guide to monsters: Alphabet of Thorn Patricia A. McKillip, 2015-10-29 Deep inside a palace on the edge of the world, the orphan Nepenthe pores over books in the royal library, translating their languages and learning their secrets. At sixteen, she knows little of the outside world. But when a young mage gives Nepenthe a book that has defied translation - a book written in a language of thorns - it speaks to Nepenthe's soul, and becomes her secret obsession. As the words escape the brambles they reveal themselves - and begin to reveal Nepenthe's destiny ... |
dnd volo's guide to monsters: Wizards & Spells (Dungeons & Dragons) Jim Zub, Stacy King, Andrew Wheeler, Official Dungeons & Dragons Licensed, 2020-03-10 An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure. |
dnd volo's guide to monsters: Dungeons & Dragons Spellbook Cards: Creature & NPC Cards (D&D Accessory) Wizards RPG Team, 2019-11-19 The perfect tool to help Dungeon Masters manage villagers, allies, and villains during gameplay. These 182 durable, laminated cards represent any non-player characters (NPCs) your players might meet during your next D&D game. From a bandit captain's saving throws to a giant spider's stealth bonus, these cards let DMs select, organize, and access the information they need to avoid disruptions during that critical encounter. • All 182 cards have up-to-date game statistics on one side, and 66 of them include evocative art to help to bring battles to life without revealing the rules text. • An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay • An invaluable resource for EVERY Dungeon Master |
dnd volo's guide to monsters: Dungeons & Dragons Spellbook Cards: Monsters 0-5 (D&D Accessory) Dungeons & Dragons, 2019-02-05 Monsters exist at the heart of every game of Dungeons & Dragons, and monster cards make accessing the information contained in the Monster Manual easier than ever. Quickly organize the creatures your players might meet in your next game and avoid disruption during that critical encounter. Monster Cards are a fantastic way to keep the game moving, as well as to provide a challenge to adventurers both new and experienced. - Contains 179 durable, laminated cards for a range of deadly monsters from the D&D Monster Manual with a challenge rating from 0 - 5. - Up-to-date game statistics provided on one side, and evocative art of the item on the other. - The perfect tool to help Dungeon Masters manage and reference their menagerie during play. |
dnd volo's guide to monsters: Dungeon Master's Screen Reincarnated Dungeons & Dragons, 2017-09-19 MASTER THE GAME with this indispensable tool for the world’s greatest roleplaying game Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master’s Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere. • The screen’s landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players. • Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support. • An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience. The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. |
dnd volo's guide to monsters: VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER) , 2021 |
dnd volo's guide to monsters: Live to Tell the Tale Keith Ammann, 2020-07-07 From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe. |
dnd volo's guide to monsters: Races of Eberron Jesse Decker, Matthew Sernett, Keith Baker, Gwendolyn F. M. Kestrel, 2005-04 This new D&D sourcebook details the major races of the Eberron world, with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged. |
dnd volo's guide to monsters: D&D Character Sheets Wizards Rpg Team, 2017-06-20 |
dnd volo's guide to monsters: Tome of Horrors 5e Edwin Nagy, G. Scott Swift, 2019-12 Now for 5th Edition! Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players' expectations. Bursting with hundreds of creatures, new additions as well as converted classics, in a library-bound and stitched full color volume, the next Tome of Horrors will be a must have for your 5th edition campaign. Everybody needs more monsters. The Tome of Horrors for Fifth Edition includes a selection of creatures from earlier volumes as a kick off for an entire series of fifth edition books. |
dnd volo's guide to monsters: Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) Dungeons & Dragons, 2020-03-17 HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer. |
dnd volo's guide to monsters: Creatures from Fairy-Tale and Myth (5e): 5e Lore Book Andrew Valkauskas, James Kerr, 2019-11-25 Bring your 5e game to new lands and explore the wonders of Creatures from Fairy-Tale and Myth. Rediscover monsters you thought you knew, brought forth from their fairy-tale origins. Learn about strange new monsters drawn from Scandinavian, Baltic, Slavic and Celtic myth. This is more than just a series of stat blocks. Every creature is presented with beautiful art and a detailed breakdown, including an innovative, easy-prep look at 5e rules; a detailed backstory on the creature from the researchers that brought you Fate of the Norns: Ragnarok--the most Viking of roleplaying games; and supplementary text on the creature bursting with enough ideas to light a fire under any game master. Each creature is designed not as an encounter, but as a whole session, or with a whole campaign of possibilities. Creatures from Fairy-Tale and Myth 5e brings you a deep dive into historical myth and high fantasy to ignite your fascination and set your 5e game ablaze. Your game table may never be the same again. This book includes: - Brand new creatures compatible with the 5e game system - Brand new class for players - A comprehensive crafting system for all manner of magical and exotic items - Expansions for the 5e game system rules (social combat, dynamic power dice, etc...) |
dnd volo's guide to monsters: The Secret History of Giants Ari Berk, 2008 This lavish exploration of giants touches on folklore and myth, truth and whimsy, ranging from tales of giants in ancient Greece to the Celts and their Green Knight. Includes flaps, booklets, gatefolds, and an elegant tassel. Illustrations. |
dnd volo's guide to monsters: Magic of Incarnum James Wyatt, Frank Brunner, Richard Baker, Stephen Schubert, 2005 A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign. |
dnd volo's guide to monsters: Dungeon! Board Game Wizards of the Coast LLC, 2014-06-24 First released in 1975 and revised throughout the 1980s and early 1990s, the Dungeon! boardgame lets you explore a multi-level dungeon in search of treasure guarded by terrible monsters. The deeper into the dungeon you go, the deadlier the monsters and the greater the treasure. The player who returns to the beginning chamber with the most treasure wins! |
dnd volo's guide to monsters: D&D MORDENKAINEN'S TOME OF FOES Wizards RPG Team, 2018-05-29 Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game. This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence. |
dnd volo's guide to monsters: TSR Inc Ed Greenwood, Eric L. Boyd, 1996-09-01 |
dnd volo's guide to monsters: The Game Master's Book of Random Encounters Jeff Ashworth, 2020-09-15 For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready. |
dnd volo's guide to monsters: Beasts & Behemoths (Dungeons & Dragons) Jim Zub, Stacy King, Andrew Wheeler, Official Dungeons & Dragons Licensed, 2020-10-20 Study this guide and keep it close at hand--this manual of monsters might save your life! This immersive illustrated bestiary introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page. Beasts & Behemoths is a perfect way for new players and young fantasy fans to learn about the monsters an adventuring party can meet, with profiles full of example encounters and storytelling tips that encourage creative problem-solving skills when battling beastly foes. |
dnd volo's guide to monsters: Draconomicon Andy Collins, James Wyatt, Skip Williams, 2003-10 An art-filled sourcebook for all things draconic in the Dungeons & Dragons world, this title includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. (Games/Gamebooks/Crosswords) |
dnd volo's guide to monsters: Fantasy Mapmaker Jared Blando, 2019-11-12 Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map! |
dnd volo's guide to monsters: Dungeons & Dragons Spellbook Cards: Monsters 6-16 (D&D Accessory) Dungeons & Dragons, 2019-02-05 Monsters exist at the heart of every game of Dungeons & Dragons, and monster cards make accessing the information contained in the Monster Manual easier than ever. Quickly organize the creatures your players might meet in your next game and avoid disruption during that critical encounter. Monster Cards are a fantastic way to keep the game moving, as well as to provide a challenge to adventurers both new and experienced. - Contains 74 durable, laminated cards for a range of deadly monsters from the D&D Monster Manual with a challenge rating from 6 - 16. - Official game statistics provided on one side, and evocative art of the item on the other. - The perfect tool to help Dungeon Masters manage and reference their menagerie during play. - Special double-sized cards featuring more powerful or complex creatures. |
dnd volo's guide to monsters: Strixhaven: Curriculum of Chaos (D&D/MTG Adventure Book) Dungeons & Dragons, 2021-12-07 Rollicking campus adventures for the world’s greatest roleplaying game. The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day. Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University to Dungeons & Dragons, drawn from the multiverse of Magic: The Gathering. It also provides rules for creating characters who are students in one of its five colleges. Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance. Includes four brand new D&D adventures that can be played as stand-alones or woven together as a campaign from levels 1–10 Adds a new playable race—an owlin, one of the owlfolk who study at the university Includes a bestiary of over forty magical creatures and NPCs Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus Includes a beautifully illustrated double-sided poster map that shows Strixhaven’s campus on one side and important locations on the other Attend an elite mage university, choose your college, and adventure your way to graduation Adds new player character options including feats and new backgrounds for first-year students at Strixhaven |
dnd volo's guide to monsters: How to Draw Fantasy Art and RPG Maps Jared Blando, 2015-09-01 Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand! |
dnd volo's guide to monsters: Lords of Madness Richard Baker, James Jacobs, Steve Winter, 2005-04 This art-filled sourcebook about aberrations in the D&D world takes a comprehensive look at bizarre monsters and the heroes who fight them. Illustrations. |
dnd volo's guide to monsters: The Curse of the Crimson Throne Tito Leati, 2008-08 The heroes return to Korvosa to find their home city in a stranglehold of martial law and cruelty -- and that Queen Ileosa has neared her goal of achieving immortality! With the holy weapon Serithtial in their hands, they must confront old enemies and explore ancient Thassilonian ruins if they hope to save the people of Korvosa from fueling a mad queen's lust for immortality. This installment of Pathfinder closes out the Curse of the Crimson Throne Adventure Path, and also features a discussion of Varisia's largest dungeon -- the untold vaults below Castle Korvosa, full details on the notorious dragon behind the Curse of the Crimson Throne, and many new monsters to vex and plague high-level heroes. |
dnd volo's guide to monsters: Volo's Guide to the Dalelands Ed Greenwood, 1996-01-01 |
dnd volo's guide to monsters: Dungeons & Dragons Spellbook Cards: Epic Monsters (D&D Accessory) Wizards RPG Team, 2019-11-19 The perfect tool to help Dungeon Masters manage EPIC fights with legendary monsters. These 77 durable, double-sized, laminated cards represent every legendary monster found in the D&D Monster Manual, Volo’s Guide to Monsters, and Mordenkainen’s Tome of Foes. From a lich's armor class to unicorn's horn attack, monster cards let DMs select, organize, and access the information they need to help keep encounters running smoothly, without flipping through the books. • All 77 cards have up-to-date game statistics on one side, and 73 of them include evocative art to help to bring battles to life without revealing the legendary monster's rules text. • An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay. • An invaluable resource for EVERY Dungeon Master. |
dnd volo's guide to monsters: Dungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game) Dungeons & Dragons, 2014-09-30 Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual. The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters—how to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun. Inside the Monster Manual you’ll find more than 150 classic D&D creatures, with vivid illustrations and rich descriptions to help breathe life into your zombies and liches. “…What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one...”—Ed Grabianowski, io9.Gizmodo.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Monster Manual is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and the Dungeon Master’s Guide. It’s an essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • From an angel’s wingspan to the vacant eyes of a zombie beholder, the Monster Manual includes more than 150 creatures illustrated in vivid color, with more than 400 quick reference tables to help you bring them to life with ease. • Rich descriptions of each monster help trigger your imagination. From the familiar (“vampires hate sunlight”) to the arcane (“what color is the vapor from a gorgon’s nose?”), the Monster Manual helps inspire your decisions and keep the game flowing smoothly. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. |
dnd volo's guide to monsters: The Monsters & Creatures Compendium (Dungeons & Dragons) Jim Zub, Official Dungeons & Dragons Licensed, 2023-08-22 Discover the terrifying monsters and fascinating beasts of Dungeons & Dragons with this A-to-Z illustrated guide to all the creatures you might encounter during your adventures. In this single-volume collection of all the creature profiles from the first six books in the Young Adventurer's Guide series, you’ll find the wild and wondrous creatures that populate the world of Dungeons & Dragons. Pore over profiles of dragons (from chromatic to metallic), owlbears, unicorns, and more, each accompanied by vivid illustrations. Narrative encounters and storytelling prompts help you strategize so you can make sure to best these beasts in your own campaigns. With beautiful illustrations and advice on what to do should you come across these magical and terrifying creatures, The Monsters & Creatures Compendium provides the perfect guide for young fans and new players traversing the worlds of D&D. |
dnd volo's guide to monsters: Monsters & Creatures (Dungeons & Dragons) Jim Zub, Stacy King, Andrew Wheeler, Official Dungeons & Dragons Licensed, 2019-07-16 This introductory guide to DUNGEONS & DRAGONS provides a fun and immersive primer to its beasts and monsters. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons and presented with one-of-a-kind entries for some of its most sinister, foul, and memorable monsters. Featuring amazing illustrations and expert insights on some of D&D's most dangerous monsters, the guide shines a spotlight on the beasts that scare, excite, and cause trouble for adventurers, from creatures that live underground, to those that dwell in the wilderness and boneyards or soar in the sky. In these profiles you will find information on the size of each monster, its danger level, and tips for how to survive an encounter. The perfect entry point for young fans of fantasy eager to become D&D adventurers, this book also features introductory Encounter stories so readers can practice the problem-solving skills they'll need to fight these monsters when they play a D&D adventure of their own. |
dnd volo's guide to monsters: Dungeons & Dragons Lore & Legends Michael Witwer, Kyle Newman, Jon Peterson, Sam Witwer, Official Dungeons & Dragons Licensed, 2023-10-03 An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana. |
dnd volo's guide to monsters: Kobold Guide to Monsters Kobold Staff, 2021-06-08 The ENNIE Award-winning Kobold Guide series returns with The Kobold Guide to Monsters! This definitive tome about tabletop RPG creature creation and their use at the gaming table contains invaluable insight and advice from some of the top minds in roleplaying game design today. A wide range of philosophy and perspectives are on display in these pages, including how to design monsters based on mythology, literature, or pop culture; how to balance a monster's flavor with functionality; how to reskin monsters for any genre of campaign; how to make friends with even the most snarling beasts; how to tell a story with an encounter; how to best pace an encounter, and much more. With essays grouped by subject matter, from monster design to encounter design, and presented in thoughtful progression, this tome is the perfect companion for Game Masters and players alike who want to learn from the very best. It's a great gift for budding game designers, and it's the perfect impulse buy for games of all stripes! |
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Jun 7, 2025 by DND Staff Ravenloft: Heir of Strahd is a new story inspired by the Dungeons & Dragons adventure module Curse of Strahd. On June 12, join us and author Delilah Dawson …
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Learn the basics of Dungeons & Dragons, create your first character using the official D&D Beyond toolset, and find a D&D group near you.
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Dungeons and Dragons (D&D) Fifth Edition (5e) Classes. A comprehensive list of all official character classes for Fifth Edition.
Monsters for Dungeons & Dragons (D&D) Fifth Edition (5e
Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. A comprehensive list of all official monsters for Fifth Edition.
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Mar 31, 2023 · Dungeons & Dragons is the world’s most popular tabletop roleplaying game. It is a cooperative, storytelling game where you and other players take on the roles of different …
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A Balanced Party. The classic D&D party comprises a Cleric, Fighter, Rogue, and Wizard. Those four classes have the longest history in the game, but more importantly, they bring a balanced …
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James Haeck (@jamesjhaeck) is the former lead writer for D&D Beyond, the co-author of Waterdeep: Dragon Heist and theCritical Role Tal'Dorei Campaign Setting, and is also a …
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Dungeons & Dragons | The Official Home of D&D
Jun 7, 2025 by DND Staff Ravenloft: Heir of Strahd is a new story inspired by the Dungeons & Dragons adventure module Curse of Strahd. On June 12, join us and author Delilah Dawson …
How to Play D&D | Dungeons & Dragons - D&D Beyond
Learn the basics of Dungeons & Dragons, create your first character using the official D&D Beyond …
Character Classes for Dungeons & Dragons (D&D) Fi…
Dungeons and Dragons (D&D) Fifth Edition (5e) Classes. A comprehensive list of all official character classes for …
Monsters for Dungeons & Dragons (D&D) Fifth Edition (5…
Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. A comprehensive list of all official monsters for Fifth …
D&D Beyond Basic Rules
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