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final fantasy tactics ultima: Final Fantasy Ultimania Archive Volume 2 Square Enix, 2018-12-18 Explore the art and adventure of the quintessential entries in the Final Fantasy saga with this gorgeous 300-plus-page hardcover. Collecting concept art, design notes, creator retrospectives, and more from Final Fantasy VII, Final Fantasy VIII, and Final Fantasy IX, Dark Horse's journey through the creation of the groundbreaking role-playing masterpiece continues! Dark Horse and Square Enix are thrilled to present the second of three volumes that officially translate Square Enix's detailed history chronicling the creation of the Final Fantasy franchise's seventh, eighth, and ninth games. Filled with captivating art and creator commentary, Final Fantasy Ultimania Archive Volume 2 remains completely authentic to its Japanese source material with unrivaled access for a Western audience. This prestige compendium is a must-have addition for any Final Fantasy enthusiast's collection. |
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final fantasy tactics ultima: SaGa Frontier 2 Official Strategy Guide Dan Birlew, 2000 BradyGames-SaGa Frontier 2 Official Strategy Guide features a detailed listing of all Weapon and Spell Arts. Complete coverage of Gustave and Wil's Walkthroughs. Full Color Area Maps, Coverage of all Side Quests, and an extensive bestiary is included. |
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final fantasy tactics ultima: Final Fantasy Ultimania Archive Volume 1 Square Enix, 2018-07-24 An astonishing journey through the creation of the seminal role playing epic, officially available in English for the first time ever! This holy grail of Final Fantasy fandom is packed full of original concept art, process pieces, and notes from the original artists and designers chronicling the creation of these timeless games. Dark Horse and Square Enix are thrilled to offer the first of three volumes celebrating the entrancing lore and exciting development of the initial six entries into the Final Fantasy saga. Totaling over three-hundred pages and collected in a high-quality hard-cover binding, Final Fantasy Ultimania Archive Volume 1 remains faithful to its original Japanese source material while simultaneously offering unparalleled accessibility for Western readers. No Final Fantasy collection is complete without this beautiful tome of art, lore, and history. |
final fantasy tactics ultima: Final Fantasy XV Official Works Square Enix, 2022-08-23 A full-color, oversized, hardcover tome that faithfully adapts the original Japanese material, detailing the creation of the most recent entry in the Final Fantasy saga! Final Fantasy XV's world of Eos is filled with wonderous scenery, larger-than-life creatures, diverse cultures, and treacherous foes. Experience hundreds of pieces of detailed design work composed lovingly for fans of the unique sci-fi fantasy world. This volume collects complex lore, insightful commentary, comprehensive data, and dazzling concept art, all beautifully bound in this richly detailed hardcover! Square Enix and Dark Horse Books present a superbly curated collection of Final Fantasy XV content that any fan will cherish. |
final fantasy tactics ultima: Final Fantasy I * II * III Takashi Umemura, 2020-03-24 The struggle between the light and the darkness begins here in this collection of short stories retelling of the events of the first three Final Fantasy games! |
final fantasy tactics ultima: Command Of The Air General Giulio Douhet, 2014-08-15 In the pantheon of air power spokesmen, Giulio Douhet holds center stage. His writings, more often cited than perhaps actually read, appear as excerpts and aphorisms in the writings of numerous other air power spokesmen, advocates-and critics. Though a highly controversial figure, the very controversy that surrounds him offers to us a testimonial of the value and depth of his work, and the need for airmen today to become familiar with his thought. The progressive development of air power to the point where, today, it is more correct to refer to aerospace power has not outdated the notions of Douhet in the slightest In fact, in many ways, the kinds of technological capabilities that we enjoy as a global air power provider attest to the breadth of his vision. Douhet, together with Hugh “Boom” Trenchard of Great Britain and William “Billy” Mitchell of the United States, is justly recognized as one of the three great spokesmen of the early air power era. This reprint is offered in the spirit of continuing the dialogue that Douhet himself so perceptively began with the first edition of this book, published in 1921. Readers may well find much that they disagree with in this book, but also much that is of enduring value. The vital necessity of Douhet’s central vision-that command of the air is all important in modern warfare-has been proven throughout the history of wars in this century, from the fighting over the Somme to the air war over Kuwait and Iraq. |
final fantasy tactics ultima: Advanced Fighting Fantasy Graham Bottley, Steve Jackson, Ian Livingstone, 2011-05-25 |
final fantasy tactics ultima: Miniature Final Fantasy Square Enix, Tatsuya Tanaka, 2019-12-31 A whimsical collection of iconic scenes from the Final Fantasy series, cheerfully realized by miniature photographer Tatsuya Tanaka! Cloud and Sephiroth reenact their fateful showdown--an open beer can standing in for Nibel Reactor cooling tower. Setzer steers his airship Blackjack, mischievously recreated from corn on the cob. A chocobo flits and frolics across a field of . . . tennis balls. Tetsuya Tanaka's vibrant miniature photography is showcased side-by-side with concept art that details the process of each photo's creation. This tome catalogs fan-favorite moments captured from across the Final Fantasy series, followed by a longform interview with Tatsuya Tanaka himself. Dark Horse Books and Square Enix present Miniature Final Fantasy: No Adventure Too Large--Tatsuya Tanaka's miniature Final Fantasy scenes from his memorable Miniature Calendar series. This joyous collaboration celebrates the Final Fantasy series from a wholly unique perspective. |
final fantasy tactics ultima: Designing Virtual Worlds Richard A. Bartle, 2004 This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs. |
final fantasy tactics ultima: A Guide to Japanese Role-Playing Games Bitmap Books, 2021-10-25 |
final fantasy tactics ultima: Symbaroum - Thistle Hold - Wrath of the Warden Modiphius, 2017-07 They avoided eye-contact, both of them focused on the flickering flame that struggled for its life on the table between them. It wouldnt be long before the darkness reigned supreme in their booth at the Salons of Symbaroum. |
final fantasy tactics ultima: Godzilla in Hell TPB James Stokoe, Bob Eggleton, Ulises Farinas, Erick Freitas, Brandon Seifert, Dave Wachter, 2016-03-16 Godzilla meets his greatest adversary of all timeãthe impossible tortures of Hell! Each issue of this special miniseries will see Godzilla enter a new level of the underworld to do battle with the impossible. |
final fantasy tactics ultima: 1001 Video Games You Must Play Before You Die Tony Mott, 2011-12-05 In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium. |
final fantasy tactics ultima: Final Fantasy Ultimania Archive Volume 3 Square Enix, 2019-06-11 The journey through the creation of the groundbreaking video games continues with this breathtaking volume, featuring hundreds of pieces of concept art, design notes, and creator retrospectives from the original team behind the making of Final Fantasy X, Final Fantasy XI, Final Fantasy XII, Final Fantasy XIII, and Final Fantasy XIV. Art, commentary, and lore from a transformative era in the indispensable role-playing franchise, collected in a beautifully printed 300-plus-page hardcover. Foray into one of gaming's most iconic properties, exploring beautiful art and incisive commentary behind five of the most memorable entries in the Final Fantasy saga. Final Fantasy Ultimania Archive Volume 3 authentically translates original Japanese source material to present unparalleled access for a Western audience. This incredible tome is a must-have addition to any Final Fantasy enthusiast's collection. |
final fantasy tactics ultima: Speculative Everything Anthony Dunne, Fiona Raby, 2013-12-06 How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures. |
final fantasy tactics ultima: The Chocolate War Robert Cormier, 2013-03-19 One of the most controversial YA novels of all time, The Chocolate War is a modern masterpiece that speaks to fans of S. E. Hinton’s The Outsiders and John Knowles’s A Separate Peace. After suffering rejection from seven major publishers, The Chocolate War made its debut in 1974, and quickly became a bestselling—and provocative—classic for young adults. This chilling portrait of an all-boys prep school casts an unflinching eye on the pitfalls of conformity and corruption in our most elite cultural institutions. “Masterfully structured and rich in theme; the action is well crafted, well timed, suspenseful.”—The New York Times Book Review “The characterizations of all the boys are superb.”—School Library Journal, starred review “Compellingly immediate. . . . Readers will respect the uncompromising ending.”—Kirkus Reviews, starred review An ALA Best Book for Young Adults A School Library Journal Best Book of the Year A Kirkus Reviews Editor’s Choice A New York Times Outstanding Book of the Year |
final fantasy tactics ultima: Kingdom Hearts Ultimania: The Story Before Kingdom Hearts III Square Enix, Disney, 2021-06-29 A gorgeous oversized hardcover collecting Kingdom Hearts art and trivia, leading up to the events of Kingdom Hearts III! Enter the magical worlds of Disney as featured in the hit game series! This tome meticulously showcases each of Kingdom Hearts' unique worlds, characters, and equipment, encompassing all the games predating Kingdom Hearts III. Explore character profiles from icons like King Mickey and Goofy, to modern favorites like Tron or Captain Jack Sparrow. Study detailed summaries of each games story, along with rare concept designs and storyboards! No stone is left unturned in this grand overview, which includes content from: Kingdom Hearts Final Mix Kingdom Hearts Chain of Memories Kingdom Hearts 358/2 Days Kingdom Hearts II Final Mix Kingdom Hearts Coded Kingdom Hearts Birth by Sleep Kingdom Hearts 3D Dream Drop Distance Kingdom Hearts Unchained X Dark Horse Books, Square Enix, and Disney present Kingdom Hearts Ultimania: The Story Before Kingdom Hearts III. This original English translation of the Japanese fan favorite reference guide is sure to capture the imaginations of Disney fans and gamers everywhere! |
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final fantasy tactics ultima: Unit Operations Ian Bogost, 2008-01-25 In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of game studies. The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology. |
final fantasy tactics ultima: The Slavery of Death Richard Beck, 2013-12-23 According to Hebrews, the Son of God appeared to break the power of him who holds the power of death--that is, the devil--and free those who all their lives were held in slavery by their fear of death. What does it mean to be enslaved, all our lives, to the fear of death? And why is this fear described as the power of the devil? And most importantly, how are we--as individuals and as faith communities--to be set free from this slavery to death?In another creative interdisciplinary fusion, Richard Beck blends Eastern Orthodox perspectives, biblical text, existential psychology, and contemporary theology to describe our slavery to the fear of death, a slavery rooted in the basic anxieties of self-preservation and the neurotic anxieties at the root of our self-esteem. Driven by anxiety--enslaved to the fear of death--we are revealed to be morally and spiritually vulnerable as the sting of death is sin. Beck argues that in the face of this predicament, resurrection is experienced as liberation from the slavery of death in the martyrological, eccentric, cruciform, and communal capacity to overcome fear in living fully and sacrificially for others. |
final fantasy tactics ultima: Shaman’s Crossing (The Soldier Son Trilogy, Book 1) Robin Hobb, 2008-09-04 ‘Fantasy as it ought to be written’ George R.R. Martin |
final fantasy tactics ultima: Final Fantasy VIII Official Strategy Guide David Cassady, 1999 BradyGAMES-Final Fantasy VIII Official Strategy Guide Features: Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps! The ONLY Official Guide! Platform: PlayStation Genre: RPG |
final fantasy tactics ultima: Final Fantasy XV Piggyback, 2016-09-30 |
final fantasy tactics ultima: Official Final Fantasy VII Strategy Guide David Cassady, 1997 With this guide, gamers can save the world from an evil corporation which is siphoning off energy from the planet. Complete walkthroughs and all the maps help players navigate the game. Character descriptions, and complete lists of items, monsters and magic are included. |
final fantasy tactics ultima: Tales from the Loop - Out of Time Free League Publishing, 2019-10 There are rumors of a mechanical contraption that roams around the fields outside the small communities of the Mälaren Islands. At the same time, flyers asking for information on lost pets are increasing on the bulletin board outside the grocery store. On TV, the weatherman speaks of random storm gusts - and hasn't there been severely bad weather the past few nights? This is the beginning of a series of mysteries that lead the children out into the wilderness of The Loop and down into its secret tunnels. But what does this all have to do with the long-awaited summer camp, the magnetrine ship Susi Talvi, and the 1969 moon landing? This is a 124-page full-color hardback module to the multiple award-winning Tales from the Loop roleplaying game. Made in the UK. |
final fantasy tactics ultima: A Memory of Light Robert Jordan, Brandon Sanderson, 2013-04-09 The Wheel of Time is now an original series on Prime Video, starring Rosamund Pike as Moiraine! With Robert Jordan’s untimely passing in 2007, Brandon Sanderson, the New York Times bestselling author of the Mistborn novels and the Stormlight Archive, was chosen by Jordan’s editor—his wife, Harriet McDougal—to complete the final volume in The Wheel of Time®, later expanded to three books. In A Memory of Light, the fourteenth and concluding novel in Jordan’s #1 New York Times bestselling epic fantasy series, the armies of Light gather to fight in Tarmon Gai’don, the Last Battle, to save the Westland nations from the shadow forces of the Dark One. Rand al’Thor, the Dragon Reborn, is ready to fulfill his destiny. To defeat the enemy that threatens them all, he must convince his reluctant allies that his plan—as foolhardy and dangerous as it appears—is their only chance to stop the Dark One’s ascension and secure a lasting peace. But if Rand’s course of action fails, the world will be engulfed in shadow. Across the land, Mat, Perrin, and Egwene engage in battle with Shadowspawn, Trollocs, Darkfriends, and other creatures of the Blight. Sacrifices are made, lives are lost, but victory is unassured. For when Rand confronts the Dark One in Shayol Ghul, he is bombarded with conflicting visions of the future that reveal there is more at stake for humanity than winning the war. Since its debut in 1990, The Wheel of Time® by Robert Jordan has captivated millions of readers around the globe with its scope, originality, and compelling characters. The last six books in series were all instant #1 New York Times bestsellers, and The Eye of the World was named one of America's best-loved novels by PBS's The Great American Read. The Wheel of Time® New Spring: The Novel #1 The Eye of the World #2 The Great Hunt #3 The Dragon Reborn #4 The Shadow Rising #5 The Fires of Heaven #6 Lord of Chaos #7 A Crown of Swords #8 The Path of Daggers #9 Winter's Heart #10 Crossroads of Twilight #11 Knife of Dreams By Robert Jordan and Brandon Sanderson #12 The Gathering Storm #13 Towers of Midnight #14 A Memory of Light By Robert Jordan and Teresa Patterson The World of Robert Jordan's The Wheel of Time By Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria Simons The Wheel of Time Companion By Robert Jordan and Amy Romanczuk Patterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
final fantasy tactics ultima: Red Queen Victoria Aveyard, 2015-02-10 The #1 New York Times bestselling series! Red Queen, by #1 New York Times bestselling author Victoria Aveyard, is a sweeping tale of power, intrigue, and betrayal, perfect for fans of George R.R. Martin’s Game of Thrones series. Mare Barrow's world is divided by blood—those with common, Red blood serve the Silver-blooded elite, who are gifted with superhuman abilities. Mare is a Red, scraping by as a thief in a poor, rural village, until a twist of fate throws her in front of the Silver court. Before the king, princes, and all the nobles, she discovers she has an ability of her own. To cover up this impossibility, the king forces her to play the role of a lost Silver princess and betroths her to one of his own sons. As Mare is drawn further into the Silver world, she risks everything and uses her new position to help the Scarlet Guard—a growing Red rebellion—even as her heart tugs her in an impossible direction. One wrong move can lead to her death, but in the dangerous game she plays, the only certainty is betrayal. Discover more wonders in the world of Red Queen with Broken Throne: A Red Queen Collection, a companion novel with stories from fan favorites and new voices, featuring never-before-seen maps, flags, bonus scenes, journal entries, and much more exclusive content! Plus don't miss Realm Breaker! Irresistibly action-packed and full of lethal surprises, this stunning fantasy series from Victoria Aveyard, #1 New York Times bestselling author of the Red Queen series, begins where hope is lost and asks: When the heroes have fallen, who will take up the sword? |
final fantasy tactics ultima: Valdor: Birth of the Imperium Chris Wraight, 2020-03-31 Explore the history of one of the most well known heroes of the Imperium in this awesome new novel from Chris Wraight. Constantin Valdor. It is a name that brings forth images of heroism, honour and peerless duty. For it is he who commands the will of the Legio Custodes that most esteemed and dedicated cadre of elite warriors. He is the Emperor’s sword, His shield, His banner and he knows no equal. Clad in shining auramite, his fist clenched around the haft of his Guardian Spear, he is the bulwark against all enemies of the throne, within or without. Nearing the end of the wars of Unity, Valdor’s courage and purpose is put to the test as never before. The petty warlords and tyrants of Old Earth have been all but vanquished, and the Emperor’s armies are triumphant. What now for the nascent Imperium and what fate its forgotten soldiers, its Thunder Warriors and armies of Unity? A new force is rising, one which shall eclipse all others and open the way to the stars. But change on Terra is seldom bloodless and for progress to be ensured darker deeds are necessary. |
final fantasy tactics ultima: I Am Error Nathan Altice, 2017-09-08 The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled. |
final fantasy tactics ultima: An Altar on the Village Green Nathan Hall, 2021-07-03 If one suffers, I suffer. If one is chained, I am chained. My faith called me to become a Lance. My compassion drew me into one of the fallen lands. Through my connection with the Chained God, I alone can find and destroy the Horror that stains the land. Death can no longer chain me. But I couldn't have imagined the madness waiting for me in this village. I'm not sure my faith can withstand the secrets I'll uncover. Or that my compassion can survive the violence to come. This Horror may swallow me whole. Death can no longer free me. A creature stalks in the dark. Buildings burn. People die. An altar has been built on the village green. |
final fantasy tactics ultima: The Official Book of Ultima Shay Addams, 1992 |
final fantasy tactics ultima: Final Fantasy Tactics Elizabeth Hollinger, James Ratkos, 1998-01-01 Battle-by-battle strategies 70 battle maps in 3D! All treasures, secret places, and hidden items revealed Statistical information for action, reaction, and movement skills for every job class Discover how to play FF VII's Cloud Strife!About the Authors Elizabeth Hollinger still has fond memories of playing video games with her mother and sister in the wee hours of the morning before catching the bus to go to school. She swears that this latest trek through childhood is prompted only by the Japanese game manuals she translates for friends (both real and web-based). Really. James M. Ratkos still finds time to fuss over the appearance of the website he and Beth maintain when not stressed out by his full-time job. In his spare time, he enjoys mountain biking through the huge, uh, hills in Michigan. |
final fantasy tactics ultima: Beowulf , 2012-03-01 Finest heroic poem in Old English celebrates the exploits of Beowulf, a young nobleman of southern Sweden. Combines myth, Christian and pagan elements, and history into a powerful narrative. Genealogies. |
final fantasy tactics ultima: Lightning Returns: Final Fantasy XIII Piggyback, 2014 Provides a guide to the game that covers both the main and side quests, featuring walkthroughs, secrets, and unlockables. |
final fantasy tactics ultima: Final Fantasy and Philosophy Jason P. Blahuta, Michel S. Beaulieu, 2009-09-22 An unauthorized look behind one of the greatest video game franchises of all time, Final Fantasy The Final Fantasy universe is packed with compelling characters and incredible storylines. In this book, you'll take a fascinating look at the deeper issues that Final Fantasy forces players to think about while trying to battle their way to the next level, such as: Does Cloud really exist (or should we really care)? Is Kefka really insane? Are Moogles part of a socialist conspiracy? Does the end of the game justify the means? As Mages, Moogles, fiends, and Kefka are mashed together with the likes of Machiavelli, Marx, Foucault, and Kafka, you'll delve into crucial topics such as madness, nihilism, environmental ethics, Shintoism, the purpose of life, and much more. Examines the philosophical issues behind one of the world's oldest and most popular video-game series Offers new perspectives on Final Fantasy characters and themes Gives you a psychological advantage--or at least a philosophical one--against your Final Fantasy enemies Allows you to apply the wisdom of centuries of philosophy to any game in the series, including Final Fantasy XIII Guaranteed to add a new dimension to your understanding of the Final Fantasy universe, this book is the ultimate companion to the ultimate video-game series. |
final fantasy tactics ultima: Game Design Foundations Roger Pedersen, 2009-06-23 Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the One Pager document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry. |
final fantasy tactics ultima: The Ultimate Sniper Major John Plaster, 2006-01-01 Through revised text, new photos, specialised illustrations, updated charts and additional information sidebars, The Ultimate Sniper once again thoroughly details the three great skill areas of sniping; marksmanship, fieldcraft and tactics. |
final fantasy tactics ultima: Monster: Final Fantasy VIII Brent Maynard, |
FINAL Definition & Meaning - Merriam-Webster
last, final, terminal, ultimate mean following all others (as in time, order, or importance). last applies to something that comes at the end of a series but does not always imply that the …
Stanley Cup Final 2025 results, score: Panthers take pivotal Game …
3 days ago · Stanley Cup Final 2025 results, score: Panthers take pivotal Game 5 vs. Oilers with Brad Marchand's two goals The veteran has continued his incredible run of play through the …
FINAL | definition in the Cambridge English Dictionary
FINAL meaning: 1. last: 2. used when you are talking about what is most important or true in a situation: 3…. Learn more.
Final - definition of final by The Free Dictionary
final - conclusive in a process or progression; "the final answer"; "a last resort"; "the net result"
FINAL Definition & Meaning | Dictionary.com
Final definition: pertaining to or coming at the end; last in place, order, or time.. See examples of FINAL used in a sentence.
Final Definition & Meaning - YourDictionary
Final definition: Forming or occurring at the end; last.
final - Wiktionary, the free dictionary
May 17, 2025 · Respecting an end or object to be gained; respecting the purpose or ultimate end in view. (grammar) Expressing purpose; as in the term final clause. (linguistics) Word-final; …
FINAL Synonyms: 180 Similar and Opposite Words - Merriam-Webster
Some common synonyms of final are last, terminal, and ultimate. While all these words mean "following all others (as in time, order, or importance)," final applies to that which definitely …
FINAL | definition in the Cambridge Learner’s Dictionary
FINAL meaning: 1. last in a series or coming at the end of something: 2. If a decision, agreement, or answer is…. Learn more.
How to watch Oilers-Panthers in Game 6 of the Stanley Cup Final
Jun 19, 2025 · The Panthers are moneyline favorites, with odds at -155 to the Oilers at +130. If necessary, Game 7 will take place Friday, June 20, at 8 p.m. ET from Rogers Place in …
FINAL Definition & Meaning - Merriam-Webster
last, final, terminal, ultimate mean following all others (as in time, order, or importance). last applies to something that comes at …
Stanley Cup Final 2025 results, score: Panthers take pivotal Gam…
3 days ago · Stanley Cup Final 2025 results, score: Panthers take pivotal Game 5 vs. Oilers with Brad Marchand's two goals The veteran has continued his incredible run of play through the playoffs with Florida
FINAL | definition in the Cambridge English Dictionary
FINAL meaning: 1. last: 2. used when you are talking about what is most important or true in a situation: 3…. Learn more.
Final - definition of final by The Free Dictionary
final - conclusive in a process or progression; "the final answer"; "a last resort"; "the net result"
FINAL Definition & Meaning | Dictionary.com
Final definition: pertaining to or coming at the end; last in place, order, or time.. See examples of FINAL used in a sentence.