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doki doki literature club update: Unbury Carol Josh Malerman, 2018-04-10 The New York Times bestselling author of Bird Box returns with a supernatural thriller of love, redemption, and murder. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY NEWSWEEK “This one haunts you for reasons you can’t quite put your finger on. . . . [Josh Malerman] defies categories and comparisons with other writers.”—Kirkus Reviews Carol Evers is a woman with a dark secret. She has died many times . . . but her many deaths are not final: They are comas, a waking slumber indistinguishable from death, each lasting days. Only two people know of Carol’s eerie condition. One is her husband, Dwight, who married Carol for her fortune, and—when she lapses into another coma—plots to seize it by proclaiming her dead and quickly burying her . . . alive. The other is her lost love, the infamous outlaw James Moxie. When word of Carol’s dreadful fate reaches him, Moxie rides the Trail again to save his beloved from an early, unnatural grave. And all the while, awake and aware, Carol fights to free herself from the crippling darkness that binds her—summoning her own fierce will to survive. As the players in this drama of life and death fight to decide her fate, Carol must in the end battle to save herself. The haunting story of a woman literally bringing herself back from the dead, Unbury Carol is a twisted take on the Sleeping Beauty fairy tale that will stay with you long after you’ve turned the final page. Praise for Unbury Carol “Fantastically clever. A breakneck ride to save a life already lost, proving sometimes death is only the beginning.”—J. D. Barker, internationally bestselling author of The Fourth Monkey “Breathtaking and menacing . . . an intricately plotted, lyrical page-turner about love, betrayal, revenge, and the primal fear of being buried alive.”—Booklist (starred review) “Unbury Carol is a Poe story set in the weird West we all carry inside us, and it not only hits the ground running, it digs into that ground, too. About six wonderful feet.”—Stephen Graham Jones, author of Mongrels “Bleakly lyrical à la Cormac McCarthy and Flannery O’Connor.”—Library Journal (starred review) “With vivid prose and characters that leap off the page, guns a-blazing, Unbury Carol creates its own lingering legend, dragging you along like an obstinate horse toward a righteous storm of an ending.”—Delilah S. Dawson, New York Times bestselling author of Star Wars: Phasma |
doki doki literature club update: The Feast of Fiction Kitchen Jimmy Wong, Ashley Adams, 2020-04-28 Recipes from Feast of Fiction, the innovative YouTube show featuring fantastical and fictional recipes inspired by books, movies, comics, video games, and more. Fans of Feast of Fiction have been clamoring for a cookbook since the channel debuted in 2011. Now it’s here! Just as they do on the small screen, hosts Jimmy Wong and Ashley Adams whip up their real-life interpretation of fictional dishes to pay homage in a genuine, geeky, and lively way. Jimmy brings a wealth of gamer and nerd cred to the table, and baker extraordinaire Ashley provides the culinary wisdom. The quirky duo offer an array of creative and simple recipes, featuring dishes inspired by favorites such as Star Trek and Adventure Time, as well as Butterbeer (Harry Potter), A Hobbit’s Second Breakfast, Mini “Dehydrated” Pizzas (Back to the Future), Sansa’s Lemon Cakes (Game of Thrones), and dishes from the niches of gaming, comics, and animation such as Fire Flakes (Avatar), Poke Puffs (Pokemon), and Heart Potions (The Legend of Zelda). With 55 unique and awesome dishes, this long-awaited cookbook will help inspire a pop culture dinner party, a fun night at home with family and friends, or an evening on the couch thinking about what you could be cooking! |
doki doki literature club update: The Witcher Volume 1 Paul Tobin, 2014-10-07 Travelling near the edge of the Brokilon forest, monster hunter Geralt meets a widowed fisherman who's dead and murderous wife resides in a eerie mansion known as the House of Glass, which seems to have endless rooms, nothing to fill them with, and horror around every corner. |
doki doki literature club update: Taming Gaming Andy Robertson, 2021-01-21 Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family. |
doki doki literature club update: Feed M. T. Anderson, 2010-05-11 Identity crises, consumerism, and star-crossed teenage love in a futuristic society where people connect to the Internet via feeds implanted in their brains. Winner of the LA Times Book Prize. For Titus and his friends, it started out like any ordinary trip to the moon - a chance to party during spring break and play around with some stupid low-grav at the Ricochet Lounge. But that was before the crazy hacker caused all their feeds to malfunction, sending them to the hospital to lie around with nothing inside their heads for days. And it was before Titus met Violet, a beautiful, brainy teenage girl who knows something about what it’s like to live without the feed-and about resisting its omnipresent ability to categorize human thoughts and desires. Following in the footsteps of George Orwell, Anthony Burgess, and Kurt Vonnegut, Jr., M. T. Anderson has created a brave new world - and a hilarious new lingo - sure to appeal to anyone who appreciates smart satire, futuristic fiction laced with humor, or any story featuring skin lesions as a fashion statement. |
doki doki literature club update: Without a Trace Carolyn Keene, 2012-04-24 Hi, I'm Nancy Drew, and I've got a case to crack. Actually make that two cases. First a gorgeous Fabergé egg has been stolen. Who would have the heart to snatch such a precious family heirloom from someone new to town? Some housewarming that is! And if this isn't enough to keep me busy, someone's running through gardens and stomping on all the zucchinis. Needless to say, it's a big mess -- in more ways than one. Especially for Mr. Safer, who is suspected of squishing the squash. I'm pretty sure Mr. Safer's innocent. But who's the real vegetable vandal? |
doki doki literature club update: Auburn Eyes Cory Corson, 2019-12-15 In the sleepy Japanese town of Shimaoka, a young woman learns the value of her voice and the power of empathy. That feelings are both mentionable and manageable, and through a deeper understanding of one another we can grow to better appreciate our friends and loved ones. The tumultuous time of young adulthood is hard for everyone, especially when someone lacks the support system that we all need in order to survive and develop into more kind individuals.A heartfelt story that focuses on romance and the importance of interpersonal relationships. Auburn Eyes also delves deep into emotional and psychological issues that many people go through, such as depression and anxiety.Because sometimes all that someone really needs, is someone else to be there for them. To let them know that they are unique, and that they can be loved for being just the way they are. |
doki doki literature club update: The Truth that Killed Georgi Markov, 1984 When we heard that a political refugee had been killed in London by an assassin using an umbrella gun, we wondered what was behind it. This book is the story, and Georgi Markov was the refugee. He was a member of Bulgaria's ruling elite, and moved in the highest circles. When he wrote his memoirs, not complimentary, his life was forfeit. |
doki doki literature club update: The Billboard Natalie Y. Moore, 2022-03-08 The Billboard is about a fictional Black women’s clinic in Chicago’s Englewood neighborhood on the South Side and its fight with a local gadfly running for City Council who puts up a provocative billboard: “Abortion is genocide. The most dangerous place for a Black child is his mother’s womb,” spurring on the clinic to fight back with their own provocative sign: “Black women take care of their families by taking care of themselves. Abortion is self-care. #Trust Black Women.” The book also has a foreword and afterword and Q&A with a founder of reproductive justice. As a play and book, The Billboard is a cultural force that treats abortion as more than pro-life or pro-choice. |
doki doki literature club update: The Nirvana Effect Brian Pinkerton, 2021-04-20 “Fans of stories centered on the conflict between the virtual and the real will find plenty to enjoy.” — Publishers Weekly No one goes out anymore. Society is sheltered indoors. The economy is in ruins. People spend their lives addicted to a breakthrough virtual reality technology, desperate for escapism in a troubled world. The Nirvana Effect has taken over. Aaron and Clarissa are members of a subculture of realists who resist the lure of a fake utopia. They watch in horror as the technology spreads across the country with willing participants who easily forgo their freedoms for false pleasures. When the young couple discovers a plot to enforce compliance for mind control, the battle for free will begins. What started as a playful diversion turns deadly. The future of the human race is at stake. FLAME TREE PRESS is the new fiction imprint of Flame Tree Publishing. Launched in 2018 the list brings together brilliant new authors and the more established; the award winners, and exciting, original voices. |
doki doki literature club update: Dream Daddy #1 Wendy Xu, Ryan Maniulit, 2018-08-29 Much Abird About Nothing. It’s college reunion time! Who’d have thought that it's already been fifteen years since Keg-Stand Craig and the new Dad on the block went to college? This one’s like a buddy cop comedy, only there are no cops and more avoiding old flames while trying to stifle an existential breakdown, bro. Will you go out with Teacher Dad? Goth Dad? Bad Dad? Oni Press welcomes Dream Daddy, a new comics series based on the acclaimed Game Grumps visual novel video game co-created by Vernon Shaw and Leighton Gray! Dream Daddy: A Dad Dating Simulator invites the player to Maple Bay, where they play as a single Dad new to town and eager to romance other hot Dads. The comic series tells five standalone stories, each focused on different Maple Bay Dads. |
doki doki literature club update: Solving for Why Dr. Mark Shrime, 2022-01-25 From Mercy Ships surgeon Dr. Mark G. Shrime comes an inspiring memoir about finding the answer to life's biggest question—Why?—and about following that answer through remarkable, unlikely places on the road to fulfillment, purpose, and joy. SOLVING FOR WHY chronicles one man's journey to find the answer to the biggest of all life's questions: Why? Following a traumatic car accident, Dr. Shrime—the child of Lebanese immigrants fleeing a civil war, who later became a successful practicing surgeon in Boston—found himself compelled to change the course of his life, determined to find meaning and satisfaction even if it meant diverting from America’s idea of “success.” Featuring stories, insights, and research from his own exceptional life and work, SOLVING FOR WHY is the story of Dr. Shrime's search for—and discovery of—lifelong fulfillment. Now a global surgeon operating on a hospital ship docked off the coast of West Africa and one of the few global experts on surgery in low- and middle-income countries, Dr. Shrime seeks to impart the wisdom of the lessons he’s learned over the course of his search for a life of true contentment. In the tradition of Dr. Paul Farmer's To Repair the World, Dr. Atul Gawande's Better, and Dr. Michele Harper's The Beauty in Breaking, SOLVING FOR WHY combines personal stories with deep, thoughtful research into the challenges of working in modern medicine in the 21st century and the commodification of work in America. A story of discovery and transformation, SOLVING FOR WHY seeks to help readers answer the “why” of their own lives and ultimately find joy outside the status quo. |
doki doki literature club update: The Compendium of Magical Beasts Veronica Wigberht-Blackwater, Melissa Brinks, 2016-09-06 From controversial cryptozoologist and explorer Dr. Veronica Wigberht-Blackwater, The Compendium of Magical Beasts is a definitive field guide that explores the history, biology, and anatomy of mythological creatures. Approaching the fantastic with a scientific eye, Dr. Wigberht-Blackwater explains the history, habits, and biology of each creature's existence with equal attention to detail. Her research is accompanied by stunning scientific illustrations of each specimen's anatomy, providing a comprehensive view of creatures most often dismissed as pure fantasy. Combining biological fact with folklore, cultural studies, and history, this volume is crucial to science both fringe and mainstream. Locked in a dusty attic for almost a century, Dr. Wigberht-Blackwater's trailblazing work was recently discovered by writer Melissa Brinks, who spent months transcribing the journals she found. Brinks joined forces with artist Lily Seika Jones to digitize the doctor's amazingly detailed anatomical diagrams in order to share these revolutionary findings with the world for the first time. The Bestiary: Mermaid, Unicorn, Wild Man, Gnome, Werewolf, Troll, Fairy, Jackalope, Winged Horse, Centaur, Minotaur, Vampire, Dragon, Sea Monsters/Loch Ness/Kraken, Goblin, Sphinx, Phoenix, Harpy, Cyclops, Banshee, Incubus/Succubus, Nymph, Ghoul, Selkie, Kelpie |
doki doki literature club update: The Everything Conversational Japanese Book Molly Hakes, 2004-11-04 With the globalization of business and the advancement of international trade, learning a foreign language is quickly becoming more and more essential for advancement in today’s world. The Everything Conversational Japanese Book teaches you how to master one of the most predominant languages in business and secure you an unparalleled edge in the job market. Understanding cultural references, learning correct pronunciation, and giving an effective introduction are all a cinch with this all-inclusive guide. Featuring exercises and quizzes at the end of each chapter, The Everything Conversational Japanese Book prepares you for any situation and enables you to carry on a basic conversation in very little time. The Everything Conversational Japanese Book helps you: -Use appropriate tone -Master vocabulary -Communicate in a business or casual setting -Respond effectively -Understand and appreciate Japanese culture Whether you’re just visiting Japan or wish to further your career opportunities by learning another language, The Everything Conversational Japanese Book is your jumpstart to speaking Japanese quickly and with confidence. |
doki doki literature club update: Bloodborne Volume 4: The Veil, Torn Asunder Ales Kot, 2020-01-22 The plague of blood-thirsty beasts has struck the city of Yharnam. The world of old gods is bleeding into reality. One traveller seeks truth in the madness, hoping to unlock the secrets of the universe itself… Unveil reality, as writer Ales Kot (Generation Gone, Days of Hate) and artist Piotr Kowalski (Dark Tower, Sex, 30 Days of Night) once again unleash hell in Yharnam. Set in the world of Bloodborne – Fromsoftware/Miyakzaki’s critically acclaimed videogame! Collects Bloodborne #13-16. |
doki doki literature club update: British Generalship on the Western Front 1914-1918 Simon Robbins, 2004-12-17 This book explores how British Army learnt from the pyrrhic victories of 1915-17 and developed the new tactics, leadership and doctrine of combined arms to overcome the tactical stalemate hitherto bedevilling Allied offensives to defeat the |
doki doki literature club update: Meanwhile , 2010-03-01 In this choose-your-own adventure graphic novel, a boy stumbles on the laboratory of a mad scientist who asks him to choose between testing a mind-reading device, a time machine, and a doomsday machine. |
doki doki literature club update: Law, Video Games, Virtual Realities Dale Mitchell, Ashley Pearson, Timothy D. Peters, 2023-10-20 This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists. |
doki doki literature club update: The Anime Encyclopedia Jonathan Clements, Helen McCarthy, 2006 An encyclopedia of Japanese animation and comics made since 1917. |
doki doki literature club update: Appendix N Jeffro Johnson, 2017-06-28 APPENDIX N: The Literary History of Dungeons & Dragons is a detailed and comprehensive investigation of the various works of science fiction and fantasy that game designer Gary Gygax declared to be the primary influences on his seminal role-playing game, Dungeons & Dragons. It is a deep intellectual dive into the literature of SF/F's past that will fascinate any serious role-playing gamer or fan of classic science fiction and fantasy. Author Jeffro Johnson, an expert role-playing gamer, accomplished Dungeon Master and three-time Hugo Award Finalist, critically reviews all 43 works and authors listed by Gygax in the famous appendix. In doing so, he draws a series of intelligent conclusions about the literary gap between past and present that are surprisingly relevant to current events, not only in the fantastic world of role-playing, but the real world in which the players live. |
doki doki literature club update: Your Turn to Die: Majority Vote Death Game, Vol. 1 Nankidai, 2021-04-27 Joe Tazuna has always been the most selfless person Sara Chidouin has ever known, someone she could count on to take a bullet for her. But that trust is put to the test when they wake up restrained to some strange tables and discover Joe holds a key that can set only one of them free. Thus begins a mysterious and sadistic game that will require all of their wits and faith in each other to survive...! |
doki doki literature club update: Loving Monika J. Mitchell, 2018-11-27 'Loving Monika' is a creative non-fiction experiment by twenty-two-year-old author Josh Mitchell. . His debut novella follows a young man's life after leaving University, trying to find love and himself. |
doki doki literature club update: Reverse Design Patrick Holleman, 2019 The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game: Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content. |
doki doki literature club update: The Bruising of Qilwa Naseem Jamnia, 2022-08-09 I loved this gorgeous book about blood magic, chosen family and refugees in a hostile city. Naseem Jamnia has created a rich, complex world. --Charlie Jane Anders, author of All the Birds in the Sky A superb introduction to Jamnia's nuanced and evocative Persian-inspired fantasy. --David Anthony Durham, author of the Acacia Trilogy In this intricately layered debut fantasy, a nonbinary refugee practitioner of blood magic discovers a strange disease causing political rifts in their new homeland. Persian-American author Naseem Jamnia has crafted a gripping narrative with a moving, nuanced exploration of immigration, gender, healing, and family. Powerful and fascinating, The Bruising of Qilwa is the newest arrival in the era of fantasy classics such as the Broken Earth Trilogy, The Four Profound Weaves, and Who Fears Death. Firuz-e Jafari is fortunate enough to have immigrated to the Free Democratic City-State of Qilwa, fleeing the slaughter of other traditional Sassanian blood magic practitioners in their homeland. Despite the status of refugees in their new home, Firuz has a good job at a free healing clinic in Qilwa, working with Kofi, a kindly new employer, and mentoring Afsoneh, a troubled orphan refugee with powerful magic. But Firuz and Kofi have discovered a terrible new disease which leaves mysterious bruises on its victims. The illness is spreading quickly through Qilwa, and there are dangerous accusations of ineptly performed blood magic. In order to survive, Firuz must break a deadly cycle of prejudice, untangle sociopolitical constraints, and find a fresh start for their both their blood and found family. |
doki doki literature club update: The Little Book of Manga Drawing Jeannie Lee, Samantha Whitten, 2018-03-06 In this new series from Walter Foster Publishing, artists and art hobbyists alike will delight in learning a variety of fun and interesting art topics in a portable format boasting a fresh, contemporary design. Filled with open practice pages, creative exercises, and art prompts, The Little Book of Manga Drawing encourages interactivity for immediate results, while also teaching beginners the fundamentals of the featured medium in an engaging and fun way. In The Little Book of Manga Drawing, beginning manga artists and aspiring illustrators will discover a variety of basic manga drawing techniques through step-by-step projects, creative prompts, and engaging ideas to ignite creativity. From learning how to master the proportions and shape of heads and bodies, to understanding how to create personally relevant manga characters, this fun guidebook covers all the basics. After an introduction to the tools you'll use when creating manga, you'll dive into how to draw and colorize your own manga artwork with the help of dozens of techniques and helpful instructions. You'll also learn to draw props, costumes, and color, as well as how to draw manga chibis, to round out this comprehensive book. |
doki doki literature club update: Cooperative Gaming Alayna Cole, Jessica Zammit, 2020-07-15 Description Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games, exploring the issues and solutions within game development, studio management, event planning, and more. It provides people with practical advice about being a marginalized person in the games industry and how to be heard, how studios can support inclusive practices, and events can actively become more accessible to a diverse audience. Key Features • Explores the history of diversity in games • Provides important information around what it is like to be a marginalized person in the industry • Gives practical steps to improve the inclusivity of the industry that are designed to aid in contextualizing and upskilling new developers Author Bios Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ special interest group, and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists, and she has received several other accolades in the industry. Jessica Zammit started writing in 2013 for Start Select Media, and for the next five years she followed her interest in writing about representations of mental health, diversity, and particularly, sexuality in video games. Jessica has been speaking about diversity in games at conventions such as PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author, she is co-chair of the IGDA LGBTQ+ special interest group, and she was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists. |
doki doki literature club update: Pathfinder Lost Omens , 2020-10-27 The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer |
doki doki literature club update: The History and Allure of Interactive Visual Novels Mark Kretzschmar, Sara Raffel, 2023-06-15 Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality. The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels. Whether you're a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked. |
doki doki literature club update: The Infinite Library and Other Stories Victor Fernando R. Ocampo, 2021-10 A commanding force for Southeast Asian speculative fiction, THE INFINITE LIBRARY AND OTHER STORIES reimagines the pasts, presents, and futures of Filipinos and the world around them. This first North American edition features a never-before-anthologized story. Fantastic and lyrical, like glimpses into the infinite potential of the universe.-Ken Liu, author of THE PAPER MENAGERIE AND OTHER STORIES Shortlisted for the 2018 International Rubery Book Award. Making his North American debut, Victor Fernando R. Ocampo in The Infinite Library and Other Stories shows why Southeast Asian speculative fiction is a force to be reckoned with. From a mysteriously timeless interior of a map shop to a space elevator thousands of miles away from the metropole, these 18 stories masterfully straddle manifold layers of Filipino history, identity, and mythology, reconstructing the past and conjuring new futures for the nation and region at large. Ocampo's transnational consciousness brilliantly navigates class, colonialism, and gender in formal experimentations of winning ingenuity. Threaded by the motif of libraries and books, this deliciously enigmatic and labyrinthine collection showcases the infinite power of imagination to mend and make anew. |
doki doki literature club update: Pokemon: Paint with Water , 2020-11 Use a rainbow of colours to bring your favourite Pokemon characters to life! Just dip your paintbrush in water and swirl it in the paint palette on each page. |
doki doki literature club update: Adventure Games Aaron A. Reed, John Murray, Anastasia Salter, 2020-02-20 The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension. |
doki doki literature club update: Game Development with Ren'Py Robert Ciesla, 2019-06-29 Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige (crying game), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction. |
doki doki literature club update: Storm Glass Jeff Wheeler, 2018 From the Wall Street Journal bestselling author of the Kingfountain Series comes the first novel in a bold and richly imagined world. Theirs is a world of opposites. The privileged live in sky manors held aloft by a secretive magic known only as the Mysteries. Below, the earthbound poor are forced into factory work to maintain the engine of commerce. Only the wealthy can afford to learn the Mysteries, and they use their knowledge to further lock their hold on society. Cettie Pratt is a waif doomed to the world below, until an admiral attempts to adopt her. But in her new home in the clouds, not everyone treats her as one of the family. Sera Fitzempress is a princess born into power. She yearns to meet the orphan girl she has heard so much about, but her father deems the girl unworthy of his daughter's curiosity. Neither girl feels that she belongs. Each seeks to break free of imposed rules. Now, as Cettie dreams of living above and as Sera is drawn to the world below, they will follow the paths of their own choosing. But both girls will be needed for the coming storm that threatens to overturn both their worlds. |
doki doki literature club update: Flip the Thirst Switch RegDic, 2021-04-08 Everyone's body goes through changes at some point in their lives, but Satsuki's situation is anything but normal! As the daughter of a vampire and a succubus, Satsuki's carnal cravings start to grow as her body demands fluids from those around her! Luckily, she has her childhood friend Kazuma watching her back to make sure she doesn't cross the line, but quick licks of sweat are no longer cutting it. Kazuma suggests semen could curb her appetite, and is willing to take one for the team, but he might soon regret his offer once her demon switch is flipped! |
doki doki literature club update: Warriors and Witches and Damn Rebel Bitches Mairi Kidd, 2019 This book begins with a challenge. Take a five-year-old girl growing up in Scotland in 2019. Where might you find Scottish women to inspire her? The further back in history you go, the more of a struggle it becomes. Warriors and Witches and Damn Rebel Bitches aims to right this wrong. Here are women selected for their wit, wisdom and wickedness, plus the inspiration a modern woman - whether young, old or in between - might take from their experience. |
doki doki literature club update: Ability Machines Sky LaRell Anderson, 2024-07-02 Video games are both physically and cognitively demanding--so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media. |
doki doki literature club update: Odd 1s Out: Doodle Colouring Book James Rallison, 2021-04 Draw, colour and create with Odd 1s Out! Join the world of James Rallison and his cartoon creations in these action-packed pages full of weird and hilarious doodles. Fans of all ages can flex their doodling skills to create an odd world of their very own. |
doki doki literature club update: Broadening Critical Boundaries in Children’s and Young Adult Literature and Culture Amie A. Doughty, 2018-10-30 This collection of essays explores a wealth of topics in children’s and young adult (YA) literature and culture. The contributions include an examination of the Watchbird cartoons by Munro Leaf and their attempts to teach morals and manners; an ethnographic study about the role of public youth librarians; and an exploration of the role popular video games can play in the secondary classroom. Other topics investigated here encompass the presentation of environmentalism in Hayao Miyazaki’s films, psychological analyses, and the role of race, gender, and culture in children’s and YA literature. |
doki doki literature club update: Nature Drawing and Design Frank Steeley, 2018-08-18 Drawing & Coloring book |
doki doki literature club update: Delicious Pixels Agata Waszkiewicz, 2022-06-06 Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters. |
Doki (TV series) - Wikipedia
Doki (voiced by Griffin Hook in seasons 1–2 and William Romain in season 3) is an inquisitive 6-year-old dalmatian dog, whose love of adventure makes very crazy situations absolutely no …
Doki Doki Literature Club!
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …
Doki Doki Literature Club! on Steam
Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club member, you can help me make that dream come …
Doki - The Complete Series (HD) - Archive.org
Apr 15, 2013 · Here is every episode of the "Doki" TV series program in HD! This was made to archive everything from this wonderful show.
Doki (character) | Dokipedia in English | Fandom
Doki is a six-year old dog. He is the main protagonist in the show of the same name who is based off the mascot of Discovery Kids Latin America, and is one of the six protagonists as well as …
Doki (TV Series 2009–2019) - IMDb
Doki: Created by Susan Hart, John Hardman. With Katie Grant, Sarah Sheppard, Lucas Kalechstein, Tara Emo. Doki and his friends explore the world and learn how things work.
Doki TV Series - YouTube
Welcome to the Doki channel on YouTube! Where you can watch all of your favourite episodes of Doki! A curious, optimistic dog, Doki is always ready for adventure.
Doki Doki Literature Club! by Team Salvato - Itch.io
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …
Doki Doki Literature Club! - Wikipedia
Doki Doki Literature Club! received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre. The game also inspired …
Doki Doki Literature Club Plus!
Doki Doki Literature Club Plus! (abbreviated as DDLC Plus or DDLC+ ) is a paid expansion of Doki Doki Literature Club! co-developed by Team Salvato and Serenity Forge , the latter also …
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Globally, Walmart, Sam’s Club and the Walmart Foundation gave $1.4 billion in cash and in-kind contributions during fiscal year ending Jan. 31, 2015. And, we did it one grant and one …
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to define what “literature” is or what makes something “liter-ary,” no one has successfully defined literature in such a way that it accounts for the complexities of language and the wide …
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1310 Club Leadership Handbook - toastmasters123.org
want to view, update, or print information. From Club Central you can: • Submit Membership Applications (new/dual/reinstated)—transfer appli-cations cannot be submitted via Club Central …
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Reviews on Long COVID: a scope of the literature.:Update …
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Profile update Preallocated Form - Qatar Airways
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an Internet connection, search for update packages, and generate a list of update packages for further installation. • System Update and Update Retriever If you use System Update and …
Club Roles and Responsibilities - ODwyers GAA Club
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Review Article Natural product medicines: A literature update
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Bariatric venous thromboembolism prophylaxis: an update …
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Cambridge International AS & A Level Literature in English …
Literature in English 9695, and to show how different levels of candidates’ performance (high, middle and low) relate to the subject’s curriculum and assessment objectives. In this booklet, …
ERS literature update November-December 2024 ERS l
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UPDATE APPROACHES AND METHODS FOR DIGITAL …
www.itcon.org - Journal of Information Technology in Construction - ISSN 1874-4753 ITcon Vol. 27 (2022), Hellmuth, pg. 191 UPDATE APPROACHES AND METHODS FOR DIGITAL …