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doki doki literature club length: Game Development Essentials: An Introduction (4th Edition) Jeannie Novak, 2022-02-22 The fourth edition of Game Development Essentials: An Introduction takes readers on a fascinating journey through the game development process and the industry itself. This thoroughly updated, highly anticipated new edition includes 12 chapters divided into three parts: The chapters in Part I explore game development history, platforms, genres, and player stats. Part II delves into content creation and concepts behind story and character development, gameplay, level design, interface design, and audio. Finally, Part III focuses on team roles, production, management, and marketing. All the current industry trends and technologies are covered-including: next-generation platforms PlayStation 5 and Xbox Series X/S; usability and accessibility; virtual, mixed, and augmented reality; and development tools and techniques. Game Development Essentials: An Introduction is the starting point for anyone who's interested in learning everything there is to know about the thriving, fast-moving game industry. • High-impact game screenshots, photos, diagrams, and illustrations. • Revealing case studies, profiles, quotes, and tips contributed by industry experts. • Insightful objectives, exercises, notes, and sidebars that help readers hone their critical thinking skills. |
doki doki literature club length: Ability Machines Sky LaRell Anderson, 2024-07-02 Video games are both physically and cognitively demanding—so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media. |
doki doki literature club length: The Digital Gaming Handbook Roberto Dillon, 2020-07-15 The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development. |
doki doki literature club length: Fictional Practices of Spirituality I Leonardo Marcato, Felix Schniz, 2023-11-30 »Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations. |
doki doki literature club length: The Feast of Fiction Kitchen Jimmy Wong, Ashley Adams, 2020-04-28 Recipes from Feast of Fiction, the innovative YouTube show featuring fantastical and fictional recipes inspired by books, movies, comics, video games, and more. Fans of Feast of Fiction have been clamoring for a cookbook since the channel debuted in 2011. Now it’s here! Just as they do on the small screen, hosts Jimmy Wong and Ashley Adams whip up their real-life interpretation of fictional dishes to pay homage in a genuine, geeky, and lively way. Jimmy brings a wealth of gamer and nerd cred to the table, and baker extraordinaire Ashley provides the culinary wisdom. The quirky duo offer an array of creative and simple recipes, featuring dishes inspired by favorites such as Star Trek and Adventure Time, as well as Butterbeer (Harry Potter), A Hobbit’s Second Breakfast, Mini “Dehydrated” Pizzas (Back to the Future), Sansa’s Lemon Cakes (Game of Thrones), and dishes from the niches of gaming, comics, and animation such as Fire Flakes (Avatar), Poke Puffs (Pokemon), and Heart Potions (The Legend of Zelda). With 55 unique and awesome dishes, this long-awaited cookbook will help inspire a pop culture dinner party, a fun night at home with family and friends, or an evening on the couch thinking about what you could be cooking! |
doki doki literature club length: Auburn Eyes Cory Corson, 2019-12-15 In the sleepy Japanese town of Shimaoka, a young woman learns the value of her voice and the power of empathy. That feelings are both mentionable and manageable, and through a deeper understanding of one another we can grow to better appreciate our friends and loved ones. The tumultuous time of young adulthood is hard for everyone, especially when someone lacks the support system that we all need in order to survive and develop into more kind individuals.A heartfelt story that focuses on romance and the importance of interpersonal relationships. Auburn Eyes also delves deep into emotional and psychological issues that many people go through, such as depression and anxiety.Because sometimes all that someone really needs, is someone else to be there for them. To let them know that they are unique, and that they can be loved for being just the way they are. |
doki doki literature club length: Reverse Design Patrick Holleman, 2019 The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game: Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content. |
doki doki literature club length: Hearts of the City Herbert Muschamp, 2009-11-17 From the late Herbert Muschamp, the former architecture critic of The New York Times and one of the most outspoken and influential voices in architectural criticism, a collection of his best work. The pieces here—from The New Republic, Artforum, and The New York Times—reveal how Muschamp’s views were both ahead of their time and timeless. He often wrote about how the right architecture could be inspiring and uplifting, and he uniquely drew on film, literature, and popular culture to write pieces that were passionate and often personal, changing the landscape of architectural criticism in the process. These columns made architecture a subject accessible to everyone at a moment when, because of the heated debate between modernists and postmodernists, architecture had become part of a larger public dialogue. One of the most courageous and engaged voices in his field, he devoted many columns at the Times to the lack of serious new architecture in this country, and particularly in New York, and spoke out against the agenda of developers. He departed from the usual dry, didactic style of much architectural writing to playfully, for example, compare Frank Gehry’s Guggenheim Bilbao to the body of Marilyn Monroe or to wax poetic about a new design for Manhattan’s manhole covers. One sees in this collection that Muschamp championed early on the work of Frank Gehry, Rem Koolhaas, Zaha Hadid, Thom Payne, Frank Israel, Jean Nouvel, and Santiago Calatrava, among others, and was drawn to the theoretical writings of such architects as Peter Eisenman. Published here for the first time is the uncut version of his brilliant and poignant essay about gay culture and Edward Durrell Stone’s museum at 2 Columbus Circle. Fragments from the book he left unfinished, whose title we took for this collection—“A Dozen Years,” “Metroscope,” and “Atomic Secrets”—are also included. Hearts of the City is dazzling writing from a humanistic thinker whose work changed forever the way we think about our cities—and the buildings in them. |
doki doki literature club length: The Little Book of Manga Drawing Jeannie Lee, Samantha Whitten, 2018-03-06 In this new series from Walter Foster Publishing, artists and art hobbyists alike will delight in learning a variety of fun and interesting art topics in a portable format boasting a fresh, contemporary design. Filled with open practice pages, creative exercises, and art prompts, The Little Book of Manga Drawing encourages interactivity for immediate results, while also teaching beginners the fundamentals of the featured medium in an engaging and fun way. In The Little Book of Manga Drawing, beginning manga artists and aspiring illustrators will discover a variety of basic manga drawing techniques through step-by-step projects, creative prompts, and engaging ideas to ignite creativity. From learning how to master the proportions and shape of heads and bodies, to understanding how to create personally relevant manga characters, this fun guidebook covers all the basics. After an introduction to the tools you'll use when creating manga, you'll dive into how to draw and colorize your own manga artwork with the help of dozens of techniques and helpful instructions. You'll also learn to draw props, costumes, and color, as well as how to draw manga chibis, to round out this comprehensive book. |
doki doki literature club length: Will Destroy the Galaxy for Cash Yahtzee Croshaw, 2020-11-17 Will Destroy the Galaxy for Cash is the follow up tale to Will Save the Galaxy for Food from the mind of writer Yahtzee Croshaw (Mogworld, Jam, Differently Morphous). With the age of heroic star pilots and galactic villains completely killed by quantum teleportation, the ex-star pilot currently named Dashford Pierce is struggling to find his identity in a changing universe. Then, a face from his past returns and makes him an offer he can't refuse: take part in just one small, slightly illegal, heist, and not only will he have the means to start the new life he craves, but also save his childhood hero from certain death. What could go wrong? If you need to ask--you don't know Dashford Pierce. Before long, Pierce is surrounded by peril, and forced to partner with the very same supervillains he'd spent his heroic career thwarting. But when he's confronted by the uncomfortable truth that star pilots might not have been the force for good, they had intended to be, he begins to wonder if the villains hadn't had the right idea all along... |
doki doki literature club length: Futu. Re Dmitry Glukhovsky, 2015-10-05 'A worthy successor to '1984' and 'Brave New World'' - PLAYBOY What would I do for eternal life? Discoveries made within our lifetime will allow people to remain young forever. There is no more death. Our children will never die. Welcome to a world inhabited by people who are perfectly healthy, beautiful and eternally young. Every utopia has its shadowy backstreets. Someone has to make sure that overpopulation doesn't bring the wonderful world of the future crashing down. Someone has to make people forget their animal instincts and live in a fitting way for immortals. Maybe that someone is me? The utopia FUTURE is the first novel after five years' silence from Dmitry Glukhovksy, author of the cult novel METRO 2033. The author's books have been translated into dozens of foreign languages, selling in millions of copies, and have been adapted for the big screen in Hollywood - but none of them will grip you like FUTURE. |
doki doki literature club length: The School for Good and Evil: The Ever Never Handbook Soman Chainani, 2016-07-12 THE SCHOOL FOR GOOD AND EVIL will soon be a major motion picture from Netflix—starring Academy Award winner Charlize Theron, Kerry Washington, Laurence Fishburne, Michelle Yeoh, Sofia Wylie, Sophie Anne Caruso, Jamie Flatters, Earl Cave, Kit Young, and more! Soman Chainani’s New York Times bestselling series The School for Good and Evil returns with The Ever Never Handbook! Gorgeous full-color illustrations bring your favorite characters like Sophie, Agatha, and Tedros back to school through maps, quizzes, alumni portraits, and more. Wish you could go to the School for Good and Evil? Join the ranks of heroes and villains who have walked these hallowed halls and mastered what it takes to succeed in their own fairy tales. Surviving the trials and tribulations of the school is no walk in the park. The Ever Never Handbook is here to help. This handbook equips new students with everything they’ll need to excel at the School for Good and Evil. Good luck! Don't miss the thrilling conclusion to the beloved series, The School for Good and Evil #6: One True King! |
doki doki literature club length: Game Development with Ren'Py Robert Ciesla, 2019-06-29 Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige (crying game), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction. |
doki doki literature club length: The Poetry Home Repair Manual Ted Kooser, 2007-03-01 Recently appointed as the new U. S. Poet Laureate, Ted Kooser has been writing and publishing poetry for more than forty years. In the pages of The Poetry Home Repair Manual, Kooser brings those decades of experience to bear. Here are tools and insights, the instructions (and warnings against instructions) that poets—aspiring or practicing—can use to hone their craft, perhaps into art. Using examples from his own rich literary oeuvre and from the work of a number of successful contemporary poets, the author schools us in the critical relationship between poet and reader, which is fundamental to what Kooser believes is poetry’s ultimate purpose: to reach other people and touch their hearts. Much more than a guidebook to writing and revising poems, this manual has all the comforts and merits of a long and enlightening conversation with a wise and patient old friend—a friend who is willing to share everything he’s learned about the art he’s spent a lifetime learning to execute so well. |
doki doki literature club length: The Compendium of Magical Beasts Veronica Wigberht-Blackwater, Melissa Brinks, 2016-09-06 From controversial cryptozoologist and explorer Dr. Veronica Wigberht-Blackwater, The Compendium of Magical Beasts is a definitive field guide that explores the history, biology, and anatomy of mythological creatures. Approaching the fantastic with a scientific eye, Dr. Wigberht-Blackwater explains the history, habits, and biology of each creature's existence with equal attention to detail. Her research is accompanied by stunning scientific illustrations of each specimen's anatomy, providing a comprehensive view of creatures most often dismissed as pure fantasy. Combining biological fact with folklore, cultural studies, and history, this volume is crucial to science both fringe and mainstream. Locked in a dusty attic for almost a century, Dr. Wigberht-Blackwater's trailblazing work was recently discovered by writer Melissa Brinks, who spent months transcribing the journals she found. Brinks joined forces with artist Lily Seika Jones to digitize the doctor's amazingly detailed anatomical diagrams in order to share these revolutionary findings with the world for the first time. The Bestiary: Mermaid, Unicorn, Wild Man, Gnome, Werewolf, Troll, Fairy, Jackalope, Winged Horse, Centaur, Minotaur, Vampire, Dragon, Sea Monsters/Loch Ness/Kraken, Goblin, Sphinx, Phoenix, Harpy, Cyclops, Banshee, Incubus/Succubus, Nymph, Ghoul, Selkie, Kelpie |
doki doki literature club length: Overlord, Vol. 13 (manga) Kugane Maruyama, Satoshi Oshio, 2021-06-01 With Momon spearheading the charge, the Royal Army finally enters into a pitched battle with Jaldabaoth and his horde of demons—who will come out on top? And, more importantly, what is the true objective of Demiurge’s “Gehenna” plan...?! |
doki doki literature club length: Information Gathering in Classical Greece Frank Santi Russell, 1999 Information Gathering in Classical Greece opens with chapters on tactical, strategic, and covert agents. Methods of communication are explored, from fire-signals to dead-letter drops. Frank Russell categorizes and defines the collectors and sources of information according to their era, methods, and spheres of operation, and he also provides evidence from ancient authors on interrogation and the handling and weighing of information. Counterintelligence is also explored, together with disinformation through leaks and agents. The author concludes this fascinating study with observations on the role that intelligence-gathering has in the kind of democratic society for which Greece has always been famous--Publisher description. |
doki doki literature club length: Essays in Modern Ukrainian History Ivan Lysiak Rudnytsky, 1987 Pp. 283-297, Mykhailo Drahomanov and the Problem of Ukrainian-Jewish Relations, discuss the views of the Russian nationalist as expressed in two articles. In the first (1875) he opposed legal discrimination against Jews, as it was based on medieval prejudice and did not achieve its aim of safeguarding the peasants' interests. The second was a response to the pogroms of 1881-82. He blamed the Russian policy of concentrating the Jews in the Pale of Settlement for Ukrainian-Jewish tensions. He also criticized the Jews as a parasitic class which felt no solidarity with the Ukraine. He saw the solution in a Jewish socialist movement and a federation of Russia and Austro-Hungary, in which Jews would enjoy equal rights. Pp. 299-313, The Problem of Ukrainian-Jewish Relations in Nineteenth-Century Ukrainian Political Thought, discuss the approaches of three Ukrainian thinkers to the Jewish question: Mykola Kostomarov, Mykhailo Drahomanov, and Ivan Franko. Kostomarov published an article in 1862 in Osnova to counter accusations in the Jewish journal Sion against the Ukrainian cultural movement. He supported Jewish emancipation, but accused the Jews of clannishness, indifference to the fate of their country, and acting as instruments of Polish oppression and exploiters of the peasants. Franko was a disciple of Drahomanov; he adopted the idea of Ukrainian independence and advocated Jewish-Ukrainian cooperation. |
doki doki literature club length: I Am Error Nathan Altice, 2017-09-08 The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled. |
doki doki literature club length: The Black Lung Captain Chris Wooding, 2011-07-26 Chris Wooding, author of the thrilling novel Retribution Falls, returns to a fantastical world of spectacular sky battles and high-flying heroics for another epic adventure. Deep in the heart of the Kurg rainforest lies a long-forgotten wreck. On board, behind a magically protected door, an elusive treasure awaits. Good thing Darian Frey, captain of the airship Ketty Jay, has the daemonist Crake on board. Crake is their best chance of getting that door open—if they can sober him up. For a prize this enticing, Frey is willing to brave the legendary monsters of the forbidding island and to ally himself with a partner who’s even less trustworthy than he is. But what’s behind that door is not what any of the fortune hunters expect, any more than they anticipate their fiercest competitor for the treasure—a woman from Frey’s past who also happens to be the most feared pirate in the skies. |
doki doki literature club length: Dream Daddy Leighton Gray, Vernon Shaw, 2019-05-14 “The perfect dose of dreamy and adorable.” - Nerdophiles As seen on The Daily Dot, Engadget, Pride, i09 and more, the Dream Daddy comics are now collected in a trade paperback! Oni Press presents Dream Daddy, a comics series based on the acclaimed Game Grumps visual novel video game! Dream Daddy: A Dad Dating Simulator invites the player to Maple Bay, where they play as a single Dad new to town and eager to romance other hot Dads. The comic series tells five standalone stories, each focused on different Maple Bay Dads, their kids, and their relationships with one another. Dive into entirely new stories featuring the backstories and adventures of your favorite Dads, told by game co-creators Leighton Gray and Vernon Shaw, along with the comic industry's top indie talent like C. Spike Trotman, Josh Trujillo, and Kris Anka! |
doki doki literature club length: Differently Morphous Yahtzee Croshaw, 2019-04-16 Differently Morphous is the latest and greatest tale to emerge from the mind of writer Yahtzee Croshaw (Mogworld, Jam, Will Save the Galaxy for Food). A magical serial killer is on the loose, and gelatinous, otherworldly creatures are infesting the English countryside. Which is making life for the Ministry of Occultism difficult, because magic is supposed to be their best kept secret. After centuries in the shadows, the Ministry is forced to unmask, exposing the country's magical history--and magical citizens--to a brave new world of social media, government scrutiny, and public relations. On the trail of the killer are the Ministry's top agents: a junior operative with a photographic memory (and not much else), a couple of overgrown schoolboys with godlike powers, and a demonstrably insane magician. But as they struggle for results, their superiors at HQ must face the greatest threat the Ministry has ever known: the forces of political correctness . . . |
doki doki literature club length: Brace Yourselves Boys Sally Pattinson, 2014-12-10 Over a two year period I am subjected to five court cases resulting in two consecutive injunction orders, awarded huge council costs and thousands of pounds in fines, eventually I am on trial for committal to prison. My crime? Advertising my cafe on an A board at the end of a quiet side street. Yet in these troubled times of global recession, unemployment and County Council cut backs, small businesses such as mine are struggling to survive. We would expect local government support but in my case instead of help I fall victim to an unscrupulous County Council employee his job title 'Licensing and Enforcement Manager' for East Sussex Highways. I stand up to this bully and when he realises that he has taken on much more than he anticipated, he commandeers other members of staff to join his crusade and uses tax payer's money to fund his obsession in his determination to wreck my business. |
doki doki literature club length: Musashi Eiji Yoshikawa, 2012-08-10 The classic samurai novel about the real exploits of the most famous swordsman. Miyamoto Musashi was the child of an era when Japan was emerging from decades of civil strife. Lured to the great Battle of Sekigahara in 1600 by the hope of becoming a samurai—without really knowing what it meant—he regains consciousness after the battle to find himself lying defeated, dazed and wounded among thousands of the dead and dying. On his way home, he commits a rash act, becomes a fugitive and brings life in his own village to a standstill—until he is captured by a weaponless Zen monk. The lovely Otsu, seeing in Musashi her ideal of manliness, frees him from his tortuous punishment, but he is recaptured and imprisoned. During three years of solitary confinement, he delves into the classics of Japan and China. When he is set free again, he rejects the position of samurai and for the next several years pursues his goal relentlessly, looking neither to left nor to right. Ever so slowly it dawns on him that following the Way of the Sword is not simply a matter of finding a target for his brute strength. Continually striving to perfect his technique, which leads him to a unique style of fighting with two swords simultaneously, he travels far and wide, challenging fighters of many disciplines, taking nature to be his ultimate and severest teacher and undergoing the rigorous training of those who follow the Way. He is supremely successful in his encounters, but in the Art of War he perceives the way of peaceful and prosperous governance and disciplines himself to be a real human being He becomes a reluctant hero to a host of people whose lives he has touched and been touched by. And, inevitably, he has to pit his skill against the naked blade of his greatest rival. Musashi is a novel in the best tradition of Japanese story telling. It is a living story, subtle and imaginative, teeming with memorable characters, many of them historical. Interweaving themes of unrequited love, misguided revenge, filial piety and absolute dedication to the Way of the Samurai, it depicts vividly a world Westerners know only vaguely. Full of gusto and humor, it has an epic quality and universal appeal. The novel was made into a three-part movie by Director Hiroshi Inagai. For more information, visit the Shopping area |
doki doki literature club length: A Play of Bodies Brendan Keogh, 2018-04-06 An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation. |
doki doki literature club length: Waiting For This Sahar Saeidi, 2021-09-09 I'm always thinking about the same thing even when it feels like I'm thinking about 12 very different nuanced things I'm still just thinking about That one thing. I think we all have that. These poems were written during a time when I was reconstructing my perspective of being in this world. A period of reconciliation, primal anger, and often times, meeting the most desperate parts of myself face to face. Letting them have their moment of exhalation. Letting them write the poem. I hope you write yours too. |
doki doki literature club length: Understanding Comics Scott McCloud, 1994-04-27 Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning. |
doki doki literature club length: Angster Gangster OFFSHOOT BOOKS. OFFSHOOT BOOKS, 2019-03-31 Gwen is a brilliant little girl but she is very short-tempered. She gets angry easily and that lands her in trouble time and again. This graphic novel follows Gwens journey as she faces the repercussions of her outbursts. Eventually, Gwen learns to manage her anger with the help of family and friends. Readers facing similar issues will be able to identify with Gwen. Learning from her example, they can find a solution to their own problems. And while doing so, they can use all the activity pages to vent their feelings and anger. |
doki doki literature club length: Japanese Woodblock Prints Andreas Marks, 2012-03-13 Japanese woodblock prints, or ukiyo-e, are the most recognizable Japanese art form. Their massive popularity has spread from Japan to be embraced by a worldwide audience. Covering the period from the beginning of the Japanese woodblock print in the 1680s until the year 1900, Japanese Woodblock Prints provides a detailed survey of all the famous ukiyo-e artists, along with over 500 full-color prints. Unlike previous examinations of this art form, Japanese Woodblock Prints includes detailed histories of the publishers of woodblock prints--who were often the driving force determining which prints, and therefore which artists, would make it into mass circulation for a chance at critical and popular success. Invaluable as a guide for ukiyo-e enthusiasts looking for detailed information about their favorite Japanese woodblock print artists and prints, it is also an ideal introduction for newcomers to the world of the woodblock print. This lavishly illustrated book will be a valued addition to the libraries of scholars, as well as the general art enthusiast. |
doki doki literature club length: A Day with Wilbur Robinson William Joyce, 2017-04-25 While spending the day in the Robinson household, Wilbur’s best friend Lewis helps search for Grandfather Robinson’s missing false teeth in this classic picture book from William Joyce that inspired the Disney animated sci-fi comedy, Meet the Robinsons! No need to knock, just step right in. You’re just in time to two-step with Grandfather Robinson and his dancing frog band. Cousin Laszlo is demonstrating his new antigravity device. And Uncle Art’s flying saucer is parked out back. It seems like all the Robinson relatives are here, so be prepared. And keep your head down…Uncle Gaston is testing out the family cannon. Oh, and watch where you sit, Grandpa’s lost his teeth again. Welcome to the Robinson’s. |
doki doki literature club length: Hanging Out, Messing Around, and Geeking Out Mizuko Ito, Sonja Baumer, Matteo Bittanti, Danah Boyd, Rachel Cody, 2009-10-30 An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis. |
doki doki literature club length: Will Save the Galaxy for Food Yahtzee Croshaw, 2017-02-14 A not-quite epic science fiction adventure about a down-on-his luck galactic pilot caught in a cross-galaxy struggle for survival! Space travel just isn't what it used to be. With the invention of Quantum Teleportation, space heroes aren't needed anymore. When one particularly unlucky ex-adventurer masquerades as famous pilot and hate figure Jacques McKeown, he's sucked into an ever-deepening corporate and political intrigue. Between space pirates, adorable deadly creatures, and a missing fortune in royalties, saving the universe was never this difficult! From the creator of Mogworld and Jam! Benjamin Richard Yahtzee Croshaw is a British-Australian comedic writer, video game journalist, author, and video game developer. He is perhaps best known for his acerbic video game review series, Zero Punctuation, for The Escapist. |
doki doki literature club length: Maria Holic Volume 14 Minari Endou, 2020-08-15 Kanako offers to help the new student council officer expose the secret of the newly crowned council president, little-miss-perfect Mariya. But, right in the middle of her plan, she breaks Mariya's grandmother's rosary. Things suddenly go cold between the two before Mariya's mother makes a surprise appearance. The childhood relationship between Kanako, Shizu, and Mariya is revealed! And while Ame no Kisaki is wrapped up in a Christmas mood, Mariya tries to solve the riddle that his grandmother began. What will happen between Kanako and Mariya? Find out in volume 14 of the high-tension love comedy's grand finale! |
doki doki literature club length: The Baobabs: Pachycauls of Africa, Madagascar and Australia G.E. Wickens, 2008-03-02 This is the only comprehensive account of all eight species in the genus Adansonia. It describes the historical background from the late Roman period to the present. It covers the extraordinary variety of economic uses of baobabs. There are also appendices on vernacular names, gazetteer, economics, nutrition and forest mensuration. This book fills a gap in the botanical literature. It deals with a genus that has fascinated and intrigued scientists and lay persons for centuries. |
doki doki literature club length: Complete Guide to Drawing Action Manga shoco,, Makoto Sawa, 2019-09-03 Whether your character is jumping for joy or grappling with an opponent, this book provides all the essential techniques to draw more lifelike action figures in the classic Japanese manga style. The comprehensive introduction first shows the reader the physical anatomy of male vs. female figures and gives important tips on proportions, perspective and small but often-overlooked details such as the relative differences between male and female hands, fingers and feet. Five subsequent chapters cover over 40 action poses in the following categories: Chapter 1: Action (e.g. running and jumping) Chapter 2: Martial Arts (e.g. punching and kicking) Chapter 3: Interacting (e.g. judo holds and high fives) Chapter 4: Weapons (e.g. swords and knives) Chapter 5: Reacting (e.g. dodging a punch or taking a punch) Each pose and movement is illustrated with a rough sketch outline followed by a highlighted manga drawing containing detailed annotations by the author. After studying the sketches, you practice the drawing techniques at the end of each chapter. Each chapter also provides professional tips on the use of color and shading for greater realism. Special sections contain information and tips on particular topics of interest, such as how to draw clothes, hair and facial expressions or how to create special effects. At the end of the book, an actual 6-page comic strip gives readers the opportunity to practice what they have learned by filling in the missing elements. |
doki doki literature club length: Jam Yahtzee Croshaw, 2018-05-29 We were prepared for an earthquake. We had a flood plan in place. We could even have dealt with zombies. Probably. But no one expected the end to be quite so... sticky... or strawberry scented. Yahtzee Croshaw (Mogworld, Zero Punctuation Reviews) returns to print with a follow-up to his smash-hit debut: Jam, a dark comedy about the one apocalypse no one predicted. * The hilarious new novel by the author of Mogworld! * Croshaw's Zero Punctuation Reviews is the most viewed video game review on the web! * For lovers of bizarre horror and unforgettable characters! [Croshaw is] able to pull off slapstick comedy in print, and that's no easy feat. –ComicsAlliance |
doki doki literature club length: Absolute Power Audrey Chase, Barbara Ann Wright, Claire Jackson, Emily Kay Singer, JD Glass, Jude McLaughlin, Leia Weathington, Mari Kurisato, A. Merc Rustad, Missouri Vaun, Susan Smith, Tristan J. Tarwater, 2016-12-26 So what is evil? What makes a person a “villain?” Is it intent to harm…or is it something deeper than that? Each one of the thirteen authors in this amazing collection has taken a completely different approach to answering this question. They have gone above and beyond expressing the idea of evil and supervillainy. They get to the bottom of why villains are the way they are, and what they hope to gain from it. These are dangerous women wielding Absolute Power… and they’ll be glad to let you know exactly why you should fear them. |
doki doki literature club length: Dr. Babasaheb Ambedkar Bhimrao Ramji Ambedkar, 1992 |
doki doki literature club length: Itchy, Tasty Alex Aniel, 2021-04-15 This is the definitive behind-the-scenes account of Capcom’s horror video game series Resident Evil – one of the most popular, innovative and widely influential franchises of all time. Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4. Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today. |
doki doki literature club length: Eye Tracking in Audiovisual Translation Elisa Perego, 2012 |
Doki (TV series) - Wikipedia
Doki (voiced by Griffin Hook in seasons 1–2 and William Romain in season 3) is an inquisitive 6-year-old dalmatian dog, whose love of adventure makes very crazy situations absolutely no …
Doki Doki Literature Club!
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …
Doki Doki Literature Club! on Steam
Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club member, you can help me make that dream come …
Doki - The Complete Series (HD) - Archive.org
Apr 15, 2013 · Here is every episode of the "Doki" TV series program in HD! This was made to archive everything from this wonderful show.
Doki (character) | Dokipedia in English | Fandom
Doki is a six-year old dog. He is the main protagonist in the show of the same name who is based off the mascot of Discovery Kids Latin America, and is one of the six protagonists as well as …
Doki (TV Series 2009–2019) - IMDb
Doki: Created by Susan Hart, John Hardman. With Katie Grant, Sarah Sheppard, Lucas Kalechstein, Tara Emo. Doki and his friends explore the world and learn how things work.
Doki TV Series - YouTube
Welcome to the Doki channel on YouTube! Where you can watch all of your favourite episodes of Doki! A curious, optimistic dog, Doki is always ready for adventure.
Doki Doki Literature Club! by Team Salvato - Itch.io
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …
Doki Doki Literature Club! - Wikipedia
Doki Doki Literature Club! received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre. The game also inspired …
Doki Doki Literature Club Plus!
Doki Doki Literature Club Plus! (abbreviated as DDLC Plus or DDLC+ ) is a paid expansion of Doki Doki Literature Club! co-developed by Team Salvato and Serenity Forge , the latter also …
Doki (TV series) - Wikipedia
Doki (voiced by Griffin Hook in seasons 1–2 and William Romain in season 3) is an inquisitive 6-year-old dalmatian dog, whose love of adventure makes very crazy situations absolutely no …
Doki Doki Literature Club!
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …
Doki Doki Literature Club! on Steam
Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club member, you can help me make that dream come …
Doki - The Complete Series (HD) - Archive.org
Apr 15, 2013 · Here is every episode of the "Doki" TV series program in HD! This was made to archive everything from this wonderful show.
Doki (character) | Dokipedia in English | Fandom
Doki is a six-year old dog. He is the main protagonist in the show of the same name who is based off the mascot of Discovery Kids Latin America, and is one of the six protagonists as well as …
Doki (TV Series 2009–2019) - IMDb
Doki: Created by Susan Hart, John Hardman. With Katie Grant, Sarah Sheppard, Lucas Kalechstein, Tara Emo. Doki and his friends explore the world and learn how things work.
Doki TV Series - YouTube
Welcome to the Doki channel on YouTube! Where you can watch all of your favourite episodes of Doki! A curious, optimistic dog, Doki is always ready for adventure.
Doki Doki Literature Club! by Team Salvato - Itch.io
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …
Doki Doki Literature Club! - Wikipedia
Doki Doki Literature Club! received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre. The game also inspired …
Doki Doki Literature Club Plus!
Doki Doki Literature Club Plus! (abbreviated as DDLC Plus or DDLC+ ) is a paid expansion of Doki Doki Literature Club! co-developed by Team Salvato and Serenity Forge , the latter also …