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doki doki literature club nude mod: Paratextualizing Games Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, 2021-11-30 Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text? |
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doki doki literature club nude mod: Queerness in Play Todd Harper, Meghan Blythe Adams, Nicholas Taylor, 2018-10-19 Queerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games—as a culture, an industry, and a medium—help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games. |
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doki doki literature club nude mod: Queer Game Studies Bonnie Ruberg, Adrienne Shaw, 2017-03-28 Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games. These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective. Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming. Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim d’Amazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U. |
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doki doki literature club nude mod: Metagaming Stephanie Boluk, Patrick LeMieux, 2017-04-04 The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames. |
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doki doki literature club nude mod: I Will Survive Gloria Gaynor, 2014-03-11 I Will Survive is the story of Gloria Gaynor, America's Queen of Disco. It is the story of riches and fame, despair, and finally salvation. Her meteoric rise to stardom in the mid-1970s was nothing short of phenomenal, and hits poured forth that pushed her to the top of the charts, including Honey Bee, I Got You Under My Skin, Never Can Say Goodbye, and the song that has immortalized her, I Will Survive, which became a #1 international gold seller. With that song, Gloria heralded the international rise of disco that became synonymous with a way of life in the fast lane - the sweaty bodies at Studio 54, the lines of cocaine, the indescribable feeling that you could always be at the top of your game and never come down. But down she came after her early stardom, and problems followed in the wake, including the death of her mother, whose love had anchored the young singer, as well as constant battles with weight, drugs, and alcohol. While her fans always imagined her to be rich, her personal finances collapsed due to poor management; and while many envied her, she felt completely empty inside. In the early 1980s, sustained by her marriage to music publisher Linwood Simon, Gloria took three years off and reflected upon her life. She visited churches and revisited her mother's old Bible. Discovering the world of gospel, she made a commitment to Christ that sustains her to this day. |
doki doki literature club nude mod: Poison Princess Kresley Cole, 2012-10-02 In the aftermath of a cataclysmic event, 16-year-old Evie, from a well-to-do Louisiana family, learns that her terrible visions are actually prophecies and that there are others like herselfNembodiments of Tarot cards destined to engage in an epic battle. |
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doki doki literature club nude mod: Furyborn Claire Legrand, 2018-05-22 The first book in the instant New York Times bestselling series, the Empirium Trilogy! Furyborn is an epic YA fantasy about two fiercely independent young women, centuries apart, who hold the power to save their world...or doom it. When assassins ambush her best friend, Rielle Dardenne risks everything to save him, exposing herself as one of a pair of prophesied queens: a queen of light, and one of blood. To prove she is the Sun Queen, Rielle must endure seven elemental magic trials. If she fails, she will be executed as the Blood Queen...unless the trials kill the queen first. One thousand years later, the legend of Queen Rielle is a fairy tale to Eliana Ferracora. A bounty hunter for the Undying Empire, Eliana believes herself untouchable—until her mother vanishes. To find her, Eliana joins a rebel captain and discovers that the evil at the empire's heart is more terrible than she ever imagined. As Rielle and Eliana fight in a cosmic war that spans millennia, their stories intersect, and the shocking connections between them ultimately determine the fate of their world—and of each other. Perfect for: Epic fantasy and dark fantasy YA readers Fans of To Kill A Kingdom and Ash Princess Lovers of dual POVs and epic world building Those who enjoy fiction about strong girls and women The Empirium Trilogy: Furyborn (Book 1) Kingsbane (Book 2) Lightbringer (Book 3) Praise for Furyborn: Set in an immersive world of elemental magic, legendary godsbeasts, and cutthroat assassins, Claire Legrand's Furyborn is an addictive, fascinating fantasy. — Kendare Blake, #1 New York Times bestselling author of the Three Dark Crowns series A BuzzFeed Most Anticipated Title of Spring 2018 A Goodreads Most Anticipated Title of Spring 2018 A Bustle Most Anticipated Title of Spring 2018 A must-read. —Refinery29 A series to watch. —Paste Magazine Visionary. —Bustle One of the biggest new YA Fantasies. —Entertainment Weekly Empowering. —BuzzFeed |
doki doki literature club nude mod: Rated M for Mature Matthew Wysocki, Evan W. Lauteria, 2015-10-22 Furthers our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content as considered by a number of different theoretical approaches. |
doki doki literature club nude mod: How to Talk about Videogames Ian Bogost, 2015-11-15 Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date. Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t. Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.” |
doki doki literature club nude mod: Sex in the Digital Age Paul G Nixon, Isabel Düsterhöft, 2017-08-16 Shifts in societal development resulting from economic and technological advancements have had an impact upon the development of human sexuality and behaviour, and with the expansion of developments such as the Internet and associated technologies, it is likely that further societal shifts will ensue. This book recognises the importance of new digital spaces for discourses surrounding sexuality, examining issues such as pornography; sex education and health; LGBTQ sexualities; polysexuality or polyamory; abstention; sexual abuse and violence; erotic online literature; sex therapy; teledildonics; sex and gaming; online dating; celebrity porn; young people and sexual media; and sexting and sextainment, all of which are prominently affected by the use of digital media. With case studies drawn from the US, the UK and Europe, Sex in the Digital Age engages in discussion about the changing acceptance of sex in the 21st century and part played in that by digital media, and considers the future of sex and sexuality in an increasingly digital age. It will therefore appear to scholars across the social sciences with interests in gender and sexuality, new technologies and media and cultural studies. |
doki doki literature club nude mod: The Absolute Mind John Nnachi, 2019-09-19 I take great pleasure in presenting to your attention this understanding, an understanding of the Absolute mind. This understanding does not seek for acceptance: for it is already in the mind of all, so when you read and meditate on what is written herein, you won't have to choose to believe it, you will just know it. This understanding will guide you into you, where you will find out the absolute truth about life and the whole of existence. Though the truth may be in parts: for no man can get the complete knowledge of life, but the part-discoveries you will make will be beyond doubts. |
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doki doki literature club nude mod: What on Earth Possessed You John Foulcher, 2008 FIRST IN A NEW SERIES FOR STUDENTS AND AFICIONADOS. This exciting series of popular poets combines information and recent criticism with the poets' best work. Each poet has a strong following. Most are taught in courses. The 153mm wide page minimises confusing line breaks. Combining the best writing about each poet with a selection of poems, a single volume offers everything for the student and enthusiast. John Foulcher's popular early work is well represented, including favourites such as Martin and the Hand Grenade and Bradman's Last Innings, along with vivid and acerbic high school episodes form The Learning Curve, and his telling explorations of death, religion and intimacy. Perspectives on Foulcher's work are contributed by gifted poets and critics: Robert Gray, Jeffrey Poacher and Geoff Page. |
doki doki literature club nude mod: My Super Hero Is Black John Jennings, Angelique Roche, 2025-10-14 #1 New York Times bestselling author John Jennings and acclaimed producer Angélique Roché illuminate some of the most important Black creators and characters through Marvel Comics history. From the introduction of Black Panther in the 1960s and publisher Stan Lee’s early efforts at addressing systemic racism, to the groundbreaking work of creators like Billy Graham, Christopher Priest, Reggie Hudlin, and Ta-Nehisi Coates, My Super Hero Is Black offers a rich examination, celebration, and historical overview of Marvel’s Black characters and creators. It also includes accounts from prominent Black creators and luminaries about their personal relationships with Marvel superheroes. Presented by John Jennings—the notable comics scholar, illustrator, editor, writer, teacher, publisher, and #1 New York Times bestselling author—and Angélique Roché—the acclaimed content creator, producer, and the popular host of Marvel Entertainment’s Marvel’s Voices podcast—this milestone work is destined to become a classic and will speak to generations of comics fans and storytellers. |
doki doki literature club nude mod: Sunstone Volume 6 Stjepan Sejic, 2019-03-26 MERCY PART 1 How can you teach a broken heart to trust again? How can you embrace each other with hands clinging to your past? Why do you always need to pee after I tie you up? Anne and Alan have more than a few questions to answer as we expand on the story of Sunstone with this new story arc -- Mercy. |
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doki doki literature club nude mod: Freeze My Margarita Lauren Henderson, 2011-06-15 The life and death hunt for a notorious Nazi criminal unfolds against a background of international arms deals. As the story leads to its final dramatic confrontation on a bleak winter's hill-top, the question every reader asked at the end of The Day of the Jackal will inevitably be asked again: Can this be fiction? |
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Doki (TV series) - Wikipedia
Doki (voiced by Griffin Hook in seasons 1–2 and William Romain in season 3) is an inquisitive 6-year-old dalmatian dog, whose love of adventure makes very …
Doki Doki Literature Club!
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all …
Doki Doki Literature Club! on Steam
Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club …
Doki - The Complete Series (HD) - Archive.org
Apr 15, 2013 · Here is every episode of the "Doki" TV series program in HD! This was made to archive everything from this wonderful show.
Doki (character) | Dokipedia in English | Fandom
Doki is a six-year old dog. He is the main protagonist in the show of the same name who is based off the mascot of Discovery Kids Latin …
Doki (TV series) - Wikipedia
Doki (voiced by Griffin Hook in seasons 1–2 and William Romain in season 3) is an inquisitive 6-year-old dalmatian dog, whose love of adventure makes very crazy situations absolutely no problem …
Doki Doki Literature Club!
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club members: …
Doki Doki Literature Club! on Steam
Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club member, you can help me make that dream come true in …
Doki - The Complete Series (HD) - Archive.org
Apr 15, 2013 · Here is every episode of the "Doki" TV series program in HD! This was made to archive everything from this wonderful show.
Doki (character) | Dokipedia in English | Fandom
Doki is a six-year old dog. He is the main protagonist in the show of the same name who is based off the mascot of Discovery Kids Latin America, and is one of the six protagonists as well as the main …
Doki (TV Series 2009–2019) - IMDb
Doki: Created by Susan Hart, John Hardman. With Katie Grant, Sarah Sheppard, Lucas Kalechstein, Tara Emo. Doki and his friends explore the world and learn how things work.
Doki TV Series - YouTube
Welcome to the Doki channel on YouTube! Where you can watch all of your favourite episodes of Doki! A curious, optimistic dog, Doki is always ready for adventure.
Doki Doki Literature Club! by Team Salvato - Itch.io
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club members: …
Doki Doki Literature Club! - Wikipedia
Doki Doki Literature Club! received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre. The game also inspired …
Doki Doki Literature Club Plus!
Doki Doki Literature Club Plus! (abbreviated as DDLC Plus or DDLC+ ) is a paid expansion of Doki Doki Literature Club! co-developed by Team Salvato and Serenity Forge , the latter also served …