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doki doki literature club figure: Ability Machines Sky LaRell Anderson, 2024-07-02 Video games are both physically and cognitively demanding--so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media. |
doki doki literature club figure: Your Turn to Die: Majority Vote Death Game, Vol. 1 Nankidai, 2021-04-27 Joe Tazuna has always been the most selfless person Sara Chidouin has ever known, someone she could count on to take a bullet for her. But that trust is put to the test when they wake up restrained to some strange tables and discover Joe holds a key that can set only one of them free. Thus begins a mysterious and sadistic game that will require all of their wits and faith in each other to survive...! |
doki doki literature club figure: Game Development with Ren'Py Robert Ciesla, 2019-06-29 Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige (crying game), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction. |
doki doki literature club figure: Feed M. T. Anderson, 2010-05-11 Identity crises, consumerism, and star-crossed teenage love in a futuristic society where people connect to the Internet via feeds implanted in their brains. Winner of the LA Times Book Prize. For Titus and his friends, it started out like any ordinary trip to the moon - a chance to party during spring break and play around with some stupid low-grav at the Ricochet Lounge. But that was before the crazy hacker caused all their feeds to malfunction, sending them to the hospital to lie around with nothing inside their heads for days. And it was before Titus met Violet, a beautiful, brainy teenage girl who knows something about what it’s like to live without the feed-and about resisting its omnipresent ability to categorize human thoughts and desires. Following in the footsteps of George Orwell, Anthony Burgess, and Kurt Vonnegut, Jr., M. T. Anderson has created a brave new world - and a hilarious new lingo - sure to appeal to anyone who appreciates smart satire, futuristic fiction laced with humor, or any story featuring skin lesions as a fashion statement. |
doki doki literature club figure: Narrative Design for Mobile and Live Games Valentina Tamer, 2023-12-12 Provides unique guidance on how to craft narrative for mobile and live games. Includes practical exercises to help readers apply the knowledge gained within to their own games and design processes. Covers both development and production processes for open-ended and seasonal storytelling. |
doki doki literature club figure: Harrow the Ninth Tamsyn Muir, 2020-08-04 Harrow the Ninth, an Amazon pick for Best SFF of 2020 and the New York Times and USA Today bestselling sequel to Gideon the Ninth, turns a galaxy inside out as one necromancer struggles to survive the wreckage of herself aboard the Emperor's haunted space station. The Locked Tomb is a 2023 Hugo Award Finalist for Best Series! “Lesbian necromancers explore a haunted gothic palace in space! Decadent nobles vie to serve the deathless emperor! Skeletons!” —Charles Stross on Gideon the Ninth “Unlike anything I've ever read.” —V.E. Schwab on Gideon the Ninth “Deft, tense and atmospheric, compellingly immersive and wildly original.” —The New York Times on Gideon the Ninth She answered the Emperor's call. She arrived with her arts, her wits, and her only friend. In victory, her world has turned to ash. After rocking the cosmos with her deathly debut, Tamsyn Muir continues the story of the penumbral Ninth House in Harrow the Ninth, a mind-twisting puzzle box of mystery, murder, magic, and mayhem. Nothing is as it seems in the halls of the Emperor, and the fate of the galaxy rests on one woman's shoulders. Harrowhark Nonagesimus, last necromancer of the Ninth House, has been drafted by her Emperor to fight an unwinnable war. Side-by-side with a detested rival, Harrow must perfect her skills and become an angel of undeath — but her health is failing, her sword makes her nauseous, and even her mind is threatening to betray her. Sealed in the gothic gloom of the Emperor's Mithraeum with three unfriendly teachers, hunted by the mad ghost of a murdered planet, Harrow must confront two unwelcome questions: is somebody trying to kill her? And if they succeeded, would the universe be better off? THE LOCKED TOMB SERIES BOOK 1: Gideon the Ninth BOOK 2: Harrow the Ninth BOOK 3: Nona the Ninth BOOK 4: Alecto the Ninth At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
doki doki literature club figure: Law, Video Games, Virtual Realities Dale Mitchell, Ashley Pearson, Timothy D. Peters, 2023-10-20 This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists. |
doki doki literature club figure: Neverending Stories R. Lyle Skains, 2022-12-29 Digital fiction has long been perceived as an experimental niche of electronic literature. Yet born-digital narratives thrive in mainstream culture, as communities of practice create and share digital fiction, filling in the gaps between the media they are given and the stories they seek. Neverending Stories explores the influences of literature and computing on digital fiction and how the practices and cultures of each have impacted who makes and plays digital fiction. Popular creativity emerges from subordinated groups often excluded from producing cultural resources, accepting the materials of capitalism and inverting them for their own carnivalesque uses. Popular digital fiction goes by many different names: webnovels, adventure games, visual novels, Twitter fiction, webcomics, Twine games, walking sims, alternate reality games, virtual reality films, interactive movies, enhanced books, transmedia universes, and many more. The book establishes digital fiction in a foundation of innovation, tracing its emergence in various guises around the world. It examines Infocom, whose commercial success with interactive fiction crumbled, in no small part, because of its failure to consider women as creators or consumers. It takes note of the brief flourish of commercial book apps and literary games. It connects practices of cognitive and conceptual interactivity, and textual multiplicity-dating to the origins of the print novel-to the feminine. It pushes into the technological future of narrative in immersive and mixed realities. It posits the transmedia franchises and the practices of fanfiction as examples of digital fiction that will continue indefinitely, regardless of academic notice or approval. |
doki doki literature club figure: H.P. Lovecraft's The Hound and Other Stories (Manga) , 2017-07-25 From adapter and illustrator Gou Tanabe, comes H.P Lovecraft's The Hound and Other Stories. This manga adaptation of some of Lovecraft's best stories is perfect for manga fans and Lovecraft fans alike. With art resembling more of a western comic book, this book lends itself well as a 'gateway' for those who are looking to get into manga! A pair of decadent young men pursue the abhorrent thrill of grave robbing...a German submarine's crew is driven mad by the call of an underwater temple...an explorer in the Arabian desert discovers a hideous city older than mankind. This moody and evocative manga gets back to the dark foundations of the Cthulhu Mythos, adapting three of H.P. Lovecraft's original stories that first shaped the outlines of cosmic horror! |
doki doki literature club figure: Dream Daddy #1 Wendy Xu, Ryan Maniulit, 2018-08-29 Much Abird About Nothing. It’s college reunion time! Who’d have thought that it's already been fifteen years since Keg-Stand Craig and the new Dad on the block went to college? This one’s like a buddy cop comedy, only there are no cops and more avoiding old flames while trying to stifle an existential breakdown, bro. Will you go out with Teacher Dad? Goth Dad? Bad Dad? Oni Press welcomes Dream Daddy, a new comics series based on the acclaimed Game Grumps visual novel video game co-created by Vernon Shaw and Leighton Gray! Dream Daddy: A Dad Dating Simulator invites the player to Maple Bay, where they play as a single Dad new to town and eager to romance other hot Dads. The comic series tells five standalone stories, each focused on different Maple Bay Dads. |
doki doki literature club figure: Danganronpa 2: Goodbye Despair Volume 1 Spike Chunsoft, 2020-04-07 High school student Hajime Hinata must be the Ultimate at something--after all, he got accepted to Hope's Peak Academy, which takes only the nation's elite teens (whether they're elite at being gangsters, gymnasts, or hamster breeders!). But he doesn't know what his special talent is...only that he and his classmates have been given a surprise summer vacation on Jabberwock Island. It may be a tropical paradise, but their sinister teddy bear headmaster Monokuma still expects them all to complete their assignments if they ever want to go home--namely, murder a fellow student and get away with it, as the survivors cross-examine each other at a classroom trial! Danganronpa 2: Goodbye Despair is an alternate version of the events told in the manga Danganronpa 2: Ultimate Luck and Hope and Despair. That series told the story through the eyes of Ultimate Lucky Student Nagito Komaeda; now Goodbye Despair gives you the perspective of his arch-rival in the desperate classroom murder game, Hajime Hinata! |
doki doki literature club figure: The Foxhole Court Nora Sakavic, 2016-03-31 Neil Josten is the newest addition to the Palmetto State University Exy team. He's short, he's fast, he's got a ton of potential - and he's the runaway son of the murderous crime lord known as The Butcher.Signing a contract with the PSU Foxes is the last thing a guy like Neil should do. The team is high profile and he doesn't need sports crews broadcasting pictures of his face around the nation. His lies will hold up only so long under this kind of scrutiny and the truth will get him killed.But Neil's not the only one with secrets on the team. One of Neil's new teammates is a friend from his old life, and Neil can't walk away from him a second time. Neil has survived the last eight years by running. Maybe he's finally found someone and something worth fighting for. |
doki doki literature club figure: Amy & Roger's Epic Detour Morgan Matson, 2011-07-07 An ALA Top Ten Best Book for Young Readers, Shortlisted for the Waterstone's Book Prize and a Publisher's Weekly Flying Start book Amy Curry's year sucks. And it's not getting any better. Her mother has decided to move, so somehow Amy has to get their car from California to the East Coast. There's just one problem: since her father's death Amy hasn't been able to get behind the wheel of a car. Enter Roger, the son of a family friend, who turns out to be funny, nice . . . and unexpectedly cute. But Roger's plans involve a more scenic route than just driving from A to B, so suddenly Amy finds herself on the road trip of a lifetime. And, as she grows closer to Roger, Amy starts to realise that sometimes you have to get lost to find your way home. . . Praise for Amy & Roger's Epic Detour 'One of the most touching, irresistible, and feel-good road trips I've been on in a long, long while. Amy & Roger is a book to love.' Deb Caletti, National Book Award Finalist 'A near-perfect summer read that should leave readers with a thirst for travel and romance.' Publishers Weekly, Starred Review 'This entertaining and thoughtful summertime road trip serves up slices of America with a big scoop of romance on the side.' Kirkus Reviews 'A classic literary road trip is what Matson delivers in high style…if all road trips were like this, nobody'd ever stay home.' BCCB 'An emotionally rewarding road novel.' School Library Journal |
doki doki literature club figure: The Art of The Evil Within Bethesda Games, 2014 THE ART OF THE EVIL WITHIN is a comprehensive look at the newest horror video game by the legendary Shinji Mikami--the father of survival horror! Go behind the scenes with never-before-seen concept art and captions by the developers detailing their creative process and revealing what went into making this terrifying psychological thriller.--Page 4 of cover. |
doki doki literature club figure: Life is Strange #6 Emma Vieceli, 2019-06-26 Mysteriously gifted with the power to rewind time, Max Caulfield used her new abilities to reconnect with her oldest friend, Chloe Price, and to bring to justice the murderers of Chloe’s closest confidante, Rachel Amber. Max’s abilities came at a cost however: if Max altered the original timeline – in which Chloe died of a gunshot wound – a hurricane would destroy their hometown, Arcadia Bay. In one reality, our Max chose to save Chloe’s life, sacrificing Arcadia Bay. A year later, to save herself from a flux of possibilities that was tearing her apart, Max jumped to a new timeline, reconciling the disparate shards of herself in the process. Max may now be whole, but she’s far from unscathed. In an ocean of possibilities, where does she go from here? |
doki doki literature club figure: Accel World, Vol. 10 (light novel) Reki Kawahara, 2017-12-19 2046--Haruyuki, member of the reborn Nega Nebulus, is a new Burst Linker. Through hard work, he finally reaches level two--only to find himself with just eight burst points left!! With one wrong move, Haruyuki could lose access to Brain Burst forever...Refusing to take his friend's points, Haruyuki turns to the Accelerated World bouncer, a mysterious person with the duel avatar Aqua Current. One year later, the Black King, Kuroyukihime, is on a school trip in Okinawa! With nearly all Burst Linkers located in Tokyo, Kuroyukihime assumes she'll have a relaxing vacation...until she's suddenly challenged to a duel! Later, on a seemingly normal day, Haruyuki is issued a challenge...from a player in black, wielding two swords! Dive into Accel World's past in this thrilling short story collection! |
doki doki literature club figure: Story Mode Julialicia Case, Eric Freeze, Salvatore Pane, 2024-01-25 Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become. |
doki doki literature club figure: ICIDC 2022 Zuriati Ahmad Zukarnain, Ming Jin, Ong Tze San, 2022-10-13 The 2022 International Conference on Information Economy, Data Modeling and Cloud Computing (ICIDC 2022) was successfully held in Qingdao, China from June 17 to 19, 2022. Under the impact of COVID-19, ICIDC 2022 was held adopting a combination of online and offline conference. During this conference, we were greatly honored to have Prof Datuk Dr Hj Kasim Hj Md Mansur from Universiti Malaysia Sabah, Malaysia to serve as our Conference Chairman. And there were 260 individuals attending the conference. The conference agenda was composed of keynote speeches, oral presentations, and online Q&A discussion. The proceedings of ICIDC 2022 cover various topics, including Big Data Finance, E-Commerce and Digital Business, Modeling Method, 3D Modeling, Internet of Things, Cloud Computing Platform, etc. All the papers have been checked through rigorous review and processes to meet the requirements of publication. Data modeling allows us to obtain the dynamic change trend of various indicator data, so how to use big data information to model and study the development trend of economic operation plan is of great significance. And that is exactly the purpose of this conference, focusing on the application of big data in the economic field as well as conducting more profound research in combination with cloud computing. |
doki doki literature club figure: British Generalship on the Western Front 1914-1918 Simon Robbins, 2004-12-17 This book explores how British Army learnt from the pyrrhic victories of 1915-17 and developed the new tactics, leadership and doctrine of combined arms to overcome the tactical stalemate hitherto bedevilling Allied offensives to defeat the |
doki doki literature club figure: Essays in Modern Ukrainian History Ivan Lysiak Rudnytsky, 1987 Pp. 283-297, Mykhailo Drahomanov and the Problem of Ukrainian-Jewish Relations, discuss the views of the Russian nationalist as expressed in two articles. In the first (1875) he opposed legal discrimination against Jews, as it was based on medieval prejudice and did not achieve its aim of safeguarding the peasants' interests. The second was a response to the pogroms of 1881-82. He blamed the Russian policy of concentrating the Jews in the Pale of Settlement for Ukrainian-Jewish tensions. He also criticized the Jews as a parasitic class which felt no solidarity with the Ukraine. He saw the solution in a Jewish socialist movement and a federation of Russia and Austro-Hungary, in which Jews would enjoy equal rights. Pp. 299-313, The Problem of Ukrainian-Jewish Relations in Nineteenth-Century Ukrainian Political Thought, discuss the approaches of three Ukrainian thinkers to the Jewish question: Mykola Kostomarov, Mykhailo Drahomanov, and Ivan Franko. Kostomarov published an article in 1862 in Osnova to counter accusations in the Jewish journal Sion against the Ukrainian cultural movement. He supported Jewish emancipation, but accused the Jews of clannishness, indifference to the fate of their country, and acting as instruments of Polish oppression and exploiters of the peasants. Franko was a disciple of Drahomanov; he adopted the idea of Ukrainian independence and advocated Jewish-Ukrainian cooperation. |
doki doki literature club figure: Puella Magi Madoka Magica: Wraith Arc, Vol. 1 Magica Quartet, 2021-11-23 Bound by the promise of a wish granted, magical girls are charged with battling the wraiths that move unseen through the masses of Mitakihara and devour the passions of their human prey. Mami, Kyouko, and Sayaka are of one mind when it comes to fighting these entities, but their task is hindered by squabbles within the group. Mami fears Sayaka and Kyouko will never see eye to eye, even as a giant wraith unlike any they’ve ever fought threatens to make a feast of them all! |
doki doki literature club figure: Ornamentalism Anne Anlin Cheng, 2019 Ornamentalism offers one of the first sustained and original theories of Asiatic femininity. Examining ornamentality, in lieu of Orientalism, as a way to understand the representation, circulation, and ontology of Asiatic femininity, this study extends our vocabulary about the woman of color beyond the usual platitudes about objectification. |
doki doki literature club figure: Eye Tracking in Audiovisual Translation Elisa Perego, 2012 |
doki doki literature club figure: Solving for Why Dr. Mark Shrime, 2022-01-25 From Mercy Ships surgeon Dr. Mark G. Shrime comes an inspiring memoir about finding the answer to life's biggest question—Why?—and about following that answer through remarkable, unlikely places on the road to fulfillment, purpose, and joy. SOLVING FOR WHY chronicles one man's journey to find the answer to the biggest of all life's questions: Why? Following a traumatic car accident, Dr. Shrime—the child of Lebanese immigrants fleeing a civil war, who later became a successful practicing surgeon in Boston—found himself compelled to change the course of his life, determined to find meaning and satisfaction even if it meant diverting from America’s idea of “success.” Featuring stories, insights, and research from his own exceptional life and work, SOLVING FOR WHY is the story of Dr. Shrime's search for—and discovery of—lifelong fulfillment. Now a global surgeon operating on a hospital ship docked off the coast of West Africa and one of the few global experts on surgery in low- and middle-income countries, Dr. Shrime seeks to impart the wisdom of the lessons he’s learned over the course of his search for a life of true contentment. In the tradition of Dr. Paul Farmer's To Repair the World, Dr. Atul Gawande's Better, and Dr. Michele Harper's The Beauty in Breaking, SOLVING FOR WHY combines personal stories with deep, thoughtful research into the challenges of working in modern medicine in the 21st century and the commodification of work in America. A story of discovery and transformation, SOLVING FOR WHY seeks to help readers answer the “why” of their own lives and ultimately find joy outside the status quo. |
doki doki literature club figure: Starcraft: Uprising Micky Neilson, 2000-12-18 Far in the future, 60,000 light-years from Earth, a loose confederacy of Terran exiles are locked in battle with the enigmatic Protoss and the ruthless Zerg Swarm. Each species struggles to ensure its own survival among the stars in a war that will herald the beginning of mankind's greatest chapter -- or foretell its violent, bloody end. She is the Zerg Queen of Blades. Her name has become legend throughout the galaxy, and that legend is death for all who stand against her. Yet once, long ago, Sarah Kerrigan was human -- the unwilling subject of an insidious clandestine experiment. She was forced to serve as a merciless assassin for the Terran Confederacy until a twist of fate propelled her toward a destiny none could have foreseen. This is the untold tale of Kerrigan's shadowy origin...and the war that was fought for her very soul. An original tale of universal conflict set in the world of the award-winning, bestselling computer game from Blizzard Entertainment. |
doki doki literature club figure: The History and Allure of Interactive Visual Novels Mark Kretzschmar, Sara Raffel, 2023-06-15 Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality. The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels. Whether you're a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked. |
doki doki literature club figure: Tokyo Geek's Guide Gianni Simone, 2017-07-11 Tokyo is ground zero for Japan's famous geek or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day! |
doki doki literature club figure: Sonichu #0 C. C., 2005-03-24 Sonichu #0 is the first issue of Christian Weston Chandler's magnum opus. At this initial stage, the comic was almost entirely about Sonichu and Rosechu, although bits of Chris's life still managed to find their way in.The hand-drawn premiere issue is a special zero issue. In the comics industry, zero issues are used as either a sales-enhancing gimmick (Image Comics is a notable user of this) or a special preview of work that will not truly begin until issue #1. Given that it previews nothing, which one Chris was going for is probably the former, though given that it's not legally able to be sold, it fails even that.The comic consists of Sonichu's first three adventures. In Sonichu's Origin, the core cast of the series is introduced as Sonichu and Rosechu are created. Then, in Genesis of the Lovehogs, the two protagonists meet and immediately fall in love. Finally, in Sonichu vs. Naitsirhc, our yellow hero does battle with his first real villain, who but foreshadows the challenges awaiting the hedgehogs in the following issue. Bonus material in Sonichu #0 includes various advertisements for imaginary Sonichu products, classic Sonichu comic strips drawn outside of the narrative of the main comic book, and the first Sub-Episode. |
doki doki literature club figure: Yotsuba&!, Vol. 3 Kiyohiko Azuma, 2011-12-12 YOTSUBA heeeeeere! Guess what, guess what!? Yotsuba is going to a flower store with Fuuka! Yotsuba's gonna give flowers to everybody in the whole, wide world, even the police lady with her whistle that goes - PI! PI! PIPI! PI! PIPUUUUUUUU!! |
doki doki literature club figure: Game Design Deep Dive Joshua Bycer, 2023-10-30 Game Design Critic Josh Bycer is back with another entry in the Game Design Deep Dive series to discuss the Role-Playing Game genre. Arguably one of the most recognizable in the industry today, what is and what isn’t an RPG has changed over the years. From the origins in the tabletop market, to now having its design featured all over, it is one of the most popular genres to draw inspiration from and build games around. This is a genre that looks easy from the outside to make, but requires understanding a variety of topics to do right. • A breakdown of RPG mechanics and systems, perfect for anyone wanting to study or make one themselves • The history of the genre – from tabletop beginnings to its worldwide appeal • The reach of the genre – a look at just some of the many different takes on RPGs that have grown over the past 40 years • An examination of how RPG systems can be combined with other designs to create brand new takes |
doki doki literature club figure: Labor of Love Moira Weigel, 2017-08-22 A brilliant and surprising investigation into why we date the way we do |
doki doki literature club figure: Game Design Deep Dive: Horror Joshua Bycer, 2021-10-07 The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series. |
doki doki literature club figure: Given, Vol. 3 (Yaoi Manga) Natsuki Kizu, 2020-08-11 Uenoyama realizes he’s in love with Mafuyu and steals a kiss from him backstage at their first live performance. But now he’s even more confused—he hasn’t shared his feelings with Mafuyu and has no idea how Mafuyu feels about him. In contrast to their naive romance, Haruki has been harboring a secret desire for bandmate Akihiko, who’s already entangled in an intense, conflicted relationship with someone else. -- VIZ Media |
doki doki literature club figure: Librarian's Guide to Games and Gamers Michelle Goodridge, Matthew J. Rohweder, 2021-11-15 Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals. |
doki doki literature club figure: The Poetry Home Repair Manual Ted Kooser, 2007-03-01 Recently appointed as the new U. S. Poet Laureate, Ted Kooser has been writing and publishing poetry for more than forty years. In the pages of The Poetry Home Repair Manual, Kooser brings those decades of experience to bear. Here are tools and insights, the instructions (and warnings against instructions) that poets—aspiring or practicing—can use to hone their craft, perhaps into art. Using examples from his own rich literary oeuvre and from the work of a number of successful contemporary poets, the author schools us in the critical relationship between poet and reader, which is fundamental to what Kooser believes is poetry’s ultimate purpose: to reach other people and touch their hearts. Much more than a guidebook to writing and revising poems, this manual has all the comforts and merits of a long and enlightening conversation with a wise and patient old friend—a friend who is willing to share everything he’s learned about the art he’s spent a lifetime learning to execute so well. |
doki doki literature club figure: Storm Glass Jeff Wheeler, 2018 From the Wall Street Journal bestselling author of the Kingfountain Series comes the first novel in a bold and richly imagined world. Theirs is a world of opposites. The privileged live in sky manors held aloft by a secretive magic known only as the Mysteries. Below, the earthbound poor are forced into factory work to maintain the engine of commerce. Only the wealthy can afford to learn the Mysteries, and they use their knowledge to further lock their hold on society. Cettie Pratt is a waif doomed to the world below, until an admiral attempts to adopt her. But in her new home in the clouds, not everyone treats her as one of the family. Sera Fitzempress is a princess born into power. She yearns to meet the orphan girl she has heard so much about, but her father deems the girl unworthy of his daughter's curiosity. Neither girl feels that she belongs. Each seeks to break free of imposed rules. Now, as Cettie dreams of living above and as Sera is drawn to the world below, they will follow the paths of their own choosing. But both girls will be needed for the coming storm that threatens to overturn both their worlds. |
doki doki literature club figure: Interactive Storytelling for Video Games Josiah Lebowitz, Chris Klug, 2012-09-10 What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll: |
doki doki literature club figure: Vardaesia Lynette Noni, 2019-02-18 Embrace the wonder When Day and Night combine and fight against one Enemy, then Dark and Light shall meet mid-strike and set the Captives free. In the wake of loss and devastation, Alex must cast aside her grief to seek aid from those who banished the Meyarins long ago. But the proud Tia Aurans care little for the woes of mortals and demand that Alex-and her friends-undergo the Gates of Testing to prove their world is worth saving. With an ancient prophecy looming, Alex must confront the secrets of her past if she is to survive long enough to see the future. For if she returns to Medora without the Tia Aurans by her side, all hope for her world will be lost. In this explosive conclusion to The Medoran Chronicles, the fate of Medora hangs in the balance as Alex readies herself to face Aven one final time. Who will survive, and who will fall? If, however, darkness wins, there is no strategy to keep from all that will be lost, and so will always be. |
doki doki literature club figure: Carmilla Joseph Sheridan Le Fanu, 2024-05-23 Carmilla is a gothic novella by Joseph Sheridan Le Fanu, first published in 1872. It is often considered a seminal work in the vampire literature genre, predating Bram Stoker's Dracula by 25 years. The story revolves around a young woman named Laura and her encounter with a female vampire named Carmilla. The novella is narrated from Laura's perspective, who recounts her strange and eerie experiences with Carmilla. The two young women form a close bond, but Laura begins to experience disturbing dreams and declining health. It is eventually revealed that Carmilla is a vampire, and she is destroyed by a group of vampire hunters. Carmilla is notable for its exploration of lesbian themes, which were considered taboo at the time of its publication. The relationship between Laura and Carmilla is portrayed as intimate and sensual, although it is also fraught with danger and fear. The novella can be interpreted as a commentary on the societal attitudes towards same-sex desire in the Victorian era. The novella is also significant for its contribution to the vampire literature genre. Carmilla is depicted as a seductive and predatory figure, a trope that would become common in later vampire fiction. The novella also introduces the idea of a vampire hunter, a character type that would become a staple of the genre. Carmilla has been adapted into various forms of media, including film, television, and stage productions. It has also inspired a number of derivative works, including the web series Carmilla (2014-2016) and the novel The Gilda Stories (1991) by Jewelle Gomez. In terms of critical reception, Carmilla has been praised for its atmospheric writing and its exploration of taboo themes. However, it has also been criticized for its slow pacing and its lack of character development. Overall, Carmilla is a significant work in the gothic and vampire literature genres, and it continues to be studied and analyzed by scholars and fans alike. |
doki doki literature club figure: Darkdrifters Mj Newman, 2020-04-21 Everything you have ever experienced has been just one reality. The prime reality. However, there exist many more realities within the infinite realms of the Drift, throughout which the dreams of every living creature in the universe are interwoven. For Poppy, a lonely young girl with severe narcolepsy, these myriad realities are a cherished escape from her own. But that all changes when she meets a mysterious black cat and discovers the nightmares that dwell within the Drift, infecting dreamers in the prime reality. Only those like Poppy who can travel from one dream to the next can hunt the nightmare down and slay it once and for all. These Drifters live by a simple mantra: Protect the Drift. Slay the Nightmare. Free the Mara. Do not go Dark. |
Doki (TV series) - Wikipedia
Doki (voiced by Griffin Hook in seasons 1–2 and William Romain in season 3) is an inquisitive 6-year-old dalmatian dog, whose love of adventure makes very crazy situations absolutely no …
Doki Doki Literature Club!
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …
Doki Doki Literature Club! on Steam
Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club member, you can help me make that dream come …
Doki - The Complete Series (HD) - Archive.org
Apr 15, 2013 · Here is every episode of the "Doki" TV series program in HD! This was made to archive everything from this wonderful show.
Doki (character) | Dokipedia in English | Fandom
Doki is a six-year old dog. He is the main protagonist in the show of the same name who is based off the mascot of Discovery Kids Latin America, and is one of the six protagonists as well as …
Doki (TV Series 2009–2019) - IMDb
Doki: Created by Susan Hart, John Hardman. With Katie Grant, Sarah Sheppard, Lucas Kalechstein, Tara Emo. Doki and his friends explore the world and learn how things work.
Doki TV Series - YouTube
Welcome to the Doki channel on YouTube! Where you can watch all of your favourite episodes of Doki! A curious, optimistic dog, Doki is always ready for adventure.
Doki Doki Literature Club! by Team Salvato - Itch.io
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …
Doki Doki Literature Club! - Wikipedia
Doki Doki Literature Club! received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre. The game also inspired …
Doki Doki Literature Club Plus!
Doki Doki Literature Club Plus! (abbreviated as DDLC Plus or DDLC+ ) is a paid expansion of Doki Doki Literature Club! co-developed by Team Salvato and Serenity Forge , the latter also …
Doki (TV series) - Wikipedia
Doki (voiced by Griffin Hook in seasons 1–2 and William Romain in season 3) is an inquisitive 6-year-old dalmatian dog, whose love of adventure makes very crazy situations absolutely no …
Doki Doki Literature Club!
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …
Doki Doki Literature Club! on Steam
Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club member, you can help me make that dream come …
Doki - The Complete Series (HD) - Archive.org
Apr 15, 2013 · Here is every episode of the "Doki" TV series program in HD! This was made to archive everything from this wonderful show.
Doki (character) | Dokipedia in English | Fandom
Doki is a six-year old dog. He is the main protagonist in the show of the same name who is based off the mascot of Discovery Kids Latin America, and is one of the six protagonists as well as …
Doki (TV Series 2009–2019) - IMDb
Doki: Created by Susan Hart, John Hardman. With Katie Grant, Sarah Sheppard, Lucas Kalechstein, Tara Emo. Doki and his friends explore the world and learn how things work.
Doki TV Series - YouTube
Welcome to the Doki channel on YouTube! Where you can watch all of your favourite episodes of Doki! A curious, optimistic dog, Doki is always ready for adventure.
Doki Doki Literature Club! by Team Salvato - Itch.io
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …
Doki Doki Literature Club! - Wikipedia
Doki Doki Literature Club! received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre. The game also inspired …
Doki Doki Literature Club Plus!
Doki Doki Literature Club Plus! (abbreviated as DDLC Plus or DDLC+ ) is a paid expansion of Doki Doki Literature Club! co-developed by Team Salvato and Serenity Forge , the latter also …