Doki Doki Literature Club Guide

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  doki doki literature club guide: Librarian's Guide to Games and Gamers Michelle Goodridge, Matthew J. Rohweder, 2021-11-15 Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
  doki doki literature club guide: Digital Children: A Guide for Adults Andy Phippen, Sandra Leaton Gray, 2021-10-15 The digital world is a place where even the most informed parents and teachers can feel one pace behind children. Bombarded with scare stories about the risks of everyday Internet interactions for young people, those caring for them are frequently left to navigate online minefields more or less on their own. This book is here to help. Two leading experts on digital childhoods, Dr Sandra Leaton Gray and Professor Andy Phippen, explore the realities of growing up online in the 21st century. They provide an informative and accessible guide to the issues young people face today, based on the latest research and scholarship. They also expose the many ways the child safeguarding industry means well, but often gets things very wrong. The authors explain the latest research on topics such as biometrics, encryption, cyphertext and sexting, and analyse their relevance to the next generation. They raise a number of key questions about the contemporary lives of young people, including their relationship with digital technologies such as games, social media, surveillance and tracking devices. They also challenge conventional thinking on these issues. Rather than relying on technology, they argue we should instead focus on the quality of relationships between children, their peers, their parents and with adults generally. Then we can build a healthy digital future for society as a whole.
  doki doki literature club guide: A Parent's Guide to Amino Apps Axis, 2018-11-01 Amino, though not well known in the adult world, is highly popular with teens and preteens. This guide will help you understand Amino in order to have helpful conversations with your kids about it. It will answer these questions you may have: What is it? How does it work? Is it safe? What are its dangers? Why are teens drawn to it? Should we let our kids use it? Parent Guides are your one-stop shop for biblical guidance on teen culture, trends, and struggles. In 15 pages or fewer, each guide tackles issues your teens are facing right now—things like doubts, the latest apps and video games, mental health, technological pitfalls, and more. Using Scripture as their backbone, these Parent Guides offer compassionate insight to teens’ world, thoughts, and feelings, as well as discussion questions and practical advice for impactful discipleship.
  doki doki literature club guide: Branching Story, Unlocked Dialogue Toiya Kristen Finley, 2022-12-07 This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN’s prose, and planning a VN’s overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that’s a pleasure to read.
  doki doki literature club guide: The Definitive Guide to Taxes for Indie Game Developers Rachel Presser, 2023-03-13 Indie developers and other people who work on games for a living face all kinds of interesting income tax and small business formation issues that more traditional businesses simply don’t: not being geographically bound, relying on alternative funding, long periods of time with no income, and having multiple options for tax treatment of game development costs. The Definitive Guide to Taxes for Indie Game Developers addresses the income tax issues that the average indie game developer is most likely to encounter, in the context of the American Internal Revenue Code and types of taxes. Written by a former tax law practitioner turned game developer and industry consultant with a decade of tax and accounting experience, this newly revised Second Edition includes key provisions of the 2018 tax reform, such as the new qualified business income deduction, R&D credit expansion, and permanent reduction to corporate income taxes. In-depth explanations and examples are provided along with references to Tax Court and Supreme Court cases relevant to each tax benefit. Key Features: Includes authoritative sources with relevant IRS publications, Revenue Rulings, and Tax Court cases Features easy to read, accessible, and humorous language: No legalese! Approaches how business decisions as an indie developer affect personal finances Readers will gain a thorough understanding of taxation’s role in managing a game studio of any size and going indie with any lifestyle. The accompanying companion website is a valuable resource that is annually updated to keep current on any tax reforms.
  doki doki literature club guide: Taming Gaming Andy Robertson, 2021-01-21 Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.
  doki doki literature club guide: Story Mode Julialicia Case, Eric Freeze, Salvatore Pane, 2024-01-25 Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.
  doki doki literature club guide: Broadening Critical Boundaries in Children’s and Young Adult Literature and Culture Amie A. Doughty, 2018-10-30 This collection of essays explores a wealth of topics in children’s and young adult (YA) literature and culture. The contributions include an examination of the Watchbird cartoons by Munro Leaf and their attempts to teach morals and manners; an ethnographic study about the role of public youth librarians; and an exploration of the role popular video games can play in the secondary classroom. Other topics investigated here encompass the presentation of environmentalism in Hayao Miyazaki’s films, psychological analyses, and the role of race, gender, and culture in children’s and YA literature.
  doki doki literature club guide: Game Development Essentials: An Introduction (4th Edition) Jeannie Novak, 2022-02-22 The fourth edition of Game Development Essentials: An Introduction takes readers on a fascinating journey through the game development process and the industry itself. This thoroughly updated, highly anticipated new edition includes 12 chapters divided into three parts: The chapters in Part I explore game development history, platforms, genres, and player stats. Part II delves into content creation and concepts behind story and character development, gameplay, level design, interface design, and audio. Finally, Part III focuses on team roles, production, management, and marketing. All the current industry trends and technologies are covered-including: next-generation platforms PlayStation 5 and Xbox Series X/S; usability and accessibility; virtual, mixed, and augmented reality; and development tools and techniques. Game Development Essentials: An Introduction is the starting point for anyone who's interested in learning everything there is to know about the thriving, fast-moving game industry. • High-impact game screenshots, photos, diagrams, and illustrations. • Revealing case studies, profiles, quotes, and tips contributed by industry experts. • Insightful objectives, exercises, notes, and sidebars that help readers hone their critical thinking skills.
  doki doki literature club guide: Neverending Stories R. Lyle Skains, 2022-12-29 Digital fiction has long been perceived as an experimental niche of electronic literature. Yet born-digital narratives thrive in mainstream culture, as communities of practice create and share digital fiction, filling in the gaps between the media they are given and the stories they seek. Neverending Stories explores the influences of literature and computing on digital fiction and how the practices and cultures of each have impacted who makes and plays digital fiction. Popular creativity emerges from subordinated groups often excluded from producing cultural resources, accepting the materials of capitalism and inverting them for their own carnivalesque uses. Popular digital fiction goes by many different names: webnovels, adventure games, visual novels, Twitter fiction, webcomics, Twine games, walking sims, alternate reality games, virtual reality films, interactive movies, enhanced books, transmedia universes, and many more. The book establishes digital fiction in a foundation of innovation, tracing its emergence in various guises around the world. It examines Infocom, whose commercial success with interactive fiction crumbled, in no small part, because of its failure to consider women as creators or consumers. It takes note of the brief flourish of commercial book apps and literary games. It connects practices of cognitive and conceptual interactivity, and textual multiplicity-dating to the origins of the print novel-to the feminine. It pushes into the technological future of narrative in immersive and mixed realities. It posits the transmedia franchises and the practices of fanfiction as examples of digital fiction that will continue indefinitely, regardless of academic notice or approval.
  doki doki literature club guide: Pathfinder Lost Omens , 2020-10-27 The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer
  doki doki literature club guide: Tokyo Geek's Guide Gianni Simone, 2017-07-11 Tokyo is ground zero for Japan's famous geek or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day!
  doki doki literature club guide: Bungo Stray Dogs: Another Story, Vol. 1 , 2019-11-19 Known for his biting wit and rapid-fire brain cells, Yukito Ayatsuji is a detective and top-ranked skill user who possesses the ability to expose any crime. When a request to investigate a puzzling murder incident hits his desk, Ayatsuji must team up with Mizuki Tsujimura, a spunky agent sent from the Special Division, to tackle the case. Can the unlikely duo get to the bottom of this mystery?!
  doki doki literature club guide: Player vs. Monster Jaroslav Svelch, 2023-02-07 A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.
  doki doki literature club guide: Dream Daddy #1 Wendy Xu, Ryan Maniulit, 2018-08-29 Much Abird About Nothing. It’s college reunion time! Who’d have thought that it's already been fifteen years since Keg-Stand Craig and the new Dad on the block went to college? This one’s like a buddy cop comedy, only there are no cops and more avoiding old flames while trying to stifle an existential breakdown, bro. Will you go out with Teacher Dad? Goth Dad? Bad Dad? Oni Press welcomes Dream Daddy, a new comics series based on the acclaimed Game Grumps visual novel video game co-created by Vernon Shaw and Leighton Gray! Dream Daddy: A Dad Dating Simulator invites the player to Maple Bay, where they play as a single Dad new to town and eager to romance other hot Dads. The comic series tells five standalone stories, each focused on different Maple Bay Dads.
  doki doki literature club guide: The Infinite Library and Other Stories Victor Fernando R. Ocampo, 2021-10 A commanding force for Southeast Asian speculative fiction, THE INFINITE LIBRARY AND OTHER STORIES reimagines the pasts, presents, and futures of Filipinos and the world around them. This first North American edition features a never-before-anthologized story. Fantastic and lyrical, like glimpses into the infinite potential of the universe.-Ken Liu, author of THE PAPER MENAGERIE AND OTHER STORIES Shortlisted for the 2018 International Rubery Book Award. Making his North American debut, Victor Fernando R. Ocampo in The Infinite Library and Other Stories shows why Southeast Asian speculative fiction is a force to be reckoned with. From a mysteriously timeless interior of a map shop to a space elevator thousands of miles away from the metropole, these 18 stories masterfully straddle manifold layers of Filipino history, identity, and mythology, reconstructing the past and conjuring new futures for the nation and region at large. Ocampo's transnational consciousness brilliantly navigates class, colonialism, and gender in formal experimentations of winning ingenuity. Threaded by the motif of libraries and books, this deliciously enigmatic and labyrinthine collection showcases the infinite power of imagination to mend and make anew.
  doki doki literature club guide: Augmented Reality Games I Vladimir Geroimenko, 2019-05-10 This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
  doki doki literature club guide: My Heart Beats Rina Singh, 2021-04-13 A beautiful photographic board book featuring babies from all over the world and the sounds their hearts make as they beat with love. No matter what language we speak, no matter where we live in the world, our hearts beat with the same rhythm. We may hear and say the sounds differently—doki doki in Japanese, tu tump tu tump in Italian, dugeun dugeun in Korean, dhak dhak in Urdu, boum boum in French and thump thump in English—but when our hearts beat, all the sounds mean the same thing: you are alive and you are loved.
  doki doki literature club guide: The Guide to Classic Graphic Adventures Kurt Kalata, 2011 Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.
  doki doki literature club guide: Approaches to Chronic Kidney Disease Jerry McCauley, Seyed Mehrdad Hamrahian, Omar H. Maarouf, 2021-10-18 Chronic kidney disease (CKD) is a major global public health problem, affecting nearly one in seven adults in the United States alone. It is a disease that integrates chronic illness at several levels, and the progressive condition is associated with high rates of co-morbidity. This text provides a comprehensive, current state-of-the art review of this field, serving as a valuable resource for primary care providers and non-nephrology clinicians that treat patients with CKD. It is comprised of 24 chapters focused on specific aspects of the disease. The first 2 chapters provide a bit of background on the disease, describing the anatomy and physiology of the kidney as well as the definition and epidemiology of the disease. The following 3 chapters discuss the detection, prevention and progression of the disease. The next 6 chapters describe the relationship of the disease with other conditions and most common co-morbidities such as diabetes and hypertension. The chapters, that follow focus on the CKD associated complications and the CKD within special populations such as the elderly and minorities as well as dietary restrictions and drug dosing. The book concludes with discussion on preparation for renal replacement therapy and preemptive organ transplantation as an alternative to dialysis in the management of the advanced CKD. Written by experts in the field, Approach to Chronic Kidney Disease is a comprehensive guide for clinicians, especially primary care providers including residents and fellows in training, who take care of chronic kidney disease patients. It is also a useful tool for researchers dealing with this challenging field.
  doki doki literature club guide: Only Revolutions Mark Z. Danielewski, 2006 Moving back and forth in American history, a kaleidoscopic novel follows Hailey and Sam, two wayward teenagers, as they crash New Orleans parties, barrel up the Mississippi, head through the Badlands, and take on other adventures.
  doki doki literature club guide: Will Destroy the Galaxy for Cash Yahtzee Croshaw, 2020-11-17 Will Destroy the Galaxy for Cash is the follow up tale to Will Save the Galaxy for Food from the mind of writer Yahtzee Croshaw (Mogworld, Jam, Differently Morphous). With the age of heroic star pilots and galactic villains completely killed by quantum teleportation, the ex-star pilot currently named Dashford Pierce is struggling to find his identity in a changing universe. Then, a face from his past returns and makes him an offer he can't refuse: take part in just one small, slightly illegal, heist, and not only will he have the means to start the new life he craves, but also save his childhood hero from certain death. What could go wrong? If you need to ask--you don't know Dashford Pierce. Before long, Pierce is surrounded by peril, and forced to partner with the very same supervillains he'd spent his heroic career thwarting. But when he's confronted by the uncomfortable truth that star pilots might not have been the force for good, they had intended to be, he begins to wonder if the villains hadn't had the right idea all along...
  doki doki literature club guide: The Little Book of Manga Drawing Jeannie Lee, Samantha Whitten, 2018-03-06 In this new series from Walter Foster Publishing, artists and art hobbyists alike will delight in learning a variety of fun and interesting art topics in a portable format boasting a fresh, contemporary design. Filled with open practice pages, creative exercises, and art prompts, The Little Book of Manga Drawing encourages interactivity for immediate results, while also teaching beginners the fundamentals of the featured medium in an engaging and fun way. In The Little Book of Manga Drawing, beginning manga artists and aspiring illustrators will discover a variety of basic manga drawing techniques through step-by-step projects, creative prompts, and engaging ideas to ignite creativity. From learning how to master the proportions and shape of heads and bodies, to understanding how to create personally relevant manga characters, this fun guidebook covers all the basics. After an introduction to the tools you'll use when creating manga, you'll dive into how to draw and colorize your own manga artwork with the help of dozens of techniques and helpful instructions. You'll also learn to draw props, costumes, and color, as well as how to draw manga chibis, to round out this comprehensive book.
  doki doki literature club guide: The School for Good and Evil: The Ever Never Handbook Soman Chainani, 2016-07-12 THE SCHOOL FOR GOOD AND EVIL will soon be a major motion picture from Netflix—starring Academy Award winner Charlize Theron, Kerry Washington, Laurence Fishburne, Michelle Yeoh, Sofia Wylie, Sophie Anne Caruso, Jamie Flatters, Earl Cave, Kit Young, and more! Soman Chainani’s New York Times bestselling series The School for Good and Evil returns with The Ever Never Handbook! Gorgeous full-color illustrations bring your favorite characters like Sophie, Agatha, and Tedros back to school through maps, quizzes, alumni portraits, and more. Wish you could go to the School for Good and Evil? Join the ranks of heroes and villains who have walked these hallowed halls and mastered what it takes to succeed in their own fairy tales. Surviving the trials and tribulations of the school is no walk in the park. The Ever Never Handbook is here to help. This handbook equips new students with everything they’ll need to excel at the School for Good and Evil. Good luck! Don't miss the thrilling conclusion to the beloved series, The School for Good and Evil #6: One True King!
  doki doki literature club guide: Detective Pony Jeanne Betancourt, 1998 During a fire at the Crandal Animal Clinic, the Pony Pals help remove all the animals unharmed--but Anna's kitten is missing. A pony named Acorn comes to the rescue in a thrilling search.
  doki doki literature club guide: Salt Magic Hope Larson, 2021-10-12 The epic, Eisner Award-winning graphic novel about a jealous witch, a withering curse, and one girl's journey to save her family-- no matter the cost. Recipient of the Eisner Award for Best Publication for Kids ages 9–12 When Vonceil's older brother, Elber, comes home to their family's Oklahoma farm after serving on the front lines of World War I, things aren't what she expects. His experiences have changed him into a serious and responsible man who doesn't have time for Vonceil anymore. He even marries the girl he had left behind. Then a mysterious and captivating woman shows up at the farm and confronts Elber for leaving her in France. When he refuses to leave his wife, she puts a curse on the family well, turning the entire town's water supply into saltwater. Who is this lady dressed all in white, what has she done to the farm, and what does Vonceil's old uncle Dell know about her? To find out, Vonceil will have to strike out on her own and delve deep into the world of witchcraft, confronting dangerous relatives, shapeshifting animals, a capricious Sugar Witch, and the Lady in White herself--the foreboding Salt Witch. The journey will change Vonceil, but along the way she'll learn a lot about love and what it means to grow up. Hope Larson is the author and illustrator of the Eisner Award nominated All Summer Long and the illustrator of the Eisner Award winning A Wrinkle in Time: The Graphic Novel. Salt Magic is an utterly unique graphic fairy tale complete with striking illustrations by Rebecca Mock. Named to the Little Maverick Graphic Novel Reading List An ALSC Notable Children's Book An ALA Graphic Novel's & Comics Round Table Top Ten Best Graphic Novels for Children Selection A Mighty Girl Best Book of the Year A Booklist Editors' Choice
  doki doki literature club guide: Differently Morphous Yahtzee Croshaw, 2019-04-16 Differently Morphous is the latest and greatest tale to emerge from the mind of writer Yahtzee Croshaw (Mogworld, Jam, Will Save the Galaxy for Food). A magical serial killer is on the loose, and gelatinous, otherworldly creatures are infesting the English countryside. Which is making life for the Ministry of Occultism difficult, because magic is supposed to be their best kept secret. After centuries in the shadows, the Ministry is forced to unmask, exposing the country's magical history--and magical citizens--to a brave new world of social media, government scrutiny, and public relations. On the trail of the killer are the Ministry's top agents: a junior operative with a photographic memory (and not much else), a couple of overgrown schoolboys with godlike powers, and a demonstrably insane magician. But as they struggle for results, their superiors at HQ must face the greatest threat the Ministry has ever known: the forces of political correctness . . .
  doki doki literature club guide: American Book Publishing Record Cumulative, 1950-1977 R.R. Bowker Company. Department of Bibliography, 1978
  doki doki literature club guide: Labor of Love Moira Weigel, 2017-08-22 A brilliant and surprising investigation into why we date the way we do
  doki doki literature club guide: Tech Generation Mike Brooks, Jon Lasser, 2018 Tech Generation: Raising Balanced Kids in a Hyper-Connected World guides parents in teaching their children how to reap the benefits of living in a digital world while also preventing its negative effects.
  doki doki literature club guide: Will Save the Galaxy for Food Yahtzee Croshaw, 2017-02-14 A not-quite epic science fiction adventure about a down-on-his luck galactic pilot caught in a cross-galaxy struggle for survival! Space travel just isn't what it used to be. With the invention of Quantum Teleportation, space heroes aren't needed anymore. When one particularly unlucky ex-adventurer masquerades as famous pilot and hate figure Jacques McKeown, he's sucked into an ever-deepening corporate and political intrigue. Between space pirates, adorable deadly creatures, and a missing fortune in royalties, saving the universe was never this difficult! From the creator of Mogworld and Jam! Benjamin Richard Yahtzee Croshaw is a British-Australian comedic writer, video game journalist, author, and video game developer. He is perhaps best known for his acerbic video game review series, Zero Punctuation, for The Escapist.
  doki doki literature club guide: Pathfinder RPG: Secrets of Magic (P2) Paizo Publishing, 2021-07 Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume--the Book of Unlimited Magic--presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin!
  doki doki literature club guide: The Rough Guide to Manga Jason S. Yadao, 2009-10-01 The Rough Guide to Manga is the ultimate handbook offering a comprehensive overview of one of the most fashionable genre's in today's popular culture. The guide features the manga story: from manga's twelfth-century roots to the rise of English-language manga with profiles of influential creators like Leiji Matsumoto and CLAMP as well as publishers to look out for. You'll find an overview of manga's unique styles, techniques and genres decoded as well as a canon of fifty must-read manga, including the iconic Astro Boy, global hits Fruits Basket and Battle Royale, plus less well-known works like Please Save My Earth. The Rough Guide to Manga demystifies unfamiliar terms and genres for newcomers whilst offering manga fans plenty of new recommendations including listings for manga magazines and websites along with a glossary of terms. Crammed with illustrations, and including a section on the anime connection, this is must-have Manga for beginners and enthusiasts alike.
  doki doki literature club guide: Manga Artist's Handbook: Drawing Dynamic Manga Characters Junka Morozumi, Tomomi Mizuna, 2020-04-14 Create interesting and expressive manga characters by learning the techniques of professional artists. This volume builds on the proven three-step technique presented in the companion volume, Drawing Basic Characters. 1. Trace a simple outline of the character 2. Add clothing, facial expressions and other details using the easy-to-follow tips 3. Use color and pen to create the finished character Experienced manga artists Junka Morozumi and Tomomi Mizuna are your guides to the dazzling world of lifelike and expressive manga characters who literally leap off the page. Through expert tips and richly-illustrated, step-by-step tutorials, they help you to build your skills and confidence at the same time. Their focus is on creating a dynamic body pose and face for each character and illustration. First you are shown how to sketch a well-proportioned outline, then how to fill in supporting details--powerful dramatic expressions, clothing and actions. Bold examples portray an array of body types and faces, each capturing a different mood or action sequence. Whether your character has just won a major victory and is leaping into the air in triumph, or you want to draw the subtlety of a forlorn expression, this book will allow you to capture it. No matter what story you're telling, Drawing Dynamic Manga Characters shows you how the pros do it.
  doki doki literature club guide: Drawing Basic Manga Characters Junka Morozumi, Tomomi Mizuna, 2019-08-27 This workbook provides a revolutionary new 3-step tracing technique that beginning artists can use to quickly learn to draw manga characters just like a pro! Popular manga artists Junka Morozumi and Tomomi Mizuna guide you through a series of carefully graded lessons to build up your skills gradually. Each pose and scene has a star skill level, so you can build your way up from 1 to 5! Learn character poses ranging from standing, walking and running, to signature manga poses with expressive movements, 2-person poses, and so many more! Practice drawing from various perspectives and viewpoints Trace and draw directly into your workbook and learn to master the basics of manga character poses faster than you could imagine! Each page presents a classic manga pose, from walking and running to jumping for joy, in three different steps: A simple outline of the body, to practice drawing features and basic anatomy The defining elements of the character (like clothes, hair and facial expression) highlighted for easy tracing so you can practice placing them onto the basic body outline. The finished drawing (for inspiration). The six chapters of poses are supplemented by expert tips and easy exercises for capturing the right facial expressions, drawing the clothes and getting the perspective and body proportions right. Beginning manga artists are in good hands with Morozumi, who lectures at art academies in Tokyo, and Mizuna, whose work has been exhibited in the U.S., Europe and beyond. If you've been looking for an easy-to-use guide to drawing manga, The Manga Artist's Handbook: Drawing Basic Manga Characters is the perfect place to start!
  doki doki literature club guide: Mixed Realism Timothy J. Welsh, 2016-12-15 Mixed Realism is about how we interact with media. Timothy J. Welsh shows how videogames, like novels, both promise and trouble experiences of “immersion.” His innovative methodology offers a new understanding of the expanding role of virtuality in contemporary life. Today’s wired culture is a mixed reality, conducted as exchanges between virtual and material contexts. We make balance transfers at an ATM, update Facebook timelines, and squeeze in sessions of Angry Birds on the subway. However, the “virtual” is still frequently figured as imaginary, as opposed to “real.” The vision of 1990s writers of a future that would pit virtual reality against actual reality has never materialized, yet it continues to haunt cultural criticism. Our ongoing anxiety about immersive media now surrounds videogames, especially “shooter games,” and manifests as a fear that gamers might not know the difference between the virtual world and the real world. As Welsh notes, this is the paradox of real virtuality. We understand that the media-generated virtualities that fill our lives are not what they represent. But what are they if they are not real? Do they have presence, significance, or influence exceeding their material presence and the user processes that invoke them? What relationships do they establish through and beyond our interactions with them? Mixed Realism brims with fresh analyses of literary works such as Truman Capote’s In Cold Blood and Mark Z. Danielewski’s House of Leaves, along with sustained readings of controversial videogames such as Super Columbine Massacre and Call of Duty: Modern Warfare 2. Continually connecting the dots between surprising groupings of texts and thinkers, from David Foster Wallace to the cult-classic videogame Eternal Darkness and from Cormac McCarthy to Grand Theft Auto, it offers a fresh perspective on both digital games and contemporary literature.
  doki doki literature club guide: Willow Joss Whedon, Jeff Parker, Christos Gage, 2013 Armed with Buffy's broken scythe, Willow has entered another dimension and begun a quest to somehow, someway, against all odds, bring magic back to Earth. She must keep her darkest self at bay while she battles demons - the scaly and horned type, as well as her own! On a journey of her choosing, Willow runs across familiar faces who will aid in her quest and lead her on a path of self-discovery even if it doesn't garner what she was most hoping for Jeff Parker ,Christos Gage and ,Brian Ching bring magic and adventure!
  doki doki literature club guide: Dragon Age: Magekiller Various, 2016-08-09 “Dragon Age: Magekiller is a fun and engaging fantasy story for anyone who enjoys the genre.”—Comic Book Resources Tessa and Marius are mercenary partners who eliminate those that use magic to hurt others. When they betray a powerful patron intending to kill them, they’re forced to flee and join the Inquisition. Collects issues #1–#5 of the miniseries.
  doki doki literature club guide: Dragon Age Volume 1: The Silent Grove David Gaider, 2012-08-07 Dragon Age: The Silent Grove is the perfect introduction to BioWare's dark fantasy universe! In this essential, canonical story from David Gaider, lead writer of the games, King Alistair, accompanied only by rogues Isabela and Varric, embarks on a quest deep inside the borders of Antiva—a nation of assassins! Together, they will encounter a prison break, dragons, the mysterious Witch of the Wilds, and one of the greatest secrets in the history of the world! * Story by David Gaider, lead writer of the Dragon Age games and novels! * Collecting Dragon Age #1–#6!
  doki doki literature club guide: Stay the Path Bobbie Houston, 2017-04-18 God calls all women to some level of leadership. Yet seeing yourself as a leader, discerning what one is meant to do, and navigating one's role as a woman and leader can be a challenging task. Drawing on the wisdom of 40 years of ministry, Bobbie Houston helps all women to discover their specific purpose and divine calling in Stay the Path. She shares the truths and experiences that have kept her and her husband, Brian Houston, on course, on point, and focused on the path before them. Readers will be able to recognize and believe in their unique gifts. Packed with personal stories, helpful advice, and leadership strategies for women, this book will challenge readers to claim their God-given potential and lead with confidence, poise, and grace.
Doki (TV series) - Wikipedia
Doki (voiced by Griffin Hook in seasons 1–2 and William Romain in season 3) is an inquisitive 6-year-old dalmatian dog, whose love of adventure makes very crazy situations absolutely no …

Doki Doki Literature Club!
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …

Doki Doki Literature Club! on Steam
Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club member, you can help me make that dream come …

Doki - The Complete Series (HD) - Archive.org
Apr 15, 2013 · Here is every episode of the "Doki" TV series program in HD! This was made to archive everything from this wonderful show.

Doki (character) | Dokipedia in English | Fandom
Doki is a six-year old dog. He is the main protagonist in the show of the same name who is based off the mascot of Discovery Kids Latin America, and is one of the six protagonists as well as …

Doki (TV Series 2009–2019) - IMDb
Doki: Created by Susan Hart, John Hardman. With Katie Grant, Sarah Sheppard, Lucas Kalechstein, Tara Emo. Doki and his friends explore the world and learn how things work.

Doki TV Series - YouTube
Welcome to the Doki channel on YouTube! Where you can watch all of your favourite episodes of Doki! A curious, optimistic dog, Doki is always ready for adventure.

Doki Doki Literature Club! by Team Salvato - Itch.io
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …

Doki Doki Literature Club! - Wikipedia
Doki Doki Literature Club! received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre. The game also inspired …

Doki Doki Literature Club Plus!
Doki Doki Literature Club Plus! (abbreviated as DDLC Plus or DDLC+ ) is a paid expansion of Doki Doki Literature Club! co-developed by Team Salvato and Serenity Forge , the latter also …

Doki (TV series) - Wikipedia
Doki (voiced by Griffin Hook in seasons 1–2 and William Romain in season 3) is an inquisitive 6-year-old dalmatian dog, whose love of adventure makes very crazy situations absolutely no …

Doki Doki Literature Club!
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …

Doki Doki Literature Club! on Steam
Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club member, you can help me make that dream come …

Doki - The Complete Series (HD) - Archive.org
Apr 15, 2013 · Here is every episode of the "Doki" TV series program in HD! This was made to archive everything from this wonderful show.

Doki (character) | Dokipedia in English | Fandom
Doki is a six-year old dog. He is the main protagonist in the show of the same name who is based off the mascot of Discovery Kids Latin America, and is one of the six protagonists as well as …

Doki (TV Series 2009–2019) - IMDb
Doki: Created by Susan Hart, John Hardman. With Katie Grant, Sarah Sheppard, Lucas Kalechstein, Tara Emo. Doki and his friends explore the world and learn how things work.

Doki TV Series - YouTube
Welcome to the Doki channel on YouTube! Where you can watch all of your favourite episodes of Doki! A curious, optimistic dog, Doki is always ready for adventure.

Doki Doki Literature Club! by Team Salvato - Itch.io
Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club …

Doki Doki Literature Club! - Wikipedia
Doki Doki Literature Club! received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre. The game also inspired …

Doki Doki Literature Club Plus!
Doki Doki Literature Club Plus! (abbreviated as DDLC Plus or DDLC+ ) is a paid expansion of Doki Doki Literature Club! co-developed by Team Salvato and Serenity Forge , the latter also …