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dr does chemistry newgrounds: The Playful Citizen René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, Imar de Vries, 2019 This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies. |
dr does chemistry newgrounds: 250 Indie Games You Must Play Mike Rose, 2011-05-02 This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy. |
dr does chemistry newgrounds: The Making of Prince of Persia Jordan Mechner, 2020-03-26 The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page Legacy section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes. |
dr does chemistry newgrounds: Computer Games as a Sociocultural Phenomenon A. Jahn-Sudmann, R. Stockmann, 2008-01-17 Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture. |
dr does chemistry newgrounds: Advanced Teaching Methods for the Technology Classroom Stephen Petrina, 2007 This book provides a comprehensive, critical approach to meeting the new challenges of technology in the classroom. It gathers together research on technology methods, principles, and content, acting as a reference source for proven and innovative methods. It presents an introduction to teaching educational technology, design, and engineering, and contains strategies for innovation in technology education--Provided by publisher. |
dr does chemistry newgrounds: A New Literacies Sampler Michele Knobel, Colin Lankshear, 2007 The study of new literacies is quickly emerging as a major research field. This book «samples» work in the broad area of new literacies research along two dimensions. First, it samples some typical examples of new literacies - video gaming, fan fiction writing, weblogging, role play gaming, using websites to participate in affinity practices, memes, and other social activities involving mobile technologies. Second, the studies collectively sample from a wide range of approaches potentially available for researching and studying new literacies from a sociocultural perspective. Readers will come away with a rich sense of what new literacies are, and a generous appreciation of how they are being researched. |
dr does chemistry newgrounds: Metagaming Stephanie Boluk, Patrick LeMieux, 2017-04-04 The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames. |
dr does chemistry newgrounds: Toxic Geek Masculinity in Media Anastasia Salter, Bridget Blodgett, 2017-11-08 This book examines changing representations of masculinity in geek media, during a time of transition in which “geek” has not only gone mainstream but also become a more contested space than ever, with continual clashes such as Gamergate, the Rabid and Sad Puppies’ attacks on the Hugo Awards, and battles at conventions over “fake geek girls.” Anastasia Salter and Bridget Blodgett critique both gendered depictions of geeks, including shows like Chuck and The Big Bang Theory, and aspirational geek heroes, ranging from the Winchester brothers of Supernatural to BBC’s Sherlock and the varied superheroes of the Marvel Cinematic Universe. Through this analysis, the authors argue that toxic masculinity is deeply embedded in geek culture, and that the identity of geek as victimized other must be redefined before geek culture and media can ever become an inclusive space. |
dr does chemistry newgrounds: Status Update Alice E. Marwick, 2013-11-26 Presents an analysis of social media, discussing how a technology which was once heralded as democratic, has evolved into one which promotes elitism and inequality and provides companies with the means of invading privacy in search of profits. |
dr does chemistry newgrounds: Hunting Cyber Criminals Vinny Troia, 2020-02-11 The skills and tools for collecting, verifying and correlating information from different types of systems is an essential skill when tracking down hackers. This book explores Open Source Intelligence Gathering (OSINT) inside out from multiple perspectives, including those of hackers and seasoned intelligence experts. OSINT refers to the techniques and tools required to harvest publicly available data concerning a person or an organization. With several years of experience of tracking hackers with OSINT, the author whips up a classical plot-line involving a hunt for a threat actor. While taking the audience through the thrilling investigative drama, the author immerses the audience with in-depth knowledge of state-of-the-art OSINT tools and techniques. Technical users will want a basic understanding of the Linux command line in order to follow the examples. But a person with no Linux or programming experience can still gain a lot from this book through the commentaries. This book’s unique digital investigation proposition is a combination of story-telling, tutorials, and case studies. The book explores digital investigation from multiple angles: Through the eyes of the author who has several years of experience in the subject. Through the mind of the hacker who collects massive amounts of data from multiple online sources to identify targets as well as ways to hit the targets. Through the eyes of industry leaders. This book is ideal for: Investigation professionals, forensic analysts, and CISO/CIO and other executives wanting to understand the mindset of a hacker and how seemingly harmless information can be used to target their organization. Security analysts, forensic investigators, and SOC teams looking for new approaches on digital investigations from the perspective of collecting and parsing publicly available information. CISOs and defense teams will find this book useful because it takes the perspective of infiltrating an organization from the mindset of a hacker. The commentary provided by outside experts will also provide them with ideas to further protect their organization’s data. |
dr does chemistry newgrounds: Getting Gamers Jamie Madigan, 2016 A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them. |
dr does chemistry newgrounds: Vacant Fire Ray Gardener, 2019-05-17 Alan Fisher was a young engineer with a dream of deriving morality from the laws of physics. But he got more than he bargained for when he accidentally discovered a shocking possibility: that not all people are conscious. Now he and an emergency team at DARPA must find the answers - and the cure - before the world implodes in a hotbed of prejudice and fear, and the powerful, greedy, and racist exploit his discovery to risk evil beyond imagining.A tense and often disturbing near-future thriller that examines science, discrimination, and just how thin society's veneer of acceptance and tolerance really is. A gripping and entertaining read. -- J.V. Bolkan for IndieReader (4.6 rating) |
dr does chemistry newgrounds: Thinking Through Digital Media D. Hudson, P. Zimmermann, 2015-04-09 Thinking through Digital Media: Transnational Environments and Locative Places speculates on animation, documentary, experimental, interactive, and narrative media that probe human-machine performances, virtual migrations, global warming, structural inequality, and critical cartographies across Brazil, Canada, China, India, USA, and elsewhere. |
dr does chemistry newgrounds: Templar Jordan Mechner, 2013-07-09 After the king of France and the pope massacre the Templars and steal their treasure, Martin assembles a small band of surviving Templars to retrieve the stolen treasure from under the king's nose. |
dr does chemistry newgrounds: Principles of Marketing Philip Kotler, Gary Armstrong, 2020-11-11 |
dr does chemistry newgrounds: Ghost Hunters Adventure Club and the Secret of the Grande Chateau Dr. Cecil H.H. Mills, 2020-03-10 Listen up, kid. My name is Dr. Cecil H.H. Mills. I’m the author of this book and many other ones that you might not have heard of. This book is about two idiot wannabe detective-types. Their names are J.J. and Valentine Watts, but I’m not sure if they’re actually brothers or not. They make a friend; her name is Trudi de la Rosa. She’s a wannabe detective-type too, but honestly, she’s less of an idiot than the brothers. The three of them team up to solve a mystery that takes place in a snowy chateau up in the mountains. It gets more complicated around chapter 11, but now you’ve got the main gist of it. The story’s full of intrigue and adventure and puzzles and light violence and some swear words. It’s really entertaining. Just buy the book and start reading. You’ll understand everything about the Ghost Hunters Adventure Club very soon. |
dr does chemistry newgrounds: Video Games Have Always Been Queer Bo Ruberg, 2019-03-19 Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer. |
dr does chemistry newgrounds: How to Design Programs, second edition Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi, 2018-05-25 A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming. |
dr does chemistry newgrounds: The Making of Karateka Jordan Mechner, 2024-09-16 Limited Edition printing of Jordan Mechner's Journals 1982-1985 |
dr does chemistry newgrounds: Learn to Program Chris Pine, 2021-06-17 It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own. |
dr does chemistry newgrounds: Unit Operations Ian Bogost, 2008-01-25 In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of game studies. The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology. |
dr does chemistry newgrounds: Emergency Questions Richard Herring, 2019-12-24 If you had to wear somebody's guts for garters - if you had to - who would you disembowel in order to facilitate your socks staying up? What do you consider your median achievement? Would you rather have pubic hair made of unremovable barbed wire or to be attacked by a rabid badger in your sleep once a week? We've all been there. Stuck at a boring family party, on an awkward date, in a below-par job interview, or any number of other situations in which conversation has become more of a trickle than a flow. Well, fear the excruciation no more, as Richard Herring's EMERGENCY QUESTIONS is about to change your life. Containing 1,001 conversation starters from one of our most cherished comedians, along with plenty of answers from the many household names who've appeared on his podcast, this book is virtually guaranteed to remove any social anxiety from your life, and will raise your repartee-game to new heights. |
dr does chemistry newgrounds: Beyond Choices Miguel Sicart, 2013-09-06 How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play. |
dr does chemistry newgrounds: Gaming at the Edge Adrienne Shaw, 2015-01-01 Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter. In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates. Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture. |
dr does chemistry newgrounds: Doom Patrols Steven Shaviro, 1997 Hot new West Coast voice on the Cultural Studies scene |
dr does chemistry newgrounds: Emerging Perspectives on Learning,teaching, and Technology Michael Orey, 2012-03-20 Emerging Perspectives on Learning, Teaching, and Technology |
dr does chemistry newgrounds: Tragic Time in Drama, Film, and Videogames Rebecca Bushnell, 2016-11-14 This book explores how classical and Shakespearean tragedy has shaped the temporality of crisis on the stage and in time-travel films and videogames. In turn, it uncovers how performance and new media can challenge common assumptions about tragic causality and fate. Traditional tragedies may present us with a present when a calamity is staged, a decisive moment in which everything changes. However, modern performance, adaptation and new media can question the premises of that kind of present crisis and its fatality. By offering replays or alternative endings, experimental theatre, adaptation, time travel films and videogames reinvent the tragic experience of irreversible present time. This book offers the reader a fresh understanding of tragic character and agency through these new media’s exposure of the genre’s deep structure. |
dr does chemistry newgrounds: Mogworld Yahtzee Croshaw, 2018-05-29 In a world full to bursting with would-be heroes, Jim couldn't be less interested in saving the day. His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about sixty years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all. On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds: angry mobs of adventurers, a body falling apart at the seams — and a team of programmers racing a deadline to hammer out the last few bugs in their AI. *Mogworld is the debut novel from video-game icon Yahtzee Croshaw (Zero Punctuation)! With an exclusive one-chapter preview of Yahtzee Croshaw's next novel, Jam—coming to bookstores in October 2012! *Ben Yahtzee Croshaw's video review site, Zero Punctuation, receives over 2,500,000 unique hits a month, and has been licensed by G4 Television. *Yahtzee's blog receives about 150,000 hits per day. The first legitimate breakout hit from the gaming community in recent memory. -Boing Boing |
dr does chemistry newgrounds: Generation Ecstasy Simon Reynolds, 2013-06-19 In Generation Ecstasy, Simon Reynolds takes the reader on a guided tour of this end-of-the-millenium phenomenon, telling the story of rave culture and techno music as an insider who has dosed up and blissed out. A celebration of rave's quest for the perfect beat definitive chronicle of rave culture and electronic dance music. |
dr does chemistry newgrounds: Readings in the History of Christian Theology, Volume 1, Revised Edition William Carl Placher, 2015-01-01 William Placher and Derek Nelson compile significant passages written by the most important Christian thinkers, from the Reformers of the sixteenth century through the major participants in the contemporary theological conversation. Illustrating the major theologians, controversies, and schools of thought, Readings in the History of Christian Theology is an essential companion to the study of church history and historical theology. Excerpts are preceded by the editors' introductions, allowing the book to stand alone as a coherent history. This revised edition expands the work's scope, drawing throughout on more female voices and expanding to include the most important twenty-first-century theological contributions. This valuable resource brings together the writings of major theologians from the church's history for a new generation of students. |
dr does chemistry newgrounds: Advanced Problems in Mathematics Stephen Siklos, 2019-10-16 This new and expanded edition is intended to help candidates prepare for entrance examinations in mathematics and scientific subjects, including STEP (Sixth Term Examination Paper). STEP is an examination used by Cambridge Colleges for conditional offers in mathematics. They are also used by some other UK universities and many mathematics departments recommend that their applicants practice on the past papers even if they do not take the examination. Advanced Problems in Mathematics bridges the gap between school and university mathematics, and prepares students for an undergraduate mathematics course. The questions analysed in this book are all based on past STEP questions and each question is followed by a comment and a full solution. The comments direct the reader's attention to key points and put the question in its true mathematical context. The solutions point students to the methodology required to address advanced mathematical problems critically and independently. This book is a must read for any student wishing to apply to scientific subjects at university level and for anyone interested in advanced mathematics. |
dr does chemistry newgrounds: Spidering Hacks Kevin Hemenway, Tara Calishain, 2004 This book takes you to the next level in Internet data retrieval by showing you how to create and deploy spiders and scrapers to retrieve and work with information from you favorite sites and data sources--Back cover. |
dr does chemistry newgrounds: Playing to Win David Sirlin, 2006-04-01 Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to real life. Trade paperback. 142 pages. |
dr does chemistry newgrounds: Hairspray , 2002 'Hairspray', the hit musical, is based on John Waters' affectionately subversive homage to his Baltimore youth and the biggest hit musical on Broadway. This is a complete book of lyrics from the Broadway musical. |
dr does chemistry newgrounds: Planet Funny Ken Jennings, 2019-07-09 A Kirkus Reviews Best Book of the Year The witty and exuberant New York Times bestselling author and record-setting Jeopardy! champion Ken Jennings relays the history of humor in “lively, insightful, and crawling with goofy factlings,” (Maria Semple, author of Where’d You Go Bernadette)—from fart jokes on clay Sumerian tablets to the latest Twitter gags and Facebook memes. Where once society’s most coveted trait might have been strength or intelligence or honor, today, in a clear sign of evolution sliding off the trails, it is being funny. Yes, funniness. Consider: Super Bowl commercials don’t try to sell you anymore; they try to make you laugh. Airline safety tutorials—those terrifying laminated cards about the possibilities of fire, explosion, depressurization, and drowning—have been replaced by joke-filled videos with multimillion-dollar budgets and dance routines. Thanks to social media, we now have a whole Twitterverse of amateur comedians riffing around the world at all hours of the day—and many of them even get popular enough online to go pro and take over TV. In his “smartly structured, soundly argued, and yes—pretty darn funny” (Booklist, starred review) Planet Funny, Ken Jennings explores this brave new comedic world and what it means—or doesn’t—to be funny in it now. Tracing the evolution of humor from the caveman days to the bawdy middle-class antics of Chaucer to Monty Python’s game-changing silliness to the fast-paced meta-humor of The Simpsons, Jennings explains how we built our humor-saturated modern age, where lots of us get our news from comedy shows and a comic figure can even be elected President of the United States purely on showmanship. “Fascinating, entertaining and—I’m being dead serious here—important” (A.J. Jacobs, author of The Year of Living Biblically), Planet Funny is a full taxonomy of what spawned and defines the modern sense of humor. |
dr does chemistry newgrounds: Until the Letter Came Patricia Mary St. John, 2004-01-01 Illustrated Story adapted from Patricia St John's The Secret of Pheasant Cottage |
dr does chemistry newgrounds: Good Video Games + Good Learning James Paul Gee, 2013 The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games. |
dr does chemistry newgrounds: Trolling Euclid Tom Wright, 2016-02-02 Here it is...your irreverent introduction to the world of cutting-edge mathematics! In Trolling Euclid, author Tom Wright humorously guides you through nine of the most important unsolved problems in modern mathematics, explaining the nuances of these key problems in language that anyone from math novice to math professor can understand. Filled with wit, wisdom, irrelevant anecdotes, and flagrant historical inaccuracies, and narrated by a voice that is in turns snarky, dorky, hip, and downright quirky, Trolling Euclid introduces the reader to the math world in a way that is deep yet entirely comprehensible. |
dr does chemistry newgrounds: Shadow Planet William Shatner, 2003-11-25 The scum of the galaxy are the last hope of humankind . . . Aboard the stolen, renamed starship Endeavor, the Stone Cowboys rocket across the heavens toward a confrontation they cannot avoid . . . and, most likely, will not survive. But first, Jim Endicott must mold the street-hardened gang of thugs and hoodlums into a disciplined commando unit. Once harboring dreams of joining the Space Academy, Endicott has already altered one past using the astonishing powers of Omega. And now the untried captain and his misfit crew must take on a powerful alien race devoted to the obliteration of the human cancer. With tension, unrest, and mutiny brewing dangerously all around him, Endicott faces the deadliest challenge he has ever known. Because the cutthroats riding the Endeavor into the enemy's turf for a war to the death are the only champions courageous -- and foolhardy -- enough for the mission. And they have nothing in the universe left to lose . . . |
dr does chemistry newgrounds: Video Games and Learning Kurt Squire, 2011-07-09 Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games. |
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Mercy is one of the largest U.S. health systems with 44 acute care & specialty hospitals, over 700 physician & outpatient clinics in Arkansas, Kansas, Missouri & Oklahoma.
Best Family Physicians Near Me in Saint Louis, MO | WebMD
Saint Louis, MO has 1440 Family Physician results with an average of 28 years of experience and a total of 5354 reviews. Need help deciding? Explore feedback from real patients, …
BJC Medical Group Primary Care at Missouri Baptist Medical ...
The physicians at BJC Medical Group Primary Care at Missouri Baptist Medical Center are available to make that yearly checkup a reality. These providers are known for their enthusiasm, expertise, and collaboration with their patients.
Dr. John Clohisy | Hip and Knee Surgeon | Washington ...
Division of Joint Preservation, Reconstruction and Replacement. Chief, Adult Reconstructive Surgery. Director, Center for Adolescent and Young Adult Hip Disorders. …