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duality dungeon guide solo: Getting Started with Transmedia Storytelling Robert Pratten, 2015 This book is a guide to developing cross-platform and pervasive entertainment. Whether you're a seasoned pro or a complete newbie, this book is filled with tips and insights in multi-platform interactive storytelling. |
duality dungeon guide solo: Out Of Control Kevin Kelly, 2009-04-30 Out of Control chronicles the dawn of a new era in which the machines and systems that drive our economy are so complex and autonomous as to be indistinguishable from living things. |
duality dungeon guide solo: Morning Star Pierce Brown, 2016-02-09 #1 NEW YORK TIMES BESTSELLER • Red Rising thrilled readers and announced the presence of a talented new author. Golden Son changed the game and took the story of Darrow to the next level. Now comes the exhilarating next chapter in the Red Rising Saga: Morning Star. ITW THRILLER AWARD FINALIST • “[Brown’s] achievement is in creating an uncomfortably familiar world of flaw, fear, and promise.”—Entertainment Weekly Darrow would have lived in peace, but his enemies brought him war. The Gold overlords demanded his obedience, hanged his wife, and enslaved his people. But Darrow is determined to fight back. Risking everything to transform himself and breach Gold society, Darrow has battled to survive the cutthroat rivalries that breed Society’s mightiest warriors, climbed the ranks, and waited patiently to unleash the revolution that will tear the hierarchy apart from within. Finally, the time has come. But devotion to honor and hunger for vengeance run deep on both sides. Darrow and his comrades-in-arms face powerful enemies without scruple or mercy. Among them are some Darrow once considered friends. To win, Darrow will need to inspire those shackled in darkness to break their chains, unmake the world their cruel masters have built, and claim a destiny too long denied—and too glorious to surrender. Praise for Morning Star “There is no one writing today who does shameless, Michael Bay–style action set pieces the way Brown does. The battle scenes are kinetic, bloody, breathless, crazy. Everything is on fire all the time.”—NPR “Morning Star is this trilogy’s Return of the Jedi. . . . The impactful battles that make up most of Morning Star are damn near operatic. . . . It absolutely satisfies.”—Tordotcom “Excellent . . . Brown’s vivid, first-person prose puts the reader right at the forefront of impassioned speeches, broken families, and engaging battle scenes . . . as this interstellar civil war comes to a most satisfying conclusion.”—Publishers Weekly (starred review) “A page-turning epic filled with twists and turns . . . The conclusion to Brown’s saga is simply stellar.”—Booklist (starred review) Don’t miss any of Pierce Brown’s Red Rising Saga: RED RISING • GOLDEN SON • MORNING STAR • IRON GOLD • DARK AGE • LIGHT BRINGER |
duality dungeon guide solo: The Ultimate Player's Guide to Skylanders Trap Team (Unofficial Guide) Hayley Camille, James Floyd Kelly, 2015-10-16 SkylandersTM Trap Team: An Epic Adventure Awaits You! The magical floating islands of Skylands await you! But if you really want to master Skylanders Trap Team, you need a great guide. Here it is! Whether you’re young or old, you’ll love how this book offers everything you need to know to thrive in Skylands. It’ll help you discover the Skylanders’ most powerful new secrets–and it’s so easy! This book is packed with full-color pictures and great step-by-step instructions from Hayley “SkyPanda” Camille! She’ll help you get started, meet the characters, master your best strategies, and lots more! Get started fast! See what each of Trap Team’s characters can do Master the elements: Life, Water, Fire, Air, Earth, Tech, Undead, Magic, Light, and Dark Get ready for Doom Challenges and Arena Battles Capture villains in the Traptanium Portal Play as a villain yourself Find golden hordes, trophies, jewels, soul gems, scrolls, and more Beat other characters in Skystones Smash Unlock tricky Lock Puzzles Explore Skylanders Academy Expand your game with new Adventure Packs Challenge Kaos and ultimately defeat him! SkylandersTM Trap Team is a trademark of Activision Publishing Inc. This book was not created by nor is endorsed by Activision. |
duality dungeon guide solo: The Disappearing Spoon Sam Kean, 2010-07-12 From New York Times bestselling author Sam Kean comes incredible stories of science, history, finance, mythology, the arts, medicine, and more, as told by the Periodic Table. Why did Gandhi hate iodine (I, 53)? How did radium (Ra, 88) nearly ruin Marie Curie's reputation? And why is gallium (Ga, 31) the go-to element for laboratory pranksters? The Periodic Table is a crowning scientific achievement, but it's also a treasure trove of adventure, betrayal, and obsession. These fascinating tales follow every element on the table as they play out their parts in human history, and in the lives of the (frequently) mad scientists who discovered them. The Disappearing Spoon masterfully fuses science with the classic lore of invention, investigation, and discovery -- from the Big Bang through the end of time. Though solid at room temperature, gallium is a moldable metal that melts at 84 degrees Fahrenheit. A classic science prank is to mold gallium spoons, serve them with tea, and watch guests recoil as their utensils disappear. |
duality dungeon guide solo: Playing with Videogames James Newman, 2008-08-18 Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment. |
duality dungeon guide solo: Bargainin' for Salvation Steven Heine, 2009-05 Throughout his various stages, Dylan's work reveals an affinity with the Zen worldview, where enlightenment can be attained through self-contemplation and intuition rather than through faith and devotion. Much has been made of Dylan's Christian periods, but never before has a book engaged Dylan's deep and rich oeuvre through a Buddhist lens.--Back cover. |
duality dungeon guide solo: Dark Ecology Timothy Morton, 2016-04-12 Timothy Morton argues that ecological awareness in the present Anthropocene era takes the form of a strange loop or Möbius strip, twisted to have only one side. Deckard travels this oedipal path in Blade Runner (1982) when he learns that he might be the enemy he has been ordered to pursue. Ecological awareness takes this shape because ecological phenomena have a loop form that is also fundamental to the structure of how things are. The logistics of agricultural society resulted in global warming and hardwired dangerous ideas about life-forms into the human mind. Dark ecology puts us in an uncanny position of radical self-knowledge, illuminating our place in the biosphere and our belonging to a species in a sense that is far less obvious than we like to think. Morton explores the logical foundations of the ecological crisis, which is suffused with the melancholy and negativity of coexistence yet evolving, as we explore its loop form, into something playful, anarchic, and comedic. His work is a skilled fusion of humanities and scientific scholarship, incorporating the theories and findings of philosophy, anthropology, literature, ecology, biology, and physics. Morton hopes to reestablish our ties to nonhuman beings and to help us rediscover the playfulness and joy that can brighten the dark, strange loop we traverse. |
duality dungeon guide solo: The Varieties of Psychedelic Experience Robert Masters, Jean Houston, 2000-04-01 One of the most important books written on the effects of LSD on the human psyche. • Its authoritative research has great relevance to the current debate on drug legalization. • Prolific authors Robert Masters and Jean Houston are pioneer figures in the field of transpersonal psychology and founders of the Human Potentials Movement. The Varieties of Psychedelic Experience was published in 1966, just as the first legal restrictions on the use of psychedelic substances were being enacted. Unfortunately, the authors' pioneering work on the effects of LSD on the human psyche, which was viewed by its participants as possibly heralding a revolution in the study of the mind, was among the casualties of this interdiction. As a result, the promising results to which their studies attested were never fully explored. Nevertheless, their 15 years of research represents a sober and authoritative appraisal of what remains one of the most controversial developments in the study of the human psyche. Avoiding the wild excesses taken by both sides on this issue, this book is unique for the light it sheds on the possibilities and the limitations of psychedelic drugs, as well as on the techniques for working with them. With drug legalization an increasingly important issue, The Varieties of Psychedelic Experience provides a welcome and much needed contrast to the current hysteria that surrounds this topic. |
duality dungeon guide solo: The Heroine's Journey Maureen Murdock, 2020-08-18 The Heroine’s Journey describes contemporary woman’s search for wholeness in a society where she has been defined according to masculine values. Drawing on cultural myths and fairy tales, ancient symbols and goddesses, and the dreams of contemporary women, Murdock illustrates the need for—and the reality of—feminine values in Western culture. This special anniversary edition, with a new foreword by Christine Downing and preface by the author, illuminates that this need is just as relevant today as it was when the book was originally published thirty years ago. |
duality dungeon guide solo: Toward a Ludic Architecture Steffen P. Walz, 2010 “Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying? |
duality dungeon guide solo: Master of Chains Jess Lebow, 2012-10-02 A series focusing on the popular character class Fighters! The first title in a new Forgotten Realms series focusing on the popular Dungeons & Dragons® game character class of Fighters. Each title will feature characters with a different exotic style of fighting. |
duality dungeon guide solo: The Johns Hopkins Guide to Digital Media Marie-Laure Ryan, Lori Emerson, Benjamin J. Robertson, 2014-04-15 The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media. The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field. |
duality dungeon guide solo: Analog Days T. J PINCH, Frank Trocco, T. J Pinch, 2009-06-30 Tracing the development of the Moog synthesizer from its initial conception to its ascension to stardom in 'Switched-on Bach', this text conveys the consequences of a technology that would provide the soundtrack for a chapter in cultural history. |
duality dungeon guide solo: Mythic Game Master Emulator Tom Pigeon, 2018-01-25 Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then runs the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players. |
duality dungeon guide solo: The Shadowfell Andy Clautice, Erik Scott de Bie, Matt Goetz, 2011-05-17 This boxed set is for Dungeon Masters interested in taking their heroes on excursions to the Shadowfell. The kit includes a 128-page book detailing the city of Gloomwrought, a 32-page book of encounters set in Gloomwrought and beyond, two card stock sheets of die-cut monster and villain tokens, a foldout battle map, and a deck of 30 cards. |
duality dungeon guide solo: Short Studies on Great Subjects James Anthony Froude, 1872 |
duality dungeon guide solo: Improvisation for the Theater Viola Spolin, 1983 Theory and foundation - Exercises - Children and the theatre - The formal theatre_ |
duality dungeon guide solo: Isolated Experiences James Brusseau, 1998-01-29 By extending Gilles Deleuze's philosophy through diverse literary tracts, this book develops an account of what it means to be different and enters important contemporary debates about identity and the nature of solitude. At the same time, the book elaborates a limited philosophy. From unusual writings and rare human experiences, James Brusseau forges compelling understandings that scrupulously preserve his subjects' irregularities. The resulting philosophic narrative remains strictly localized; it elucidates narrow bands of experience and refuses broadening generalizations. The book's first section rigorously elaborates Deleuze's pioneering notion of difference. The second part conceives certain individuals as embodying difference and then employs the conception to elude difficulties blocking recent work on subjectivity. Part three combines insights from the first two parts with Isabelle Eberhardt's North African travel journals. In Eberhardt, Brusseau finds sexualities and a solitude that only Deleuze's unique notion of difference can explain. An energetic interaction between philosophy and literature drives this book. Brusseau weaves back and forth between the genres, engaging diverse literatures not only to embody but also to refine his philosophic positions. The literary authors he discusses range from Shakespeare and Fitzgerald to Borges, Bataille, and Eberhardt. |
duality dungeon guide solo: Encyclopaedia Eorzea ~The World of Final Fantasy XIV~ Volume II Square Enix, 2022-08-23 The second volume of the official Final Fantasy XIV lore books, written and compiled by the Final Fantasy XIV development team! Packed with art and information, this full-color, hardcover volume presents a panoramic overview of the world of Eorzea and its inhabitants. The world of Final Fantasy XIV has grown to encompass not only the untraversed corners of Eorzea, but the far-reaching lands of an entire new continent to the east. With new horizons come new discoveries, and so it is with great pleasure that we bring you the second volume of Square Enix’s best-selling Encyclopaedia Eorzea, containing hundreds of pages of newly compiled information on the realms we proudly call our second home. Dedicated to those for whom the pursuit of knowledge is a never-ending journey. Includes an exclusive bonus item code for an in-game item, Matoya’s Hat (head gear)! |
duality dungeon guide solo: Doc/Undoc Guillermo Gómez-Peña, 2017 What does it mean to be documented or undocumented? How do these terms work across borders and boundaries, languages and nations? These are the questions fueling the experimental artwork-in-a-box, Documentado/Undocumented, a book art piece that explores the intersection of printmaking, typography, performance, video, sound art, and installation. In its traveling exhibition, a finely crafted aluminum traveling case is on display, opening into a tri-partite mirrored vanity containing a playful kit of objects, inviting the participant into an intimate space of engagement and transformation. Illuminated buttons trigger layers of audio, and a set of instructions invites the viewer to Reimagine yourself / tell a new story / collaborate with others. Also on display is an exquisite, vividly illustrated codex created by book artist Felicia Rice, with texts drawing upon Mexican performance artist Guillermo Gomez-Pena's experiences and observations of the political, geographic, social, and psychological boundaries between the United States and Mexico. A video loop of Gomez-Pena performing various ritual acts is projected onto the gallery walls. Doc/Undoc presents this multi-media, multi-disciplinary artists' collaboration in book form, documenting a unique and wildly ambitious adventure into the experimental realms of modern book arts. Included are a lush, photographic recreation of the installation, a reproduction of the codex, an essay by art historian Jennifer A. Gonzalez who situates the project in the context of bookmaking, performance art, and cabinets of curiosities. An introductory essay by Felicia Rice tells the story of the collaboration: its genesis, development, execution, and its ongoing intention. In addition, the book is packaged with a USB drive containing the installation version's original sound art by Zachary James Watkins and video art by Gustavo Vazquez. Felicia Rice is one of the most exemplary book artists in the United States. Her collaborations with Guillermo Gomez-Pena and Enrique Chagoya have transcended every tradition and formal expectation that we have concerning the book as a work of art. Her new collaboration with Gomez-Pena, Doc/Undoc, is a brilliant exposition of the best of two worlds--art and political action.--Peter Rutledge Koch, The Codex Foundation The bleeding flaming heart of this book is a cornucopia of shamanic defenses against racism. It's a magical toolbox filled with implements to use for safe border crossings, a prayerbook for the deconstruction of oppressive stereotypes, and a guide for the creation of liberated identities and revolutionary entities. This is not a book to be just read, it's a book to be performed, enacted and realized.--Marshall Weber, Artist/Curator at Booklyn |
duality dungeon guide solo: Leet Noobs Mark Chen, 2012 Leet Noobs documents, for over 10 months, a group of players in the online game World of Warcraft engaged in a 40-person joint activity known as raiding. Initially, the group was informal, a «family» that wanted to «hang out and have fun.» Before joining, each player had been recognized as expert in the game; within the group they had to adapt their expertise for the new joint task and align themselves to new group goals. Through their shared activity, members successfully established communication and material practices that changed as they had to renegotiate roles and responsibilities with new situations and as the larger gaming community evolved. Players learned to reconfigure their play spaces, enrolling third-party game mods and other resources into their activity. Once-expert players became novices or «noobs» to relearn expert or «leet» gameplay. They became «leet noobs» who needed to reconfigure their expertise for new norms of material practice. Ultimately, these norms also changed what it meant to play World of Warcraft; some group members no longer wanted to just hang out and have fun, and eventually the group died in an online fiery meltdown. |
duality dungeon guide solo: Jolly Lad John Doran, 2020-06-23 A memoir about the recovery from alcoholism, habitual drug use and mental illness, from broadcaster, and co-founder and editor of The Quietus website, John Doran. Jolly Lad is a memoir about the recovery from alcoholism, habitual drug use and mental illness. It is also about the healing power of music, how memory defines us, the redemption offered by fatherhood and what it means to be working class. “This is not a 'my drink and drug hell' kind of book for several reasons—the main one being that I had, for the most part, had a really good time drinking. True, a handful of pretty appalling things have happened to me and some people that I know or used to know over the years. But I have, for the most part, left them out of this book as they are not illuminating, not edifying and in some cases concern other people who aren't here to consent to their appearance. Instead this book concentrates on what you face after the drink and the drugs have gone.” Jolly Lad is about gentrification; being diagnosed bipolar; attending Alcoholics Anonymous; living in a block of flats on a housing estate in London; the psychological damage done by psychedelic drugs; depression; DJing; factory work; friendship; growing old; hallucinations; street violence and obsessive behaviour—especially regarding music and art. |
duality dungeon guide solo: History of European Morals from Augustus to Charlemagne William Edward Hartpole Lecky, 1921 |
duality dungeon guide solo: An Autobiography Herbert Spencer, 1904 |
duality dungeon guide solo: Red Sister Mark Lawrence, 2017 The international bestselling author of the Broken Empire and the Red Queen's War trilogies begins a stunning epic fantasy series about a secretive order of holy warriors... At the Convent of Sweet Mercy, young girls are raised to be killers. In some few children the old bloods show, gifting rare talents that can be honed to deadly or mystic effect. But even the mistresses of sword and shadow don't truly understand what they have purchased when Nona Grey is brought to their halls. A bloodstained child of nine falsely accused of murder, guilty of worse, Nona is stolen from the shadow of the noose. It takes ten years to educate a Red Sister in the ways of blade and fist, but under Abbess Glass's care there is much more to learn than the arts of death. Among her class Nona finds a new family--and new enemies. Despite the security and isolation of the convent, Nona's secret and violent past finds her out, drawing with it the tangled politics of a crumbling empire. Her arrival sparks old feuds to life, igniting vicious struggles within the church and even drawing the eye of the emperor himself. Beneath a dying sun, Nona Grey must master her inner demons, then loose them on those who stand in her way. |
duality dungeon guide solo: Reading in the Dark John Golden, 2001 To believe that students are not using reading and analytical skills when they watch or read a movie is to miss the power and complexities of film--and of students' viewing processes. This book encourages teachers to harness students' interest in film to help them engage critically with a range of media, including visual and printed texts. Toward this end, the book provides a practical guide to enabling teachers to feel comfortable and confident about using film in new and different ways. It addresses film as a compelling medium in itself by using examples from more than 30 films to explain key terminology and cinematic effects. And it then makes direct links between film and literary study by addressing reading strategies (e.g., predicting, responding, questioning, and storyboarding) and key aspects of textual analysis (e.g., characterization, point of view, irony, and connections between directorial and authorial choices). The book concludes with classroom-tested suggestions for putting it all together in teaching units on 11 films ranging from Elizabeth to Crooklyn to Smoke Signals. Some other films examined are E.T.,Life Is Beautiful,Rocky,The Lion King, and Frankenstein. (Contains 35 figures. Appendixes include a glossary of film terms, blank activity charts, and an annotated resource list.) (NKA) |
duality dungeon guide solo: James Baldwin in Context D. Quentin Miller, 2019-08-01 James Baldwin in Context provides a wide-ranging collection of approaches to the work of an essential black American author who is just as relevant now as he was during his turbulent heyday in the mid-twentieth century. The perspectives range from those who knew Baldwin personally, to scholars who have dedicated decades to studying him, to a new generation of scholars for whom Baldwin is nearly a historical figure. This collection complements the ever-growing body of scholarship on Baldwin by combining traditional inroads into his work, such as music and expatriation, with new approaches, such as intersectionality and the Black Lives Matter movement. |
duality dungeon guide solo: Cyberia Douglas Rushkoff, 1994 . Rushkoff introduces us to Cyberia's luminaries, who speak with dazzling lucidity about the rapid-fire change we're all experiencing. |
duality dungeon guide solo: Trap Door Reina Gossett, Eric A. Stanley, Johanna Burton, 2022-04-05 Essays, conversations, and archival investigations explore the paradoxes, limitations, and social ramifications of trans representation within contemporary culture. The increasing representation of trans identity throughout art and popular culture in recent years has been nothing if not paradoxical. Trans visibility is touted as a sign of a liberal society, but it has coincided with a political moment marked both by heightened violence against trans people (especially trans women of color) and by the suppression of trans rights under civil law. Trap Door grapples with these contradictions. The essays, conversations, and dossiers gathered here delve into themes as wide-ranging yet interconnected as beauty, performativity, activism, and police brutality. Collectively, they attest to how trans people are frequently offered “doors”—entrances to visibility and recognition—that are actually “traps,” accommodating trans bodies and communities only insofar as they cooperate with dominant norms. The volume speculates about a third term, perhaps uniquely suited for our time: the trapdoor, neither entrance nor exit, but a secret passageway leading elsewhere. Trap Door begins a conversation that extends through and beyond trans culture, showing how these issues have relevance for anyone invested in the ethics of visual culture. Contributors Lexi Adsit, Sara Ahmed, Nicole Archer, Kai Lumumba Barrow, Johanna Burton, micha cárdenas, Mel Y. Chen, Grace Dunham, Treva Ellison, Sydney Freeland, Che Gossett, Reina Gossett, Stamatina Gregory, Miss Major Griffin-Gracy, Robert Hamblin, Eva Hayward, Juliana Huxtable, Yve Laris Cohen, Abram J. Lewis, Heather Love, Park McArthur, CeCe McDonald, Toshio Meronek, Fred Moten, Tavia Nyong'o, Morgan M. Page, Roy Pérez, Dean Spade, Eric A. Stanley, Jeannine Tang, Wu Tsang, Jeanne Vaccaro, Chris E. Vargas, Geo Wyeth, Kalaniopua Young, Constantina Zavitsanos |
duality dungeon guide solo: Roleplaying Game Paizo Publishing, 2017-06-20 Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison--Title page verso. |
duality dungeon guide solo: Races of Eberron Jesse Decker, Matthew Sernett, Keith Baker, Gwendolyn F. M. Kestrel, 2005-04 This new D&D sourcebook details the major races of the Eberron world, with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged. |
duality dungeon guide solo: Mansions of the Silence Mike Carey, 2004 Follows Lucifer Morningstar, the former Lord of Hell, as he faces challenges from forces in both heaven and hell. |
duality dungeon guide solo: Body and Representation Insa Härtel, Sigrid Schade, 2002-01-31 ,The Body and Representation. Feminist Research and Theoretical Perspectives' was conceived as two weeks program within the International Women's University's project area BODY by the Center for Feminist Studies (ZFS) at the University of Bremen and organized in summer 2000. The publication includes results from lectures and seminars and additional contributions adding to main topics. Among the issues raised are concepts, staging, performances and representations of bodies in everyday life, political contexts, art and new media. |
duality dungeon guide solo: Instruments in the History of Western Music Karl Geiringer, 2024-11 Originally published in 1943 and subsequently as a revised and enlarged edition in 1978, Musical Instruments has long been held in high regard, not only for its erudition, but for its originality of approach. By relating the instruments to their time and each other, epoch by epoch, the author sheds fresh light on their evolution and enables the reader to follow their ups and downs against the changing background of taste and fashion. Each chapter is introduced with an account of the musical forms and artistic trends of the period, before considering in detail the instruments that gave them expression. The reader is carried along, from the magical-sacred beginnings of music, through the instruments of antiquity, the experiments of the Middle Ages and the Renaissance, the refined instruments of the Baroque and classical periods, down to those of the Romantic age and its aftermath, including the modern era with its electronic synthesizers. The book is completed by an Appendix on the acoustics of music and amply illustrated by nearly 100 pictures and diagrams. |
duality dungeon guide solo: Wizards Presents Worlds and Monsters Jennifer Clarke Wilkes, 2008 This lavishly illustrated book gives role-playing game fans a unique, behind-the-screen glimpse into the making of the Dungeons & Dragons] role-playing game. |
duality dungeon guide solo: Art After Conceptual Art Alexander Alberro, Sabeth Buchmann, 2006-10-27 Well-known art historians from Europe and the Americas discuss the influence of conceptualism on art since the 1970s. Art After Conceptual Art tracks the various legacies of conceptualist practice over the past three decades. This collection of essays by art historians from Europe and the Americas introduces and develops the idea that conceptual art generated several different, and even contradictory, forms of art practice. Some of these contested commonplace assumptions of what art is; others served to buttress those assumptions. The bulk of the volume features newly written and highly innovative essays challenging standard interpretations of the legacy of conceptualism and discussing the influence of conceptualism's varied practices on art since the 1970s. The essays explore topics as diverse as the interrelationships between conceptualism and institutional critique, neoexpressionist painting and conceptualist paradigms, conceptual art's often-ignored complicity with design and commodity culture, the specific forms of identity politics taken up by the reception of conceptual art, and conceptualism's North/South and East/West dynamics. A few texts that continue to be crucial for critical debates within the fields of conceptual and postconceptual art practice, history, and theory have been reprinted in order to convey the vibrant and ongoing discussion on the status of art after conceptual art. Taken together, the essays will inspire an exploration of the relationship between postconceptualist practices and the beginnings of contemporary art. Distributed for the Generali Foundation, Vienna. |
duality dungeon guide solo: Open Grave Bruce R. Cordell, Eytan Bernstein, Brian R. James, 2009 Provides information on the origins, tactics, myths, and lairs of a variety of undead creatures and threats encountered in the game of Dungeons and Dragons. |
duality dungeon guide solo: Life Reset Shemer Kuznits, 2017-08-08 After being betrayed and cursed by an extremely rare spell, Oren, a powerful and influential player, finds himself as a 1st level Goblin!Without even a fraction of his previous power, he vows to pull through and have revenge on those who betrayed him.His thorough knowledge of the game's world and his unique ability to immerse himself entirely are his only advantages. But first, he must figure out how to survive long enough playing what is basically a low-level fodder monster! |
duality dungeon guide solo: Awakening to Zen Roshi Philip Kapleau, 2009-01-09 When Roshi Philip Kapleau returned to the United States in 1966, after thirteen years of training in Japan with two of the country's greatest masters of Zen, he did not come home empty-handed -- he brought us a living word of Zen, Kenneth Kraft has said. The first Westerner fully and naturally at home with Zen, Roshi Kapleau has made it his life's work to translate Zen Buddhism into an American idiom, to take Zen's essence and plant it in American soil. Four decades later, the seeds of Zen that Roshi Kapleau planted have blossomed. Zen flourishes and Roshi Kapleau continues to help people find enlightenment and fulfillment within, not outside, their daily lives. True awakening, Roshi Kapleau has said, is not a 'high' that keeps one in the clouds of an abstract oneness, but a realization that brings one solidly down to earth into the world of toil and struggle. Kapleau has written a number of books in his lifetime, The Three Pillars of Zen the most well known among them, but the heart of his work, his teachings to his students, has never before been made available. Awakening to Zen extracts the vital threads of Roshi Kapleau's teachings and braids them into a strong yet supple cord that readers may follow toward a deeper understanding of the enlightened life. Roshi Kapleau's warm, sometimes humorous but always grounded lessons touch on every aspect of daily reality; they capture his power, too, to transform the lives of not just practicing Buddhists, but all people who seek to experience in a more authentic way the bond they share with the world around them. One way or another, Roshi Kapleau has spent the past forty-three years of his life helping make Zen practice and its fruits accessible to anyone of sincere intent. Awakening to Zen offers a crucial and never-before-published aspect of his life's work. |
DUALITY Definition & Meaning - Merriam-Webster
The meaning of DUALITY is the quality or state of having two different or opposite parts or elements : dualism; also : a difference between two opposite things : a division into two …
Duality - Wikipedia
Complementary duality of Carl Jung's functions and types in Socionics; Duality (CoPs), refers to the notion of a duality in a Community of Practice
DUALITY | definition in the Cambridge English Dictionary
Mermaids traditionally carry mirrors as a symbol of their duality. This not-quite-seamless duality is overlaid with a self-consciously poetic sensibility to mixed, if occasionally poignant, results. …
Dualism - Stanford Encyclopedia of Philosophy
Aug 19, 2003 · In the philosophy of mind, dualism is the theory that the mental and the physical – or mind and body or mind and brain – are, in some sense, radically different kinds of things.
DUALITY definition and meaning | Collins English Dictionary
A duality is a situation in which two opposite ideas or feelings exist at the same time. [ formal ] We live in a world of duality, day and night, positive and negative, male and female, etc.
DUALITY Definition & Meaning | Dictionary.com
Mathematics. a symmetry within a mathematical system such that a theorem remains valid if certain objects, relations, or operations are interchanged, as the interchange of points and …
duality noun - Definition, pictures, pronunciation and usage notes ...
Definition of duality noun in Oxford Advanced Learner's Dictionary. Meaning, pronunciation, picture, example sentences, grammar, usage notes, synonyms and more.
Duality vs. Nonduality - What's the Difference? | This vs. That
Duality and Nonduality are two contrasting philosophical concepts that explore the nature of reality and existence. Duality posits that the world is made up of opposing forces or dualities, such as …
Duality - Definition, Meaning & Synonyms - Vocabulary.com
If there are two sides to a coin, metaphorically speaking, there's a duality. Peace and war, love and hate, up and down, and black and white are dualities. Another term for a duality is a …
What does duality mean? - Definitions.net
Duality is a concept or principle used in various fields that denotes the quality or state of having two parts, often with opposite characteristics or functions. It typically refers to two fundamental …
DUALITY Definition & Meaning - Merriam-Webster
The meaning of DUALITY is the quality or state of having two different or opposite parts or elements : dualism; also : a difference between two opposite things : a division into two opposite groups : …
Duality - Wikipedia
Complementary duality of Carl Jung's functions and types in Socionics; Duality (CoPs), refers to the notion of a duality in a Community of Practice
DUALITY | definition in the Cambridge English Dictionary
Mermaids traditionally carry mirrors as a symbol of their duality. This not-quite-seamless duality is overlaid with a self-consciously poetic sensibility to mixed, if occasionally poignant, results. The …
Dualism - Stanford Encyclopedia of Philosophy
Aug 19, 2003 · In the philosophy of mind, dualism is the theory that the mental and the physical – or mind and body or mind and brain – are, in some sense, radically different kinds of things.
DUALITY definition and meaning | Collins English Dictionary
A duality is a situation in which two opposite ideas or feelings exist at the same time. [ formal ] We live in a world of duality, day and night, positive and negative, male and female, etc.
DUALITY Definition & Meaning | Dictionary.com
Mathematics. a symmetry within a mathematical system such that a theorem remains valid if certain objects, relations, or operations are interchanged, as the interchange of points and lines in a …
duality noun - Definition, pictures, pronunciation and usage notes ...
Definition of duality noun in Oxford Advanced Learner's Dictionary. Meaning, pronunciation, picture, example sentences, grammar, usage notes, synonyms and more.
Duality vs. Nonduality - What's the Difference? | This vs. That
Duality and Nonduality are two contrasting philosophical concepts that explore the nature of reality and existence. Duality posits that the world is made up of opposing forces or dualities, such as …
Duality - Definition, Meaning & Synonyms - Vocabulary.com
If there are two sides to a coin, metaphorically speaking, there's a duality. Peace and war, love and hate, up and down, and black and white are dualities. Another term for a duality is a dichotomy. …
What does duality mean? - Definitions.net
Duality is a concept or principle used in various fields that denotes the quality or state of having two parts, often with opposite characteristics or functions. It typically refers to two fundamental and …