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dungeons and dragons 3.5 player's handbook: The Mongoose Pocket Player's Handbook August Hahn, 2004-02 For the OGL System to be this wide reaching, it has to be codified and presented in a basic format stripped of all complications first. That is the purpose behind this book, the Mongoose Pocket Player's Handbook. In these pages, readers will find the system in its simplest form. Character creation and rules, the kernel for any role-playing system, dominate the first part of the text while the central theme for most games - combat - is given the middle of the book in great detail. The two most common exotic features of most games - magic and psychic phenomena - provide the last section and sum up this simple presentation of the OGL System. |
dungeons and dragons 3.5 player's handbook: Player's Handbook II David Noonan, 2006-05 This follow-up to the Player's Handbook is designed to aid players and provide more character options. |
dungeons and dragons 3.5 player's handbook: Planar Handbook Bruce R. Cordell, Gwendolyn F. M. Kestrel, 2004 This new handbook is the complete guide to integrating planar travel into anyD&D( campaign. |
dungeons and dragons 3.5 player's handbook: Ravenloft Players Handbook Jackie Cassada, Andrew Cermak, John W Mangrum, Nicky Rea, Andrew Wyatt, 2003 Requires the use of the Dungeon & Dragons player's handbook, revised third edition--P. [4] of cover. |
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dungeons and dragons 3.5 player's handbook: Player's Guide to Eberron James Wyatt, Keith Baker, Luke Johnson, 2006 Describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, the book provides new feats, prestige classes, spells, and magic items. |
dungeons and dragons 3.5 player's handbook: Dungeon Master's Guide Monte Cook, Jonathan Tweet, Skip Williams, 2000 Shows the reader how to be a Dungeon Master. |
dungeons and dragons 3.5 player's handbook: Player's Handbook Jeremy Crawford, Mike Mearls, James Wyatt, 2009 This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer. |
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dungeons and dragons 3.5 player's handbook: The New Player's Handbook Zeb Cook, 1995 Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures |
dungeons and dragons 3.5 player's handbook: Forgotten Realms Player's Guide Rob Heinsoo, 2008 The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting. |
dungeons and dragons 3.5 player's handbook: Miniatures Handbook Jonathan Tweet, Skaff Elias, Rob Heinsoo, 2003-10 As with other D&D accessories, this title contains new feats, spells, magic items, and prestige classes, and is one of the few titles that adds new base classes to the D&D realm. |
dungeons and dragons 3.5 player's handbook: Complete Warrior Andy Collins, David Noonan, Ed Stark, 2003-11 The Complete Warrior provides Dungeons & Dragons players with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation. |
dungeons and dragons 3.5 player's handbook: Of Dice and Men David M. Ewalt, 2013-08-20 A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry. |
dungeons and dragons 3.5 player's handbook: Magic of Incarnum James Wyatt, Frank Brunner, Richard Baker, Stephen Schubert, 2005 A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign. |
dungeons and dragons 3.5 player's handbook: Monster Manual Special Edition Skip Williams, Jonathan Tweet, Monte Cook, 2000 A deluxe leatherbound edition of one of the three D&D core rulebooks. This new, beautifully bound version of the Monster Manual joins the special editions of the Player's Handbook and the Dungeon Master's Guide to complete the premiere set of Dungeons & Dragons core rulebooks. Like the others, the title gets premium treatment in the form of a leather binding, emboss and foil treatment, gilt-edged paper, and an attached ribbon bookmark. |
dungeons and dragons 3.5 player's handbook: Castles & Crusades Player's Handbook Lord Games Troll, 2017-07 Weve moved to the 7th printing of the Castles & Crusades Players Handbook. A pillar of the table top RPG industry, Castles & Crusades embodies the spirit of the old-school gamer with the easy to use modern mechanics. The Players Handbook has all you need to get started in a wild ride of adventure! Its easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book. Made in the USA. |
dungeons and dragons 3.5 player's handbook: Magic Item Compendium Andy Collins, 2007 This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without. |
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dungeons and dragons 3.5 player's handbook: Player's Handbook Races James Wyatt, 2010 This expansion of the Player's Handbook core rulebook explores the mysteries of the dragonborn characters, presenting D&D players with exciting new options, including unique powers, paragon paths, and epic destinies. |
dungeons and dragons 3.5 player's handbook: Complete Arcane Richard Baker, 2004 Duels, arcane organizations, and other aspects of a campaign world imbued with magic. Book jacket. |
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dungeons and dragons 3.5 player's handbook: Expanded Psionics Handbook Bruce R. Cordell, 2004 This updated version of the bestselling D&D Psionics Handbook is now largerand with a new cover. |
dungeons and dragons 3.5 player's handbook: Rules Compendium Rob Heinsoo, Andy Collins, James Wyatt, Jeremy Crawford, 2010 A quick and handy rules reference and guide for the Dungeons & Dragons® Fantasy Roleplaying Game. This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it's played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more. |
dungeons and dragons 3.5 player's handbook: Tome of Battle Richard Baker, Frank Brunner, Matthew Sernett, 2006 The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations. |
dungeons and dragons 3.5 player's handbook: Caves of Carnage , 2009-02 Illustrated cardstock terrain tiles for use with the Dungeons & Dragons(R) Roleplaying Game. This accessory for the Dungeons & Dragons Roleplaying Game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. These tiles feature twisting caverns that include underground rivers, chasms, treacherous rope bridges, and the aftermath of bloody battles. |
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dungeons and dragons 3.5 player's handbook: Dungeons and Dragons Core Rulebook Wizards RPG Team, 2008-06-06 All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf. |
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dungeons and dragons 3.5 player's handbook: Survivalist's Guide to Spelunking Thilo Graf, Stephen Yeardley, Douglas Niles, 2021-07-15 The Definitive Guide to Underworld Survival!The Survivalist's Guide to Spelunking contains an array of modular tools, tables, and rules to enhance and customize your D&D game. |
dungeons and dragons 3.5 player's handbook: Forgotten Realms Campaign Setting Ed Greenwood, Skip Williams, Robert Heinsoo, Sean K. Reynolds, 2001 Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D RM game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms! |
dungeons and dragons 3.5 player's handbook: Unearthed Arcana Andy Collins, Jesse Decker, Rich Redman, David Noonan, 2004 This all-new sourcebook provides D&D players with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, the rules are modular and can be imported into any campaign and in any amount desired. (Games) |
dungeons and dragons 3.5 player's handbook: Eberron Player's Guide Wizards RPG Team, David Noonan, Ari Marmell, 2009 The complete guide to building Eberron(R) characters. The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it. This product includes everything a player needs to create their character for a D&D(R) campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer! |
dungeons and dragons 3.5 player's handbook: Player's Guide to the Dragonlance Campaign TSR Inc, 1993-08-01 Novel readers and AD&D players are always looking for a new challenge. This product provides all the information they need to begin riding dragons in the skies of Krynn. Beginners and experienced players alike will thrill at the glory and adventure of this newest guide to the Dragonlance campaign world. Leatherette cover. *****Marion, add to end of title: gn (PG1)***** |
dungeons and dragons 3.5 player's handbook: Dungeons & Dragons, Players Manual Gary Gygax, Dave Arneson, 1983 |
dungeons and dragons 3.5 player's handbook: Unearthed Arcana Gary Gygax, 1985 Includes spells, character classes, magic weapons, and other items used in playing Dungeons and Dragons. |
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