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early computer language clue: Sams Teach Yourself Beginning Programming in 24 Hours Greg M. Perry, Dean Miller, 2013 Sams Teach Yourself Beginning Programming in 24 Hours assumes the reader has no knowledge of technology and starts from the absolute beginning, explains everything you need to know before you start programming, and then presents simple programming techniques. Greg Perry teaches JavaScript, one of the world's easiest languages - and the #1 programming language used on modern web sites. Once the reader has learned how to code the right way in JavaScript, Perry shows how to apply those techniques in several of today's other leading programming environments. The book contains step-by-step instructions, Q and As, Quizzes, Exercises, and insider advice. |
early computer language clue: Sams Teach Yourself Beginning Programming in 24 Hours Greg Perry, 2001-11-02 Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others. |
early computer language clue: Beginning Programming in 24 Hours, Sams Teach Yourself Greg Perry, Dean Miller, 2013-12-02 If you want to learn computer programming but don’t know which language to start with, this is the book for you! In just 24 lessons of one hour or less, any beginner can get a solid introduction to the basics of computer programming and learn to write simple programs for any platform—Windows, Mac, and mobile. Using a straightforward, step-by-step approach, each lesson in this carefully crafted tutorial builds upon the previous one, allowing you to learn all the essentials of programming from the ground up. Once you’ve mastered these fundamentals, the book introduces you to several of the most popular computer programming languages today and helps you decide which language to learn first. Step-by-step instructions carefully walk you through the most common programming tasks. Practical, hands-on examples show you how to apply what you learn to create your own programs Quizzes and exercises at the end of each lesson help you test your knowledge and stretch your skills Learn how to… Set up your programming toolkit with widely available free downloads Create simple programs in JavaScript that get user input and display output Process numbers and words Use variables to hold information Merge strings together Tell programs how to make decisions Create algorithms to count data values and accumulate totals Use JavaScript to create interactive web pages Improve a user’s experience with cookies Debug your programs before going live Structure programs for readability Apply your programming skills to more advanced languages like Java Use object-oriented programming techniques Choose between other popular languages like C and C++, HTML5 and CSS3, Visual Basic and .NET, and PHP Distribute and sell your programs |
early computer language clue: Computer Language , 1990 |
early computer language clue: PC Mag , 1989-01-17 PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology. |
early computer language clue: Simon & Schuster Mega Crossword Puzzle Book #21 John M. Samson, 2021-09-07 Celebrate more than ninety-five years of Simon & Schuster crossword puzzle excellence with this engaging collection of 300 new, never-before-published crosswords, designed for fans of all skill levels. In 1924, Simon & Schuster published its first title The Cross Word Puzzle Book. Not only was it the publisher’s first release, it was the first collection of crossword puzzles ever printed. Today, more than ninety-five years later, Simon & Schuster’s legendary crossword puzzle book series continues with this new and appealing collection, offering hours of stimulation for solvers of every level. Created by the best contemporary constructors—and edited by top puzzle master John M. Samson—it’s designed with convenience in mind and features perforated pages so you can tear out puzzles individually and work on them on-the-go. So pick up a pencil and enjoy some screen-free fun with this timeless and unique collection of puzzles that is sure to delight existing fans and challenge new puzzle enthusiasts alike. |
early computer language clue: Absolute Beginner's Guide to Programming Greg M. Perry, 1993 This book covers the basic aspects of programming. Readers will get a good understanding of various programming languages. Discusses programming with Windows, DOS, UNIX, and OS/2, and the differences between them. |
early computer language clue: Business Process Management Martyn A. Ould, 2005 Businesses need to adapt constantly, but are often held back by static IT systems. The 'Riva approach to Business Process Management' is a way of analysing the mass of concurrent, collaborative activity that goes on in an organisation, providing a solid basis for developing flexible IT systems that support a business. |
early computer language clue: Human Computer Interaction Handbook Julie A. Jacko, 2012-05-04 Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st |
early computer language clue: Structure and Interpretation of Computer Programs Harold Abelson, Gerald Jay Sussman, 2022-05-03 A new version of the classic and widely used text adapted for the JavaScript programming language. Since the publication of its first edition in 1984 and its second edition in 1996, Structure and Interpretation of Computer Programs (SICP) has influenced computer science curricula around the world. Widely adopted as a textbook, the book has its origins in a popular entry-level computer science course taught by Harold Abelson and Gerald Jay Sussman at MIT. SICP introduces the reader to central ideas of computation by establishing a series of mental models for computation. Earlier editions used the programming language Scheme in their program examples. This new version of the second edition has been adapted for JavaScript. The first three chapters of SICP cover programming concepts that are common to all modern high-level programming languages. Chapters four and five, which used Scheme to formulate language processors for Scheme, required significant revision. Chapter four offers new material, in particular an introduction to the notion of program parsing. The evaluator and compiler in chapter five introduce a subtle stack discipline to support return statements (a prominent feature of statement-oriented languages) without sacrificing tail recursion. The JavaScript programs included in the book run in any implementation of the language that complies with the ECMAScript 2020 specification, using the JavaScript package sicp provided by the MIT Press website. |
early computer language clue: Computing in the Humanities Richard W. Bailey, 1982 |
early computer language clue: Structure and Interpretation of Computer Programs - 2nd Edition Harold Abelson , Gerald Jay Sussman, Julie Sussman, Structure and Interpretation of Computer Programs by Harold Abelson and Gerald Jay Sussman is licensed under a Creative Commons Attribution-NonCommercial 3.0 License. |
early computer language clue: PC Mag , 2001-02-20 PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology. |
early computer language clue: A Computer Perspective Charles Eames, Ray Eames, 1990 A splendid, graphic history of the origin and development of the computer, this classic work is a timeless record of the most profound technological revolution in the history of humankind. The book's decade-by-decade format is highlighted with hundreds of illustrations, memorabilia and artifacts collected from around the world. Halftones and illustrations. |
early computer language clue: Code the Classics Volume I David Crookes, Andrew Gillett, Liz Upton, Eben Upton, 2024-07-27 Take inspiration from the golden age of video games and learn how to write your own modern classics Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong. |
early computer language clue: History of Computing in the Twentieth Century Nicholas Metropolis, 2014-06-28 History of Computing in the Twentieth Century |
early computer language clue: Computer Games Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant, 2019-06-28 This book constitutes revised selected papers from the 7th Workshop on Computer Games, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018 in Stockholm, Sweden, in July 2018. The 8 full papers presented in this volume were carefully reviewed and selected from 15 submissions. They cover a wide range of topics related to video games; general game playing.- machine learning and Monte Carlo tree search. |
early computer language clue: Knowledge Trove-TB-07 Ashok Kumar Tangri, Knowledge Trove is a carefully graded general knowledge series for classes 1 to 8. The series has been designed to make general knowledge learning more interesting and interactive and to ensure that the child is tuned in to the latest developments around the world. This series has been revised keeping in mind the competencies mentioned in the NCF 2023. This book also prepares the students for the various competitive examinations they might take in future. |
early computer language clue: Compilers Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman, 1986-01 Software -- Programming Languages. |
early computer language clue: Seminar on Computational Linguistics Arnold W. Pratt, Aaron Hood Roberts, Kathleen Lewis, 1968 |
early computer language clue: Public Health Service Publication , 1966 |
early computer language clue: Computer Architecture R. W. Doran, 1979 Computer Systems Organization -- general. |
early computer language clue: Computerworld , 1987-04-20 For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network. |
early computer language clue: Handbook of Pragmatics Jef Verschueren, Jan-Ola Östman, 2022-08-15 The Manual section of the Handbook of Pragmatics, produced under the auspices of the International Pragmatics Association (IPrA), is a collection of articles describing traditions, methods, and notational systems relevant to the field of linguistic pragmatics; the main body of the Handbook contains all topical articles. The first edition of the Manual was published in 1995. This second edition includes a large number of new traditions and methods articles from the 24 annual installments of the Handbook that have been published so far. It also includes revised versions of some of the entries in the first edition. In addition, a cumulative index provides cross-references to related topical entries in the annual installments of the Handbook and the Handbook of Pragmatics Online (at https://benjamins.com/online/hop/), which continues to be updated and expanded. This second edition of the Manual is intended to facilitate access to the most comprehensive resource available today for any scholar interested in pragmatics as defined by the International Pragmatics Association: “the science of language use, in its widest interdisciplinary sense as a functional (i.e. cognitive, social, and cultural) perspective on language and communication.” |
early computer language clue: An Introduction to Language with Online Study Tools 12 Months Victoria Fromkin, Robert Rodman, Nina M. Hyams, Mengistu Amberber, Felicity Cox, Rosalind Thornton, 2017 An Introduction to Language continues to be instrumental in introducing students to the fascinating study of human language. Engagingly and clearly written, it provides an overview of the key areas of linguistics from an Australian perspective. This classic text is suitable for students in fields as diverse as linguistics, computer science, English, communication studies, anthropology, foreign language teaching and speech pathology. The text is divided into four sections, and chapters take you through the nature of human language, the grammatical aspects and psychology of language, finishing with language and its relation to society. Chapters have also been reworked and revised to keep all syntax up-to-date and accurate. Popular features from previous editions have been retained for this ninth edition including learning objectives and margin definitions in each chapter, along with summary tables inside the covers, which assist you to learn core concepts and terminology.gy. |
early computer language clue: Encyclopedia of Computer Science and Technology Jack Belzer, Albert G. Holzman, Allen Kent, 1977-05-01 This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions. |
early computer language clue: Computerworld , 1990-01-29 For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network. |
early computer language clue: The Metaphysics of Virtual Reality Michael Heim, 1994-10-27 Computers have dramatically altered life in the late twentieth century. Today we can draw on worldwide computer links, speeding up communications by radio, newspapers, and television. Ideas fly back and forth and circle the globe at the speed of electricity. And just around the corner lurks full-blown virtual reality, in which we will be able to immerse ourselves in a computer simulation not only of the actual physical world, but of any imagined world. As we begin to move in and out of a computer-generated world, Michael Heim asks, how will the way we perceive our world change? In The Metaphysics of Virtual Reality, Heim considers this and other philosophical issues of the Information Age. With an eye for the dark as well as the bright side of computer technology, he explores the logical and historical origins of our computer-generated world and speculates about the future direction of our computerized lives. He discusses such topics as the effect of word-processing on the English language (while word-processors have led to increased productivity, they have also led to physical hazards such as repetitive motion syndrome, which causes inflamed hand and arm tendons). Heim looks into the new kind of literacy promised by Hypertext (technology which allows the user to link audio and video elements, the disadvantages including disorientation and cognitive overload). And he also probes the notion of virtual reality, cyberspace--the computer-simulated environments that have captured the popular imagination and may ultimately change the way we define reality itself. Just as the definition of interface itself has evolved from the actual adapter plug used to connect electronic circuits into human entry into a self-contained cyberspace, so too will the notion of reality change with the current technological drive. Like the introduction of the automobile, the advent of virtual reality will change the whole context in which our knowledge and awareness of life are rooted. And along the way, Heim covers such intriguing topics as how computers have altered our thought habits, how we will be able to distinguish virtual from real reality, and the appearance of virtual reality in popular culture (as in Star Trek's holodeck, William Gibson's Neuromancer, and Stephen King's Lawnmower Man). Vividly and entertainingly written, The Metaphysics of Virtual Reality opens a window on a fascinating world that promises--or threatens--to become an integral part of everyday life in the 21st century. As Heim writes, not only do we face a breakthrough in the technology of computer interface, but we face the challenge of knowing ourselves and determining how the technology should develop and ultimately affect the society in which it grows. |
early computer language clue: Embedded Computer Systems: Architectures, Modeling, and Simulation Timo D. Hämäläinen, Andy D. Pimentel, Jarmo Takala, Stamatis Vassiliadis, 2005-07-11 The SAMOS workshop is an international gathering of highly quali?ed researchers from academia and industry, sharing in a 3-day lively discussion on the quiet and - spiring northern mountainside of the Mediterranean island of Samos. As a tradition, the workshop features workshop presentations in the morning, while after lunch all kinds of informal discussions and nut-cracking gatherings take place. The workshop is unique in the sense that not only solved research problems are presented and discussed but also (partly) unsolved problems and in-depth topical reviews can be unleashed in the sci- ti?c arena. Consequently, the workshop provides the participants with an environment where collaboration rather than competition is fostered. The earlier workshops, SAMOS I–IV (2001–2004), were composed only of invited presentations. Due to increasing expressions of interest in the workshop, the Program Committee of SAMOS V decided to open the workshop for all submissions. As a result the SAMOS workshop gained an immediate popularity; a total of 114 submitted papers were received for evaluation. The papers came from 24 countries and regions: Austria (1), Belgium (2), Brazil (5), Canada (4), China (12), Cyprus (2), Czech Republic (1), Finland (15), France (6), Germany (8), Greece (5), Hong Kong (2), India (2), Iran (1), Korea (24), The Netherlands (7), Pakistan (1), Poland (2), Spain (2), Sweden (2), T- wan (1), Turkey (2), UK (2), and USA (5). We are grateful to all of the authors who submitted papers to the workshop. |
early computer language clue: Izzy Pamela K. Keyser, 2023-03-17 David Meers, a young world-class geneticist, accepts a job on an island in the Pacific, from a rich man, Henry FitzWilliam, wanting an heir. He convinces his best friend, John, to come work on the remote island with him. David works on FitzWilliam’s special project and successfully clones a baby from approximately three thousand years ago. The child, Izzy, is a genius, but is he more than that? You, the reader, will be the judge. |
early computer language clue: Teaching and Using ICT in Secondary Schools Terry Russell, 2013-12-16 The coverage of this book will provide an ideal text for use during departmental meetings for all curriculum subjects where ICT is an issue. It can also be used as a reference text for school based mentors taking part in the teacher training process. As well as discussing the effective teaching of ICT as a curriculum subject, the author uses sample case studies to illustrate the wider role at Key Stages 3 and 4, for GCSE and for post-16 in the form of VCE. He also advises on the teacher training process; the primary/secondary transfer; issues related to interface design; hardware and software provision; and the assessment, recording and reporting of ICT capability. This book will appeal to a wide range of target readerships: trainees taking PGCE courses to become specialist ICT teachers as well as other PGCE trainees, as they all have to meet statutory ICT standards; practicing secondary teachers, whether specialists in ICT or other subjects, who need to use ICT in their teaching; and secondary mentors with ICT as a major part of their responsibility. |
early computer language clue: Healthcare and Spirituality Stephen Kliewer, John W. Saultz, 2006 Addresses the distance between patients and healthcare professionals by using a patient-centred approach known as the 'biopsychosocial model' or 'contextual care'. Aimed at healthcare professionals including doctors, nurses, therapists and others, this book provides a framework to improve communication with patients and their families. |
early computer language clue: An Anthropology of Robots and AI Kathleen Richardson, 2015-02-11 This book explores the making of robots in labs at the Massachusetts Institute of Technology (MIT). It examines the cultural ideas that go into the making of robots, and the role of fiction in co-constructing the technological practices of the robotic scientists. The book engages with debates in anthropological theorizing regarding the way that robots are reimagined as intelligent, autonomous and social and weaved into lived social realities. Richardson charts the move away from the “worker” robot of the 1920s to the “social” one of the 2000s, as robots are reimagined as companions, friends and therapeutic agents. |
early computer language clue: Computerworld , 2005-05-02 For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network. |
early computer language clue: A Clue for the Puzzle Lady Parnell Hall, 2000-07-11 Cruciverbalists, rejoice! Pick up a pencil and get ready to solve a puzzling murder-and an actual crossword puzzle-in this sparkling debut of a unique amateur detective: Miss Cora Felton, an eccentric old lady with a syndicated puzzle column, an irresistible urge to poke into unsettling events, and a niece who's determined to keep her out of trouble. When the body of an unknown teenage girl turns up in the cemetery in the quiet town of Bakerhaven, Police Chief Dale Harper finds himself investigating his first homicide. A baffling clue leads him to consult Bakerhaven's resident puzzle expert-his first big mistake. Soon Cora's meddling, mischief-making behavior drives Chief Harper to distraction and inspires many cross words from her long-suffering niece, Sherry. But when another body turns up in a murder that hits much closer to home, Cora must find a killer-before she winds up in a wooden box three feet across...and six down. |
early computer language clue: Early Scholars' Visits to Central America Marilyn Beaudry-Corbett, Ellen T. Hardy, 2000-12-01 This volume presents translations of essays by three German scholars who were preeminent in the social and natural science study of Central America in the early part of the twentieth century. Their research areas included ethnology, archaeology, geography, linguistics, and epigraphy. Their detailed observations of traditional cultures and archaeological remains provide important primary data. Because their writings have been available only in the original German-language journals, the work of these scholars is unfamiliar to many researchers. The chapters report on specific visits to parts of Central America but also include more synthetic coverage of topics such as the influence of Bartolome de las Casas on Indian life in Guatemala and food and drink as well as religion of the Q'eqchi' in Guatemala. The visited places include Pacific coastal and highland Guatemala, the Pech area of Honduras, and zones of Costa Rica inhabited by the Guatuso, Chirripo, and Talamanca Indians. |
early computer language clue: The Cambridge Encyclopedia of the English Language David Crystal, 2018-11-29 Now in its third edition, The Cambridge Encyclopedia of the English Language provides the most comprehensive coverage of the history, structure and worldwide use of English. Fully updated and expanded, with a fresh redesigned layout, and over sixty audio resources to bring language extracts to life, it covers all aspects of the English language including the history of English, with new pages on Shakespeare's vocabulary and pronunciation, updated statistics on global English use that now cover all countries and the future of English in a post-Brexit Europe, regional and social variations, with fresh insights into the growing cultural identities of 'new Englishes', English in everyday use with new sections on gender identities, forensic studies, and 'big data' in corpus linguistics, and digital developments, including the emergence of new online varieties in social media platforms such as Facebook, Twitter and WhatsApp. Packed with brand new colour illustrations, photographs, maps, tables and graphs, this new edition is an essential tool for a new generation of twenty-first-century English language enthusiasts. |
early computer language clue: An Unprogrammed Life William Hiroyuki Saito, 2012-02-01 An Unprogrammed Life By the age of 10, William Saito was designing financial programs for Merrill Lynch. By the time he was in college, he was running his own business, creating software for corporate giants like NEC, Toshiba, and Sony. Soon afterwards, he was selling his work to Bill Gates. In An Unprogrammed Life: Adventures of an Incurable Entrepreneur, the child-prodigy-turned-star-businessman tells his story for the first time, providing business owners and budding entrepreneurs with an invaluable insight into a remarkable story of hard work and success. From volunteering to set up an automated filing system for his local library to helping the Japanese government respond to the 2011 tsunami, an unwavering commitment to putting his technical savvy at the disposal of those who need it most has defined Saito’s career. As a result, he has become a preeminent authority on homeland security, as well as a friend to young start-ups around the globe. He has been a judge for Ernst & Young’s “Entrepreneur of the Year” award as well as a winner of this prestigious prize. Saito knows exactly what makes a company a winner, and he can identify the little things that prevent promising new ventures from ever making it big. In An Unprogrammed Life, he takes a lifetime of wisdom public. Ending each chapter with actionable “takeaway” advice, this book is a must-read for anyone looking to succeed as an entrepreneur. |
early computer language clue: A First Course in Programming with Pascal Bert Mendelson, 1982 A Presentation of Pascal Utilizing Drill Exercises, Problems Requiring the Creation of Complete Programs & a Format for Tracing Program Execution. |
early computer language clue: Architecture, Languages, and Algorithms , 1989 |
EARLY Definition & Meaning - Merriam-Webster
The meaning of EARLY is near the beginning of a period of time. How to use early in a sentence.
EARLY | definition in the Cambridge English Dictionary
EARLY meaning: 1. near the beginning of a period of time, or before the usual, expected, or planned time: 2…. Learn more.
EARLY definition and meaning | Collins English Dictionary
Early means near the beginning of a period in history, or in the history of something such as the world, a society, or an activity. ...the early stages of pregnancy. ...Fassbinder's early films. …
early | meaning of early in Longman Dictionary of ...
early meaning, definition, what is early: in the first part of a period of time, e...: Learn more.
What does Early mean? - Definitions.net
Early refers to a point in time that occurs before a specified time, event, or expected occurrence. It can also refer to something near the beginning or at the initial stage of a period or process. …
Early - definition of early by The Free Dictionary
1. in or during the first part of a period of time, course of action, or series of events: early in the year. 2. in the early part of the morning: to get up early. 3. before the usual or appointed time; …
early - Wiktionary, the free dictionary
Jun 8, 2025 · Arriving a time before expected; sooner than on time. You're early today! I don't usually see you before nine o'clock. The early guests sipped their punch and avoided each …
EARLY Definition & Meaning | Dictionary.com
Early definition: in or during the first part of a period of time, a course of action, a series of events, etc... See examples of EARLY used in a sentence.
EARLY Synonyms: 72 Similar and Opposite Words | Merriam ...
Synonyms for EARLY: ancient, primitive, prehistoric, primal, primordial, primeval, prehistorical, embryonic; Antonyms of EARLY: late, higher, high, complex, advanced, evolved, developed, …
NYC early voting: who’s on the ballot, deadlines, polling ...
1 day ago · Early voting starts in New York: See mayoral candidates, deadlines, polling hours The polls are open. Early voting is underway in New York ahead of the June 24 primary.
EARLY Definition & Meaning - Merriam-Webster
The meaning of EARLY is near the beginning of a period of time. How to use early in a sentence.
EARLY | definition in the Cambridge English Dictionary
EARLY meaning: 1. near the beginning of a period of time, or before the usual, expected, or planned time: 2…. Learn more.
EARLY definition and meaning | Collins English Dictionary
Early means near the beginning of a period in history, or in the history of something such as the world, a society, or an activity. ...the early stages of pregnancy. ...Fassbinder's early films. …
early | meaning of early in Longman Dictionary of ...
early meaning, definition, what is early: in the first part of a period of time, e...: Learn more.
What does Early mean? - Definitions.net
Early refers to a point in time that occurs before a specified time, event, or expected occurrence. It can also refer to something near the beginning or at the initial stage of a period or process. …
Early - definition of early by The Free Dictionary
1. in or during the first part of a period of time, course of action, or series of events: early in the year. 2. in the early part of the morning: to get up early. 3. before the usual or appointed time; …
early - Wiktionary, the free dictionary
Jun 8, 2025 · Arriving a time before expected; sooner than on time. You're early today! I don't usually see you before nine o'clock. The early guests sipped their punch and avoided each …
EARLY Definition & Meaning | Dictionary.com
Early definition: in or during the first part of a period of time, a course of action, a series of events, etc... See examples of EARLY used in a sentence.
EARLY Synonyms: 72 Similar and Opposite Words | Merriam ...
Synonyms for EARLY: ancient, primitive, prehistoric, primal, primordial, primeval, prehistorical, embryonic; Antonyms of EARLY: late, higher, high, complex, advanced, evolved, developed, …
NYC early voting: who’s on the ballot, deadlines, polling ...
1 day ago · Early voting starts in New York: See mayoral candidates, deadlines, polling hours The polls are open. Early voting is underway in New York ahead of the June 24 primary.